Welcome to a special bonus episode of Character Creation Spotlight, everyone. In this bonus series we are thrilled to welcome Jess Levine and satah, designers of I Have the High Ground, a two-player game about banter, posturing and capes! This episode we create our characters and learn more about the design behind the game!
Welcome to a special bonus episode of Character Creation Spotlight, everyone. In this bonus series we are thrilled to welcome Jess Levine and satah, designers of I Have the High Ground, a two-player game about banter, posturing and capes! This episode we create our characters and learn more about the design behind the game!
Character Creation Cast on Apple Podcasts (The best place to leave reviews for us)
Character Creation Cast on Podchaser
Character Creation Cast on Facebook
Jess Levine @jessfromonline
I Have the High Ground:
Character Creation Cast:
Ryan Boelter 0:22
Last time on character creation spotlight, Jess and Seta, were creating a pair of small time science fiction criminals in a quiet bar with very low stakes. Well, Amelia and I were creating a pair of magical girls and necromancers. Being a volcano, where the fate of the universe haunted the balance. We're picking up right where we left off last time. Enjoy.
Jess Levine 0:51
Okay, so with that, it is time you can choose your capes in secret that sounds like some there's some already some cave ideas coming out. Or you can just talk about it. I think on a podcast format, especially I'm happy to just talk about it if you want to say to
Yeah, and just out of curiosity, Ryan, do you have off the top of your head the last time you wear a cape? I'm just really curious which of us would when
Ryan Boelter 1:12
it was Halloween last year?
Okay. Yeah, I mean, mine was more recent, but I think it was just me taking selfies and a cape. So if we're also rolling off of like, grab a toss, I think you'd win. But I was just curious. Yeah,
Amelia Antrim 1:27
I've definitely worn a cape more recently than both of you. But I don't own a cape. Personally, I mean, my children own several. So that's why I was wearing a cape. We were I don't remember exactly what we were playing. But we were playing something and I did wear a cape.
Jess Levine 1:43
So fascinating. I could have flipped those options because it is it is a broader thing that I guess you could own a cape but not wear it. But that seems even more fascinating. So what I was thinking for my cape is a duster.
Amelia Antrim 1:59
I love it. Oh,
Jess Levine 2:01
checks like, like draped. And and, and we've talked sort of talked about how we're a little overdressed and I think what overdressed means for my character is I have gone out and bought a brand new duster, which is like not a thing you see on this like rim space station that's falling apart. Yeah, see, like hand me downs and beat up stuff. And it is like fancy like it is like a it is it is not a duster built for work. It is like meant to like be for someone cosplaying the aesthetics of someone who would wear a duster. And it's got like, like the end flares out like back like in a really significant way. So it like spreads sort of it goes to my ankles and then like spreads out in almost like a little canopy down there. More of a fashion object than it is an actual coat. So good.
Amelia Antrim 2:51
think that I'm going in the same direction. And I think for the same reason of being overdressed. And this is not at all practical. I'm wearing a jacket that both wouldn't be warm enough for the weather and also doesn't even do up like you know, and so I'm just wearing it over a shoulder one shoulder and maybe I have my finger hooked in it, you know, red carpet style, and I just like I have a chest over the shoulder as you're posing
Amelia Antrim 3:19
in that doorway that you
really Yeah, and I'm trying very heavily to imply that I was wearing it but I think at no point was I because I think like my shoulders are a little too broad for it. And even go on properly is just to be worn on the shoulder.
Jess Levine 3:36
I love that. It's this half cape that is just you holding a coat that doesn't fit on your shoulder Okay, Amelia and Ryan, how about your caves?
Amelia Antrim 3:51
Okay, so mine, I am envisioning this sort of like shiny like iridescent like almost like oil slick kind of looking material. And it is sort of like, you can't quite tell how long it actually is. I'm going to go ahead and say it if I like completely filled it out. It probably would be passed for length, but I haven't wrapped around my shoulder several times. Like it's like thrown over and then flows back. Oh,
Ryan Boelter 4:19
perfect. Because my cape is probably a similar length because we used to be on a team right because this is our team uniform. Yeah. And I was picturing lon well past PHLEARN length billowing in the wind. My cape is like you could tell it was sparkly at 1.0 but it is when it blows in the wind. It is very tattered the further you go on the cape. Ah, like it's gotten more tattered over time. Wow.
Jess Levine 4:58
There are two things I I need to point out about this image that I absolutely adore. The first one is that you all are wearing capes longer than floor length on top of lava. And I love that in your anime. Nothing happens to the Capes besides the perfect weathering that already happened,
Amelia Antrim 5:18
right. And like a beautiful wind and Yeah,
Jess Levine 5:21
exactly. To the idea of the oil slick cape on the background of the blue and purple lava is so incredibly gorgeous. I am just like, salivating.
Amelia Antrim 5:34
It's windy here. Yeah, color changing.
And you spoke about the like, sort of glass, the lava black glass volcanic glass. It's like reflecting the cape as it blows.
Amelia Antrim 5:49
Ryan Boelter 5:50
Amelia Antrim 5:52
a beautiful scene. I don't think we have to fight about it. I think that this is right. I think the season three finale never aired
that cliff at that cliffhanger shot. It's gonna end up in a lot of AMVs for sure. Yeah,
Jess Levine 6:07
absolutely. I'm like SoundTracking this ready? Bud? Okay, keep rubric. So for Seda and eyes, mine is closest to floor length now going over, right? So I am going to take first advantage and not just because first priority doesn't matter, because we're not actually gonna play the game. That's nothing to do with why I'm picking first advantage. And then for the two of you, who's how you evaluate longer is a fascinating question here. I'll sort of leave that to you unless you want me to make a judgement as the game designer.
Amelia Antrim 6:49
I mean, this is floor length without going over. But we did both go over.
Ryan Boelter 6:52
We both went over. Right. And I would say both originally the same length, right?
Amelia Antrim 6:57
Because we did decide we were it was part of our magical team. Yeah. So. So then on to the next thing and the rubric. Right. So yeah, at this point, then it goes on to what to Ryan, right? Yes, because
Jess Levine 7:09
you own a cake.
Amelia Antrim 7:11
I mean, I own you know, like long jacket thingies. But you know, they're not really capes. So
Jess Levine 7:18
I love getting to see this go to the real life capes. It's so exciting for me as the person who wrote this. Okay, so Ryan, do you want first advantage or first priority?
Ryan Boelter 7:28
Amelia Antrim 7:31
I feel like you should take advantage because we're not playing.
Ryan Boelter 7:34
Yeah, I was thinking advantage. And I was thinking, the element of surprise.
