It’s the final episode of series 32! We welcome back Celeste Conowitch and Eugenio Vargas from the Burning Daylight live streamed campaign to discuss the character creation process for Burn Bryte, a galaxy spanning, science fantasy RPG exclusively for Roll20.net.
It’s the final episode of series 32! We welcome back Celeste Conowitch and Eugenio Vargas from the Burning Daylight live streamed campaign to discuss the character creation process for Burn Bryte, a galaxy spanning, science fantasy RPG exclusively for Roll20.net.
Character Creation Cast on Apple Podcasts (The best place to leave reviews for us)
Character Creation Cast on Podchaser
Character Creation Cast on Stitcher
Character Creation Cast on Facebook
Celeste Conowitch @cconowitch
Eugenio Vargas @DMJazzyHands
Character Creation Cast:
Amelia Antrim 0:00
Welcome to the discussion episode of our burn bright series everyone will be getting to the episode soon but first announcements Whoo.
Ryan Boelter 0:09
All right, first up a one Kickstarter that just recently opened up that we are very excited about is for a game called thirsty sword lesbian's. This is a powered by the apocalypse game with swords magic and romance. And it's got a boatload of really amazing names behind the game. And it's stretch goals. So we'll have a link to that in the show notes.
Amelia Antrim 0:34
I just saw that Ajay Pandey was doing dueling some diceless dueling roles for it.
Ryan Boelter 0:40
Yeah, there's something Yeah, there's some really really good names behind Yeah,
Amelia Antrim 0:44
I haven't got it. I backed it. I haven't gotten a chance to like, look at what it is. But I was like, I don't know it's got cool people attached to it. I'm back at Why not? It's
Ryan Boelter 0:53
very good. It's it's basically the title of the the game is everything you need. I mean,
Amelia Antrim 1:02
honestly, that was enough for me
Ryan Boelter 1:04
so and I know my design partner I'm or Mrs. is doing a superhero version of the game cool module. So that should be really fun.
Amelia Antrim 1:17
That should be another Kickstarter, you should not miss out on is the unbound Kickstarter from grant Howard and Chris Taylor. They are reprinting this game that they originally started in 2016. We are covering it in our next series. Unfortunately, we couldn't get it in before the Kickstarter. But you you have to take our word for it that this game is fantastic. It is like the best session zero you will ever have, I think is how they describe it. And it absolutely was. It was one of my favorite recordings that we've done. This game is bananas. It's
Unknown Speaker 1:55
absolutely worth looking
Amelia Antrim 1:57
at. The Promised return on Kickstarter investment is supposed to be pretty soon too, because they're basically using the money to hit print and that you get your game. So yep, I'm very excited for this one. So it's unbound. And like everything else, we'll put a link to it in the show notes. But yeah, definitely take a look at it.
Ryan Boelter 2:18
Yeah, absolutely. And speaking of session zeros, if you missed out on the session zero to the K mera campaign that I'm starting up on Twitch, you can actually catch up on the first part of our session zero over on my twitch page at twitch kimera dot games. And also don't miss out on the first full actual place session of the cape and blade stream coming this Friday. My design partner Ammar is running a group through a different kimera campaign set in a world of flying islands over a mostly water well this sounds very familiar to next series with fish and crab people that's a spoiler for our show for I think we
Unknown Speaker 3:05
have any crab people though,
Ryan Boelter 3:07
not that the ladder but the former part. You'll see a and it's just amazing all around. So check out what they came up with. And here really cool stream at caping blade.com. Area games.
Amelia Antrim 3:22
That should be everything for the announcements part of this episode. You can stick around at the end of the episode for call to action and of course outtakes but first let's get on with the show.
Ryan Boelter 3:33
Amelia Antrim 4:07
Welcome back to our discussion episode. Last time we created characters for burn bright. This episode we'll be discussing the character creation process. We are thrilled to welcome back Celeste Conner witch and you Haneul Vargas. Do you want to reintroduce yourselves for everyone at home? Tell us a little bit about the character you made last time.
Eugenio Vargas 4:26
Yeah, sure. So hi, everyone again, my name is okin Yo, you might know me as dm jazzy Hans. Primarily I am the dungeon master and producer of an actual play d&d podcast called the last refuge. You can find me on Twitter at dm jazzy hymns the show at at DND last refuge and that I do lots of other things that I'm not gonna list right now. You should check out my website and when your work is calm, I'm sure there'll be a link in the Episode Notes because I'm not gonna tell you how to spell it right now. Cool. Anyway, Well this is the thing right? Like I mean it would be very flattering if you pulled over and fallen broke this down right now, but I did said seems excessive. Mm hmm. Uh, my character that I created last week is a piece craft. The piece craft are a little they're, they're giant robots. not to put too fine a point on it. They were created as weapons essentially, they attained sort of independent sentience. And their makers the civilization that created the peace craft was destroyed in the wars that the peace crafter created for so the peace craft have now as a species dedicated themselves to never participating in war again. So that is a little bit about peace craft mines name is Alienware 17. Cuz, because it is, peace craft will often be named with a name, and then a number after it because piece craft are essentially immortal, except in specific circumstances. When their physical body dies. They're, they're meant their brain gets uploaded to a server and can be re downloaded into a new body.
Ryan Boelter 6:10
So is this the 17th incarnation of Alienware?
Eugenio Vargas 6:14
Yeah, exactly. This one's been around. This one's been around for 16 previous incarnations, and many more in the future, we hope. Just super briefly a little bit more about him about let's see, we'll just talk about his main goal in life, his story path because we're gonna talk about advancement later. Basically, he wants to figure out how to upgrade himself to a higher form of life. And we talked a little bit last week, I think, if I remember correctly, about how he is in particular considering ways to integrate biological components into his body.
Ryan Boelter 6:47
Celeste Conowitch 6:49
And hey, my name is Celeste kata which I am a freelance tabletop role playing game designer out there in the world. I'm also the producer for venture maidens and actual play d&d podcast and the game master for the role 21st look burning daylight burn bright game. So that's what I'm doing here. I love burnbrae. And I'm excited to talk about it, including the character that I made last time, which is named frango. And frango is an old brand which is a species of crystalline humanoids. So basically, their bodies are entirely formed of crystal and as they age, they become harder and more compact until the point when they actually can't move anymore. So the Orion as a species are very militaristic in their culture. So they are raised with you know, a high value put on efficiency, and actually working as part of the over and military is is required. So my all ran in particular, I took a bunch of special abilities that have to do with like a crystalline glow feature. So I have an inner glow that I can like shine out with bright Crystal Light. And then I have also the strong glow, which is the bigger version of that where I can actually like blind people or people with my radiance. And since I am super into radiant and you know making beautiful things since I am a beautiful crystal being I took the story path create masterpiece, because I think frangos mission in life is to create the most beautiful sword in existence. So that is their entire quest. So that's me and that's from go.
Ryan Boelter 8:41
Awesome. Amelia, why don't you tell us about your character?
Amelia Antrim 8:45
Sure. Um, I made a gleam named hullabaloo and I so for my story path I picked um, Bond really hullabaloo just wants to make friends and that's kind of their whole thing. And I do remember last time now buying a lot of flashlights for
Unknown Speaker 9:12
everybody Yeah, yeah nice
Amelia Antrim 9:14
you know spend all my spend all my money IP
Ryan Boelter 9:17
flashlights to be your friend.
Amelia Antrim 9:19
Yeah, I have this I have this flashlight please. Please come be friends with me. Know when i a lot of my special abilities revolve around healing. And also I can breathe air and swim in water and do all those fun things to your
Ryan Boelter 9:38
sentence apparently, basically an alien jellyfish with a crystal in your head or something like that? I think so. It's very adorable. If you see the artwork, it's it's quite adorable.
Amelia Antrim 9:50
I definitely remember having more ideas about this character last time but everyone listening It has been a while since the first part of our series. So If there are things that came up before and you're like, why didn't that come up again? It's because we forgot. Yep.
Eugenio Vargas 10:07
I immediately started doing like I do on my show. I'm pretending that it's been a week exactly since the last I'm
Amelia Antrim 10:15
awfully forgetful even for a week.
Ryan Boelter 10:20
All right, Ryan, what about you? All right, so I created an ino of the or a variety, which means that I am a cat person alien type, being with ties to the scientific community. And let me see if I can get her name right. To sell them or Ghana, Mishra Helio Aria, Tiana russwin Cal, otherwise, call Tiana russwin.
Unknown Speaker 10:51
Amelia Antrim 10:53
So many names.
Ryan Boelter 10:56
It only took me a month and a half to get that name crafted. So I think it was worth outweighed.
Amelia Antrim 11:04
By takes me to come up with a regular name.
