Character Creation Cast

Character Creation Cast Q&A - 4 Year Anniversary Edition - Part 1

Episode Summary

Welcome to the first of a special bonus series of episodes! This series will be released at the end of May and subsequent months until we are done, and we are excited to be answering your questions! This episode we cover 17 questions from various folks who have submitted questions, and hopefully provide some thoughtful answers to them!

Episode Notes

Welcome to the first of a special bonus series of episodes! This series will be released at the end of May and subsequent months until we are done, and we are excited to be answering your questions! This episode we cover 17 questions from various folks who have submitted questions, and hopefully provide some thoughtful answers to them!

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:08  

Welcome, everyone to a special bonus anniversary Question and Answer episode about a month and a half after our anniversary, better late than never. For years, we have been making this podcast for years for years. And dare I say, four more years?

 

Ryan Boelter  0:28  

Yeah.

 

Amelia Antrim  0:31  

So we decided to take some listener questions. We did this after our one year anniversary, and we have not done it since. So we thought it would be a fun time to sit down. Normally, you only get your three episodes a month. But we thought, why not? You've been good. Have a treat?

 

Ryan Boelter  0:50  

Have a treat? It's a it's a treat? Yeah, might as well. It's been a lot of fun. The use of these past four years, doing all sorts of amazing games with amazing guests. And we tend to be the ones that ask all the questions. And we get some wonderful answers from our guests. So we opened the forum to our listeners. And and boy, you you, you gave us a lot of questions, a

 

Amelia Antrim  1:23  

lot of things to think about folks.

 

Ryan Boelter  1:26  

So we have 56 questions in total. A few of them are going to be pretty, pretty easy to answer if you are going to be a lot more thoughtful. There's some advice thrown in there. There's all sorts of good stuff to go through. So for our Character Creation Cast four year anniversary, let's let's start it up.

 

Amelia Antrim  1:47  

Okay, we're gonna start this question from a listener Ryan.

 

Ryan Boelter  1:51  

Ryan's testing this form.

 

Amelia Antrim  1:53  

This form Who is this guy? Oh, weirdo. Ryan from Appleton Wisconsin asks, How can I be as cool as you two? Well, Ryan, you can't.

 

Ryan Boelter  2:07  

Yeah. I would say it's only possible if you are us, too. So maybe so. Could

 

Amelia Antrim  2:15  

you be Brian Good job. Yeah. Actually, you So Ryan, that is the answer. How can you be as cool as us? Just be us. So keep doing what you're doing.

 

Ryan Boelter  2:25  

Yeah, I mean, there you go. Thanks, Ryan for the question. Weird answering myself in the third person. But you know what? Past Ryan? That one That one's for you. It's great.

 

Amelia Antrim  2:38  

Are you drinking Dr. Pepper right now?

 

Ryan Boelter  2:39  

I am drinking a diet. Oh, sorta buddies.

 

Amelia Antrim  2:46  

I also had some Sprecher here too. But oh, there you go. It's gone now. So everyone Sprecher Root Beer official beverage of Character Creation Cast, please call us please give me free Sprecher

 

Ryan Boelter  2:59  

pepper because Goodness gracious. I exist on that right now.

 

Amelia Antrim  3:02  

It's, I love to have Dr. Pepper. It's so good. It's like the best diet soda.

 

Ryan Boelter  3:09  

Soda because it uses cherry flavoring, which is one of the most potent flavorings you can have in a soda. And you don't need much of it to give you that nice flavor. Yeah, but

 

Amelia Antrim  3:19  

it's not cherry the way like cherry coke is because like I can drink Cherry Coke Zero or something like that. But it's that's like cherry and it's like starting to get into that cough syrup kind of thing. Whereas Dr. Pepper is like it's just like a little hint of it but still that you know, this is now an advertised Dr. Pepper. It also like doesn't taste as like diet as most of the other diet sodas, I think. Yeah. So but like syrupy, gross mouth feeling of regular soda.

 

Ryan Boelter  3:47  

I agree. I agree. It's delicious. It's it's not as like artificial tasting, as most other diet sodas. And it's diet. And you know what? That's how you become as cool as a string right?

 

Amelia Antrim  4:03  

Diet Dr. Pepper. Right. So start a podcast. don't know anything about your host before you and your co host before you start a podcast with them. Yeah, yeah, right is like just trust. Just trust a stranger on Twitter. Yeah.

 

Amelia Antrim  4:22  

Right. That's not cool. That's scary. That is scary. Yeah, I guess just drink diet. Dr. Pepper. start a podcast

 

Ryan Boelter  4:36  

about we get into the actual questions. Okay. All right. I know I'm a listener of the show as well. I'm not only a fan

 

Amelia Antrim  4:48  

many time listener first time caller.

 

Ryan Boelter  4:50  

All right. So I guess we can just go back and forth with who reads these.

 

Amelia Antrim  4:54  

Sure. Sure. How do they even numbered one or then well, see yours was listed as number like shows That was number two. I know. Even so I'll do even number ones. You'll do

 

Ryan Boelter  5:04  

the even rows. I'll do the add rows. Yeah. Sounds good. All right. Our first real question came in from Kevin. And Kevin asked if you could gain magical powers, but only if you played a year long campaign of the worst game showcased on the show. Would you do it? Have to play one four hour game every week for a year? Wow, that sounds amazing. Actually, bonus, what power would you gain? If it had to be based on that game system? Wow. Okay, so worst game that we've covered?

 

Amelia Antrim  5:44  

So I, I made a note on this question. And I wrote, they would have to be pretty great magical powers for me to consider playing Marvel Superheroes every single week, or the people I was playing with, would have to be like, fantastic. It would have to be like the kind of people that make playing a game like that. Okay.

 

Ryan Boelter  6:06  

I mean, honestly, it doesn't stipulate that they have to be people that you don't get along with.

 

Amelia Antrim  6:11  

Right. That's all. I can tolerate a lot, I think, tolerate and then that like fellowship, kind of fun, right? Yeah. Which when we did that episode, you determine was one of your top kinds anyway, that like, that's, that's a lot of what you're there for. I'm not as high on that scale. But I definitely, you know, for a chance to hang out with my friends. I'm willing to put up with a lot.

 

Ryan Boelter  6:39  

I mean, honestly, magical powers to honestly, seriously

 

Amelia Antrim  6:42  

like, it's a pretty good trade.

 

Ryan Boelter  6:44  

This is a really good deal, honestly. Okay, so if you can, if you can tell amazing stories in Dungeons and Dragons, which doesn't have a mechanical system to tell amazing stories. And you can do that in Marvel Superheroes from 1984 slash 86. Right? I would be 100% Okay, with making a wacky character in Marvel Superheroes, and like, you know, playing the heck out of it. And like, hanging up the drama and, you know, doing all that sort of fun stuff. And maybe I wouldn't even throw in betrayals for you, Amelia. Wow. For just for you.

 

Amelia Antrim  7:30  

Hello, like backstabbing? Oh, my

 

Ryan Boelter  7:32  

backstab is? Um, but yeah, the doing that for a whole year? That'd be fine. What sort of magical powers? I mean, goodness, you're talking about literally any superpower in the world. That's, that's hard to wrap my head around. Because like,

 

Amelia Antrim  7:53  

it has to be based on the game system you play? Yes. Right. So like in my head. I'm thinking right now with Marvel superheroes. This is fresh in my mind, and it's top on my list. But like, that doesn't really help answer what kind of magical powers it would be unless I was a power to like, be really good at math. Maybe? Like, if I could be like a number genius.

 

Ryan Boelter  8:19  

Yeah, it'd be hyper intelligence, right?

 

Amelia Antrim  8:21  

I mean, maybe but like with numbers, because like, you can be hyper intelligent in a lot of different ways.

 

Ryan Boelter  8:25  

I mean, that's fair to you. So yeah, I

 

Amelia Antrim  8:28  

mean, I think if it was the superpower to be good at math, because then, but then like, also, I wouldn't hate that game as much. If I was good at math as part of why I hated it, because I'm not good at math. And math is not fun.

 

Ryan Boelter  8:39  

Well, that's the thing is you have to suffer through it to get the powers. Okay, so

 

Amelia Antrim  8:43  

I won't be until then the year Yeah, exactly. Okay. So um, yeah, I feel like the power to be really good at math would be like something I learned through that trial.

 

Ryan Boelter  8:53  

Yeah. Yeah. Goodness. I've got a lot of answers for this. Course you didn't like, like, like teleportation wouldn't be phenomenal. Cuz zero travel time.

 

Amelia Antrim  9:04  

Right. Oh, I guess I can think of lots of magical powers I would love to have right Are they based on the game? Yeah,

 

Ryan Boelter  9:10  

I mean, well, I

 

Amelia Antrim  9:11  

mean, technically Marvel superheroes. You can have anything but that feels like cheating.

 

Ryan Boelter  9:14  

It kind of does. But it's it's in within the spirit of the question, right?

 

Amelia Antrim  9:19  

I guess. Okay. Other mine was more in the spirit of the question then like teleportation because then like any game, it would be like, well, it's the power to play with my friends. So I know, telephone and you will always be the answer.

 

Ryan Boelter  9:33  

That's fair. That's fair. Okay, something a little bit more nuanced. I don't know if I could do like, the whole I don't know I would, I would almost have to do like a magical transformation sequence, like shape changing, I guess, or whatever. It's, whatever I rolled up weirdly, would be really interesting. Just because then I could be like the alter Make cosplayer? Yeah. That'd be fun.

 

Amelia Antrim  10:03  

Just like, like a like a magical form. Like, yeah, ultimately. However you want

 

Ryan Boelter  10:08  

with, with built in Super costume.

 

Amelia Antrim  10:12  

Yeah, but you don't have any superpowers except that costume to shift into that costume, but then like, once you're in it, it's like crap, what now?

 

Ryan Boelter  10:22  

What happens? That's true. That's true. I guess I Oh, it would take a little bit more thought then to figure out what sort of magical power I would need to obtain.

 

Amelia Antrim  10:34  

I guess I'm guessing there's more magical girl questions later on, though. So maybe call back to probably I'll save it for that I'm sure.

 

Ryan Boelter  10:40  

I guess I will probably choose the one where you can create whatever matter you want in the world and then solve like scarcity and world hunger.

 

Amelia Antrim  10:49  

Just collapse the economy, no big.

 

Ryan Boelter  10:51  

It doesn't matter. The economy wouldn't matter. At that point. Everybody's accounted for it's fine. Why don't why do I care if capitalists suffer?

