On the final episode of our 25th series, Ryan welcomes back David Gunsberg and Morgan Jenkins to talk about Golden Sky Stories, a slice of life RPG where kindness reigns. Amelia wasn’t able to make it for this recording, but we end up with a really great discussion about this very wholesome game.
On the final episode of our 25th series, Ryan welcomes back David Gunsberg and Morgan Jenkins to talk about Golden Sky Stories, a slice of life RPG where kindness reigns. Amelia wasn’t able to make it for this recording, but we end up with a really great discussion about this very wholesome game.
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Golden Sky Stories
Character Creation Cast:
Ryan Boelter 0:04
Welcome to the discussion episode of series 25 Golden sky stories. Unfortunately, Amelia was unable to join us for this one, but it is still well worth a listen.
Amelia Antrim 0:17
A lot of kick starters have wrapped up recently, but there's still some out there that need your help if you're able to pitch in Kevin Packers princess world isn't the last hours as of the release of this episode. So if you're interested in a really cool take on pvta games, while also having a good resource for kids to play should definitely check out.
Ryan Boelter 0:37
Absolutely. Another cool one that we have heard about recently, and we'll actually be discussing a little bit in next week's character evolution cast episode is a virtual tabletop called multiverse. It looks like it brings some really cool sprite based graphics to the virtual game board. Looks really interesting. I've been hearing a lot about this on Twitter. So check that out as well if you're interested in that, and there's still plenty of time in that Kickstarter out there. So if you're looking for something cool to throw your money at if you have any available, definitely check those out.
Amelia Antrim 1:15
We did get one new review since last week. So we do have something to read here again. If you want to help us out for next time, though, when we record this cold open, please leave us a rating or review and review. Both.
Ryan Boelter 1:27
Those are important. We can't read ratings, we think we could five stars, five stars,
Unknown Speaker 1:32
five stars, one star by anonymous
Ryan Boelter 1:35
Amelia Antrim 1:36
Yes. Please leave us a rating and review on Apple podcasts or the pod catcher of your choice. And we will read it out here and thank you personally, like we are about to do for this review from sia dosti from the United States of America, on iTunes, titled The best part of playing games is character creation.
Unknown Speaker 2:00
Ryan Boelter 2:01
is character creation.
Amelia Antrim 2:07
So the best part of playing games is character creation. So many cool games I wouldn't otherwise hear about and the character creation gives you a pretty good idea of what the game is about. The hosts are earnest without being annoying, knowledgeable without being overbearing, and delightful without reservation,
Ryan Boelter 2:22
Amelia Antrim 2:26
Delightful without reservation, that's mostly Ryan.
Ryan Boelter 2:31
I guess that's infectious,
Amelia Antrim 2:33
I guess. Well, thank you so much. That's a super secret.
Ryan Boelter 2:36
It was I really liked you in that one. Thank you so much.
Amelia Antrim 2:40
With all of that out of the way, here's the episode.
Ryan Boelter 3:19
Welcome back to our discussion episode everyone. Last time we created characters for golden sky stories. This episode we will be discussing the character creation process. Unfortunately, Amelia is not able to join us for this discussion episode. But we are very excited to welcome back, David Gunzburg and Morgan Jenkins. Do you want to go ahead and reintroduce yourselves and for everyone at home and tell us a little bit about the characters that you made last episode.
David Gunsberg 3:50
I would love to do that. Hi, my name is David Gunzburg. I'm a longtime game runner, game designer and putative podcast are down in Australia. Waves upside down Italy from the other end of the planet for most of you, and last time, I made a very lovable doofus dog called Hoshi who feels very protective and affectionate to the whole world and is basically a forever 11 year old boy in human form, wearing baggy clothes and a cap. He's not convinced he's wearing
Ryan Boelter 4:25
Oh, she's such a good boy.
Morgan Jenkins 4:26
He is. And I am Morgan Jenkins. And I do I turn up in a lot of places, but I have a podcast called going in blind with vision impaired players playing fifth edition Dungeons and Dragons. And then my voice appears elsewhere. Good luck finding it. And I chose to make last time a burb called Karasu who was a CRO and when I'm not in CRO form, I tend to wander around with London. hair, eyeliner. long black clouds basically, I'm a goth. But I've got feathered bracelets because I'm a burb goth.
Ryan Boelter 5:12
Cool. And then Amelia, she created a Shiro, a white haired Fox, who is super old, wears a cardigan. And I don't remember too much else about that character and Amelia is not here. So we'll move on to my character, Lady Sakura fluffer 10 who is a very fluffy grey Cat Cat with wild dark gray hair when she is a human 18 year old individual. Although in her cat form, she's actually 39 which is quite old for a cat and she likes to hang out in the rooftop gardens of town. Especially with a particular older lady that she gets to keep company while she gardens all day in her retired old age.
David Gunsberg 6:10
Security is a very good floof
Unknown Speaker 6:12
Ryan Boelter 6:14
got got almost got floof in her name flew fritton. So let's go ahead now that we remember what our characters are, and dive right into a segment that we're calling d 24. Your thoughts,
Unknown Speaker 6:28
the 21st thoughts.
Ryan Boelter 6:30
All right. In this segment, we want to talk to our guests about their thoughts on the character creation process and how it relates to this system into other games. But first, we'd like to get to know our guests a bit better. So we are going to get the cliche question out of the way. And can you both tell us how you got into RPGs in the first place?
Morgan Jenkins 6:51
Oh, where to start? I mean, I first got into RPGs in a boarding school that I did not attend Where my mother worked and as a small distracting child I was sent off to go torture some of the students. And they happen to be playing some strange game around a table with dice. And it looked interesting. And they very foolishly invited me up and let me play. And that was my first introduction to Dungeons and Dragons. And it wasn't years later that a friend of mine then introduced me to third edition Justice 3.5 was coming out. And I went, Oh, this seems somewhat familiar, but a little bit less insane than when I last played it. But it did take me a good four sessions to realize I was playing the same game. So that's that's kind of how I discovered RPGs and then move very quickly from there to many other RPGs a lot of them powered by the apocalypse and discovered live action RPGs, which it's like theater, but you get to throw fireballs at people. And that's yeah, that's pretty much Jenny into the Brighton wondrous world that is role playing games.
Ryan Boelter 8:06
Yeah, very cool. How about
David Gunsberg 8:08
yourself, David? I was like so many people introduced via some a friend of mines Big brother, who we used to go around to their place and play board games and stuff. And he had this box. I never saw the cover of it. And the I think it was one of the original Mensa white boxes, potentially. Okay. And we just had no we only what we had was something different. We didn't know what it was like there was no we were looking for the start here and had all these rules plug together. Yeah, and I can't explain how that I had that feeling of there's something here. We had the b1 descent into the unknown module which we all read together and, and like look The these rooms and when it doesn't tell us which order to do these in and because there was no internet, there was no way of finding out that look, it's entirely up to you. There's no we had the b1 descent on throwing it anyway I ended up going to my local bookstore to try and find it and they will literally just putting out the first player's handbook in the monster manual. And I saved up and I bought them both the one with the really bad liner with the I think it's the rope are hanging upside down from the roof with the unicorn on the front and the old PHP and just inhaled them and then smuggled them into the Catholic boys school that I was going to and recruited my friends into playing. And, like so many people when I discovered that there was a What do you want to do now you can do anything you want. That blew my mind and I desperately wanted to play but I became The forever dm. Oh, yeah. And now I've kind of full full circle of life, run a campaign for my kids and run a campaign for my friends. And yeah. I love the power of connection that you get from RPGs.
Ryan Boelter 10:16
Absolutely. Very cool. Well, can you both tell us then about your personal process for picking and creating characters in any role playing system.
David Gunsberg 10:26
I don't get to create many character characters, the few that I do. When I get lead out from behind the the game running screen for whatever system we're running, is I usually try and pick either a part of myself that I want to explore and build out from, or I try and think about a part of myself that I wish I had, and try and build back towards me from that because I genuinely believe that you know, you can, games change you and you get to deeply in immersively inhabit a place and I want to try and inhabit places that are good for me as as a person. So, either exploring something about myself that I like or trying to build something in myself through exploring the character. But as a game master when I'm creating NPCs I'm often looking across the table to think about what, what in the lives of the players can we explore by putting an NPC in front of their character that will also let them go on that transcendent journey of you don't realize that the you know, the real dungeon is ourselves.
Ryan Boelter 11:46
Do you know what I mean? The real trick is ourselves too. Well, exactly. Yeah.
Unknown Speaker 11:52
So dragon was inside us all along.
Ryan Boelter 11:56
Yeah. So that's,
David Gunsberg 11:58
that's kind of how I approach it. Wow. But that
Morgan Jenkins 12:00
is so wholesome and holistic and 100% not how I've ever approached effort of Dungeons and Dragons, or any role playing game. I have always I prefer it's funny that you say that you you got relegated to dming but would like to play more characters. I love dming and I am so bad at playing characters that they almost always turn into some weird. The word when you're trying to words are failing me. stereotype There we go. They they turn into some weird stereotype. And it's almost that a lot of the time. And it's only in hindsight that I've learned this. But my personal process for picking and creating a character in a role playing system was almost always what's annoying me and what do I need to work my way through. So a lot of my early characters weirdly, were big jocks. Lots of tanks, possibly very good at sports ball had very low opinions about about geeks. No idea what I was trying to work through there. And then, at a certain point, they switched to being people who were trapped in the wrong body or they'd gone through a Freaky Friday situation and had gone wrong. Or they were. Yeah, there was there was one I played in a game of masks, where her whole thing was, she woke up in the body of a security guard, who's this big burly guy, and everyone looks at her, like she's the wrong gender. And let's not unpack that for 30 years. And
Amelia Antrim 13:43
it was it was about
Morgan Jenkins 13:45
it was it was about using role playing to kind of work through my own anguish and anger just basically and I would then come to a game with an idea of the type of character or problem I was working through and then running engineer through the mechanics to create that.
