Welcome to the start of the 34th series, everyone! This series we’ll be covering the modular world building, action RPG Tide Breaker with designer Nick Butler! This episode we’ll be covering what the game is all about and teaching Amelia a bit about Dragon Ball Z before diving into character creation.
Welcome to the start of the 34th series, everyone! This series we’ll be covering the modular world building, action RPG Tide Breaker with designer Nick Butler! This episode we’ll be covering what the game is all about and teaching Amelia a bit about Dragon Ball Z before diving into character creation.
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Nick Butler @FallOnMyBlade
Character Creation Cast:
Ryan Boelter 0:00
Welcome back, everyone from our two week break. Series 34 is starting very soon, where we welcome Nick Butler to discuss the modular world building game, tiebreaker. But before we get to that, we have some announcements.
Amelia Antrim 0:17
First up, the one shot network is participating in the world builders fundraiser to help support Heifer International. At different goals, we will unlock some really cool perks we've already unlocked Patrick Rothfuss, being a guest on all my fantasy children. And James d'amato doing some luminary readings for folks. Next up is a reorder of more of the Buchan Alia handkerchiefs that everybody really wanted. And I keep seeing people being like, Where can I get them and it seems like you're too late. Well, now you're not shortly after that, inviting Jeff and Aaron from all my fantasy children to create some content for sky Jax. You can check all of this out at Wb 2020 Character Creation cast.com or the link in our show notes.
Ryan Boelter 1:07
Next up, if you joined my design partner amor amor, as for their cape in blade, mini campaign that wrapped up this last Friday, thank you so much. It was very exciting. And with such a talented group of individuals playing, there were definitely many tears at the end there. I really enjoyed it. They have the entire show on demand on the huttopia channel. So absolutely check that out if you haven't already. Otherwise, you can join me for the next two Fridays in a row. For for my primary campaign stream as we prepare for a two week break over the Christmas and New Year's holidays. We got to get it all in before we do. We were thinking to originally go on Christmas Day. Just say you know what, we'll do it. We'll do it Christmas Day. But then, you know, let's give everybody a little bit of a Christmas break. That's fine. Oh, but Well,
Unknown Speaker 2:06
it's more Christmas, spend time with friends.
Ryan Boelter 2:09
Maybe that's very fair.
Amelia Antrim 2:10
Because like, we're not spending time with anyone else.
Ryan Boelter 2:13
Amelia Antrim 2:16
I say I live with my family. So you're always here, whether it's Christmas or not.
Ryan Boelter 2:23
I see them every day.
Ryan Boelter 2:32
But we also have a phenomenal cast. And the story has been quite exciting as well. And you can tune in at 7:30pm Central Time. Both of those Fridays.
Amelia Antrim 2:45
Where can they tune in?
Ryan Boelter 2:47
Oh, yeah. I always forget something I know too. You can go to twitch.ky mera dot games, and it'll go right to my channel.
Amelia Antrim 2:57
Also, what if people haven't been watching the first few aren't on demand somewhere that we could find.
Ryan Boelter 3:04
They're also on demand at Twitch, Comerica games, or you can go to YouTube Chi mera games to get to our YouTube channel, which has all of them on the backlog.
Amelia Antrim 3:14
Well, thanks, Ryan. This has been super helpful.
Ryan Boelter 3:17
Thanks, Amelia. You're welcome.
Amelia Antrim 3:20
I think that's all we have for announcements. For today, for now, you can stick around after the show for our call to action, and we get to read a review. Until then, let's get to the show.
Ryan Boelter 3:33
Amelia Antrim 4:08
Welcome to Character Creation Cast a show where we discuss and create characters The best part of role playing games with guests using their favorite systems. I'm one of your hosts Amelia, and this episode, my co host, Ryan and I are excited to welcome Nick Butler designer of the game we are covering today, tiebreaker. A collaborative world building RPG where you play as hyper competent heroes.
Ryan Boelter 4:30
Welcome to Character Creation Cast. We're really excited to have you here, Nick.
Nick Butler 4:34
Hey, how you doing? I'm Nick. On Twitter. Follow me bleed. Yeah, happy to be here.
Ryan Boelter 4:41
Absolutely. So let's start by introducing you to our audience. Can you tell us a bit more about yourself where we can find you online and what projects you're currently involved in.
Nick Butler 4:53
You guys pretty much covered all of that and I covered where you can find me. So there you I suppose we're just going to be working with the telling you about telling audience about myself. Yes, please. Well, 30 cents from Connecticut, been doing this for a couple of years now made a couple of small games that I too shy to actually talk about. But I have an itch. If you want to see one of them. It's a game called the desiccated you put the hit point system is a bottle of water. Oh, yes.
Ryan Boelter 5:31
Oh, interesting. Okay,
Amelia Antrim 5:34
let's pause, let's go check out that game. And then we'll be back in a few episodes. Well, let's go ahead then and get right into the game. And we are going to discuss what this game is all about. What's in a game? Usually, we like to start with the setting as our first question, but this game doesn't have a setting yet. Um, so what made you want to create like a setting neutral, collaborative world building kind of game?
