Character Creation Cast

Series 27.1 - Beyond the Wall with Alex Flanigan and Adam Steward (Creation)

Episode Summary

In this first episode of series 27, we welcome Alex Flanigan, from the A Horror Borealis and The Cryptid Keeper podcasts, as our special guest co-host, filling in for Amelia due to a family emergency at the time of recording. We also welcome Ryan’s best friend since the first grade, and current GM for their campaign together using the system we’re covering this series: Beyond the Wall and Other Adventures, a Fantasy RPG by Flatland Games. Learn about the game and hear about the character archetypes we’ll be creating for this series!

Episode Notes

In this first episode of series 27, we welcome Alex Flanigan, from the A Horror Borealis and The Cryptid Keeper podcasts, as our special guest co-host, filling in for Amelia due to a family emergency at the time of recording. We also welcome Ryan’s best friend since the first grade, and current GM for their campaign together using the system we’re covering this series: Beyond the Wall and Other Adventures, a Fantasy RPG by Flatland Games. Learn about the game and hear about the character archetypes we’ll be creating for this series!

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Guests and Projects: 

Alex Flanigan @Coff33Detective

A Horror Borealis @AHorrorBorealis

The Cryptid Keeper @CryptKeepPod

Adam Steward

Games discussed this episode:

Beyond the Wall and Other Adventures

Beyond the Wall Further Afield

Beyond the Wall Supplements

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Transcripts

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Character Creation Cast:

Amelia Antrim:

Ryan Boelter:

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to the first episode of our 27th series everyone. This series is both a little different and very similar in many ways. First, we welcome Alex Flanagan to join us as the guest co host, filling in for Amelia due to a family emergency. And we want to take a moment to thank hallux immensely for stepping in literally at the last minute to record this series.

 

Amelia Antrim  0:27  

Yes, thank you, Alex.

 

Ryan Boelter  0:29  

And Alex, if you aren't aware is the keeper for the one shot network podcast a horror Borealis, which is a monster of the week actual play that is really amazing and worth checking out if you haven't yet. And Alex is also one of the two hosts along with Addison peacock of the cryptid keeper podcast, a podcast about cryptids and other folklore and mythological creatures. I also highly recommend checking them out as well. As for our guests this series, we welcome my best friend, Adam steward. Adam and I go back all the way to first grade when we were first aware of one another. But oddly enough, we actually knew each other as babies. Really? Yeah. My my brother, who was about five and a half years older than me, was babysat by Adams mom since they were neighbors for a bit. And apparently we knew each other before we were one years old.

 

Amelia Antrim  1:31  

Wow. Small world.

 

Ryan Boelter  1:33  

Yeah, it's bizarre. But yeah, he doesn't have any projects out there. He's not big on social media, but he is an expert at guiding people through this game. So it was really good to have her mind. And this is his first podcasting experience. So

 

Amelia Antrim  1:49  

Oh, that's awesome. Yeah, I'm sorry, I missed it. I had less fun things going on. But yeah, what can you do?

 

Ryan Boelter  1:55  

Yeah, exactly. But I think the episodes turned out really well. I can't wait for you to hear them Emilia and for everybody else here to hear them as well.

 

Amelia Antrim  2:04  

I'm excited. Mm hmm. The Kickstarter for careers call is just about 48 hours left at the time of this recording. So if you haven't checked that out now is your chance. Careers call isn't all ages podcast set in the world of sky Jack's, which we covered in series 26 It's a fantastic show and the Kickstarter is already been funded, so don't miss your chance to get some other cool perks for being a backer.

 

Ryan Boelter  2:29  

Yeah, absolutely. And another really cool thing that you could do that would really make things a bit brighter for all of us in the waves hands aimlessly, uh, you know, times that we're in

 

Unknown Speaker  2:44  

this thing that this

 

Ryan Boelter  2:45  

whole everything going on. Yeah, is to leave a review on Apple podcasts pod chaser, and or the review platform of your choice. And seriously, if you leave them in multiple places, well read them all. cool places now,

 

Unknown Speaker  3:00  

we're desperate.

 

Ryan Boelter  3:03  

We only have one left after today's review, so please

 

Amelia Antrim  3:06  

get on it. Please, please, please, please do this for us. Absolutely. So I'm going to read this review from Womp dank, I assume. And that's how I'm gonna say it. From the United States on iTunes titled actual play from a unique and refreshing angle. Whenever I'm curious about an RPG, the first thing I do is look up how character creation is handled. Who can I be? What can I do? How do the rules encourage me or hold me back? Character Creation Cast operates on that exact premise, making new characters and new system every month, Amelia and Ryan have introduced me to some of my all time favorite games, which I'm grateful for. The tone is extremely positive and the hosts are just nice to listen to. It's a real uplifting vibe, y'all. Well, thank you.

 

Ryan Boelter  3:50  

Thank you so much. That was very nice.

 

Amelia Antrim  3:52  

We're glad that we can be uplifting in all of this.

 

Ryan Boelter  3:56  

Yeah, hands waving, hands waving everywhere. Awesome. Well, I guess with all of that out of the way, let's get on with the show Shall we?

 

Unknown Speaker  4:07  

Enjoy?