Ryan Boelter 14:03
Oh, yeah, absolutely. And it's it's awesome how in role playing games, you can have that safe space to explore. Either either different scenarios of our own psyche, or AI exploring the psyches of others in order to have better empathy.
Morgan Jenkins 14:25
Oh, yes, that is that is 100%. what I was doing, I was very empathetic towards those big dumb jokes.
Ryan Boelter 14:31
Well, at least to try to understand
Unknown Speaker 14:35
their mentality a little bit.
Morgan Jenkins 14:38
Unknown Speaker 14:39
let's go with that.
Ryan Boelter 14:43
I'm sure there's other reasons for that, too. So let's go ahead and talk a bit more about golden sky stories. How do we think character creation this game stacks up to other systems that we've played?
David Gunsberg 14:57
A lot? I'd love to hear your answer to that first.
Ryan Boelter 15:00
Um, my goodness, it was it was a lot simpler than most. Right? Um, the the fact that it's it's dice lis kind of threw me off at first. But but the fact that your stats are it, it feels to me like your stats grow throughout the game, and then you spend them to do things right. Yes, that's that kind of. That's exactly right. Okay. So, so I picked up on that, but I wasn't 100% sure on that, but I hadn't read the rules. So that's okay. But it was it was a really interesting take on. Just pick your true form and figure out what you look like when you turn into a human. And here's some abilities that you can pick as well and some some abilities. So you can have weaknesses attached to it as well that do extra cool things I think in the the full core game I think Morgan you pointed out that there were extra things that you could choose from
Morgan Jenkins 16:13
yeah Ted there when you when you get into the book and get there and one thing we didn't mention last episode but one thing that I love is the way the book is set out in a way to almost pull you into the the narrative field of the stories you're going to be telling with your table. Yeah, it sets itself up as it as it takes you through character creation and then through kind of explore exploring the expansion beyond your character into the town into community and creation and ongoing stories and and leveling up your character for want a better word. It does it in terms of seasons. So instead of chapters it's it's spring and then summer and then winter, and then However, seasons are supposed to go autumns in there somewhere to fall because the leaves fall down.
Ryan Boelter 17:07
we swap between the two. Oh, that's that's unhelpful.
Morgan Jenkins 17:11
Although to be fair, I did call a truck lorry yesterday and got in trouble for it. So apparently we don't do that in Australia. Interesting. The first I've heard of it. But they they have everything set out almost in terms of seasons. So as the year progresses in the book, you progress through the game, which I thought was quite lovely and fun. But it also
Ryan Boelter 17:38
and I've gotten the question you asked the how this stacks up to other games?
Morgan Jenkins 17:43
Oh, no, no, the very specific question sorry. Oh, yes. It was, how there are extra weaknesses. And yeah, in that section where you're creating the characters underneath or what the Fox does, and the birds Doesn't the the garbage panda raccoon thing. It they, they all have a good couple of pages of, of powers. And then underneath the powers you have the weaknesses with the additional powers. And so for instance, I'm looking at the fox powers now and beyond what you have in the quickstart guide. You have these fantastic things like fried tofu, which apparently makes you a liar. Oh, oh wait no fried tofu is the weakness fantastic and layer is the additional power and what and, and it's just these fun strange little powers and weaknesses that go above and beyond what you're already playing with.
David Gunsberg 18:52
So that to me that kind of leads into what I think is how I think it stacks up in as much as It's a deceptively small game. Yeah you you're looking for what else there is there's a single resource flow and it has an abundance mentality built into it that basically says if you lean into this and you continue to be kind to the characters around you and continue to build connection you will become more quote unquote powerful. But the concept of powerful in this game is just to me so beautiful like the we talked about it last episode that the the powers are things like you know, you can make it rain in a scene. It's it's got such a different ethos behind it. That says, all of the small things you'd gloss over are the big things. So the What do you look like in animal form? And what do you look like in human form? And how do those two relate? is given space to breathe and space to explore, you get to explore that in this game. We're in d&d, you might just go Yeah, chainmail and a sword and a shield and got dragon Yeah, because it's got no mechanical impact it's no it's not going to impede you in any way whereas understanding you know our three sorry Apple characters you know form this unlikely group and imagining what they're going to look like as they're moving through the town and who they're going to interact with all those small things become material and and so I think it's got a quite a unique unique to me anyway feeling that really leans into and gestures to you as applier or someone who's running the game saying everything about this has that feeling of of gentleness
Morgan Jenkins 20:48
and again, in the in the same way that the mechanics of the game lead towards kindness and reward, kindness, and reward, both kindness in terms of actions within the game and in terms of You handing out kindness to others begets further kindness. In the same way these powers and weaknesses just give you so much character. Like an opportunities for growth and just fun, silly, weird little. For instance, the power liar gives you the ability to trick people that you're talking to if they basically fail an adult check against your your hen gay attributes. But the weakness you take with it, which I mentioned before, was fried tofu, and I didn't realize this is what it does. But I don't know that we touched on this last episode, but there are transitional periods between being human and being an animal. So for instance, you can transform from one to the other, and it'll cost say, for power to transform from animal to human. But if you wanted to only spend two of that instead of the full four, you would transform into almost entirely A human but not quite the whole way. So you would still have your tail or you would still have your ears. But you would say like a fox tail, but you're looking human. And the fried tofu weakness is that if you spot fried tofu, you love it so much, you just automatically partially come undone in your transformation. So if you're fully human, your ears pop up. Or if your ears are already up your tail turns up. And if you have ears and tails you go all the way back to, to being a fox and all just because you've spotted this fried tofu that you love. And so it's a beautiful, strange little fun weakness that you can play into and lead to fun, silly little strange. Parts of the adventure and stories or even fun things where it's like, oh, they've gone into the shop. Does the shop have tofu? Oh, I can't go in there. I'll have to find a different way. And it's amazing. And it's just it's I love that about this game is that it gives you these fun silly strange little moments. For instance, I remember there was a game I was playing, where a dog kept trying to jump into a pond to catch a fish for me, because I wanted to fish and I was a cat. But I had inability to swim. And then I had to try and rescue the puppy. But I couldn't get in there. And it was just it was a really fun, interesting quirk to the game that came out of these weaknesses.
David Gunsberg 23:22
Yeah, if you take, if you take a position of embracing wimzie, as well as embracing the kindness and connection component, you can just have just a ton of really meaningful fun. And I think that character creation and the mechanics are pointed squarely at that.
Ryan Boelter 23:44
Yeah, absolutely. How does the process then of character creation set a player's expectations for playing the game?
David Gunsberg 23:53
Well, I haven't run out of cons
Unknown Speaker 23:57
David Gunsberg 23:59
sum of the options instances are notable. So like the person who's looking for the where's my violence related statistics can't find them because they're not there. And the the concept of like, what powerful looks like is you are more powerful at these weird strange poetic Haiku like powers. So it takes a little while it's like tuning into an old fashioned analog radio as you're going through it, you kind of there's a period of confusion where you're going Wait This doesn't look and feel like other things I've done and and then it kind of clicks and crystallizes out and you I personally kind of get transported into a space that I don't don't normally inhabit, in my in my gaming experiences. So I think that that's, that's fairly strong.
Ryan Boelter 24:52
Yeah, absolutely. And like the, the part where we were doing the relationships with one another the the little snippets of our past lives together was a nice little window into the sliced life world that this game is
David Gunsberg 25:13
in there like little vignettes of, of joy, that that kind of gives you a little foreshadowing of what the game is going to be about. It's very much like the sort of dungeon world connections or pvta connections but like with everything, the scale is deceptively small. So yeah, that one of the connections was your two characters having like trapped in a basement and found the perfect box for the cat to sit in. Whereas in other systems that might have been Do you remember that time we rated the Goblin kings horde? Right and, and and that same connection mechanic, but one is telling you about the scale and flavor of that game and this informs the scale and flavor of this.
Morgan Jenkins 25:54
And certainly as the book walks you through character creation, it also peppers Cultural notes, and artwork and fun little asides. And almost its own little mini adventure told in story form that unfolds as you progress through your own creation really helps give the flavor of what you're stepping into in terms of these mystical animals and what they do and how they present both within the game but also encouraging you to take on that. Like, I don't want it's almost like language bleed, like you read the flow of these, these sections in between. And now here's what you do with the character. And then they'll tell you about the bird and it really is very, especially in the English translation, very poetic. And it puts you in a mindset that you then step into your character creation and they actually lead out the character creation. With a sample story, so that just before you jump into it, you really get a sense of the flavor of Okay, here is how an adventure would go down. And then you can approach creating that character in that same manner.