Nick Butler 6:07
Well, I'm, I'm a very big fan of having the players do most of the work for me, because I hate gaming. on that, yeah. I basically was like, you know, what, if I have to be a forever GM, I'm gonna make it as easy as possible for me to run this. Because I feel like, you know, there's a lot of folks that are kind of like me, like, in my, my personal experience. But I know, there's a lot of people actually a lot of GMA, so like this, this game is very much for the GM as much as it is for the player. And I just think that since everybody's telling stories together, why not make mechanics that actually support people telling stories together. So like, I went out with the express purpose of developing a toolkit that allows both the players in the GM to have similar levels of narrative control, you know, and I was very inspired by fi accelerated fe core is great, too, but like, I'm more of a fan of accelerate just because it's like, really just easy to get into it, I was looking at it. And I was like, wow, like, this game is like, deceptively thief in a way, right? Like, if you like, really think about, like, the applications of the different moves and stuff that you can do to gain like, particularly like the, like creating obstacles and stuff. Like I can't remember offhand. But like, you could do things like say, hey, there's an aspect of this thing where I just set this thing on fire. It's got like a three point, difficulty rating overcome now. And if you step into the zone, now you're on fire, right? Because people look at and go, Oh, wow. Or there's no like crunch or some Catholics. But I'm like, well, you're not really like looking into all the options, like, what's enough for creative enough mindset. But the problem with fate is that it doesn't really explain all the cool things that you can do, because like, you know, like, it expects, like a certain type of audience where like, they're going to jump in and be like, really creative with it. But in that sense, it's also failing potential customers, where it's just like, hey, not everybody is like, super, like into just like reading through the whole book and going, Wow, look at all these cool things I can do. You know, I'm saying there's
Amelia Antrim 8:25
definitely a level of like, mastery that you're expected to come in with, or like a base level of knowledge, like an amount of prerequisites that they sort of expect you to have to be able to come into a lot of these games. Yeah,
Nick Butler 8:36
exactly. And it's a fantastic game. I actually want to like sell my game. But
Unknown Speaker 8:43
call him evil hat. Yo, Sean holla.
Unknown Speaker 8:45
Nick Butler 8:56
Yeah, but um, I went into building the game in a way where it was just kind of like, I really like games with tactical options and crunch, but I like all the fluffy world building stuff, too. You know, I like being able to immerse myself into like, these little universes that me and my friends or whoever's playtesting Okay, it's time to help develop, right. And like, I found that in my experience that a lot of indie games Oh, fantastic at that, but at the expense of like doing anything new, I'm likely tactically, right. And I was like, well, that's a bummer. So I have to either do this or play d&d, and I was like, no ladder. Yeah, so you know, like that. You know, I just kind of wanted to, like, take the best of the two different streams that I like, cuz like, to me, it's really two very opposite structures, both crunch and fluff, and they don't always always like to blend together well, right? Yeah. Like there's different many arguments. But yeah, it's exactly. It's definitely a dichotomy. That's the perfect word for it. And I feel like tiebreaker is my attempt at trying to make peace of that.
Ryan Boelter 10:17
Oh, very cool. So what do we need then to play this game? dice?
Nick Butler 10:23
In a little bit of experience watching how much you actually lose and stuff? That's pretty much it. Oh, nice. paper, and, or computer, you know, writing utensils, bread. Yeah, that's
Amelia Antrim 10:34
the one that always gets the one that I always trip up on. They're like, you need friends. And I'm like, Oh,
Nick Butler 10:40
that's okay. Make a solo version of this. God bless him. On Twitter, like this good guy. He's really into solo RPGs. And like, he's also kind of like a marketing guru like Loki. And he's like, I've been seeing a trend where there's more interest in solo, because not just because of the pandemic, he was telling me this, like a year or two ago, right. But people are starting to buy, like more systems that offer those kind of experiences where like, you can just get the game and just be like, hey, I've got dice a little bit of time, and nobody's available. But I want to, I want to be role playing. Right? Like, that's a, that's an untapped market for the most part, like emulator. And, like, I don't have the same level of investment as him. So like, that's all I can think of at the top of my head, right? Like, a few minutes of research, and that's what I could find.
Amelia Antrim 11:41
Yeah, there are definitely times where I'm like, Oh, I love RPG so much like I want to play a game, but also like, Oh, I want to talk to other people.
Nick Butler 11:49
Like, came if the GM emulator, you know, have to go back into like, 1978 for like, like tools and tools, like
Ryan Boelter 11:59
so I know, there's a lot of journaling games that are kind of becoming popular
Nick Butler 12:04
now. I have quill journal RPG, it's pretty cool. I looked at that. I was like, Wow, that's really a whole
Amelia Antrim 12:16
beast to I started. And then like any other kind of journaling exercise I tried to do, it lasted for about four days, and then I fell off. Um, but I know there are a few of them. That looks super interesting. Yeah,
Nick Butler 12:28
so tiebreaker is the focus for so long, because it's a collaborative game. So like, you can't really collaborate very well. But like I do plan eventually on making like a solo variant, just like crossing somebody out of the window. But, you know, yeah, me and my dice. So.
