Character Creation Cast

Series 29.1 - Legend of the Five Rings with David Gordon Buresh (Creation)

Episode Summary

In this first episode of series 29, we finally get to cover Amelia’s favorite game, Legend of the Five Rings 5th Edition, with guest David Gordon Buresh! We dive into what this game is all about and start creating our characters using a series of 20 questions every step of the way.

Episode Notes

In this first episode of series 29, we finally get to cover Amelia’s favorite game, Legend of the Five Rings 5th Edition, with guest David Gordon Buresh! We dive into what this game is all about and start creating our characters using a series of 20 questions every step of the way.


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David Gordon Buresh @SndWurks

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Legend of the Five Rings




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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome back, everyone. It's been a long but also short but also time doesn't mean anything anymore. Two weeks off. We are glad to be back with another series. And this time we have guest David Gordon brush with us talking through l five, our physical addition. Hmm. Which has been a long time coming and everyone will finally know what I'm talking about. So much. I'm very excited for this one. Yeah, but first, some announcements.


Ryan Boelter  0:30  

It's like your palladium, but good.


Amelia Antrim  0:32  

It's like my palladium, but my name is good. Better. Okay, fair. Fair.


Ryan Boelter  0:42  

All right. Well, voting for the 2020 any awards is open now through July 12. There's great. There's tons of great stuff on the list including Asians represent. Their podcast is up for any visit. Got vs mug shots which we've covered previously on the show, which plus craft which we've covered in a spotlight episode. strata. And also Amelia is up for a 2021. Judge. Yeah, go ahead and vote. We're gonna put the voting link in our show notes for you. But it'd be really awesome if we could show some support for these, these amazing people.


Amelia Antrim  1:27  

Absolutely a thing that we didn't put in our air called Open notes, but I'm going to announce right now too, that we should put a link to it too in our show notes is that the Asian for Asians represent podcasts also recently did a twitch stream where they started looking through the fifth edition of L five R. I watched the first episode of that I think that they're gonna do more because they didn't get very far in the book and their two hour check. There's a long book, but we should put a link to the YouTube for that in our show notes. People want to follow along with their reading of it. Yeah, it was very good.


Ryan Boelter  1:59  

I think Their first series was going through the Oriental adventures from DND. Yes. And that was, what 12 two hour episodes or something like that. Yeah. So I imagine it's going to be probably pretty similar for all five or so I was really interested to see what they had to say about fiber and looking forward to more of that.


Amelia Antrim  2:20  

Yeah, definitely. I want to see what what they find out that's different from us covering it. But another great thing that you can do, aside from voting for the next is leaving us reviews like this one from ISO 86 from the United States of America on iTunes. Also, super sorry if I mispronounced that. It's titled required listening. This podcast offers invaluable insight in all kinds of tabletop games, DMS and players alike can learn all kinds of things and gain new ideas from these amazing hosts and guests.


Ryan Boelter  2:53  

So much. Yeah, it was nice.


Amelia Antrim  2:56  

It was very nice. I love reviews. I know they're so nice. Yeah. He's so happy.


Ryan Boelter  3:02  

All right, well with all of that out of the way, let's get on with the show. Enjoy.


Ryan Boelter  3:40  

Welcome to Character Creation Cast a show where we discuss and create characters The best part of role playing games, with the guests using their Emilio's favorite systems. I'm one of your hosts Ryan and this episode my co host, Amelia and I are thrilled to welcome David Gordon brush to discuss legend of the five brings a samurai role playing game by Fantasy Flight games.


Amelia Antrim  4:05  

David, welcome to Character Creation Cast. We're very excited you could join us.


David Gordon Buresh  4:09  

I'm very excited to be here. I've actually really been a fan of the show for quite some time. So I'm really glad to finally be able to get on here.


Unknown Speaker  4:17  

Talk with you. Awesome.


Amelia Antrim  4:19  

Let's start by introducing you to our audience. Do you want to tell us a little bit more about yourself any projects you're currently involved in things you're passionate about?


David Gordon Buresh  4:26  

So for those who aren't aware, I am David Gordon beresch. I am a writer, game designer, game design consultant. And well right now political activists because hey,


Amelia Antrim  4:38  

that's the world and to be at this point.


David Gordon Buresh  4:43  

I write the Dave of the five rings blog, which is a monthly legend of the five rings blog still, you know, one of the few oldies is it worth even things in print media still alive.


David Gordon Buresh  4:58  

And other than that, I published author I write short or short horror fiction,


David Gordon Buresh  5:05  

occasional games journalism and various other things which in my ever decreasing spare time. As for what I'm passionate about legend of the five rings, social justice digitus rights,


David Gordon Buresh  5:20  

all that stuff. Awesome.


Amelia Antrim  5:22  

Well, let's go ahead and get into this and start by discussing what this game is all about.


Ryan Boelter  5:27  

What's in a game? All right, can you tell us a bit about the setting of Legend of the fibery


Unknown Speaker  5:38  

Oh boy.


David Gordon Buresh  5:40  

So let's do the five rings the game where we play magical Samurai in the fantasy land of rope gun, where various great clans buy for dominance, to please be hunty Emperor and it is a place where honors a force stronger than steel and iron literally think that that's been burned into my memory from when I first read it in the 19, late 1990s and skip over that just as a


Amelia Antrim  6:12  

1996. We all


David Gordon Buresh  6:15  

got into it in 1997. So


David Gordon Buresh  6:20  

this game has been a part of my life for 23 years. And really I mean that's basically the pitch. It's a fantasy game set in, basically oriental Adventures by way of way too much Japan. With color coordinated, magical Samurai battling for battling for glory and dominance. I think it's important to point out that it was originally a card game with a very deep interactive story and has been built upon for 25 years almost now, and yeah, that's legend of the five rings.


Amelia Antrim  7:06  

Yeah, there's there's so much there. Mmm hmm. Yeah, that's for that's for another time. What sort of things do we need to play this game?


David Gordon Buresh  7:18  

Well fortunately to play this game, all you really need is the core rules book, or the beginner set. And the Fantasy Flight games dice, which are set of five D sixes that have a custom series of icons on it, and five d 12. That have a likewise custom series of icons on it. You can just play with five regular D sixes and five regular D twelves. You just need a chart there to sort of tell you what each number corresponds to what space and other than that imagination, read for friends and a lot of people time. Yeah. For sure rabbit


Amelia Antrim  8:03  

hole that you'll fall into, and there's no way out. Someone will say, let's play this game and you say that sounds really dumb. And then


Ryan Boelter  8:16  

this is where you are. Well, what kind of stories and themes is this game meant to explore?


David Gordon Buresh  8:23  

So, again, this is very much a Japanese slash pan Asian themed fantasy story. So we are looking to explore intrigue, courtly drama, adventure. But really, in many ways, sort of this high stakes, high emotion, dramatic conflict of important empowered people, each one trying to uphold This code of behavior that really wasn't meant to be upheld by people. And, and it's basically again, it's the highest stakes, literally the the entire fate of millions of lives balanced up on the edge of a sword. And whoever can truly excel in the ways of Bushido the most stands to reap all of the benefits in the world. So, very high drama.


Amelia Antrim  9:33  

I love that this game has the ability to tell like kind of tragic stories to in a way that something like DND doesn't not that you can't but like, you know, like d&d, you are, you are the hero. And ideally in this game, you kind of are but there's some of that internal conflict that like maybe you aren't always and that like I can tell these kind of tragic stats Is to,


David Gordon Buresh  10:01  

like a good, like any good story every, every side has its own version of it. Um, one of the most important things is you call out sort of the tragic nature of it. Is that like one of the questions they asked you is we'll get into the character creation process is literally how will your character die. And there's the old adage that to be a samurai is to never live more than four feet from death. And in many ways, this is sort of this informs the narrative as this it really is meant to be this game where you not only can you die, you will die. Make sure you die doing something right.


Ryan Boelter  10:48  

That's heavy.