Ryan Boelter 11:06
The irony of all of that is my story path is double life. So that means I have to make up another name for myself. But not as part of character creation, because the new UI is the first part of the path. And that is crafting another character that you want to become effectively. And I kind of helped that along with some equipment that I bought, I bought one of those face changing disguise badges where it basically you can think of what you want to look like. And this I don't know through Hallo magic, I guess. makes you look that way. And that's kind of cool. So yeah, I'm trying to escape from my former life. I think it was because I was on the outs with the scientific community of the ino. Because of my fringe theories about the the burn that is trained to consume the entire galaxy.
Celeste Conowitch 12:16
Yeah. You never stopped to ask if you should.
Ryan Boelter 12:22
Actually, I have theories, since last time were recorded, but I'll keep those to myself for now, until maybe the fanfics portion. So yeah, that's a that's trs one.
Amelia Antrim 12:36
All right. Well, let's go ahead and dive into a segment we call d 24. Your thoughts? d 25th. thoughts.
Ryan Boelter 12:43
All right. In this segment, we want to talk to our guests about their thoughts on the character creation process and how it relates to this system and to other games. But first, we'd like to get to know our guests a bit better. So we are going to get the cliche question out of the way. Can you tell us how you got into RPGs in the first place?
Celeste Conowitch 13:05
Oh, okay. Yeah, I'll do it. I'll do it. So I got into RPGs, about 15 years ago. So when I was growing up, my dad in college played a lot of Dungeons and Dragons. And then, you know, later in life when he moved out there, there came a point where my mom was like, I'm gonna get rid of all your dad's like old junk and like, do you want any of it you like go through the boxes, otherwise, I'm just gonna throw it away. So I was like, okay, so I went through the boxes, and I found one that had, you know, a permanent marker written on the side of this brown court, cardboard box DND. And I was like, What is happening? So I opened up the box. And that box was full of books and notes about dragons and fantasy worlds and monsters and had a bunch of like, also my dad's like, handwritten campaign notes from when he ran games and like his, his character sheets, and that so it was just a ton of treasures that had been jammed in this box. And I was definitely hooked. right then and there. I was, like, what like this is, it's not just a book, I can play with people What is going on? So I read those books so much religiously. And it was probably years later that I got to Oh, gosh, so no, I've been, I guess, into RPGs for longer than 15 years not to date myself. I've been playing for about 15 years. And at that point, you know, eventually, somewhere in middle school, I think I was able to like get a group together for the first time and actually start running games. And then you know, some some years ago when like podcasting and RPGs became a big thing. That was when I started venture maidens and I learned from This edition d&d to actually start venture maidens because I had been playing older editions because I had no idea. There was such a cool community of people on the internet games. So when I started the podcast, I was like, wow, oh my gosh, there's, there's so many cool people out here. And there are so many games out here. So really, over the last five years, I have had the privilege of learning so many other games on top of you know, that the gateway game of Dungeons and Dragons, and just getting to know RPGs. And in the last year, I've actually started writing them. So I am now a full time freelance writer for RPG, so I guess that's a story like 20 years in the making of how I am, I'm here in in desperately in love with role playing games. I love
Ryan Boelter 15:53
how your introduction began with an actual like, a facsimile of an adventures. Oh,
Unknown Speaker 16:00
Ryan Boelter 16:05
In the garage, you open it up in the the gold glow?
Unknown Speaker 16:08
Amelia Antrim 16:12
you actually got to get that though. Because I, like was already making this podcast and playing games and all that kind of stuff. And I was sitting on the floor in the basement, like flipping through one of my RPG books or something. And my mom goes to my Dad, look at those nerds remember, used to do that. And I went like, oh, why'd What? What? And he's like, yeah, in high school. I was like, I had to figure this out all on my own. All these years, I could have been playing games you never told me?
Ryan Boelter 16:48
Oh, yes, you can do but how about yourself?
Eugenio Vargas 16:50
Nothing, nothing quite so story than an epic. Mine is a much, much more recent journey. I grew up mostly with video games, and I loved RPG video games. But sort of honestly. I mean, I guess I had heard of Dungeons and Dragons, but couldn't have told you really what much about it for a long time. And a few months before fifth edition came out. So that would be like six and a half years ago now or so. I was at home run night with one of my roommates. And we both had a few drinks. And he turned to me. And he said, there's something I have to tell you. And I can tell you that I did not anticipate what he was going to tell me. But I anticipate every other possible option. So he turns to me, and I like heart racing a million miles an hour. And he goes, I have always really wanted to play d&d. And I went Oh,
Unknown Speaker 17:53
yeah, cool, dude, me, too.
Eugenio Vargas 17:57
And the rest is sort of I guess as they say history, I had some friends in acquire that I was the associate conductor for at the time, who I knew played a regular weekly game. So I asked, I asked one of them if they would mind if if my roommate and I came and joined them. And this group is still together in some permutation and has been for almost 15 years now. So they're, they're pretty careful about their group. So we had to go and like observe and and, for lack of a better term audition to play with this group. It was still playing 3.5 at the time, but fortunately, they embraced us with open arms. And we started playing there. The fivey Starter Set came out not too long after that, and the core books started coming out. And I had one of them with me at a rehearsal for a show that I was subbing in on the keyboard for my friend was the director, she spotted the book and said, Oh my God, is that DND? Yes. And so she then told me about this plan that she had always had to get a group of her girlfriends together to play d&d, but they you know, they'd never gotten it actually to happen because no one would run the game and, and she said, Well, you run it for us. And I said, Well, I'm not one of your girlfriends. But but if that's okay, then yes, I will do that. And so we started running last night offend over a group of I guess there was six of us five players in me. And we played every week for years and years. That group is now scattered to the four corners of the country, although several of them are now on my podcast. So we are still playing together all these years later. So yeah, that's sort of how it all started for me as a as a bit of an act of drunken accident.
Amelia Antrim 19:42
There are worse drunk accidents to have yes there
Eugenio Vargas 19:45
are I was ready for I killed a man what No, I just end
Amelia Antrim 19:56
Oh, I guess that's fine. Can you tell us your process for picking and creating characters in any game when you sit down to play?
Ryan Boelter 20:08
Eugenio Vargas 20:09
um, I think it's sort of depends on there are a lot of factors that really change it up for me is it is it going to be one to three sessions is going to be shorts is going to be a longer form campaign, do I know the people that I'm playing with or the GM, all of that sort of really informs where I go, you know, if it's something shorter, if it's people that I'm comfortable with, then I'm going to find something sort of goofy and outlandish to put together something, you know, very against typical type, it's going to be something longer or something where I don't know some of the players as well, or the GM as well. You know, there's some old standby tropes that I am particularly comfortable with, you know, I love a rogue or anything sort of around that, that is sort of snarky and sarcastic and sassy. Like, that's an easy trope for me to build off of, if I'm not so comfortable with the people that I'm playing with yet if I don't know them as well. Yeah, I don't know, that's, I've never really thought about it, because it is so different with every, you know, circumstance for me.
Celeste Conowitch 21:16
For me, I'm I'm absolutely that player who demands that everybody else picks their character first, before I pick my character, because it's, I always love to see what everybody else has made. And then I like to cover a base that hasn't been covered. Um, just to, you know, because if if we have a bunch of magic slingers, in the party, I don't want to also be slinging magic, I want to be special and different. So I'll pick a fighter, you know, or if like, if we're playing burn bright, if everybody picks a bug person, I definitely don't want to do that.
Unknown Speaker 21:50
Don't want to pick up that person.
Celeste Conowitch 21:53
go the other way, and pick a robot, you know, I just I really love balancing parties with with different points of view, or experience, you know, it's the same thing if you're playing something like Call of Cthulhu, where you're all professions, you know, if everybody is picking, you know, blue collar jobs, I'm gonna go ahead and be like, you know, up in the clouds, like pre med student or something, I always want to, to bring something else to the party, because I love playing the opposition. So that takes me in some interesting directions when I play games, because sometimes I will just pick the thing that is most different. And you know, exploring what that is, you know, it's a good way to figure out what your preferences are not just always picking the total opposite of things. But that that's usually how I go about picking my characters, I don't have more of a schooled method for doing so other than just being an upstart.
Ryan Boelter 22:54
So how do we think character creation in burn bright stacks up to other systems that we've played? How would you compare that?