Unknown Speaker 12:46
Amelia Antrim 12:50
What kind of stories and themes is this game meant to explore? Like, obviously, if you're building your own world, it's a little bit open. But are there particular, like concepts and ideas that you feel this game is well suited to?
Nick Butler 13:02
Um, I feel like this game really does well, when you're doing scenes of like, fighting against oppression and stuff like that, like, you know, it's just your typical action movie plots, right? It's just you versus the bad guys, if that happens to be punching them, or if it happens to be trying to convince them that they're wrong. I like making a dramatic speech on a product crate and just being like, Hey, you have to treat people nicely. You know, right. You make cool rules and stuff for that. Like the game does great for things like that, like anything, or you can really tap into the melodrama. Like without like, romance and stuff, because I don't really have any mechanics for that. Like it's, it's not like a like a kissing game or something like that. But this is a this is a game where most of my work went into punching people or talking to them. Although I'm
Ryan Boelter 13:54
sure it could be if you try hard enough.
Nick Butler 13:57
Oh, absolutely. But like my, exactly. My my whole my whole spiel is that find the right game for free the right kind of storage?
Ryan Boelter 14:12
Amelia Antrim 14:13
Yeah, we know. It's meant to do everything. And there are millions of games out there. And like whenever people are like, I don't know, it just like wasn't or that my favorite of like, I don't know, just reskin it for d&d. No, there's already a game to do that.
Nick Butler 14:32
specifies gives you extra like, write stuff in prompts and things that do everything that you possibly could What about like cooking a chicken? Right?
Amelia Antrim 14:46
mechanics reinforce the feel of a game. Something like starcrossed works great with a Jenga tower and not with dice, or tension or like, yeah,
Nick Butler 14:58
that's my homeboy.
Unknown Speaker 15:00
Nick Butler 15:01
he's definitely a big influence on me. You know, like dread was just one of those games or, like we were talking off record record about everyone is Shawn, because like, just things that you could do an RPG that you wouldn't have thought about before, right? Yeah, right. like yeah, totally,
Amelia Antrim 15:19
like make you rethink what what is a game?
Nick Butler 15:23
mechanics right? It's just like we're all the same person Like what? Like Yeah, but you know there's there's a toolkit for everything but yeah, going back to the romance thing, like I was just like just dawned on me like thirsty sword lesbians. Yeah, like that. That would be like, Don't play my game players. way cooler about that. And I think there's like, a play a playbook. area. It's been a while. We're like, you can do that Zorro thing. We're like you like last year like, you're like the initials of somebody close. J pan days, like a good friend of mine. And he was about 30 stores lesbians. And I actually got to talk to you. That needs greater St. Louis, us in the chat. Like me. J restreaming. Like some cargo who's waiting? Yeah, she was telling me about that. She was amazing, like, your target demographic, but I'm probably gonna copy that anyway, just to see those mechanics because like, I mean, game mechanics, like just what shot the Thursday? means? Like, yeah, yeah.
Ryan Boelter 16:39
Absolutely. Unfortunately, the Kickstarter is over with at this point. Very successful at that. But keep an eye out for it. For what it's available for.
Amelia Antrim 16:52
Evil hat. So like, I don't have actual copies somewhere? Yeah,
Nick Butler 16:56
yeah. In a store somewhere, grab that.
Amelia Antrim 17:00
Ryan Boelter 17:01
So what characters do in tiebreaker?
Nick Butler 17:06
What you want them to do? Really, but, you know, you are basically playing through a story. Sometimes that means fighting sometimes that means negotiating things that sometimes means sneaking through a dungeon or something. Like it depends on the world you build. I have mechanics for fighting mechanics for diplomatic negotiations and mechanics are sneaking and backstabbing people in taking territory, whatever, whatever. But, uh, yeah, the game does very well, action, espionage diplomatic stuff.
Ryan Boelter 17:37
Okay. Is it kind of modular, then where you can just ignore it full aspects of the system. If
Nick Butler 17:44
you really wanted to? An audience, you can't see me, but I'm nodding superduper hard.
Amelia Antrim 17:52
Like we've touched on this a little bit, but I want to hear from you personally. What do you think is unique about this game, like what makes this stand out from other games that you've read or played?
Nick Butler 18:05
Oh, my game is more of an homage to a lot of the other games that I played. So mechanically speaking, it doesn't have much that's truly unique about it. But I feel that the way that I've implemented all of these older mechanics kind of revitalizes them, right. I was having a conversation on Twitter the other day, we're like, it's floating explosions, for instance. Right? Like, yeah, hit a number. You get more dice. Yeah, I get to roll Houston. I just been done forever. Right. Yeah, I split it. You know, so like, you get the floating thing. Well, you roll like a sets or whatever, and then you get more dice. But I feel like I might be one of the only people that done it so that you can do it on different numbers for one for instance, hmm. And I have something called igniting, which is just a reroll, right? But ignite mechanic can also hit on different numbers. So what we do is we have something called showstoppers. showstoppers is you do a squat, and like I said, I'm inspired by Fe core. So the stats are actually not like face they're more like insulted Where were the definition there is like you give me a cool description I give you more nice. So describe things and entertain me you get more clicky clicky clicky more nose be fun.