Amelia Antrim  10:50  

So cool. Like it explores a space that a lot of other games don't really get into because it's it's like this deep personal I think there's a lot of interpersonal Conflict two, which I know some people like Ryan, don't always. But both internally and you as a singular person, and then within a group too, because there's, we'll get into it like your that the clash between your duty and your desires and trying to balance those things. And it lends itself to telling some really cool stories that I don't feel like you get to tell in a lot of other games.


David Gordon Buresh  11:27  



Amelia Antrim  11:28  

So what do we as characters do in this game? What are we up to?


David Gordon Buresh  11:33  

It really can depend on the type of game.


David Gordon Buresh  11:37  

The default is, you were a samurai which means you are a noble, you have been born to wealth and privilege and power and you're expected to maintain societies, structures codes, and to live a life in service to Your leash, whether how that manifests again, depends on the character depends on the story. You can be a group of what are called mo magistrates, who are sort of the inter clan investigators who have to deal with all not just not just you know, crimes, but also supernatural, weird stuff that nobody else can. You could be this could be a story where you're part of the Imperial legions. So your characters are literally Imperial peacekeepers being sent out to basically stop wars starting, because of course, everyone always kind of wants to go to war here because it's part of the part of the problematic nature of the setting, but it is one of the elements to it. You could all be courtiers and speak dealing with sort of the economic side of rope of God and trying to see who can have the true importance of who can have the most compelling speech to get the right favors, to get the the right people, because that determines at the end of the day who eats, and when you're living in a fantasy agrarian society, that's power. armies are nice, but you can't have an army if you can't feed an army.


Ryan Boelter  13:15  

That's very true. Awesome. So what is unique about legend, the five rings,


David Gordon Buresh  13:22  

I would say the most evil aspect of Legend of the five rings. There's two of them. I'll add one one very mechanical. And one very setting. The mechanical aspect is the the role and keep system that it uses, which is you sort of you will go into more later but you build your dice pool. You roll your dice, you choose which of these dice that you are keeping. There's only so many of these dice you can keep, but you won't you have to keep one and some of these results might come at a cost. So it's very much that that mechanical aspect of always asking yourself, how much do I want this? How important is this to me? Is it more important for me to get this done now even though it's going to cost me possibly later, that could be a disaster as cost down line? Or is it better to be reserved and hold back? For a setting wise it really does have to be the Great Plains. The great clans are the seven sort of kingdoms within the empire of Roca gone. And they are each each unto themselves a nation as it were, they have their own traditions, they have their own rate families who run things, they have their own beliefs. They have a lot of, again like their own very complex, very deep history, but the identity of the clans are so iconic. That they are what hook people in this game and this is whether it's the role playing game or whether it's the card game in the card game you're literally playing the factions so like your deck is this factions deck and stuff like that and like they've been role playing games there have been um there have been miniatures games there was a pug game of this called disc wars.


Amelia Antrim  15:27  

I forgot about that one


David Gordon Buresh  15:30  

every single time it's the great clans that that really hook you and keep you coming back to this because it builds it This game is built to develop community around and that's why people love it and that's why it's survived 25 years


Amelia Antrim  15:46  

and people are very passionate about their clan of showing. They're like Oh, they will fight


David Gordon Buresh  15:52  

you will five our fans are like sports fans. Yeah, have their teeth And they love their team. And if you were the rival team, Oh, do they got words for you?


Amelia Antrim  16:09  

The next question that we always go into with our games is We ask our guests to tell us a little bit about the history of the game. This game has 25 years of history. Lots of games that we've covered have been around for a long time. And but l five R has a particularly like, complex history. So I don't I don't know where you want to start with that. I don't


David Gordon Buresh  16:31  

know where to start. The easiest way to start is just to give how it came about, which was legend of the five rings was a collectible card game in 1996. The original it was basically a collaboration if I'm remembering correctly, and I apologize to all of you if I'm not john wick and Johnson's are the two really big people who get credited for it at Ball me or Red Bull. I've never been able to say his last name correct. are sort of the Three really big original people who helped form this game. And it was originally meant to be a two year long collectible card game, which told a very compact, very straightforward story where it was. The battle that Biden pass has forgotten the Clan War as the crab clan is turned on the emperor who dies sick and dying in his throne room, while the brand wrote into turi defends with the armies of the dragon. And it builds to this grand sweeping narrative just sort of around 1998 if I'm remembering this correctly, they release the RPG the first edition rules, which was actually set before the start of the game about like solidly like two years before the battle it by two paths, and basically took you and said, All right, this is the Empire before it kind of went crazy and things went into Total War. Let's tell a story about this. Since then, there were four editions of this RPG that were released under all the rack Entertainment Group. I was originally part of five rings Publishing Group, which was part of all rec Entertainment Group, went to Wizards of the Coast then came back during which again in the card game have kept going and kept being played, and the story kept evolving. And every so often they would release a new edition of the curve of the rules, which would sort of update the storyline or your starting point in the storyline, and would incorporate certain developments and all sorts of things. Then in 2017, nope. 2015 Yeah, yeah, I think


Amelia Antrim  18:46  

it was released and yeah, 2017 is when the like when the new game like actually finally came out.


David Gordon Buresh  18:53  

So 2015 one month after they had their 20th anniversary celebration. Eldorado Entertainment Group announced that they sold the game lock stock and barrel to Fantasy Flight games stopped all production, and under the storyline ended the game. Then 2017 rolls around Fantasy Flight games, releases the legend of the five rings LCG which set the storyline back before the original start of the original Clan War. And has been going for the last three years as this is our version of the Clan War. Bigger, louder better. And you mean actually better?


Amelia Antrim  19:36  

Yeah, it's Yeah, certainly less confusing, less.


David Gordon Buresh  19:42  

better representation for this game is amazing things for LGBT representation like how it represents LGBT people. Which has any game from the 90s was problematic. always kind of had it like again, like City of lies box said that your soul remembers being one of the first it had a Canon, homosexual man in it. And like that was his like, and it was about that of the Oh, what's his great secret now he's just just a gay man and he's a scorpion, and he doesn't want anyone to know because it makes him it abuses him endlessly that everyone thinks he has this great secret, but it's just I like guys.


Amelia Antrim  20:30  

It's such a scorpion thing to do. Everyone thinks there's something going on.


David Gordon Buresh  20:36  

Then in 2018, they released their version of the RPG. So there is the debate of whether or not this is the fifth edition of the RPG or a wholly new RPG. As a game designer and a game design consultant. I actually argue this is very much a new, new RPG set in the world, because the mechanics are drastically different.


Amelia Antrim  20:58  

Yeah, it's a totally different Like you play the game a totally different way. Yeah. wipes away the old canon


Ryan Boelter  21:03  

two dozen. Yes.


David Gordon Buresh  21:05  

Yeah. The old canon was iffy though it's like, especially fourth edition was very strong on the set your game at any time, here are the rules. Mm hmm. So the canonicity of any RPG, as understandable is, you know, making up yourself. But this one is very This one has a lot of it's been informed by the previous editions, and there's definitely that influence in it. But it is tried to be a new beginning.


Amelia Antrim  21:33  

Yeah, I think that they've done really cool things with it. Fantasy Flight refers to it as the fifth edition, don't they? Like?


David Gordon Buresh  21:40  

Again? I've heard both. depends on who you ask. I said, I have not gotten any consistent. Like this is fifth edition. And this is no this is the new RPG. So fair.


Amelia Antrim  21:53  

Yeah, I refer to it as fifth edition.


Ryan Boelter  21:54  

They just say it's the core rulebook for legend of the five rings. their official PDF. So,


David Gordon Buresh  22:02  

so there you go. Today answer the question. Where do we start? Start Here? It's a good place. Yeah.


Amelia Antrim  22:07  

Yeah. Forget everything that happened before. Don't worry about it. It's messy. It's


David Gordon Buresh  22:13  

bad reasons. There are reasons to remember it that are still active communities for it. But this is the start.