Eugenio Vargas 23:04
Well, the fact that, you know, character creation was done with an eye to doing it on roll 20 It's such a smooth process, you know, with just the way that that charactermancer is formatted, you have all of the details about each options in a little panel to the right, you're clicking through in a in an order that I think generally makes a good bit of sense. And, and even if and when, you know, expanded character options become available, I don't see the character creation process becoming super unwieldy. You know, there aren't the species, there are eight options, and they're all you know, pretty, pretty well delineated. The system background, you know, those options are fairly clear. And you could certainly make different combinations. But the basics stats of each of those is fairly clear. The only thing that you know, has a lot to click through really are the story paths, although you can rely on their titles to at least give you an idea of flavor without having to really reading without having to really read through each step of it, and the equipment. But I think it's really pretty well streamlined.
Celeste Conowitch 24:23
Yeah, yeah. What I really found interesting about burn bright characters versus other systems characters is they've really like kind of done away with the idea of like, you know, race versus class or species versus class because usually when I pick a character, I always think class first, I'm like, What is my job going to be? I'm going to be I'm going to be a wizard. I'm going to be sneaky. I'm gonna you know, be be a doctor. Like that's usually how I think about things. So in this game, there is no like job or profession, right? It's just a species that dictates what all of your abilities are. And so you can Have you know two gleans in the party but they can be wildly different gleans, you know, based on what evolutionary special abilities they have. So I found that really interesting to, to really switch my perspective on what what a character would be and how they would interact in the world, you know, because the identity of my species is comes first, in my right, as opposed to the identity of my job or my class. So I found that really, really interesting. And honestly, I was worried about not enjoying that, when I started playing burn bright, but I, I fell in love with it very quickly. And honestly, the fact that there are, you know, only these eight species or these eight sapiens, you know, you know, laxus makes, like every NPC in the game feel more relatable somehow, because, you know, people are all sort of from the same places are the same lineages, you know, it's sort of hard to explain, but it just makes everything feel more connected. And like you all are, make more sense as a group together, because you're just kind of people like in the world doing things instead of like, a person who's trained in the assassin arts or whatever.
Ryan Boelter 26:14
So that's, that was the big thing for right character creation, for me that really set it apart from a lot of other systems I've played, it's really interesting, because going through the process, it's easy to use the, the, the tool that they have on roll 20 to just say, Okay, I want this option. Okay, and that gives me this, okay, and then go to the next thing, get this option, and so on, and so on. But all that lower, that's like, literally right there. Either, if you click on the information button right next to the option, or you click on the option itself, and boom, there's some information for you. There's a lot of really good lower for pretty much everything that you can choose in this game, which is fantastic. And, and reading through all of that, especially seeing all of the like, you can definitely see there's like an eye for alien biology, in a lot of the background lore, which is really interesting. It really preps you for an understanding of what this galaxy is kind of like, especially diving into a little bit of what the systems are all about for that lower or, or the the overarching galactic lore that you can get to before you even go into character creation, if you want. There's there's just a lot of really interesting stuff there too, to kind of fit yourself into as a character.
Celeste Conowitch 27:47
Yeah, but I also like on the flip side of that, it never feels like you have to master lore to choose character options. So they really, they really got an elegant balance when designing this game, to for the people who want to read more and know more and look for a place in the lore or the people who don't want to do any of that, but want to pick cool things. And you know, it's it's really appeals to both types of players. And it's
Amelia Antrim 28:13
easy because like the book info is like book, quote, unquote, and is all linked in the character building party. So you get to a part where you're like, I don't know what this thing is or what it does, and you click it and it'll open that section of the book for you. So you can read it there. So like, looking at you Fantasy Flight with your terrible indexes. It's so much easier this way. Like it makes it really simple and quick. And there's not, there are times where I'm building a character in a game. And it's like, well, I don't know what that thing does. So rather than look it up, I'm just not going to pick that option. Because it would take too much time to go find that thing. And you know, This eliminates a lot of that too.
Ryan Boelter 28:58
Yeah, absolutely. And I had to recreate my character because for some reason, I had a glitch on my my old character. And it was super easy to just be like, okay, I kind of remember what I did. Oh, yeah, no, okay, I remember this, and this and this and this. And then I was done, like 10 minutes. And I had a fully fleshed out character. And it was it was pretty easy to go through that. So once you're familiar with the system, it's, it's really easy to just go in and say, Okay, I want these skills to be high. I want these skills to be low. And here's a good balance. And now I know what all these numbers and everything mean, and it just makes sense.
Amelia Antrim 29:39
Yeah. How do you feel like the process of character creation reinforces the feel of the game.
Eugenio Vargas 29:47
I think we, I think some of what Celeste already said, sort of talks about this and it revolves around, you know, the lack of classes, the people doing heroic things as opposed to you know, a rogue wizard fighter in a, in a cleric doing heroic things, there's not a ton of crunch in the character creation, right even when you're picking the dye sizes for your skills, the descriptions of each skill are fairly straightforward and short a sentence, maybe two sentences. And then you pick your die sizes. And that I think really enforces this idea of, you know, people who do heroic things. The, the fact that you can mix and match skills and get creative and use whatever you want, in all kinds of situations, you know, is really reinforced when you look at those lists, and you say, well, I've got a D 12, and two d 10s. And 3d eights and 66 is to assign, I don't know, I don't have a real sense of, you know, what this person's heroic class would be, but I could start thinking about who they are as a person, if their, you know, knowledge and engineering is really high, but their empathy is really low, right? And it shifts it to really think about character narrative. Because ultimately, when you're actually playing the game, you're gonna have dice of all sizes, you're gonna want to use dice of all sizes. So ultimately, to really like power game, your stats, and character creation is a kind of difficult and be super pointless, if I may say, and I think the the process makes that makes that pretty clear, you know, it doesn't put more emphasis on picking your stat dice than it does on picking your background system, or your equipment or your story path. You know, it's all just sort of there as part of this narrative.
Celeste Conowitch 31:48
Yeah, and something I I've had the privilege of getting to play with a lot of different groups for Burton bright. So it's always really interesting to see how people interact with this new game, and what they, what kind of journeys they go through as players. And I think this game in the macro theme, and an actual play is a game about discovery. Because you know, in in this universe, right, that is this galaxy, that is collapsing. The question is, what do you do? How, what do you do in this moment? What are you doing with the time you have, and that really comes through and in play, because you know, you don't have so many things built out for you, you don't have this like bullet point, like, Oh, I can do these three things. And that's what makes me good at my character. You know, it's always discovering how you would use the skills you have? What are your go to tricks, you know, developing in combat? What does it look like being a social character in combat, like you, you absolutely have the freedom to start at zero, and then kind of explore what your character does in each and every moment and how you use all the different tools that have been provided to you by the game. So usually, you know, session, one or two players are a little bit confused by the amount of freedom they have. But you know, you watch them and they try something. And immediately this, like, light goes off. And they're like, Oh, yeah, okay, I can use a turn to set up an advantage. Awesome. And then you know, they then they do it again, and then it builds, and it becomes this awesome spiral of them, you know, learning how their character works both mechanically and in this world. And so characters get defined really well, because they're given the space and character creation, to grow and to change. I mean, the story path mechanic is literally that, like, you are exploring a facet of yourself and advancing it. And every part of this game and the character creation feels all about that that kind of advancement about how do you do what you do?
Ryan Boelter 33:57
Yeah, I remember listening to autonomic quad, which uses the same system as burn bright. And you could hear after a couple of episodes, when they first start doing advantages. They're like, wait, we can we can spend turns doing that? Mm hmm. effectively and then. And then it's like, okay, yeah, let's let's do that, because it seems to help. And, and actually, when I was making my character, one of my abilities that I chose was based on if we have four advantages banked during the current scene, so I can see myself or other characters on the team creating advantages to to just activate these abilities, which will make things much more interesting throughout the whole session, which is kind of cool. So we'd like to look at the character sheets to before we actually even dive into character creation at times, and discuss kind of the intention behind the sheets. And what sort of story that it tells? Since this game is experienced entirely through role 20? What thoughts do you have about these character sheets? Since they are completely digital? And not at all designed with pen and paper in mind?
Celeste Conowitch 35:17
Sure. So something I have encountered, I do think these sheets, because they are designed to be simple. And you know, instead of a lot of words explaining what's going on, there's a lot of symbols on this game. So like to do conditions you have it's a heart with a plus in it, you know, nowhere does it say like, this is a minor condition on the actual sheet. So I do think that is an adjustment for people who are used to character sheets with a lot of information. I know when running games, I've had to explain specifically what those symbols mean. And it does take people a little while to give it. So it is very symbol oriented and like geometry, which I think actually works for really well, for this kind of this new generation, we're seeing a tabletop role players were because you know, if I was walking into this, and I had never played a game before, I think it would be very intuitive to like press a big heart, and I get something good with a plus in it. And you know, pick pick the little negative part. And I think I guess something bad. But I do think it is you know, it's challenging players who have played a lot of other games to kind of retrain their brains to use this interface. So I can definitely see that being a challenge for players used to other systems. But it's a it's a bold design choice. And I think it works well, for this game in particular.