 

Ryan Boelter  4:41  

Welcome to Character Creation Cast a show where we discuss and create characters The best part of role playing games with guests using their favorite systems. I one of your hosts Ryan, and this episode, Emilia was not able to join us due to a family emergency. But we are excited to welcome Alex Flannigan co host of the cryptid keeper podcast and gm of the a horror Borealis podcast to fill in for Amelia. And we are here together to welcome my best friend in actual real life Adam Stewart to talk about beyond the wall, a fantasy genre RPG by flatland games.

 

Alex Flanigan  5:20  

Welcome to Character Creation Cast. Adam, we are so glad you could join us.

 

Unknown Speaker  5:25  

Thank you. Glad to Glad to be here.

 

Alex Flanigan  5:28  

Let's start by introducing you to our audience. Adam, can you tell us just a little bit about yourself and maybe just sort of spitballing here any like really embarrassing stories that you have about Ryan? Sure,

 

Adam Steward  5:37  

sure.

 

Adam Steward  5:39  

Yeah, I've been playing games with Ryan for quite a while and known him since the first grade. So as far as embarrassing stories, in all the years I've known him, he's never done or said anything that wasn't of the highest level of dignity. So I have absolutely nothing to say in regards to that. It's extremely

 

Alex Flanigan  6:00  

You're very anti climatic. Yeah. We'll

 

Unknown Speaker  6:05  

get your check to you later.

 

Ryan Boelter  6:09  

Awesome. I and Alex, can we introduce you to our audience in case they are not familiar with you or your award winning work?

 

Alex Flanigan  6:17  

Well, you certainly can't. And although I think you really hit all the interesting points already. So I am a half of the cryptid keeper podcast, which is a podcast where my co host Addison peacock, and I, every week talk about a new cryptid usually, or just another folkloric or mythological creature. We've been going for, like 100 and some episodes. So eventually you run out of things that are strictly in the realm of scripted and we started to go a little bit fast and loose with the definition but that's a lot of fun. And then, as mentioned, I am the keeper for a horror Borealis, which is a monster of the week actual play podcast on the one shot network,

 

Ryan Boelter  6:53  

which I thoroughly enjoy. And I'm not just saying that because I'm not the editor. You spend more time listening to it, then Anybody else? I mean, that's probably fair.

 

Alex Flanigan  7:03  

You probably spend more time on Aurora Borealis than I do.

 

Ryan Boelter  7:06  

That's also probably fair. Awesome. All right, well, let's go ahead and get into this. And we will start by discussing what this game is all about. What's in a game? All right, Adam, you want to go ahead and tell us a bit about the setting for beyond the wall?

 

Adam Steward  7:23  

Sure. So beyond the wall is a gonna be like a low fantasy type setting. So it's very, a lot of ways. It's much like your your classic role playing games. The world itself is up to the the players in the game master to create together, but that would be the general setting. Low fantasy, I would call it.

 

Ryan Boelter  7:49  

It feels very DND light to me.

 

Adam Steward  7:53  

Yeah. And I think in the book itself, they described that that it's heavily based off of Have early Dungeons and Dragons with a lighter rule set.

 

Alex Flanigan  8:05  

I'm sort of breaking script immediately here. But yeah, what is your personal connection to the game? Can you just tell us a little bit about like, why you're here talking with us about this specific game instead of some other game?

 

Adam Steward  8:16  

Yeah. beyond the wall is a game I discovered maybe a year or so ago. I was looking for something. My daughter's 10 I was looking for a game. I just wanted to kind of bring some people together, introduced some new players and I was looking for games that might be good for younger players or new players and introducing and I don't recall exactly where I had first seen beyond the wall and I know it the description of it intrigued me in the ruleset was light enough that I thought it would be good game system for somebody just learning. Mm hmm.

 

Alex Flanigan  8:58  

Cool. Is it one that you play Like somewhat regularly Is it is it like sort of an old familiar favor that you keep coming back to? or?

 

Adam Steward  9:04  

Yeah, so actually, I gamemaster a group that Ryan is in that we have a campaign going on. Right? Well, so

 

Alex Flanigan  9:12  

I'm gonna very deleted didn't give me that part of this.

 

Adam Steward  9:18  

Yeah, so but it's been one of my favorites, I think that I've ever that I've ever played.

 

Ryan Boelter  9:23  

I absolutely thoroughly enjoy the system as well. It's uh, it's interesting because like in d&d, you go out adventuring, and you just kind of keep going in bite beyond the wallet, it very much feels like you have a home base in this village that you create together. And then you kind of go out and do some stuff and then come back and you kind of keep getting brought back to this, the central village which is a home for all your character.

 

Alex Flanigan  9:49  

It's really neat. That's something that I have to say. I'll preface this by saying I do not have many terribly kind things to say about D and D. So I'm not going to go down that road. But that's a thing that I find kind of lacking in d&d for me personally, and this is not necessarily like a fault that everybody will have with the game. But for me, I really like stories that explore community. And I like it's something I spent a lot of my life thinking about. But I really enjoy stories that sort of deal with like interpersonal relationships and sense of place and sense of belonging and like, what it means to participate in a community or a town or a village like that. And so I think that's something that's really, really interesting that games like d&d, or that sort of pay homage to that whole, like, quote unquote, murder hobo idea where you just go out and you just have a bunch of adventures and sort of consequences be darned those things don't matter to you after you leave the screen. Like I think that is missing such an interesting part of storytelling. So that's really neat. I like that this game leans into that.

