Character Creation Cast

Character Creation Spotlight E12 - Rest in Pieces with Pete Petrusha

Episode Summary

Welcome to a special bonus Spotlight episode! In this episode, we will be covering the dual-toned tumbling tower, casual RPG by Pete Petrusha, Rest in Pieces. Find out what it’s like having Death for a roommate, and why it’s probably not as fun as Bill and Ted make it seem. We discuss the system as well as create a character together in this short episode compared to our normal format!

Episode Notes

Welcome to a special bonus Spotlight episode! In this episode, we will be covering the dual-toned tumbling tower, casual RPG by Pete Petrusha, Rest in Pieces. Find out what it’s like having Death for a roommate, and why it’s probably not as fun as Bill and Ted make it seem. We discuss the system as well as create a character together in this short episode compared to our normal format!


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Pete Petrusha @vembranor

Games discussed this episode:

Rest in Pieces




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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to a special bonus episode everyone. This episode we're bringing you a spotlight for rest in pieces by Pete Patricia. A game that is going to begin kick starting the very day this episode drops. If you are getting this episode right away, follow the link to the Kickstarter and follow the project to be notified when it goes live. It is quite a delightful casual RPG. So I hope you enjoy the episode, which we will get to right after these announcements. First up, some Kickstarters are wrapping up very soon. Bolt has less than a week left. If you enjoyed our last series, check that one out for sure. If you are listening to this the day it came out. The Academy con Kickstarter is also in its final hours. We are potentially planning two panels for the online convention. And we'll see how that goes. But this is your chance to easily get tickets to the event. And finally, the campaign's guy Jack's album has a little over a week left has slashed through all of his stretch goals and is a really cool project. So check that one out as well. In other news, I have been nominated for a couple of audio verse awards for my work on a horror Borealis, which I'm very excited about. Thank you to everyone who sent in nominations for me, I am entirely grateful. But we only have one more day to nominate more folks. We'll have some links to some very handy Google document files that I put together that will help you fill out the forms without having to think too much for the other great shows on the one shot Podcast Network shows that definitely need some help getting nominated still our sky Jax couriers call campaign sky Jax, the broadswords and Neo scum. This process is a little time consuming. But the documents help out immensely. Finally, please check out our links to the various review platforms out there and leave us a five star rating and review. It makes us incredibly happy to read your reviews and really does help us out a lot. And when Amelia and I can record these together, we'll be reading them right here. That's enough announcements for now. In the meantime, get ready for this great conversation that I had with Pete Patricia. About this very cool game. Enjoy.


Ryan Boelter  3:12  

Welcome to a special bonus episode of character creation spotlight everyone in this bonus segment will be shining a light on some current or up and coming games to keep an eye out for I'm your host Ryan. And today we are welcoming Pete Patricia to talk about rest in pieces. A dark comedy role playing game that plays with a two colored Jenga like tower. Welcome to character creation spotlight. Pete, it is really great to have you here.


Pete Petrusha  3:40  

Thank you so much. I've really enjoyed listening to the podcast, especially because I get to like, I kind of feel like I get to meet new designers that I never get a voice for their name. So it's been really cool. Enjoying the podcast over, you know,


Ryan Boelter  3:53  

well. Thank you. I appreciate you listening. You want to start us off with first telling us a bit about yourself and some sort of projects that you have going on? And oh, you have quite a few.


Pete Petrusha  4:04  

Yeah. Well, the big one. The big one is I'm a dad to a two year old so that that's a big job, right? Have a wonderful work.


Ryan Boelter  4:11  

Do you know? Yeah,


Pete Petrusha  4:12  

how many?


Ryan Boelter  4:14  

I've got two a four and two year old.


Pete Petrusha  4:16  

Oh, yeah. So you. My my boy just turned to like, the seventh. So five days ago. So you totally understand. It seems like they never stopped TV.


Ryan Boelter  4:26  

Welcome to the fun time.


Pete Petrusha  4:30  

The last game I mean, it was a lot easier, you know, because it'd be fun before being a dad. But yeah, so I worked for Social Security. I've always been really into social programs, which is an interesting leeway into game design, because you kind of already think that you can make sort of like infrastructure that will help improve people's lives. Yeah, so it kind of works hand in hand with making games. I also run convention booths for the Indie Game Developer Network. We recently had the indie groundbreaker award. So I've been blessed in that. Right yeah. I make games obviously.


Ryan Boelter  5:02  

Yeah. I mean, that's why we're here.


Pete Petrusha  5:06  

Yes, you may, you may have recognized, you know, now that I got you because for a long time, I was like, Hey, I made this game called Dream Chaser. It's a really cool game and empower story building. That's like, I should really reach out to Character Creation Cast at a time be like, you got to see this, because it's the best part of the game is the character creation. And so you know, afterwards SWAT to talk.


Ryan Boelter  5:26  

Absolutely. That's, that's the type of stuff that we eat up like candy here.


Pete Petrusha  5:31  

And of course, we're here today because rest in pieces. Exactly. I had a great quote just the other day. And it was, it's a little storytelling, it's a little Jenga, and it's a whole lot of attitude.


Ryan Boelter  5:43  

Yeah. I mean, it seems apparent throughout the the whole games presentation, that that's going to be the case. Yeah, we like it. All right. Well, thank you so much for being here. And since this is an abridged version of our normal format, we're going to be sticking to the highlights of the system with a special focus on character creation. So without further ado, how about we find out what this game is all about?


Unknown Speaker  6:10  

What's in a game?


Ryan Boelter  6:13  

All right, can you start off by telling us a bit about the course concept of rest in pieces?


Pete Petrusha  6:18  

Definitely the rest in pieces. It's inspired by shows like The Grim Adventures of billion, maybe that's pretty old. So more recent stuff is kind of like the regular show Rick and Morty. It's Always Sunny in Philadelphia. So this is a game where you play fed up deadbeat roommates that just so happen to live with the Grim Reaper. So right. Like all these shows, they share degenerate characters who are doing things that are probably ridiculous or kind of bad. You know, I'll keep that word to myself. But you know, a lot of times it's mundane stuff that explodes in their face in this game, it also accentuates is that a cartoon, like, sort of ridiculousness that happens with the cartoon logic? Yeah. But I'd be remiss if I didn't mention, not only is it you know, it's a light hearted game. But it tries to tackle like, kind of bad days, right? Like the game feels like the characters feel like it's always raining on them, right. It's always a bad day when you're playing. And that creates, like difficult friendships, just like the roommate situation is. Yeah, but you're stuck with each other. So you got to make it work. Or maybe you don't. And that's the fun in the game.