Jess Levine 7:42
So Ryan has gotten us into the next step, because immediately after capes has advantages, and so on advantages, there is a list of them, one of which is the element of surprise. So in the same way for history, you have this like list of options, except now instead of choosing them together, you alternate back and forth until you both have two or more if you want to do more. And so Ryan has already come out of the gate with the element of surprise. I'll let you talk about that a little bit. And then I'm going to introduce the rest of the advantages, but tell me what that means. Here.
Ryan Boelter 8:16
It has to be that shot of like, my character standing in silhouette against like all this like heat in the background. Like, like
Amelia Antrim 8:30
a fine thing and like
Ryan Boelter 8:31
yeah, I'm like up I'm up on a tall like either cliff or like, at the
Amelia Antrim 8:40
volcano kind of thing. Yeah, yeah. And
Ryan Boelter 8:42
you just get the silhouette of my character with the cape slowing and the like, like, you can see the tattered nests of the cape being like progressively more and more tattered as you get longer. Yeah.
Jess Levine 8:57
Yeah, you all are giving me everything I want. So to introduce the rest of the advantages, because I think along with the cape rubric rubric, this is one of the best things in the book. In my own humble opinion. The high ground the element of surprise, superior weaponry, reinforcements on the way to be your opponent's exact type. familiar territory, a more accomplished record to be taller than your opponent. A History of greater accomplishments, superior fashion, extensive training for this particular fight. Desperation and anonymity or comprehensive intelligence on your opponent, or finally opponent in a compromising situation. Oh, so these are all of the advantages available to you. And Ryan has already picked one. So I'm gonna go ahead and say that Emilio you pick one and then save and I'll start going.
Amelia Antrim 10:02
So Ryan, I have a question how you feel about this? My gut instinct was to say superior fashion because this is a discussion that you and I have all the time. But the only good part of me being evil is that I have better fashion. But we also were part of a team. Yeah. So I don't know. Can I have superior fashion?
Ryan Boelter 10:20
I would say yes. Because I've become like, a dark mirror image of what a magical girl should be with bad fashion. Yeah, yeah. Yeah, like good fashion gone bad.
Amelia Antrim 10:35
Yeah. Okay. All right, I'm gonna go ahead and say superior fashion, because my other option to then was like, comprehensive intelligence on your opponent since we've worked together. Yeah. But I feel like I just like superior fashion just sounds more fun to me. Like, it's less helpful. But more interesting.
Jess Levine 10:53
That's what this is about. It's about this the flair, and then the style. Plus, you're going to pick you do get to pick two. Okay, so you'll get to keep going. Ooh, what does my character have on you? So, so you said, vengeful, and like how you can't let this go? And I think I'm going to flip a question on you for this. Which is, is it you can't let this go? Because that's totally just an aspect of your personality, which works for me? Or is part of it also, that I'm your exact type, and you just can't get rid of this crush that Yeah.
I mean, I think it's I think it's both in different ways. I think that I am somebody who holds on to stuff. But I think that part of being vengeful is that I'm also probably generally pretty good at flipping on people on a dime. Good at is an interesting way to say that, but I think that it is it is like something that is very much in my wheelhouse is to be like, I don't like you anymore. And actually I'm going to do a quest of vengeance against you. So and it's actually really frustrating to me that I haven't been able to just disengage from you and start that quest of vengeance without having complicated feelings about it. Because you are Yes.
Amelia Antrim 12:14
Jess Levine 12:19
And Sado What is your first advantage? Ah,
I don't think I want to choose this. But I did have the immediate image of taking the high ground because I'm literally like sitting on the bar. Which is funny. I'm maybe I do want to take that nothing is is super popping out to me. So maybe I'll just go with I love the
Amelia Antrim 12:45
2pm on a Wednesday and you're sitting on the bar with your shiny new coat thrown over your shoulder. Good image
Jess Levine 12:55
these these employees are so annoyed with you.
Oh, yeah. Oh, yeah. This this story could be told just through the texting that the bartender is doing under the bar to like my cooks being like, so I can't leave. I can't come back there but oh my god, I'm so sick of this. Oh my God. They just said this whole oh my god, they actually just did this seriously.
Amelia Antrim 13:17
You'll never believe what they're up to. Yeah, so good.
I'm not allowed to record tiktoks at work anymore. But if I could hear
Amelia Antrim 13:29
it's really sad.
Ryan Boelter 13:32
So good. All right. Am I enter my second advantage then? Yes, absolutely. All right. I'm gonna throw out their desperation. Oh. Because my character is just this is the this is my last chance. I have to destroy this now. Otherwise, it's gonna destroy the universe. Yeah, my mind. So I have to this is this is it.
Jess Levine 14:03
Ah, and Amelia.
Amelia Antrim 14:06
I think I am gonna go with comprehensive intelligence on your opponent. There you go.
Jess Levine 14:12
And I liked that also, because like Ryan's character has clearly been so like single minded for a while and so probably hasn't as much been following like us specifically where it's like you have been like, I know that this is coming and I'm gonna
Amelia Antrim 14:25
write and I'm very much like this fight is about you. And he's very much like this fight is about this orb. And like, we're focused on very different things in this situation.
Ryan Boelter 14:34
I can see like you having set up like a series of minion obstacles for me to just slow me down.
Amelia Antrim 14:44
Yeah, I got lots of little skeleton friends.
Jess Levine 14:47
Yeah. I love it. Okay, for me, there's two that I'm deciding between. One is to be taller than your opponent. Because I feel like this entire vibe. There's like, just so much Each room for the moment have like one of us leans in over the person in the kiss and there needs to be a height difference for the almost kiss, that doesn't happen. That's
probably one of the reasons why I'm sitting on the bar because I was sitting on a stool and there's a moment where I like looked down, and I move my hand up and down to try and see how tall you are. And realize that even when I'm sitting on a stool, I'm a little shorter than you. So I'm like
Amelia Antrim 15:24
visual of like, the camera is like on you while you're waiting for them to arrive. You're like
double checking like
Amelia Antrim 15:35
it of like measuring off and like looking at the seats and then like trying to like sit up a little straighter and then saying and like Tunis, you're leaning on the bar,
phone books on this space station to phonebook still exists.
Jess Levine 15:57
Well, that has decided. And this is again, while I call it a collaborative game, because I am picking my advantage. And like half of why I picked that comes from setas edition, right? From everybody
Amelia Antrim 16:11
around you being like, yes, pick it.
Jess Levine 16:17
Say that anything else calling out to you? Um, I'll actually say, Well, you think if if you don't go ahead, do that, like I was considering superior fashion because I almost always pick superior fashion. And then I realized our characters being both overdressed. I just want us both to be way too fashionable. So it like didn't make sense. Like we both have superior fashion. But that's also why
I'm leaning away from the element of surprise, because we but we establish that we both know, we kind of knew the other person would be there. And we're both pretending. Yeah.