Ryan Boelter  22:20  

Yeah, definitely. That's great. But before we get into actual character creation, there are some terms and concepts I'm sure that we're going to need to know. Yes, I've only created one character for fourth edition prior. So I have a very loose understanding of rings. And that's about all I remember.


David Gordon Buresh  22:44  

So my first recommendation is forget what you will remember it about rings because they're wrong.


Ryan Boelter  22:50  

Okay, well, I remember there was five of them.


David Gordon Buresh  22:52  

Well, that's that's still true. Okay. That's all they remember.


Amelia Antrim  22:56  

Do you keep that piece of knowledge? Yes.


Ryan Boelter  23:00  

Alright, alright, I tossed it out. And I remembered that there's five rings.


David Gordon Buresh  23:03  

Okay? So, again, so in this, the concept of the five rings are the five thing, the five sort of elements that make up all over the world. And they both the physical and the metaphysical sense. And so your character is a combination of these five rings, earth, air, fire, water void, based upon the five rings of the book of the five rings by the amount of massaging. And each of these rings are going to be rated on a value from one to five. Outside of character, you're not going to start with a ring higher than three in character creation. But what these are is many don't think of them as like your stats. These are the ways you do things. So a character with a higher Earth ring does things in an earth sort of way What that means is careful, precise. stubborn, thoughtful characters that have a higher three generally have very good memory and are there to sit and will basically sort of Outlast. Fire is people who are very intelligent and very vibrant and inventive and capable of just overwhelming you with sheer direct energy and force and they will basically blast through your defenses and kick open your door and do it with a grin on their face. Air indicates a character who is above it all character who is graceful, careful, deceptive, but also generally the height of control and culture. Water is adaptability and friendliness. Somebody who you never know which way they're going to come, but then you just can't help but like them, but part of you is like that person. That person probably is up to no good, but you know, but I just like them. They're so friendly, so friendly. And, and again, water is also generally the way of just adapting and finding a way that nobody else expects. Hmm. Lastly, void void is the balance of all things, it brings all things together. And it also represents insight into yourself and into the world around you. It is also the ring of sacrifice. So if so one of the most classic ways of striking from the void would be to literally cast aside any sense of defense. Allow your opponent to strike you and know that as they strike you they are themselves open and Then you strike them down. Hmm. So that is the path of that is the ring of void. Now, you're some balance of all five of these. Mm hmm. And how they really sort of how they are is going to shape how your character can, how successful your character can be a doing things that way. It's a lot harder. If you're not somebody who's good at doing things in an inventive way. It's a lot harder when doing things in the inventive way is sort of the easiest way forward, or the right way forward.


Amelia Antrim  26:34  

I don't have it noted on here. But I think while we're talking about rings, this is probably the best time to talk about approaches. Yes. And which is something that this game does beautifully, and it is like one of like, it's part of why I love this game so much that I think the way that approaches work in this game brings a lot to the role playing experience that wasn't part of previous editions of the game. I love approaches.


David Gordon Buresh  26:59  

I think salutely agree with you that they are one of the best parts of this version of the game. And they are so very, very evocative. So, as a quick explanation of what an approach is, is skills are another part of your character. They are what you do brings or sort of how you do things. skills are what you do. Mm hmm. Most checks in this game are basically going to be a ring plus skill check. You basically you have ring dice, you have skill dice, you roll them, and then you keep up to your ringing dice skills. I certainly have a little bit better than ring dice. They're the twelves whereas the Ric dice the D sixes. So, the way the approach system works is every skill has at least five approaches, each tied to one of the rings. For example, like the come when you're dealing with combat The the challenges of that basically are, if you need to attack somebody in a way that opens yourself up, as I said, the striking is the void. That is the sacrifice approach. If you were trying to overwhelm your opponent, that's the fire approach. If you're trying to faint, your opponent, that's the error approach. If you're trying to adapt to your opponent, that is the water approach. If you're trying to withstand your opponent, that is the earth approach. Every single skill is broken into those has those five approaches. They're generally grouped along certain sort of categories of skills. martial skills generally have five approaches social skills have five approaches, scholar skills have five approaches. Now that one of the wonderful things I like about this game is just because animation approaches tied to a specific category of skill doesn't mean you can't use that approach on skills that aren't in that category. Hmm. One of the examples I love to use is so the scholar approach for fire is theorize, if you were to say, look at a piece of art, like a watercolor painting and you wanted to go, how did they do that? That would be a fire, aesthetics, which is artwork, skill check, because you were trying to theorize using the aesthetics skill.


Ryan Boelter  29:38  



David Gordon Buresh  29:39  

Yeah. And that's just basically so there are five approaches, there are five categories of skills to five is a big number. And sort of finding out how you're understanding the rings is really good for understanding how your character goes about and does all these skills and one of the advantages Is that because skills are sort of independent of the ring that they're going on? If you're good at like, well, if you're good at theology, if you're good about knowledge about how religion and the Gods work, then doesn't matter what your approach is, you're rolling that many number of skill dice. But how well how many of those you get cheap, does depend on your approach.


Amelia Antrim  30:24  

It encourages roleplay in a way that I think that the old system didn't, because I just remember always being like, Oh, it's perception. investigation, investigation is always tied to perception, which I think was your fire. Water. But so it was like almost everything you did in that game. You're like, I'm gonna roll with water because I have a really good water ring. So I'm gonna pick a skill that uses water. Whereas this way, you have to say, Okay, I want to use this skill, like say I want to use culture or government or whatever, but you have to say, What am I doing with that skill? How am I applying it. And then that determines what ring you use. So you can't necessarily always say this is my best ring. You have to say like in this situation, I am trying to recall something or I'm trying to theorize or I'm trying to, you know, unlike it, how you approach that situation is different based on what ringtone you're using. And then it encourages you to, to try and roleplay into your stats, because I think you always want to roll with your better stats, you're going to say, Well, if fire is my best stat, then I'm going to be like a more lively and passionate character than I wouldn't be if water was my best stat because that's not how I'm approaching any given situation.


David Gordon Buresh  31:42  

Now, the flip side to that approach is that what you the how hard something is to do can vary depending on the approach you take.


Unknown Speaker  31:53  

That's true too. which I love.


David Gordon Buresh  31:55  

It's a lot easier. If somebody is say for example, really grumpy. It's a lot easier to sort of get them to do what you want. If you're just kinda like, Look, man, I just, I just need you to hand me that rice ball, you can just tell me that rice ball I'll be out of your hair rather than Hey, buddy, I'm kind of hungry right now.


Amelia Antrim  32:21  

Yeah NPCs will have stats that say like this is this ring is higher. So checks using that ring are harder. And like the the tn the target number of successes that you need is going to be higher. Whereas if you go against their lower stat, like something that they are more receptive to the check itself will be easier. So you have to get to know the characters that you're trying to work against to and realize that like this approach is going to go further. Just like in any regular real life, social situation, certain people are more receptive to certain approaches when you go to talk To them, and I love it so much. It's just like it really encourages role playing in a way that I hadn't seen in a game before. And it's so good, it's so good.


