Character Creation Cast

Character Creation Cast Q&A - 4 Year Anniversary Edition - Part 3

Episode Summary

Welcome to the finale of a special bonus series of episodes! We are excited to be answering your questions! This episode we cover 23 questions from various folks who have submitted questions, and hopefully provide some thoughtful answers to them!

Episode Notes

Welcome to the finale of a special bonus series of episodes! We are excited to be answering your questions! This episode we cover 23 questions from various folks who have submitted questions, and hopefully provide some thoughtful answers to them!

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome to the final episode of Series 51. Everyone. We are so excited to bring this discussion episode to you has phenomenal fanfic. I'm so really excited for everybody to hear it. Before we get there, though, quick announcements because we're trying to keep it brief.


Ryan Boelter  0:19  

Yep. First up the game that we are covering the series elkem mistresses is now on Kickstarter. It just launched this last Tuesday. And we are both recommending that you check this game out as soon as possible. We have a link right in our show notes that goes right to the Kickstarter page, and it is phenomenal.


Amelia Antrim  0:44  

Yeah, there's all kinds of stuff like the game and then if you want the little peripherals, those are an option. Oh, yeah. That's it for any big announcements. You can join us after the show for our final thoughts about the game, our expanded announcements, and some patron thank yous. In the meantime, please enjoy this episode everyone.


Amelia Antrim  1:41  

Welcome back to our discussion episode. Last time we finished our session zero for outcome mistresses. This episode, we are going to discuss the character creation process. We are thrilled to welcome back Alison K. Cole and Dora de Rajat the designers of this game. Do you want to reintroduce yourselves for everyone, and then please tell us about the characters that you made.


Allison K. Cole  2:03  

They'd love to So hi, once again, Alison, and I'm a tabletop role play designer and founder of surf casts a workers cooperative. And I made a past and present version of the mistress of air and ALCHEMIST dresses in present day. Her name is sky and she has a friendship with her neighbor river who definitely she doesn't realize has any sort of crush on her because that would be so strange. She's like a flighty artist in a high school. That is about 1000 years in the future. It's gonna be a little weird. We'll be talking about past and present.


Allison K. Cole  2:49  

So our present day is in the future. So but 1000 years, the future and then her past self, who is in 2022 is the mistress of air a kind of superhero s, magical controller of the elements, who's really into Excel spreadsheets, and making sure the logistics of their superhero team all stay in intact.


Amelia Antrim  3:13  

I love that. I do. I'm the spreadsheet superhero. The stage manager


Allison K. Cole  3:19  

has a t shirt like that's a t shirt you give to a project manager, right?


Amelia Antrim  3:25  

Like it's on a coffee mug on your desk.


Dora Dee Rogers  3:29  

And I'm Dora I am a game designer and writer can find me on Twitter at GA D underscore and I made June in our present world. June is a serious girl who is trying to save money so she can take a trip after she graduates. She's really concerned about falling in her sort of like Black Sheep sister's footsteps follow you in with a bad crowd. She has a close relationship or a I should say a relationship. Remember, she is Ember suit ship supervisor and she's not really sure that Ember is full of evil times material. We named it that how do we work millennial times and we wear costumes that are like a really mangled version of like fashion between 1960 and 2030


Amelia Antrim  4:36  

What do we say Lopes bell bottoms Green Day shirts


Ryan Boelter  4:39  

and hover rollers


Dora Dee Rogers  4:42  

yeah gosh it's sometimes there's see yells blossom into beauty and power and she transforms into the mistress of Earth. Who was a very like community minded leader, who was trying to build up the place around her and had a very close relationship with the mysteries of air and tried to get her out of her spreadsheets of time so that she could stay like a whole person.


Unknown Speaker  5:11  



Amelia Antrim  5:14  

Ryan, please tell us about your magical girl experience.


Ryan Boelter  5:19  

Oh, amazing. Ah, so I created River. She is in the present day, which is 1000 years in the future. Effectively a swimming jack at the school. She puts her almost everything into swimming. She really wants to win that state swimming competition in the butterfly category for the first time, so she's been training hard for that. She's even though she's a good rate swimmer. She's very afraid of deep water where you can't see the bottom. Which I personally am the same. You put me on the ocean and I will not be anywhere near the edge of that boat. You don't know what's in there. Exactly. I've played descent into midnight. Yes, I know Richard crate slight injury. I know what's going on. And I and she is the mistress of water. When she transforms. Time to get into the deep end is her transformation phrase. And then she turns into the mysteries of water. Who in the past wishes our present 2022 She was practically a full time superhero. barely made any time for real life matters, and wasn't able to be there fully for the mistress of fire. Because she was being too single binded with the heroics and couldn't reconcile that, with her really strong feelings for the mistress of fire. So and also in the present, which is of course 1000 years in the future. She's got a secret crush on the the present version of the mistress of air sky.


Amelia Antrim  7:27  

It's not complicated at all. Not at all. My turn. Ready, Amelia. So I made Amelia Antrim. If you're a magical girl my character is the past mistress of fire. Current day name is ember. And she just really wants to be the lead in the school play. She does have a job working at millennial times. But like it's not really super important. It's just you know, like, she shows up kind of when she feels like it. Um, and she is passionate and kind of eccentric. But in her past life as her magical girl self, she was the mistress of fire and was a sort of politician who really wanted to use her passion to like build something that works for everyone. But unfortunately, the mistress of water really let her down by not being there for her.


Ryan Boelter  8:33  

Yeah. feel bad about that? It's one of my deepest regrets. Yeah.


Dora Dee Rogers  8:40  

You know, millennial times is only you're only going to get out of your millennial times which you put into millennial times. That's just something to think


Ryan Boelter  8:47  

about. Can we talk about how many pieces of flair you have?


Amelia Antrim  8:55  

I don't know that your attitude is really millennial times material. Oh my God.


Ryan Boelter  9:01  

We need some more turn of the century flair. I know it's not required. But you know, Todd has five


Dora Dee Rogers  9:09  

answer a little high waisted


Amelia Antrim  9:13  

bell bottoms aren't quite wide enough to be honest. Yeah, I I definitely see that you're wearing a less than Jake shirt and it is Green Day. Amazing. Well, reference everyone.


Ryan Boelter  9:36  

Let's go ahead and dive right into a segment we are calling D 20. For your thoughts


Amelia Antrim  9:42  

D 20. For your thoughts. So in this segment, we would like to get your thoughts on the character creation process both in this game and in general when you play games. First though, we're going to ask the world's most cliche RPG podcast question. How did you get into games


Allison K. Cole  10:01  

Well, I'm gonna give a very impassioned answer by saying it was by starting to play the best game, objectively the best game of all time, which is a LARP called Tales of the crystals for eight year old girls. It was designed and written by the person who made the cartoon gem in the holograms, so she's actually a game designer as well. And it is a full unlock for young girls. So I started playing when I was eight started LARPing you save unicorns, you run through the forest. I played to this day, like I got my friends to go into a forest last summer to play it again. It was there, she ended up making it with the evil lady morphia when no one was around.


Amelia Antrim  10:45  

Look onto this because I have a nine year old daughter who's obsessed with unicorns,


Allison K. Cole  10:50  

would not, I cannot recommend more. It's a little like hippie feely like you do like crystal circles. And you have a divination board. It's like, I love it. It does come with an audio cassette that plays to give you like a script for your adventure. So yeah, I did that when I was like eight to 10. And then when I was 12 years old, I started hosting murder mysteries at my apartment. And in my apartment I house then I guess my parents were very supportive almost every month, my friends would come in full character costume stay in character for for four or five hours and we would do those murder mysteries. Oh, so cool. Yeah, I went to a performing arts school. Think is a special and unique circumstance. But yeah, so I did that. So I've been LARPing actually much longer than I've been doing tabletop stuff. In college, someone was like, want to join a tabletop campaign and I'm like, slick, glaring both at the fun costumes. And that like even still dress up. And then I was in LARPing, but


Amelia Antrim  11:51  

we sit the whole time


Dora Dee Rogers  11:54  

to sit. I so I got into. I don't know how I originally found it. I was I was like, I imagined this kind of a common experience. I was like a teenager, you really wanted to try a role playing it didn't have like no idea how to find somebody to play with but


Allison K. Cole  12:12  

wasn't at a performing arts school.