Ryan Boelter  7:25  

Yeah. And you're stuck with death, too.


Pete Petrusha  7:27  

Yes, yes. That is the agent that gets thrown in there that makes sure that problems occur. And they happen fast, right? It gets the game started. So we're not sitting there because you know, what's the weird thing is, obviously, it's a game about Debbie roommates. But it's funny because like, Well, most people think of them as like slackers and procrastinators. And that's not the fun part of gaming. So like, it's a natural tendency that like, the gamers sometimes will be like, Okay, well, what do we do? You're like, well, it's kind of funny. I like as a game designer that you feel like, as a game designer, I know, that's not fun. So immediately, we have this agent, right, who's like the agent of chaos, which is our insanely powerful pain in the butt, you know, character in this case that so?


Ryan Boelter  8:09  

Oh, that's amazing. Awesome. So it sounds like we play in kind of like a modern ish setting. But is there any other types of like specifics to the setting that you want to go over?


Pete Petrusha  8:21  

Sure. So the big thing with that is, it always takes place in a roommate situation. So the characters are deadbeat roommates, they're stuck with a pain in the butt character in for that the setting is either 90% of the time takes place almost solely in a pad. And by that I mean, it comes from bachelor pad, right? But like, yeah, you're in a cramped studio apartment. Here. You're in a situation maybe like a boathouse. It's always crappy. And so he's like, there's no bedrooms, there's no privacy, you're on top of one another. And it creates this sort of pressure cooker where everyone's problems are on top of each other and in your face. And that's fun for this sort of like immediate role playing game experience.


Ryan Boelter  9:01  

Yeah, absolutely. So what sort of materials do we need to play a game of rest in pieces?


Pete Petrusha  9:08  

I should have mentioned earlier. Right. But the interesting mechanic thing is that it plays with a two color block tower like Jenga. You mentioned in the header, but a lot of people look at it like it's a Jenga game. And that's my intention, you know, it follows in suit inspirations like dread and starcrossed. But so we have two colors, which is an interesting twist on the Jenga tower. You have a core deck, but it's not like playing cards. The original the current iteration of it is a deck of cards that has character rules to like, how do you play the game? How do you make a character and then you actually use many of the cards physically to lay on front of you as like, what my character can do what bothers them? What are their hopes and dreams? And the idea is that they're all inspiration. I hope that players like me will get comfortable and they'll They want to make up their own stuff. And that's totally cool.


Ryan Boelter  10:02  

Yeah, I got the preview box that you had sent and the the tower when you open the box is very striking. It really does look really nice with that dual tone, natural wood and black color blocks kind of crossed amongst one another. Instead of the white.


Pete Petrusha  10:25  

Right. I thought about doing like white and black. But it's overkill.


Ryan Boelter  10:28  

Yeah, I think so I really like the the natural wood color on there. I think it it kind of is like, yeah, you're playing with Jenga blocks. But it's different because you got the black stuff in there, as well, which when you bring up


Pete Petrusha  10:41  

you know, I one of the things that's very interesting about it is I think in some ways, it expands the audience of a role playing game because of it. It has that tactile nature, that sensory nature. Now it's not everyone's cup of tea, right? Some people specifically or you know, if it has changed, right, people used to be a lot more diehard, about only dice with a role playing game. Yes. But we've seen a lot of expansion, maybe due to Kickstarter, but also just the growing audience that's really expanded interest. And you know, this game, one of the big inspirations of it was selling games at PAX unplugged for the Indie Game Developer Network, and realizing how many people were coming up, and this was couple years back, so they're more educated now as a general consumer base. But um, you know, they're like, Oh, these are games, because they came at a booth. And they just saw books, books, books, books, in boxes mean games and books mean, I got to read


Unknown Speaker  11:35  



Pete Petrusha  11:35  

The kinds of the one of the conceptual things in the scheme was if I want to give you a card deck and a Jenga tower and say, Go play, and I think psychologically, players are like, oh, wow, we can play this right now. And I'm like, Yes, you can, like you can read it on 10 cards, and then get started. So hopefully, you will be playing in the hallway at PAX unplugged in 10 minutes from now, if you want your friends.


Ryan Boelter  11:56  

That's, that's really interesting observation. Because when I was at Gen Con, I saw people all over the place playing things like for the queen, yeah, and, and lm that was kind of all over as well, this last Gen Con. And it was really interesting, because those are all games that are just like cards and maybe a play mat and stuff like that. But with like for the queen, you've got an amazing amount of storytelling possibilities there. Certainly. And the the trend towards being able to play a role playing game without needing a book. Yeah, is really interesting.


Pete Petrusha  12:44  

Yeah, we just want you know, I mean, obviously, it's funny because Kickstarter, now it started we're starting to see that the wave come in, like I just I admire that's available. And that's another you know, like a small box to player. I don't think that's the player small box. But role playing game. It's all cards. fiascos just went to cards. Zombie world got four nods at the Emmys this year and their card based apocalypse world you know, like, Oh, so it's definitely a trend that I some ways. I'm like that. I mean, I wish the game would have happened sooner because I've been working at it for a few years. I saw these things happen. As I was still trying to be like cat, it's not hard enough yet. It needs to be harder. It's about bad days. So finally, it's in a great place where I think the flow is really well. And it's neat that the tower Not only is it fun and interesting. The two colors represent kind of like characters doing selfish acts, or selfless acts. Oh, so the selfless is kind of like, are you actually caring about the roommates or the apartment building or the people around you? Or are you a deadbeat roommate, and you know what, half the time your actions probably are about yourself? Like, wow, I'm trying to be famous. You know, like, right now. I think once you guys don't care that the kitchen is Bernie, I'm watching this TV show. My boss Khan forget them, you know, like,


Ryan Boelter  13:58  

Yeah, and that's really interesting. Because sometimes in Jenga, there's only one option. Well, yeah, to pull and build up the tower. And if that one option is something that you weren't considering, yeah, and now you have to go in a completely different direction. That's, that's really intriguing.