David Gordon Buresh  33:12  

Another mechanic that really does encourage role playing is the strife mechanic. So, um, whereas sort of if you think about dice as sort of being the engine strife is that once the gas, but also the strain on your car. So the basically strife is kind of like a social mental hit point system. The way the actual system of the game works, I gather my dice, I roll my dice, I choose which ones to keep. Why wouldn't I always just choose my best dice? I love choosing my best dice. I love being awesome. Who doesn't love me? Awesome. Well, the problem is, a lot of these guys have basically in addition to opportunities, which is Do something kind of cool successes, I succeed, I get closer to achieving what my goal is explosive success, which is kind of like the critical Not only do I get closer, I get to roll an extra die and add it to it. I'm paired with those three, with those two symbols that are those three symbols that I really do want is often an icon of strife. And what strife means is my characters getting in best, it doesn't necessarily mean that I'm getting upset. It means that my character cares more about what's going on. And the problem with that is, you're not supposed to care. You're supposed to sort of be relaxed, be sort of above it. be in control. You're trying, you're trying to be the font, you're trying to be too cool for school. And it can't, it's impossible, nobody really can. And so the more times basically the potential The way it works is the more dicey keep. The more striking. The more strife you keep the heart The The closer you get to your composure, if you ever hit or surpass your composure and strike. And by the way, there are things in this game that give you strife that aren't just rolling dice. But if you are at your composure or I've exceeded it, well now you're basically you're compromised is the game turn. You're showing emotion. People can really read you, it's really easy to see that you like your your your level of control over your emotions has slipped, and you mechanically you can't keep dice with strife anymore. Your character is just too emotional at this point to be willing to take those risks. But once you become compromised, oh boy, that's where the fun begins. Because that allows you to do the mechanic of unmasking where your character has the dramatic reveal of their true emotions. Hmm. And it It's kind of like a social Limit Break. Because very much worked into the system as yet. It might cost you people's opinion of you, it might cost you a little bit of like fame. But this is a moment of emotional truth that your character gets to go and do something. And maybe it Maybe it means they break down and cry and run away. Maybe it means they grabs that person that they truly love and embrace them any and kiss them in front of everyone. Maybe it means that they are like no table flip you meet outside. And the power of the unmasking is, it really is up to the DM or the GM as well as the player as sort of what the how the player gets to control how they unmask and the GM gets to control the outcome and a lot of times, it's the It's supposed to be like, if your character unmasks, it's something that has to be very important. And like will be responded to because it reminds everyone that this could be them. And like, say, for example, if your servant is standing there, and just like keep it just starts bawling in front of you. Yeah, sure, it looks bad for them. But if you don't kind of listen to what they're saying, looks really bad for you. And that sort of whatever, that they obvious that they care so much that that you have to sort of embrace it. And that's really where that hot blooded drama comes in. That's so so essential to this game. And the one thing that I like the one thing that when I finally had that first unmasking, and I went, oh, oh, I just ran onto a burning boat that I set on fire because that was my job to go save people because dot one more life on my watch, huh oh, oh, this is where that game is supposed to be this is where I'm supposed to be playing. And it feels so good.


Amelia Antrim  38:14  

I mean it is an absolutely brilliant mechanic. And when I first read it, I was like this, this is everything that I have wanted, like the drama that I've wanted from this game that it was it was harder to find in the older editions, like you could make it happen. But this way the mechanics really encouraged that and I've played with people who are really conservative with their strife and are like I'm not keeping that I'm not keeping that and I'm one of those people that's like bring it like just


Unknown Speaker  38:45  

I want to see what happens.


Amelia Antrim  38:48  

Like I want to be a mess.


Ryan Boelter  38:50  

Yeah, it's it's so good. You're pretty much pedal through the metal. Yeah.


Amelia Antrim  38:57  

That's true. That's how I play.


David Gordon Buresh  38:59  

I play Huh, if there is ever a game that said, check yes here if you want to be a hot mess, it's l five RPG by Fantasy Flight games. Don't quote me on that. Yeah. So one of the one of the sources of strife in the game outside of dice rolling is turmoil. You will see it in the beginner set game as turmoil. In the core rules of this is represented by ninja versus Giri, which is your heart's desire versus your sworn duty. They released a supplement called path of waves which is built not for clan samurai, but for Rocha. Donnie wrote in peasants, gaijin, foreigner, travelers, that sort of thing, where it's your ninja versus your past. And what this is, is it's supposed to be places of conflict inside your character's heart. I think it's very important that the core rules sort of explicitly state that this is supposed to be what you want, versus what society wants for you. And they should conflict. Because and because that is what drives you to be the hero, or that's what drives you to be this larger than life figure. This the source of legends, basically,


Unknown Speaker  40:26  

okay. Mm hmm.


Amelia Antrim  40:28  

I like I like when there are moments in game to where something will happen and you're just like, I'm going to take some strife for that. Oh, yeah, that seems stressful. Like there are times there definitely been times where like something will happen or another character will do something. And I will think that would stress my character out so much that like, I'm playing in a game right now where I'm playing the courtier, and I'm in this group of people who have like, zero etiquette skills at all. And so like every time we are in a social situation, They're messing everything up. And I'm like, I'm gonna take some strife because I can just see my eye twitching, right?


David Gordon Buresh  41:06  

These people can't handle themselves. Now one of the cool things about the turmoil whether it comes from ninja or scary or turbo or ninja versus path are complications. So complications are when the GM gives you that wonderful bit of strife in your life. And you have basically the choice of either you confront it, or you flee from. If you confront it, you get a void point, which is sort of your little boost of moment of heroic action, which you can it's basically your fate point, your drama point, it's, it has a lot of different uses for it. But that that complication at the end of a scene, after which you have confronted a complication, doesn't matter what your strife is, you go to zero. So you don't even have to, it's like it doesn't, it counts as basically it's like unmasking. It's all the benefits of unmasking without any of the negative possible consequence. says you just had to, you know, your brother who you want to duel showed up and when? Hi, you remember me?


David Gordon Buresh  42:10  

And you're like


Ryan Boelter  42:16  

that's amazing. All right, well, is there anything else that we need to go over before we dive into this extra narratively crunchy system? I am loving the sound of


David Gordon Buresh  42:28  

again, I think the the baseline concepts are all there. So now that we sort of know the feet how the game is supposed to feel. Yeah, awesome. The important part.


Ryan Boelter  42:40  

Shall we make some people? Oh,


Amelia Antrim  42:43  

let's make some messy people.


Ryan Boelter  42:44  

That's right. Some messy people.


Unknown Speaker  42:47  

Let's make some people, the messy


Ryan Boelter  42:50  

people. I am not editing that soundbite.


Amelia Antrim  42:53  

Okay. Ryan, I want to start with you. Oh, yes. And since you Have Not since you're not in the trenches, um, with this game, you're not all about it,


Ryan Boelter  43:08  



Amelia Antrim  43:11  

We start by picking a clan. Okay, I I like the character creation in this game. Let's start by saying the way that it works in the old game, use all your stats and everything and then there was the game of 20 questions they used to flesh out your character in this edition, you use the 20 questions to fill out your stats. So the way you answer different questions will give you different skills or rings or things like that. Yes, so you're creating your character narratively. Yeah, at the same time.


David Gordon Buresh  43:46  

You could have like a, they have a 20 questions guide book on the Fantasy Flight games website. It's a free downloadable PDF that literally just walks you through the questions one by one it sort of uses them like writing prompts. For an essay,


Ryan Boelter  44:02  

I see a note here that says, starting values for everything. Yes, right. So it looks like your brains all start at one so all five frames get one and then skill started zero for each skill, which makes sense. Seems like we'll be determining honor glory and status through questions. Endurance is calculated on the final rating value is same with composure, focus and vigilance.


David Gordon Buresh  44:32  

So for the time being, all you need to know is your brains all start at one your skills I'll start at zero. If you're right, if bringing traits would never take you to above three, instead you add one to any other ring.


Ryan Boelter  44:47  

Oh, fancy. Okay. So that, am I assuming that I'm going to be picking first. Yeah, well I want you to I would love to. Okay, so I will 100% always pretty much shoes water bonus for this clan thing if I can and I see there are only two clans that started off with plus one water the lion clan and thank goodness the unicorn clan with a unicorn I am 100% coin with unicorn based upon what I know of the lion from the garbage of the five rings


Amelia Antrim  45:30  

we are not


David Gordon Buresh  45:34  

I mean like I


Amelia Antrim  45:35  

have I have hotline.


David Gordon Buresh  45:36  

I have some very very spicy line intakes that also my verge onto like Avatar The Last Airbender fresh.


Ryan Boelter  45:49  

Awesome. So as a unicorn clan, it looks like I get plus one time I water rain and I get plus one to my survival skill and my status is 30 whatever that means.