Jess Levine 16:54
I'm wondering sort of with what we discussed earlier, do you have a more accomplished record? Like, do I like I get stuff done? Can I both like famous for different
Amelia Antrim 17:09
interjection here, I would like to say that you have a more accomplished a record record at karaoke.
Oh. I love that. Yeah, absolutely. It's like I have entered several I'd like Space Station hopping between jobs, you know, and just entering casual karaoke competitions, but it has the air of, you know, you go to a DDR competition at the arcade in the mall. And there's one person who's clearly been playing a lot harder than everybody else, like hands off the bar twirling around when they do their carry their their moves and stuff. And I'm like, I'm just here, a little karaoke thing, don't worry about it. And I'm busting out full choreography.
Jess Levine 17:59
So, on that note, that's I'm so excited because I have been thinking of like karaoke thing is like a sort of separate idea. But now if we place it in this context, the idea that there is a karaoke night at this bar at like, 5pm 7pm, whatever.
Amelia Antrim 18:19
Five hours before
Jess Levine 18:23
we show up way too early to like, case it and get ready. And then like we are having our duel of the fact that we're going to be better at karaoke than the other person five hours beforehand, because we are insanely
funny, just adding extra the employees hate us because I'm like asking about the microphone that they use. And they're like, I don't know. It is the SM 50 that's been here since 1984. Like it still sort of microphone shaped but not really it will amplify your voice and I'm like, Um, can I bring my own? I have one
Amelia Antrim 19:00
to like, move furniture to like improve the day. Oh, do you have to hold it in that corner? I mean, because if you did it over there,
I'm just worried because it looks like we've got a lot of concrete corners. And so either like move the mic, or just maybe if I could borrow some fabric some baffling I'll just get up there and I'll just like it'll be less of an echo.
Amelia Antrim 19:24
Can I walk around with a microphone or is it connected with cord and I got to stay on
Ryan Boelter 19:30
not know who runs the spot?
Amelia Antrim 19:35
I will love these characters. So nightmares. Yeah. So like the worst people and I love that. Yes. So frequently I make the worst people. So a game designed for that and I love it so much.
Jess Levine 19:51
Absolutely. Okay, so now that we have our advantages, we move on to our clothing. So this is just a Any two details you want, it can be the overall color, it can be a piece of clothing. Later, you're gonna get like an inventory, which can include fashion accessories, if you want to keep fleshing that out, or can be like important mementos. So it's really up to you what clothing means to you here. But yeah, just in some way flesh out the visual of your character. And I already know, I'm like starting to lean more and more space Western for small time criminals here. I do have a cowboy hat does perfectly match my duster. Did you buy them together where they so I bought them together? I bought them together very recently. And I think there's like a little bit of like a metal rim to it. Like, again, it's just a little bit beyond being something that you only have for practicality. enough that I could claim it but not enough that anyone would believe me.
Oh, that's wonderful.
Jess Levine 20:59
Thank you. This doesn't have to be alternating but say to do you have anything coming to you?
I think in the same area, since you've, you've specified an accessory to match the vibe of your code, I think I'll do the same. But it's it's pilot goggles, nonfunctional pilot goggles, like they are they're a little too old. And just they wouldn't actually provide the protection that they are supposed to. But they do really scream. I'm a pilot. And so so that everybody knows, I'm applying. And when I'm actually flying, I swap about
Jess Levine 21:39
it's very much like a fly boy thing, right? Like, you're trying to be like the hot fighter pilot or whatever. Yeah,
I think to end on that note, I'm also going to go with very tight pants.
Jess Levine 21:53
Absolutely. And then on my end, to complement the like duster and cowboy hat. I have suspenders. But they're not work suspenders. I am wearing I'm not wearing a suit. But I'm wearing a button down black, like top and black like slacks. And black suspenders. Like I'm in some sort of like all black talks or something. Except I'm just wearing a duster over it. And I am hot enough. Like you. You are like yeah, if you are hot and confident and I am both hot and confident. But like any other context, that would be horrible. I
Amelia Antrim 22:34
do feel like that should be like an additional question here is are you pulling it off?
Jess Levine 22:44
So I'm basically in this like, suit duster. And I look
Amelia Antrim 22:49
like a tux and tails. But a duster? Yes. Wow.
Jess Levine 22:54
And I think there's even an element of this which is like, clearly she knows it's like a little too much. And that the fact that she's so confident in it is what's hot. And I think specifically your character say that. Like God she looks so hot.
Ryan Boelter 23:17
Oh, so good.
Amelia Antrim 23:18
Ryan, I love this detail that you've added here.
Ryan Boelter 23:21
Yeah. So so my first detail for my clothing is a tiara with a gemstone that has recently turned to find a black. Yes, yes. Yes. So it's like unsettling to look at.
Amelia Antrim 23:39
So I have a question. Because I was part because I was the Necromancer magical girl. My element was necromancy. Do I also have a tiara? Maybe we all were CRS
Ryan Boelter 23:52
that that might have been part of the outfit.
Amelia Antrim 23:55
I'm trying to decide. Because I feel like I you know I feel like I'm gonna say yes, I am also wearing a tiara and mine has an opal. Oh, I like
Jess Levine 24:04
your colors. A little bit like yours turning black like Oh, I love that.
Amelia Antrim 24:12
Yeah. And then I had also said that I was wearing all black. Yeah, I don't know if that's a given. I feel like it kind of is but
Ryan Boelter 24:21
I'm gonna say that what does
Amelia Antrim 24:23
this magical girl outfit look like? Like what I'm trying to figure out like how you mesh like magical girl and necromancer into like, I'm imagining like, you know, we've got our flowing capes, but I'm also imagining like skinny jeans, tight pants looking kind of like, you know, like pants and tall boots.
Ryan Boelter 24:40
Oh, yeah, pants tall boots. That that's a very good aesthetic. And like these capes that flow? Um, gosh, yeah, and the TRS isn't very good luck. Oh, I think masks sounds fantastic. Yeah, Ah, okay, so now I've got an image for my, like, you've had the like the black motif because the necromancy and my character feels like kind of the polar opposite of that. So I started as like, almost like a pure white sort of outfit. Right? With like, a little accents of like maybe gold. Okay. On it. And like, everything has become tarnished. Okay.
Amelia Antrim 25:36
So so like white but tarnished, or are you like, kind of like a grayish like white? That's been through the wash with some darks.
Ryan Boelter 25:44
Oh, what if it's like, what if it's like white? And like the gold accents that were on it are also like turning vanta black? Yeah, so there's like a black spiderweb. So
Amelia Antrim 25:58
the other thing too is that if you wanted to, we could both be black. But mine is much more like yours is like a very like flat, matte, dark, dark black. And mine is like this sort of like shiny like oil slick, kind of.