Pete Petrusha  14:12  

Yeah, yeah. And what's fun is, as a Game Master, it's kind of interesting, because you're looking at like a finite amount of good and almost bad choices that can be made. Yeah, per episode, because that's power when the tower falls in the scheme. It ends in episode, which is kind of like a short game session. Yeah. So I mean, the game is really could be like 30 minutes if you have a really quick game, but most of them I see that they work about an hour so it's nice to they fit in a very comfortable amount of time that people can go play like a board game, they can sit down and fit in their schedules. You know, I a recent interview I got with the woman who was there was like, oh, wow, I can this works. Just my schedule. You know, like, yeah, I can actually play a role playing game. But if you want to keep having episodes, kind of like these regular show or Rick and Morty, these smileys just have like fifth. It's Always Sunny. It's they're always two episodes per half hour that like 215 minute episodes, so players can continue play, they just start a new episode. It just has a ridiculous ending, it kind of gives us a climax, which is the tower falling in this sort of epilogue around the table thing and then then we decided to keep going, like hey, okay, do we get what we wanted? Oh, this is the show that I'm gonna move on to the next show. Or is this like a To be continued that Yeah,


Ryan Boelter  15:28  

you know, I like that. I it very much feels like a ongoing sitcom at that. Yeah. Are we gonna be binge watching this improv sitcom? Or are we gonna be just packing up for the night? Which is funny, because


Pete Petrusha  15:41  

a lot of people these days, right, If like me, when I finally sat down and watched Rick and Morty, I, you know, I couldn't stop, right. And I can't see because I have a two year old but I find myself all the time watching two to four episodes, you know, until I got through and the regular shows kind of the same thing when they're like 11 minutes. Sometimes you watch six sometimes you watch one.


Ryan Boelter  16:02  

Yep. Absolutely.


Pete Petrusha  16:04  

Yeah. So you know, one thing we didn't mention now that you're making me think of the mechanics and what games need problems, right. And in this game in particular, so every character has some things pet peeves has some things that bother them already baked in about the other players, because we want the roommates to be at each other's throats a little bit too, because that's the feeling of being roommates. We all passively aggressive, aggressively. Just, you know, there's not enough space, the kitchen isn't as clean as I would like it to be every time I go to the bathroom and but the toilet seats out, you know, the things. But to make the games have this sort of fantastical element, death is obviously inserted right, or some pain in the butt character. But you flip the card in at random, like I have some of the cards over here, you just grab one of these problem cards, and you look at it and it says to the game master cool. The overarching problem, this one is called raising the dead. Now you can share this with the players right off the bat, or I can just kind of like hold it to myself. And it gives me a little summary that says death has been spending a lot of time away from the pad, meanwhile, or to spreading that the dead or rising from the graves devil says that they've been they've just been catching up on some reading by the cemetery. And it gives them a summary of kind of where we're going. And then on the backside of the card. It gives them basically like exact things they can do. In the words of a deadbeat to be like, here's Problem number one, how does it get worse? Step two, and then ultimately, how does it go nuclear? How does this session either like were we gonna blow up the apartment? are you ever gonna die is they're gonna like we're gonna flood the city because it always says that sort of zany ridiculous nature of if we let these problems keep going. If it gets ridiculous world ending Yeah. So there's that level of Cartoon Cartoon logic that's necessary in this game but another problem is like a home shopping addiction you know, obviously a death starts ordering stuff that you couldn't find on the home shopping network but that can right but yeah, are


Ryan Boelter  18:04  

you know pretty wild. That's awesome. And I like how on a lot of the cards there's there's some artwork on there that that really kind of shows kind of the the style of like the pet peeves is a skull with a mushroom cloud coming out of it


Pete Petrusha  18:24  

just fantastic. Um, you know, it's funny you mentioned that because zombie world came out over the course of this you know, initially inspirations retread right EPA Daya you know made shred it was a really neat experience for horror gaming. Something that's remarkable if everyone is played it goes Wow, that was really neat that Jenga tower role playing game. And I met Alex Roberts of Starcraft at you know, and meta topia, the game design festival. We're both working on a Jenga tower game kind of simultaneously. So I have the luxury of looking at her game and being like, well, this is cool. I love the you know, keep your hand in the tower to keep the tension. Because originally when I set out to even make the tower thing, I just felt like we could we can innovate on dreads, very simple use of a Jenga tower. And I was like, how come nobody's done that yet? And then so I just kind of it's funny how that just kind of built into that with a theme that eventually mashed together and made this deadbeat dark comedy role playing yeah.


Ryan Boelter  19:23  

Oh, yeah, absolutely. Yeah, I was. I was inspired even by Alex Robertson. And Dredd created my own Jenga tower game. Oh, did you recently I've


Pete Petrusha  19:33  

been trying to pick them up too, because I there are quite a few that are like hacks, or they're low key projects, but like, yeah, you search on the internet, you'll find games but like, nobody notice published them. And I think that's also because the components right, like,


Ryan Boelter  19:47  

yeah, it's hard to say, you know, go buy a tower and my game. Yeah, right. But a lot of people already have towers. Yeah. And if you're already kind of in this hole, I want to get like the dread. I want to get starcrossed and I want to get this. You're already having a tower. You're one step ahead of everything else, right?


Pete Petrusha  20:09  

What's funny said that because Luckily, in my case, I figured out how to get a reasonably priced to colorblock Tower for you in a very cool box with the game. Yeah, at a price that still sits very comfortably for role playing games. Yeah, we're looking at that $40 Mark now like 50 or 60. Exactly. I think a lot of people can be like, Wow, really? Why is this so cheap? That's amazing. So it's possible you can manufacturer, the black tower is easier than you think. I think it's a lot of manufacturers are catching up, really, but


Ryan Boelter  20:38  

it's very true. I don't know if my game has legs for something yet. But, um, real quick aside, it's it's Highlander, mixed with dread. mixed with reflections. Oh, wow. Two to four player. Kind of antagonistic. role playing game.


Pete Petrusha  21:01  

That sounds amazing. Yeah. I love that. No reflections. Like that's a great little game.