David Gordon Buresh  46:01  

So status honor glory status. In the current RPG is mostly imported from earlier versions. It goes on a scale of zero to 100 zero, like, zero was bad 100 is good. And most people are somewhere in between as long as you're above 25 and below 75 you're basically just a normal person. Okay? If you get below 25 in any of these you start taking penalties if you get above 75 in any of these you start getting benefits


Amelia Antrim  46:36  

and in this game on are actually like occasionally does things like you can stake honor on certain things. And I remember when we talked about the game previously, you were like, honor seems like it's gonna be really important. And I was like, you would think that wouldn't


David Gordon Buresh  46:51  

also stake glory and status. Yeah, it's really not a good idea to stake status. No, that doesn't sound like it.


Ryan Boelter  47:00  

Cuz it's very hard to get status. That sounds like a big gamble then right?


David Gordon Buresh  47:04  

It's basically like betting your house literally. Oh, wow. Whereas it's a lot easier to get the honor. Honor fluctuates very quickly. It will go up, it'll go down. Depending on who you are, depending on what you do, Glory can glory usually comes in at the end of an adventure or like at key storyline moments or if you do something really cool in front of everyone. Okay.


Amelia Antrim  47:30  

Yeah, honor is like your perception of self glory is others perception of you.


David Gordon Buresh  47:36  

So, honor is how strongly you feel about how you are fulfilling Bushido. And the higher your honor, the more you care about appearing to fulfill Bushido. The lower your honor, the less you care about fulfilling Bushido and maybe you actually do fulfill Bushido, but you just don't care about Seeing fulfilling Lucido glory is really what other people think and how good you are doing your job. Whatever that job is. It's what other people think how good you are at your job. And status is basically how, how high up the ladder of social standing you're allowed to be. They do as I said, they do come in and curb places you can stake in social conflict. If you interrupt somebody with higher status, you lose glory. And in combat the if at all, if your initiative is tied, the lowest honor goes first. Hmm. Because it's honorable to allow your opponent to go first or something like that. I interesting.


Ryan Boelter  48:47  

I noticed that kind of makes sense.


Amelia Antrim  48:49  

No, no, no, you first.


David Gordon Buresh  48:52  

that's problematic. But hey,


Amelia Antrim  48:55  

do you have any idea what you want to make?


David Gordon Buresh  48:57  

Me Yeah. mean whenever I seldom get to actually play, um,


Ryan Boelter  49:04  

while you're still not gonna get to play, but I get to make a character


Amelia Antrim  49:11  

but I believe it was we had grant Howard on. He was like you don't have to get your dirty game all over.


David Gordon Buresh  49:18  

I'm gonna go I'm gonna I'm gonna play a dragon.


David Gordon Buresh  49:22  

All right. I like I like what they've done with the dragon clan in this version. And if you can't be a minor clan might as well be a dragon.


Amelia Antrim  49:32  

All right. I think I'm gonna go with a crab.


David Gordon Buresh  49:36  

I'm shocked I'm genuinely shocked.


Amelia Antrim  49:39  

It seems like fun. I you know, I've played a crane. Normally I go with Phoenix. Today I'm just feeling like a crab.


Ryan Boelter  49:48  

So you know what i did play a crab character I should get into


Unknown Speaker  49:56  



Ryan Boelter  49:58  

was it it was The dread version of Delphi fire trainer in Yeah. Fantastic.


David Gordon Buresh  50:07  

Yeah. Katrina loves this game. And that's in many ways you can I firmly laying a lot of everything good in this game at her feet. She is the she is the mistress of the ships. Yes. I think I mean, one of the writers Robert dead and the third, also known as spooky, gives gives her gives Katrina a run for her money. When he writes to Terry Kate a ship for the most current thing, where it's the Oh, you have two people who are married and now they're finally falling in love with each other. That's nice. I'm going to be over here reading my trashy like, my trashy romance novel between the cream clan champion and the woman she can't have but loves desperately


Amelia Antrim  51:01  

Like the hotel room, Cacioppo stuff like just, oh, I'm here for it,


David Gordon Buresh  51:05  

then you have and then you have best girl and best boy going off on having adventures. It's the Empire. Yes. And that was so totally ended, goes up. So smile divergence real quick. In the old bar, there are these two rather evil characters named Shanghai and dicho Tzu, and they had a beautiful love for each other, that would literally destroy the world. I'm not joking. It actually tried to destroy the world on multiple occasions, because that's what you do when you're evil, villainous. Totally. There is kind of, there's shy and maybe take notes in the current thing, and they're both teenagers, and they're on the run and they're both. They're both depressed teenagers on the run in the Empire, and everyone sits back and goes trula So but back on character creation so as a dragon I get plus one meditation because every dragon out there knows how to meditate. And plus one fire because dragon just kind of in your face


Ryan Boelter  52:15  

and that breathes fire.


David Gordon Buresh  52:17  

They can literally breathe fire. But very much dragon do consider sincerity to be one of the greatest virtues of Bushido, which is be what you appear to be. Hmm don't don't mess around. Don't pretend. If you say you're going to do something, do it


Amelia Antrim  52:37  

as a crab I get plus one Earth and plus one fitness. And my, my tenant of Bushido is courage.


David Gordon Buresh  52:48  

You can't live next to hell for every day of your life and not be brave. Also not know how to run.


Ryan Boelter  52:54  

Oh, I see. Okay, my 10 into Bushido is compassion that makes sense. That's probably why I like the unicorn. They care.


David Gordon Buresh  53:03  

Yeah, the way of the shinjo is the way of the open heart. And the way they eat is the way the open Hansi better paint them. All right, so what's next? Question two, what is your family? So each great, ah great clan has several families. The unicorn clan have the ETA, who are the merchants slash diplomats, the IoT, who are the crazy wizards but they're their priests, their priests, I'll defend that with a moto. Who are in some ways the shock troops, okay. Also the most diverse family, the shinjo who are the ruling family, and then the talkative who are basically the they keep the best horses And there Calgary is an entire clan that's built around having Calgary power. The you talk who are the most powerful Calvary? Hmm. They're also the home of the battle mavens who are art who are the most honorable of all of the unicorn.


David Gordon Buresh  54:19  

So you said you like water?


Ryan Boelter  54:21  

Yes. So I think I, I want somebody. Yeah, I see there's two families that allow you to go off with water and the the eat a family or the shinjo family. So they eat a family. They were like the diplomat and the merchants and stuff like that. The shinjo are kind of like the leaders, per se.


Amelia Antrim  54:46  

And now that's that is your family. So when we get to the next question and pick your school, you can still choose to be something else. If you pick a family that's known for being diplomats, that doesn't necessarily mean that you have to Oh I love that I've been trained in another school. It's also important to note


David Gordon Buresh  55:03  

that when you choose your family, you get a choice of two prints.


Ryan Boelter  55:07  

Yes. Yeah, that's right. So if I chose EA I would get between earth or water. Yeah. And shinjo is fire or water. Yeah. So that's interesting. So I'm kind of torn between sentiment as the skill increase and courtesy as a skill increase.


David Gordon Buresh  55:22  

You also get to skills. Yeah, on your family.


Ryan Boelter  55:26  

And, and extra glory. I guess, too. If I chose shinjo family,


David Gordon Buresh  55:30  

they're the ruling family. So they're naturally more well known. They have higher respect. People generally think they're better at their job of you know, oh, camera,


Ryan Boelter  55:39  

and I already have plus one survival. So if I chose shinjo, that would give me two plus two. And I'm assuming that's better. It is. Okay, more is better, more is better.


Amelia Antrim  55:53  

That is how math


Ryan Boelter  55:56  

that's good. We're not playing golf rules here. Um, All right, well, and


David Gordon Buresh  56:02  

finally, it also gives you your starting koku which is eight koku for the shinjo family or nine koku for the EAA, and yeah, the best way of thinking about it is one koku is supposed to be the person for an entire year.


Ryan Boelter  56:18  

Yeah, that's. That's wild.


David Gordon Buresh  56:20  

You've cornered out a lot of money. Yeah, they do.


Amelia Antrim  56:24  

They're the traders.