Dora Dee Rogers  12:13  

I was not at a performing arts school. I got really into, like Vampire the Masquerade. Back in, in the day. And other White Wolf games. I was sort of there was the first thing I got really into, you know, I think I said I like had like, hot tragic girls. So there's like a natural fit. No, yeah. And that was when I was a teenager. And the I did eventually find people to play with and played a lot. And then I, you know, kind of took time off during college who was really playing and as an adult. The first game that I played that will a game that I think should have put me on the path to the kinds of games I love now or it was a Lady Blackbird. Yeah, pretty old, classic. And yeah, it was, I don't think I had played in a while. And I somehow got involved in a game of Lady Blackbird. And it was, yeah, it was just sort of a defining experience. And since then, you know, I've I like, a lot of what I play and like, it's, like, part of the Apocalypse, which I think, you know, is sort of in, in conversation or in, in ancestry with, with Lady Blackbird. So it's kind of my, my background,


Ryan Boelter  13:29  

intense game to jump back into the hobby with


Dora Dee Rogers  13:33  

Well, it isn't it is it is it. I mean, it definitely is in a lot of ways. But it I think that he was relieving, especially coming out of like, White Wolf, where everything is very much about, you know, there's a lot of storytelling, but it's very much about like lore, and then you always sort of come back to and form a form a dice pool. And it explodes under these circumstances, but not really isn't subtraction resistance.


Amelia Antrim  13:57  

very crunchy. Yeah. And


Dora Dee Rogers  14:00  

then like coming back to league Blackbird, which is like, you know, it's very much sort of like, you roll dice. Here's how you make the dice pool. And here's like, a rough guide to how you interpret any kind of roll, right? Like that was a mechanically I think it was like a it was it felt like it took out a lot of the the things that sound barriers before.


Amelia Antrim  14:22  

Hmm, yeah, just like speeds things up. Yeah. Yeah.


Allison K. Cole  14:27  

It's a fun fact. I started games for my graduate degree. And there's a nd TTRPG class. And Lady Blackbird is the first game you play in that class. So for a lot of people who went through that program, it is the first TTRPG they've ever played.


Ryan Boelter  14:42  

I'm fascinated to the sounds amazing.


Allison K. Cole  14:45  

Classic NYU.


Ryan Boelter  14:47  

Oh, man, I went to school. That was funny. Amelia and I went to the same school. So


Amelia Antrim  14:54  

we did. We did not have a TTRPG class. Not that I know of. I don't know.


Ryan Boelter  14:59  

No, I I would I looked for any courses 100%


Allison K. Cole  15:06  

I'm hoping they get a full LARP class because LARP was included in in dtrpg. Which I mean, still great. Not a lot of places. Your homework is playing three LARPs. But yeah,


Ryan Boelter  15:15  

yeah. So cool. Well, it sounds like there's a lot of experience behind both of you. So what do you look for in a system as far as character creation goes, like what sort of pieces need to be there? For great characters to happen?


Allison K. Cole  15:32  

I'm pretty basic, basic. I want there to be taught, like the thing I talked about that like fake web of connections, is if I'm playing with a group, and that's most of my play, because I think I would have different expectations for a solo game. But if I'm playing like a social game, I want dramatic ties to all the other players that have the potential to either explode in my face or become something amazing. Yeah, we're both. And I really like it when room for growth is incorporated narratively into the character not just like, XP growth, but my character gets to change and develop. And as I win, the more I as a player figure out about my character, the more I can put into them. So those are like two things that are really important to me. What was


Amelia Antrim  16:18  

one of my hills to die on is like, why if we did this dungeon crawl, did I gain a skill in sailing at the next level, like doesn't make any sense.


Allison K. Cole  16:30  

On board with that


Dora Dee Rogers  16:31  

build time you were walking through that just the gate I'd rather be sailing


Dora Dee Rogers  16:40  

so the I really like mechanics that are very fictionally evocative. So my favorite game of all time is probably Monster Arts and like the second edition, in particular, where like, you know, you look at like a monster heart skin. And each move just like tells like almost like out its own tells you these very rich stories. One of my favorite, like moves in that game is there's a vampire move that lets you hypnotize somebody basically, one of the consequences if it doesn't go perfectly is like their mind comes on hinge which is just like so. You read that you're like, oh, wow, okay. There's so much that can happen coming out of that. I also, this isn't the only kind of game I play, but I do I like games that are very tailored around a specific kind of experience, you know, in favor of as opposed to games that are you know, that you can tell any story in the so you know, I love firebrands, I love like, little author games. I just got to play tested, great game that is, I believe, successfully Kickstarted certain called I have the high ground, which is basically about playing out the duel. No, no, let me be very specific. It's about playing out the conversation that Obi Wan Kenobi and Anakin Skywalker have before their lightsaber duel. In an episode three, Revenge of the great guy, he's specifically about like you create to do lists who are meeting under some circumstances. And then the whole game is just playing out their exchange of tolerance before they clash. And you can go in a lot of directions, you know, there's a lot of different emotions that could be that can come out at that moment. But I love games that really focus in on one kind of emotion or what kind of experience like that.


Amelia Antrim  18:42  

Yeah, like, I can do this one specific thing really well, which again, we just finished our d&d episodes, too. So this is, you know, no news to our listeners. But like, you can't run everything in fifth edition. Because it just, there are so many games out there that just do all of those little pieces better. Yeah. And I know that that's, you know, like, then you have to find like 100 Different games, but like, all of these games do different things. And you know, like, some of them do all like those little conversations or something so, so well, and I really love mixing things like that into other games where you're like, Okay, now we're gonna do this downtime scene or like, we're gonna have this duel but first Yeah, you know? Like those little it's the same with like, people's dissertations for their doctorates too is like, from this one tiny niche that you are super passionate about. And I love that for you. Yeah. Like,


Allison K. Cole  19:36  

it's so part of the reason I'm dating Dora over here is like I did my master's degree. And one of the first times we met she's like, Yes, I will listen to you passionately. Talk. My master's thesis was on like intimacy and games. And she's like, Yeah, I would love to listen to you blab about that for hours. Great, free life hack for any listeners, like any anybody, any grad student.


Dora Dee Rogers  19:59  

You've We make an instant friend for life just by saying, like, tell me about your research and then just being patient for half an hour, like,


Ryan Boelter  20:06  

like for the last year, I've been joking about making a podcast, tell me about your thesis. And just inviting people on that are that have done a thesis or are doing a thesis to just gush about that topic at me. While I just like, get by


Amelia Antrim  20:21  

said that out loud to me, because that is also a podcast that I have wanted to start


Allison K. Cole  20:27  

a student in the world will


Amelia Antrim  20:33  

be about that forever, it will because mine was like, I didn't do a master's or anything. But my, my capstone in my undergraduate was on participation in European Union parliamentary elections. And it's like, nobody knows anything about that. But I'm like, let me tell you that in 2010, I predicted Brexit, so I know. Yeah, yeah. Well, and it's funny though, that you say that because like, you just talked about how you you like games that have, you know, sort of like that personal connection. And so it's like, Oh, you, you, you to work perfectly together. It's very sweet. Um, so I want to ask how all of this kind of connects with the way character creation works in Alchemist dresses, we did see some of that kind of relationship mechanic that you talked about Allison about, like having those webs between people? How did you bring those things that you love about character creation into this game?


Allison K. Cole  21:34  

So I think a big part for us was this, this memory mechanic. And it was like, literally mechanizing the way I play characters too, in a way, where like, as I learn more about, about them, i There are things I might not know about them. And I get very anxious, when I'm first creating a character and someone expects me to like, know everything about them. Yes, I'm okay. Like, I need room to breathe, I need room to like, figure out who they are. And if he asked me to do it on the spot, they might be more shallow than I would want them to be. So that's kind of like designed into like how it advances, right, you learn more about your character, you have a page that is blank, like it's like a blank page that is waiting to be filled in. So that's kind of how that room to grow. works. I really love that. And then anytime I can tie a character to another character, in character creation, that's, that's my biggest thing for those webs. And letting them know that they'll remember their relationships at different speeds, I think for this game in particular, is really big into creating those sort of intimate ties, and allowing players to arc their narrative. I thought


Amelia Antrim  22:41  

that was an interesting option to just because it allows me to play my character at my own speed, too. Yeah. Because if Ryan kind of like discovers memories at a faster speed, and I'm like, Well, I'm not there. I don't know those things about my character yet. Like, I haven't figured out if I'm into that or not. And I like that it allows for that sort of like disproportionate level of response to those kinds of things.


Ryan Boelter  23:05  

I really love how in character creation in Alchemist versus what the relationship matches is, you get two of them. And that that first one you might not know, fully all about. At first, and and it's just fascinating that like, as you are progressing through here, those those relationships with the past start bubbling into the present, and how that can like dramatically change how your character views the world.


Amelia Antrim  23:38  

It's not the same relationship to I like that. I like it when it's messy. When things are messy,


Ryan Boelter  23:45  

absolutely. Yeah. So that asymmetric coldness of of the relationships is really sweet, too. Yeah.