 

Amelia Antrim  11:02  

Not at all? Not at all. Yeah. All right. All right. So our next question is from Caleb, who says, Have you ever considered doing a character build of a LARP? If no, that's okay. If yes, may I suggest mistwood.org? Have we ever considered doing a character build of a LARP? Yeah, I would say like casually. You know, I think that's something that we've been like, oh, that might be interesting. Yeah, yeah, I think our big thing is that we are not really like in those circles, right. So a lot of a lot of the games we pick are things that we've, we've seen pop up on our Twitter timelines, or we read for something else, I know a couple that we've covered in the last year were things that I found while I was doing my Emmys reading. A few things that we will cover after July when I'm done reading will be things that I found in my NES reading this year. Or, you know, people who have approached us and said, You know, I have this game coming out, would you be willing to cover it? So a lot of the games are kind of chosen, because those are the circles that we move in and the things that we personally are interested in. So it's definitely not because we aren't like, we don't think LARP is cool. I think it's just for me, it's a lack of like, I don't know where to start or like who to talk to.

 

Ryan Boelter  12:19  

I mean, we know a couple people. Yes, fear. I know, I was Alex Roberts started in that kind of sphere. So there's some people we could probably reach out to for that.

 

Amelia Antrim  12:32  

I think it also depends strongly on the on the LARP. And like, what that looks like and stuff too, because it is because it has that live action aspect to it. Which I know is more the play than the character creation in a lot of ways. But we are still an audio medium. Yeah. So if there are some kind of limits there, too.

 

Ryan Boelter  12:56  

I think I think we could probably put ourselves in the right headspace for it, though. Yeah,

 

Amelia Antrim  13:00  

for sure. I think for me, it's just been more like a lack of like, yeah, knowledge of like, what I'm even looking at, or where to look for it. It's just like, you know, these are the things I you know, I'm all about like, the bright, shiny object to because I've got all kinds of ADHD. And so like, it's like, oh, look at this new thing, you know? And I think so even sometimes when I'm like, oh, LARP would be a good idea. And then like a new RPG comes across my desk, and I'm like, Oh, what about this one? It's whatever's the last book I saw, honestly, is like, what we're gonna cover? What is the last book I looked at? Yeah, it's I mean, is it the best method? No. Has it worked so far? You bet.

 

Ryan Boelter  13:43  

Well, right. And honestly, we only get 12 series a year. Right, right. And yeah, that's

 

Amelia Antrim  13:49  

the other thing too, is I know, we talked in our episode zero about like our list of 200, some RPGs. And like, we've not even made a dent in that. Not even close. Because we've covered so many things that weren't on that list. On top of the ones that we're at, yes. All these people, all these nerds out there keep writing new games. Ridiculous. It's

 

Ryan Boelter  14:10  

true. Honestly, if, if a good lope comes across our desk, we'll we'll consider covering it. And we've got a suggestion for missed with.org I'm curious. We'll check it out. We'll see what we can do if we can make it fit. And we'll see what we can do. From there. Maybe maybe your five is the year we cover LARP.

 

Amelia Antrim  14:34  

Yeah, yeah, I mean, it's definitely something that I'm I'm interested in.

 

Ryan Boelter  14:38  

I'm very curious about it. And we try to vary our series enough so that we aren't covering the same sorts of systems all the time. Yeah, we

 

Amelia Antrim  14:47  

try to kind of go back and forth between like crunchy and rules light and new and old and you know, like, obviously last month was like an old one and then like a slightly less old one. But That was because we weren't because it was serious. 50. Okay. But yeah, we do try to kind of change it up and mix things in there. So there's a little something for everybody. We'll get there. Yeah. Yeah, we'd like to so that I think the answer is yes, we've considered it. Just haven't gotten to it yet.

 

Ryan Boelter  15:19  

Absolutely. Yeah. Thanks for your question, Caleb. So this next question comes from the dark fiddler. They asked, is there any game you've really wanted to cover? But just haven't been able to make work yet? Ah, short answer. Yes. Yeah, obviously. But too many, I would say.

 

Amelia Antrim  15:43  

Yeah, I mean, there are definitely lots of games because like I said, we have our list of like, 235 or something that granted, those are the ones other people had suggested. So there were some on there that I was like, I don't know what this is. Which obviously, is not a reason that we wouldn't cover it. Because you can hear in our masks episode where I go. So explain to me what a playbook is. Yep. Because I had not played any pbta at that point. And obviously, now, that's become a pretty regular part of our vocabulary. But yeah, so not knowing what a game is certainly has never stopped us before. Absolutely. But yeah, I mean, I definitely think that there are some holes there are, there are some that we haven't covered because of like, the politics around them. Like we haven't covered any White Wolf games.

 

Ryan Boelter  16:30  

Yep. For recent I was I've been thinking about, I really

 

Amelia Antrim  16:34  

would I do feel like that's a whole sort of in our over,

 

Ryan Boelter  16:40  

I guess, repertoire? Yeah,

 

Amelia Antrim  16:42  

our repertoire. There you go. Because, you know, we talk a lot about like, the way especially when we have Jeff and John on about like the way games kind of split from that, like, okay, things went the Palladium way. And then, you know, there was the Vampire the Masquerade way, you know, that, like things kind of split off. And it could have been either or. And so I really do, you know, I want to cover some of those, like detention based systems. You know, we had early on a number of people that offered to cover some of those games with us. And I, I still would like to, I think that's the thing that like, we have to kind of, unfortunately, the industry being the way it is, yeah. And people being how people be, we have to kind of continually assess, like, what our comfort level is with the politics of things around that. So for me, while I do feel a little bad being like, yeah, I want to cover some white wolf games, because they're not great. But I do, like, from a sort of historical standpoint, or a completionist standpoint, I do think that there's still a lot to learn from those games, even if the companies making them don't have good business practices. Right. You know, like, I still want to talk about like tech. Right, right, I still want to talk about the impact that they have had on the world of design and the way we make games and how we play them and what we, you know, look for in games and all that kind of stuff. So yeah, definitely. For me, I think that's kind of where my mind sort of immediately goes is like, that feels like a hole in, in our catalogue that I really would like to find a way to do something about so we'll see. You know, maybe in the future, we'll, we'll do something with like, a really big caveat at the beginning. Or, you know, yeah, I don't know, I don't know how we'll do it. Because I do I just I really want to be able to do the comparative analysis there. Like, like a not a promotional of like, everybody should go play this game. But like, here's what we've learned from what these games have brought to the industry.

 

Ryan Boelter  18:44  

Yeah, absolutely. Yeah. I think there's a lot to learn from that too. In in honestly, we kind of just did that with series 50 with d&d and, and all the wacky supplements that we threw at it. And it was, it was a thought exercise, and it has some really fantastic, you know, conversation that surrounded all of that. And I think we could get the same sort of thing with with any, any of the White Wolf games. Yeah. With the right guests. So yeah, I think we could, we could definitely cover that. We just wanted to be a little bit more cautious surrounding it, because of all the controversy in the past. There's a couple other games like that, that have been huge impacts on the industry that, you know, we've got them on our list, or they're on our like, you know, maybe someday we will cover these but we're not like super enthused on diving in right away, simply because, you know, of some of the problematic nature within the game itself or the company or, or the people behind the game, you know, yeah.

 

Amelia Antrim  19:43  

And I want to say like, from a standpoint of like being a creator, putting things out into the world. It's really frustrating sometimes because there's like, there's things that I want to talk about and there's things there that I You think are, are helpful and cool. But I also like, am a person with a platform, right? Like people listen to the things that I say, you know, whoever's listening to this episode right now is listening to the things that I say whether you take me seriously or not is up to you, right. But I don't want to promote things that I know, are problematic, or, you know, companies that are people that have hurt people or anything like that. I don't I, it is a responsibility that I take seriously. Um, that being said, I still get frustrated, because it's like, I want to, I want to be able to, like, just let me like the thing, right, people stop being crappy, so that I can just like the things I like, without having to like, you know, like, I don't want to have to do a full like, research dive before we cover things, you know, and it's unfortunately, like, the older a game is like, the more research we have to do before we can feel comfortable covering it and making sure that we have the right people talking about it. And right, yeah, it is. Yeah. Especially when you're, you know, like a hobbyist. And the way things are, unfortunately, in the RPG industry to is like, you don't always know, none of this is really answering the question of like, what game we really want to cover. It is a little, you know, like, behind the curtain of like, unfortunately, this industry sucks sometimes. And yeah, I think there's a lot that we would like to cover if people didn't suck. And yes, I always have this like, nagging fear of like, doing the wrong thing. Because I don't want to hurt anybody. And I want her to take it very seriously. And, you know, like, I know that you're the same, you don't want to hurt anybody. And so we want to make sure that our decisions are our sound. But unfortunately, the industry just like makes it really hard. Because so much stuff like word of mouth, and it does, you know,

 

Ryan Boelter  22:00  

and honestly, pretty much any fandom is going to be kind of that way. Like if you if you're doing a podcast that has guests on it, you're gonna run into that every now and then. Right? And we just try our best we do our due diligence as much as we can. And you know, if something slips through the cracks,

 

Amelia Antrim  22:18  

we'll fix it from there. Yeah, I definitely, you know, like, don't be like, Okay, we're, like totally afraid to do anything ever. And like, you know it, because it's not that, um, but I do think it is. It's something that we don't just like, take casually that it's not like, well, we'll have somebody out if it turns out bad turns out but you know, it's like, no, like, we, we try, we try and we want to feature games that are good and help people and cool boys. that's sometimes hard with those older ones.

 

Ryan Boelter  22:46  

But I mean, Jeff and John make it easy. So

 

Amelia Antrim  22:49  

they do they do because they're very quick to be like, here's why it's bad. And like, great.

 

Ryan Boelter  22:54  

Awesome. Absolutely. And it's fun to look at games that way. It is. So I mean, I mean, that that's part of my answer to this question.

 

Amelia Antrim  23:05  

Yeah, sorry. I took up like a lot of time with that.

 

Ryan Boelter  23:08  

But But on a more on a more positive note, the the system that I've been, like chomping at the bit to cover because I don't know, hardly anything about it. And people keep talking about it. Lumen and we're, we just can't right now. But eventually, goodness gracious. We'll get there. As I said,

 

Amelia Antrim  23:27  

after July, we're gonna have a whole lot of things on the list. Exactly. So

 

Ryan Boelter  23:31  

it'll be it'd be a lot of fun to figure out what this system is all about. I've been very curious about it since I heard people talking about it. And and we'll we'll get there when we get there.

 

Amelia Antrim  23:44  

Yeah, I think unfortunately, that's like the answer for a lot of our stuff, too, though, because as you said, we can only do 12 a year.

 

Ryan Boelter  23:49  

Yeah, it's only the two people. I didn't know.

 

Amelia Antrim  23:55  

Yep. All right. So to answer that question, dark fiddler. There are lots of games that we would love to cover some that we haven't covered because they're problematic. Some that we can't cover, because Amelia is under an NDA. Some that we just like there are only so many hours in the day. Absolutely. We'll get to the ones we can.