Ryan Boelter 26:10
But what if it's constantly shifting? Your years? There's like this Fanta black. That's like shifting through my whole magical.
Jess Levine 26:19
It's like going around like Rorschach mask. But yeah, yeah. And like representing the corruption and like more and more of like, you fall. And like that allows you in dramatic moments to have like bursts of like the old white and gold come back when you're like being reached, and then disappear in a dramatic moment of
Ryan Boelter 26:44
kind of like fighting the symbiote from like Venom or whatever.
Jess Levine 26:51
is really good. And like were you to play this game. That is a perfect way that you would get to communicate like one of the things that I encourage players to do is like if you lose a round, make your character vulnerable. Find a way to show what it is that you're feeling. So the other person and if you don't show the other person at least show the viewer the movement of the colors on your outfit would be such a way to demonstrate emotional vulnerability. character isn't willing to say anything. Oh, I love that. Yeah.
Ryan Boelter 27:21
And like if you're if if Emilio's character is giving through to my character, like, like, certain parts start to shine better. Yes.
Amelia Antrim 27:28
Yeah. I love it.
Jess Levine 27:31
I love it. Yes. Okay, now we choose our weapon. It's important to say that, like, your weapon is not going to influence the mechanical outcome of the duel. There are two ways that the weapon comes into play, besides just it being on your person, and an element you can tell stories about, which is that on the final round, when someone reaches nine points, which is the number of points you score in a competitive fencing match to win, when someone reaches nine points, their opponent must strike with the weapon. And they reserve the right to block or parry that blow, but like it is going to end on the cliffhanger of they attempt to strike and then camera cut to black. I'm appreciating this reaction so much. And then the other way that it mechanically comes up is that on the eighth point, if your opponent reaches the eighth point, you must draw your weapon. You can draw it beforehand, but just to ensure that the narrative stakes feel like they're escalating
Amelia Antrim 28:41
before the duel, this is not even a duel. This is all before you even start the karaoke competition.
Jess Levine 28:49
And yes, by the way, yes. Speaking of say that a nice game. I do think now that we've said this karaoke thing in our weapons, our karaoke room.
Amelia Antrim 28:57
Somebody has a bedazzled microphone like Sharpay in High School Musical. Oh,
I was definitely thinking that I like can't I'm wearing a headset that I can pull it's a Bluetooth like I can pull a microphone out of
Amelia Antrim 29:12
my God. Yeah. I was hooked
into the bars pa already. So you can
Jess Levine 29:19
like move around in a way that I would not if I might stand.
Ryan Boelter 29:24
Jess Levine 29:25
But that's your weapon perfect. And like also, what this weekend we're not going to play but what is beautiful implied here is that the ninth round has to involve one of us singing, which means at 2pm on Wednesday, we decide we cannot wait to have this showdown. Start singing in this bar with two people in it.
Amelia Antrim 29:47
And one of you is gonna do like the Taylor's version 10 minute. Yeah, you know,
the 10 Minute Dear John Yeah. i i I think the physical reaction I'm having is coming from my lifetime of work in the service industry. Like I think I'm having the physical reaction as if customers are doing this in front of me. I just take over my entire body like they're singing. Oh no. Okay, okay, they're singing
Amelia Antrim 30:19
for you Yeah, at least they're good yes.
Ryan Boelter 30:23
Like I can't I can't be super mad because they're really good. Like it's not supposed to be right like I'm still
Amelia Antrim 30:30
embarrassed for them. Yeah,
this is why I traded shifts today because I did not wanting to hear strangers singing I don't normally do brunch and yet friends
Jess Levine 30:48
now, my weapon I am I'm still trying to figure out how to describe this as a weapon like it works in circumstances and try to boil it down but the touchstone I want to bring up here is Spider Man three, the like, Emo Spider Man Cafe scene where she's like singing at Mary Jane I think it is. And like has the like dark black eyeliner and hair and all of that and he's just like, looking directly at her and singing dramatically the whole time. Like, my my weapon is that I have prepared a number for you. I didn't come here with the intent to just like show you up by like singing better. I have a song like I'm cutting we talked about
Amelia Antrim 31:38
Jess Levine 31:40
I think I spent forever looking for a song with the most on track lyrics and I'm swapped a couple lyrics like not just to you, but I've like changed one or two lyrics. I'm going to be singing
Amelia Antrim 31:54
like viscerally upsetting to me this is like so awkward and uncomfortable in the best way. Like oh,
wow. Oh, we're truly scripting a sci fi Riverdale here.
Which unfortunately, everything I wanted to TV like Oh, I'm serious. Don't get me wrong, but I love it. Oh, I
Jess Levine 32:24
love that we were space criminals. And now it has become about our karaoke session.
Jess Levine 32:32
Yeah, that's incredible highground? Well I your weapons so
Ryan Boelter 32:41
I think I've got a good one for my weapon. I don't know. Did you have something in mind for yours, Amelia?
Amelia Antrim 32:47
Um, I mean, I'm kind of thinking like I want to have like a staff or something. Like I'm kind of thinking just like something like, you know, like a necromancer would have
Ryan Boelter 32:55
Yeah, I like that. Okay, so I think with with my characters corruption I don't have my actual weapon. Yeah, that that allowed me to draw on the power of love injustice basically. Right? Well, but now instead I draw my magic from the power of spite and vengeance
Amelia Antrim 33:17
to try your power unknowingly from the orb.
Ryan Boelter 33:21
Yes. Oh my god.
Jess Levine 33:24
I imagine when you draw your weapon we see the orbs start like swirling with the vanta black like it darkens and like wasn't quite
Ryan Boelter 33:32
black fire on my hands. Like it's like sucking the light out of the surroundings a little bit. Yeah,
Amelia Antrim 33:44
Yeah, I want a black staff with like an opal, like an opal. Kind of like inside of like the branches at the top of this stuff. It's black.
Jess Levine 33:56
I love golf vibes dot online. Also, I have to note because we're not playing that drawing my weapon, which is a song with like, tailored lyrics for you. I guess that would look like we're having a conversation. And I start quoting a lyric and like a singsong voice but then I change one of the lyrics to show you that I have prepared a whole song with like modified lyric, right?
You start to bleed into the number of musical voice like you're having a regular conversation then suddenly, you just get a little too rhythmic and very passionate. No,
Ryan Boelter 34:47
Jess Levine 34:48
disasters. So speaking of things that you can just pull out to be extra. The last major thing in character creation is inventory. So I'm gonna read this one from the rulebook, it's pretty short. What interesting items are you carrying on your person established to this can include fashion accessories, items of utilitarian value, such as a bhoot knife or armored pauldron trinkets from your past or even from your opponent's past if they agree. And so we've seen lots of like, I have the thing that you gave me on our second anniversary, or I have the graduation trophy that I earned when I beat you for salute valedictorian, or like, Yeah, but it can also just be I have I have literally done like, a like, sidearm that I never use, like we fight with swords, but I'm wearing a gun the whole time.