Dora Dee Rogers  23:52  

We had a like to briefly tell a story from our current play test. This is just a great game. And I could talk about it for a long time, but I won't, but we had, like, just sort of exactly what you're talking about Amelia played out, where one character asked, asked sort of their past lover, like out in the present, and was like, hey, you know, like, we're sort of rediscovering these feelings. Like, we should be together. And the person was like, no, like, I don't want to be with you. Because you're remembering how you used to love a different version of me. And it took like, you know, like, so many sessions for that to work out and they eventually did get together but it was like had to be negotiated and a lot of hurt feelings were due for that can happen.


Amelia Antrim  24:39  

Yeah, you're remembering a thing that I can't even guarantee happened. Yeah, at all. Yeah. Oh, I love that. So much. So good.


Dora Dee Rogers  24:47  

So good. Also very messy, but it's just yeah, I agree. It's all it's all.


Amelia Antrim  24:52  

It's so fun to play out. Like it's so. So good.


Dora Dee Rogers  24:56  

I think like I mean, that's a big thing from alchemists Character creation and also gameplay that, that I just love, which is that I just really all I want from a game is to make space specifically for, like the, the drama of my character and their interior emotional state. You know, I'm a person who like, makes like, if I do play d&d, I'm like, you know, making making the GM take take time to talk about my my night flirting with like the person we met with it. Yeah, we're just, which is fine, but it's like, you know, it's the, it's something that that we're bringing to it, right. As opposed to I just, I really want to be asked, like, Who does your character have a crush on in creation? And that, like, also signals that, um, then I mean, it both signals that that's going to be a part of the gameplay edit, you know, it necessitates that being a part of the gameplay because it's, it's something on our sheets that we're gonna want to keep bringing up. Mm.


Allison K. Cole  25:57  

D wrote a specific session, a section called a GMs guide to swoonworthy crushes. Oh, okay. Very good.


Ryan Boelter  26:06  

Absolutely. Yeah, I like the like, the actual going through the character creation stuff, the personal goals, the fears, the regret, like the regrets, they're such simple, like little questions that that have such complexity behind them that like in other games, it's like, especially like pbta, you're going to be like, your pick, pick from this list of things or make up your own. And and here's a few relationship questions, you can answer one or more of these, but they're very specific pointed questions, right, that help tell the story of the playbook that you're trying to go for. These are, like, so open ended. But like, in such a good way that like, you'll get to define who you are. And that to a point where like, you go through these five or six different fields, and now you've got a really decent idea of who this person is. And like, where they're coming from, with their past selves as well.


Amelia Antrim  27:10  

I have to say, I usually don't like when things are that open ended, I have a really hard time outside of the podcast making characters for campaigns because I am like, Okay, I have to, like, I have to get it perfect. Because I have to play them for a long time. In here. There's like no consequences. But like, when you give me an open question like that, it's like, what do you regret? And it's like, well, I don't, I don't know. And I don't know if it's just the order that we did things in or like the way that the character creation flows in this game that I didn't have to like, really think about it that long. It just felt really obvious to me those like, this is what you know, this is what you care about. And this is what you do. And I think the way everything is kind of built around those things. It was like sure, I can very easily come up with a sentence like one sentence that will make me cry and you know, it was a lot easier than I expected. Like looking at the character sheets. I was like, I'm never gonna be able to fill this in. But it wasn't it wasn't as hard as I usually find it.


Dora Dee Rogers  28:10  

I think one thing about the structure too is that like and I guess this I think the you were the one who first brought this up, Alison is that it makes sense. It makes sense that the game might accommodate this is that especially the regret especially everything for the past self where you you know that you're sort of you know, drawing parts of a map and there's a lot missing it leaves a like there's just so much open ended that like you are going to discovery answers starting play for a lot of it


Amelia Antrim  28:39  

relieved a lot of the anxiety about it


Dora Dee Rogers  28:41  

yeah, you're not supposed to know you're supposed to like ask an interesting question more.


Amelia Antrim  28:46  



Allison K. Cole  28:47  

I think I think I have a lot of the same anxieties a bit as you do Amelia about character creation about like I said, I don't want to know it all right away and so as the designer that I think that's reflected reflected really strongly, like a greatest deepest regret might not have an answer but it might have like a hint to the GM about what direction you want to explore it. And then you can get more details but there's no like direct pressure on you to ever know the answer right away.


Amelia Antrim  29:15  

Yeah, I feel like what we came up with was evocative right because it was like You let me down but it doesn't say like, why or how or when or you know, like any of the details. It was just like you weren't there for me. Yeah. Damocles sword


Allison K. Cole  29:27  

hanging right over your gear.


Ryan Boelter  29:29  

Exactly. I love the ambiguity of those past questions though, too, because it's like, do these questions apply to one moment in time? Do they apply to the whole lifespan of this LMS LMS versus Alchemist like we got this mistress of of the past is like, now now Then it's open ended, I can kind of decide that like, and then you're, from my understanding, when you first transform in the present, you get just those, those core thoughts of what your character used to be, and you discover more through play. You're craving these seeds for your future self to kind of discover and nourish and grow into, right. And that's just fascinating that you can say, Well, my deepest regret comes from the end of the Mistresses life. But this other thing comes from the beginning of their life. And it's like, you're getting fragments of this individual and how interesting and thrilling that'll be to try to discover that through players is remarkable.


Allison K. Cole  30:50  

As a player de described it, and I only say this lightly because I don't want to like taint people think is very like momento like, like you would get like a scene and not have the full context for it. And then a couple sessions later, you'd get another scene that would give you context on like that thing. You that other thing you had seen in that?


Dora Dee Rogers  31:08  

Yeah, sorry. I was


Amelia Antrim  31:09  

good. Like slow burn. I was thinking


Dora Dee Rogers  31:12  

of the, you know, the story. I'm thinking about Allison from playtesting. Where I like, I was like, Thanks, good, buddy. Just it was so Allison had designed an NPC who was specifically like my tragic. Mistress of spirit. Yeah, the mysteries of spirit was in this particular game my life tragic facts, right who and like our the end of our relationship is part of what broke up the team and like, sort of led to a lot of trouble in the past world. And we gradually learned that just like I just fed right into her plants, because in the first flashback, I treated that care. I was like, Hey, friend, like, thanks so much for the support. They didn't know. And it actually created a really compelling narrative of me, like downplaying her feelings after we added up that was really


Ryan Boelter  32:06  

Oh, wow.


Amelia Antrim  32:07  

Oh, that hurts to like, even listen.


Allison K. Cole  32:13  

Literally, like, punched the person on the shoulder and was like, Thanks, bud. Oh, they had broken up.


Amelia Antrim  32:20  

Yikes. Oh, boy.


Ryan Boelter  32:25  

So how does the process of character creation reinforce the field of this game and set expectations for play? We've kind of been answering that. Here. I feel like there's a lot of pieces missing that I need to discover. And it that that hunger for the missing pieces would easily progress through play.


Allison K. Cole  32:47  

And I think one thing I want to mention is it it sets an expectation for the GM to because as a GM, you have no control. Like during play, Mr. Says, get to narrate their own flashbacks. And so you have no control over them. And they can make claims about the world. So there's a lot said about what the relationship between the players and the GM is going to be. And in the guide, it gives you like, oh, in this episode, maybe tell them a bit bit about the sidekick. And there's this guide about how to reveal information what to do. Full you know from that is that as a GM, you are going to be very collaborative and reactive with your style, rather than very prepared in specific ways. And I really like I like that.


Amelia Antrim  33:33  

I also think it gives the players a lot of opportunities to signpost, what do I want to see in this game, especially with those questions about like, what do I you know, like, I want to be the lead in the school play. Okay, well, like obviously, we have to, like that's going to come up and even with those questions at the very beginning of like, What things do you really want to have in here? There were a lot of points where we signposted very clearly this is what I want to see in the game. So I feel like as a GM it's easier to not come in with your like hours and hours and hours of prep because we've already told you what we want to see. Yep.


Allison K. Cole  34:11  

And I didn't think like I'm just just processing this no revelation well, but I think any episode guide every episode starts with something that is kind of a bit of character creation edition. So like Episode One, the GM asks every character they have a relationship with an NPC do they want it to be an enigma, a crush a bully or a mentor? And then that's built into the start of every episode. There's this like back and forth where you add a little bit to your character and a little bit to the world. And there's like a very clear guide for the GM to like, structure that like it as season of it and anime so like you know, Sailor Jupiter has her episode and that happens in the episode guide. And there are questions that the GM reaches out and we're like, how do you want your character to develop? What conflict you want to be the focus of your episode? So it's very, it's very much that your character continues to develop pretty significantly.


Amelia Antrim  35:01  

And maybe it's the fact that we don't get to play these characters that I always like feel this a little bit. But I have to say that it built up a lot of anticipation of because there were so many things that we didn't define that it was like, okay, but like, I really need to know, yep, you need to know what's going to happen. There are so many, you know, like, there's so many threads that I want to pull on and see where it goes that it is the kind of character creation that like desperately makes you want to play it out. Like I am not at all satisfied, just making the character it's like, there's, I need to I need to know what happens.