Amelia Antrim 19:25
This podcast will know that that is the one thing I like about shadow run is rolling a bathtub full of dice
Unknown Speaker 19:31
and play my game is
Amelia Antrim 19:37
very satisfying by being like look at the dice I have.
Nick Butler 19:45
Normally for Warhammer what is meant for my character because I'm in math.
Amelia Antrim 19:54
I have decorative faces in my room like that are just filled with my dice because I'm like oh, this Pretty man, I just want to like grab a handful that like something tactile about that like,
Nick Butler 20:06
that is a nice decorating test back back to what I was talking about. Um, yes. All right. So we have showstoppers what showstoppers are is when one of your stuffs like actually makes somebody like giggle visibly like clap or something. Like it comes down to a vote like is this worry of a showstopper? Show hands? Yes. Cool. Now all the roles that you have ignited also float. Hmm. So we do that a little differently from something like a funk flay shout out to rob moss, because he was one of my biggest influences, because I punctuate like the Oh gee, like action movie role playing game, right? Like, have you not played that game is amazing. But you know, like, it's a product of the 90s. Like even the the recent update is basically functionally one but slightly cleaner. Great, huh? I'm also I feel like personally, it takes away a couple of options, which feels like Yeah, but you know, that's just, that's just me. Like, it's still a fun way to use fantastic combat to other people's stuff in mind. But I feel like that's also kind of like, Hey, man, like, I love games. If people don't see that, like, then, um, but back to the question, What does my game do differently? But I like I said, I do some traditional die rolling mechanics a little differently. My world building mechanics are like very focused on being player centric. I take the meta resources that you've seen and like stuff like champions, and fee exalted and whatever, whatever. And I spread those out. So like, I take things and I take what's good about them. And I add more of it, right? So it's like, Hey, you like hero point systems like you like being able to reroll things, you like being able to say, hey, I want to spend a meta resource to establish an idea. You get all that put the players get it and the GM gets it. And the GM also gets a little bit less power because of it because he has to do she's a has to rely on their do resource, right, because it's split between hope and doom, Opie and clearside doom be the GM side. But the GM can do stuff with that pool that they can't do in most games without like, in a way that hasn't been like codified it to my knowledge, right. So like, he knew something simple, like, we're here is just like putting a bullet into Chekhov's gun. so to speak. You got to tell the players what's going on. You just have to drop that one point do it and watch them squirm.
Amelia Antrim 22:48
Later, you'll see
Nick Butler 22:51
a nice little lady that's you like, Harbinger. And in the back of your mind, you're like, I don't know. But I'm gonna take your
Amelia Antrim 23:06
most relatable like, as somebody like we do have not been doing because hey, mental health Yeah, but we we do a whole series on player advice that I wanted to start because I don't like running games and I'm like, we need more for players.
Unknown Speaker 23:26
I yeah, I
Amelia Antrim 23:27
I hate running games. I just I hate them. It's not a thing that's fun for me like more power to you if you're a forever GM and you love it, but I don't. But this sounds like the kind of thing that like I'm, I miss when I'm dming is like, being able to like, you know, like affect things in that way. I mean, which I know that people are like, Oh, the GM has all the power and you can do whatever you want. But I just feel like it's too many too many variables to like
Nick Butler 23:56
the players or like yell at you get rules, lawyers and stuff like my rule say like, Oh, yes, I know you built this character that relies fully on making every single rule you make explode and getting 36 dice. I said no to bad guy lives. Because I have Doom left and I'm gonna no sell that. So maybe you just
Amelia Antrim 24:17
had me at Doom maybe I was like, Oh, it's the GM is the one that gets the doom. I'm here for that. My personal aesthetic
Nick Butler 24:28
for a lot of GM tools to keep your bad guys alive when you need them to be alive. in a way that's fair, because like, eventually, you're going to run out of doom and that player is going to land that hit to like, smack that bad guy back into oblivion. read a blog, you know, I mean, oh, but beyond that, it's just like, wow, actually, more things. There you go. This is my thought. Um, I take a lot of influences from things like Street Fighter, okay. So this is actually going to To be more like, caste free. But better, because reasons where I focus a lot of movement, okay, where I feel a lot of tabletop RPG combat is for static, like as far as how your pieces move on the board because I really like board games, I like fighting games. Oh, so tiebreaker takes a lot of that it doesn't like shove it down your throat or anything, you could definitely sit there in the same zone and just throw abilities at somebody and win eventually. But for those that want a more like lively experience, where they can feel like they really outplayed somebody, like you have options to lots of movement abilities. And I feel like that's really important because like, you can do things like say the weight function allows you to move an interior where you were, so that technically it's there instead of like, you haven't run up to the guy. Right? So you can run away and then swing, it doesn't have to be like a ranged attack or anything like it's still melee. Yeah, I mean, but you can do things like that. We have the abilities are built in the ATC system. And there's a lot of functions that call upon what what ability that you're using that turn, or what ability your enemies using that turn and you can play