Ryan Boelter  21:07  

Yeah, it's really fun. And then you basically play Highlanders at the final gathering where you have to get down to only one. And you tell your story with each each other immortal that's there throughout all of history through flashback scenes. Oh, God. Yeah. And the flashback scene to pull blacks out of the tower? Yeah, the tower falls than the person that made you pull those blacks kills you at the final gathering. Oh. So it's, it's a fun game. It's silly. But


Pete Petrusha  21:42  

I love to they're like, it's gotta be called, like, only one or something. You know? Like it's,


Ryan Boelter  21:46  

it's, it's a really presumptuous title. It's our final gathering the dreaded reflections of the immortal soul.


Pete Petrusha  21:56  

Well, that's good. It's got a very like a novel worthy title that?


Ryan Boelter  21:59  

Yeah, yeah, it was fun. I played tested at once. And it was really a blast. But yeah, if you're interested, I can send you a link.


Pete Petrusha  22:06  

Oh, of course. Yeah. Let's see. I you know, the game designer, me loves to see games. Because one the ideas but honestly, the reason I make is because I love games, right? I love role playing games. This is even my journey as a game designer started because I wanted to give back. Right? I wanted to make the role playing game space better than when I received which was great. But instead just that you love something so much, you want to see if you can add something to it.


Ryan Boelter  22:33  

Exactly. I share the exact same sentiment.


Pete Petrusha  22:37  

I realized, as we've talked that we kind of I think you mentioned the art. And I was going to mention zombie roll came out over the course of that period. And I was so luckily, I was able to borrow some of their people, because I have a pretty good tie in with you know, magpie games. So I think it's Mikan instead of Megan trot, and she did all the icons for zombie world. So the icons like you had mentioned earlier. Those trying to think of which one you said, Oh, yeah, the pet peeves with the steam twin. Yeah, they're beautiful. Like, yeah, I got this. And I was like, Oh my god, like, these are all I need. Make more make this make that you know, so she's wonderful. She's on Twitter. And she made that for both these games and, you know, appreciation for many, many more, I'm sure. Yeah, no


Ryan Boelter  23:23  



Pete Petrusha  23:24  

Now, most of the other art that we've gone to this invaders and look, which I feel like yeah, I am so happy with the new art look like so freaking thrilled. I had a lot of luck is kind of art directing. But this one I just couldn't nail like I had a couple different directions. I think I kind of looked for more of adult like taller figures like for the cartoony look of this Adult Swim sort of feel I was going for and you know, maybe like more Rick and Morty, and I brought on someone to help with my social media at imagining games. Mitchell Wallace, and Mitchell was like, basically introduced me to invade your sim like I'd seen it heard of it before and was like what if it was like this? I don't know. I don't know. We can try it if you want to go find somebody. After so much time working at it. He found an artist and I was like blown away and it's been the greatest thing and we're running through and right now obviously the Kickstarter will help us raise more funds to get even more art but uh, Deborah Campos she's doing it she's had actually art and Argentina and it's it's stunning. Oh, yeah,


Ryan Boelter  24:33  

absolutely. Yeah, I saw the the cover art on the game box. It's it's really a wonderful style.


Pete Petrusha  24:41  

And you may not have seen it I mean, they give you the image but like this is a banner in the corner like that's the new cover. Like Yeah, so just so cartoony and fun. And this this one was inspired was you know, I'm sorry, those sort of they can't see it. But when you see the cover eventual cover of the box, which will be all over the Kickstarter, it's intended to we're like Death in a handful of roommates are all looking down at you. We don't know what happened to you. We don't know if you died. But they're all just looking at you as obviously you're laying on the ground. So, uh huh. It's a fun way to think about it. Because, obviously rest in pieces, right? The tower is going to fall, things are going to crumble. People are probably going to die. I think character creation is quick. So


Ryan Boelter  25:22  

that's awesome. So speaking of character creation, what sort of characters can people make in this game? I know, they're deadbeat roommates. But what's what's special about these deadbeat roommates?


Pete Petrusha  25:34  

Um, so obviously, they're dead beats. Right. So the idea what that was, I thought, that's fun term. The game is light hearted, right? The characters have dead end jobs, they have odd hobbies, they have dead the objects, these returns that be taken, you know, in the best light, right? It's comedy, right? So the least here's your slackers, they're degenerates, right there people who aren't good at many things. Yeah. So the fun part is when you make these characters, you play these characters. As you'll see, I'm sure we can see you making somebody, you're gonna have a really creative, fun time playing and being like, I need a shovel. But I'm a bicycle delivery person. And I have poisons and I like playing with fire. But I just wish I had a shovel like my character doesn't do this thing that I need. And I think it's fitting that you're playing characters that are often like, they're not the right person to fix crazy problems. People stuck in an apartment that's cheap. So half the fun is just kind of laughing in the situations that you get into and like, Okay, what am I supposed to do here and kind of rolling with the punches? So I mean, some people play well intentioned characters who, like we've had in most, I don't know, if you've had many roommate situations, but everybody knows, or has been that person where you're the responsible one or the the well intentioned person, so you can be those people too.


Ryan Boelter  26:53  

That's very cool. So like that. So from what you have been saying, it sounds like character creation is pretty fast and rest in pieces. So how about we we walk through the process and create a character right now?


Pete Petrusha  27:07  

Oh, yeah, please. We wouldn't be on Character Creation Cast if we didn't.


Ryan Boelter  27:12  

Exactly. Let's make some people. Alright, so I've got the deck in front of me. I did notice that there's categories of cards that so I separated all of the categories just naturally because what I do and there are except for named categories, five named categories.


Pete Petrusha  27:36  

Now you're gonna


Ryan Boelter  27:38  

remember I had hobbies that in jobs, deadly objects, pet peeves and pipe dreams?


Pete Petrusha  27:47  

Yeah. Yeah, I'm like, okay, there are middle finger cards, but we don't need those for character creation. The rule cards, we don't Yeah, I, the person who walks you through the GM needs the role cards, right. And there's also play reference cards, which you won't need because I must be replaying, right, but they give me this thing called a warm body, which is, is just another strategy card that reminds you that, hey, even if you don't have a card to use, don't forget, you are still a warm body. And that's something you can still walk, run, push pull, yell at things like basic human functions, even if you're not very good at that. Absolutely. Yeah. So with the cards in front of you, you're going to want to draw a pipe dream card. So this one, we usually say draw a card, because it's more fun to just see what it is that this character is actually hoping will happen to them one day. These are probably novel things if you share it, that's probably great for the listeners.