 

Ryan Boelter  24:16  

We will and it'll be fun. And we hope you enjoy.

 

Amelia Antrim  24:19  

Yeah, so now you have to keep listening. It's really the answer to that question. Yes. Like, listen along and find out.

 

Ryan Boelter  24:27  

There you go.

 

Amelia Antrim  24:30  

Okay, so character creation is the best part of role playing games. indisputable. I like to you put a period at the end of that sentence. That was not a question. What is the worst part? This one is from Danny who this was like the fifth question that Danny wrote. So Danny wrote that was from Steve JK, it's Danny again. Haha. So yeah, we

 

Ryan Boelter  24:52  

randomized all the questions to out of out of fairness. We thought we would just randomize them so that way, like if we had to split up the episodes. You know, it'd be not everybody would just be having their 10 questions that are right. So

 

Amelia Antrim  25:07  

we wouldn't have a full Danny episode. Exactly.

 

Ryan Boelter  25:12  

That's pretty much it. Yeah.

 

Amelia Antrim  25:13  

Yep. Okay, so what is the worst part for you, Ryan?

 

Ryan Boelter  25:19  

The worst part of role playing games? Well, scheduling to actually play the games is pretty bad. As an adult, as as an adult with a family scheduling is a nightmare. Yeah, I mean, that's, that's bad in the day to day like, I need to experience playing role playing games, right?

 

Amelia Antrim  25:43  

Yeah, I actually didn't right scheduling. I don't know how I missed that one. Yeah, I would say the worst part, but maybe because that's not part of role playing. Like that's like, you don't even get to roleplay. If you can't do this guy. I guess that's

 

Ryan Boelter  25:54  

true. Okay, so the worst part of actually playing role playing games. That's, that's a very interesting twist on the question. Okay. I would say then, it would have to be dash, you know, I, I'll let you go first. And then games are good. All parts on game.

 

Amelia Antrim  26:19  

I'm Ryan, and I just love games.

 

Ryan Boelter  26:21  

I just love it. I love all the math. I love all the

 

Amelia Antrim  26:25  

love. Okay, so number one, making choices of how to spend my XP. Anything that has XP spends, where I have to decide when leveling up what thing I'm going to take or not take or what skills I'm going to buy or not buy. I have a very difficult time with because analysis paralysis isn't real. And when you're playing a game, unlike when we're making characters these choices do in fact have consequences. Yes, so I find it very difficult.

 

Ryan Boelter  26:56  

This is definitely where we differ because I'm like, Yes, give me give me give me Oh, right.

 

Amelia Antrim  27:00  

Like I love I love the idea of like getting new things. Like like this is the this is the two sides of the ADHD coin right of like, Oh, I love the new shiny thing I can do. Oh, you mean I have to pick only one shiny thing.

 

Ryan Boelter  27:15  

That's really difficult. That is difficult.

 

Amelia Antrim  27:18  

Number two managing encumbrance rules or spell slots? Spell slots spell sports. I said that's that's you heard me correctly spells blots. Because related to numbers, number three, and Ryan's gonna laugh at me because he can't make the number three. Number three, math. Yeah. I don't. I don't like inventory management at all. I don't like it in in video games. I don't like it in role playing games. And I played when I played Fallout four. I picked up everything I opened every box, and I picked up everything. Oh yes. And then when my inventory was too full, I would like carefully like pick the smallest amount of stuff that I could put down. And then I would go back and I would craft a bunch of stuff. And then like, you know, like dump everything into my toolbox or wherever you couldn't hold things. Because I don't like to get rid of things. And you know, like I'm I'm playing Borderlands and wonderlands right now too. And like, my backpack is constantly full because it's like, I know that I don't need four sniper rifles. But like, what if I do? What like, what if we come across that one situation where I do? Yeah, nine you know, health potions are not? Surprisingly, my house is not like that I am not a hoarder in my real life. Like in my real life. I'm a serial perjure of things. I'm like, you get this crap out of my space. If I have to look at it. But in a video game that like goes in your backpack and don't see it. Yep. And then I can just keep it forever. Yeah, so I don't like that. And then when I played oh, five, all right, I played magic user and I had to like keep track of spell slots. And it's like my, my notes for every game. It's like little tally marks in the corner of like, how many void spells but use today? Like, no, just let me have fun. Just let me do the thing without having to do the math. Yes. Or like, make difficult decisions about what cool things I can like that's really what it comes down to. All of my answers are like, don't make me decide which cool things I can have. Let me have all the cool things right. Exactly. Which makes you know is like not really how games work because holy unbalanced. Yeah. But but really, like just let me have all the cool things. I don't understand why I can't just have everything that I want. Exactly when I want.

 

Ryan Boelter  29:38  

Why not? Exactly.

 

Amelia Antrim  29:40  

So those are my answers.

 

Ryan Boelter  29:45  

I think the the probably the worst part is the stuff that takes away player agency. Oh, that's probably that's gonna be my answer for this one. Um, just because like it a, it, it smells awfully a lot of the old antagonists GM trope, right? And that's, that's annoying in and of itself, right? I don't like when do you

 

Amelia Antrim  30:15  

think that there are people out there that are like, I like that dynamic?

 

Ryan Boelter  30:20  

I'm like, I'm like you're into it.

 

Amelia Antrim  30:22  

I'm a bottom and I'm into that.

 

Ryan Boelter  30:24  

Yes. In certain words,

 

Amelia Antrim  30:29  

you're like, I wouldn't put it that way. But I mean, he's like, I'm not into that but like,

 

Ryan Boelter  30:35  

right. And honestly there Yeah, I mean, I can see it from both the, the GM and the player standpoint,

 

Amelia Antrim  30:43  

I totally see it from the GM standpoint a sweet power trip, right like,

 

Ryan Boelter  30:49  

you know having that that power dynamic and then like taken away player player agency kind of just kind of grossed me out. It does is because it's like, okay, you're you're telling me exactly what's happening to my character that the only thing that I'm quote unquote allowed to control in this entire world,

 

Amelia Antrim  31:08  

right? And something that like we all very honestly and openly, like put part of ourselves into, like, that's what role playing is is like I am inhabiting that thing. Yeah. And to like, take away some of that is, you know,

 

Ryan Boelter  31:22  

without consent, right, right. Yes. Right. Yeah,

 

Amelia Antrim  31:26  

there are times where, you know, I think in our d&d episodes, which people will hear now, I think Dylan talks about that about, like, you know, instead of killing the player, like, Tate can say like, okay, fine, but I get control of your character at some point. And when people buy into that, that's great. Absolutely. But like, yeah, anytime that there's like, oh, like mind control and like matte black? Yeah.

 

Ryan Boelter  31:52  

Yeah. Yeah. Get rid of that if you stuff and in good to go. Yeah. All right. Okay, this next one is from anonymous. We do not have a name on this one. So if this is your question, congratulations, and thank you. Are there any dents or crunchy systems you want to make a character in? Plain is of course not required?

 

Amelia Antrim  32:17  

Hmm.

 

Ryan Boelter  32:20  

Yes, I mean, in front of the show. Yes. Yeah. I really want to cover riffs just because of that.

 

Amelia Antrim  32:32  

So you're gonna like say something like new and interesting, like a cool new game that was crunchy that you heard about or something like not me, it was just wrestling? I?

 

Ryan Boelter  32:39  

I do I do?

 

Amelia Antrim  32:42  

I was fooled. I was I thought maybe we were going in a different direction. This one time? Nope. Nope. After four years, I should have learned for me once, right?

 

Ryan Boelter  32:54  

Yep. No more serious. Answer. Not that rich isn't serious. The new Marvel game. I keep hearing. It's bad. I keep hearing. It's like super, super crunchy. I really want to know why it's bad. And that's why I want to create a character for it.

 

Amelia Antrim  33:12  

Yeah, I mean, I think that one like I really want to reserve judgment on it, because it is just a plain text document at this point. Yeah. And I've read some play tests of games. And I know that like, the point of a play test is to put it out in the world, have more people touch it, and say, this thing did not work at my table, like your theory is not practice. And so I want to reserve judgment, but I also am like, are you going to rewrite that game? Because yeah, I developed this like whole new like 616 mechanic, we're actually one of the dice just has two sixes. That's what the 616 don't like the one and the six are the same. And it just is. I don't know I'm, I'm really torn on it. Because I haven't I haven't, in all honesty, read the play test document yet. I'm just like picking up what I can hear in there. And I think it's, I don't know if it's trying to walk this line, but it is walking this line between like, Hey, you loved Marvel games. Hey, you like games? Yeah, because those crowds are not the same necessarily. Right. Right. You know, like the d&d crowd is not the same people that are like playing Marvel superheroes. Exactly. And it feels like it's trying to bridge that gap between like you remember really super crunchy Marvel, Here's also a marvel. And people who are like, Oh, you love games? Look, we made a Marvel one of those. Yes. And I don't know that it's doing that successfully. Um, or coherently. So yeah, I mean, I really want to see what they do with the feedback that people give them. Yeah. Because if you feel is very unfinished. I mean, it's play test. It's played out. Yeah.

 

Ryan Boelter  35:03  

If they can treat it like a play test and actually take to heart, the suggestions and fixes that people are suggesting and, and actually fix the issues with the system for the full release. I'm 100%. for that. I mean, even if that requires revamping the entire, like, right mechanical system,

 

Amelia Antrim  35:24  

completely reanimated Sonic in that first movie, we can rewrite a game.

 

Ryan Boelter  35:28  

Exactly. Get rid of those teeth. It's fine.

 

Amelia Antrim  35:34  

That's what you know what? Hey, everyone out there who is writing a play test document? If you get some feedback, and you don't love it, just remember, you too, can take away the teeth. Exactly. That's the lesson here. Yeah, no, I, I want I want to think that, you know, like, again, that's what a play test is for. Right? That's why you do it. Because otherwise they'd just like put it out and be like, Oh, on the other hand, it's not a small developer making a game. It's Marvel. Right? And, you know, granted, they brought in games people to do that. But an entity like Marvel does not pivot. Like, right, they don't. I'm pivoting everyone. Yes. Yeah. So I just wonder, you know, like, will they be able to move? How many? How many cooks are in the kitchen? On this one? Yep. How many? You know, like, how easily can they integrate any, you know, potential changes. So I guess this will be a fun one to watch. I think, honestly, we don't always get the play test and get to see what that like, initial rough draft looked like. And I think, the chance to compare it to whatever the final draft is, will be kind of an interesting exercise for game designers in general. So like, you know, hey, what your final product is? It doesn't have like, you don't have to get it right on the first try. You just don't?