Dora Dee Rogers  35:39  

I think there's a feeling when you're playing a really good game that has a strong sort of focus, where you are just kind of like, like, I get this all the time. I'm just such a nerd, like, you know, I'll be like, I mean, this is this, I've been talking to Allison a lot, because she's G I mean, play test for me, I'll just be like, Oh my gosh, I can't wait until like, here's the thing I want to do is this character, like, I wanted to do it, right. And that's true for any like, great narrative that was game, you're thinking about ways moves that you want to make to move the story forward, and then you want to find out and how that will affect the plot. And I think it is like, it's because they're these sort of missing pieces. It's, it's really built into character creation here, that you can tell yourself a complete story in your head based off of what you have. And that kind of pulls you forward. Yeah,


Amelia Antrim  36:26  

like, I just need a couple more hours of play, so that we can, ya know, like, maybe that's why you're, you're able to do this play testing campaign thing is because you've left so many people are like, I have to come back now. Like I have to make the schedule. There's no choice.


Dora Dee Rogers  36:41  

I think something else in character creation is like the mix of tones, which I think came out pretty nicely, and hours that there are one thing I've seen just from seeing the game get played, which is very, like, it's very appropriate for us. It's the Bible, if you know it, is that there's a combination of like comic and like, deeply dramatic elements, they didn't they, they juxtapose a lot like what I experienced replays that you go back and forth a lot, like very funny shenanigans will happen. And then and then you'll sort of transition into something like very dramatic relate to the very thrilling even, like adventurous and I think like the I think that like for instance, like that, you know, you have you have regrets contrasted with transformation, for instance, right, which are like, please come up with an elemental button. And it's like, it's a really interesting mix that like the structure of the game encourages a lot because gameplay is always structured around like a pay, let's check in on what's going on in high school. Now let's check in what's going on with this magical, you know, battle. And I think it sort of begins on the character sheets by having those different elements juxtaposed right next to each other.


Amelia Antrim  37:59  

I think that really emulates what I know of the genre, though, because I know so many people that like like, I remember my my cousin watching like Sailor Moon when we were when we were kids. And now like listening to my my sibling, talk about it. I'm like, This isn't like my understanding of like, what my cousin watched. And then like, what my sibling watched, like, now that we're adults, I'm like, these are two totally different things like, you thought it was like funny and cute. And you know, I'm like, there's like, this is heavy. There's a lot happening in the background that you don't pick up on when you're, you know, nine or 10. So I feel like it does a good job kind of emulating those elements of the actual genre too.


Dora Dee Rogers  38:42  

But I think like the genre, and this is true of a lot of anime genres, but definitely magical girls that there's like, there is the very conscious push and pull, which, which we have captured in the episode guide of like the filler episode, then you know, you'll have an episode where a relationship will really advance a character will power up and they have to do that by confronting something very dark. And the next time is like, like,


Amelia Antrim  39:06  

we're coming. We're not supposed to Yeah,


Allison K. Cole  39:10  

everyone's in bikinis. We're playing beach volleyball now.


Dora Dee Rogers  39:14  

Yeah, exactly. Yeah, I


Amelia Antrim  39:16  

have to work this shift and the school plays the same night. And now I have to run back and forth between the two


Allison K. Cole  39:24  

three days at the same time.


Amelia Antrim  39:25  

That was the next suggestion. Yeah. Yep.


Ryan Boelter  39:29  

Yeah. I also get like, like when you were describing the flashbacks and how they're kind of interspersed. Throughout the gameplay, I might my brain went to, like the CW arrow verse. Like types of shows where they've got the present day and then they flashback five years, and then like some sort of thing happens back then. That kind of also is, you know, telling of what's going on under the present day, that sort of trope and and that combined with magical girls is just phenomenal chef kiss. Sure, absolutely.


Allison K. Cole  40:10  

Yeah, a little bit I'll go into like, when we talk about advancement, I'll go, I'll tell you exactly how it works. I think he like nailed it without even hearing it very that we were like, my, Michael, the other person who designed it, and they were like, oh, what other genre would this work for? And we were thinking like, you know, the good criminal minds where they're like looking at a scene, and then they have a flashback to how the crime was committed, and then it flashes back to the present day. Like, that's the good, that's exactly like the kind of flashbacks that we're pitching for those particular moments. Absolutely.


Amelia Antrim  40:39  

We kind of covered it a little bit just in sort of like our descriptive moments. But on the show, we talk a lot about the character sheets and sort of the the intention that was put into designing them. We did some of our stuff in the spreadsheet. But for the actual character sheets for the game, they're lovely, first of all, but what kinds of things did you want to make sure were incorporated in there? How did you decide what things you know were were like front and center on there.


Allison K. Cole  41:09  

So this is, I hope, this doesn't sound silly. But my best one of my best friends for like 20 years is a layout artist. And so it was working with her. And my philosophy for the character sheet was like, if my layup artists friend says it looks too crowded, then there's too much information on the sheet and we should be able to simplify it more and make it more elegant. So it was about both the mechanics and the sheet like it was a kind of like a means testing. For what what looks overwhelming because I know, when I look at a sheet, and it is very crowded, and there are many sheets and looks very overwhelming, then I am less inclined to even want to engage with it. So that was like a first that was a thing that I did for that. And I also just wanted it to look early, like frilly and magical, and use the most annoyingly decorative font that I could find. Pretty, it was like the most annoyingly decorative font that my friend who does design would allow me to put on


Dora Dee Rogers  42:11  

there was a negotiation. Absolutely love


Amelia Antrim  42:14  

that. Were there certain, like elements that you you felt like needed to be, like, bigger on there, or because I know, I'm the kind of person that like because of my ADHD I'm easily distracted by like, oh, okay, like, this is the first thing I see. Were there. Were there things on there that you were like, This is what I need you to know, right away.


Allison K. Cole  42:33  

So actually, I was kind of at one other thing about the physical design, which is interesting is that in the game, you only have access to memories that you can see, we only have access to information you can see, which is why you flipped the character sheet. So if you have the Mr. site up, that whole sheet is, like accessible to you as a player and then when you flip it over that sheet is accessible to you as a player. So that wasn't about prominence, one of the things we had to think about is how to keep persistent information. So like if, if my result goes down, as I'm a mystery is how do I keep that when I flip it over? And the answer is a paperclip. It feels stifled really genius about it. Yeah. But there's a lot of work about thoughts about that. And that's why the memory sheet is a separate sheet. Because those memories are accessible to you no matter what state you're in. So that was it. And for visualise of professionalization, I also want to just leave you look like you can fill things in right. So I know that a portrait like a drawing a portrait is not the most mechanically necessary, but I wanted to give that space and give it room to breathe. Because it gives you creative ownership


Amelia Antrim  43:41  

over the thing Yeah, it means there's no preconceived notions about what it has to be. Yes, well, I have to like explain the like the paperclip thing for people because we're listening but there's like numbers kind of down the side of the sheet and so if you put a paperclip on there it's almost like a little slider that could do that when you flip it over it would be on the same number yeah


Ryan Boelter  44:02  

yeah is because they they've flipped from the left side for the Mr. sheet and then on the right side for the President's sheet. And when you flip the sheet it if you print it back to back it


Amelia Antrim  44:15  

just genius honestly like love it. That's so smart. Yeah, cuz


Allison K. Cole  44:22  

I was very proud of it was like weird we're we've made it


Ryan Boelter  44:28  

absolutely, and


Dora Dee Rogers  44:30  

Kickstarter level, you'll get special custom made little heart shaped paper clips to track your results.


Amelia Antrim  44:37  

Serious right now. That's such as good like, like of all the like peripherals. I just liked it. It's like we made special paper like that. Just like I as an office supply nerd. I'm like


Allison K. Cole  44:51  

on the page with you,


Ryan Boelter  44:53  

oh, You've piqued my interest. And I do love the the blank. portrait as well, because like a lot of the magical girls genre is about the appearance of things and all that sort of stuff. And, and having that full creative control to say this is what I'm thinking for my appearance is phenomenal. Mm hmm.


Allison K. Cole  45:17  

And we often actually don't have people like draw their full selves in until after they've described their first transformation. Because a lot of people it's like, when they transform from their mundane selves into their magical selves. They really like describing their hair. Oh, so like, once they do that, they're like, Oh, my hair turns from like, blonde, blue, and it grows really long, and makes like little wave shapes. And so that's like, that's, it's, again, in the episode guide to the GM would specific prompts like make them physically describe their mundane and magical self as they transform?