Ryan Boelter  28:43  

Absolutely. So I'm shuffling the deck right now. And I pulled a BFF say best friends ever. After a friend really pulls through for you. Take two blocks from each deadbeat and split them between the two of you. A real friend is one who walks in when the rest of the world walks out. That's nice.


Pete Petrusha  29:07  

Yes, it's one of the more pleasant ones. So every judge is going to have maybe you'll call it a secret objective. But these are just an added thing that maybe you'll pull off over the course of the game or maybe you won't, but in some motivation they give you your player a little more like what is this character care about?


Ryan Boelter  29:24  

Yeah, this girl


Pete Petrusha  29:25  

BFF right. You're just trying to have a good friend all these people suck. No, give me one good friend.


Ryan Boelter  29:32  

I can see how that would be annoying with the wrong person. Now with the wrong roommate rather


Pete Petrusha  29:38  

for other people, they'll have this jumbo character card, you might have it near you might not. And all it really does is it kind of sits in front of you like a character like a play mat. That's what I was looking for. Those people who've played zombie roles will kind of recognize what I was able to kill them or steal from them was that since God places on this this jumbo five by seven cards that have little slots, they can hold like the edge of your, you know, your deadly object or your odd hobby. So you're making a character in front of you, but you're kind of almost like putting pieces together for most of it instead of writing out the whole character.


Ryan Boelter  30:16  

Okay, I like this,


Pete Petrusha  30:18  

right? You're smashing the icons as you're gonna put these other ones. So you picked up a Patreon, you're going to want to choose one of each of those strategy cards, the odd hobby, dead end job and deadly object. So those you can shuffle through Look at him.


Ryan Boelter  30:32  

I am currently reorganizing my recording space, so I can do this. Alright, so I've got that in jobs, because that was the one that I had. Yeah, my hand. And I'm just gonna go full random with these.


Pete Petrusha  30:46  

I was gonna say, probably half the players like doing that even more, right? Yeah.


Ryan Boelter  30:52  

But it's interesting, because you have no idea what you're gonna get as a first time player. Creating a character for this. I don't even know what the options are.


Pete Petrusha  31:02  

Yeah, sure.


Ryan Boelter  31:05  

All right, so I chose a pet store associate.


Unknown Speaker  31:10  



Ryan Boelter  31:13  

Flip, imagine and describe how your job experience could help your deadbeat in the situation gain plus one touch. And the quote here is you are one of the team now pick up people's slack. stay late when coworkers call off and help customers who have no idea what they want. Who says there's no i and bleep in?


Pete Petrusha  31:39  

A lot. At least the nice part is the cards say bleep. At least I thought that was nice. I ran it by some people. Right? I think it's maybe it's a little like middle middle school field. But I liked it. It carried the weight because it doesn't remove the vulgarity of the cards. Yes. But at the same point, like you can still show it to kids and feel like you're not. You're not a bad person.


Ryan Boelter  32:02  

Exactly. Yeah, cuz I know us on Character Creation Cast, we like to keep things family friendly. Yeah. So I very much appreciate that.


Pete Petrusha  32:13  

Yeah. So it's worth this is where you know, I've been prompted like the the box will say 17 plus the game, it has all the appeal for your high schooler teenager, but they may or may not understand the whole roommate concept. So well, it's kind of depends if they have siblings. So when I was really looking at the target audience, I was like, most people are going to going to play this because they've had roommate experiences, like they've had a time where they went to college or high school or when they left the house, and they had to share place with someone else. That didn't mind picking up after them. Right. So. So playing off of that is very important. But yeah, with that in mind, there's a lot of vulgarity in adult themes, obviously, death, there's drugs and sex illusions and other stuff that comes up, or the game. You mentioned the touch, right? So when you I might as well tell some mechanics as we're talking. The big thing different about this game other than the two color Jenga tower is unless you have a card to use to help further describe how your character can do this. You can only touch one block on the tower and hope that it comes out. So after a long period of time of playing Jenga for this game, and trying to make it harder and harder and harder, I realized people are so much better at Jenga that they think they are. And even brand new people are so good. They're so good. Yes. So it took a long time because I kept being like, well, maybe if they get seven touches when they're new when they're you know, when they're really good at something and five, but it just kept coming down and down and down to the point where it's like, no, most people can pretty often identify the one block that'll come out. And if you give them time to touch more, they will always fight. This game says you can only touch one block unless you can justify why one of your cards helps you.


Ryan Boelter  34:07  

Oh, wow. So you can you have to visually observe the teller. It's more fun where you actually touch it.


Pete Petrusha  34:15  

Yeah, and you probably want to watch what the other players are doing. Right? Like, did that work for them? Did that one suck. Um, now you can use your cards to give you more touches. So you might even like use a card so you can touch black and be like, Alright, that was good. I'm gonna try another one before I pull up because I apply there one of them. Right? Yeah. Which also helps with that, you know, light dark block thing. You'll have a little wiggle room, but it's not as easy as we were talking about earlier. Right? Like, yeah, but you all maybe there's only so many dark box. A lot of them are probably not coming out and you can only touch one so you might have to do something selfless here, or risk knocking the tower.


Ryan Boelter  34:53  

Oh, wow.


Pete Petrusha  34:54  

When you take these blocks, you keep them they go on your character card. They become the leverage. In the roommate situation, you are more respected, more admired the person who gets stuff done. So you use this to play these middle finger cards later and to like as an economy, spend them on things to screw other people over and give you advantages. But I digress. So, did you find a hobby and an object?


Ryan Boelter  35:23  

Alright, so I've got a deadly object here. I chose nails. Great. So flip imagine and describe how this wonderful object could help your deadbeat in the situation gain plus one touch. And it's these sharp little F's will say fingers are, are as nasty in a board as they are in on a staircase. No, I would never do that on purpose. Awesome. So I put that in my little slot on my character card. And now a pet peeve.


Pete Petrusha  36:00  

Oh, I'm sorry. Yeah, go for an app. You got an object go for the hobby.


Ryan Boelter  36:04  

Oh, yeah, hobby. There it is. I thought I had all of them over here and I miss my hobby. All right, so hobby. Ooh, nice. cosplay.