like a rock, paper scissors kind of guessing game. All right, if you get the right thing, you get bonuses, and they get to, or you can just absolutely just be like, oh, were you relying on that one thing that you missed? That the desert a ability? Stop? You don't want to stop? Cool. I get a free counter attack for that. Yeah, you gotta stop yet. No. Okay. Finding a way it's kind of like, okay, now I know your new set. So now I have things to counter for it. Yeah, um, it also our progression. where like, you're locked down on your choices for most games where like, you make a choice. And then you have like, buyer's remorse for that choice all the time. Even respec. But whatever. Yeah, I mean, that's just one of our progression options. The other thing is that we have something called tricks. So like, where you have something, when you do a study, you can go you don't want to be really nice that I didn't think about when I was going through character creation, because I know that there's tons and tons and tons and tons of options in this game. This is a cool bot system. It's based on things like Aaron Cooley's Thrasher it's based on like champions and stuff for big eyes, small mouth for like, you have options for days, and then you miss those office hours. That's, that's intimidating to some people. Like that's what we choose to do system, but it's also one of its greatest strengths. So like, what we have is tricks. So just make your abilities. It's just put a couple of hours. But a trick what it does is like you do your spot, and you know, hey, I wanted that function, because that feels like it'd be a good good fit. Cool. You have it, you know, so if you just have like a range like Bernie attack or something like that, but you said, You know, I really wanted to do I wanted to do elite, you can just be like, Hey, I described this in a way where I'm able to apply massive to this. And now everybody in that zone can suck on fire. That's Oh, yeah, we've got things to keep things. keep things fresh, fresh. For the players fresher to GM. There's just, there's options. That's what I do.
Ryan Boelter 28:21
I like it. So let's go over the a little bit of the history of tiebreaker. I know it's been in development for about two years now. Yeah, um, and still ongoing, but it's, it feels like it's in a very good place right now.
Nick Butler 28:37
We're basically finished. Um, I'm doing a couple of optional mechanics at the moment while I'm waiting for money to run. Because art is expensive. Graphic Design is expensive. printing is expensive. Editing is expensive, and I need all of that. Like, if you bought the game already, you've probably seen that I am very terrible at graphic design. I like to feel like I'm very, very good at making mechanics. I just can't put them on paper in a way that doesn't look ugly. Which is right.
Ryan Boelter 29:06
Well, when did the concept for this actually start forming?
Nick Butler 29:10
Oh, funny story. Um, I mentioned this much earlier. This game was originally called octane. And I made it as a bet because I was wanted to flex my my crater creative muscles to him, because he had a number designer that doesn't work for him anymore. And I was like, Look, I'm better than that guy. You should hire me to make stuff. And I was like, give me a month. And I will give you the bare bones of a game that will outsell anything this guy could ever make. Hmm. And he was like, dude, it sounds like you're odd. And then I did. And then octane was born and that eventually became tiebreaker. Nice. Yeah, so then we worked together for a while it was great. But um, for reasons that I can't express on, on air. We parted ways I ended up owning In the game, so now I'm on my own was, was this game very quick. It was born on a bat, which I won.
Amelia Antrim 30:10
But you can't do that I can normally
Nick Butler 30:16
give me a bat Morpheus. He was like, I know kung fu. He was like, show me and I will lie.
Amelia Antrim 30:28
Before we dig into, like the official character creation, world creation stuff, we want to go over a few terms and concepts that people might need to know to follow along. Um, so we've made like a short little list here. Um, let's start with stats maybe, um, which, you know, people probably know what they are. But if you want to explain
Nick Butler 30:50
stats, they're how you do things. Yep. That's the tweet. No, no.
Amelia Antrim 30:58
Nick Butler 30:59
represented six. Yeah, statistics, stats, we call stats, they represent your character's ability to do things, they're more similar to approaches and fi accelerated than they are to say, like a string for debts cons split, or whatever, in the end. Because any stack can be used to do any role as long as it seems feasible. Okay, so they're very, they're very loose, like might you would think is like, Oh, yeah, that's strength. That's power. That's punching people really freaking hard. Yeah, it is. But it's also being forceful personality. Right? You know, so like, me interviewing would be I might roll that's like yeah, I'm fat. So like, I my mind does not represent me being able to hit people hard. It's more of like my charisma. Yeah, I mean, I'm not being Trixie and not because that would be more of like Wits or something like that. This isn't really me being one of those guys that like, posts really, really long, like, detailed mechanics, like breakdowns and things about why this game is great. Why this is bad and why these people are horrible. Because Caronia lism or something like that. Oh, that's more like an intuition role in my game. I'm not that guy. I'm a my character. I sell my stuff by force personality, basically. But that's how our software so I could I could have done that with Listen, I would feel the role. I'm not smart. I'm there's different kinds of intelligence and intelligence being like something that can be boiled down into one stat or two is kind of achy. And I try to avoid that by having that be expressed anyway, even though I have Whitson intuition, which would be like mostly like mental people. Yeah, yeah.