 

Ryan Boelter  36:55  

Yeah. So I mean, I look at the the first version of chimera, and boy howdy, is it different than what it is? Yeah. And like, I had all sorts of things in there that were just, this is what games are. Right? Right. And my goodness, it was crunchy for pbta game, and it was just clunky. And it didn't fully work mechanically, conceptually, it was fine. And that's what we held on to but yeah,

 

Amelia Antrim  37:27  

beauty is a playtesting too, is like, you know, you get it in front of people. And it's like, okay, we were able to play this game without any of these pieces. Yes. How come out, you know, like, you start with something that's really bulky and clunky. And you know, like, you sit down to run it and you realize like, Okay, this, like, we don't even need this. We didn't even look at that page, like gone. None of this is answering the question that this. This listener has asked us about the systems. This is just our hot takes on play testing at this point. Yeah. I don't, I don't know that I have one off the top of my head. I'm I'm trying to think of ones that I've read recently. And

 

Ryan Boelter  38:14  

it feels like any, and a lot of the newer games are not as crunchy

 

Amelia Antrim  38:20  

or not. No. No, and I don't know, that even like the Crunchyroll ones that I've read are ones that like the character creation was particularly like, interesting or innovative. Right? Because that's, you know, that's really that's sort of lens that I'm looking at this through is like there are certainly like crunchy games that are doing cool new things that I'm kind of interested in trying out. But I don't know that the character creation itself was the part that piqued my interest. Yep. Yeah, no, not off the top of my head. I did. They're just not my thing. Because there's so much

 

Ryan Boelter  38:52  

too much math. Your previous question.

 

Amelia Antrim  38:56  

You know, that's, yeah. There's a time and a place and it's over there far from me.

 

Ryan Boelter  39:02  

Exactly. Unless you get superpowers with hyper math powers.

 

Amelia Antrim  39:07  

Right. Right. Unless I play about your long Marvel game.

 

Ryan Boelter  39:10  

There you go. Alright, it all together.

 

Amelia Antrim  39:13  

Yeah. Our next question is from name redacted for my protection. It's don't tell anybody to like Danny, I told everyone it was from you know, oh, no, we just

 

Ryan Boelter  39:27  

read them verbatim.

 

Amelia Antrim  39:28  

What are you doing and be trusted? Brian, when you edit this, can you just put like a little beep in there or something? And I said, sure. I'll see what I can do. Is it the name, but then leave it in the three other times after that, then I said, Danny, just bleep it the first time. I'll just bleep it the first time and then leave in this whole discussion of whether you should play

 

Ryan Boelter  39:45  

But absolutely. That's editing.

 

Amelia Antrim  39:50  

What are your most divisive food opinions? For example, I enjoy Hawaiian pizza and I think man is ruins everything it touches. Get out of here Danny man Ace is the perfect sandwich lubricant. I believe that there is audio Brian and I discussing the Manet's versus Miracle Whip. Argument somewhere I am hardcore team man is I don't need that tain is anywhere on my phone.

 

Ryan Boelter  40:15  

I understand that. Okay, so here's my my hot take. Okay? Miracle looks better. But mayonnaise is not garbage. Oh, okay,

 

Amelia Antrim  40:27  

so the same Ryan fashion where everyone takes aside, Ryan has found a way to not take aside most Ryan's statement I've ever heard I prefer miracle Web. like mayonnaise. Yeah. Brian,

 

Ryan Boelter  40:44  

okay, I don't I wouldn't say I like mayonnaise. Okay, I tolerate it. Okay, there's a distinct difference there. I heavily prefer Miracle Whip manias has that weird, like, like Slurpee texture?

 

Amelia Antrim  41:03  

Whip isn't Slurpee

 

Ryan Boelter  41:05  

didn't always smooth.

 

Amelia Antrim  41:06  

No, it still takes the shape. Like it still doesn't like stick to the sides of that. It's still like the same. Like,

 

Ryan Boelter  41:11  

when you when when use

 

Amelia Antrim  41:13  

loopy nonsense. It's.

 

Ryan Boelter  41:15  

It's smooth. It's nice and smooth. I've never I've never seen a gerund miracle if that wasn't smooth. Whereas manias was like. Just like, scooping out, like tapioca?

 

Amelia Antrim  41:29  

It's not like no, because like tapioca has like little chunks in it. And man is doesn't

 

Ryan Boelter  41:33  

know. I mean, aside from the chunks, it's still got that like, like, you

 

Amelia Antrim  41:38  

know, it's not about like a sort of putting a texture what's not smooth about that? I

 

Ryan Boelter  41:43  

don't know, it might get in the wrong mail. Because like the mail that I've have seen fresh out of the jar, maybe not the stuff that you've already mixed and stuff fresh out of the jar. That first goop is just like

 

Amelia Antrim  41:56  

your Greek yogurt too, when you open it. I

 

Ryan Boelter  41:59  

don't eat Greek yogurt. So

 

Amelia Antrim  42:00  

there's your problem.

 

Ryan Boelter  42:04  

I don't even know. Are you supposed to stir Mayo before you use it?

 

Amelia Antrim  42:07  

I don't know. I can't say that I've ever really thought too hard about it. Ryan,

 

Ryan Boelter  42:11  

I guess All right, so I guess my head

 

Amelia Antrim  42:13  

unsmooth mayo.

 

Ryan Boelter  42:15  

My most divisive food opinion then apparently is the texture of mayo.

 

Amelia Antrim  42:20  

I just like you can have all the opinions in the world that you want about mayonnaise, but like it is

 

Ryan Boelter  42:25  

this smooth ish. Yeah. No,

 

Amelia Antrim  42:27  

it's smooth. I'm really concerned about this, like chunky man.

 

Ryan Boelter  42:34  

It's not clunky. It's not. Okay. Maybe I'm not exploiting words, or maybe I'm not explaining it correctly. All I know is I have a problem with it. People might know what I'm talking about. I'm not sure. It doesn't ruin everything that touches. Sorry, Danny. But it's still not the greatest in my opinion. I don't know,

 

Amelia Antrim  42:59  

my divisive opinion is that I actually don't have a hot take about Hawaiian pizza. Like, everybody's like, it's so great. Like, it's the best thing ever, or I totally hate it. And I'm like, I'm allergic to pineapples. So I still eat them anyway, sometimes because they're good. They just make my tongue kind of edgy. Which Fun fact, I just thought that that happened to everybody. Until I was like 25 ish, maybe like 2025 Somewhere in there. And my sister was like, Mom, you know, like when you eat pineapple and your tongue gets really itchy. And my mom's like, No, and I was like, yeah, no, it totally does. And she was like, Yeah, your tongue is really itchy. But then like, you know, like later gets better. But like, you know, and I was like, Yeah, cuz it's like the acid and the pineapple. mom's like, no, that's an allergic reaction. I just assumed it made everybody's tongues itchy.

 

Ryan Boelter  43:53  

I mean, I guess I get that way with bananas too. Sometimes I still eat him. Yeah,

 

Amelia Antrim  43:57  

because they're delicious. Right? Like, I'm certainly not eat food because you're allergic to it. Okay. I'm just kidding. Just kidding. No, that's the story of how Amelia didn't know what an allergy was until she was like 25 i Yeah, I mean, I don't have a hot take on on Hawaiian pizza because I just don't. Yeah, very often. No, no. Do I have other other food opinions that people would think were weird? Yeah, I think most of them are just you know, sort of like which side you fall on the like, is ranch dressing delicious or not? Right? That's that's, like you like Coke or Pepsi? Odd. Like, I think most of mine are kind of like that. Like, oh, I don't like eggs. You totally get I don't like eggs.

 

Ryan Boelter  44:46  

Like any way shape or form of eggs.

 

Amelia Antrim  44:48  

Hard Boiled eggs are okay. Interesting.

 

Ryan Boelter  44:51  

My My wife is 100% The opposite of scrambled eggs 100% anything any other variety of eggs where the egg white is remotely a part of it. No.

 

Amelia Antrim  45:05  

Yeah. See, I like I like I won't just like eat a Harpo. Like, like if it's in a salad or something that's fine. And I like deviled eggs. Okay, otherwise, it's this is gonna sound really dumb concise considering I just said I like hard boiled eggs, but like it's too rubbery.

 

Ryan Boelter  45:22  

I can understand that.

 

Amelia Antrim  45:24  

Because it's a different kind of like, it's like soft, but like liquidy but like not but like, like, it's just I can't I have sensory processing issues. And so like food textures, I think for like, I don't eat bananas because I just can't like the banana texture. In a smoothie, totally fine. But yeah, I just eggs. Because everybody's like, what if you get them like over easy or eggs Benedict or? And I'm like, do not. Don't even try. Don't. Don't put them on the plate. Just don't let

 

Ryan Boelter  45:54  

it go. Just don't I mean, just don't You don't like eggs? Unless they're

 

Amelia Antrim  45:58  

an omelet will be okay, because there's enough other stuff in there to distract from the eggs. That makes sense. Then it's just like a weird egg tortilla.

 

Ryan Boelter  46:06  

Yeah. Plus eggs baked in things.

 

Amelia Antrim  46:10  

Like it's not like a like an a cake or something.

 

Ryan Boelter  46:14  

Along the same lines, there's

 

Amelia Antrim  46:15  

enough other stuff piled in there to not notice the eggs then yeah, handle it. Yeah, there

 

Ryan Boelter  46:20  

you go. Yeah, just like a salad. Okay, that makes that makes sense. Yeah. I feel like I'm getting to know you a little bit. Yeah, yeah. Also, slaughter was the devil. Moving on. No,

 

Amelia Antrim  46:31  

that's another one of those though. Right? So like, it's like, you're 5050 Like, do you like Miracle Whip or mana is chocolate vanilla. Cilantro is soap or it's amazing. I think it's amazing. I love it. And my ex husband and my children fall into that group of people that think it tastes like soap. And so I never get to have it in anything. Yeah, unless I just put it. I sprinkle it like on my tacos after I make everything because you have

 

Ryan Boelter  46:56  

to at that point. Yeah, we just got a cilantro plant. And my kids like cilantro. My wife likes lancero. So like, we've got this whole thing. And I feel

 

Amelia Antrim  47:09  

really bad for people. But like, it tastes like so because that one isn't like just like an opinion. You know, like, is it genetic? That like it just doesn't taste right to you. And it's a bummer, because it's like, Oh, if it tastes good to you like it tastes to me. It's really delicious. Yeah, it was really good. But I get that it doesn't taste that way to you.

 

Ryan Boelter  47:30  

anything it touches become cilantro. Like no matter what you have in there, you get a little piece of cilantro with a bite. And yeah, the whole bitis Londra. Yeah. So

 

Amelia Antrim  47:44  

yeah, it's not one of those that's easily hidden, I think. Yeah. Like, it's strike food heartache.