Pete Petrusha  36:17  

Yes, it was funny cosplay. I love


Ryan Boelter  36:19  

cosplay. All right. Flip, imagine and describe how your hobby experience could help you be in the situation game plus one touch. If I look the part, maybe I could play the part.


Pete Petrusha  36:34  

As you're noticing at this point, right? All three of those work the same way. So the fiction of the card is just a concept. Cool. You deliver stuff on a bicycle, you're a street campus, or you're a gas station attendant. It's about Okay, well, that's what my character does is a job. So helping the player get into character is them thinking, Well, what would that person know about stuff? What would they be able to do? What might be having their house? Or where can they go girl from their job? We're thinking about like you had mentioned? nails, right? Yeah. So it's a matter of like, they can make a nail gun. They could be like, Oh, I took the nails out of that board earlier. And that's why you fell through the stairs. It gives them a lot of narrative ability and sort of


Ryan Boelter  37:17  

Okay, so not just fingernails,


Unknown Speaker  37:19  

right? Yeah.


Pete Petrusha  37:21  

Oh, I didn't think about that.


Pete Petrusha  37:24  

fingernails. Yeah. So you'll notice that a lot of those descriptions are similar. For the same reason, they just play the same. Yeah, part of the reason for that, too, is like any good roommate, you can borrow other people's strategy cards like that. So if you're paying attention as we play, and you're like, man, so and so is an extension later. And I'd be really nice if I had it. If they haven't, basically flip their card over so that it's used, you can borrow their card and use it for them, which just means they have less options later with just like a good roommate, like, Oh, I have an extended Oh, what Who? You? Where's my extension ladder? Or the megaphone or whatever it is? Absolutely. Yeah. So it kind of adds to you Don't worry about the exact mechanic if every card there's they're not unique. Okay. At least with us. So yeah, I like that. Um, pet peeves are going to draw too, because again, this one I'm not so interested necessarily in what pet peeves you would choose the bother you because I think you probably don't know what irks you as a character. See drops, you have these and they actually go on left on the right side of your character card. Because you're playing them technically on the player to your left and the player to your right. Oh, this is what bothers you about that players Denby.


Ryan Boelter  38:39  

I like that. Okay, so player on the left. Do they have to? Um, let's see here. Imagine to describe how your deadbeats frustration runes and other defeats action. Okay, steal a block and pull from them. Wait, who are? Who the heck is outside? Your mom is coming along. Don't they ever sleep?


Pete Petrusha  39:05  

What was the one called was the cartel?


Ryan Boelter  39:07  

Do they have to?


Pete Petrusha  39:09  

Oh, yeah. Okay. Yeah.


Pete Petrusha  39:11  

Obviously, right. Like, the person who always has someone that comes along. Like they're always they're always with someone else. And it's usually like a mom's a good example, right? Yeah, dude, is your mom always around? Do you always spend time with your your, your boss? Like, why is your boss always here?


Ryan Boelter  39:28  

Yeah, okay.


Pete Petrusha  39:30  

Okay, so what are the differences with that, right? When you're playing the game, you're actually going to like be able to steal blocks that they've pulled from the tower and that are sitting on their pile, when you can make something more difficult for them. Okay, so another way you can get these blocks that you want this pole and the roommate apartment is by stealing from other people by inconveniencing them. Okay, so you can as we play, printing up when things suck for them or when things happen. Like, is that because your mom is right They're remembered here the whole time. And it gives us again another narrative opportunity that like, you've prompted something into the story they can play off of it. Or you can just hold the memory against them. Right, like, well, I'm sure your mom's probably gonna show up again.


Ryan Boelter  40:15  

Yeah, I like that. What was the other one? The other one is instigator.


Pete Petrusha  40:21  

Yeah, we all know those people, right?


Ryan Boelter  40:24  

Don't you can't just keep your mouth shut.


Pete Petrusha  40:29  

That's a very obvious one, right? When somebody goes to say something in character, and they're talking to you and everyone else, and like, so I think we really need to do this guy's what's in it for you? Last time you tried to get us all together? We remember what happened to you know, this is always about you and something that some elaborate plan is gonna help you and not the rest of us.


Ryan Boelter  40:50  

I like it. Okay, so I kind of have a good idea of this, of this person.


Pete Petrusha  40:56  

Yeah. And then the next few things are the ones you actually write in the card. It's a dry erase card and you write like, where do they sleep? Because we assume you don't have a bedroom? So are you sleeping in the ironing board? Are you under the island? Are you in the window? So did you have a hammock? it but is it a bunk bed hammock because there's three other people with hammocks is going to give us something that tells us why you know what you care about, right? Every roommate needs to eat. And it's fun to remind people that sometimes people eat your food or there's no food in the fridge. So we know what your favorite food is. Because it gives us another isn't GM something to mess with you about something we got and something that you could be leaving all over the place?


Ryan Boelter  41:40  

All right, so my resting place is a pile of costumes. And my favorite food? Oh, goodness. Um, I'm gonna go with I'll just go with pizza rolls.


Pete Petrusha  41:57  

Nice. Nice. Yeah, might as well. Everybody Everybody has. It's funny how well people are about like, it's not isn't what classifies deadbeat food right? Or slacker food. Right? But everyone nails it the Cheetos and Mountain Dew, chili cheese dogs anything like that enough nachos glorious amounts of cheese. I was


Ryan Boelter  42:18  

thinking back to my my days living with roommates for a short period of time and our go to like bulk food was turkey toes.


Pete Petrusha  42:28  

There you go.


Ryan Boelter  42:30  

chiquitos with with hot sauce. So good. Now I want them.


Pete Petrusha  42:35  

So when you lose your character, what was their job?


Ryan Boelter  42:40  

Their job? a pet store associate. Okay, and what was their hobby? Um, their hobby was cosplay.


Pete Petrusha  42:47  

What was their object?


Ryan Boelter  42:48  

And their object was nails.


Pete Petrusha  42:51  

Right? So with those What can you tell me about your character? Like what what did they throw in your head when you put the combination of those three things as my Denby.


Ryan Boelter  42:59  

Alright, so they're kind of handy, actually. Because it sounds like they like to do their own cosplay. And probably build things. Yeah. So they might, they might have aspirations for like set design and costume design or something like that. Yeah. But they're stuck working with pets store, probably because they are a decent person because they just want to be FF right? Yeah.