Amelia Antrim 35:49
I wrote one down already. I wrote the orb.
Jess Levine 35:52
Yep. Absolutely. Okay.
Ryan Boelter 35:55
I think my character is wearing underneath her outfit. The necklace that you gave me to cheer me up. When it was like, at the peak of our friendship slash relationship. Oh, we're
Amelia Antrim 36:12
like halfway through season two. Yeah, yeah.
Jess Levine 36:17
Amelia Antrim 36:18
But do we have best friend necklaces? And you're wearing the best?
Ryan Boelter 36:23
Amelia Antrim 36:26
yeah, we do.
Jess Levine 36:29
The fact that you haven't let that go. Oh, that makes Yes. Also, I have to note for the listener, that Amelia did write Z ord in all caps.
Amelia Antrim 36:43
That are not just any orbit V or
Ryan Boelter 36:46
V orb. Yep.
Jess Levine 36:48
And I see that st has added some things here that I need the listeners to hear. So please, please.
So I watched all of Glee. from episode one, then the day after it aired, I watched episode one of Glee and I kept up on it every single week until the end of Glee. I'm one of the only humans alive who did this
Amelia Antrim 37:12
a long time, but you did better than I did. Or worse,
it's one of them. And I'm just I have this specific specific image in my mind of when two characters are very angry at each other. And so they perform a passionate, spontaneous duet. And I think I have sheet music for a duet that I think we might do. And it is, of course, the setup being the incredibly unrealistic, like everybody is perfect at reading music, like sight reading music. I don't know if I want to. If we were playing the whole game, probably I'd narrow down what the duet is exactly. But I just know I have sheet music. And I have it. I've told myself that I was bringing it because I want to trick you into singing something with me so that I can show how much better I am than you. But actually, I just want to sing a song. Yeah, it
Amelia Antrim 38:16
is a love song.
Jess Levine 38:21
So, so extra to bring to your rivalry showdown, you get to sync with the other person, this door.
Amelia Antrim 38:35
And I also have a note from you that I misinterpreted. So this is I don't know exactly the context. I would love to hear your thoughts on it on what you think it might be. But it is something I found either something you wrote to me or something I just found that you wrote to somebody that I interpreted as you saying definitively that you're not in love with me, but it actually means the opposite. Oh, like it is it is a note that I found where I completely misunderstand who you're talking about or something. And I've been holding on to it this entire time as like, she doesn't even love me. Look, she wrote it down. And this note, actually spoilers says that you do love me.
Jess Levine 39:24
I really love the idea that it's something along the lines of like a diary entry but like not that you'd like stolen or something like I think I was just scratching down something to myself like I do that a lot. I write a lot of plans, and I leave it in the wrong place and just like run into it. And it's it's something I'm not going to take the time right now to like do the whole thing but it's something about my character is concise, right and I think almost like poetic and so like has wrote like, We're like two flames ready to burn each other up. And you took that as me saying I didn't want that right actually, that was me saying this This is exciting. I want this. Yeah. So you misinterpreted the poetry of my statement because you were insecure. never brought it up to me. I don't even know that you had x. It's just one of a million like my tiny
Amelia Antrim 40:13
little post it notes that you've written all over.
Jess Levine 40:18
fantastic. I have something from our first score. You said like a friend introduced us. And they must have introduced us under the guise of a job. Like obviously, they wouldn't set us up for a date because we'd never agree. And so we did a job together. And I have told myself that I have this like, little nugget of some precious space metal that we stole off like an asteroid or something like that. And I told myself, I'm keeping it as like, proof that I can do better than you or like some sort of, like, I don't even need to sell this because look how successful I am. I'm just holding on to our loot. I just want to feel close. I love
it. These to lie to themselves constantly. That's wonderful.
Amelia Antrim 41:07
Real therapy might be good for you. I would love conflict group therapy as a as a an actual duel here. I'm just thinking a
Jess Levine 41:18
couple couples therapy. Yeah, behind couples therapy.
Oh, wow. Perfectly. I think those two kids are gonna make it.
Jess Levine 41:33
I think they'll figure I think maybe by the end of the actual karaoke, though. I remember you saying in the introduction to the show that there are three things that a game does need to be good even though you won't tell people how to make games which are are in the like outline for the show, which are magical girls, shopping, and kissing. Yeah, you all have brought the magical girls shopping. There is a lot of clothes discussion I did.
Amelia Antrim 42:00
Like, we definitely have gone through inventories. And I feel like I will I will gladly replace shopping with descriptions of clothing or capes. Perfect. I just did a fashion montage. Just really?
Jess Levine 42:15
Yes, I always want a fashion montage. And then I think there's a good chance that after the end of the battle that follows our tool set on as characters could end up bringing him
Ryan Boelter 42:29
I was gonna say I was trying to think of like how we could fit the kiss into our pairing, as well. Because you know, any good RPG has a good kiss, right? Yeah. Like, if if I win, like maybe maybe that spells the doom of the universe. If you win. Maybe that spells the corruption getting pulled for me. And then then there might be something there.
Amelia Antrim 43:01
Right? And then there's okay loves
Jess Levine 43:02
the idea. The mechanism of that is a kiss like the corruption being pulled from you. Right? Well, I have to get away and hold the orb.
Ryan Boelter 43:11
Yeah. Because the power of love heals.
Amelia Antrim 43:14
Well, right. The undying power of love and friendship, Ryan.
Ryan Boelter 43:18
Amelia Antrim 43:20
Love and then I think like if you when it is like this, oh, crap, I made a mistake. One last kiss before the end of the world. Oh, yeah.
Jess Levine 43:31
But anyway, yes. So I have the space rock from our first job. And what is the other object that I have? Huh? My first thought is something like a almost like a setlist. Like I, oh, I know what songs you usually sing. Which record you and I'm going to take one of them before you can say like feature song before syncing it you really
Jess Levine 44:02
Wow, yes, absolutely. Oh
Amelia Antrim 44:05
my god. Right. And one more thing.
Ryan Boelter 44:08
I have it in mind, but I want to talk to you about it.
Amelia Antrim 44:11
Okay. So the other thing that I put down here, aside from the blue orb, is a promotional postcard from our Magical Girl team, because I think that we did have promotional items. I think we're very well known Magical Girl team. And this is season three finale. So we definitely have stuff. Um, so I have a I have a postcard with a picture of our better times.