Amelia Antrim  45:49  

Oh, I love that. I didn't even think about my hair. Same, I mean, like a real missed opportunity. And


Dora Dee Rogers  45:56  

you can't you can't do it all every session.


Ryan Boelter  45:59  

Well, we got fanfic, it's fine. We'll get there. Before we get to that, what do you think is one of the biggest flaws of character creation in this system? And what is your favorite part?


Allison K. Cole  46:14  

Oh, I only prepare for the floor, not the favorite part. So I have strong feelings, because they are the things that we've struggled with the most. And the number one that we mentioned is the order in which character creation goes, Yes. And how that flow happens. I think it's very hard. It's really hard for us to know, but it's hard for people to know ahead of time, which one will work the best for them? Yeah. So I think figuring that out has been a challenge. And spells used to be really bad, like really bad. Like, I want to give all the props that I can too strong. Because bringing in that like helping people with that construct guide has been really useful. But I think one of the weaknesses is that people it takes time to get into how to use your spells. Yeah, like I think it would take Do you can, like, let me see what you think because you've seen as many games played, but I think it takes a session or two for you to kind of truly, like fall into a good groove. And ideally, like my dream is that that would be right off the bat, you would have a strong idea of the spell. But I've seen people have to take some time to like get into them. People who have seen avatar more quickly than people who have not


Amelia Antrim  47:26  

will be fine. I don't know that I've ever played a game though, where like, the magic system was like, right away like it always and I love playing magic users. But like, for some reason, I don't know what it is about magic. But like almost every game that I've played or read, has, like, taken me a minute just to like have to do it a couple times before I know. So I don't think that that's something that's unique to your design experience at all.


Allison K. Cole  47:56  

Honestly, as someone who does, like who has a focus on intimate design, a narrative combat design was like new for me in this and it was really eye opening to work through. And Sorry, I interrupted you, Dora.


Dora Dee Rogers  48:06  

I was just about to say that I think it's not a weakness, per se, but a challenge of the character creation is just that, like, because you're creating two characters and two worlds is just it's a lot to move through. Yeah, so we've thought about that. In turn, we thought about that a few ways. Right? So first of all, I think that like you know, we were sort of commenting that it doesn't feel as long as it necessarily is it also like there the structure of how you build things makes the sort of subsequent steps feel feel easy. So a lot of that is built into that and then I think we also you know, try to address that return to deal with it and how like we structure first sessions so the first sort of like the first episode of the anime season is intended to be played over two sessions and like the sort of the GM guide there's very specific milestones for like what you seem to get done in the first session you know, with alongside of the character creation to slowly introduce the world and the situation and then give them to complete that in like a second session


Amelia Antrim  49:18  

to kind of ease people into it or like give you time to Okay,


Allison K. Cole  49:21  

yeah, there's a it's like episode one part one and that ends on it to be contained right. It starts


Dora Dee Rogers  49:27  

with you know, it starts with the soggy like running down the street to catch her bus with toasted her mouth and then like, only only at the right time does Luna say like Thai food actually do the American voice, which I'm sure everybody could tell everybody was like that's a perfect luda from the American.


Ryan Boelter  49:47  

The original American dub.


Dora Dee Rogers  49:49  

Oh, yeah. Oh, yeah. Um, but yeah, so there's, there's a specific piece


Amelia Antrim  49:56  

into it. Okay, so it's time for our favorites. like, man, what is our fanfic? So I feel like over the course of this, we've had several questions that were like We will answer that when we get there. I do know we talked to the beginning about like subs and Dubs, and we did not make a decision on that. So I feel like that might be the place to start.


Ryan Boelter  50:18  

Gosh, it almost has to be a dub because of the, the zine Enos of the millennial times.


Allison K. Cole  50:30  

And then it's like bad translations of cult like it was made in Japan. But then, like, it's a Japanese filter of American culture. filtered back through a dub. Yeah.


Amelia Antrim  50:41  

Interesting. See, I like personally, I like Dubs, just because I have a heart like I have executive processing issues. So like, I can't, like I need to both hear it and see it. So like I Why watch American shows was subtitled while I'm like, I have to say like, that's where my image like I have to be a dub. It has to. It's interesting, like story reason? Yeah.


Dora Dee Rogers  51:02  

I mean, it's interesting. Like, we don't need to get into sub dub discourse, but like, there is like a specific cultural history to it. Because I think that like what, like, if you're definitely the thing that comes to mind, for me, like being the exact age I am, and like, having the cultural exposure that I did is that like, if you ask you to discover the dub, what you're asking is like, is it sort of like, the B is in the 1990s, and anime was first coming to North America. Like, dubs were just like, everything was done. And it was all really weirdly bad. Right, like, famously, you know, the, like, one of the most like, touching. Like, you know, queer romances and youth culture was changing. So that'd be in cousins, and the original Moon dub, even I know that, yeah. So it's like, there's sort of this like, the there's an association with like, the sort of like low quality and kind of like Xeni mass and fractured storytelling, which is not actually fair to the process of debate, which is like a completely valid process that makes a lot of work more accessible to people. Yeah. So it's a complex. What do we talk about? When we talk about debating? Is the question I want


Amelia Antrim  52:18  

to ask you what and then I think there's a level of like, sometimes, like, gatekeeping involved with that. It's like, Oh, you just watched the one that they showed on Saturday mornings, and I went and found the other, you know, like, Yeah, put more effort into it.


Dora Dee Rogers  52:30  

Yeah, there's definitely like a like, watching the ducks is a valid cultural experience that it's okay to like love, love them with all of their courts. It also like, you know, especially as time moves on, like, there are very high quality dubs a lot of things available. Couldn't tell me now.


Amelia Antrim  52:48  

Yeah, yeah, we've definitely, like gotten better about that. And I think as as time goes on to like, more culturally sensitive and those things do, which is good, which is absolutely. Okay. So here's a question. What are we all wearing to prom? This is important.


Dora Dee Rogers  53:09  

I do want to know, but I'll do you better, which is, what are we worried to prom? And who do we go? Where


Allison K. Cole  53:14  

are we taking? Yeah. Oh,


Amelia Antrim  53:15  

see? And I wasn't sure. Like, are we taking each other? Or is it like NPCs that we haven't met yet?


Allison K. Cole  53:21  

Well, I think River and Skye are going just as friends of course, because they've been their whole life.


Ryan Boelter  53:26  

Yeah. But at this point, in the in the series, I would have found out that I had feelings for the mistress of fire as well.


Amelia Antrim  53:39  

So it's gonna be at the end of the season.


Ryan Boelter  53:41  

Yeah. So now now I'm torn. Like, I've got these two secret loves that. And it's and I know it's eating away at my past self to not put those forward into the world. And to focus I think, and here I am focusing on my swimming again. Yeah, and am I going to miss out on this chance for love?


Unknown Speaker  54:04  

I like it a lot.


Amelia Antrim  54:06  

But my question too is like is sky even the kind of person that like goes to prom? Are you the kind of person that's like I'm too cool for that.


Allison K. Cole  54:13  

Oh, I actually right there could be a too cool not to tell on myself as a human. But I only went to my guess someone forfeited their ticket and they were like, PJs over slacks and sneakers under a fancy ball gown just


Amelia Antrim  54:31  

I didn't go because I couldn't be bothered it was it was expensive and stupid. Great.


Allison K. Cole  54:36  

And then everyone else went to an after party and me and my two friends went home to watch the Last Unicorn.


Amelia Antrim  54:43  

Think we watched Fight Club.


Allison K. Cole  54:45  

But that's the I think that might be like sky would be there if there happened to be a free ticket around. And are you wearing something quirky? That's definitely not prom appropriate.


Amelia Antrim  54:54  

I'm only going because I didn't have anything better to do tonight.


Dora Dee Rogers  54:57  

Did you Did did sky ask anybody to prom? I'm obviously not I guess, no. Did anybody ask God? No,


Allison K. Cole  55:03  

I mean, the


Dora Dee Rogers  55:05  

question, like, yeah, all depends on river.


Ryan Boelter  55:09  

I think river probably would have, but like, like, Hey, I don't I don't have anybody to go with spare ticket. Yeah. So like, you know, hey, do you wanna do you want to come with? With me? And then like super awkward about it, but like, don't worry about it if you don't want to whatever. So then, entirely up to sky if she goes with river, because in my mind, if not, I would probably ask out Ember at that point.


Allison K. Cole  55:42  

So how do we feel about embers? Like where's Ember memory wise? At this tweet? Like what meme? Like what memories of the past like?