David Gunsberg 27:13
Yeah, anyone Clooney who did the translation, I think has done a wonderful job like the best, the best game systems in just moving through the the rulebook kind of just brings you into that space. And I think that this book does that really well. If you if you listen to this, and you decide to give it a go the the demo version that we link to now it's enough to get you started. But if you if you find that little first taste on the tip of your tongue makes you want to take a really big bite, then I can definitely recommend the book.
Morgan Jenkins 27:43
Yeah, because I will say one thing that the quickstart guide doesn't bring across and one thing that I think the DM then has to step up to do is that in the same in the same way that I said that the book really gives you that flow of how to approach these events. Before you step into the character creation, the quickstart guide doesn't give you as much of that. And I think then the DM has to who's familiar with the system then has to be able to step up and encourage the players to and basically have to tell everyone from the get go. This is a meditative group meditation on kindness. This is we're going to succeed it's about begetting kindness with more kindness, giving each other dreams here are the mechanics, here's how it's going to function. And basically, that's that's, that can be a big ask. If you're coming into a game to slay the dragon, to have someone turn around and say, No, you're coming into this game, to do a nice small thing with a bunch of other people and reward those people for also doing the nice small thing. Right and, and I think usually usually that comes with like a scarcity mechanic. Hmm, that if I've given that to you, I have less of the thing. Right. And so there's an element of kind of stoking that fire of getting everyone to say I like what you did. I like what you did. So here's the thing that has an impacting game. Yeah. And but I yeah, I think it means that you would have to have a very specific way of bringing people into the game. Otherwise, you'd potentially and that goes for bringing them into character creation as well. Because otherwise they may get somewhat lost in the, the lack of familiarity, as it were. And then that can translate into the character creation and also into how they approach the gameplay aspect.
Ryan Boelter 29:44
That makes sense. So what would we think that is probably the biggest flaw of character creation in the system? I think that if you are coming in cold Yeah.
David Gunsberg 29:58
It does. Feel Very foreign and I don't mean that in a you know, like a geography sense I mean that in a mechanical gameplay sense. It, it can leave people like disorientated in a not good way. And that the counter intuitively the simplicity of the character creation, sometimes people who want to be able to have I have a specific context and I want to be able to explore everything and this is going well that's the this game is vested in the collective story, not necessarily each one of our characters. So, there's a limited choice even in the full rulebook, there's a limited choice, okay, and there's not exhaustive options. Mm hmm. And so, I think one of the downsides is it can potentially alienate people who, who haven't done slice of life stuff before, or who are concerned that a small story isn't going to have a fun payoff of We play to have fun, right? We play, explore ourselves and do those things. And from the outside looking in you can it looks too lightweight to have an impact when this game has delivered some of the most impactful sessions I've had with people. Yeah. So I don't think that always lines up. So it's, it's a good one to have someone guide you through or Failing that, too. Because we live in the future. There's a couple of really nice playthroughs on YouTube that you can watch to help you kind of grapple with that.
Ryan Boelter 31:35
Yeah, I didn't think there was anything that like hugely stood out Aside from that, for flaws. And I think if I if I had the full book in front of me, then sort of made a little bit more sense at first. But it yeah, it works for what it needs to do and it really gets the point across of the This is the type of game you're going to be playing. So having a lack of details and all that sort of stuff. That's just a feature.
David Gunsberg 32:08
And I think it can be intimidating for new players who are looking for lots of scaffolding. Yeah. Where, like, again, like with descent into midnight, you kind of come going Wait, what? It's all on this two pages, and we haven't even got the world yet. Yeah. And that whole, you've actually got to relax. There is enough going on here that a story will just generate out of what we're putting out there. Yeah. But if you if you're used to other systems that you draw a sense of comfort from I have my fistful of dice, and I have my six page character sheet, and I can see you as the game master have a big screen and a pile of books. I know we're not going to be sure of content we will be having a game. That seems so little and no dice. Look at cons people are like, what dice do I need? I got none. We've got These random colored buttons that we're going to use as kindness tokens, yeah. is a very different thing.
Ryan Boelter 33:08
It is absolutely. All right. So I wanted to, we don't get to ask this question too often. I wanted to talk a little bit about plane and animal character versus playing a person. What do you see as the challenges and benefits of, of doing so in a game like this, especially?
Morgan Jenkins 33:29
Oh, I mean, I know for me, especially anytime I'm playing a cat, it's mostly just in the same way that I would play a jock. In order to garner let's call it empathy for them. Right, whenever I play a cat, they're normally all the unhelpful habits that my particular cat has been exhibiting in the last week or so. writ large on the large on the big screen. So I tend to be 30 unhelpful and and and then Morgan What are you doing that for? Like because Bernard did it at six in the morning? So there's there's that you you can it becomes a game of what are the fun weird little idiosyncrasies of the animals that I'm aware of? And how can I then present them in game form in a way that's not disruptive? But then, the thing that then comes to me is when your animal becomes human, how do you carry those forward? Very rarely, when I play this game, do I bring my character to the table as a person and then reverse engineer them towards an animal, it's always animal first, and then how do some of those strange little idiosyncrasies switch forward into into a person so as a human presenting, I would use If I was a cat, it would be a lot of if I'm flustered I self soothe by grooming, because that's that's how you do
David Gunsberg 35:09
and the game sets you up to sort of start from that position and I know we have mentioned this over and over but I think they are spiritually related games in the same way to st into midnight says that it's it's setting is a never has and never will have humans in it. We we are outsiders in human culture. Yeah. And it it we set ourselves up as these mildly magical spirits that live alongside and within human society but aren't active participants in it. Most of the time. You know, you can run a game where it's all very out in the open. But then when you transform you get to experience that thing of looking at humanity from the outside and it tends to highlight the the angel of our better nature when you just want to help the old lady get the flowers and take them up to the shrine. Yeah, because from the outside you can you can see that beautifully human moments so clearly rather than being I'm another human you are literally a retired shout out Don't be a human in a dolphin suit. The flipside is that you really are a cat in a human suit. You really and and to help you out you've brought a puppy in a human suit. And now we're going into a school to talk to some teachers like you are experiencing the outside Enos at a very profound level, which I think can be super fun.
Ryan Boelter 36:46
Mm hmm. Yeah, it's it's almost akin to like the center at midnight getting into that sort of alien mindset that that mindset of the other that When you when you try to transcend human exoneration, yeah like experience of, of being able to experience life as a human being and trying to focus your thoughts into how does a an ordinary cat or an ordinary bird experienced the world? And now how does that viewpoint of the world expand to be? What does this thing What does this creature think of humanity? When they look at it from that perspective?
Morgan Jenkins 37:45
And also to what level Do they even understand humanity? Because a lot of the times, I've played a character who you'd like to think, oh, you have it you have a vague understanding of how the society works, but you could play a hangar A that is there to help the people but I couldn't tell you what a sweetshop was, and couldn't, has no idea how these people keep climbing inside and out of these large metal noisy things that then transfer them place to place and just finds the whole thing mystifying and strange and terrifying. And at that point would probably have an adult of zero on the character sheet. Yeah, but and so if, in the in the way of a, an A cat might not understand what a car is, or, or how the niceties of society work, they can be a human, but they're not very good at being human. And you can you can bring that through and forward into the characters in strange and fascinating ways. And then to share these
David Gunsberg 38:52
small but profound moments of humanity that I like the way Morgan describes it often is saying, you're going to play for Things that from the outside are small but a massive to the people in them. So in a game we played earlier this week, it was an an old woman who just wanted to get the right flowers to take to an off a tree for someone who they loved very much. And you get to remind yourself as, as, as the human beings that these small moments are deeply profound in each and every one of our memories when you you think back on your schooling, when you think back on your first crush. There There are a couple of these tiny little moments that are so mundane, but they just sing in your heart and sing memory and to even playing pretend share these with the humans that we aren't. We get to see them do it and know that we've contributed to making that moment happen i think is just a fun place to inhabit and a meaningful place to inhabit when you when you're playing this kind of character is that Sort of animal human hybrid?
Ryan Boelter 40:02
Absolutely. And I think there's something to say about specifically plane as a an animal that we recognize from our own world. looking outward at humanity is a lot different than say like trying to play an alien or trying to play a ghost or, you know, something otherworldly. But like is more unfamiliar, right? When you're playing these that are just an ordinary cat just an ordinary dogs, no ordinary bird, whatever. There's, there's something that that's kinda special about that. Right? Yeah,
Morgan Jenkins 40:46
well, it's like there are a lot more relevant and prevalent in our reality. Yeah, and because of that, then when you layer the mysticism and spirituality in on top of that have now there this mythical creature. It Yeah, it just it really lends that air of magic because if you go it's a vampire. Everyone's like Yep, it sparkles it brood. Yes, we get that. But if if it's a cat, right up until it's not a cat, then that's almost a much more not shocking but revolutionary transformation.
Ryan Boelter 41:25
Absolutely. And then the nature of this game I don't think would work with aliens or ghosts or what have you. Because it's it's about it probably would work it would it probably wouldn't work as well.
David Gunsberg 41:40
Yeah, you need to think you need that touchstone
Morgan Jenkins 41:43
the magic in the mundane.