Eugenio Vargas 36:43
Yeah, I agree with all that I the thing for me that that has come up a couple of times, as someone who is used to pen and paper is, is that there isn't an obvious place on the character sheet for notes. You know, you think about a pen and paper character sheet, and you're just scribbling all over it everywhere. You know, you're turning it over to the back and you're writing down important NPC names and things like that. There are there are places that you can do that on here. But they're not on sort of that that central character sheet tab that you're probably going to have up most of the time. Which is, which is interesting. Because this is such a narrative and story focused. I mean, we've talked ad nauseam at this point about you know how much it's about discovery and creating stories and not sort of feeling beholden to character tropes and classes, like in other games. And so you know, it feels like a free right space might be might be a good thing for the sheep. But on the other hand, I think Celeste is absolutely right, I think it's about just getting used to the system, you know, there isn't an easy way to have a scribble pad on a digital character sheet. You know, unless you have a tablet and a stylus and the capability to do that. There's not an easy, universally accessible way to do that. And so actually, I think the way that a lot of the rest of the character sheet is laid out, I think sort of takes care of some of that for you. And, and it is just a bit of a learning curve for us. You know, for those of us who are used to having pen and paper sheets, it hasn't adversely affected our, our game of it, I have noted it on a couple of occasions, but found solutions pretty simply, and it hasn't been a problem. So
Amelia Antrim 38:31
a thing, like playing online generally, like regardless of role 20, or regardless of burn bright, like that's just a thing that you kind of have to get used to, like, you can still print out a physical sheet and stuff, but like, making notes and you know, like when you're using rule 20 for any kind of game, I think it's just like, a little bit of a learning curve. Like I keep a notebook and you know, put my notes in there. And then that solves that like
Ryan Boelter 38:58
Yeah, yeah, good journal. It'll be
Eugenio Vargas 39:00
Right, exactly. Yeah, definitely. Definitely I am. And I, you know, I sort of I only pointed out for burn bright in particular, because, you know, we're talking about designing this character sheet from the ground up for this system. And rather than try to design and develop some way to have a scratch pad on the character sheet, they just said, you know, we're going to teach our players from go from jump, that this is the important information that we've got for you, and you know, just getting used to finding your own solutions like that. Mm hmm.
Celeste Conowitch 39:32
I will say I was, I was pretty scared when roll 20 came to me and was like, hey, do you want to run this game? And I was like, Yes. And they're like, it's all exclusively on roll 20 so you're gonna have to learn it and show it off. And I was like, Oh, God. That was that was the scariest part of the process because I know, you know, I'm one of those people who considers myself I with work. I am proficient and been With technology, but it always takes work. So that was definitely the scariest part of learning this game and running it, especially with all these eyes on me. So I will say at first, it was absolutely challenged, because I'm fighting, you know, all the instincts on my body where I have like a paper notebook where I keep all of my campaign notes forever. And then like running the system, and it was like, hard for the first couple episodes, because those two things were fighting. But the more I run this game, you know, and I've had to learn like, oh, the you don't have the scratchpad space? Or like, where do you put things? Now, I find myself almost never using my paper notebook I did at the start, because now I can create files where I save all of my tokens. And I've found places where I can make my campaign notes and like, I can do my journal sections that I can quick reference. So it certainly is a training process, and it makes your brain work different. But it does start working, you know, when you invest the time in it? Absolutely.
Amelia Antrim 41:01
I like to, because there are all of those visual cues on the sheet that it's, it's kind of easy to tell how to play right from the sheet. Because like, it's like, oh, I have a different computers, there's computers, there's a little like triangle with a four in it next to it. And it's like, okay, I can tell exactly how good I am as opposed to being like, Okay, what do I do, I roll and then you know, and then it's like, because it's an interactive character sheet to like, I can click the things in it will do it for me. But it is really easy to visually see, like, okay, clearly I am better at presence, I have a bigger die, like, you know, it, it becomes really easy to see what things are used for and how to use them.
Ryan Boelter 41:54
And I just clicked on one of the dice for the skills, and it pops up with a complexity rating. You can type in a condition bonus, and it gives you a total as well or whatever. And then you just roll, and then it pops up in the chat. And tells you what happened. And if you pass and that's it's so easy, huh? Yeah. So my first my first attempt at a skill role was to deceive at a for complexity, and I just passed it.
Celeste Conowitch 42:24
You're very good to see.
Ryan Boelter 42:30
So yeah, it's really cool. Because Yeah, since it's all on mine, you don't have to pick up actual dice, you just click a couple buttons, and there's your skill roll. And you can kind of even forget about some of those rules, because it does it all for you. So it's really interesting how this is all set up here.
Celeste Conowitch 42:52
Yeah, it's um, it's pretty bonkers being GM for this game, because you never roll any dice. Oh, yeah. Not a single one.
Ryan Boelter 43:01
I like games like that. I know. numenera the cipher system has that pbta is very notorious for that. Yeah. And burn bright as well. I love putting all of that on the players hands. There are some.
Celeste Conowitch 43:16
But what I do like are there are some random table macros. So if you want to use those, and you don't have to, you're welcome to use those to create random chaos as a GM so I always get really excited when I get to roll on my my chaos random tables.
Ryan Boelter 43:36
Amelia Antrim 43:39
Fun for everyone.
Celeste Conowitch 43:43
You're getting sucked into space?
Amelia Antrim 43:52
What do you think is one of the biggest flaws of character creation in the system? And then what do you think is a thing that it does best?
Unknown Speaker 44:01
Eugenio Vargas 44:02
I think and this is something that's just going to improve as more people play and as role 20 continues to get feedback, but because there is no I mean, I suppose you could print out one of these sheets and make one but there isn't a a analog backup system that comes with this. And so there are a few just tech things that we discovered that are do odd things. You know, I somehow during one of our episodes, turned my character sheet into that of a blip a small teleporting Fox.
Ryan Boelter 44:41
Eugenio Vargas 44:43
You know, there are a few things when you're when you're creating your character that, you know, don't fully give you the information that you could find in the rulebook or that maybe are several clicks away. And I think all of that stuff is just you know, it's going to get better As more people are exposed to the system, role 20 so far has been pretty receptive when we have pointed out, particularly, you know, difficult glitches that we found.
Celeste Conowitch 45:11
I do know, since we've recorded they've are they've updated version two, to everything. So they fixed a ton of bugs and stuff from just from, you know, a month ago when we recorded.
Amelia Antrim 45:20
Yeah, I remember there was like a slight thing with figuring out like, where points were coming from when we were putting dice into things or something like that.
Eugenio Vargas 45:28
Yeah, I would actually knowing now that there's a version two, I'd be interested to click through it again.
Ryan Boelter 45:33
But yeah, there's a simpler when I was recreating my character to Sam, those dice. So good.
Eugenio Vargas 45:40
Good. Yeah. So that's, you know, just having to rely on sickle sickle technology is perhaps a flaw of creation.
Unknown Speaker 45:50
Amelia Antrim 45:51
but that also does make it easier to fix those things. Unlike a printed book, when you send it out, it's like, I guess like, here's our online 50 pages of arabba that we're putting out.
Eugenio Vargas 46:05
That's, that was actually exactly what I was gonna say, a perfect a perfect segue is that, you know, the things that that might be problematic now are so easy to fix. You know, another sort of thing that we've already talked about is, you know, once you've created the character is that the dice are all there. And it does all of that for you. That's awesome. There are no math hurdles to get over, there are no remembering what dice to use to get over. That's all great. I don't know, maybe you sometimes I kind of miss playing with my math rocks. Not me personally, not actually all that much. I do love dice. But like, not enough to be sad about it. But like, you know, as we move to this, to this, to this digital, sort of a world of of tabletop role playing, you know, they're just things that we sort of have to get used to changing. And there are definitely, definitely benefits to all of them. Speaking of updating with a router, I'll never forget, I was reading through, we got sent a PDF of the book before we all started to play. And I was reading through and I don't remember what species it was. But in the list of suggested names for the species, I saw that one of the names happen to be a not terrible, but like kind of a rude word in another language that I happen to speak. And so I you know, I messaged little tweets, and they were like, Oh, my God, we're so sorry. It was just me. I thought it was hilarious. And so like, that is a tiny little urata thing that just like you said, Amelia, like would require a PDF document to get out. And then now they just changed it. Yeah, right. That's cool.
Ryan Boelter 47:40
Yeah, and then next time you log in, it's fixed. You don't have to read download a PDF or anything like that. It's just a it's just all right there. That's pretty cool.