Ryan Boelter 44:35
Yeah. 100%. Now, my question is does your character have like, a, like, creative hobby of some sort? Oh,
Amelia Antrim 44:46
ah, I could see myself as like a painter. Okay, um, does that work for you?
Ryan Boelter 44:54
Yeah, I think so. Like,
Amelia Antrim 44:56
I mean, you tell me what have you need me to have and I can have that
Ryan Boelter 45:00
No, no, I think that's perfect. I've got the canvas of your first painting. Oh,
Amelia Antrim 45:06
I love it. Because my character
Ryan Boelter 45:09
wants to hurt you. Oh, no.
Amelia Antrim 45:11
Are you gonna just throw it in the lobby? Oh my god.
Jess Levine 45:18
You haven't specifically to like specific rashes? Yeah, like,
Ryan Boelter 45:22
throw them off right great.
Jess Levine 45:23
Oh, no. Now that's magical girl combat. Cool. If we want, we can name our characters a fun fact name is not technically in the book. It is on the character sheet. If you don't want to name I guess I don't tell you to but it's useful to have names most of the time. And say that I have gone ahead and written some say if you want to do yours first and I'll share mine and you don't have to name if you don't want.
My character's name is Shawn. which is short for conclusion adversary I love now names this person same conclusion adversary but people color Shawn.
Amelia Antrim 46:03
I love that.
Jess Levine 46:04
I love your now names so much. I specifically was like, let's say names out loud so that I could hear your name. And then I'm leaning both into like space Western vibes though. More and more. I'm like, I don't know if the whole setting is space Western. My character and she's also very dramatic. So I've got on a Lea Amber. For for mine.
Amelia Antrim 46:33
Brian, I was gonna ask you Do we have like Sailor Scout names? Like, is there like a sailor or something? Like, and like if so. I was I was
Ryan Boelter 46:42
I was thinking about leaning into like, Princess. Okay, what if we're all like Princess something? Okay, whatever.
Amelia Antrim 46:49
I'm good with that. So then we'd have to be something to do with like, whatever your element is. Yeah.
Jess Levine 46:56
Which are your stone or tiara? Yeah.
Amelia Antrim 46:59
In which case I could be Opal.
Ryan Boelter 47:00
Amelia Antrim 47:02
I think I will be. So what was your gemstone before it faded slash? Are you still that? Yeah. I hate now. You are obsidian. Yes. Volcano. Love. Why? Yeah. Now you're an alter ego. You might have been like sapphire or something before? But yeah, I
Ryan Boelter 47:27
was thinking sapphire before?
Amelia Antrim 47:29
Because I know you.
Fire to obsidian. Oh,
Amelia Antrim 47:38
yes. Yeah. So yeah, we will be princesses, obsidian and Princess Opal. Oh, a major transformation
Jess Levine 47:44
phrase after this. Yeah. From fire to obsidian. And it's a different animation. Like for the first time since season one, they have made a new animations, just cutting down the old animation sequence budgeted for this? Ah,
Amelia Antrim 48:04
this is so good.
Jess Levine 48:05
Wow. So yeah, the last thing that is kind of part of character creation that I don't really think we should do. It sort of sits between character creation and play is circumstances. So this has been established, like, what are we doing here? But it's like, literally, what does? How does it start? Do you like stumble into a hallway in front of the other person? Or like, was it you knew where they were going to be and you approached, and then I offer mechanical ways of doing this because choosing your move on the first turn can be tough. A move basically represents like, am I going to try and just insult them straight out? Or am I going to try and like bait them into a response. And based on who wins the book says, This is what happens like this, this is how your narration should be structured, based on the winner. And it's really difficult to say when your characters are just first running into each other, like, what's their approach gonna be? So it was actually with status help that I developed a couple of mechanics for starting your duel. So you can either die roll to see who chooses what and when, if you just like need a little bit of like randomness to prompt you at the beginning. Or you can answer questions. So instead of just picking thrust, fainter parry, you can be like, which of these pre supplied versions sound like what my character would do, I basically give you a couple opening scenarios like the challenge one person challenging the other the chance encounter, you just run into each other. And then I describe what each of these could mean, to basically set players up with an example. It's kind of creation, and it's kind of play because you're picking your first move. And it's optional. These mechanics are optional, like if you need them. I've also just moved directly into play plenty of times. And I think I just wanted to introduce that I don't really think especially with the length we're running, that we need to do so
Amelia Antrim 49:54
clear what's happening.
Jess Levine 49:58
One of the things I say is if you've already said Will this just go right? 100%? Oh, yeah, that's I have the high ground character creation was Wow.
Amelia Antrim 50:07
That was great. We have a couple more questions to go over about this process now. Yeah, totally. I want to know a little bit about the process of developing some of these character creation mechanics. I know you've said several times that a lot of them came through play testing, and that you just kind of kept adding things as you went along. Were there other things that you kind of did regularly as you were developing this process? Or was playtesting really the most consistent way that you made changes?
Jess Levine 50:39
I think it's not just play testing, but also play. And what I mean by that is the initial versions of this game, I think, when I, I, I wrote the initial draft of this game in a like three hour manic fugue it just sometimes. Exactly. But the, I think a lot of the inspiration I was drawing on is that Sarah and I were playing a game with two of the characters from that galactic campaign I mentioned. But in a different system, just the just the two of us. And it was a pretty romantic, and rivalry game. And that's, that's the fun of like, playing games with your partner. And it was, we use two systems for that game. And actually also systems by Riley, shout out to Riley's game metagame, that h.io Fantastic. Which are, it's been a long, long time. And it's been a long time coming. It's been a long, long time is about to like lovers or close friends or whatever, like who had a like life together, and then were separated for an extended period of time, and then get this like joyous reunion. While it's been a long time coming, it's about two rivals, who had time together, and then were separated and are coming together for their final showdown. And for the characters that Cena and I were playing. It was both they were lovers and he was both
romantic reunion and showdown combination.