 

Ryan Boelter  10:48  

Yeah, absolutely.

 

Alex Flanigan  10:50  

So what sort of things do we need to actually play this game like from a hardware standpoint, you know, sense of adventure and you know, gum And then willingness to make friends aside, like, what do we actually physically need in front of us to play this game? What does it run on,

 

Adam Steward  11:07  

it's gonna be all the traditional stuff. So you're gonna want to have dice, and pencil and paper as we go. In terms of books, it's really easy to get purchase a PDF, or you can get the hard copy of the book. And then there's some extra stuff that the game master may want to have ready to go as well, there's going to be and we, I guess, to go into a little bit further into what beyond the wall and tails one of its strengths is that it's really good for kind of pick up and play. So what we'll we'll kind of go in that into that in more detail, but there's going to be what's called scenario packs. So a dungeon master Game Master is going to want to have that ahead of time, they're going to want to know which Which one they're going to use and kind of have those documents Ready? Ready to go?

 

Alex Flanigan  12:04  

What array of dice Do you use in this game? Is it everything from a D four up to a d? 20? Or is it like a D six standards that?

 

Adam Steward  12:11  

Yep. d 430 20.

 

Unknown Speaker  12:13  

Yep. Cool.

 

Ryan Boelter  12:15  

Yeah, so I think one set of polyhedral is is all you all you really need.

 

Adam Steward  12:19  

For the most part. Yeah, you can you can get by on on pretty much that. Yep.

 

Ryan Boelter  12:24  

Pretty cool. So what sort of stories and themes Do you think this game is meant to explore?

 

Adam Steward  12:30  

So the the source material the author's talked about this in the book a bit? Where that I guess what inspired it? There's a couple different pieces of literature. One is Ursula Gwynn's Earth see novels, and the other is Lloyd Alexander's chronicles of preordained I myself after picking this up and and looking at at the material I read one of the Chronicles, 14 books. But basically, what those, the kind of the themes of those stories are going to be young adventures. Very untested. Oftentimes, they're somewhat mundane to begin with, and then them being maybe pulled into pulled into adventure and kind of going from there. So it has that that same flavor. I guess this game does. Mm hmm.

 

Ryan Boelter  13:30  

Yeah, I think I picked up on that quite a bit when we were playing our campaign where we were just kind of this ragtag crew of villagers. Mm hmm. And, and we're kind of thrown into the the depths of adventure, by happenstance, which was really cool. Mm hmm.

 

Alex Flanigan  13:49  

are either of you familiar with the, like, limited run animated show over the garden wall?

 

Adam Steward  13:55  

I have heard of it. I'm not.

 

Alex Flanigan  13:57  

So it's really, really cool. It's a beautiful piece of animation. It's a miniseries. It's like extremely autumnal energy. So sometime this fall like look for it, you can find it the whole thing on YouTube or elsewhere. I don't know exactly which streaming platform, it's on it's Cartoon Network. But you can find the whole thing and binge through it, and maybe two or three hours, the episodes are really short, but I'm really, really fantastic. The reason I bring it up is just because this conversation is going to dead end a little bit since neither of you are actually familiar with it, it was just gonna be a side tangent. But anyway, I found out actually, once he sent me the name, I realized that it sounded familiar. And I checked and I actually have beyond the wall in like my Google Drive of games that I have purchased. And I couldn't remember why I got it. And I think it was because my friends and I were looking for some new games at some point to run like some just spin off adventures and, and we were all really really into over the garden hole at the time and the name sounds kind of familiar. The game and the story really don't have anything to do with each other, except that in over the garden wall part of what happens is These two young boys one of whom is like older middle school, high school aged and his a much younger stepbrother, who's probably like mid elementary school maybe get thrown into this like weird fantasy dreamscape world where it's like very sort of standard low fantasy like they're they're wandering from village to village and they're sort of like, creepy strange things going on. There's one where they encounter this town full of people who are all dressed in like, pumpkin and straw. And it turns out, they're all like, dead. They're all skeleton people who are like wearing pumpkins and scarecrows, and it's just like very strange and off balance. But there's one town that they stopped in, which is like this little, you know hovel off to the side where everything is like, cobblestone and thatched roofs, and they stop in this pub, where everybody who is in there, like, has to be a certain character trope that fills a hole in the village. And they get like really confused when these two stumble in and they're like, well, what like, Who are you? What do you do? And he's like, Oh, my name is word and they're like, No, no, that's No, we're asking you like, Who are you? Like, this is the shoemaker, he makes shoes. I'm the barkeeper who delivers exposition. This is the highway man. He like Rob's everybody, like What's your deal? So I think that's kind of neat. And it's just like a connection that I made as I was skimming through the game book itself and like the character archetypes, and I think that idea of like, archetype and community is really, really interesting. And a fantasy game. It's a cool thing to explore that sort of goes beyond like, how do you hit things? Or what kind of monsters are you good at fighting to be more like what role do you serve in this group? Mm hmm.