Amelia Antrim 47:48
Yeah. Yeah, I think you do get I used to be one of those people that was like, I need physical dice. And like, because I always played at a table and you know, like, I, I do have like that tactile thing. Like I like dice. Um, I've gotten used to not doing them and like, it's, it turns everyone, it's, it's pretty okay, like, it's gonna be okay. You get used to it.
Ryan Boelter 48:12
Yeah. And if, if you're on roll 20 with that, you can have the the quote unquote, virtual dice that roll all across the table, which I always found extremely satisfying. Mm hmm.
Celeste Conowitch 48:26
Yeah. I mean, I have some groups. I have a d&d group. We're playing through a game, a d&d game on rule 20. And we use roll 20 for everything, but we just roll real dice to, and some of us roll in there. And some, you know, it's just more options. What's great, you know, about digital dices, it really helps with accessibility for some folks. So, you know, folks who might not be able to see as well, digital dice is really great. They can, you know, incorporate readers. And so it's just really nice, honestly, to have all the options sort of at your disposal.
Amelia Antrim 48:59
And you never drop virtual dice on the floor.
Celeste Conowitch 49:02
Yes. You never. You never
Amelia Antrim 49:08
always have great, right?
Unknown Speaker 49:10
Amelia Antrim 49:13
you're like, I have this set. And for some reason, there's only six of them because my children were playing with.
Celeste Conowitch 49:21
Yeah, I think just for me, one of the I don't know if it's a flaw necessarily, but I think something I would like to see or maybe consider four story paths, which is sort of the level advancement mechanic which I know we're going to talk about in a little bit. I feel like that is one of the most unique parts of this game. And it might behoove the system to not force people to pick a story path until they delve into an adventure in particular, so not making the story path part of character creation, but rather doing it at the top of like a session zero of an adventure because it Like there are some story paths that really steer what you're going to be doing. And some that work with adventures and some that work, totally don't work with adventures. And I can see that that's probably a lot of pressure for somebody to decide with a character, they're still kind of meeting, like, what their goal is going to be. So I think that is probably the the part that's not quite working yet for me. But you know, that can also be fixed to like it, you know, you can just redo your story path if you want, you know, yeah, but that's, that's, I think, probably the the little hitch for me in character creation. But otherwise, I super enjoy the options and getting to see you know, all the lore I want or all the lore I don't want their creation process is my favorite part.
Eugenio Vargas 50:54
Yeah, yeah, as the person who picked a story path that doesn't really work with our adventure. I plus one, that's all the way. I will also say, since we're, since we're talking about story paths a little bit the speaking of technological hiccups. Taking off steps of your story path is super intuitive. Choosing the upgrades the way that the charactermancer then forces you into a screen where you can no longer see your stats, your die sizes, and then you have to choose what you want to upgrade. There's there's a fix in there that I am, you know, I'm not a coder. Exactly. If this were a pen and paper, I could maybe figure something out. right but but there's there's a fix there that will make that a little that process that advancement press. I feel like we're doing a segue now. But anyway, that advancement process a little bit more elegant, huh?
Ryan Boelter 51:49
Yeah, that makes sense. So, I want to get into the group's cohesion portion of the show, aka the fan fiction portion. What are our fine, fine alien folks up to? What do we do?
Amelia Antrim 52:08
Right? Oh, I really like the idea that I just want to be your best friend.
Unknown Speaker 52:15
Amelia Antrim 52:17
I want nothing more than that. I'm gonna work really hard to be your best friend. Um, but I do not know the real you.
Ryan Boelter 52:26
Yeah, all because I would probably be coming into the adventure with, like, the semblance of an an alternate personality, I guess. I'm, I'm not sure if I'm on the run from, from, you know, my Homeworld or the or organization or whatever. The science people are the the, you know, um, but yeah, I can definitely feel
Amelia Antrim 52:53
like, whatever the story is there, like you're certainly not telling me the truth about those things. And so like, I can see us getting to a point where like, I think that we're really great friends. Yeah. And something comes up where I see the real you. And it's like, devastating.
Ryan Boelter 53:12
Oh, it's so different. That's right.
Unknown Speaker 53:15
Oh, no, I can I said
Amelia Antrim 53:20
Ryan Boelter 53:23
my favorite kinds, accidental betrayal. I'm sorry.
Amelia Antrim 53:29
And this time, it's you doing the backstabbing.
Ryan Boelter 53:34
It's kind of fair, that's kind of what I designed my character for is having kind of that double life or triple or quadruple life?
Celeste Conowitch 53:44
Yeah, I mean, for my for my character, for Oh, I'm sorry, what did I say for ongo. So for frango, because all ran, typically, you know, their homeworld is pretty great. It's sort of at the center of a Lexus, which is very safe, and they've a very structured society. So I feel like for frango, to be traveling out around a Lexus, you know, looking for the way to make this perfect weapon. It was probably somewhat of a bad break for Franco to take off for Martha on the home planet of over him. So I think maybe while I'm traveling, Alexis looking for this perfect storm of material. Maybe I hire my services out as a mercenary. I mean, I clearly know a lot about weaponry. So you know and I have this military training background so perhaps I was hired by one of you to help maybe conceal an identity or if one of you has the ship and you know and the local muscle.
Ryan Boelter 54:46
I can definitely see Franco being involved in that capacity. I'm also kind of thinking since my characters on a journey to while while trying to hide the They're trying to find a solution to this burn. And I wonder if there's like, one of my, my theories is, has something to do with this material that you're seeking of sorts or maybe like the origin of the material or, or whatever. Because I'm kind of theorizing that the burn originated from within the galaxy. Mm hmm. Instead of from without since it's the entire galaxy. Mm hmm. So it's so all of the other scientists, I'm guessing are focused on. Well, how do we stop it from something that's causing it on the outside? And I'm like, No, no, no, it's, it's came from in the house.
Amelia Antrim 55:54
We could maybe stop it through the power of friendship.
Ryan Boelter 55:57
Yeah. We get a robot on our team then.
Eugenio Vargas 56:02
Yeah, I think I think I think Alienware. 17 had the ship. I think I am traveling around. Trying to find a way to make myself unique to make me feel like me physically. I think maybe I ran into frango. Maybe
Celeste Conowitch 56:26
looking for materials. So maybe we decided we'll take the split you organic meat.
Eugenio Vargas 56:33
I think that's eventually where we got to. And I think maybe at first I like tried to learn about weapons upgrades from you. And we like worked on that. And eventually, we were both vying for the same resources, but also just like, this isn't. This isn't right. Also, I'm real tired of racing you to that, you know, treasure chest and every system. Yeah, so let's split
Celeste Conowitch 56:52
enemies that became friends. That was our story path before the story. That's right.
Ryan Boelter 57:05
Oh, that's amazing. I can I can even see. Alienware. 16 being the one that started the rivalry. And then something happened and 17 came back to to say we can't. We can't
Celeste Conowitch 57:23
travel. Should I travel the packs to pick you up? 17 after you dramatically past a 16 sacrifice yourself.
Celeste Conowitch 57:32
Oh my god, and I drove back to go oh my gosh, are we love? I think we're in love.
Eugenio Vargas 57:40
I am so sorry. I just need a second because you said something about traveling to PAX and I got sad about not having conventions. Oh, no. And like everything else in my brain turned off. Yes, we are definitely in love. I definitely sacrifice myself for you. This is all great. I love it.
Celeste Conowitch 57:58
I love this so much are crystal in our robot person. good group
Ryan Boelter 58:03
of people except for me. There is always I mean, okay, to
Amelia Antrim 58:12
this time, dear listeners, it's not me.
Ryan Boelter 58:16
I'm normally not the backstabber one, but you're normally the friendly one. I don't think my characters inherently a bad person. Of course not. I think she is just like very, very focused on staying hidden. So even the closest of friends do not get to meet the real her. Um, which is just kind of sad. I guess. She's very, she's very sad. internally.
Amelia Antrim 58:46
Yeah. It's kind of lonely,
Ryan Boelter 58:48
but I think she's kind of bubbly on the outside. She's got a funny name. So
Amelia Antrim 58:52
yeah. Well, then that's how you know exactly the fun name. Obviously.
Ryan Boelter 59:01
This is very cool. We've got a really fun group here.
Celeste Conowitch 59:04
Yeah, I love it. Yeah, we're ready to save Alexis,
Ryan Boelter 59:09
save the entire galaxy. One sword at a time. Yes. Amazing. All right. Well, in in lieu of the amount of time that we have left. Let's get into our advancement discussion, and take it up a level to the level below.
Amelia Antrim 59:34
In this segment, we talk about character advancement and character growth. So we'll start I kind of know the answer to this already, because we've already touched on it a little bit. But how do characters grow and changes people within the narrative of the game?