Ryan Boelter  56:26  

Yeah. All right. looked down on for it. I think. Gosh, they're both so good. All right, come back to me. Oh, I'll get it.


David Gordon Buresh  56:35  

I'm easy. I'm going to take Takashi order, because all right, I like my I like my crazy tattooed girls who are secretly you know, the reincarnation of previous tattooed bunks and all get basically, who all received this vision slash dream calls them to basically climb up into the mountains and devote their life to basically getting weird supernatural powers. Why? Cuz, gosh, you thought at some point maybe it was important to have a large number of people who are trained to have a lot of weird supernatural powers. Mm hmm. Now being a Takashi order, I get fitness in theology, which makes sense for a bunch of monks living in a mountain theology being important to you know, knowing religion and fitness being important to living in a mount. They also get glory of 45 because they are they are the ruling family of the of the dragon clan, despite the fact that they don't really leave their mountains much. But that being said, they are still widely the most well known Dragon of all of the dragon like a though also the ones you'll see just about anywhere. You never know where you're going to see a member of the Takashi order. They could literally be anywhere. If you get a choice between earth or void Earth being the most Solid, thoughtful, contemplative ones fully to being more of the worldly. So I'm going to choose Boyd because I am going to be a worldly All right,


Amelia Antrim  58:11  

I think I'm gonna go with Cooney. They are the Michigan job the craft plan known for rooting out corruption and just being real spooky.


David Gordon Buresh  58:24  

Now the Shia ganja are the term used for the priests of the commie in ropa Ghani society the commie being the elemental spirits that filled the world commie basically are literally the earth the air the fire the water, but they're also spirits were awake and aware and can do magic. So as she ganja is somebody who was born with the gift to basically talk directly to the Kami and say, Hey, can you do this for me? Turns out that if you know how to say it, know how to politely ask the Fire to go and burn somebody, it will do that for you. While everyone can kind of do a little bit of magic, that's just sort of what rituals are in this world. They're living in literally a fantasy world. She ganja by and far, by far and away are the most in touch with the spiritual world.


Amelia Antrim  59:21  

Okay, so I can pick earth or void. I picked a void, and then I got theology and medicine.


Ryan Boelter  59:30  

My family did you go with


Amelia Antrim  59:31  

the Cooney?


David Gordon Buresh  59:34  

Okay, good.


Ryan Boelter  59:35  

All right. And when I say mine yet,


David Gordon Buresh  59:37  

he said shouldn't do or eat a whistle decide I'm gonna go with EA.


Ryan Boelter  59:42  

I don't want the responsibility of leadership. But also, ah, like the, what was my deciding factor there was I gotta get back to the page. So the shinjo family uh, you know, They to pursue peace but never flinch from the prospect of war. Whereas the day family worked with her to radiate calm and competence and I think that's more in line with what what I want my character to be like


David Gordon Buresh  1:00:15  

the day one of the great things from another novella was the line that whenever should Joe draws their sword Ed has failed their task. Hmm.


Ryan Boelter  1:00:25  



Amelia Antrim  1:00:26  

that one on my bookshelf, but I haven't read it yet.


David Gordon Buresh  1:00:28  

It's it's a good one. I recommend it moto Jagga tion and is so enjoyable. So the third question now that we have selected each of our families is what is your character's school and what role does that school fall in? So the roles common to Rocha Gone are she ganja courtier who she are the warriors again? Are the priests courtiers are are the difficult That's bureaucrats. Some are also Shinobi, which are basically special forces that every clan totally doesn't have. Really they don't it's against the law to have these special forces that


Amelia Antrim  1:01:14  

you would never look at it. You Scorpion


David Gordon Buresh  1:01:18  

Scorpion totally happen, but they have, but they don't they can't make that stick.


David Gordon Buresh  1:01:25  

They're all your word against mine. So, there are also monks who are basically they are people who have chosen to study the path of either Shinsei or the way of the gods, but they do not have an inherent connection, magical connection with a commie. They are just people that have studied the ways of the world, in religious isolation basically, finally, there are artisans who are crafters, and sometimes magic item makers and things like that. By the way, the path of the waves introduces actually also several more of these words, which is all that these basically these roles serve. And every school has one, some have two. I've never seen one yet with three, but I'm sure there are some. And it sort of gives you a taste of what they are. So now, when you choose your school, your school comes with a two starting rings, which are just plus one to two rings, a set of starting skills, ie depending on your school, you get between three and five of these, a starting honor value, a set of techniques that are available, and these are as your character progresses. These are techniques. These are your list of techniques that you can learn. Techniques themselves are sort of cool things your character do. And it gets broken down basically into several different categories. Generally, they're linked to those keywords that you're that you're the roles that your class serves. Then finally you have starting techniques and your school ability. And of course, you're starting off that I totally forgot about that. But that's just that's just your starting equipment. equipments not really important in Roca, Don, you're stupidly wealthy, you have more money than most people will see in their entire life. And I will throw as I said, One koku should feed a person, an entire year's worth of rice. And rice is the most expensive food. So you are literally wealthy beyond what other people dream of just by being born that way. Oh,


Ryan Boelter  1:03:41  

interesting. There's a lot of good, good, good things in here for schools. There's a lot of schools,


David Gordon Buresh  1:03:49  

every family is given its own school.


Ryan Boelter  1:03:51  

Yeah, it's not really. I'm looking through the book right now. And it's it. It's kind Have daunting because it's not really it's not really organized. It feels like


David Gordon Buresh  1:04:07  

you want a secret, but am I looking at more daunting? Yeah, there's no rule saying you have to pick a school from your clan.


Ryan Boelter  1:04:14  

Right? That's that's what makes it even more daunting. It's like oh, like I could go with all this other stuff couldn't I


David Gordon Buresh  1:04:20  

just need a good story?


Amelia Antrim  1:04:22  

So they are still in order by clans? Yeah. So I mean for somebody at the beginning it was suggest picking one from your clan, I would too. Okay, there's always the fun like, Oh, I was a hostage and now I


Ryan Boelter  1:04:39  

Scorpion schools. Here's a unicorn schools. Okay, that makes me feel a lot better. Okay, so they are kind of organized.


David Gordon Buresh  1:04:47  

They are organized alphabetically by clan and then alphabetically by family. Awesome. So unicorn being you was the last. Yeah, and then it goes. The day trade School, which is a quarter of your school, the Yuichi may shoto master school which is Michigan to have an artisan school, the Moto conqueror school which is a Bucci school, the shinjo Outrider School, which is a bushi at the core to your school, and then the Taku battle maidens school.


Ryan Boelter  1:05:18  

Alright, so I wanted something that's a little magical, a little fuzzy. And I really liked the thought of having a horse too. I think most of the unicorn have a horse. Yeah. Um, and I was and I was piecing through here before I knew what the heck I was looking at. And I saw that he he may showed a master School, which is a shoe Kenda artisan school.


Amelia Antrim  1:05:46  

Looks like that's what you did last time.


Ryan Boelter  1:05:48  

Yeah, I think that's that's what I did when I created my last character. My only other character that I've ever created for anything on Fiverr um, that's probably why it sticks out. The school from for this character as well I think yeah, I think I'm gonna go with this because it looks like it's a little feisty it's a little magical, um, has a decent amount of honor attached to it as much as that matters.


Amelia Antrim  1:06:14  

Hey you do you do? I'm gonna go with the Cooney purifier school Oh, I'm gonna be she ganja and I'm gonna have cool face paint


David Gordon Buresh  1:06:22  

Oh yes. The Cooney throw on their face paint before they go in battle to make themselves look even scarier when they're you know, hurling around giant glowing green boulders and exploding people Meyer cuz you know, you gotta you gotta bake you gotta gotta put your face makeup gotta look good. See, I'm tempted to do the Akasha mystic school cuz at that point you're just you're you're you're just looking around like magic potions carrying around your 16 bag. And but


Amelia Antrim  1:06:56  

I love that they have like basically magic grenades. Yes.