Pete Petrusha  43:25  

Which they're not getting enough from the pets, the pet store, which is


Ryan Boelter  43:29  

exactly so they work for this kind of like local weird pet store. That's, you know, it's a job, but the pets are nice. Maybe not so much the people or the customers, but the pets are nice. And, and that's what this person enjoys.


Pete Petrusha  43:47  

Right? Um, so I think I just I love that the three those three things alone really give you such a core idea of who this character is. Yeah, I had one I was making the Kickstarter page and there was a they had the sandwich artist, and they like twisted artwork is their hobby. And the deadly object was


Pete Petrusha  44:14  

oskol a human soul.


Pete Petrusha  44:18  

I was like, well, it's funny, cuz they're a sandwich artist. So there's the artists, they probably take that seriously, right? It's a character. They're like, No, I'm not just a cook at Subway. I'm a sandwich artist. Because in my day timer, when you catch me on break, I'm actually looking at this catalog or this magazine of all this twisted artwork and like black bodies are painted. And then like, yeah, I carry a skull around, which maybe means that I hope to aspire to these twisted artists that maybe are made of skulls. I was just like, wow, you know, I mean, it's funny to think of like, this ridiculous character that has these three things in who would want that person for a roommate. Exactly. And that person is death because a lot of the core deck reflects interest that we've assigned to death. Which is really, really funny.


Ryan Boelter  45:01  

I really like that because just like you're just a normal person who's living with death.


Unknown Speaker  45:06  

Yeah, yeah.


Pete Petrusha  45:09  

People get it right away. And they're like, Oh, well, that's funny. I get it. Like a funny game, right? Yeah. It's so light hearted, silly dark comedy, right?


Ryan Boelter  45:16  

Yeah. And if we were to play this, this character feels shy to me when they're out of costume, but they would probably like kind of open up when they get into costume. Yeah, that sort of stuff. And they probably keep to themselves for the most part, but keep getting pulled into, you know, zany high jinks.


Pete Petrusha  45:39  

I like that I just grabbed a random pet peeve card, because you know, the player cheer, right would assign one to you and the player to your left for the sign once you select Yeah, over the course of play. One person would be like, Yeah, but you're always late. You're late to everything. So as you're playing, you're telling your story people reminding you like, Yeah, but we can't trust them. They're always they're never here on time. Yeah. And the other person said, and you're always looking at your phone, you have a phone face all I ever sees your phone. So you know, as you'd be describing and do your things for like, maybe you'd have friends if you weren't always just staring at a phone and looking at people.


Ryan Boelter  46:13  

This makes this makes a lot of sense. They they are kind of obsessed about their cosplay social media presence, living vicariously through the internet and kind of shuts down a bit in person. Text base and image base communication is fine. But voice based and in person communication. No, thank you.


Pete Petrusha  46:41  

Yeah. And that the you know, the beautiful part is, if I wouldn't have been explaining the mechanics as we talked, I mean, literally, you could flip three cards, put them on your character sheet, write down where you sleep, what you eat, you're done. Yeah, the five minute character creation is really because you're probably flipping through the cards and laughing at them. You know, it's not the five minutes of like meat, like, which one of these perks do I want? Which play which playbook ability suits my exact needs of what I'm going for it? You know, exactly. So and that helps a lot because you're not so worried about death, right? You're not so worried about like, where this goes, it the our investment of play, you're not gonna die in the first 1020 minutes. If you do die, it's probably 30 or 40 minutes in, if not at the very end, which is like the EPA logging anyway. So Exactly.


Ryan Boelter  47:25  

I really like how this kind of reinforces that casual feel of the game, too. Yeah, like this is a great casual party game. Once you get to know the rules and everything. Just take this out. Everybody creates characters and now now it's kind of like an improv game. Yeah, at the same time, which, for people that aren't familiar with plain RPGs it's, it feels like it would be an amazing gateway to get into that.


Pete Petrusha  47:54  

Part of it is right that it locks in with a lot of popular media, you know that if it's all in your wheelhouse, because we've all watched sitcoms, even if you have a long history watching friends you understand roommate situations that sometimes suck or get annoying as people get excited or new jobs or whatever they have going on. And you've if you haven't lived through that you might have siblings are you've at least shared a desk at school or something. So it very much I heard Marcus true and talking about zombie world and I loved what he put it was like people know, zombies. I can just put zombie up here and then like focus on an experience. It's like about, you know, you sharing an enclave and the dark greediness of people worrying about survival in this game. Like, I don't have to explain roommates to you. Yeah, um, though, I can't yet. I did send a preview copy out to Ireland. And they had no idea what I was talking about.


Ryan Boelter  48:51  

Oh, interesting.


Pete Petrusha  48:53  

And I had no idea about that. Right. So literally, they were like, We don't have roommates. We have flatmates. They didn't understand the whole deadbeat concept. I was like, Oh, why I learned this is not for you. It's just you like the movie quotes. And that's fair. Like, culturally, we're different than that. But I was I never would have thought that, you know?


Ryan Boelter  49:17  

Yeah, exactly. It's interesting, what we find out when we start looking into other cultures, and everything like that. So that's a really interesting find. Yeah, I wonder if they have similar concepts, but they're just called something different or right.


Pete Petrusha  49:33  

Or is it like culturally, like, I wonder I haven't heard back but you know, like, I'm really curious to hear what like we hear about from cultures like in Asian cultures, like I'm South Korean, but I would love to hear what like the Japanese players would say, in particular, but obviously South Koreans are more similar as well when it comes to like, culture, you know, the very, very every word that we say in Korean ends with not male or female, sort of Like, terminology, it ends with age. So the things we put on words are based on if you're older than me or younger than me, because I give you more respect when you're older. So that whole culture that we know we call in the US is like elderly focused, right? Like we take care of our elders. It's baked in their language. Yeah, every room, they walk into you, they figure out immediately who deserves respect, or who's older than me. And they always know they have to remember that because, yeah, that's more important than male, female and their language. So absolutely. Anyway, say no.