Ryan Boelter 41:45
Exactly. So you've got this super mundane.
David Gunsberg 41:49
Yeah, perfect comment is perfect.
Ryan Boelter 41:51
Yeah. It's good. It's it's just good.
Unknown Speaker 41:57
I cheated. I used it. I used alliteration. That's always changing. You did. That's not fair.
Ryan Boelter 42:03
So let's talk a bit about the group cohesion, aka the fanfiction portion version. So we made these fantastic characters with a few links. Last episode, what do we think we would be up to? I mean, would be a good scenario.
Morgan Jenkins 42:26
This is the thing because we have in terms of our connections amongst each other, we have those, but then we also have connections out into the world. And that's one of the best bits about building that connection, is we have these different disparate threads that we can potentially pull on. So we have I vaguely remember, I want to say he was he was a mailman that was delivering mail that I would sit near the front of the basket of
Ryan Boelter 42:51
Morgan Jenkins 42:52
yep. And so that's a potential in terms of stories. And then there's also the The little old lady that that the fox would talk to, if memory served
Ryan Boelter 43:07
Unknown Speaker 43:08
rooftop gardens top garden with
Ryan Boelter 43:10
the rooftop garden or old lady. Oh, yeah. The one that my character went after.
Morgan Jenkins 43:15
And so so you would have these little decisions like, yeah, maybe maybe the little old lady needs to get another bag of soil out of the basement. And it just so happened to have been the basement that we got trapped in the box in. Yeah. And so we would have to help her with her arthritic limbs. Get that that bag of soil up to a rooftop garden.
David Gunsberg 43:41
Oh, yeah, if I've, as a gamemaster. thought a bit about game run. I thought a bit about this over the last week and he's thinking about the small but meaningful collisions we could create in the humans we were thinking about and the intergenerational thing of like the 11 year That Hoshi the is looking after the little soccer player kicks the soccer ball up onto the rooftop garden and damages some plants and creates just a small thing where you know we would then want to go Oh no. The soccer ball broke the plants and, and we would just introduce this old woman to this young 11 year old soccer tomboy and just be there for them. And because of the way the game set up, she's not gonna she might be a bit crass To start with, but then explore what connection they find with each other.
Ryan Boelter 44:43
David Gunsberg 44:45
And then they're both fans of the boy band. Yeah, they're both fans of a boy band or you know, we need to fold in the the purchase of the new pot which is going to be delivered and so that then we Roll our postman in that the the postman is gonna interact with the boy to buy this I think it wasn't a boy It was a tomboy girl if I remember correctly that I'm sure the listeners will tell us but in my mind she's become the tomboy of that family that how she's been looking after hundreds of yours aha you know that the the pot arrives as a special delivery and the postman and the boy take it to the old lady on the rooftop garden and they might make a report a plant now that sounds so small. Yeah, but we would be nudging them all the way along and and be around them and be around each other and there would be the chance for fluffin to have a conversation with the boy because with a little girl that would be in like a mixed hangout form because they're 11 they still see us in our Okay. Yes
Morgan Jenkins 45:58
and again, because it's it's multiple episodes, this is the kind of game that you would want to play again and again. So the first playthrough could be the part the second play through a soccer ball, the third playthrough you're dealing with another element of these, you know, maybe it's just one of the one of the humans that you're interacting with that time then at some point, the pot gets broken. And then the little kid puts it together and and consu keys it up with some some gold dust that they found and it's all about helping build these little moments that we can then step into and, and how you would step into them and
David Gunsberg 46:42
the ending stepping in sorry to that when we built this party, we had three characters that were very low in the adult stat. And the only character that had any decent adult was Amelia as a as a fox character, they are the one that the closest to the Gods and find humans. So she, she would be the kind of party face. But there would be I think, a lot of shenanigans that the the dog and the bourbon the cat made happen. And we're going to need you to go and talk to someone
Morgan Jenkins 47:22
and the fact that it within our group, we all have a better understanding of people, but not necessarily how to make decisions for and with those people. Yeah. And so it becomes this, us having to almost explain humanity to a friend who can then explain how to help that humanity.
David Gunsberg 47:41
We've we've got all the insight but unable to act on it. Yeah. And kitchen is able to act on it, but it's just,
Unknown Speaker 47:49
like, thoroughly confused by the whole day.
David Gunsberg 47:53
Yeah, there would be some beautiful moments of Oh, yeah. It's like, we've accidentally done a thing and now We need you to do a thing because of the thing we did. And we need you to talk to some people which is totally your favorite thing. And, and I think that could be quite joyous, knowing knowing that that journey will be okay. hmm yeah. And then we'll we'll end with the you know, Miyazaki soundtrack piano as we pan back from the town and everything is gone.
Ryan Boelter 48:27
This this game sounds like a storytelling meditation. Yeah, where it's just sounds so relaxing.
Unknown Speaker 48:39
It really is.
Ryan Boelter 48:41
I know. Oh my gosh. I want to play this so bad.
David Gunsberg 48:47
The the offer is open anytime and what with coronavirus You know, my shed you might open up quite substantially.
Unknown Speaker 48:55
We were all in front of our computers from now on.
Ryan Boelter 48:57
Yeah, I have a feeling that I may be staying home as well, sometime very soon. working from home for the most part.
Morgan Jenkins 49:05
Yeah, we're currently setting that up with work as well. In which case, I will have free time.
Ryan Boelter 49:10
Yeah. So perhaps perhaps we'll see if we can make that happen.
David Gunsberg 49:16
But it I think it's I think it's right in your wheelhouse. Ryan? Absolutely.
Ryan Boelter 49:19
It's like if you could take, if you could take me and put me into a game, like turn, just transform me into a game. This kind of sounds like it, huh.
David Gunsberg 49:34
And I feel I feel that this game is a kindred spirit to me.
Morgan Jenkins 49:38
For me, it's very much it's the it's that that one nice comment when you're having a not great day that just helps calm everything inside you. And that's what this game is it just, it just puts that hand on your shoulder and it's like, Hey, we got this. Mm hmm. And yeah, it's just it's such a Fun, light pleasant, and you can take it to places that are bittersweet. But very rarely will it like it won't go to dark places. At worst, it'll go to somewhere bittersweet where you're crying but you're happy and and it's just it's, it truly is one of my favorite games.
David Gunsberg 50:20
When I was a younger player, I thought that the only way to get and gamers to the only way to get feelings was to do grim dark. Hmm, horrible, deeply horrible, shocking things happening.
Morgan Jenkins 50:30
Oh, the number of families of mine that were left in charge villages before I started my family. And and
David Gunsberg 50:37
as as I'm growing older and looking at the world, and I'm very much in that hope, hunk. Kindness is a radical act. Yeah. Kindness is not necessarily just softness and weakness. And going to be to be on ironically positive about something that does To be positive, that we should lift up and amplify now sits really comfortably with me. Absolutely. They would have been a time that going look we're going to play this small game would be. I'm worried that doesn't look tough enough. That doesn't look, you know, Grog naughty enough and now it's like no, no, there is a there is there is a shortage of kindness and connection in the world. So there there is a there is a shortage of kindness and connection in the world and anything we can do to reinforce and celebrate those links amongst ourselves as real people at a table through a game that allows that to happen. I'm all for it.
Ryan Boelter 51:40
Alright, so now that we've gotten that out of the way, a little let's take it up a level. My favorite segment title, take that Amelia.
Amelia Antrim 51:56
Take it up a level
Unknown Speaker 51:59
David Gunsberg 52:00
ponzo life bedpan ah.
Ryan Boelter 52:04
In this segment, we will cover character advancement and growth in the system if it has that. But first let's see, how do we think characters change as people within the narrative of the game. So whatever time you heard our characters grow as people as we play through this game, well in the
David Gunsberg 52:25
so this is this is the biggest gap between the demo version and the full version. So in the demo version, it kind of roughly indicates how the connections work. But in the full version, the connection is right really are the meat and potatoes of that where you have the connections flowing to and from your character and as they deepen and become richer. That is what gives you those two resource pools of wonder and feelings that you use to power your hand game magic and power, your abilities and
Unknown Speaker 52:58
the EU Really,
David Gunsberg 53:01
our characters grow by spending time in those connections with each other, and with the village and with the NPCs that we've created. So it says to, you know, like if for your character to grow, go and be with these people and explore that connection is that mechanic of you offer up, I would like to deepen that connection between this NPC, you've just done this great thing for them. They're going to offer up deepening that connection with you. Do you accept that? Yes. What's the one word adjective we want to use to label that connection? And that's where you get those arcs of, you know, moving from rivals to respect or moving from affection to, to acceptance, or potentially love. Friendship to family.