 

Ryan Boelter  47:48  

All right. All right. All right. I'm probably the most important question next. Yeah,

 

Amelia Antrim  47:55  

the one that we've all been waiting for. Absolute course. Of

 

Ryan Boelter  47:59  

course, this one is from Jude. What system? Would it be easiest to make a Ninja Turtle? And

 

Amelia Antrim  48:07  

I'm gonna go ahead and say the Ninja Turtle supplement for reps.

 

Ryan Boelter  48:13  

Yeah, well, I mean, it's it's its own RPG

 

Amelia Antrim  48:17  

series. Well, it sounds right. Yeah, the point given to

 

Ryan Boelter  48:21  

Teenage Mutant Ninja Turtles and other strangeness is, I believe is the full title.

 

Amelia Antrim  48:25  

Okay, well, but here's the question, right? It's like, he doesn't ask like which system is like best or, like meant? The easiest. So actually, now that I'm thinking about that, is it easiest,

 

Ryan Boelter  48:35  

is it these? Maybe because they rolling, right? You've got you've got the martial arts, right? And you've got you've got the mutant animals built into the system, right? So you just pick your pick your turtle, you pick how how much of the animalistic form you want for your character. And then you pick the abilities and stuff and there you go. You give them like the martial arts, hand hand combat abilities, and it practically writes itself at that point.

 

Amelia Antrim  49:13  

Hold on, I'm gonna grab two books off my shelf here and just look at them real quick. Oh, sure.

 

Ryan Boelter  49:19  

Yeah, cuz Teenage Mutant Ninja Turtles is out of print. Platinum lost the rights I believe, to bet then they transferred all of that at heroes unlimited. And be to the after the bomb, a role playing game, which gives you all sorts of mutant animals that you can be, which is interesting. Very curious what game you're looking at.

 

Amelia Antrim  49:44  

I am looking at currently a game called mutants in the now. Oh, interesting. It is a new game. Which I have not finished reading yet to know like what kind of system and stuff it uses. But it is specifically for recreate a retro, modern mutant animal role playing game? Oh, very cool. And looking at the character creation section just briefly, dear listeners, I have not finished reading the whole book yet. It does look like this would be much easier than any palladium game. So I'm gonna say, Ah, this game by JK games. Now, I've read like good things about it. Yeah, so

 

Ryan Boelter  50:29  

honestly, masks would be a very easy game to make the Teenage Mutant Ninja Turtles in a teenager's baked into the system. Yeah. Be superheroes, which is what the Teenage Mutant Ninja Turtles are. And see, you have like full control over what your characters look like. Yeah. So it's like, you could just say it. Yeah, but no, turtle, and one of my powers is ninja, or whatever that means. Yeah. And you can flavor them however you want. It's pbta. That might be the easiest. Since I know nothing about the game

 

Amelia Antrim  51:09  

does have random tables, for like deciding what kind of animal you're going to be. Oh, that's nice. And then some optional ones, if you want to, like flavor it a little bit. And then you can pick your mutations. If that's okay. So yeah, if you don't want to play a play game game, you do so on something with some random tables. But something a little more modern. I would, I would say mutants in the now. There you go. Otherwise, I do have this game called BDSM. Below dwelling Super Mutants. Oh. Which, which is a it's a zine style. Okay. This one is a little more grim. A little, a little more emphasis on the mutation part. Yeah. Of the mutant. Not so much though. Like crimefighting friendship part.

 

Ryan Boelter  52:04  

Okay. Interesting.

 

Amelia Antrim  52:06  

Those are some other options if you want. I'm sure there are plenty of other games to play. Yes. And but

 

Ryan Boelter  52:12  

I appreciate your professionalism with answering the question. Yes. Yeah.

 

Amelia Antrim  52:16  

So take that dude, you thought that you could troll me but the answer is we can name at least three to four. You could probably do it and sentinels to honestly, if you want.

 

Ryan Boelter  52:26  

I would say we've got a good six options on the table. Yeah.

 

Amelia Antrim  52:29  

Yeah. So take that man. Yeah.

 

Amelia Antrim  52:37  

Okay, what is the best or most unique thing you've ever seen in an RPG book or PDF? And what is the worst? Oh, man. This is from Daryl from Daryl. Yes. Sorry, Darrell. I was my mind was wandering already to what cool things I've seen in books. Yeah, I've read so many books.

 

Ryan Boelter  52:59  

Yeah, you've got a very unique perspective on this sort of question that I'm sure a lot of it's jumbled together. Yeah, our

 

Amelia Antrim  53:05  

listeners can't see the pile behind me. Yeah. It's this year's physical submissions.

 

Ryan Boelter  53:13  

Gosh, best or most unique. Interesting. I'd say probably the worst. And I don't know. Gosh, even that's not the worst. I'm thinking about the the rolling table in the back of of Marvel superheroes.

 

Amelia Antrim  53:29  

Yeah, I mean, so like, this is this is one of those times just like define worse, right? I was talking about like, the worst like mechanics. Why like this is, this is stupid. Are we talking worse? Like, this is like a really bad thing? Because definitely, I've read some books that have some, like really bad things in them. Oh, yeah. Like, let's not touch those, like those things that are like actively problematic. I've, I've seen a lot and I'm not gonna like list which ones are the worst? Right? Um, like, just bad mechanics and stuff? Um, yeah,

 

Ryan Boelter  54:01  

it's hard to say. And I think for me,

 

Amelia Antrim  54:03  

it's a lot of times where like, I read a game. And I think I think that like, the designers are really well intentioned, and probably had like a really good idea. But for me, the worst thing is when I can't follow how you got from A to B, yeah. Because I just want to be like, take me on the journey with you. Because it'll be like, Okay, step one, do this. And then step four, it's like with the five tokens that you've set out in front of you. I'm like, wait, we have tokens. Now, where did those comes? So for me, it's just really like, you know, and there's a balance to be had between like, you know, okay, like, open the jar of peanut butter with your right hand, hold the knife and put the knife into the jar. But you know, like, I don't like I'm not a child. But sometimes I'm like, Wait, where did this where did this card come from? Like, what do we wait? How did that get on the table? What are we doing? You know, for me, that's, that's always the worst because I get frustrated. And I like reread the same thing six times. And I'm like, Am I stupid? Did you miss something? Other people understand this, right? And it's, yeah, for me, that's the worst because it's not bad. It's not actively bad. And it's like, there probably are people that this isn't a problem for. It's just that like, oh, like the rest of your game is good. I just don't understand how to play it. Right. Like, I think you're onto something. But I'm not there with you.

 

Ryan Boelter  55:27  

I get that. Absolutely. Ah, what about one of the best things or most unique things? Yeah,

 

Amelia Antrim  55:32  

I'm really trying to like,

 

Ryan Boelter  55:35  

there's a lot, right. I mean, I'd probably my answer for this would be the, the mechanics of starcrossed. Like directly, giving you those, those feel life feeling

 

Amelia Antrim  55:55  

that is probably the place where my fascination with that interaction came from? Yeah. Because it's, it's something to this point where I've, like, I've become obsessed with it. That is, it is what I look for in Good Game Design. It is why I am so insistent that you can't run everything in fivey. Yeah. Because your mechanics should reinforce how you want a game to feel like doing the things should make you feel away. Yeah. And I think that is the game where where that really cemented that interaction for me that was like you can do like this is they really do connect? Because before that, I hadn't, I hadn't felt that connection. So actually, I'm going to say, an answer to this question. It is a game that is not out yet. Um, it is we're gonna I think we're gonna do a spotlight episode on it. Our friend, Father, Ben, who's been on the show in our romance and games, evolution cast, and then we were over on his holy Happy Hour Batman stream is writing a game called broken. It is about when relationships end, okay, one of the mechanics in there is that you, you grab objects, and as part of the ending of scenes and the breakdown of this relationship, you physically break these objects, oh, boy. And like, I had to stop reading it and send me a copy to read ahead of time. Like before the the Kickstarter that I think they're gonna do, like later this summer. And I had to stop reading and like, take a minute and be like, holy crap, you're onto something like the way that the tower creates tension in dread. And in starcrossed, it has this very visceral feeling of like, this thing is ruined, and we cannot put it back together. Yeah, it has this feeling of like, sort of the rage and the sadness associated with breaking something with something falling apart. As you go through the stages of this relationship, and it's like, involves defining characteristics about the other person of like, this is how I used to see you, and this is how I see you now. And it just, I mean, like, it hit me in the gut in a way that like, I read a lot of games, I read a lot, a lot of games. And it's often very hard to, to sort of grasp what that interaction looks like without playing it or without talking it through with the designer saying, like, this was the intention of the thing. That game was a gut punch, especially as somebody who's gone through a divorce, which, you know, which is part of the reason that he sent it to me to look at I was because like, like, I want your opinion as somebody who's been through this. Yeah, yeah. So I would say when that comes out on Kickstarter, and like July or August, or when we put out our spotlight episode, please listen to that. Like I'm getting like teary eyed just talking about it, but it just you guys, unfortunately, one that like it does require like some physical components, though. Granted, I think the other person because I think you each pick a certain number i I'd have to read it again. You could maybe potentially do it in different places. Or, yeah, there were different a couple different ways to play. But yeah, the idea of just like physically breaking objects and like, you know, destroying something that you can do. Just really

 

Ryan Boelter  59:40  

hoof Yeah, okay.

 

Amelia Antrim  59:42  

Oh, yeah. Yeah, so I think that's my answer. I've seen yet but I promise. Who, boy, yeah, if you love a gut punch. Yeah, absolutely. We've said lots of times what I Love and games like I love to make you feel things. So, yeah,

 

Ryan Boelter  1:00:04  

give me all the fields. Alright, so I guess we can go on to the next question. This one is another anonymous submission. If you could actually run one game with characters from C three, which one would you want to end up playing? And why? There's a decent amount of answers.

 

Amelia Antrim  1:00:27  

Yeah, this is tough. This is tough, like

 

Ryan Boelter  1:00:29  

really tough.

 

Amelia Antrim  1:00:30  

Which one of your children? Do you love more Amelia? It depends on the day.

 

Ryan Boelter  1:00:37  

We still haven't like, I started a spreadsheet, to your listeners to chronicle all the characters that we and our guests have made. For questions and situations just like this. Yeah, I got as far as listing all the games that we've covered. And voids been a lot. And a little tip of the iceberg for the amount of characters that we've created. Which is technically even more.

 

Amelia Antrim  1:01:07  

Yeah, we've been trying to get better at like getting character sheets from people so that we can, we can do some of that I've been Yeah, for a little while. I was trying to go back and re listen and like make notes of what people chose and stuff. But that's a process to listening and re listening and listening. Right. I think it's always like depends on the day of like, what game I'm in the mood for to it's true.

 

Ryan Boelter  1:01:28  

I mean, goodness gracious. The thirsty sort of lesbians would be just a heck of a lot of fun. Yeah. Any of the starcrossed groups that we made way back in series three. Yeah, I would, I would drop almost everything to play any of those characters.