 

Adam Steward  16:34  

Absolutely. And that's the the the title beyond the wall. It is alluding to that the heroes are. Most of them are going to be from that village. They've rarely if ever left that village, you know, during their lives and something is, is distressing their little Hamlet's and that's what's called causing them to need to now go beyond the borders of that, that Hamlet's and into that dangerous world outside and beyond the wall.

 

Alex Flanigan  17:10  

Cool. That's a very, like, tried and true ya premise, you know, here in this insular space, and now you have to go be someone, something else out there, you only hear all these undefined circumstances. So you have this chance to sort of figure out what that is, which is really neat. So, we've talked about this, to a certain extent, I feel like we've gotten a feel for this question already. But what do characters do in this game? you've alluded to the fact that they're sort of inter community portions and like, external portions. Is that something that the game intentionally explores?

 

Adam Steward  17:43  

Yes. Yeah. The the character growth and, and having to go into the world and whatnot. Yeah, that would be I would say, that'd be accurate. Yep.

 

Ryan Boelter  17:55  

Mm hmm. So I know that the answer to this question a little bit But what do you think is the most unique thing about behind the wall?

 

Adam Steward  18:04  

well beyond the wall where it really, really shines, and so you can, there's rules for character building and traditional campaigns. So if you ever just wanted to use a system that's just similar to the traditional, maybe Dungeons and Dragons style, you can do that. But really where it shines, and what the intention of when it was made is that is that it's gives you all the tools to really pick up in play and do. They say in about three to five hours, you can do everything from character creation, The Game Master can put together a game and have a full blown adventure kind of in one evening. So it gives you those tools with the playbooks which is what you used to make your characters and then and then also with the scenario, pack, so that's really where it kind of

 

Adam Steward  18:59  

it comes To shine so I'd say

 

Ryan Boelter  19:01  

Mm hmm. Absolutely. I also love the the collaborative world building aspect. Yeah. of this game. Yeah. Which when you're when you're talking about like traditional esque RPGs, like d&d and whatnot, a lot of the world building is up to the game master to create everything and then you're just kind of playing around in it. But this one, it pretty much gives a lot of the world building reins to the players right off the bat. Yes. And, and they get to make a lot of like, both little and big decisions. On what like the world in the village looks like

 

Adam Steward  19:39  

yes, yep. Yeah, in that I give some of that. But that heavy lifting goes, you know, from the gamemaster to the players, and it does that really well. And then of course, I don't know how much we'll kind of go into they have the the other. There is a second book that that they published called further afield and That allows you if you wanted to go into a full blown campaign. And Ryan and I are kind of exploring this right now with our group, but the you can actually do the whole world building together kind of collaboratively and whatnot. So everybody gets a say in what kind of what kind of world is that they're playing in and what kind of adventures that they're going to be going on and whatnot. Mm hmm.

 

Alex Flanigan  20:23  

That's really neat. It sounds like a game that stands really well on its own. And I don't want to diminish that. But I just wanted to comment that it sounds like beyond the wall could be a really incredible sort of training wheels game whether to like get your D and D loving friends into something that's a little bit further afield. Maybe like you you hook them in with the fantasy that everybody really wants and feels like tabletop games are supposed to be, I think at a certain point in their journey, and then you sort of can gear it in this direction of like, okay, but maybe like what do different stories look like that we have like these familiar dice, we have dragons we have like rogues and bars. And adventures and all of that stuff feels good to you. How can we maybe start to take this in a different direction? Or similarly for people who are like really intimidated by the scope and magnitude, and maybe like pre expectations of what d&d is, as a standard for all tabletop games, this could be really nice option to show some people like, Listen, this has all the things that maybe you think you want tabletop games to be, but it doesn't have to be like, really crunchy and super complicated. And everybody telling you exactly what things look like, like you can have a little bit more give and take a little bit more buy in and still get somewhere that tells a story that you think you want to be telling.

 

Unknown Speaker  21:36  

Yes, yeah, absolutely. Um, yeah.

 

Alex Flanigan  21:41  

So I have a little bit of history about the game. And these are all just facts that I'm reading from a document that was compiled for me just to pull back the curtain a little bit. I didn't do this research. So I take no, I take no credit for it, but I also take no blame for anything that's wrong. So the main game was released in 2014. So actually, comparatively recent All Things Considered by flatland games and contains six playbooks and everything you need to play and create a village. The main long form campaign supplement called further afield was released the following year in 2015, and contained a lot more options for your characters as well as expanded on that collaborative world building process that we talked about. multiple other supplements and playbook packs have been released as well and are pretty easy to find on Drive Thru RPG.

 

Ryan Boelter  22:27  

Yeah, and they have a lot of free stuff as well. Little freebies that you can get, I believe there's some free extra characters that you can download. There's some pay what you want stuff on Drive Thru, for different character playbooks. And we'll probably talk about this a little bit once we create characters but like, you can create your own playbooks in this game as part of the rules. Like all the playbook options that we're going to be going through, kinda are all just kind of optional things. And the actual, like, core rules of the game are like you get these three classes. Here's how to mix them together. Cool, which is really cool. All right. Well, before we get into that character creation process, there's a few basic terms and concepts that I'd like to go over. I know there is things like the six attributes. Adam, if you wanted to kind of talk about those a bit.