Ryan Boelter 53:50
David Gunsberg 53:52
And you know, that that love might be I you know, if you were to play a young kitten with a young child And help them through their small child challenges. And they move from being, you know, really affectionate towards their kitten or their puppy to go. And if you've had kittens or puppies when you're a kid, there's that moment where you go, No, this this, this animal is not just the animal anymore. They are a part of my, my life, my family, my people. And and so you every one of those connections is an arc that deepens and strengthens. And there's a lovely mechanic that when you fill up for one of a better word, your connection to a character and their connection to you. You're kind of coloring all the way across the character sheet and it becomes a thread. That's like in another game that would be like a castle or some huge asset that you've created for this character. In this game that becomes a unbreakable relationship that now exists and carries forward from tile to tile to tile
Ryan Boelter 54:57
Morgan Jenkins 54:59
and again. I love how the narrative influences the mechanics influences. The narrative influences the mechanics. Because there are times in RPGs, where the story you're telling and the mechanics are using to tell the story don't necessarily line up. And you have to drag them together, kicking and screaming. And here, it really is a very purpose built system to create this, this narrative flow, but also this this sense of a growing connection to the wider community of this town. That then just builds and builds and within that it provides you more wonder more feelings, more dreams, that then feed back into growing those connections and fostering new connections, and so on and so forth up the evolutionary ladder until ultimately, I think if you were to keep playing and playing and playing, you would just have a sheet covered in threads, and everyone in the town would be attached to you in such a meaningful way. That I'm not sure what You would do after that? Mm hmm. transplant the entire town into a city and keep growing?
Ryan Boelter 56:07
Yeah, I guess if you've run out of people that have heard make connections with,
Morgan Jenkins 56:13
but you'd say even then you can't run out of people because those people will have more people. And then you started again with the little ones.
Ryan Boelter 56:19
Mm hmm. Our town has five people in it. So this will be a fun campaign. Awesome. Um, so, do characters level up in Golden sky stories?
David Gunsberg 56:36
Not really, what levels up is your connection. Okay, that is that's where the arcs are vested. Right vested in you collecting the full power set, because they're largely on offer to you from the beginning. Mm hmm.
Morgan Jenkins 56:50
And they do increase your wonder and they do increase your feelings and then you can also increase your dreams and utilize all of that to be able to do bigger and better and more efficient. writing things more often. But it's not about reaching, you know, XP to reach level three or level four. Right? It's about it's how would you describe it? It's about gaining XP XP to create more XP to gain more XP to create more XP to gain more, which which is, which is expressed as connections,
David Gunsberg 57:21
a connection. Yeah. It's like saying, How can I put this? You know, your characters are leveling up and getting to know the bar that runs the tavern over the Empire. And years later, when you look back, you talk more about I love that bad that, you know, do you remember how we used to hang out in her Tavern and how awesome she was? Yeah, just kept and this is nice to those witches and yeah, and this game is saying, well, that tells us that the leveling up of your character was that the relationship with the NPC was as important as You're leveling up. So let's not worry about that leveling up. And let's just make the deepening and enriching of that relationship with that NPC the point.
Morgan Jenkins 58:10
Yeah. And I guess I guess to draw parallels to d&d further. That state we talked about in the past where all connections in the town exist and all those connections have turned into threads. That'd be like level 20 plus, that's where you've maxed out everything and now you're just going on adventures, then I'd go into a coma. Yeah. And it's it. Everything before that is is from you know, level one up to 20 of you growing your understanding of your character, your understanding of your party, and also your understanding of the town and your connection to that town. And that's the the level mechanic, which is again, it's it's a very almost cooperative level mechanic and and encourages you to not think of it as me leveling up my existence. It's about us and the town as entities coming closer together, and the closer we get to each other in these connections, the higher level we all collectively now are. Hmm.
Ryan Boelter 59:23
That's awesome. Oh, my goodness. There's so much good stuff about this game.
David Gunsberg 59:30
You know, like, we're, this game is about being all in. We're all in this together. Yeah. And like right now in the real world at this point in time. That that's a thing that's ultra true.
Ryan Boelter 59:43
Yeah, absolutely. We need to to remember to take care of one another and to to make sure that we're safe and and our loved ones are safe.
David Gunsberg 59:57
Yeah, very much. So. Yeah. The discovered 19 virus is something that we might catch as individuals. But it's about who are we collectively going to become in the face of it?
Morgan Jenkins 1:00:11
Very much so. And there's one thing that I was talking to my sister about recently where it almost becomes it's not about, am I susceptible? Or am I not? Am I high risk? Or am I not? It becomes about what am I going to do to reduce my risk of gaining the infection, not necessarily for me, but for me, then being able to pass it on to other people, it becomes your civic duty, your point of kindness, to be able to say, No, I need to step back from these gatherings on the off chance that I as a healthy person will pass it on to someone who is more at risk. Mm hmm.
Ryan Boelter 1:00:52
Well, I know that we have to wrap it up. So David and Morgan thank you both. So much for joining In us to carry out characters for calling skyscrapers and joining me today to talk about golden sky stories. Can you go and remind? Go ahead and remind everyone where they can find you online and what sort of things you're working on.
Morgan Jenkins 1:01:13
Okay. Well, I can certainly kick that off by saying at Morgan jank Morgan, like the witch jank, like the first couple of letters of my last name is where you will find me. And you can also track down my podcast going in blind, it's got a season out and at some point in the next hundred years, we might even get a second season, edited and put together because it's sitting there in raw audio on my computer. I was also a judge on geek wars. I am the interstitial singer on dm Gnostics. I have been interviewed on dungeon Master's block and the Young Justice files, whelmed podcast and I'm also a voice on were so bad at adventuring. Mm hmm. And I might have a secret golden skies story. podcasts in the works Shush.
David Gunsberg 1:02:04
And I am best finable online at my Twitter which is Ty grana Saurus one as in the beginning of the word tiger and the end of TIGER grant of Tyrannosaurus Rex, because reasons it's Tiger dinosaurs one because unbelievably, I wasn't the first person to have chosen that as my name. And, uh, hopefully at some stage in the not too distant future, there'll be a golden sky stories podcast, potentially featuring some people who are around this microphone on it if we can make that happen.
Ryan Boelter 1:02:43
Absolutely. Well, thank you both so much again. And thank you to our audience for sitting down to listen with us to listen to us actually. We will see you next time.
Amelia Antrim 1:03:00
Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation Cast calm. I'm one of your hosts, Amelia Antrim and I can be found on twitter at ginger reckoning, or on my other podcast garbage of the five rings. Our other host, Ryan bolter, can be found on twitter at Lord Neptune or online at Lord neptune.com music for this episode is used with a Creative Commons license or with permission from the podcast that originated from further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Amelia Antrim, further information for the game system terms used in today's guests can be found in the show notes. If you'd like to leave us a rating or review, we have links to various review platforms out there, including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. And remember, we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We'll see you next time.
Amelia Antrim 1:04:32
Now we got to read some show blurbs show blurbs show show bad show NURBS
Ryan Boelter 1:04:39
Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like all my fantasy children.
Amelia Antrim 1:04:51
Each week, Aaron Curtis is ingest Stormer, take a listener submitted prompt and using some of their favorite tabletop RPGs create an original fantasy character along the way they share laughs stories, verbal hugs, and populate a shared universe one story at a time. I did it. Oh, it's recording. I remember to send it to the right microphone before we recorded.
Ryan Boelter 1:05:14
Oh, good job.
David Gunsberg 1:05:16
You know, thank you. Gosh, that was just even better than I could have imagined.
Amelia Antrim 1:05:27
I'm gonna eat more pop tarts. I have to have 300 calories. Okay.
Ryan Boelter 1:05:30
That's like two pop tarts.
Amelia Antrim 1:05:31
I don't know how many calories are but I my, uh, we talked about this, but my doctor was like a banana has 300 calories. I was like Dr. Heaton. It does not and I don't know how you became a doctor. Because you don't know shit about bananas.
Ryan Boelter 1:05:46
That would be three bananas worth
Amelia Antrim 1:05:49
eating three bananas. That's what I said. I think he's thinking of
Ryan Boelter 1:05:52
plants. That was one that was one medium banana. Let me go with four extra large nine inches or longer. Hundred and 35 Yeah.
Unknown Speaker 1:06:04
It's fine. It's
Morgan Jenkins 1:06:06
perhaps Yeah, your doctor was talking about the big banana, which is an attraction in Australia. Can if you?
Amelia Antrim 1:06:12
That's it. She seems like a well traveled lady. Exactly.
Ryan Boelter 1:06:15
There is a 225 gram one cup mashed banana. That's 200 calories only.
Amelia Antrim 1:06:22
See, I had a peanut butter and jelly sandwich. I was a little uncomfortable sandwiches. Yesterday, I was only like 200 calories.
Ryan Boelter 1:06:29
So it says nine inches or longer and 152 grams.
David Gunsberg 1:06:35
Where does that sit in the kind of FCC guidelines about what we're allowed to talk about?
Morgan Jenkins 1:06:40
Oh, it's 100% permissible. But talking about?
Ryan Boelter 1:06:43
Yeah, we can talk about bananas all day long. That's fine. Yeah, there's a lot of different sizes of bananas and it's fine. You can eat whatever one you want.
Morgan Jenkins 1:06:51
Yeah, and they're all nuts. And you know, what is an average banana size.
Amelia Antrim 1:06:55
And I think it's important to note that some people don't like bananas. Yes.
Ryan Boelter 1:07:00
Yeah I personally closest to average as a medium sized banana at seven to seven and a 78 inches long.
Amelia Antrim 1:07:08
I think there's some there's there's
Morgan Jenkins 1:07:10
some people that that can't happen on as if they have like a latex allergy.
Ryan Boelter 1:07:14
I have a slight allergy to bananas. It's not bad I can still
Amelia Antrim 1:07:18
eat I gotta go put my kids to bed. I'll be right back.