Eugenio Vargas 59:49
I mean, the gate like we've mentioned before, the game is about discovery and choices. The Galaxy is ending, not in the next five minutes, but also Not in a million years. And so what do you do with that? And I think with every mission, adventure quest, whatever that you go on, I think your characters learn what they do with that, you know, we're rules spoilers a little bit, I guess for the adventure that comes with burn bright for burning daylight. You know, we, our team on the stream game just just recently reached a place where we are trying to save some hostages, I will make this as vague as possible. And, and there is nothing about the situation that we are in that we would should suggest that we should stay there. We should have left a long time ago and sorry, hostages. But what's interesting is that, and I can only speak for my character, I'm not gonna speak for the other three. But for me, like there was a moment I think I said it out loud. Actually, there was a moment where I was like, we should go, we have to save these hostages. Because, because that's what we were sent here to do. Because that's what's right, because we have decided that we are on the side of like, humanity is a weird word to use, since there are no humans, but you know what I mean? Yeah. And so Atash discovered that they in fact, will put random stranger safety in front of their own. In in situations like this, you know, it's no longer an abstract thing. And I think, you know, in in the alternate universe, where we finish up this mission, and these four characters continue to adventure through space, I think that would very much sort of inform how Atash looks at future missions and and what sorts of things they're gonna want to take on and what sorts of things they're willing to do. You know, when the world is ending, every decision you make counts and, and forces you to really sort of have a look at yourself and figure out what it is that you're willing to do and what you want to do. Yeah, so I think that sort of there's Sorry, go ahead.
Amelia Antrim 1:02:09
I said, there's a very interesting clock on character growth in this game without like, unlike something like d&d, where you're like, I'm going to adventure till I die.
Eugenio Vargas 1:02:19
Exactly. And there's a clock without there being, you know, a ticking time bomb at the end at the end of the session, right? Because that sort of a rush you to things that feel artificial, right, it's just the total day, you know, that the universe is finite in a very real way. Mm hmm.
Ryan Boelter 1:02:37
Yeah, I think I remember, one of the examples of one of the adventures you can go on is like salvage missions right at the edge of the burn. That would be the most intense thing I can think of, to go in there knowing if you don't get out. If you don't a lot time to get out. You ain't getting out. Because that burns come in. And if you're right at the edge, that's gonna, that's gonna be very bad news.
Unknown Speaker 1:03:08
Celeste Conowitch 1:03:09
yeah. Um, yeah, I mean, speaking of that, you know, that interesting idea of advancement? Because you did bring up you know, in dungeons and dragons, it is sort of always the assumption, like, oh, we're gonna play this campaign, I'm gonna play this character until our group falls apart, you know, whether that's like, you know, three weeks or a year, that's like, sort of what it feels like, but in this game with level advancement, you know, the, the only growth feature they have in this game is these story paths. So it's, it's really interesting to look at like, Okay, how what is this journey as I go over this arc of a story path, because you know, it is recommended for every two hours of play, one character in your party will achieve a story path moment. So say if you're saying with, you know, like you're playing with three players, Oh, I got lost in the math here. But that's three games where you're Wow. So, there is like a, you know, it will be happening these these players will be hitting these story path events, which is sort of like because they have to have these moments of growth usually to to get this next Echelon. So your characters are constantly on this track of growing and changing it's, you know, not negotiable for your characters, which is, which is very interesting, because I feel like you know, in other games, you can be the same person forever and ever and ever if you are resistant to story and change. But in this game, you can't if you want to grow as a character, which is a really interesting narrative way of framing it. I also, you know, I'm really interested to see what a game looks like where all of the characters hit a story path. And then you all choose another story path, you know, for that next advancement, like how does that work? How do those story paths build or interplay? Because it feels like, you know, so much of our lives were like, Oh, this is my mission in life. That's why it's my story path, then it's like what happens when you achieve that? What happens when you make the perfect weapon? You know, what happens when you successfully pull off your double life? Mm hmm. What's the next step? I think is is a really interesting part of leveling in this game. Can you can you have multiple story paths at the same time? Or is it just go on one until it's done? Or until you swap to another one? Right? So until you swap two, I believe you can choose to abandon the story path and pick up another one. Otherwise, you do have to play a story path to its completion, if you want to start another one after that.
Ryan Boelter 1:05:55
So that's really interesting. Yeah, so it kind of has like a built in ambition to write. Whereas like, what if your ambition changes, then you have to go to a new story path? Mm hmm. That's really cool. So So how does one it's Oh, God.
Amelia Antrim 1:06:15
Okay, I was gonna say, Can I ask what that's like, as somebody running the game to have these like different story paths that people are on because like, as a person playing this character, it's like, I want my things to come up. And obviously, as a player, I'm going to try and make decisions that lead me toward those hitting those story beats. Yeah, like, as a GM? Like, how does that work trying to make everybody's work together and to like, incorporate those things into a session?
Celeste Conowitch 1:06:44
Yeah, it has definitely been a challenge to that is a unique challenge to those, you know, preparing to run, burn, right? Because also, you know, for this campaign, I was given a module, right? And say, okay, you have to play through this module. And then it's like, okay, but then in character creation, everybody picked these story paths. So and I have to satisfy the story path moments. So finding cohesion between the module I was given and the story path has created some interesting challenges, but also some interesting scenes and encounters that never would have happened, had it not been for the story path. So you know, I think, you know, the module I was given, I was like, Okay, this would take us about five episodes to play through, like five, two hour sessions. So I'm gonna ask for 10 episodes, so that that way, we can build in enough time to explore those moments and to, you know, hit the main beats of the story, while also hitting the beats of everybody else's path. So like, you know, one of my characters picked up the the mystery path. So I built a mystery into their ship and the identity of the ship. And of course, that's not part of the module. But it's something you know, they are dealing with this strange presence, or these oddities on a ship while also trying to save the galaxy in this module. So it's, it's definitely a weaving process in this game, but something I think makes this game you unique and special.
Eugenio Vargas 1:08:10
Mm hmm. I have to brag on Celeste just a little bit. She's done such an amazing job of doing that weaving that I can I can specifically think of when each of my fellow players achieved their first story point. And for all three of them, it wasn't until they said, Yeah, I hit this story point. And here's what it was that I realized that it was woven in outside of the of the module. Truly the mystery one of our other players is to tame a beast. And and and that's where the blip came from. But Atash accidentally turned into that's a whole other story. And the third one is to is to gain a following, and all three of those, and I'm only not speaking about mine, because I knew what mine was, obviously, so I couldn't be so surprised by it. But those other three were so beautifully woven in, and have made the story so much richer, you know, it's it's definitely in a thought experiment of running this sort of thing and watching what Celeste has done, it is definitely something that is a different approach than say reading a published adventure and running what's in there and like allowing your players to sort of be creative and make their own story because of their individual in the moment choices. And it's so very exciting this way to have these other threads sort of woven in that you know we're going to be completely your own groups and and how they can or how they do or maybe don't tie into the adventure that you're running you know, the the beast that our other that our other character that our other player has begun to befriend saved her in the middle of a very intense battle in this place that we absolutely should not be so has woven into the story. Yeah, it's it's, it's really, really interesting.
Ryan Boelter 1:10:04
Hmm. I can see it being interesting to do character creation, and leaving out what story path you choose when you're doing it all together? Because then that that will add to the nice surprise tidbits. When you get to that later, I think that's pretty cool. So a mechanically, then, how does this all work?
Eugenio Vargas 1:10:31
So there are, each story path has five specific sort of levels to it. And it tells you what it is that you have to achieve or accomplish or have happened to you. In some cases, in order to tick off that particular story beat for yourself. For the most part, they go in order 12345. Many of them the middle three are sort of, they happen in whatever order the narrative takes you. But there's definitely a beginning and an end to each story path. And so at the end of a given session, check in the GM and the players check in and do you think you have accomplished one of the things on your story path list. And if you have, and if everyone agrees that you have, then you get a bonus, you get a level up, you get to advance, right. And that pretty much with a few minor exceptions, pretty much always mean either you are increasing a single die size, or you are gaining a new special ability or Nova ability. Which means that advancement is pretty slow. And fairly minor. I mean, some of those special abilities and Nova abilities can be a lot. Yeah, but those at the very most, you're really you're really only getting a max of two abilities in your story path, the rest of them are just die increases. So advancement is advancement is slow. And if you are used to, you know, I'm going to use DND as an example, if you're used to the power jumps per level, and then having those, like fifth level and 11th level where the power really jumps. And it's a whole different tier of play, right? That's not really a burn bright thing. You know, even if, let's say even if you get a story path, thing, every single session for five sessions, I mean, that's what three dice increase that you, you know, may or may not use in a given session, and a couple of new special abilities. That's, that's a, that's a slower system, then than many people may be used to. Mm hmm. And I think, and I think that's fine. I think that reinforces that it isn't about what you can do. It's about what you choose to do and how you do it, and how you work with the rest of your team to do it.