Jess Levine 52:24
Exactly. There was like memory loss involved and like evil. Yes. And what we did was we mashed up these games. And the way Riley's game works is that you draw from a deck of cards, and each draw gives you prompts to answer a question about your characters, sort of like creation works here. It's like, what was the first one was the first time you met? Or what was your best date, or what angers you about the other person, and then you set aside all of a certain suit. And then when you hit the reunion, or the showdown, you then do all of those cards at once. And because we were doing both the structure was a little weird, because like, individual triggers needed to happen in both decks and like this game went on for like five hours. And eventually, what happened is that the the showdown isn't supposed to take the place, like it's supposed to be a single scene, it's again prompts, right? Like you flip up these cards, and you ask, What did you bring with you? Or what are you feeling most vulnerable about in this moment? But Satan, I used those cards as prompts for the next bit of dialogue. And so like, we would flip a card, it would be like, What are you feeling vulnerable about, and then our character would enact that in some way, right. And that core loop of get something random, and use that to inspire a bit of dialogue and exchange and then pause and get something random again, to continue that dialogue and exchange came from us hacking Riley's game to become this form of like live storytelling. Very good. And so I think some of the character creation being based on just like, collaboratively asking yourself these questions comes from it being based on a game where you just draw questions. Oh, very cool. Yeah. That was like one part of the like, inspiration and process. And then the other thing is, like I said, for that descriptor mechanic that like it wasn't in that initial draft, and say to if you want to talk a little bit about what it was like making characters for the first time and like, sort of some where some of the holes were and what what you did, I would love to hear. Yeah, I
don't know if I have the memory recall to be able to pin it to that specific game, but just as a general rule, I often feel a little bit abandoned by some character creation processes. Just because I am somebody who works much better within rules, like I like to have stuff to bounce off of, rather than just having the responsibility to come up with something all by myself, because I don't know I have to do that in the rest of my life all the time, it's nice to, you know, in a game, not have to have quite that much mental load and have a little bit of stuff that like tables and things that are generated, to play off of and inspire. And that is, I think that we pretty much immediately butted up against this, like I dipped into my general coping mechanisms for these things, which is like looking up random adjective generators, and that sort of thing. And so this all developed from us trying to play a game in a way that makes a little bit more sense to me.
Jess Levine 56:05
Because I saw a say, to go to this random adjective generator and like, paste a few adjectives in and I was like, Oh, I like that one, I'll grab this one, and then sing that, like, grabbed on to that list. And I was like, Wait, this rules like this is really fun as a way to establish our details is just like applying these words from a setlist to our characters, which is excited that a way that they've been making characters for a long time. And so I was just like, what if we canonized this, I love this? Yeah. And we found ourselves in conversation, like, going back and forth and being like, well, if you are this, it would be interesting. If I was this, we were still like picking from a list. But then I was like, What if we get lists of opposites? Like, because that tension is so important to I have the high ground, it was just like, observing that we were already doing that. And then saying, how do we give a random player until like, guidance to start picking those opposites and setting up their characters to be different and opposed in interesting ways?
Ryan Boelter 57:09
So good. Yeah. So what, what inspirations did you draw upon then for the character creation mechanics? Like we're talking about a little bit about that?
Jess Levine 57:20
Yeah, I think I've, I've mentioned a lot of like, Riley's games being a major inspiration. I also think that fiasco was actually a bit of an inspiration. Yeah. Yeah, I, I played a really nice game. That was like, polynomial time with my partner and with my wife, where we played a game of fiasco. And in that game, I was really fascinated by the ways that all character creation was around objects, right? Like, it wasn't about your individual character, it was about how did these objects define your relationships to each other? Each thing you pick two characters in it, and doing that I was like, oh, that's what's most important in this duel, right? Like, what is actually at stake is your relationship to each other. And so that's the reason why you don't start by defining your individuals, and then coming together and saying how these individuals relate to each other? Yeah, you start with saying, how do these individuals relate to each other? Like you're playing a fiasco game? And then you go, how do I like, have my flare within that boundary?
Amelia Antrim 58:31
I really liked that. I feel like it was it right away, it was really easy to be like, to make a character backwards off of that should be like, Okay, I hate Ryan, and why? Or, I guess like in your case, like, I really don't hate you and why, you know, yeah, it was a lot of fun. It was a lot of fun to work backwards from that. And there aren't a lot of games that do that, you know, that start with you defining relationships before you define your person. And it was a fun thought exercise to do it that way.
I think that fiasco playing fiasco really opened my eyes to what I mean, fiasco was one of my first non d&d TRP G's like years ago, when I started to sort of cast a wider net. And it really opened my eyes to how character creation can play at the table, which quickly became one of my favorite things, and it just the way that fiasco unfurls after that character creation, I was like, oh, games can just be like, this. Games can be like this. You can like set up your relationships and then play off of them. Oh, that's cool. And I think that I've taken that forward into every other character creation since
Amelia Antrim 59:40
Yeah, yeah. I mean, I feel like it's a very interesting look to at making a character creation that works for the game that you're playing, you know, is like the way that you create characters in something like d&d isn't gonna work for something like this because you're not using the characters in the same way you don't need to know the same things about them. Which is one of the things that I've really liked about making the show is looking at that, like, how does character creation tell you about like what you're going to be doing when you play the game and how those things interact with each other. But yeah, you definitely need to do it differently when you're going to do something different in the game. And I really liked the way that this one is set up to by the time we got to the end, it was like, Oh, I know what Ryan and I are fighting about. And I know, like, yeah, it was really good.
Jess Levine 1:00:32
It is a game I had a friend of mine call it like a game about creating stakes. Yes, it is like a game about getting you emotionally invested in the stakes of whatever is about to happen. And when you get into play, and you're getting down to like, it's seven versus eight points, and you don't know what the other. Yeah, like it is just trying to build up to that moment. I'm really happy.
Amelia Antrim 1:00:51
I really love the difference in stakes that we were able to set up that yours is like this karaoke competition, like, looks cooler. And Ryan and I are like battling in a volcano for the end of the world. And the game is like totally set up to do either of those. And everything in between was great.
Jess Levine 1:01:10
And they both felt super dramatic, right? Yeah,
Amelia Antrim 1:01:12
yes, they both had, like, they both felt very high stakes. And I love that so much.
Jess Levine 1:01:20
And then hopping back to a little bit of like how this developed. Another thing that was constantly evolving is what order to do character creation. Because like, this is a series of prompts. It's not a like, yeah, your inventory and stuff like that. And the prompts, some of them rely on each other. Like I tell you, you can switch it up. And you can the only thing I said is you need to pick your cape before your weapon. And that's because you have to pick your cape before your advantages in case you choose the superior weapon advantage. So you can pick up weapons. Yeah, but it is still, even if a player can go out of order. What order I asked people to think about this in is both going to affect what type of stories they tell, but also how easy of a time that they have in the notes from Zeta and I's first play test. It says reorder the Background section. Because like, I think yes, looking at the like initial version of this book. It was history before steaks, and there was no genre. And so you try to jump into Who are these characters are? Who are they to each other before you even though like, well, what's on the line?
I think I remember trying to gesture with my hands to talk about the concept of like funneling in information, like starting broad and getting more narrow. And feeling like things were a little I'm doing it now I'm trying with my hands. You're right at
Amelia Antrim 1:02:45
this point the way it is it does. It definitely does funnel you down from this really broad like, you know, like our very first answers. What is your genre and we put Character Creation Cast? Started? Yeah.