Ryan Boelter  1:06:59  



David Gordon Buresh  1:07:01  

There's also the Takashi tattooed order which is the Munk School for the Takashi order and it's sort of assumed that most Takashi members are a member of the Takashi order, but I'm actually going to go with the kid CP investigator school. Oh, that's a good choice. So one of the things about Roca Gani law and order justice is it's predicated upon the concept that people's word is their bond. You do what you use, if you are not going to say something that is true. There is a reason for that. And you are, it's for the common social good, that people if you're if you're lying to cover your boss, that's a good thing. And the base upon justice is literally built upon the power of testimony. It's literally convincing the most powerful person In the room how something should go down. The could Suki. Ain't it ain't part of that.


David Gordon Buresh  1:08:07  

No, no, no, no, I can figure out how it actually happened.


David Gordon Buresh  1:08:13  

And they're all about basically studying the world, figuring out how things actually were done. And then, you know, making sure justice happens as a result. Mm hmm. Kazuki, you have a tendency to go either one of two ways. Either they're Sherlock Holmes, or they're literally Batman, complete with a vigilante justice.


Ryan Boelter  1:08:35  

That's awesome.


Amelia Antrim  1:08:36  

There are a lot of fun. So I don't love the dragon but the good Sukira a lot of fun.


Ryan Boelter  1:08:42  

So my question is, so for the Yuichi me showed off a master school, I get rained plus one Earth and plus one water. My Water is already three.


Amelia Antrim  1:08:55  

So you can put that one wherever you want.


Ryan Boelter  1:08:57  

Okay, so I Kind of between air and fire to put that into, um, cuz that sounds the most interesting.


Amelia Antrim  1:09:09  

So air is going to be grace and


David Gordon Buresh  1:09:15  

deception. Mm hmm. Also, when since you're a shoe engine, you actually have to care about what elements that you're actually dealing with. So like air is also the air copy. Yeah. So if you want to have like, spells that do air stuff, it could be used. Yeah.


Ryan Boelter  1:09:32  

Okay. So I'm going to go then with air. So it's a little more interesting for this character. Okay, and then I get to choose three starting skills. One of them is going to be martial arts melee.


David Gordon Buresh  1:09:45  

That's literally the skill of being able to do anything that involves hitting person with some form of a stick. Yeah, yeah, I took that one test did I


Amelia Antrim  1:09:57  

hitting people with sticks is always like


Ryan Boelter  1:09:58  

that is important in A lot of games that involve hitting people with sticks. So, what is the difference between aesthetics and design? So, design is fashion, aesthetics is painting, who, Okay, perfect, that that cements my decision then putting one point into aesthetics.


David Gordon Buresh  1:10:21  

And basically the difference between art is it between like smithing and aesthetics is one is making something useful, like a table. The other one is creating the table.


Ryan Boelter  1:10:35  

And it's his meditation, like anything aside from just meditating.


David Gordon Buresh  1:10:42  

Not really.


Ryan Boelter  1:10:43  

Not really. Okay,


David Gordon Buresh  1:10:44  

it's useful if you plan on doing people but that's about it. Haha.


Ryan Boelter  1:10:49  

Okay, so I'm gonna put one more rank in survival then, as my third skill, make things interesting.


David Gordon Buresh  1:10:56  

Then you have the choice. Have you ever choice of techniques. And the reason that like she can generally get less skills is because they get more techniques. Okay,


Amelia Antrim  1:11:07  

so, kata are there like unarmed fighting techniques correct


David Gordon Buresh  1:11:14  

kata are all fighting techniques on armed bow and arrow, spear everything anything that's basically involves fighting people. It's a comment. The types of techniques are there are kata rituals, Shuji invocations rituals and ninjitsu. There's also Maha in the book, but there is no way to start with bajo unless you get very lucky.


David Gordon Buresh  1:11:47  

We'll get to that.


David Gordon Buresh  1:11:50  

kata are basically your warrior techniques. They are various ways of fighting people. Others also key Whoa, I forgot to mention this to mention hokey whoa are basically meditate the way you meditate and tune yourself into your own internal elements. And that lets you have superpowers like jumping flying around on, like flying around or punching people with fire or breathing fire, things like that, huh. Shuji are social manipulation techniques that basically allow you to be a better leader or a better manipulator or ways of sort of getting in people's heads. rituals are magic that doesn't require actually talking to the magical creatures that surround the world. So things like just going is it going to snow tomorrow, I'm going to do a little ritual and find out. invocations, however are the no really I'm doing magic here. Mm hmm. And ninjitsu fall under. Basically, they're the secret techniques that that Shinobi practice that if anyone catches you doing would actually be considered highly illegal. Hmm, uh, then there and then Maho is well, evil magic, but we're totally never going to use ever are we? I, I wouldn't


Unknown Speaker  1:13:23  

I have never believed less.


David Gordon Buresh  1:13:30  

Later on I did actually also introduce a couple other types of techniques such as patterns, which is something that artisans get access to, which is basically you get to build cool items. And again, they're just there's always design space where new types of techniques and almost every book that's been released has a collection of new techniques.


David Gordon Buresh  1:13:54  

I'm just checking here Yeah, I covered every single technique type.


Ryan Boelter  1:13:57  

Wonderful. So I get A couple invocations, yes,


David Gordon Buresh  1:14:02  

you get a choice of grasp of earth you get to from grasp of Earth jurrjens bomb and the rushing wave. You also get rituals, which is nice, you get community spirits, you also get a choice of shooting. So at the end you're going to get like four techniques. Nice. I'm gonna go with the Russian wave and drill jeans bolo. I as a kid, CP investigator, I get air and Earth. I also get five starting skills. So since I'm now have decided that I'm playing Takashi Batman. I am taking government so I know what the law is sentiment, so I know who the criminals are skullduggery, so they don't see me in the shadows, martial arts melee so I can hit them well, and medicine. So I know poisons seems reasonable. I only get two techniques. And that as a choice of one of two products since I'm a coordinator in the Bucci school, I get my choice of striking as air or tactical assessment. And then I automatically get shallow waters, which basically lets me go, what are you really feeling? So I'm going to take tactical assessment, because I'm Batman


Ryan Boelter  1:15:25  

as well.


David Gordon Buresh  1:15:26  

And if I'm going to roll initiative while standing in the shadows up in a corner of a room, I want to be able to like know what people are going to do.


Amelia Antrim  1:15:35  

Yeah. So I get one of two kata, either striking as earth or striking as fire I picked striking Earth just because my Earth has higher makes sense invocations I get armor of earth and the ever favorite classic Jade strike. And then for rituals, I get to commune with spirits and threshold barrier.


David Gordon Buresh  1:15:55  

Now it is important to know that if you Jade strike somebody who was not actually tainted by the horrible corrosive forces of the Shadowlands, the earth Kami will be very disappointed in you. As such, Jade strike is not an acceptable method to test her people for tanked.


Amelia Antrim  1:16:14  

Someone who's not akuti it's


David Gordon Buresh  1:16:17  

just you know, very effective at it. Because it turns out if they're not tainted, they have nothing to fear for being suddenly attacked by glowing green light. Yeah.


Amelia Antrim  1:16:28  

If you're not tainted, what's your problem with it? Hmm?


Ryan Boelter  1:16:31  

Now, take no problem with that.


David Gordon Buresh  1:16:35  

Now, the other really cool thing that each of these schools get is their school ability, which is sort of their signature thing. This is where as anyone can get these techniques. The school ability is something that only that character can do. Only somebody who's been trained in this specific way, for example, that gets the investigator gets gets CPS method, which allows them to whenever they're performing Any investigate action. So literally when they're literally doing just about anything this class is going to be doing, you may treat your ranks in the skill as being equal to your school rank, which is awesome. It means that as long as I'm always I always got a little bit of investigation ability.


Ryan Boelter  1:17:16  

Hmm. Nice. That's very cool.


David Gordon Buresh  1:17:19  

And as I get higher, that just naturally gets better.