Celeste Conowitch 1:12:53
Yeah, it really yeah, that kind of riffing off that it really is a game about learning how to live in your character, you know, day to day, which which I love I it just feels like such a unique challenge and experience that has made it just really nice. Because it really does feel satisfying, even though you aren't, you know, accumulating all this stuff, it feels very satisfying to keep playing this game. I also do like that it gives a greater weight to things like equipment in this universe, and like money actually means something because now you know, you can use money to buy items that work with your abilities or enhance the abilities you already have. So instead of like, you know, putting all the focus on these random powers that you get, as you get levels, you know, you have to earn these awesome pieces of equipment and you know, these upgrades for your ship. And then you know, that way, you know you do good and then you can buy good stuff, and you can continue to do good and buy more stuff. So I actually really, I really enjoy how simple that mechanic is for leveling. And it is definitely unlike a lot of other systems out there. So really cool to experience. It's part of it is tickling the min max portion of my brain.
Ryan Boelter 1:14:18
And like part of me wants to go through and scour through all the rules and see what's the optimal story path, like this path upgrade to get to the best SATs and and yeah, I'm definitely from the 90s for playing, that's for sure. But yeah, this is it's really interesting that you can you can just go through, hey, I hit this beat. This is what I get. Let's do it. It seems pretty fast.
Celeste Conowitch 1:14:49
I also really really like that in the you know, story path section of the rules. They say that before you start every single game. You should go around and review You what your story paths are and what your next event is. So as a group before you start playing, it recommends in the rules that you do that. And then it also recommends at the very end of every session, you know, you end the game. And before you all go away, you look once again at Okay, what is my path? What is my goal to help remind both you know, your party about what what you're trying to accomplish, and then also your game master. So I really like that as sort of like a warm up and cool down. You know, for for any game, it feels like a really cool way to to focus on each character. And just to remind everybody, you know, where we're at in the story and where we are in our personal growth.
Ryan Boelter 1:15:41
And it also kind of leaves a space open for some safety tool, work there as well. So if any lines or veils are needed at the start, don't have
Celeste Conowitch 1:15:53
this little built in warm up to talk about your your stories and your past and your expectations. Yeah, really great.
Ryan Boelter 1:16:00
And then at the end of the game, if, if you needed to decompress because of an extra intense session, you've got that time set aside. I think that's really cool that this story path thing that bookends your session, really kinda naturally weaves itself into that sort of talk, which is cool. Yeah, definitely. Well,
Amelia Antrim 1:16:25
and that's a conversation I like to have at the end of sessions games anyway to is like, okay, here's what we did this time. quick recap. Also, like, here's what I'd love to see next time. Here's what I like, here's the thing that I'm you know, like, of the 10 things that came up in this game. Here's the one or two that I'm like, super interested in. And like, I like to kind of let my GM know, like, here's, you know, here's the thread that I would like to pull on. And so I think talking through the story past gives you the opportunity to do that, too. It's just built in.
Celeste Conowitch 1:16:55
Yeah, it reminds me of Yeah, there's a aftercare kind of session procedure out there called stars and wishes, which is, you know, where you talk about the things you love the session, and yeah, you know, the things you wish were in the game, or what you want to see next time. So it feels like that mechanic is built in, which is super fun.
Ryan Boelter 1:17:13
I love that. Yeah. So is there anything else that we want to cover before we wrap things up?
Celeste Conowitch 1:17:21
I mean, I just want to say, really, this, playing burn bright has kind of opened my eyes up to a genre that I didn't anticipate falling in love with. But once I started exploring what science fantasy is, as a genre, and how it plays in role playing games, I just, I love it so much. And I feel that it has influenced my my design and my creativity, playing this game and kind of breaking outside of my box to try something new. It's just done me a world of good. So I can't recommend enough to people, if you are, you know, on the edge of picking up this game? Absolutely. Do it just find a group, it's super easy to make characters, as you've seen. So you know, it's not a big time sink just to try a game out, you know, with a group of friends. So just try it. And I think you'll enjoy it. I know, I certainly have.
Eugenio Vargas 1:18:22
Yeah, I mean, took the words right out of my mouth. You know, it's science, fantasy science fiction. I think I mentioned this last time, you know, not something that that immediately grabbed my attention. But I love what this system is, I love what the lore of this setting is. And, and I, I can't wait to see what other people create with this system. You know, there's already at least one other stream out there, that stream series out there that's using this system, I can't wait to get to go back and watch some of their stuff. See what people come up with? You know, what, what, what? Third Party publishers? No, that's not a thing. But see, you know, see what everyone else can come up with this thing. It's also you know, how often do you get to, to hop in at literally the beginning of a new system, right? I can't wait to see what what additional content rule 20 and the designers come out with, but like right now how exciting that you can jump in and know exactly as much as everyone else. There is no pressure in any way to know any more or any less than you do coming in pressure real or imagined. Usually. conversation. Uh, yeah, I just think it's super exciting. And it's new and it's recent. And grab it now. Get in on it. Mm hmm.
Amelia Antrim 1:19:42
Well, Celeste hanging out. Thank you so much for joining us to talk about burn bright. Can you remind everybody where they can find you online? What sort of things you're working on?
Celeste Conowitch 1:19:52
Yeah. So the best way to find out everything I'm doing a up and coming is to follow me on Twitter. At College if you want to check out the all of the streams that I do all of the podcasts I do what I am publishing, you can always check out my website Celeste con which calm and for those of you who are listening, modern ish, September 1 2020 I just recently released my first solo title on the DMS Guild. For an adventure. It's called dyno world. So it's definitely not a ripoff of Jurassic Park. So if you don't love dinosaur No, if you love dinosaurs, if you love Jurassic Park, you should pick up a copy of my adventure dyno world. I'm super proud of it. It's a lot of pulp action fun. So check that out. And of course, check out the venture maidens podcast if you run out of character creation episodes.
Eugenio Vargas 1:20:57
I yeah, you can follow me on twitter at at dm jazzy ns that's also probably the the best and easiest place to get info on what I'm up to. You can follow the podcast at DND last refuge. That's sort of my baby and what got me started into content creation and has been going the longest. So if you get done with with character creation and venture maidens, we have a fair number of episodes that you can get through. And yeah, and then my website has has links to the stuff that I have published on the DMS guild either as a designer or an editor. It has links to I also do some video game streaming on my twitch channel, you can find me there. And anytime a new stream series or anything like that gets announced, I'll announce it on Twitter and then add it to my website as soon as possible. So if any of our guests calm, also a good place. Plus, you could see all these super cute pictures of me doing musical theater because that's my actual career. I have not well actually lately, I sort of seem to have made the leap into free full time freelancer, but not so much my choice. I usually I by trade. I'm an actor and a music director. So my website also has cute shots of that stuff. Mm hmm.
Ryan Boelter 1:22:08
All right. Well, thank you again for sitting down to do this with us. And thank you to everyone tuning in. We'll see you next time. And that's a wrap for series 32. Everyone, we are so glad you could join us for the series. If you enjoyed what you heard, you can head on over to roll 20 and get a copy of the game for yourself.
Amelia Antrim 1:22:34
Don't forget to check out the thirsty sword lesbians and unbound Kickstarters. Both of them are super fantastic games. We'll put links to them in the show notes. Find him there.
Ryan Boelter 1:22:44
Absolutely. Also, I would love to see some of you all join me every other Friday on my live stream of my kimera game that we are titling A Tale of twinkle and ah, where we are blending fantasy superhero and magical girl genres together. So far, we came up with a solar punk world with holographic magic technology, including hover public transportation, and even hover shoes. Nice. Oh, and there's a sentient parrot elected official that we've named a behind the scenes to be named on stream. So stay tuned for that. It's, it's really, really very good. But you can find us every other Friday at 7:30pm email@example.com era games.
Amelia Antrim 1:23:35
Speaking of sentiment, parents, parent elected officials. Yeah. How about your human elected officials? Just a reminder to everybody, there's early voting in a lot of places happening right now. You can check your state laws and all of that kind of stuff. I think my vote.gov is the place to go. But please, either request your absentee ballot, find a place to do early voting, make a plan to go on election day to go vote please. Absolutely 100% exercise your right to vote. I mean, this really is mostly for our American listeners, if you live other places, also vote a button, you know, whenever that happens for you. But honestly, I cannot emphasize strongly enough how important this election is for so many, many, many people. Please go vote. Please exercise your democratic rights before they take them away from us.