Jess Levine 1:02:59
But yeah, like I was listening to, I believe it was an interview with Jamie Stegmaier might be his name, the guy who made site on a podcast I'm some of it's slipping my mind. But if that's the right interview, he basically says, game design is playtesting. Yeah, that like if you've written a game, but you haven't played tested, you have an idea. And I think that with Seda, and I's first play test, so much of what this game needed to be to work for a player became clear in the process of trying to create characters, and like, like say to said they often feel like abandoned by certain character creators. But that also means they have a really critical eye towards like, what is missing, that's going to cause a player to like false like false step here and feel a little bit of dissonance. And it was the process of playtesting that formed the funnel that we now have, which feels really nice. Very cool. Yeah, I think that's that's most of what I have to say.
Amelia Antrim 1:03:58
All right. Is there anything else about this game that you want to highlight that you want people to know, we didn't get to, at this point.
Jess Levine 1:04:05
So as of today, the day this podcast is coming out, you can get I have the high ground, you can head on over to my each page, which is just from online.h.io. And it will be the first thing front and center. I'm very excited for future me who is experiencing this right now. And if you want a physical copy, so we crowdfunded that they crowdfunded this on game on TableTop, because Kickstarter decided to embrace crypto, and I was like, oh, no,
Amelia Antrim 1:04:36
thank you. Yeah. All they had to do was not do anything. Like all they had to do was just keep plugging along, do what they were doing, and continue.
Jess Levine 1:04:47
And that crowdfunders late pledging session just wrapped up it was way more successful, and I couldn't have imagined it I could have imagined thank you so much to everyone who supported it. But if in that crowd funder you could get a physical zine because it was As part of Xen month, and you can also get what was called a premium set, which came with the zine, a burlap bag for everything in it to six sided dice with crossed rapier, six faces. So like marbled six sided dice, and nine laser engraved wooden tokens with thrust parry faint penalty move and priority on them, so that you could like do the little hide in your hand thing, I love it, and pass it back and forth, kind of like a poker deal dealers token for priority. And right now all of those that that I know will exist for sure are already being sent out to bat will will be sent out to backers. But I'm hoping if there's enough interest to make some more premium sets. So people are really excited about this game, and you want one, let me know on Twitter or my website or whatever. And I'll see if I can make that happen. But if you just want a copy of the zine, indie press revolution has, I think about 50 copies that they're having they have for sale on their website, or you can also get the PDF there as well as on Twitch. So if you want to find the game, check out my Twitch, check out indie press revolution. And then finally, I just want to thank some of my other fantastic contributors. As I said, Seta was a big part of some of the game design for character creation, especially. And I really appreciate that. I also want to thank Vin Tanner, who did the layout. This is one of the first bits of character creation, I've got to do with the fully layout book like laid out book. And it's so nice versus the like Google Doc that I had. It just makes everything so much more like clear and easy to parse, and also has this cool sci fi fantasy aesthetic that I'm very, I love the way Vin captured. Speaking of capturing and artistic as art is absolutely gorgeous. I love these two flamboyant lesbians, all over this book and the like slow narrative that builds from just these few images. Thank you so much, Ezra. And then I also want to thank wil jokes, who did the editing for this book. It was a stretch goal. And now that I've done it once, it will never be a stretch goal. Again, it will always be built
Jess Levine 1:07:13
just transformative to the written quality of this book. So yeah, you can get it on my Twitch or on indie press revolution. Thank you so much to everyone who helps me make it happen. And also again, you can find me as just from online. Yeah.
Amelia Antrim 1:07:28
Justin Seda. Thank you so much for doing this with us. This was just like a fantastic time. It was a it was so good. It was so I had so much fun. Yeah. Do you both want to remind everybody where they can find you online?
Jess Levine 1:07:42
site if you wanna go?
Yeah, on Twitter, I'm nudity with an EA instead of a y. And you can find links to various musical doings at gay Goff vibes dot online, which currently is a website that just says website incoming, here's some links, but it is technically a website.
Jess Levine 1:08:03
It has the best URL in the world, which means it doesn't really need anything.
That's got five star online, it's got a black background, there are links you can click them. What more do you need? Right,
Amelia Antrim 1:08:14
that seems like plenty
Jess Levine 1:08:16
perfect. And if you want the other dot online address just from that online, will take you to all of my work. I do writing as well. I had a novelette published in Clarkesworld earlier this year, so if you want to check out the direction of clocks, that's there. I have a few albums. My latest album archive is on my Bandcamp liquid crystal dup bandcamp.com. And I hope to have an EP out in the next few months. And more than anything, I'm extremely online on Twitter as at Jess from online and you can find out about everything that I do on there. Very so
Ryan Boelter 1:08:53
good. Well again, thank you both so much for joining us for this special bonus episode of character creation spotlight. And thank you to everyone for tuning in. Do not forget to check out the I have a high ground release on it right now. Should be available the day that this episode airs. Ah so is excited about this everybody.
Amelia Antrim 1:09:19
It's really good. It's really good. It's really good. It is yet another game that we managed to make about magical girls and necromancer so I think that like marks everything off and our columns it has fashion it had possible kissing it had magical girls and necromancers three stamp of approval. Yeah, exactly.
Ryan Boelter 1:09:40
Do and we will see you next time everyone.
Ryan Boelter 1:09:53
Character Creation Cast is a production of the oneshot Podcast Network and can be found online at www dot Character creation cast.com add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation cast.com. I one of your hosts Ryan boelter and I can be found on twitter at Lord Neptune or online at Lord neptune.com. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they returned either from further information can be found within the shownotes our main theme music is hero remix by Steve combs and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems using today's guests can also be found in the show notes. If you'd like to support our show, find us on Patreon. Get access to bonus episode, extra outtakes and much more at patreon.com/character creation cast. Thanks for joining us. And remember, we find the best part of any role playing game is character creation. So go out there and create some amazing people. We'll see you next time.
Amelia Antrim 1:11:38
Now we got to read some show blurbs show blurbs. Sjoberg show blurbs.
Ryan Boelter 1:11:46
Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot podcast.com where you will find other great shows like modifier
Amelia Antrim 1:11:58
modifier is an interview show hosted by Meghan Doran Brock all about why and how people change games. From the hobbyist to the professional from house rules to publication. We all have in mind a better way to play. What's yours? I almost didn't hit the button after all that I like staring off into space. Wondering where my dog went
Ryan Boelter 1:12:24
I assume we got it.
Amelia Antrim 1:12:25
We did we did.
Ryan Boelter 1:12:26
Okay good. All right. Perfect.
Jess Levine 1:12:30
Press farrier, paint, thrust fairy or paint all of those options.
Ryan Boelter 1:12:36
All right. Now we can we can we can finally stop our recording.
Transcribed by https://otter.ai