 

Amelia Antrim  1:01:51  

I'm actually gonna say our Masks characters, like having just really listened to those episodes while I was making a playlist for it are fantastic. Yeah, they're just fun and sweet. And like, you love the choices we made and why we made them. Yep. Yeah, I actually really want to play unbound too. Because like, I love that we built for that.

 

Ryan Boelter  1:02:13  

It was so much fun. Yeah, goodness. I mean, I'm just looking down the list of games that we've that we've covered on the show. Because I have that much at least. Yeah. And like, a trash mob. sounds super fun. You know, I am not like 100% Like, oh, this was my favorite character that I've ever made. But the game itself songs like just a blast to play. Yeah. So we've got we've got multiple answers for this question, apparently.

 

Amelia Antrim  1:02:47  

Yeah, I mean, look, I think the reality is like, we're not joking, we get to the end of the episode. And we're like, I wish we could play this. It's, we do feel that strongly every time. I always have a hard time remembering when we get to these questions. It's like, okay, what did I make? I remember that he recorded those episodes, and I remembered I liked that game. Yep. But like,

 

Ryan Boelter  1:03:09  

I don't can't remember, remember

 

Amelia Antrim  1:03:10  

what I did, or why I did it.

 

Ryan Boelter  1:03:13  

It there's a lot that's blurring together at this point. But like, you know, there's a lot of them kind of stuck out. Like, I mean, also, anyone can wear the mask. We started there. I mean, that would be fantastic to play a whole game of that with with what we keep definitely

 

Amelia Antrim  1:03:28  

I am on record as being a big fan of that one. My judges pick last year. That's very true. Because it was a great game. And I wanted the world to know about it. It was Yeah, absolutely. And just so unique. Like that's another one with like, really unique, interesting mechanics. How after this many years of games are people still like doing new things?

 

Ryan Boelter  1:03:53  

Way? Yeah. I mean, there's the whole the whole evolution of the, you know, the hobby, right? Like,

 

Amelia Antrim  1:04:01  

it constantly like, blows my mind the way people are like, No, this is a game now. And it's like, oh, okay, cool. Like, oh, we can play that we can game. Right? Yeah. Okay. All right. Cool.

 

Ryan Boelter  1:04:14  

Thank you. May I have another

 

Amelia Antrim  1:04:15  

race? Yeah. Yeah.

 

Ryan Boelter  1:04:19  

And so yeah, I think that answers that question. Pretty, pretty succinctly.

 

Amelia Antrim  1:04:25  

Yeah, I think we gave a very clear, concise answer to that question, which was like, yes, games. We do enjoy them. And we've got a lot of them. Yeah. Okay, this question is from Kevin. If Ryan became a magical girl villain, that Nick or Amelia had to defeat, what kind of villain would they be? And how would you ultimately take them down?

 

Unknown Speaker  1:04:49  

I like this question.

 

Amelia Antrim  1:04:50  

Did I make notes on this? Gosh, oh, I wrote because I I wrote these down as I was reading this question, because there were some that I was like this requires a thoughtful answer. So here's my here's my thoughtful answer. All right, I'm ready for it. It technically depends on Ryan's powers. But my best guess is it will be done through the undying bonds of love and friendship.

 

Ryan Boelter  1:05:16  

Yep. Okay, so how does that translate to a villain? Is it like,

 

Amelia Antrim  1:05:22  

we always defeat villains with love and friendship? Oh, you

 

Ryan Boelter  1:05:24  

have to defeat me with love.

 

Amelia Antrim  1:05:26  

Because you are a magical girl villain. Yeah, and I necrophilia have to defeat you, which is why I said it was important that these are the undying bonds of friendship.

 

Ryan Boelter  1:05:34  

Oh, you had you had neck row raise the bonds of love and friendship, right? That's

 

Amelia Antrim  1:05:44  

the power of all of the friendships that ever were or ever would be.

 

Ryan Boelter  1:05:47  

Okay, that's, I got goosebumps from that. Perfect. So what type of what kind of villain would I be? Yeah, that's the question. Right? Okay, so that's, that's a very good answer. I would have to, I don't know.

 

Amelia Antrim  1:06:04  

Ryan can't even like process the idea of being a villain. Kevin, how dare you enter this question.

 

Ryan Boelter  1:06:11  

I'm trying to think cuz like, the best villain is a villain that thinks they're not the villain.

 

Amelia Antrim  1:06:19  

But they're doing me. Right. gray areas?

 

Ryan Boelter  1:06:26  

Because like, if they think like, I'm doing this for the good of the world. Yeah,

 

Amelia Antrim  1:06:33  

I don't think like moustache twirling isn't interesting to me. Like it's not? Or at least not for as long.

 

Ryan Boelter  1:06:39  

Yeah, so I mean, gathering the energy of everybody in a specific city. Because, you know, I have to feed some light. submit some god, that's telling me what to do. I mean, that's, that's kind of a standard trope in the magical girl thing. And I don't think I would be that sort of villain. Yeah, it's, gosh, something dramatic would have to happen for me to just snap and go down this this route. But like, I would have to be less just reverse what I am. And, and that would be my magical girl villain. Where I would, I would attempt to take away all the joy and whatnot in the world? Because

 

Amelia Antrim  1:07:44  

I don't know. Because someone took it away from you first.

 

Ryan Boelter  1:07:47  

Maybe? Maybe that's it? Or maybe instead of unlike a less selfish reason, like, take take all the joy in the world so I can redistribute it. But then like, who am I to say, who gets what? I guess? Or something? I don't know.

 

Amelia Antrim  1:08:04  

Yeah, Ryan Ryan can't even processes he can't even grasp why someone would be a villain.

 

Ryan Boelter  1:08:09  

I cannot. I mean, okay, I can, but I can't. I don't know. All right, we gotta go. We got quite a few more questions to get through. This might be a three parter. At this rate. Yeah, we'll see what we can do. This one might be a pretty fast question. It's from dude, of course. Is ooze based mutation, a form of blood magic? And if so, are Ninja Turtles last or only?

 

Amelia Antrim  1:08:34  

It is not blood magic? I would say no, because it is a second loss. No, it's not everyone does it to you. It doesn't.

 

Ryan Boelter  1:08:43  

Right. It mutates the blood. It does not. It's not the blood that is the mutating. Right, exactly. Unless it was his blood. Which I don't I don't know if it's not I haven't been too deep into the

 

Amelia Antrim  1:08:56  

lore. It is not in your veins though. Like blood starts out in your veins and you can you know, tainted with dark magic. But Ooh, is is already outside of you. Right? It's an external force that comes in and changes you. Yep. This case, actually, the magic is the thing that's changing the blood, not the blood tissue. So no, the answer is no. In which case, I also think that they would be lost, not only because I think that they have been corrupted into being Ninja Turtles, when they were not born as Ninja Turtles.

 

Ryan Boelter  1:09:31  

That makes sense, right? Yeah, they were just born as regular turtles. Right? And once the ooze they grew up in

 

Amelia Antrim  1:09:39  

Ninja Turtles. Right? So like only our oni last are corrupted beings. So that is my very academic answer to those questions, dude. Call me but you can

 

Ryan Boelter  1:09:52  

go to too many more to go. All right.

 

Amelia Antrim  1:09:58  

Every so often we just pepper one in or just to try and trip me up and you can't? Kevin, we're going to try and give you a real answer to this one. Which game would you like to be the next one shot secret bonus one. So like, what do we want to put in the secret archive?

 

Ryan Boelter  1:10:16  

That's what this question is asking. Yeah.

 

Amelia Antrim  1:10:17  

Um, do we have a list? I know like I don't like a folder with one page games. We do like the micro games. Just because we have to find one that has a robust enough character creation. Yeah. Which in a one page game is a little bit tough sometimes. This time.

 

Ryan Boelter  1:10:37  

I did just release of my own game. A new game to the world. It's a magical beach episode. B E is how you spell beach. Because you play as magical girl bees. And that that are actual bees that can transform into actual magical Guardian bees. And magical bees. They're magical beasts. Yeah, magical rubies. And you are on vacation. And, and you you get interrupted by the the arch nemesis and that's that's the whole story plays a lot like lasers and feelings. Okay. Yeah.

 

Amelia Antrim  1:11:21  

But character creation, and

 

Ryan Boelter  1:11:23  

it has character creation, you get accessories to pick out or roll randomly. And yeah, it's it's, it's not too bad. I think I think that would be a fun one to to expose the world to?

 

Amelia Antrim  1:11:36  

Yeah. Yeah. I don't know. I can't make a decision right now. So I guess Kevin, we can't give you an answer. We try. We try. So close. No, because I think we want something. It's a really, like, it's a little sweet spot of, you know, short bonus content that we can do character creation for in a pretty quick amount of time. Because as bonus episodes are a little shorter. And a little shorter. They're way shorter.

 

Ryan Boelter  1:12:02  

What are we in the mood for but also

 

Amelia Antrim  1:12:04  

enough of the character creation that we feel like it actually creates content? You know, something more than like picking the color of your hat? Like I'm blue hat guy? Yeah, like, which is a game I just made up. Yeah, all right. It's just a table you roll to see what color has this little game?

 

Ryan Boelter  1:12:24  

Oh, game out the rest.

 

Amelia Antrim  1:12:26  

So I'd like to what do you want with it? Man? I don't know. It's a supplement. For any game is system neutral.

 

Ryan Boelter  1:12:34  

$1 Oh, my God.

 

Amelia Antrim  1:12:42  

I'm gonna make an edge. That's just me like stupid tables. Just gonna be like, roll on this table to find out what, what kind of shoes you have on today. It's not first

 

Ryan Boelter  1:12:51  

initially, you honestly could make some actual money off of that. Power. Anyway.

 

Amelia Antrim  1:13:00  

So Kevin, we don't have an answer to your question. Yeah, no, we don't have a one shot that we want to answer. No. Was it a yes or no? Yes. or

 

Ryan Boelter  1:13:10  

No? Maybe? I mean, if we're gonna, what is it probably

 

Amelia Antrim  1:13:14  

always just wish, which game? It was like, Is there a game that you want? And the answer would be no. Which game? I don't know. I don't know. Yeah.

 

Ryan Boelter  1:13:23  

We'll figure it out.

 

Amelia Antrim  1:13:25  

But if you have a fun, like little one page short game that you think that we should try out? Let us know.

 

Ryan Boelter  1:13:28  

Yeah. Especially if we can get some actual play in there. For the bonus. That'd be nice.

 

Amelia Antrim  1:13:33  

Yeah, we could do another for esports. Exactly.

 

Ryan Boelter  1:13:38  

That's trying to give it all my best. And that was, that was the best I could do. That's fine.