Ryan Boelter 1:07:20
Okay, but, but they tingle my throat a little.
Morgan Jenkins 1:07:24
Yeah, I saw that with carrots. And then with avocado it just kills me.
Ryan Boelter 1:07:28
Oh, that's not good. No.
David Gunsberg 1:07:30
Well, that means you can save up for a house though.
Morgan Jenkins 1:07:32
Well, that's it Yeah, cuz I can't eat avocado toast so I don't have to save up for a house. I this is mine. So it already worked. My last
David Gunsberg 1:07:41
one with your avocados. There you go. Yeah, like I am the proof that all those boomers who are spreading that that rumor that they're telling the truth. Yeah. So Ryan, one of our political leaders when being asked about the fact that shockingly, it would appear that young people who are coming through aren't earning enough and saving enough to be able to buy a house he said well that's because they're spending all their money on avocado toast.
Unknown Speaker 1:08:05
Wow that's that's a lot of avocado toast
David Gunsberg 1:08:08
yeah it's amazing how many people made that calculation on Twitter within minutes ah
Morgan Jenkins 1:08:15
but yeah no i i can't have avocado toast and and I have a house well the bank has a house Yeah, I just get to live here.
Ryan Boelter 1:08:25
So I want to say that there is an anonymous arek and an anonymous jackal. Looking at the sheet and I'm not sure which is which so nice to two. I'm
Morgan Jenkins 1:08:37
guessing I'm one of them.
David Gunsberg 1:08:38
Well, I think we'll it I can see that an anonymous ORAC is watching and Character Creation Cast is watching. So Oh, animate anonymous. ORAC is typing.
Morgan Jenkins 1:08:48
Yeah, I'm down at guests. So I'm highlighting guests at the moment and
Unknown Speaker 1:08:52
going to so I think you're jackal, jackal. It's a jackal jackal
Ryan Boelter 1:08:57
Jo. So David's the jackal. Well,
David Gunsberg 1:09:02
Dr. jackal Gar I don't know if that's what a juggle
Ryan Boelter 1:09:05
Morgan Jenkins 1:09:06
Yeah and then David David is also the what was the other thing the error ever work? You're the author of that.
Amelia Antrim 1:09:12
Morgan Jenkins 1:09:12
no, you're a well,
Ryan Boelter 1:09:15
you are o ch s.
David Gunsberg 1:09:17
I don't even know what that is. See if we should
Ryan Boelter 1:09:20
same type of bowl I think
David Gunsberg 1:09:22
we can put we should be submitting dissenting to midnight deep sea creatures suggestions to Google so you could have like, anonymous goblin shark
Ryan Boelter 1:09:35
I've got I've done a one. A character suggestion every single day since they like announced the Kickstarter. I've been loving them.
David Gunsberg 1:09:46
They might write
Ryan Boelter 1:09:47
a thank you. I've been having so much fun thinking about them. I didn't have enough room for my latest one though. I ran out of Twitter characters.
David Gunsberg 1:09:56
So can I pitch you the campaign I want to run Yeah. So I want to run a long, you'll pick up a theme in the things that interest me. And what I think we need to put in the world, Ryan, is I want to run a long form descending to midnight campaign where the existential threat is a thing called the fade. And the fade is people just don't care about each other anymore. And you got to work out, like the communities just coming apart because people just, you know, a loved one of yours starts to get the fade, and they just start to love you laughs and your family less stuff, not not depression. Yeah. But like they just their capacity to feel emotions just fades. Yeah. And when everyone gets the fight, the community falls apart. Yeah.
Ryan Boelter 1:10:40
Yeah, that's brutal.
David Gunsberg 1:10:42
See, I think I said to you in a tweet once that I think this game is spiritually related to descend into midnight, and I'm happy to say this again, when we kick off that. This is also about a game about community and connection. The cool mechanic is when someone else does something kind and lovely, and we love That we just give them a token. No. and say that was a lovely thing that you did. Yeah, and those build up. And then I use those to make connections, I asked whether you would like to strengthen your connection with me and the guide might say, NPCs want to strengthen the connection with you. And at the beginning of each scene, we effectively power up equal to the, the strength of our connections to and from each other.
Unknown Speaker 1:11:27
David Gunsberg 1:11:28
That's so cool. It absolutely mechanically says to you form deep meaningful connections with each other help each other heal the town. Yeah. And it's very small scale. Very, you know, descending to midnight is huge. Earth shaking stuff.
Ryan Boelter 1:11:44
Yeah, this is Taka. She's here.
Amelia Antrim 1:11:50
Like it hasn't been recording this
David Gunsberg 1:11:51
whole time. Who has an 11 inch banana? I mean, really?
Amelia Antrim 1:11:54
I mean, come on. Nate has his first like competition thing tomorrow. And he's like, so nervous and he's like making me pick out which button down he's gonna wear and which sweater goes with which button down. And he's eight. It's like, That's adorable. He looks like a little old man when he wears sweaters. It's very funny to me.
David Gunsberg 1:12:18
I have twin eight year olds. So when you were talking about you can't see how messy My house is. It's like, oh, Amelia. I feel you.
Amelia Antrim 1:12:26
Yeah, yeah. I mean, my kids are only here half the time though. The rest of our house is actually clean because we're getting a puppy tomorrow
Ryan Boelter 1:12:33
puppy. Puppy coming off use lucky and fame in the world
Amelia Antrim 1:12:38
is so fluffy. I'm so excited.
Ryan Boelter 1:12:40
So I'm excited for all the the puppy pictures that you'll be posting
Amelia Antrim 1:12:44
them. Oh, yeah, that's that's all my Twitter is now is just pictures of Winnie. And and then when I get my own puppy later on, because it's a different puppy. Yeah, cuz I'd be getting my own puppy in a couple months. There'll be pictures of that puppy which I think I'm in Name either Peggy or Mitch.
Ryan Boelter 1:13:02
Oh, interesting. Very old school names. Yeah, like harkens back to like the 40s or something. Mm hmm
Amelia Antrim 1:13:10
nice. The kind of classy lady
Unknown Speaker 1:13:12
yeah classic name. Mm hmm classic
Amelia Antrim 1:13:17
should we record a podcast?
Unknown Speaker 1:13:19
Let's do a podcast
Amelia Antrim 1:13:21
if you can let's make some people
Ryan Boelter 1:13:24
we got to make you people before we can make some people that's true we already talked about the banana so right there
Unknown Speaker 1:13:32
at least huh
Unknown Speaker 1:13:36
Ryan Boelter 1:13:41
I left calories in.
Amelia Antrim 1:13:42
No, I'm still use pop tarts. I'm gonna have to
Ryan Boelter 1:13:45
look up. I was trying to look up calories a pop tarts for you. And then we talked about bananas and I got sidetracked.
Unknown Speaker 1:13:51
David Gunsberg 1:13:53
Next time I'm at the gym.
Amelia Antrim 1:13:55
They should make those right.
Unknown Speaker 1:13:58
Like don't they make like stroke? free ones they could totally make banana
Amelia Antrim 1:14:01
that's what I'm eating strawberry right now.
Ryan Boelter 1:14:03
Yeah a okay
Unknown Speaker 1:14:04
they make like gross like milkshake once I'm frosted.
Ryan Boelter 1:14:08
I'm assuming frosted because that's the good one.
Amelia Antrim 1:14:10
Yeah, obviously, unprocessed cards are like
Ryan Boelter 1:14:15
frosted ones in the untrusted Pop Tarts have more calories than frosted pot hurt
Unknown Speaker 1:14:20
Do they like dip it in extra sugar or something
Amelia Antrim 1:14:22
where they must have a more filling it they probably put more filling in there to make you feel less sad about it. Yeah, they're like you know you're eating it on frosted pop tart have a little more jelly on the inside. Yeah,
Morgan Jenkins 1:14:33
but I mean, that doesn't make sense to me. It's like, Oh, so you don't want your sugar on the outside? We'll put it on the inside the car. Well, yeah, because
Unknown Speaker 1:14:42
you can't you don't set you don't as
Amelia Antrim 1:14:43
long as it doesn't have sprinkles. It's healthy.
Ryan Boelter 1:14:46
It's like it's the one year old like mentality of
Amelia Antrim 1:14:52
Oh, it's object permanence.
Unknown Speaker 1:14:55
Not there. The calories must not exist.
Amelia Antrim 1:15:01
That's just science.
David Gunsberg 1:15:05
We don't make these rules we just live by.
Morgan Jenkins 1:15:07
Yeah. Why so in waves go out to
Ryan Boelter 1:15:09
answer your question is Is 200 calories for a strawberry pop tart that's frosted?
Amelia Antrim 1:15:14
Okay, so I have two of them here. So that's, that's,
Ryan Boelter 1:15:17
that's enough calorie thing
David Gunsberg 1:15:19
that is started going to the gym recently it is finally soul crushing to see like a walk jog for an hour listening to podcasts. And it says you've burned 30 calories like not quiet but there's that kind of emotional looking and going. Oh my God, that's
Amelia Antrim 1:15:36
I worked so hard. Yeah. That's not even a banana.
David Gunsberg 1:15:43
I'm gonna I will turn to the guy next to me and say, I don't like that's not even an inch of banana that I've worked off in a big one just before.