Amelia Antrim 33:00
I feel like we're using what you know, it's not like,
Nick Butler 33:05
like, right, that's how we try to express it in this game. Yeah. So like, the stats come in three pairs. Like we have my endurance where my being the offensive when it directs me defensive. Focus, which would offensive defensive, and then we have with an intuition, offense defenses, okay. Basically, it's it things directly, it things quickly or accurately and hit things in a clever way. When you look at it from combat numbers, right. And that's how this requires work. But as far as every other application, it's completely open. This up stats work in this game. That's the basic sense. There's secondary stats, but if you want me to go over it as we go through
Unknown Speaker 33:51
Nick Butler 33:52
Yeah, we'll do is we'll do a life
Amelia Antrim 33:58
advantages to those kind of how you'd expect.
Nick Butler 34:02
Yeah. Basically just going here's all the math I have to present do I pass? Well, the advantages are your stats to your starts there anyway, random bonuses that you get from a function, they're like doing a sneak attack or something. Because we have like a surprise round thing, which is not like a d&d style surprise round. It's just kind of like, Hey, I snuck up on the guy can I can add my witness to yet. There you go. That's your advantage. But um, yeah, that's pretty much what it manages. Okay. I should just rename that to numbers. Just be like flat like, this is my numbers file.
Ryan Boelter 34:40
And we talked a little bit about us dots a little bit. But is there anything else that we need to know about stands for actually creating our characters?
Nick Butler 34:50
No, you just know that you describe things you get more numbers. It's good, very cool.
Ryan Boelter 34:53
And then I saw there was batches and explosions. I thought
Nick Butler 35:01
We covered explosions we've covered ignite already earlier right? explosions add more dice ignite we roll dice bosses also no bosses no reroll dice anymore what bosses do is a reboost assesses This is a success based system yes assesses are four or five and six a botch if you have Bosch comes in three levels so so is it good on Bosch one? All ones remove assessor Bosch two all ones and twos are new success factory every single failure if you can roll your new success overnight does adopt the same way we're ignite one does it make two does five? Three does for us and this is potentially adding previous numbers and stuff right? Oh, wow. Yeah. Oh, ignite always triggers before boss if you happen to have both. We'll add that to an FAQ later. But um, because this is a game about hyper competence. So, you know, if you're good at stuff here kind of represent you being good at stuff first before you represent how people are stressed.
Unknown Speaker 35:57
Ryan Boelter 35:59
Very cool. Um, and then I think we already covered showstoppers as well.
Nick Butler 36:03
Yeah. be entertaining. Get more numbers. Yeah.
Ryan Boelter 36:05
Awesome. So do you think that is there anything else that we should know before we go into it or just learned?
Nick Butler 36:15
That really, there's a couple of really basic mechanics, like, the cliffhanger thing is kind of like skills, I want to use it for you? Well, we do it a little different way where it's tied collaboratively for like everybody to do it. All your numbers get added up if they beat TT RS like great if not a trigger what's called a nail biter. Which gives them another chance if they hit like Dr. like half of the Dr. At least, otherwise you die. Okay. Yeah. Triggers are usually just kind of thrown for that like missing Mission Impossible kind of thing or like falling over an airplane. Now I have to create a belief not to go splat when I hit the ground. Yeah. Or like, Oh, actually, one of the best examples I've seen in movies is in one of the Triple S movies. Speaking of airplanes, a guy like falls out of the airplane and is like, kind of like search on a car. Because this is tiebreaker in a nutshell. On a car falling airplane or fighting a bad guy. This is the game. Whoever does my art dance. What's your drawing? draw that picture you get hired? Okay, awesome. Yeah. Very cool. Well, I
Ryan Boelter 37:23
think I think we're ready to make some people
Unknown Speaker 37:27
do this. Yeah,
Ryan Boelter 37:28
let's make some people. Let's make some people. Alright, so what do we need to do? First?
Nick Butler 37:35
First things first is come up with a concept since we're not doing the actual setting things. I'll just provide a setting for you. You are Dragonball Z characters. Oh boy.
Amelia Antrim 37:46
I've never seen Dragon Ball Z.
Nick Butler 37:48
Amelia Antrim 37:50
It's fine. Roughly familiar with it? I've been told that I should just watch the one episode where what's his name learns to drive and then I'll be good. But I haven't watched it yet.
Nick Butler 37:59
Zero wrong, cuz it's a classic. Show it so if you've watched any other shown in anime that comes that came after it does the tournament arcs it's basically like humans and aliens fighting against people in space fighting, like whatever, whenever. But the setting is more or less Japan with mild sci fi added to it a lot of martial arts, or martial arts in this instance, is more just punching really, really fast, really, really hard and occasionally
Amelia Antrim 38:31
really excited to just get a bunch of angry letters because our listeners know that I have zero familiar in familiarity with anime at all. So I mean, unless Actually, that's not true, because I have watched all of you. Oh.
Unknown Speaker 38:47
Other than that,
Nick Butler 38:49
you see DBZ is you you take the cards out for project. Okay. Very similar.
Amelia Antrim 38:57
All right. I can like I'm gonna make it up as I go. And I'll deal with angry letters later.