 

Amelia Antrim  1:13:44  

Four out of five doctors millipede recommend. Exactly seems for

 

Ryan Boelter  1:13:50  

T shirts in your store now. All right, next question. This one is from anonymous. What is your favorite genre to create characters in and why?

 

Amelia Antrim  1:14:03  

Mm hmm.

 

Ryan Boelter  1:14:05  

Romance? Okay. Because it or at least genres were or games that have romance as like a, like a some robot or a mechanic of sorts. If it's not the main draw of the story. There's like at least a decent amount in there. Because the the relationship questions in there are probably going to be pretty great to set up. Yeah, sort of, like dynamic with the other character, or characters.

 

Amelia Antrim  1:14:47  

Yeah, I think those are definitely the ones that come out of our character creations being like, Give me Give me more give me Yeah. Yeah, I would agree with that. I think I'm more more broadly anything With Magic it you know, like because I don't think I need to narrow it down necessarily and be like, you know, it's like, medieval fantasy or like modern magic like I don't you know, I tried you not just go to can you do magics? Can it be bad magic?

 

Ryan Boelter  1:15:15  

Can it be blood magic?

 

Amelia Antrim  1:15:16  

Yeah. Yeah, I like magic. I like math because I like the way that it flavors everything. I like the way that it it changes your perception of what can and can't be done in a world. Yep. You know, which, which tech does to some degree, but I feel like that is is a little more beholden to the laws of physics and reality then, yes, magic. So, and I just think there's so many more options for flavoring magic and how you do it and why you do it and what you do with it. No. Magic. Magic favorite. My favorite genre was magic. There you go. Magic the Gathering. I do enjoy playing Magic the Gathering. I haven't done a long time. But I do

 

Ryan Boelter  1:16:01  

you do? You do adjacent?

 

Amelia Antrim  1:16:03  

It is? Yeah. Yeah. There you go. Magic, it's fun.

 

Ryan Boelter  1:16:09  

Yeah. Also, you throw magical girls in the mix, and I'm happy. So

 

Amelia Antrim  1:16:12  

well. I already said magic Ryan?

 

Ryan Boelter  1:16:14  

No. It's fine.

 

Amelia Antrim  1:16:19  

Okay, is it my question? Yes. Great question. What is one piece of advice you would give designers to always do or include in their books? And one thing you would beg them to avoid or stop doing? This is from Darryl,

 

Ryan Boelter  1:16:32  

thank you for sharing that question.

 

Amelia Antrim  1:16:34  

Thank you, I actually have a really quick, easy answer to this for what I would want them to do. Yes, if your book is more than like, let's generously say 50 pages. Ideally, like 25. If your book is longer than that, please give me a quick start page in the front. Just give me a quick rundown of like, you know, you're going to roll these kinds of dice, you're going to you know, like a character does this you have a class, you have just like a quick like one page rules guide that I can look at and get the gist of what this system is. I would look to an example like heart, I think has a really good Quickstart right in the front. I'm trying to think, you know, there are a couple other ones, but heart is the one that like pops into my my brain quickest. It, it helps me as somebody reading the book to kind of quickly understand like, is this a game for me? Yeah, because there are things that I'm just like that. I don't want to I don't want to like I don't want 100 skills, I don't want it. Not everything is for everyone. And I can certainly see a designer listening to this and hesitating and being like but I want you to read my book before you make a decision. It it helps me to kind of know what I'm walking into when I then read the rest of the book to like have a frame of reference of like, okay, I know that we're, you know, this is a D 100 roll under kind of system. And that helps me process the rest of the information in the book through that lens. So I just think it makes it a lot more accessible for people to Oh, yeah, I'm for new players learning the game for me to be able to quickly say okay, like, turn to page 25 Here's a quick, rough guide. What this is gonna look like,

 

Ryan Boelter  1:18:24  

Yeah, I know. Sim Barnum has a quickstart like, of the mechanics of how to play the game and like how initiative works and like how you roll your stats, and yeah, and it's like, it's like this little two page thing that you can just go right to and and not only as beginners but like as a reference, like, what goes first? What who wins this tie? Right? That sort of thing. Which is really great. Yeah, WarGames student you have that? That's for sure. Yeah. When

 

Amelia Antrim  1:18:52  

I roll a skill check which things am I looking at? You know, um, you know, it's like, you're one thing from this category one thing from this category and am I adding them up? Am I taking the highest die? Am I just, you know, real simple stuff. I know, it's probably very hard to choose what things go on there. You do remember that you did put it in the book, so I can find it somewhere if I needed but absolutely. Hands down makes the process of reading the rest of the book a million times easier for me? Yes.

 

Ryan Boelter  1:19:22  

100% My answer for always include no matter the size of the game, safety tools, at the very least the mention of safety tools and where to find tools. If not, you know full blown This is a safety tool I recommend for this game. Here's why. Here's how you use it. Here's the situation to use it in

 

Amelia Antrim  1:19:47  

a lot of books that I've I'm reading now have that? Yeah, they have like I would say the vast majority of the ones that I've read for any this year. Yeah, that you know like other than like the zines and even some of those still have it And the majority of them, you know, link to, like the RPG Safety Toolkit or the x card or something like that. A lot of them don't have like a full rundown of everything because I think I personally am okay with that, because I think that it, choosing the right safety tool for your table is just as important is choosing the right keywords for your table. I know it does, like add an extra step of like, okay, now I have to go to this link and find this thing. But I will say that is definitely a trend in the right direction that I'm seeing a lot more of.

 

Ryan Boelter  1:20:33  

Yeah, absolutely. Yeah, definitely more safety at tables can't hurt at

 

Amelia Antrim  1:20:39  

all. Index, please put an index in the back of your book.

 

Ryan Boelter  1:20:43  

And if you're doing a PDF, please, please, please bookmark the make crap out of that puppy work. If you could, that would be so helpful,

 

Amelia Antrim  1:20:53  

not just do it. Not if you could, I mean, I know. It's I know, it is a process. Yes. I know. It's time consuming and annoying. For sure. But it's not hard. Right. Like it doesn't require like special software or anything like that, you know, it's you can

 

Ryan Boelter  1:21:11  

you just need the knowledge of how to do it. Right. Right. Right. And and that'll take a little bit of Googling and finding the answer, and I'm sure it's it's pretty widely available and how to do things like that.

 

Amelia Antrim  1:21:26  

Yeah. Definitely not easy. Yeah, absolutely. Things to not include. I mean, aside from the standards of like, you know, yeah, aside from the gross sales and racism and robbery.

 

Ryan Boelter  1:21:40  

What, for? At least mechanics wise, maybe we do beg designers to stop including in their books.

 

Amelia Antrim  1:21:51  

I don't know. I feel like there's there's definitely stuff in there that like I am like, annoyed by like, I still have like, this nagging annoyance of that what is a role playing game? But I understand why it's in there. Because yeah, you know, the number of people we've had on our show that are like, I picked up this d&d book, and I don't know what it was, like, I get it. There are people out there that like stumble on these books and are like, Hmm, so that's fine. I can just skip that section. Yeah. And I think if that's how I feel about most of the stuff that I'm like, why is this in here? It's like, oh, just skip it.

 

Ryan Boelter  1:22:23  

Yeah, I would say it's less of a trend nowadays. But any designers thinking of where the where the the Game Master is the the rule of the land, and everything stops at them? And, you know, they're the like, like, giving them that power? Dynamic? Yeah.

 

Amelia Antrim  1:22:47  

Don't. Don't do that. Yeah. Don't tell them. They're all powerful. They're not.

 

Ryan Boelter  1:22:53  

Right. Yeah. Maybe treat them as, you know, players in the game as well. And

 

Amelia Antrim  1:23:03  

you know, like, I'm playing the sorcerer, and you're playing the Paladin, and you're playing the DM.

 

Ryan Boelter  1:23:09  

Yeah, exactly. Yeah. And you need to have a healthy balance between everybody and, you know, forcing that as part of the dynamic is kind of gross. Yeah. So I would say, avoid doing that. Yep. There you go. All right. Next question. This is from Derek D. Derek asked. Let's see what is the worst book or movie that has provided you game and or character ideas? Hmm. Yeah, this is a tough one.

 

Amelia Antrim  1:23:48  

I'm just like, trying to think of like, even like a bad book or movie. Like, I don't know why this is really hard for me right now, because I'm sure I've seen lots of Oh, yeah. 100% And then, like, when did I translate that into a character? Because I'm sure that I have. This is a really hard question.

 

Ryan Boelter  1:24:06  

I am sure I probably use something for like dirge in the back of my brain. Right. Right. Like where would that have come from? Right. I mean, I just leaned into the, the Western tropes. And there's probably a lot of bad western movies. I haven't like fully seen a western movie. Like Me personally, like ever like from front to finish finish from start to finish.

 

Amelia Antrim  1:24:35  

Are you serious?

 

Ryan Boelter  1:24:36  

I prob I mean, aside from like, maybe like, like tombstone or The Magnificent Seven. Like more of the modern ones, I guess, if you could call. Was that one that was really bad with the spider robot. I think it was Will Smith. Oh, Wild Wild West. Yeah.

 

Amelia Antrim  1:24:59  

So just like you said like westerns. I think like the classic like John Wayne.

 

Ryan Boelter  1:25:03  

That's what I'm thinking the classic Westerns I have not seen anything of, because it never really interested. I know there's a lot going on in that sentence. So lots

 

Amelia Antrim  1:25:14  

of unpack there. Sorry, you're talking to someone who is grandparent had a John Wayne room in their house. Right. Like he got an entire room devoted to John, and his collection of John Wayne. And, yeah, my my grandpa was like a huge fan of westerns. Like, that's how I grew up is like, I mean, granted, my mom's family's from Texas, and, you know, so that makes sense. Not like really like the classic like Midwestern. No gunslingers? Yep. That's for deer hunting. Yeah, I don't. I don't know. I I'm sorry, Derek, I don't think I have a really good answer for this question. I'm sure that there are. I think, in a lot of cases, it's more like broad tropes from things as opposed to like specific characters or something like that. I think there have been plenty of times where we've, we've probably talked about it even like, oh, you know, random traits, or something that we've pulled from somewhere, but I can't

 

Ryan Boelter  1:26:13  

Yeah, and it's very subjective to like, I have most certainly pulled character ideas from the Wheel of Time. And whether or not that series is, quote, unquote, the worst. Or whatever is very subjective. I personally love it. I know, it's problematic in a lot of places. But I did create a character from that, that I based off of the main character of those books, because I love those books. And back then I needed the character. And I was like, I'll base it off of this person from the books because why not?

 

Amelia Antrim  1:26:50  

I mean, my goodness, we're gonna talk about that then, like, we've covered oh, five on the show, and I have read oh, five more books. And they are problematic. Like, I have read the novels. Like, there you go. So

 

Ryan Boelter  1:27:01  

and have you created any characters in all five are that had any sort of like, inspiration from any of those lights? There you go. Yes.