Unknown Speaker 1:15:53
David Gunsberg 1:15:56
Ryan Boelter 1:15:57
I think Okay, so here's my theory exercise. sighs is only there to make you think about eating less, because you're like, I could have this 200 calorie dessert. Banana, banana 200 calorie cup of pudding, right? Yeah, banana pudding, like a whole cup of it. Because I looked that up, or I could jog for two hours.
Morgan Jenkins 1:16:20
I see. I don't think that's the case, I think I think it's there to make the food taste better. In the same way. That's true. If you're not thirsty, and you have a drink of water, it tastes like nothing and why are you doing this to yourself, but if you're thirsty, and you have water, it tastes amazing. So I feel like it's like, Look, I'm gonna have a family size pizza, and the guy delivering it's gonna make eye contact with me and we both know there's no one else in here. It's just me and the cat. But before I do that, I'm gonna go you know, jump on a trampoline for an hour with people that look very different to me. And that's gonna make the pizza tastes better. I guess that
Amelia Antrim 1:16:55
there is no joy without sorrow. There is no pizza. Without a treadmill
David Gunsberg 1:17:01
joy without sorry and you'll pop cards. Pop Tarts can either come with the sorrow frost on the outside.
Amelia Antrim 1:17:08
On the inside. Absolutely. I prefer my sorrow
Ryan Boelter 1:17:11
on the outside. Yeah.
Unknown Speaker 1:17:15
So I have to be I don't
Amelia Antrim 1:17:16
even know what to say to that. I don't even know where to go from there. Yeah,
Ryan Boelter 1:17:21
I would I
David Gunsberg 1:17:22
know I'm kind of fanboying at the moment, I would happily just talk to the four of you. I have no choice.
Unknown Speaker 1:17:28
This for people over there. Oh, I'm one of them. Holy shit.
David Gunsberg 1:17:33
Oh my god, I'm in this
David Gunsberg 1:17:40
there's not five people, David,
Amelia Antrim 1:17:42
that your face is so red right now. It's okay. Oh, no. Have you heard our outtakes? We are an embarrassment to ourselves. That's not even Oh, you can't you can't hurt this. No, this is already This is already broken. Honestly,
Morgan Jenkins 1:17:58
like I said this to you before. I'm gonna say it again. You are the most professional out of all of us here in terms of podcasting trust me, you are fine You're in good hands.
David Gunsberg 1:18:07
We are all here and that guy there that guy I can see there who's also in the podcast. He looks like he's doing all right.
Morgan Jenkins 1:18:13
See, we're all in different positions I'm sure because your point
Ryan Boelter 1:18:17
over there you were pointing at my other monitor
Unknown Speaker 1:18:19
everyone is over here. Everyone's over there yet one way for me
David Gunsberg 1:18:24
so that I can see the screen
Amelia Antrim 1:18:25
that's because you're in Australia.
Amelia Antrim 1:18:33
I love you. I love you all and you're wonderful but once my meds kick in, I only have till 1030 so let's do a podcast.
Ryan Boelter 1:18:41
All right, do this.
David Gunsberg 1:18:42
I was just trying to see if there was an invert camera setting Oh, I could flip myself upside here.
Amelia Antrim 1:18:48
Here. Let me do it for you. There you go. out No.
Unknown Speaker 1:18:57
Unknown Speaker 1:19:03
All right, Ryan. This is a joke only
Amelia Antrim 1:19:05
for us. I'm okay.
Ryan Boelter 1:19:11
All right. Yeah. Okay.
David Gunsberg 1:19:14
Ryan the grown up. Let's do this. Alright, cool you Ryan the grown up can
Ryan Boelter 1:19:19
I? I'm technically a grown up Yes.
Amelia Antrim 1:19:21
By by institutional and governmental standard Yeah.
Ryan Boelter 1:19:24
Me and call me a grown up by default.
Unknown Speaker 1:19:29
I'm not allowed to be grown up.
Ryan Boelter 1:19:31
Yeah Me neither.
David Gunsberg 1:19:33
Welcome to Character Creation Cast we're really excited
Ryan Boelter 1:19:38
all right I'm gonna do a five kind of silence and then we'll actually start start. Alright here we go. Here come
Amelia Antrim 1:19:44
David Gunsberg 1:19:47
start as you mean to go on. We've been bananas we've been fingered
Unknown Speaker 1:19:59
Brian did both Have them
Amelia Antrim 1:20:00
here's the thing. Children don't know. They're like, why are they talking so much about bananas? And we're like, because we're grownups and we want you to eat healthy.
Unknown Speaker 1:20:10
We do is important.
Amelia Antrim 1:20:12
Potassium, okay, I'm so sorry.
Unknown Speaker 1:20:16
I had to do it.
David Gunsberg 1:20:20
Do we need a second fingering anybody? Are
Ryan Boelter 1:20:22
we good to go? I think we're good with one. We already got the silence. So that's all
Unknown Speaker 1:20:28
going on. Uh huh.
Ryan Boelter 1:20:30
All right. Okay, I need to I need to hydrate. I haven't figured out how to mute my microphone. There's, uh, okay, so, uh, David, you have the same mic I have. Yeah. Have you ever tried? Don't try it now. Have you ever tried turning off while you're turning off the mic while you're recording that and turning it back on?
David Gunsberg 1:20:56
Yes. Does it work? It does but you get a lot microphone noise, or depending on the piece of software. It goes, Oh, that microphone has disappeared. Yeah, I've done it once this surface doesn't like recording. I don't know why. So I didn't want to turn it off and turn it on again. Yeah. And it defaulted back to the surface speaker. Hmm. And because I wasn't like I can't see zoom right now, the google doc and the five of us and I didn't realize until later that I was talking into my microphone and surface had gone back to default. Oh,
Ryan Boelter 1:21:33
then I will never touch that button.
Morgan Jenkins 1:21:35
Now I just cheated. I always put everything through the the Behringer and then it had a mute button on it.
Ryan Boelter 1:21:41
So that I might I might pick one up. I might pick something up like that. So I can have a mute button. Like literally only so I can have a mute button. Yeah, because I hate having to blow my nose and I could mute this but I cannot mute audacity Yeah.
Amelia Antrim 1:22:00
Fine podcast problems.
Ryan Boelter 1:22:01
All right, so now I'm getting fingers
Amelia Antrim 1:22:03
David enough with the fingers.
Ryan Boelter 1:22:06
All right, well when I use that,
Amelia Antrim 1:22:07
he just wants to hear us say the word fingers a bunch of times. I know.
David Gunsberg 1:22:11
None. I like the clicky was the high point it's all downhill from here come
Ryan Boelter 1:22:14
Amelia Antrim 1:22:16
folly and geez tell my mom always says that. I don't know why.
Unknown Speaker 1:22:21
She always do mom always says
Amelia Antrim 1:22:24
like, Oh, she Okay, so she's, she's a nurse. So she does. For some reason. There's just
Unknown Speaker 1:22:30
phalanges. There you go.
David Gunsberg 1:22:34
And if we if we've survived coronavirus, quickstart Mikado
Amelia Antrim 1:22:38
yet it's not gonna be printed on toilet paper for sure. No,
David Gunsberg 1:22:40
no, no stuff. We prefer to precious
Morgan Jenkins 1:22:42
we have run out of it at the moment in Australia. Not sure why.
Amelia Antrim 1:22:47
But that's a joke. That's gonna last that's a well it's good.
David Gunsberg 1:22:51
Yeah. Oh, we'll still have run out of toilet paper when this is and will be in even more trouble. So for those of you in the post apocalyptic future have discovered Character Creation Cast, which you should. And you're looking back and laughing at us going a little union the toilet was finally you'd had toilet rolls.
Morgan Jenkins 1:23:10
Mm hmm. You know, I mean, although speaking of it wouldn't surprise me if Australia had the toilet toilet was considering that we have had an emu war. Yes, man, we lost we lost. And I think we drew on the second emu war.
Amelia Antrim 1:23:25
Yeah. Well, I mean, now there's no excuse for that. I was gonna try and like make an excuse for that. But there's no excuse for that.
Morgan Jenkins 1:23:33
It was it was it was us versus there
Amelia Antrim 1:23:34
is no excuse for Australia. Honestly.
David Gunsberg 1:23:39
I feel like kindness is what this game is about. Right? Yeah.
Amelia Antrim 1:23:45
Yeah. Right. Where did we leave off? Sorry. Nate is super nervous about this competition. He's having some some anxiety is about it.
David Gunsberg 1:23:55
So what's the competition
Amelia Antrim 1:23:58
he's it's called death. donation imagination Do you guys have like forensics?
David Gunsberg 1:24:03
Like, do under a different name? What is forensic?
Amelia Antrim 1:24:06
Um, so it's like this. It's a. Ryan, how do you explain first so this is like they're putting on a skit and they had to, like build an invention, and then they put on the skit about their invention. And they have to, like, be able to explain the things that they made and like, do
Ryan Boelter 1:24:22
yeah, like a whole thing. Like one of the categories of forensics. I was in forensics for a couple years in high school, where I read poetry. Okay, it's competitive. It's a it's a competitive poetry reading basically.