Ryan Boelter 39:03
It's gonna be great. That's fine. Hey,
Amelia Antrim 39:06
Nick Butler 39:07
You send the angry letters to me and I will defend you because it's my fault.
Amelia Antrim 39:11
All right. Let's do it.
Nick Butler 39:14
Wonderful. Anyway, anyway, let's let's do some character generation. Some knockoff DBZ. Guys,
Amelia Antrim 39:21
Nick Butler 39:23
basic plot really, really strong guys coming down to beat everybody up and take over the world or possibly blow up because that's what they do. You're some sort of hyper competent martial artists make characters. All right. Like only limitation, you do some kind of punching.
Ryan Boelter 39:41
All right, that's fine. All right. So let's see here. So I saw there was a quick checklist for character generation in the the Early Access PDF page 117. For those that are following I mean a lot at home.
Nick Butler 40:01
And I apologize cuz for some reason, when I transferred the PDF from Google Docs to regular PDF, it took away all the chapter headings. Oh boy, you have to actually like, go through the table of contents and like, Oh, I suck. I'm sorry. It will get fixed when I get an editor.
Ryan Boelter 40:20
So it says The first step is make a concept for your character and pick a name.
Amelia Antrim 40:25
Oh, I don't like this game now. Picking names
Nick Butler 40:30
always goes last. Oh, you can skip the name.
Amelia Antrim 40:33
Okay. Don't skip this.
Nick Butler 40:38
Don't skip the concept. At least. Okay. Okay.
Amelia Antrim 40:42
Nick Butler 40:43
Do you want me to edit out too? much? Okay, we're still we're still kind of looking this nebulous form. We're like, the game's not completely finalized yet. I can do anything.
Amelia Antrim 40:55
That's my that's my house. Let me name my character.
Nick Butler 40:58
Let me help you. Okay. Because that's the part I'm bad at. sci fi fantasy names. news.com.
Amelia Antrim 41:08
I'm so picky. That's my problem is I'm like this needs to fit perfectly. That's
Nick Butler 41:13
what I that's what I do. I think I name all my NPCs that way and most of my characters that way. I go like I wanted Tibetan monk or something like that. I go with Tibetan names. I start picking those that sound cool. Like, that's, that's my that's my advice.
Ryan Boelter 41:28
There you go.
Amelia Antrim 41:30
Alright, so what's a good concept?
Nick Butler 41:33
One that makes you happy and describes your character enough where you could kind of get What's your goal with it? All right. This part is the most selfish part of character creation. Your asset is basically for you to have a barometer for what's awesome about yourself.
Ryan Boelter 41:51
All right, so I think I've got a an okay, concept. Okay, start off here. So, I know we're in a DBZ world, but I want a
Amelia Antrim 42:04
Don't you dare say magical girl.
Ryan Boelter 42:06
I want a I have to think of a creative way to say that. I know I did that last time. But I want I want a magical girl that is also hyper competent, not as a magical girl. So like a martial artist that like goes up a level when she transforms. Like Sailor Mars. effectively. Yeah, right.
Nick Butler 42:35
So like she was good at stuff when she wasn't like, Jupiter, Jupiter as well.
Ryan Boelter 42:41
Yeah, yeah. So yeah, somebody that's
Nick Butler 42:44
like everybody was Serena. Right? Pretty much soggy. If you're, like, extremely nice. Yeah.
Ryan Boelter 42:52
Um, yeah. So I want somebody that's, you know, effectively like it, I guess it fits really well with the DBZ sort of arc type of like, you've got a good amount of power, and then you go super saiyan. And you get that extra power sort of deal.
Nick Butler 43:10
Yeah, everybody that matters has a transformation of some sort. Yeah.
Ryan Boelter 43:14
So that's, that's kind of the concept that I'm going for. And I want my life transformation to be like, a magic and fuse martial arts. Right. I kind of did that. So like it's all physical close combat, but like you're throwing fire punches or or like lightning kicks and stuff. Love it.
Unknown Speaker 43:37
Nick Butler 43:41
pushes lightning kicks. I mean, both.
Ryan Boelter 43:46
Yeah. Both. Yeah. Yeah. Like elemental. elemental combat.
Nick Butler 43:52
And you already have three abilities. We just have to pick the functions. Oh, sweet. Yeah, yeah. transformer ability. You have a lightning punchy ability and you have a fighter punchy ability. That's pretty much done.
Ryan Boelter 44:06
Right. Wow. I'm ahead of the game. Bad Emilia.
Nick Butler 44:11
And good concepts.
Ryan Boelter 44:13
Yeah. And you also get to create a character Nick.
Nick Butler 44:16
Joy. Yeah. Cool. All right. Well, I want to be on the spot.
Amelia Antrim 44:24
I think I want to be somebody who like, used to be really, really good. And then the like, faded into obscurity. And now it's like,
Ryan Boelter 44:35
I'm back. That's Oh, as far as I've gotten
Nick Butler 44:38
to chat. She's making Piccolo work. Now I get all the hate mail. Oh, let's see. Am I gonna make Wow, okay. Like I thought I was just Gonna like I'd offer but I got like actually we might sample and stuff and all I got to
Nick Butler 45:10
make like a kinda like a to be cool. It's like a guy that actually does martial arts in the show. It's about martial arts, but nobody really doesn't. Yeah, okay. Yeah, I'm gonna put that as my concept knockoff cuz like, you don't have to be super serious, but I sometimes prefer it. But yeah. stead of time. We'll just, we'll just
Ryan Boelter 45:39
Yeah, very cool. All right, so we got our concepts. Some of us may have names or not. But we could save that for later. What is next?