Dora Dee Rogers  55:51  

This is probably, it's gonna be late in the campaign. Right? So yeah, we've all uncovered a lot of memories with Ember could be missing key context, or things


Allison K. Cole  56:02  

could have had bad memories instead of good ones. Right? Yeah. That would like


Amelia Antrim  56:06  

to remember is that you let me down. Yeah, yeah. And so like, you know, I think there's like this, like, sort of, like part in the back of my head. It's like, you're not gonna show up? Like, why would you? You know, why would you not let me down again, this time? Like, I'll


Unknown Speaker  56:20  

know, right? I like this. So Scott, I want to go and


Amelia Antrim  56:25  

I'm gonna get super hot just to make you jealous. Like, there's a whole scene like there's a whole makeover scene about like, we're gonna like pretty woman this and like, look super amazing. Just to like,


Dora Dee Rogers  56:40  

okay, and June gives you a makeover, because God knows very little about like, being firm that she's remembered a lot. From.


Amelia Antrim  56:52  

Right from your other part, like, yes. Oh, my gosh, you're like, I can do it. And I'm like, okay. You like, Yes.


Allison K. Cole  57:03  

And what, what, what


Amelia Antrim  57:04  

it's like right after work, like in the backroom of millennial time.


Dora Dee Rogers  57:07  

Yes. Like, we get ready to walk out of the like, a, you know, like, we've seen this set like a ton. And it's always sort of like fluorescent lights. And like, everybody, like it's always the two of us, like me looking here eating you looking forward and you walk out and you just slipped?


Amelia Antrim  57:25  

Yes, yeah, I'm base


Allison K. Cole  57:28  

and who's the baddie? Who's trying to ruin our prom?


Dora Dee Rogers  57:31  

That would be my date. Oh, yeah. So I mean, I'm just Allison and just for purposes of convenience, I'm going to go fully to type which is that June Jun is like, is not dating but it's like, pointedly not dating. the alter ego of the mistress of spirit, the villain who's been the deadline us this entire time. And I, I go like stag to prom. And I'm, like, hanging out with everybody. Like, this is so fun. But then there's a scene where I walk out like onto the, like, the, you know, the whatever, the gym like the the police outside of the school. And I just like sigh marginally. And then out of the darkness walks the ministers of spirit in like a gorgeous dress. And they're just like, oh, and then she's like, come with me. You don't have to be a part of what happens next. I walk away. Don't worry, I'll stand up the team I would never betray you all know,


Ryan Boelter  58:35  

you say that.


Allison K. Cole  58:37  

I know. I don't trust this one, either. Oh, this is very to type. These favorite characters go off and make it with the villains and then are untrustworthy. For the rest of anything.


Dora Dee Rogers  58:50  

I am very trustworthy after I make out with the villains I'll have you know, every time.


Amelia Antrim  58:57  

So I want to know, I assume that Jun is like wearing a tux. I feel like you have like very like Janelle Monae like, you know, like feminine. But like,


Dora Dee Rogers  59:07  

I think you're I think you're exactly right. I think that the effect of like, there's you know, just sort of like a background poppable time of June being like, am I the like super glamorous mistress of earth or am I just kind of like, you know, down home comfortable practical June. And I think that I think that the right solution to that is that she shows up to prom in a tux looking like incredible just


Ryan Boelter  59:35  

Yeah, spot on. I am gonna say that river, like normally dresses, like with her hair up. And like, you know, pretty proper for school and all that stuff. But then like when it comes to prom, she does that whole like let your hair down and somehow you're like 100 times more attractive.


Amelia Antrim  59:59  

You take off the guy Say got the glasses, or contacts.


Ryan Boelter  1:00:03  

And, and like I've got that like Disney Princess gown going. Oh, yeah. And like, so like, pretty much going all out for this event, even though she's not even sure if she has a date. But she wants to put herself out there to try to experience this to see if, if if she can actually get a hold of love instead of having a slip between her fingers all the time. Yeah.


Allison K. Cole  1:00:36  

And I think this might be like so part of what I would I would do this character for I've played over a season is reconciling with the practical past self with the totally oblivious present self. And while we're getting to the end of the season, this might be skies time to like realize some of the not so subtle hints for her husband leaving over the course of the season. And I think they would have a moment in this episode. Discuss like, wait a minute, and then there's like a comedic anime flashback to like, every single moment or like


Ryan Boelter  1:01:08  

all the times I brought you like little baked goods just like this new recipe. Oh, here's this funny thing here.


Allison K. Cole  1:01:15  

Like he was wearing a Valentine. Yeah. Like that, that that little montage happens I imagined


Amelia Antrim  1:01:20  

revert to being like, oh, it's felt like I'm giving Valentine's to everybody. Like don't you know, worry about but like, you just made love one? Yeah, absolutely. That's so good. Oh, yeah, I think we've talked about the most important things.


Ryan Boelter  1:01:34  

I agree. I did find out the one thing that we said we needed to do. Our final spell.


Allison K. Cole  1:01:40  

Oh, that's right. Oh, that won't happen. So in this scenario, we would possibly be battling the mysteries of spirit as like a final big bad at the end of the season. And we would all have to combine our powers to create a final spell and it would cost us all something dramatic. And this is kind of inspired by, you know, the very traditional end of Sailor Moon season one where they do that final spell. And then at the start of season two, they had lost their memories. Oh, okay. Yes, yes. So it's very much like we can confront this evil and we have this powerful tool to defeat it. But that that that, oh, boy.


Dora Dee Rogers  1:02:24  

What is it is what if the thing that we lose is the ability to transform afterwards? Either way, actually, it could work that we're stuck as magical girls, or that we're stuck as humans. That's so good.


Ryan Boelter  1:02:39  

That'd be fascinating. Either way. Mm hmm. Because, like, if, if this is the final confrontation, and we're, we're stuck with our transformations. Again, that's fine, because now we can live life as normal. But, you know, there's always that well, what if something comes along? And now you've got that worry, right?


Allison K. Cole  1:03:01  

What if season two, right,


Ryan Boelter  1:03:03  

exactly. Season two is going to happen of course, because this sounds phenomenal. It's gonna get renewed but also like you know, that's a lot of tension to live with. You know, you had all this power and ability and now you don't


Amelia Antrim  1:03:19  

but then there's like a level of relief of like, okay, I don't have that responsibility either


Ryan Boelter  1:03:24  

like that. But on the flip side, stuck as your transformed selves now you're 100% Yeah, this mistress in the present as well.


Amelia Antrim  1:03:36  

So the thing is we write to different episodes and then if we get renewed get stuck in our old selves and if we don't get renewed it can be like the nice ending of like, okay, we defeated the evil like we don't need to now we can just go on with high school you know, getting trapped in the


Ryan Boelter  1:03:56  

what if it's a coin flip for each of the characters might get stuck might not


Dora Dee Rogers  1:04:02  

a word not a coin flip that an individual choice that they have to make alone?


Unknown Speaker  1:04:07  

Oh, no.


Allison K. Cole  1:04:09  

I like that. And there's like the sacrifice of staying is your old self as you're like giving up your present day identity right? You're essentially like the person you are or have been your whole life no longer exists. And you are just a reincarnation of that other person.


Amelia Antrim  1:04:23  

See and then I pick to be in the be my past self, but like river stasis River and that's the moment that you like, let me down, because now I'm stuck here and here.


Allison K. Cole  1:04:37  

It's like a re re Yeah, yeah. Yeah. No, love it. Wow. It would depend what Skye learned over the course of a season right at the beginning. She definitely would not ever pick being a spreadsheet superhero. For sure. Like this is everything I hate. But I think she might I'd like to go against type, what I would want to do is build the season so that at the end that decision made sense. Yeah, there was enough growth that like staying, being the person who took care of the things is the choice she keeps. Yeah,


Ryan Boelter  1:05:12  

but even just having that decision over your head, like knowing that if you use this, that decision will come to fruition. Like, yeah, that's enough to not want to use it unless you absolutely have to. Yeah, because that's that's a huge life altering decision.


Dora Dee Rogers  1:05:29  

Yeah. Oh, my God. Yeah. Oh, I think and then the season ends on like this sort of epilogue shot of it's in millennial times. We see like, mortal, June, surveying River. Like maybe maybe, River City and at the, at the window, boobs, June comes over and puts down her fries, and then looks up and like, and prefers, like, when we both look outside, and like standing on a building across the street, we see the two magical girls like their capes flowing behind them in the way. And there's just like a long look, exchange, and then you disappear. Oh, yeah.


Ryan Boelter  1:06:11  

Oh, heartbreaking. That's so good. How can we get us all back together? Again?


Allison K. Cole  1:06:16  

Season only Season Two will tell I know.


Amelia Antrim  1:06:20  

Well, I guess we'll never know. Which means it's time for our next segment. So we've ended it a lot. But let's go ahead and talk about advancement in this game and how that works.