 

Adam Steward  23:24  

Yeah. So it's going to be your six really traditional attributes that you would see in most, or in a lot of games, I should say. So you have your strength, your dexterity or constitution, intelligence, wisdom, and charisma. And then everything is kind of based off of those attributes.

 

Ryan Boelter  23:44  

Mm hmm. Yeah, the really fun thing about this is that you don't roll for your attributes. Depending on the character playbook that you choose. certain attributes start at a specific level, and then the worksheet that we're going to be going Through that is unique to each playbook. We'll be adding bonuses to each attribute for each step that we complete. Which is really cool. It's a it's a pretty unique way of scene of creating characters.

 

Adam Steward  24:13  

Yeah, I agree.

 

Ryan Boelter  24:14  

So another thing that we might need to keep in mind is how skills work in this game? Yes,

 

Adam Steward  24:21  

yeah. So how skills work is there's not a it's not traditional in that there's not a comprehensive list of skills. And if you play in a long term campaign as characters level you may have to or you may have some flexibility in terms of kind of coming up with, with different skills that represent what you want your character to be able to do. But basically how skills work when with everything except for combat and savings throws is that you're doing what would be an inability score, tasks, durability, score, check. And that is how you're going to accomplish, you know, any random thing where you're picking a lock or busting a door down those types of things. So you can roll a D 20. And you're successful. If you roll x your ability score or lower. And then of course, the game master can add modifiers if things are more difficult, if it's a particularly difficult lock, maybe they give you a minus five penalty on it, and that penalty would go then towards your attribute, because you have to get lower than then that score. So there are skills in the game. And when we do our character playbooks, we will get skills and how skills work is it's going to add plus two by default to anything that a skill could be relevant towards. So there's some going to be the players in the game. So we're gonna have to work together a little bit in terms of determining is relevant in this particular scenario. Okay. My character has an ancient law Skill does that apply and knowing how, you know to deal with these fairies or something to that effect, so, so there's some some kind of give and take there. But by default, it's going to be a plus two bonus. And then if you get if you end up with a skill twice, it becomes a plus four and so on. But that's how generally how skills will work in the game.

 

Ryan Boelter  26:21  

Yeah, and it caps at 19. Yes, yes, the only way to fail is than to roll a natural 20 Yes. So it's kind of opposite like a natural one. In this game, when you're doing skill checks is the best you can do. Mm hmm. Whereas a natural 20 is pretty much a guaranteed failure almost. So

 

Adam Steward  26:41  

and that's one thing is that they address in the book as well. If some people are uncomfortable with a lower number being better, there are some rules for how you can kind of flip that. The reason being that in combat and saving throws rolling hot, higher is better and As they discuss in the book, so some people are uncomfortable with a natural one being excellent in some scenarios and terrible and other scenarios. So. So there are rules that you can reverse that if you want, but in general ability checks, though, you want to roll low, and combat and saving throws, you want to roll high.

 

Ryan Boelter  27:20  

And I think the last concept to cover is fortune points.

 

Adam Steward  27:24  

Yes. So fortune points represent luck. They're something that only the heroes will have. And what fortunate points allow you to do, they do a couple of things. One is that if you want to help a teammate in completing a task, when they're making the ability score, check, you normally can only assist them if you have the skill and then you add your bonus I believe to to their role. If you don't have a skill, you can't help but you can use a fortune points to be able to do that. And then you give them a plus two on that roll. There are other things that it can be used for would be if you want to reroll, so you get a second chance they call it on a failed roll. Or then there's also a cheating death, which is to stabilize yourself when you get to zero hit points and you know, prevent yourself from basically bleeding out and whatnot.

 

Alex Flanigan  28:30  

Yeah, how are fortune points determined? Do you start with a set full of them? And then they just go down? Or can you like earn them or acquire them? Do they reset?

 

Adam Steward  28:39  

Yeah, so every character and on on the playbook, it'll tell you how many fortune points that you start with. Some people are luckier than others.

 

Unknown Speaker  28:50  

Yes, exactly. So we need

 

Adam Steward  28:52  

Yep, yeah. So the default I believe is three would be most typical. And then once you spend them, you don't get them back, except for between adventures. So if you play if you're just playing for the night, you won't ever get them back. But if you use these characters again, in a future adventure, then you would replenish those fortune points at that point.

 

Alex Flanigan  29:15  

That's a lot kinder than monster the week.

 

Adam Steward  29:17  

Yeah. Right. And then so rogue characters will have what's called fortunes favor, and then they typically would start with five fortune points instead. So that's one of the advantages of playing a rogue type character. Hmm. And I think it's elves, since they're like, kind of at the end of their time in the world, their fortune is down one.

 

Ryan Boelter  29:43  

Yeah. So they'll start with like two or four, depending on the, the archetype they kind of take.

 

Adam Steward  29:49  

Yes. Mm hmm.

 

Ryan Boelter  29:51  

Yeah, so it's there's a lot of different combinations that they have in this game. So it'd be interesting to see what we Come up with Yeah. Is there anything else that you think we might need to know before we hop into creation? Adam?

 

Adam Steward  30:06  

No, I think that gives us kind of the the base of everything.