Ryan Boelter  50:32  

Well, this is really cool. I don't have a name for this person. Um, gosh, okay, I


Pete Petrusha  50:38  

didn't touch on one thing. What I really hope is that, uh, there's some battery levels that will come in, where players can suggest names. And they'll be listed right in the card decks. I don't know, necessarily semi to put in the background like cards, or if we're going to do something like extra cards that are just like, names. But one of the levels is like, you know, you can see Justin deadbeat character names. So we have lists, and I think it'll be really funny because people put in like their old roommates or their bosses or their deadbeat in their life, they're gonna insert into a game and immortalize them. Awesome.


Ryan Boelter  51:11  

Yeah, I'm going to, um, Oh, goodness, I don't want to. I was thinking like, she goes by her Twitter handle, or something like that? Yeah, sure. Um, or they are they, they, they have an Instagram account. And that's, that's kind of like, just call me this, because that's what matters.


Pete Petrusha  51:32  

Especially because like, maybe they paid the blogger card. Like they don't actually have a job. You might not even know that much about a desk, probably pick them out. It's like their deadbeat application. Definitely doesn't care what your name is.


Ryan Boelter  51:43  

Exactly. This


Pete Petrusha  51:44  

was like, this person likes you. Fireworks is a blogger. And what's another one? Let's see. Where's my cart? And likes hacking? All right, yeah, this person's interesting. They can get a roommate for as long as that last.


Ryan Boelter  51:58  

That's awesome. I like it. All right. Well, is there anything interesting you want to highlight about the Kickstarter? Especially anything related to character create?


Pete Petrusha  52:09  

Yeah, yes. So is there you know, the core thing we talked a lot about initially was like, okay, death is the problem roommate. This sort of basement studio apartment which in the game I so far, I call it death dungeon, right. But that's, that's the pad for death. Right? And you room with death, you are in this basement studio apartment. It's got, you know, some prompt description of giving an idea what that feels like, you know, krimson, coffin shaped cabinets in the kitchen. You know, what we're gonna do the Kickstarter is it'll launch with two other characters, that'll be expansion characters, and they introduce pads that reflect them. Okay, so the great kazoo will make an appearance. Oh, no, the great Cthulhu is a perfectionist is oblivious and is very, very sleepy. So it's funny that you'll get new characters that will be this super powerful pain in the butt character. And that the reason for that is right, what are you going to do to death when death is causing all these problems? Yeah, because death will just kill you. You got to kind of deal with it, or overtime, win them over or passive aggressively deal with the problem is you just go fight death, you know, you lose. And the same goes for all of these characters, they're important is that the pain of my character, you can't just easily remove them. So we have like sharing the boat, the fairy men of the underworld that's coming and call the girl from the ring. We even have Donald Trump coming. So. So if we unlock these other characters, hopefully, you know, we'll have a lot of really amazing new locations. And then they come with decks that provide new variants on the jobs and the hobbies that go in addition to the core deck, so you just kind of add them in and swap out the character pad. Oh, wow. So it's neat because though, like they can feel the one, for example, will take you back to more of like the 1920s like, so. Some of the jobs get fun, right? Because they're ridiculous because they you know, they're so old school and you know, antiquated. So that also plays with the settings. So character related, character creation related, cool thing to look forward to is, you know, these packs really they're going to be created. Oh, that's really cool.


Ryan Boelter  54:23  

I like that so much.


Pete Petrusha  54:25  

All the things I should mention, there will be a stuffed death plushie and I don't know once you see the Invader Zim art of death, I don't know how you're really gonna say no today cuz it's gonna be so cool. So


Ryan Boelter  54:38  

yeah, this is very neat. I really have enjoyed this. Good.


Pete Petrusha  54:41  

Yeah. And I mean, you know, hopefully, I hope. What I'm trying to say is that, I think it almost couldn't come out at a better time. You know, like COVID is really we have so many things so hard and made things really easy to be negative, especially in political season, right? But like, this game is gonna make people laugh. It's gonna make people smile. And yeah, maybe can can be an escape. So hopefully the Kickstarter will capture that. And I hope that we can we can put some smiles on faces and make some people laugh because I think it'd be just a fun thing to have infused into the current times. So


Ryan Boelter  55:16  

yeah, absolutely. And I know Kickstarter has taken a little while to fulfill for everything. So hopefully, once this starts fulfilling, everything will settle down. Yeah. And people can actually get together and play some cool Jenga. RPGs together, I think that'd be really fun.


Pete Petrusha  55:32  

The plan is June. You'll have it in June. And my track record shows you you'll have it in May. So so far, I delivered Kickstarters early. So


Ryan Boelter  55:41  

yeah, I think that's a good timeframe. Yeah. Very cool. All right. Well, Pete, thanks so much for joining us to talk about rest in pieces.


Pete Petrusha  55:49  

It's been a total pleasure. Thank you. Thank you for letting me geek out on the year.


Ryan Boelter  55:56  

I will never not let that happen. Awesome. Can you remind everyone where they can find you online?


Pete Petrusha  56:04  

Yeah, yeah. So on my game companies imagining games you can go to imagining games calm. There's an imagining games on Facebook. On Twitter. I'm the victim of you know, hey, I used to cool character name from VM br a and or since Vm branner. But yeah, if you want to pay attention to rest in pieces, there's the rest of the pieces Facebook group, I've been dropping all these cool art pictures and little insights into the game. People informed what's going on. It launches on the 29th at 10am. Central Standard Time, so


Ryan Boelter  56:37  

should be really hope this episode drops.


Pete Petrusha  56:40  

Yeah. So I hope you can join us. It'll be fun.


Ryan Boelter  56:43  

Absolutely. Ah, this is this has been so much fun. Thank you so much for joining us for the special bonus episode of character creation spotlight. And thanks to everyone for tuning in. Don't forget to check out the rest in pieces Kickstarter, which is going on right now. And we will be back at our regular time next week. We'll see you then.


Unknown Speaker  57:06  

Bye bye.


Ryan Boelter  57:17  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation I want to be your hosts Ryan Boelter and I can be found on twitter at Learn Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Unknown Speaker  59:04  

Now we got to read some show blurbs show blurbs.


Ryan Boelter  59:08  

sjoberg show blurbs. Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like Asians represent Asians represent celebrates Asian creators and diversity in the gaming community. Join hosts Agatha chain and Daniel Kwan as they discuss gaming genre and representation with their guests and occasionally argue with each other to the sound of agathos beloved air horn app


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