 

Amelia Antrim  1:27:10  

For sure. Yeah, for sure.

 

Ryan Boelter  1:27:12  

We,

 

Amelia Antrim  1:27:14  

we did it we got

 

Ryan Boelter  1:27:17  

Exactly. All right.

 

Amelia Antrim  1:27:20  

Okay. The next question also does not have a name. Anonymous. If Ryan and Amelia were adventurers or explorers, what would be your classes, equipment and pets slash familiars? Slash crew?

 

Ryan Boelter  1:27:34  

Oh, fun,

 

Amelia Antrim  1:27:36  

huh? Okay. So I think the first thing we need to establish here in this scenario is yeah, what kind of adventure slash what kind of adventure slash exploration are we doing? Are we talking like Indiana Jones? Are we talking like standard d&d group? Like, where do you want to go?

 

Ryan Boelter  1:27:55  

Like, I would say it because it very much sounds like this is coming from a like a d&d. Yeah, space. Right. Yeah. Because you're using terms like classes, right? And familial years, right, that sort of stuff. So so maybe that sort of thing, but I would, I would say, we could get a little creative with it. You know, if you want to pull from different genres, that's fine. Honestly, I'm all for genre blending. So,

 

Amelia Antrim  1:28:28  

okay, so let's, let's just for the sake of like answering this question at some point. Let's say we're talking classic fantasy adventure.

 

Ryan Boelter  1:28:37  

Yeah.

 

Amelia Antrim  1:28:40  

What, what would your class be?

 

Ryan Boelter  1:28:42  

See? Most people would probably say Paladin, just because you're goody goody. Do gooder of goodness. Right?

 

Amelia Antrim  1:28:54  

Right. For sure.

 

Ryan Boelter  1:28:55  

I don't think it would be palette in though. No. Because you're you're beholden to the whims of your deity, yes. And whether or not they asked you to do you know something against your moral code? is not up to you. Right. So you might be you might be doing things. You know, like taking a life for instance, I don't, I don't have any interest in doing that, obviously. But, you know, deity that a paladin worships and serves. They might be asked to do that even if they are a pacifist. Yeah, that sort of thing. So maybe Bard, but some kind of magic user would be fun to I guess what the right patron maybe a warlock depending on what the deal is.

 

Amelia Antrim  1:29:52  

But see, then you're in the same boat that you would be with a paladin.

 

Ryan Boelter  1:29:54  

Depending on the deal though. With the Paladin. It's like I devote everything to you and I'm your I'm gonna fight injustice in in your name,

 

Amelia Antrim  1:30:04  

right? But you wouldn't make that person it would be like,

 

Ryan Boelter  1:30:08  

right? worthwhile, right? Warlock is like, Okay, I need power for x. And I have to do why my turn you get yeah in return. And so if the right deal is struck, I would be perfectly fine with getting some sort of like, you know, magical Guardian powers and transformation in order to do something for a very good patron. Yeah, right.

 

Amelia Antrim  1:30:41  

I still don't understand why bards are magic.

 

Ryan Boelter  1:30:43  

I mean, right? Ever since Dylan brought that up,

 

Amelia Antrim  1:30:49  

oh, it's always bothered me. Like, why? Oh, like, you know, it's like I studied for forever. I made a deal with the devil. I play guitar. Like, it doesn't make sense.

 

Ryan Boelter  1:30:59  

Well, I mean, honestly, making making music into magic is very similar to making hand gestures and words into magic. You're just manipulating the ambient magics in a slightly different way.

 

Amelia Antrim  1:31:17  

Right? But then like, why is that a whole different class?

 

Ryan Boelter  1:31:20  

Exactly. Because you can also use a sword. And you can also sneak a little bit and you can also steal a little bit. And you can also be the face of the party a little bit.

 

Amelia Antrim  1:31:30  

So the bar is I don't want to make a decision.

 

Ryan Boelter  1:31:32  

It's your see your character cares. Baddeck jack of all trades wizard. Yeah. Yeah, I would say Warlock if I can get a good deal out of it.

 

Amelia Antrim  1:31:43  

All right. Um, I think I would be a wizard. Yeah, I think I don't, I don't see myself as like, I don't think highly enough of myself. To think that I have like, some sort of like innate power within me to like, be a sorcerer. Right? I don't. I don't think that but I am also a big ol nerd. So I'm comfortable with that. Yeah, I'm comfortable being the kind of person that like, Oops, found a scroll. Yep. You know, I'm cool with that.

 

Ryan Boelter  1:32:13  

Exactly. You know, I would absolutely have a magical companion. Yeah, like, 100%. If I can have like a pet that I could literally talk to, for sure. And have conversations with that would be phenomenal.

 

Amelia Antrim  1:32:28  

Yeah. I would love to do that in real life right now. It'd be like Peggy, Why are you barking out of nowhere? Yeah, exactly. Cuz she's definitely doing that right now. Yeah, I think she was upset because she thought I was gonna say something else from my familiar, but it would be a golden doodle. Yeah.

 

Ryan Boelter  1:32:41  

Yeah. And I would have

 

Amelia Antrim  1:32:43  

no support familiar.

 

Ryan Boelter  1:32:47  

And I would have a an adorable kitty.

 

Amelia Antrim  1:32:51  

Nate asked me the other day, if you could have an emotional support poke them on. And I was like, I assume that's what I'll poke him on are? Pretty much. Why else would you have them? Yeah. Do you think allergic to familiars, like to other people's familiars? Oh, because I'm magical. Like you can't write

 

Ryan Boelter  1:33:08  

unless they unless they magically don't have danger. If that's a property of familiars, I guess.

 

Amelia Antrim  1:33:13  

I mean, that would be cool. Right? Like what I mean? Like, I don't know if you can make your pet talk. Why can't you also make it hypoallergenic?

 

Ryan Boelter  1:33:21  

Right? Well, in some systems, a familiar is actually a Fae turned into the form of you're familiar, so it's not easy. It's like a mad, right. It's like a magical being in the form of Kitty or puppy. Right? Yeah. So maybe Cafe shed? I have no idea.

 

Amelia Antrim  1:33:41  

I don't know. I don't if they do I doubt I'm allergic to it.

 

Ryan Boelter  1:33:44  

Are fairy realms dusty? If so then. Yes.

 

Amelia Antrim  1:33:48  

I mean, there is fairy dust.

 

Ryan Boelter  1:33:51  

Oh, you just, we just unlike out there. Oh, that that allergy dander is all over the place with the Fae. Yep. It's just magical. Yeah, make you sneeze and make you fly.

 

Amelia Antrim  1:34:05  

Yeah, any equipment you'd pick?

 

Ryan Boelter  1:34:08  

Um, cool outfit.

 

Amelia Antrim  1:34:11  

Yeah. Like some like super dope robes. Like that's, like, really? My equipment choices are like, how cool Do I look? Right? practical stuff. I can like do magic. So the rest of it is how cool Do I look?

 

Ryan Boelter  1:34:24  

Yeah, no, I would have like magical items that do things like you know, like a flashlight, that that never runs out of magical flashlight ability. But basically just an object that glows forever. You know, utility, things like that a rope that lets you climb itself. Like or like you just hold on and it pulls you up so I don't have to climb the rope.

 

Amelia Antrim  1:34:51  

You know, you have a bag of like very specific one time use items that like the majority of the time are used was that one time you need it? Oh boy,

 

Ryan Boelter  1:35:02  

and a bag a whole day for all of this? Because like just being able to store everything like you said the the whole, like, what do I get rid of? I am not about the bag of holding. And you're, you're good as long as you don't shove a dimensional portal in there and blow up everybody around you. You're fine. Yeah, quite another big holding. There you go. I think that answers that one. I think so. Yeah. So that was a lot of really good questions. Thank you.

 

Amelia Antrim  1:35:35  

Yeah. And we talked a lot about I did talk a lot.

 

Ryan Boelter  1:35:39  

Honestly, I think there was a lot of good conversation to be had here. I hope some people have gotten something out of what we've done. Like, we want to not only answer your questions, so you know a bit more about us. We also want to have a little bit of advice thrown in there. We want to have something to take away. We want this to be more than just a hey, hear about a million Ryan? Yeah. hour or two, I guess at this point. Yeah. So so we hope you enjoyed.

 

Amelia Antrim  1:36:09  

Yeah, we had fun. I really appreciate some of these. I appreciate the fun questions. I appreciate questions from anyone who wasn't named dude.

 

Ryan Boelter  1:36:18  

Even the ones from Jude were pretty good answers.

 

Amelia Antrim  1:36:22  

I mean, I had great answers to them. They were terrible questions.

 

Ryan Boelter  1:36:25  

I agree. No, I

 

Amelia Antrim  1:36:29  

really appreciate the fact that we we got some really thoughtful interesting questions are definitely some in there that we had to we had to really think about. So I'm looking forward to answering more of these next time.

 

Ryan Boelter  1:36:41  

Absolutely. So we'll, we'll be recording the the next batch sometime soon. But you know what, we'll we'll have the content out there. At some point, you'll you'll get there. Two episodes, three episodes, maybe even four episodes? Who knows? Who can say who can say No, certainly not us. I'm not turning the forum off. So if if it happens that there's still more questions pouring in. Maybe we'll save them. Maybe we'll answer them who knows?

 

Amelia Antrim  1:37:11  

Only we do and we don't So, Edward. So thank you for listening. Thank you for submitting your questions. If we didn't get to them this episode, we will get to them at some point. We're gonna keep working our way through we just don't want to put out a six hour episode. So you don't want to listen to a six hour episode honestly. Thank you everyone for submitting them. Thank you for listening for the last four years it has been great without you,

 

Ryan Boelter  1:37:39  

absolutely. Spread the word and leave those questions if you have more and keep making those amazing people. We'll see you next time.

 

Ryan Boelter  1:37:59  

Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation cast.com. Head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation cast.com I one of your hosts Ryan boelter and I can be found on twitter at Lord Neptune or online at Lord neptune.com. Our other host Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Amelia Antrim  1:39:45  

Now we got to read some show blurbs show blurbs.

 

Ryan Boelter  1:39:50  

Show bad show blurbs. Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one chat pod To start comm where you will find other great shows like one shot.

 

Amelia Antrim  1:40:04  

The most fun way to learn about new games is to play. On one shot you can discover the amazing variety and RPGs by listening to actual play every week, James D'Amato brings you a new episode with a talented cast of improvisers, game designers and other notable nerds. At least once a month one shot features a new system exploring a wide variety of genres. The stories are self contained, so you can jump in anywhere, and it's a great way to find your new favorite game. Discover the magic of RPGs with one shot on your favorite podcast app.

 

Transcribed by https://otter.ai