 

Ryan Boelter  30:10  

All right. Are we ready to make some people? You bet. All right, let's make some people. Let's make some people. Alright, so I in the outline, I have a link to a blank fillable character sheet if you wanted to use that. Otherwise, if you have one printed off you can feel free to use that. And then Alex, I sent to you um, let me see if I have it big long

 

Alex Flanigan  30:36  

list of guys.

 

Ryan Boelter  30:38  

Sorry, big long list. Oh, it's so funny. Um, there is so many different playbooks in all of the like expansions in the free I

 

Alex Flanigan  30:44  

thought it was quite a great deal.

 

Ryan Boelter  30:48  

Mm hmm. But what's really cool is that they're kind of all segregated by three main things whether they're made a rogue or warrior or a combination of those. So if you have kind of the like thought like, I kind of want to be a rogue, you can just go and focus in on all the rogue archetypes.

 

Alex Flanigan  31:11  

Now I see on this character sheet that we still have alignment, which is interesting to me. Yeah. Is that like, how heavily does that play into this game? Or how heavily does it have to play into this game?

 

Adam Steward  31:23  

In so far in our experience, at least in my experience, it hasn't played a major factor. The alignment is the old chaos neutral shoe awful. So there's no good or evil. And they they point out in the in the book that, of course, law does not necessarily mean good and chaos does not necessarily mean evil. And then they also point out that most characters will be neutral. And if as you're making your character, you're not really sure which way you want to go. They recommend being being neutral.

 

Ryan Boelter  31:59  

Yeah. It's definitely a simplified system compared to DND. Yeah, for sure. Yeah. I personally like it better. It's a very, like, quick way of kind of seeing which way which side of the law or which side of mischief, I guess you, you lay on, you know? Mm hmm. Yeah, I probably am most comfortable with neutral for my characters. But I was looking through the the archetypes in it. It said that elves generally leaned chaotic because of their fate ancestry. Yeah. Which is interesting. But obviously, you don't need to be bound by that at all.

 

Alex Flanigan  32:40  

We get into a whole big conversation about like, racial alignment and bonuses and all the reasons why they are

 

Alex Flanigan  32:49  

hopefully a dying feature of the industry. But I'm not going to come into your your podcast that you have so graciously invited me on, just to start a fight.

 

Ryan Boelter  33:01  

No, absolutely. Um, what's neat about this is I don't believe there's any, like racial bonuses or modifiers in this game. It's all kind of flavor at that point, if I remember correctly, like some, some characters get a little bit different of things, but they all kind of balanced to about the same.

 

Adam Steward  33:21  

Yeah, yeah, I don't. I'm trying to think because we in our group that we're playing with, we have one alpha and one halfling. I'm trying to recall some of the specifics. It doesn't lay heavily on to the characters. I think one thing I remember if I remember correctly, it halflings they have a very low, like maximum strength or something to that effect.

 

Ryan Boelter  33:44  

Yeah, that might be one of the very few things

 

Adam Steward  33:47  

yeah, there. It's not. It's not overwhelming. I know that in terms of what what changes with the different races. Yeah.

 

Ryan Boelter  33:57  

It's really it doesn't really come into To play too much, I would imagine cool depending on how you want to gear your character because when I was making the character and playing with the campaign, I was like, oh, a Christmas all the way if I can. And turns out, I rolled the right things on the progression, and I would have ended up with 20 CRISPR. But the max is 19. So I was like, Okay, well, I guess I lost a point somewhere, whatever.

 

Alex Flanigan  34:30  

Well, this conversation gave me just enough time to copy my character sheet onto a post it note.

 

Alex Flanigan  34:37  

I am now ready to go.

 

Ryan Boelter  34:38  

That worked out. Absolutely.

 

Alex Flanigan  34:40  

China, everything off my phone and that was not working. So I did the hard copy somewhere.

 

Ryan Boelter  34:44  

Mm hmm. So I kind of have an idea of what I wanted to do for my character. Did you have anything that popped out at you, Alex or Adam?

 

Alex Flanigan  34:55  

Um, you know, I really don't have any strong feelings when it When it comes to character creation in general, I have a tendency to find a playbook I really, really like and then sort of try to turn it on its head as much as I possibly can. Which is maybe not ideal for a game break where we're trying to demo, you know what the system is intended to design. So I'm more than happy to sort of fill in the gaps after we come up with like, what the other parts of our team look like. That's kind of something that I find enjoyable. I like to see what the layout of the group will be, and then maybe be like, Oh, well, what can I offer? That's kind of different. So yeah, absolutely. And that might be cool too, because then we'll see if I can avoid falling into the same tropes that I usually fall into when I'm making characters.

 

Ryan Boelter  35:40  

That's always the fun part of the show. So I was thinking of going with a warrior rogue, specifically the heir to a legend, which I believe is one of the expandable playbooks that you can get for free and this one is This is what it says about the playbook. Your father has always told you stories of how great a hero he was. Many of the other villagers scoff at his stories and pity you for being raised by such a liar. But you know that he is true and honest. Now you have his sword, a mighty weapon of power, and you will make a name for yourself to make him proud. So I I start with this pretty cool, magical sword that grows in power as I gain levels.

 

Unknown Speaker  36:27  

That's awesome.