Ryan Boelter  1:17:23  

Okay. So before I get to that I had to choose one Shuji between ancestry on earth and well of desire. And I think I went with well of desire, just because it's water themed. And it's all about giving gifts which who doesn't like a good gift?


Amelia Antrim  1:17:42  

Oh, is that the one where you like always know the right gift for the okay. Yeah, pretty much.


Unknown Speaker  1:17:45  



Amelia Antrim  1:17:46  

Yeah, that's a good one.


Ryan Boelter  1:17:48  

All right. And so my school ability is the way of names as a downtime activity. I can make a tn to design check, using any rain to bind a spirit to an amendment. vessel, creating a talisman for one invocation of that element that you have learned. I have no idea what half of this stuff means, but I'll keep going. While you have the talisman in your possession reduce the tn of checks to activate that invocation by one. You can give the talisman to another shoe ganja allowing them to perform that invocation, even if they have not learned it and reducing the TNT activated by one. But then it really ceases to function after a number of uses equal to your school rank. Oh, that's really interesting.


Amelia Antrim  1:18:37  

So basically, instead of having to sit there and go through the whole spell, you can do it in your downtime and bind it to this talisman and then it is like a ready to use. Pre prepared lunchbox of a spell. That's,


Ryan Boelter  1:18:51  

that's delicious. And if you're using it, it's easier for you to cast the spell. Or you can just hand that to somebody else who can cast who can cast spells. Even they don't know the spell they can cast it. Interesting. So I've got the invocation. Jerome bomb, which looks like a healing thing or poison reduction. I don't know. Exactly. Um, so I could turn that into a talisman. Yeah, and then later on I could be like alright, here you go. Here's this thing in case I need it, please.


Amelia Antrim  1:19:24  

Yeah, like you can hand it off to me and I could use it.


Ryan Boelter  1:19:27  

Yeah. Or Or like, try to strong arm me into doing something for you in return. No, not never


David Gordon Buresh  1:19:39  

gashi what that man? Yeah,


Amelia Antrim  1:19:44  

so for my school skill, I get days into shadow. once per round when you make a check targeting or involving a tainted being, you may choose a number of your caps dice up to your school rank, containing a strife symbol and set each die to a second. Assess results. So I get to add successes to things but only when I'm dealing with danger creatures or people which I will know after I did strike them


David Gordon Buresh  1:20:11  

Oh no. Cooney really like messing up people who are Shadowlands dated


Ryan Boelter  1:20:15  

so I can't I begin the game with a weapon yes I get it I get a walk because Ashi plus one weapon the rarity six or lower which makes me very sad because the weapon they want is Rarity seven and


David Gordon Buresh  1:20:35  

they plan for that but don't say Don't worry later on you might be able to get it but like i think that's also a rarity six weapon item down the line.


Ryan Boelter  1:20:43  

What's uh what's the Yari


David Gordon Buresh  1:20:45  

spear? Okay, and a G is G a cheat day or g g j i


Ryan Boelter  1:20:52  

was a dagger, dagger spirit. Oh, interesting. I wanted to try that polar can't have a try it out. So I might as well have something cool.


David Gordon Buresh  1:21:02  

Yeah. There's a he has a trident in this


Ryan Boelter  1:21:08  

area right here. Nice. Oh yeah, there's all descriptions of everything. That makes more sense. Oh, wow. And it's one it's one koku out of my reach as well. I can spend nine years worth of food my one trash.


David Gordon Buresh  1:21:27  

That's ridiculous. Yeah. Is the scale of the economy, doesn't it? Uh huh. I mean and the reason for that is basically like that. It takes years to train somebody to be able to make one of those and you can literally as a noble just command somebody to spend your entire life just making as many of those as I have resources for pretty much. Yeah, the amount of money that like that. Again, it's just part of this like, weights which is why one of the one of the wonderful things about the blend of this game versus the path of waves At this game as you go from this thing of where you're literally the top at the top of this social structure to like so today I had to go beat up some thugs in a bar to go just get a bowl of porridge because that was my pay I could sell my swords but I wouldn't find anyone who'd be able to actually pay me enough to be what they're worth but it beats starving to death which is one of the again one of the style of cinema I've always loved. That l five RS heavily informed by the the basically the the period pieces from Japanese cinema and the samurai films basically chatbot is what they're called. sword fighting early.


Unknown Speaker  1:22:48  

All right,


Amelia Antrim  1:22:49  

I'm ready for question four.


Ryan Boelter  1:22:51  

I'm picking my second weapon I'm gonna pick a G dagger spear just because why not have a pull off While you're on a horse,


David Gordon Buresh  1:23:01  

it's my only choice. My starting equipment is whether or not I want a staff or a Gian, which is a straight blade, rather than the traditional route of getting Katana. The xiana is a basically a Chinese broadsword. So I love the fact that they have those. I love the fact that they have started including not just not just traditional Japanese medieval weaponry in this game, but it made it to basically cover other weapons that were used in Japan.


Amelia Antrim  1:23:36  

Yes, I don't get any choice of weapons. I get to walk as a knife.


David Gordon Buresh  1:23:41  

You also have magic spells destroy things.


Amelia Antrim  1:23:44  

Well, Ryan has magic spells too, but


Ryan Boelter  1:23:47  

that's true. I mean, I'm not gonna complain.


Amelia Antrim  1:23:51  

I do get a makeup kit. So yeah,


Ryan Boelter  1:23:53  

traveling clothes, ceremonial clothes, calligraphy set, traveling pack and a unicorn warhorse


David Gordon Buresh  1:24:00  

I have a I have a journal of observations, also known as a hitlist nice


Ryan Boelter  1:24:08  

or a manifesto. Okay, and then I just had one last question about the school stuff is it has a group of ranks. It has advances in types.


Amelia Antrim  1:24:20  

We will cover that in our leveling. Oh, cool. Okay, you can just leave


Ryan Boelter  1:24:24  

that. So there's just a bunch of information to all those following lie home. Ah, that's just kind of in your face right there. And we'll figure that out later.


Amelia Antrim  1:24:33  

It's called your curriculum. Ah,


David Gordon Buresh  1:24:36  

it's one of the most confusing parts of this game.


David Gordon Buresh  1:24:41  

But more importantly, we forgot to mention your school gives you your honor. Oh, yes, my honor is 45.


Amelia Antrim  1:24:49  

Mine's a whopping 35


Ryan Boelter  1:24:51  

Oh, I start with 40. So I'm right in the middle.


David Gordon Buresh  1:24:54  

Yeah. Most people are between 30 and 40. There isn't a particularly honorable character. Such as the kids up just two cars a 45 the lion get up to like 55


David Gordon Buresh  1:25:09  

literally obsessed with it, so, yeah. All right.


Amelia Antrim  1:25:13  

All right, Question four out of 20. Ryan.


David Gordon Buresh  1:25:18  

Faster. It gets a lot. I hope so. I hope so.


Amelia Antrim  1:25:22  

I mean, there's choices to make. But um,


Ryan Boelter  1:25:24  

yeah, it seems like those first three were the meatiest.


Amelia Antrim  1:25:26  

Yeah. Yeah. Those are the ones that are gonna define the most about your about like mechanical. All right.


Ryan Boelter  1:25:33  

I'm ready for this.


Amelia Antrim  1:25:37  

Thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off.


Ryan Boelter  1:25:44  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation to the website to get more information on our hosts this show and even our press kit, Character Creation Cast. can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation I'm one of your hosts, Ryan bolter, and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Emily Antrim can be found on twitter at ginger recommend. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remixed by Steve combs and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan bolter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also, check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  1:27:30  

Now we got to read some show blurbs show blurbs show show, show blurbs.


Ryan Boelter  1:27:38  

Character Creation Cast is hosted by the one chat Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like war de


Amelia Antrim  1:27:50  

warda is an original fantasy actual play podcast created by Allie Grauer and drew marshy eskie it's one part Game of Thrones, two parts Downton Abbey served on the rocks with a twist of Agatha Christie, discover magic mystery and more than a little socio political commentary along the way. The city holds thousands of stories. What will yours be?


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