Ryan Boelter 1:24:34
And and that's Yeah, like
Amelia Antrim 1:24:36
I mean, honestly, like, I don't mean that as a joke, please, before they strip so many of us have our rights. Go use them. Absolutely. Aside from all of that. It is one of our favorite times. It's review time. This is our last review. We said that last time and someone said just one. Thank you. So thank you so much. Thank you Scott Cass from the United States of America. on iTunes, but please, please send us reviews. We need them
Ryan Boelter 1:25:07
Amelia Antrim 1:25:09
This one from sky cast is titled love the show. really enjoy the show. And the conceit is brilliant and randomly creating characters for systems I may never play is something I do on my own spare time to the hosts are both extremely enthusiastic which helps carry through some of the dehler systems. Hope to see you guys do burning wheel sometime soon. Very Thank you very much. It is on our list. We absolutely we have an ever growing list over and constantly growing list of games but yeah, thank you so much. It was very nice review and we're glad you're enjoying it. Even the boring systems. Heroes unlimited. Thank you for sticking with us. Right and with all of that out of the way we'll see you in a week, two weeks,
Ryan Boelter 1:25:55
three weeks. Time doesn't mean anything.
Unknown Speaker 1:26:02
Amelia Antrim 1:26:03
soon go vote. Honestly, you've got plenty. You have at least two weeks because I'm not looking at a calendar. Go vote. Hey, don't come back until you there will be no new episode for you until you have voted. Just kidding. I think one comes out today before.
Ryan Boelter 1:26:19
Before you know
Amelia Antrim 1:26:19
what maybe we'll hold off and you won't get it till Wednesday until you prove
Ryan Boelter 1:26:23
you voted. I don't think either of us can handle that Emily Okay.
Amelia Antrim 1:26:28
Ryan Boelter 1:26:55
Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com I am one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. And remember we find that the best part of any role playing game is character crucian. So go out there and create some amazing people. We will see you next time.
Amelia Antrim 1:28:41
Now we got to read some show blurbs
Ryan Boelter 1:28:43
Unknown Speaker 1:28:46
sjoberg show blurbs.
Amelia Antrim 1:28:49
Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one chat podcast comm where you'll find other great shows like Neo scum.
Ryan Boelter 1:28:59
Neo scum is a narrative comedy podcast featuring five Chicago improvisers antagonizing their way through the role playing classic Shadowrun it follows a group of misfits and outsiders z the acerbic cyber troublemaker pox the candy junkie klepto from across the pond tech wizard, the public access actor with a petulant thirst for adventure. And Dec Rambo the nastiest trucker this side of the rebel Mason Dixon join the irascible Neo scum crew on a pure aisle rockin road trip through a weirdo World of Tomorrow, doling out street justice to every debe they encounter. Whether they deserve it or not. He did it. Yeah, I got waveforms
Amelia Antrim 1:29:53
like a professional.
Ryan Boelter 1:29:56
Now I have too many waveforms because my kids are running above my head.
Unknown Speaker 1:30:00
Nice, no good.
Ryan Boelter 1:30:04
I found out I've got RX for some audio cleanup stuff. And I can just select the very low like 50 and under base frequency and delete it gets rid of all my kids plotting instantaneously
Amelia Antrim 1:30:23
that this is why we record when my kids aren't home so that because I don't think that I could. They're very loud.
Ryan Boelter 1:30:31
Yeah. Aside from your dad opening the garage door and
Amelia Antrim 1:30:35
Oh yeah, the dog barking in the lawn mowing and yeah. Yes. Like the adults at home are
Celeste Conowitch 1:30:41
quiet right now. Both my computer and my refrigerator are having a very hard time with how hot it is. So that's gonna be background noise.
Ryan Boelter 1:30:50
At least background noise that's consistent and noise reduction. It'll be right. Yes, right. Magic. All right, so any questions before we start?
Celeste Conowitch 1:31:02
Uh, oh, no, just quick question. Oh, yes. Yes. So does your role 20 still loading or is it
Ryan Boelter 1:31:12
on my end? It says burn bright burning day late. And it's Can you can you see me scrolling around?
Amelia Antrim 1:31:18
We just have a big white line. Maybe we're on the wrong screen? I don't know.
Celeste Conowitch 1:31:24
I don't know. I know. It kind of looks like Pong
Eugenio Vargas 1:31:26
is bad. A little bit looks like a large bongs.
Celeste Conowitch 1:31:33
That would be as fun as Yeah.
Amelia Antrim 1:31:36
Welcome to Character Creation Cast. Today we're talking about creating characters for Pong. I just like to get really deep into it.
Ryan Boelter 1:31:46
Okay, so now, I need to remember how to invite you to the campaign. Good. Yeah. So.
Eugenio Vargas 1:31:52
Yeah. Okay. Oh, you were so close. Is it in here somewhere? It's in. It's in the Settings tab that you were I'm pointing at the screen like you can see where I'm at. I know.
Unknown Speaker 1:32:04
It's so down.
Eugenio Vargas 1:32:07
I love it. Go home. Okay. Click on secret. Yep,
Ryan Boelter 1:32:11
Eugenio Vargas 1:32:13
And then invite players on the right.
Unknown Speaker 1:32:17
I'm probably just leaving.
Eugenio Vargas 1:32:19
Yeah, just copy that link into the zoom chat.
Ryan Boelter 1:32:21
Look at that link. Getting it figured out how to get to the zoom chat. More chat. Ooh. Hello, everyone. My Cheers. There we go for you.
Unknown Speaker 1:32:33
There cool. bien de St.
Ryan Boelter 1:32:36
was wondering what the attributes and abilities tab was for. And I never really cared to ask about it, because it seemed too advanced for me.
Eugenio Vargas 1:32:45
It's if you really want to go in and like,
Celeste Conowitch 1:32:48
mess with programming yourself.
Ryan Boelter 1:32:50
Yeah. I figured there was part of me a while ago that wanted to recreate the Palladium character sheets. Mm hmm. enrolled 20. And I said, No, thanks, huh?
Amelia Antrim 1:33:03
Yeah, there are times where I'm like, learning the game is really hard. Learning to do a game, other places is really, really hard. And depends on you know, whether I've medicated for the ADHD or not.
Ryan Boelter 1:33:18
Yeah, that's very fair. All right. Um, now I have to find my episode notes. Um, I think, dude, do you start just making?
Amelia Antrim 1:33:37
Like, sometimes you're like, looking around to figure out if it's on me, or if it's on you, and it's on you today? So,
Ryan Boelter 1:33:43
I know. I just wanted to answer this question. Okay. Cool. So now that I'm ready, is everybody else ready? The answer is probably,
Unknown Speaker 1:33:57
yeah. And second
Eugenio Vargas 1:33:58
is my there's a train passing very slowly above my apartment. And it's actually usually so this happens all the time when I'm recording my show. And I usually just stop, but usually they just pass by it's super loud. And then it's done. Right now This train is going very slowly. And so the noise of the train is not getting picked up, but it's vibrating my apartment. So my mic boom is vibrating, which is causing like weird, so give me one second for it to finish passing.
Amelia Antrim 1:34:24
Yeah, like take off my earrings too. Cuz they're like clicking on my headphone. Oh, no, that's
Celeste Conowitch 1:34:28
why I never wear earrings. I do have ice cubes. I will do my best to not it's so hot. I can't.
Ryan Boelter 1:34:43
Yeah, just just don't shake your ice cubes around.
Celeste Conowitch 1:34:47
Virginia Woolf? Yep.
Ryan Boelter 1:34:52
Okay, I think we're mostly good over here. Okay, awesome.
Eugenio Vargas 1:34:56
A swarm together and create collective consciences. Kant conscience consciousness consciousnesses whole y'all. consciousnesses which is held at play,
Ryan Boelter 1:35:09
so that's gonna be super fun to edit later.
Amelia Antrim 1:35:14
We just kept talking Yeah,
Celeste Conowitch 1:35:16
I think Amelia you're muted
Amelia Antrim 1:35:19
There we go. The dog was barking
Eugenio Vargas 1:35:23
what was it gonna say? Uh, I don't remember.
Ryan Boelter 1:35:29
Well, very cool. Um, I have to find. Well it beeped at me. My online There we go. Oh, that was the chat. We have so much money.
Unknown Speaker 1:35:41
Well that's fine.
Eugenio Vargas 1:35:44
Ship modules are expensive. So
Ryan Boelter 1:35:48
we'll say we do.
Unknown Speaker 1:35:49
Yeah, there you go.
Amelia Antrim 1:35:52
I'm gonna stop my recording
Ryan Boelter 1:35:53
Transcribed by https://otter.ai