 

Ryan Boelter  36:29  

Which is really, really sweet. Um, yeah, and I I guess I would be a pretty decent fighter in the party.

 

Alex Flanigan  36:38  

I would hope so with that magic sword.

 

Adam Steward  36:41  

Very cool. Yeah, that rules. Hey, how about you, Adam? Okay, I think then I'll go with. I'll go with the self taught made playbook. So this is one of the playbooks that comes with the main book and the district Here as you are always a bright child you love stories of ancient wizards and sorcerers who mastered the arcane arts. Unfortunately, there was no one around to teach you such things. In fact, sometimes you wondered if the stories of magic were even true. And so that kind of gives us a little glimpse into the the low magic or low fantasy aspect of the game. When you came of age, you found an ancient tome and decided to find out for yourself. You're the brightest child in the village, your intelligence begins at 12. And all your other ability scores begin at eight. Wow.

 

Ryan Boelter  37:31  

12 off the bat. Goodness. That's awesome.

 

Alex Flanigan  37:34  

Okay, cool. So we have a warrior rogue, we have a male age. So that really sort of at least partially covers like all the bases, right? Because there's like warriors, ropes and majors and then combinations of the three, right? Mm hmm. So let's see what can I do here.

 

Ryan Boelter  37:50  

So let's see. Like like rogues will be a lot more skilled, like something that's pure rogue or something that has the highly skilled trait

 

Alex Flanigan  38:03  

I know what I want to be. Oh, go for it. And this is exactly me following into every single trip that I always fall into. So I didn't avoid it after all, but you know what life happens we find that we like and we like them, so I'm gonna play the trickster Fox.

 

Ryan Boelter  38:17  

Oh,

 

Alex Flanigan  38:18  

that's really a rogue mage. Yeah. So the trickster fox is born to ordinary foxes. There was always something otherworldly and magical about you. You grew up in a distant forest, but I've come to the village now and befriended humans. You live with the witch who finds you a useful companion. But the youth of the village are your true friends. You have much to show them about the world. You are swift and quick witted, but lack hands. understand you, your dexterity begins at 13. Your intelligence begins at 10 and your strength begins at five. All your ability scores begin at eight. That's amazing. Yeah. So I think the thing that I think is really fun about this actually is that it's not like you're like a Kitsune Or something who is like a human incarnation? You weren't you were just actually a fox. Which

 

Adam Steward  39:07  

Yeah, that is really cool. Yeah. And I know, at least in the Chronicle super Dane that comes up with, we have talking animals and intelligent animals and those types of things. So you can kind of see that, that influence there too. So that's really cool. That's definitely one of the the more flavorful playbooks, I think.

 

Ryan Boelter  39:28  

Mm hmm. That's, that's an amazing poll. That's, that's, this is gonna be a fun group. All right. So let's see, I am the heir to a legend. So a very grandiose title, but I'll take it. Okay, so now that we have our playbooks let me send you the link to the playbook for the the trickster because there is a little worksheet that we have to follow through. Okay, um, that will give us all Our background stuff. I think that's under was fantastic creatures. Maybe there's,

 

Adam Steward  40:08  

I have to find it. Are you looking for for which of the supplements and whatnot?

 

Ryan Boelter  40:13  

Yeah,

 

Adam Steward  40:14  

it's um, I think that was one of them that's downloadable on Drive Thru RPG trying to recall or maybe I had found it just, I'm sorry, give me one moment as well.

 

Ryan Boelter  40:27  

Well, sure. We'll edit this out in post, leave it and leave it.

 

Adam Steward  40:34  

It could have been right on the flatland games website. I know. I remember there was a couple of things that were not on Drive Thru RPG a couple of free supplements and that one might have been one of them.

 

Alex Flanigan  40:52  

Did I pick like the most obscure and hard to find?

 

Ryan Boelter  40:57  

Oh, the unusual playbook. I think it is. Yeah. Cookie, tails and pause maybe. Maybe that's the one. There it is. It's under tails and pause and playbook. So I'm gonna pop this right into our, our Google Drive, and then I'll send you a link

 

Unknown Speaker  41:15  

awesome.

 

Ryan Boelter  41:16  

tails and puns, dude, new file unreadable? I don't like that. Maybe if I extract it first, that might be a good idea. There you go. You should have it. Perfect. Cool. This this is the part that I love the absolute most about character creation probably more than village creation, which is saying a lot. I absolutely loved me some some collaborative world building.

 

Adam Steward  41:47  

I agree.

 

Ryan Boelter  41:49  

Okay, so

 

Unknown Speaker  41:50  

these are some long playbooks

 

Ryan Boelter  41:53  

they are but they're not at the same time. It's just you have like what 612345 567 themes to roll on. And that gives you a background of your characters. So like each playbook is completely different. It looks like you got a whole section of how did you come to the lens of men? sort of questions. And then how did you learn to become part of the Human Village for the second set, which is really cool. And then for mine, what was my childhood like? followed by? What have I learned? And then these these are basically like, Where did he come from? And how did you get here? Cool effectively. Um, and if I remember correctly, you roll on each table. But you have one chance to select an option on one of the tables.