Allison K. Cole  1:06:37  

Take it up a level. Level Level? Yes, yes. So there, which is interesting, is there some advancement that's tied specifically to the episode guide. So that's like you're talking about each magical girl gets their own episode. And once you do that, you get some mechanical advancements, like you get, you get your second spell through that episode, not through any other traditional means. That's one way characters advance. And the other is literally through those memories you get. There are two types. There are those team memories. And those are full flashback scenes that happen every episode, you'll get one big team flashback that usually happens right after you defeat a baddie, you know. But as individuals, every time you take an action as a mistress, that involves doing a check, you roll a special dye called the memory die. I did spirit fingers, I think I'm learning. And on either the highest or the lowest number of that die, you will get a memory and the highest number will be a positive memory. And the lowest number will be a negative memory. So it starts on a D six. So if you're in kind of like if you're fighting or anything you're doing as a magical girl, you roll a d six, if you don't get a memory at downgrades to a D four. And then after that it's a coin flip. So you'll always relatively quickly be getting these memories. And they're quick flashbacks, kind of like you were talking about. So if I'm like fighting a bad guy, and maybe I hit them with a lightning bolt, and I remember dying, I get a memory. That moment that interaction flashes me back really quickly to the past. And I see something from the past that is now added to my memory sheet. So the advancement is first and foremost narrative, you get these memories. So there are mechanical benefits to those memories are not on your magical girl side of the character sheet. So you can use them when you're not transformed. And there's like a whole deck alchemy points we kind of I think I briefly mentioned but they're just a resource that you use. And you can use them to call on any of your memories to make your roles stronger. Oh, so if in that memory, I remember hitting someone in the face of the lightning bolt. And then in my mundane self, I'm doing something. And I think that skill would be useful, I can then call on the memory to make it better. Oh, cool. Very nice. I like those are always available to you. And then every second or third memory. If you can see, do you have the memory sheet, or if you can see there's like little icons on it. And each of those icons is a special thing. So every second or third memory you get another advancement. And sometimes the plus ones are just they are increasing your stats only when you're transformed as a magical girl. But other things you get, you get a magical item that is like sailor men's transformation pen. Oh no, you get a memory or you get an item and that can be used to like give you benefits and combat. The last memory you get you remember your name from the past life. And when that happens, you get to bleed one of your convictions or your past life to your present character. And it now is able to be referenced as a month in your mundane life. Oh no. So the like me in the main advancements, is all narrative. It's all about these memories about figuring out who you are. And then they're structured to be tied to these mechanical things that we think are very evocative of the Magical Girl genre. The please tell us about your, your item Dee has the best item. Well, it was not the best item the best motivation for having an item.


Dora Dee Rogers  1:10:16  

It was oh gosh, should I even start so I pretty much got sailor moons transformation pen. So for anybody who doesn't know is this sort of, you can do this sort of simple disguise to look like something she really never used it for anything if she literally is like, I need to I need to get these people to safety. I'm gonna make myself look like a stewardess because people trust flight attendant like, it was it's all you know, it's it's a soggy she's doing her best. Yeah. But um, the so I got I got such an item and I used it because I had like a costume I have insert so we I had encountered my evil acts from a past life in her mortal self, but I didn't realize they were the same person. And in order to like I, you know, I didn't think that she would date me. So I disguise myself as my own cool older cousin to flirt with her. Ryan was my cool older cousin she was really, really get you to get a magical item to flirt with a girl if you because it was


Allison K. Cole  1:11:40  

a stupid placement teacher and she was a senior and it wasn't appropriate.


Ryan Boelter  1:11:45  

No. Oh, so good. Well, before we head out, is there anything else either of you want to say about Alchemist versus final final remarks?


Amelia Antrim  1:12:00  

Any last words?


Allison K. Cole  1:12:05  

I just wanted to say it's been wonderful to talk about it with someone who is so passionate about the genre. And also like the weird quirks that are specific to this game, like the genre bending and the like, specific like double world creation and the reincarnation and the social dramas. Yeah, I


Amelia Antrim  1:12:22  

feel like you Googled like, Who is the person I should talk to most?


Ryan Boelter  1:12:28  

Absolutely. And I really I'm really thankful we had the opportunity to do this because Goodness gracious. This was an absolute delight.


Amelia Antrim  1:12:37  

Does your face hurt from smiling so much? Now? It


Ryan Boelter  1:12:39  

does. It has it has some like cheek fatigue.


Amelia Antrim  1:12:45  

Please never use those words again. Well, fatigue.


Ryan Boelter  1:12:58  

Allison Dora, thank you both so much for joining us to talk about Alchemist dresses.


Allison K. Cole  1:13:04  

Thank you for having me. Yeah, it's been wonderful.


Ryan Boelter  1:13:08  

Can you remind everyone where they can find you online and what sort of things you're working on?


Allison K. Cole  1:13:14  

So number one, look about the Mistresses on Kickstarter. It's funding now. I'm guessing and we're very excited about it. You can find me Alison K. Cole on Twitter, or soft chaos dot games on the internet. And you


Dora Dee Rogers  1:13:31  

can find me on Twitter at Dora de underscore or you can see some of my work at D Well,


Amelia Antrim  1:13:41  

thank you both for sitting down with us. This was so much fun. I am sure that by now by the time this episode comes out, you've already fully funded at like 400% Heck yeah, right. But thank you for doing this. And thank you to everyone for tuning in. Call to Action. Yeah, like that. Okay, Ryan? Yeah, it has now been, what? Three or four weeks ish since we recorded this.


Ryan Boelter  1:14:12  

I don't think I don't even know.


Amelia Antrim  1:14:14  

I'm not sure I was at the 20 I think it was the 22nd of May maybe. So yeah, just like three or four weeks. Yeah, how are you doing?


Ryan Boelter  1:14:23  



Amelia Antrim  1:14:24  



Ryan Boelter  1:14:25  

I mean, it still is occupying a large portion of my RPG brain. Yeah. It probably is currently my favorite like four player RPG that I haven't played yet especially yeah


Amelia Antrim  1:14:45  

four player RPG that I have not played


Ryan Boelter  1:14:48  

I mean it's it is fantastic all around. I very curious how we would play with fewer than four or even more than four players. Yeah, but like Goodness gracious. This game just has every thing I would want for a magical girl game. And I think that came through with my exuberance during these recordings.


Amelia Antrim  1:15:08  

Definitely. Yeah. It's also I think the fastest you've edited a series ever. Like, just get it and get out and get it. Like I want all out in the world.


Ryan Boelter  1:15:17  

I know. Oh, it was so good. Yeah, this was a lot of fun. This is a lot of,


Amelia Antrim  1:15:22  

absolutely, you can check out the Kickstarter, if you liked what you heard, which I hope you did, as it was great. I don't know why you wouldn't like it. They launched today as of this recording, but it will be last week, by the time you hear this. They have made in certain amount of money so far. And they will need to make certain amount of money more to achieve their goal. Or they have achieved their goal. You can put like a little robot voice over that. I for 1am, thoroughly looking forward to all kinds of stuff here like the peripherals and the like I just did the soft cover. But the stickers, I did the stickers, and hardcover so bad. Yeah, the hardcover stretch goal. But they need our help getting there or don't need our help getting there. Hopefully, it will all be good by the time this comes out. In the future. Yeah,


Ryan Boelter  1:16:25  

absolutely. No, I'm really excited for this campaign and goodness gracious. If you can give to at least back at the PDF level, if not higher. This game is it's just something special. So absolutely. Check it out. And ah, please, please let me have the hardcover version of this game everyone. So


Amelia Antrim  1:16:50  

seriously, please, everyone. Let Ryan have just this one thing. Yep. If I


Ryan Boelter  1:16:55  

asked you anything this year, it's back this Kickstarter. So I can have a very much cooler version of this game. Right. Awesome. Well, we are still uploading episodes to our YouTube page. It's a slow process. But it's going well so far. If you have a moment tag, go ahead and subscribe to our channel at youtube dot character creation And maybe even like some of your favorite episodes, I think that'll help us out too. Yeah, absolutely. Algorithms.


Amelia Antrim  1:17:27  

Yeah, they look nice. And I'm organizing them into playlists, too. So if you want to go through and listen to, you know, all the pbta episodes, or just the indie games, which there's actually a really hard category to define. Just the ones where we had designer, something like that. YouTube is really nice for that because they're all organized that way as I get them uploaded, obviously, I think as of this recording, I have up through 39. So 39 to 51. And yes, slow and steady wins the race.