Amelia Antrim 1:24:37
Yeah, so there's like speech and there's so there's like for this one, it's they have the technical challenge. So they had to build something but then they also have to like present it somehow. And so they chose to do a skit to present their they made an outlet cover that's like magnetic and it opens and like has a top and a bottom, because you can never get the little like plugging things out. It's pretty cool.
Morgan Jenkins 1:24:58
So why don't we have that in a Australia. No, I don't
Amelia Antrim 1:25:01
I don't know. We don't have it here either, except for this group of eight year olds that invented it. So they have the one prototype. That's me.
Morgan Jenkins 1:25:08
I meant forensics, but yes, that as well. Oh, yeah.
Ryan Boelter 1:25:15
Lovely. I learned so much of how to like speak publicly by doing forensics for two years.
Amelia Antrim 1:25:21
I love that this is like a miniature version of Academic Decathlon, which is what I did, because that had like speech and like you had a prepared speech and impromptu speech, you did interview and then you also had, like, however many subjects are left seven. Other
Ryan Boelter 1:25:37
Yeah, I know do subjects
Amelia Antrim 1:25:38
like math, science?
Ryan Boelter 1:25:41
In forensics, there was storytelling, which was like poetry only you're reading stories?
Amelia Antrim 1:25:46
Yeah, yours was much more. forensics is much more like, presentation,
Ryan Boelter 1:25:50
nation sort of stuff.
Amelia Antrim 1:25:52
Yeah, Academic Decathlon was like reading math, science, art, music.
Ryan Boelter 1:25:59
I got to yell at For my poetry, oh, I yelled at the audience that they weren't meditating.
Amelia Antrim 1:26:05
believe that's a true thing that
Ryan Boelter 1:26:07
happened. No, it is. Because I get people I read poetry, it was nonsense poetry. So it was poetry that had no real sense to it. And one of the poems was about a meditation where they started off really gentle, like, this is a meditation and he started talking about the different things and and then it got really weird. And then the tree started biting noses off of children and like, started the tree started eating people and, and then he like snaps at the end of the poem, and he yells, you're not meditating. So I got to do that. Wow, that's kind of fun. It was a lot
Amelia Antrim 1:26:42
of like that.
Ryan Boelter 1:26:44
Yeah, and another poem. The the narrator squished an elf. Like like little tiny Pixie sized elf, because he didn't like the way he was talking. It was weird. And there's very strange.
Amelia Antrim 1:27:03
Okay, sorry back on track. I had to go comfort an anxious child. I'm back now. Where did we leave off?
Ryan Boelter 1:27:10
Yeah, so we were.
David Gunsberg 1:27:13
My children are about night. And so you can tell them tell Knights that Aiden and Zarya from Australia. A cheering for him tomorrow.
Amelia Antrim 1:27:24
Oh, there you go. Okay. I will tell him we should do we should make them be pen pals. We'll talk later. We will. International pen pals.
Morgan Jenkins 1:27:35
Good planning. You just have to read it upside down in order to get that true. Right, right.
Unknown Speaker 1:27:41
Amelia Antrim 1:27:42
Yeah. All hanging by his toes and then having to read now.
Unknown Speaker 1:27:45
There you go. JOHN, right. Yeah.
Amelia Antrim 1:27:49
A picture somewhere when he's a baby of like me holding him like this, but he's upside down.
David Gunsberg 1:27:53
Mom, Mom, don't make me read the letter from Australia. Again, please.
Ryan Boelter 1:28:01
Nice to know
Morgan Jenkins 1:28:05
nothing situation for some help from a hen gay.
David Gunsberg 1:28:10
Thank you for being a grown up.
Ryan Boelter 1:28:12
Now what now we're back in it.
Morgan Jenkins 1:28:14
We're in trouble if I'm the grown up, we're all in trouble.
Ryan Boelter 1:28:20
It's been 14 years since it first came out in Japan.
Amelia Antrim 1:28:23
2006 was 14 years ago.
Ryan Boelter 1:28:27
Welcome to the future.
Amelia Antrim 1:28:28
Why would you tell me that?
Unknown Speaker 1:28:32
I'm so old for all these facts that are happening. Ah,
Morgan Jenkins 1:28:36
that's in the base that year. That's, that was a while ago.
Ryan Boelter 1:28:40
I was one year out of college.
Amelia Antrim 1:28:43
I was still in high school.
Morgan Jenkins 1:28:45
I had just finished high school the year before. I
Amelia Antrim 1:28:49
were almost the same age then.
Morgan Jenkins 1:28:50
Or I'm really bad at my school, one of those
Unknown Speaker 1:28:54
could be Who knows?
Amelia Antrim 1:28:58
I think about that sometimes. I'm like I'm 31 and I already take eight pills a day and all of them are for my mental health. What's gonna happen when my body falls apart?
Morgan Jenkins 1:29:06
Like at that point, can they just can they just like juice them up and just turn them into a paste?
Amelia Antrim 1:29:11
And I right mix them with my bananas.
Morgan Jenkins 1:29:14
I can have my banana shake in the morning and just,
Amelia Antrim 1:29:17
yeah, just sermon to my banana pudding. Let's
Ryan Boelter 1:29:21
get the calories as you're taking care.
Amelia Antrim 1:29:24
Yeah. Oh, see, that's not gonna work, though, because I have to have the calories an hour before I take the pills. Shortly before I summon an elder gospel,
Ryan Boelter 1:29:31
I guess what you need to do then? Yeah, at least you're doing that on the regular. Right. But what you need to do is you need to crush up the pills on the bottom of your cup of bananas. And they're just taken all the time you get to it right? Yeah.
Amelia Antrim 1:29:47
Oh, yeah. Yeah, that makes sense. See,
Unknown Speaker 1:29:50
plan. Like it's
Amelia Antrim 1:29:52
like a dirt cup but pills.
David Gunsberg 1:29:57
I realized I set everything up. So well. If I didn't bring my pin, so I'm gonna go and get a pin back in a moment.
Amelia Antrim 1:30:04
Okay, yeah. I gotta crack my back.
Unknown Speaker 1:30:07
crack your back. If this is a break, I might nip to the bathroom just quickly.
Amelia Antrim 1:30:11
Yeah, yeah, go for it, Rick.
Morgan Jenkins 1:30:14
Oh, also Oh my gosh. Hello, Ryan. It's been
Ryan Boelter 1:30:16
a while. Hello.
David Gunsberg 1:30:23
Everyone's gone on it. Ryan still there. Hi, Amelia.
Ryan Boelter 1:30:24
I was cracking.
Amelia Antrim 1:30:27
I was trying to I won't crack. It's it hurts. So hustle will
Ryan Boelter 1:30:29
not crack. So they moved us into pods at work. Like normally we are we were in cubicles, like our own little cubicles and stuff, right? And I say little as they were like, see for about maybe eight by eight foot by a foot. So pretty decent sized cubicles. And now we're in these pods where our whole team is in one open space. With
Amelia Antrim 1:31:00
I hate open concept, any tables
Ryan Boelter 1:31:02
all around the walls of the pods, right? The table, the tables that were on that are quarter quarter desks, they rise up and down, which is cool. But they gave us chairs that are only at regular sitting height. And the lumbar support on the chairs is fantastic. But the cushion on the chairs is horribly bad for sitting for, you know, eight hours in a day. So it's like in theory, these chairs would be fantastic. But now I understand why they gave us standing desks so we can get out of those chairs and not be stuck on them. So
Amelia Antrim 1:31:41
I've had like just like a really bad like tension I like I don't know if it's a muscle thing with this new medication or something like that because I've been like clenching my jaw too. But I have like such a bad, like ache in my shoulders now. And now it's like moving down my back. So I'm very uncomfortable. Well, no and I'm probably gonna have to like sit in like bleachers or something tomorrow this competition to gonna love it.
David Gunsberg 1:32:06
That's never on the brochure about Yes, I want to see my child and then they're gonna run over to me and you know that the unfeeling dad trope doesn't do justice to the fact that I'm sorry kid. I just can't get up right now. I have no feeling below my navel.
Amelia Antrim 1:32:20
Right, right. Yeah, it's not that I don't have feelings. It's I don't have feelings.
Unknown Speaker 1:32:28
Aha, exactly, exactly.
David Gunsberg 1:32:32
So I have a pen now, because I am prepared. I'm sorry. I
Amelia Antrim 1:32:37
think we're waiting. are we waiting for Um, oh, okay, I couldn't see you because we've got the dock up so
David Gunsberg 1:32:43
Oh, okay. I'll put the I can
Morgan Jenkins 1:32:45
cuz mine lets me see the dock and the people. Yeah,
Amelia Antrim 1:32:48
yeah, moving. I can see I can only see whoever's talking.
Ryan Boelter 1:32:51
So I have mine set up differently. I can see everybody so you can click
Amelia Antrim 1:32:55
I could probably extend it but I have set up Yeah.
Ryan Boelter 1:33:00
Yeah, it's not bad.
David Gunsberg 1:33:03
Is that it? Is that a podcast? It is. It is. I think that's a podcast.
Morgan Jenkins 1:33:10
My very own helpful hen gay has decided to join us. sitting in this chair, I'm trapped and she can get pets.
Ryan Boelter 1:33:18
That is a very like, like stiff tail to. Yeah. Which reminds me very much of one of my cats.
Transcribed by https://otter.ai