 

Adam Steward  42:54  

Yep. if you so choose. Yes, yeah. That's the rule that they recommend. One time you can either ignore your roll and just pick something else? Or just if you have see something you absolutely want, you can do that one time. And they they've also kind of pointed out, at least with the standard villager characters which and I can't recall exactly what the trickster foxes playbook looks like. But I think for the, for the, the characters Ryan and I are playing, there's going to be a couple of childhood tables and they they say, Well, you know, that could kind of influence what kind of character and you know, if you have a certain thing in mind, you know, their background that might be a higher impact area.

 

Unknown Speaker  43:43  

It's like really cool, you can probably just make your character the way you want your character to be right.

 

Adam Steward  43:48  

Oh, yeah, would it however the group I mean, if the group wants to do it that way? I mean, I don't see why. Why you wouldn't. Uh huh. Why you would say no, don't don't do it that way. So

 

Alex Flanigan  43:59  

do that. table? I really do. I think they're a great and wonderful thing that can encourage you to take your character in some directions you never thought of before. Yeah. And also sometimes, like, You're the one who's going to be spending time running around in this skin, right? You want to love it.

 

Adam Steward  44:12  

Yeah. Yep. And I think the reason the default rules are, you know, hey, roll on these tables is because what they have in mind is that, okay, we're going to get all this done. And we're going to build all these characters. And we're going to play this adventure and, you know, four hours or five hours. And this allows you, you know, the, if you're kind of, if everybody's kind of picking off every table, which is totally fine, but it might take you a little while longer,

 

Alex Flanigan  44:39  

totally, you know, there's something really kind of great and beautiful about, like picking a playbook in five minutes that appeals to you. And then like rolling down a random set of circumstances. And then still managing to find something in there that like really resonates with you and gets you excited about the character. Like that's a really cool thing. And I don't want to undersell that just by being snarky and saying that. I love it. I for my trickster Fox and wants to know everything about them intimately right away.

 

Adam Steward  45:03  

Right. But I think for sure if you're doing a if you're know, right off the bat, the group is they're gonna do a campaign I would, I could totally see that being an excellent way to do it too. It's just Hey, everybody, pick whatever you think sounds the most interesting, you know, for your character, for sure.

 

Ryan Boelter  45:21  

Cool. All right. And then one other thing to note, before we start on this journey, there are different symbols next to each or some of the blocks. There's a scroll and the hand. Tell us what those are all about Adam.

 

Adam Steward  45:36  

Yeah. So when you get to a table with a squirrel, you're gonna make your role and then what you do, as the game master is going to have a they're going to have a piece of paper that represents the village and it starts with the in in the middle, and then you are going to add a location to the map. Now it could be inspired by whatever you rolled. For instance, if your table indicates something about the blacksmith shop, maybe you decide, hey, we know there's a blacksmith shop, let's put it right on the map here. But if you have something in particular, that's completely unrelated to what you rolled on that table, you can do that too. So it doesn't have to be related to whatever you roll. When you get to an area that hasn't happened. After you roll on that table, you're going to add an NPC to the list. Yeah, so you come up with something, somebody that lives in that village, in that could also again, be inspired by whatever you wrote on that table. But if you have something in mind that you want to add that is completely unrelated to the table, you could go ahead and do that too. And one of the things they recommend is Hey, since we got an inn that starts in the middle of the of the sheet, you can always just put down an innkeeper right away. At the top of the list, and you know, the group can discuss that if they want. That's just one thing that they kind of throw out there. So yeah, absolutely kind of build off of that. So as it when, if you're playing with the scenario packs, well, while the players are building these characters, The Game Master is also writing down on his scenario pack, there's going to be some tables that have some blank spots, and he's going to be writing into these different NPCs. And then, if he's making he or she is making an adventure on the fly, they're gonna maybe roll on some of these tables. And you know, what, which NPC had encountered the villain previously, and they can draw on their table. And then you know, the character that somebody came up with the blacksmith, they're the one that had encountered the villain or whatever. So gives them a way to kind of improv as they go to.

 

Ryan Boelter  47:51  

All right. So let's let's just go round robin style through these questions, shall we? Cool Let's learn a bit about our characters and and We'll roll and see what we get and tell the audience how our characters are progressing as they go. Sounds good isn't any particular person want to start? Otherwise I'm ready to roll. Go for it, man. Yeah, I'm going

 

Amelia Antrim  48:19  

thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off.

 

Ryan Boelter  48:25  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation Cast calm

 

Unknown Speaker  48:50  

I one of your hosts Ryan bolter,

 

Ryan Boelter  48:53  

and I can be found on twitter at Lord Neptune or online at Lord Neptune calm our other hosts Amelia Trim can be found on twitter at ginger recommend. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remixed by Steve combs. And it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan bolter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also, check the show notes for links to our other projects. Thanks for joining us.

 

Unknown Speaker  49:45  

And remember,

 

Ryan Boelter  49:46  

we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Unknown Speaker  50:12  

Now we got to read some show blurbs show blurbs show show birth show blurbs.

 

Ryan Boelter  50:20  

Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like modifier

 

Amelia Antrim  50:31  

modifier is an interview show hosted by Meghan Dorn Brock. All about why and how people change games. From the hobbyist to the professional from house rules to publication. We all have in mind a better way to play what's yours

 

Transcribed by https://otter.ai