Ryan Boelter  1:17:58  

We're working backwards. And like and subscribe to help the YouTube ghosts. Yeah. Give us give us recommendations to other people,


Amelia Antrim  1:18:08  

right? Because that is also how YouTube works because they are part of Google so it is just ghosts and ghost. Love when you both like and subscribe. Yes, very true, as everyone knows. Next up, check out what we have to offer on our Patreon page. Our last episode of June will be the final q&a episode that we didn't have room for last month because y'all asked so many questions. Yeah, but that q&a Episode is already in our Patreon feed so if you back at the $5 and up level you can get access to that right away. If everything goes smoothly the week we're recording this cold open the first episode of Series 52 should be in there as well. That one was so much record that was like if Alchemist versus was Ryan's jam. I don't know I guess I don't want to say that this was like the most my jam. But it was it was a lot. It was a lot Yeah, it was a lot me I was pretty excited about it. Absolutely. So don't forget to that every tear provides discord benefits so you can get access to extra discord channels. I know we've had a few people back the Patreon but they're not on Discord or haven't joined our Discord. So this message is for you if you want to feel free, you can let link your discord to Patreon to get access to those exclusive channels or if you join our Discord at discord dot character creation And just let us know we can give you the role to if you don't want to link them.


Ryan Boelter  1:19:42  

Yeah, absolutely. Speaking of our patrons, we have some special thanks to our current backers as of the time of this recording. First, we want to thank our new backers since the last recording that we haven't been able to thank yet. So Matt Newton thank Thank you so much.


Amelia Antrim  1:20:02  

Darrel holiday. The second, thank you as well.


Ryan Boelter  1:20:06  

And of course, we want to continue to thank our existing patrons. Lieutenant, our first patron, thank you so much.


Amelia Antrim  1:20:14  

Eric Barnes, thank you so much for your support.


Ryan Boelter  1:20:17  

And David, aka tigress, Soros, thank you so much.


Amelia Antrim  1:20:24  

And thank you to any and all future patrons. Your assistance helps us produce the show and keep up the quality of the things that we're doing here by covering all of the cost to make it so you can head over to creation cast in order to support our show directly. Every little bit helps. And we are very thankful to everyone who has contributed and can in the future. Also to let you know, I just finished designing the thank you notes for the $5 backer. So you want one of my lovely handmade, thank you notes. And now it'd be an excellent time when I get the first round sent out.


Ryan Boelter  1:21:05  

They are gorgeous, and I guarantee they are worth it. So definitely check that out. I want one now.


Amelia Antrim  1:21:13  

I can send you one if you would like one.


Ryan Boelter  1:21:17  

Well, we'll we'll talk about that later.


Amelia Antrim  1:21:21  

I'll send you a special co host thank you card.


Ryan Boelter  1:21:26  

Then I'll send you one back with just stick figures on it because I can't do anything. And with that, we don't have any more announcements since we are out of reviews. If you want to help us there, feel free to check out the show notes on where you can leave reviews and we will read them out on the show during this segment. But in the meantime, thanks for joining us, everyone. We hope you enjoyed our outcome mistresses series. Stay tuned next week for our final q&a episode. But until then, take care, stay safe, drink some water, relax a bit and keep making those amazing people. We'll see you next time.


Amelia Antrim  1:22:29  

Character Creation Cast is a production of the oneshot Podcast Network and can be found online at www dot character creation Head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation And one of your hosts Amelia Antrim and I can be found on twitter at ginger reckoning, or on my other podcast garbage of the five rings, or other host Ryan boelter can be found on twitter at Lord Neptune or online at Lord music for this episode is used with a Creative Commons license or with permission from the podcast it originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by the absolutely fantastic Ryan boelter. Further information for the game system used in today's guests can also be found in the show notes. If you'd like to support our show, find us on Patreon. Get access to bonus episodes, extra outtakes and much much more at creation cast. Thanks for joining us. And remember, we find the best part of any role playing game is character creation. So go out there and create some amazing people. We'll see you next time.


Amelia Antrim  1:24:15  

Now we got to read some show blurbs. Show blurbs. Show blurb show blurbs.


Ryan Boelter  1:24:23  

Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot where you will find other great shows like campaign


Amelia Antrim  1:24:34  

campaign skyjack takes place in an original setting inspired by folktales and classic adventure fiction. James D'Amato leads Liz Anderson John Patrick Cohen, Tyler Davis, Johnny O'Meara, and in recent episodes, Nathan blades as they tell a tale of daring sky pirates, giant birds, and the terror of Cursed see. It's funny, dramatic and at times emotionally devastating search for campaign sky Jax or James D'Amato on iTunes Google Play or your favorite podcast app?


Ryan Boelter  1:25:08  

Yeah, got a there we go


Allison K. Cole  1:25:11  

the first pressure moment through high stakes off to good is I have to mention this just because it's my favorite fact. But do usually ends up playing Earth because it's always the last one chosen actually, but in the campaign are running now. Like the person who picked her this the most earth person I've ever met. She like this is the player not the character but the player has spent like a week campaigning in California to get her favorite mushroom elected as this state mushroom was like you were born to play this


Amelia Antrim  1:25:45  

character. Yeah. See, and I feel like part like Ryan obviously like is, you know, Sailor Neptune. Like that's like that's, you know, Lord Neptune, right. So I'm like, okay, water's fine. But I also know that Ryan and I are just opposites. So I feel like that always works well for us, too. Like, we are about as different of people as you can be.


Allison K. Cole  1:26:08  

Also great when you're both creating characters to see


Amelia Antrim  1:26:10  



Dora Dee Rogers  1:26:12  

Shall we? Shall we just for posterity? Shall we all perform our, our, our phrases?


Amelia Antrim  1:26:19  

I mean, probably nobody can see it, but it's important. It is important to the game. I mean, technically cut this video clip and put it on there, too. If we all


Ryan Boelter  1:26:27  

we probably could. Yeah, but it's fine.


Allison K. Cole  1:26:31  

All right. We'll go you know what, we're gonna go right to let we're gonna start right and then just just


Ryan Boelter  1:26:37  

all right. Yeah. All right. Time to get into the deep end.


Amelia Antrim  1:26:43  

Very good. That's very good. I bring the heat. Oh, sorry. It felt good to do it. I had


Allison K. Cole  1:26:52  

looked good. You're about to be dust in the wind


Dora Dee Rogers  1:26:57  

blossom into beauty and power. Oh, so


Amelia Antrim  1:27:01  



Allison K. Cole  1:27:02  

All right. Our team has now transformed. I realized I've been meeting myself on Zoom. Every time I cough a second. I still have a bit of a cough. And then I'm like, Oh, this does nothing for the audacity file.


Amelia Antrim  1:27:16  

I know it bothers me because it's like my old microphone, too. had like a button on it. And this new one doesn't either. So I'm like,


Ryan Boelter  1:27:25  

but at least the I mean, the old microphone when you muted it. It was a giant crush on the Blue Yeti the infamous good Shawn.


Amelia Antrim  1:27:37  

I know we had to edit it out anyway. So it's like well just like mute zoom and then eaten. Except my strawberries like all juice now so I'll just put cream juice


Allison K. Cole  1:27:49  

in We enjoyed our three minutes in the air conditioning


Ryan Boelter  1:27:54  

I went with got a sneeze coming. And it's gone. I hate that and that's it for our announcement this this curb there. I'll try he did it. Me too. Quick. Yeah. Those waveforms, wave four wave SARMS beautiful. waveforms have been ghosts this whole time. Oh,


Amelia Antrim  1:28:32  

just tiny ghost. Just tiny


Ryan Boelter  1:28:34  



Amelia Antrim  1:28:41  

All right. I'm going to also take it out of the garbage don't eat garbage. Thank you take a drink of this.


Allison K. Cole  1:28:51  

Time I most wish I was an artist is when someone says like the waveforms are tiny goes to the old time. And then I have a ridiculous picture in my head. And I'm like, If only I could communicate this to the way


Amelia Antrim  1:29:05  

I feel all the time to him. I know exactly what this drawing would look like. There's no way I can make a pencil do that. Alright, I'm gonna give a five counts. We can get delicious background waveforms. And then we will start. What other questions did we have to answer though there was I'm trying to remember like what other things were like, well define that.


Ryan Boelter  1:29:29  

There's one question that we're like, let's find that in there fanfic. I was trying to find it.


Dora Dee Rogers  1:29:36  

If only fully recorded conversation. I know.


Amelia Antrim  1:29:42  

Too bad


Dora Dee Rogers  1:29:42  

but who has the time? He


Amelia Antrim  1:29:46  

wrote that one time you didn't do the countdown and I freaked out.


Ryan Boelter  1:29:50  

I did the countdown but I didn't do the clicky Yeah, really? I was like click clack.


Amelia Antrim  1:29:56  

Yeah, I don't know what it was. And I was like, This is so upsetting to me. I thrive on routine and consistency Yeah.


Ryan Boelter  1:30:05  

Yay recording


Ryan Boelter  1:30:19  

time to get into the deep end I


Allison K. Cole  1:30:29  

bring the heat you're about to be dust in the wind awesome into beauty and power


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