Nick Butler 45:51
So let's tap on the character creation checklist wouldn't be here. Where we would be doing this is rolling our stats, or just using a stat array. I like doing Saturdays personally. Oh, because I typically do all of the abilities and things even though it's kind of like out of order. Which I really just should write it in order I do it. But yeah, I feel like I'm just trying to like balance out like what I would do and what people typically like, reading an RPG. Mm hmm. So like, I like coming up with the concepts, doing the stats, and then doing all like the, like, ear hooks and questions and stuff. Yeah, like at the end, like when I have like a fully formed idea of like, who this person is.
Ryan Boelter 46:39
Yeah, it generally works out better, I think.
Nick Butler 46:42
Yeah. Like some people like doing all those like, Hey, you know, my guy was an orphan and like, he's on a revenge quest. And I'm gonna do all this stuff. And they have like, no idea how they're going to do it. But like, they have this really big dramatic race story. Like, they're like a basket as a baby and arraign picked up and grew up and they got bullied, and now they're coming back. And like, they got a fight to set her off, knock off and it's gonna be cool. Like, but what did he do? Hmm. I don't know. related to have a gun. Yeah, gun works. Like, you know, it's more about the personality players. And I love those people. Because those people like they have really good concepts. And then like, we're just like, hey, like, how about this, like, you want to do like a mecca or something like that? Or you say, Well, I wasn't really thinking of a mecca because you don't like I'm like an orphan. It's just, like, hired to go off into like a military complex or something where they later trade out to become a Gundam pilot, or Armored Corps or whatever. Yeah. Yeah. Yeah, you know, and then we move on from there. Anyway, I'm, uh, I'm doing a little bit. So yeah, we do saturation. So I'll leave it up to you if you want to roll your stats or if you want to do the steady raise. All right,
Ryan Boelter 47:56
I was I was literally thinking earlier today, we haven't done a game that allowed me to roll stats in a long time. And I was curious if this game did that or not. And since it's an option, I really want to do that.
Nick Butler 48:11
Yeah, let's roll some stats then. All right.
Amelia Antrim 48:13
So what kind of dice do we need?
Nick Butler 48:15
desus is absolutely everything in this game. I don't like having to get more than one kind of dice. I love that dice is actually used for a whole bunch of stuff.
Ryan Boelter 48:28
I've got to get my blue D sixes because this game has a water theme in the name.
Nick Butler 48:34
Yes. based off of Poseidon it's trying to
Ryan Boelter 48:40
also Neptune which I'm very familiar with.
Nick Butler 48:45
I mean it's like factly it's just like Romans just kind of like took their idea and said we don't like that name to pronounce it. Yeah renaming distance
Ryan Boelter 48:55
course of course mines named after a sailor scout so
Unknown Speaker 49:02
Amelia Antrim 49:02
looks like Ryan has a thing for
Ryan Boelter 49:05
magical girls. I don't know what you're talking about. This has never come up before ever
Nick Butler 49:11
grow RPG coming out from one of my friends. I forget which one is doing it in your in my Discord server. I'm sorry, I don't remember which one he is working on a few here this. shift that out and maybe name drop down later.
Ryan Boelter 49:32
Alright, so how many D sixes do we need? And how many times do we get to roll?
Nick Butler 49:38
Okay, okay, you're gonna need Oh, you get 10 and then your roll that for each pair of stats. Oh, okay. And he just count up the number of successes that you get. So we start teaching you how to success system works like right from character generation.
Amelia Antrim 49:57
Alright, how to success this work?
Nick Butler 50:00
Anything for hire. Oh,
Ryan Boelter 50:02
fun. So this is a very satisfying I'm on a dice off the bat. So I really like that.
Unknown Speaker 50:17
I'm also really for my own character.
Unknown Speaker 50:22
Nick Butler 50:25
That one pair is not going to be great. All right,
Ryan Boelter 50:28
I got six successes.
Nick Butler 50:32
My first rule is 123456. I got seven winners. Wow.
Ryan Boelter 50:38
So then what do we do with that success number?
Nick Butler 50:40
Nothing. Nothing yet. Okay, so we're gonna do this two more times. Okay,
Ryan Boelter 50:45
I'm just gonna make note of that.
Nick Butler 50:49
So few minutes roll. I got up looks like I hit the dumpster on this one. I got three. Yeah, my final roll.
Ryan Boelter 51:08
I went totally for
Amelia Antrim 51:15
NSX No. So I'm like, Alright, two things. One of them.
Nick Butler 51:22
I got a seven, three and a five.
Amelia Antrim 51:26
Nick Butler 51:27
Yeah, what can you do? future's looking Okay, so far,
Ryan Boelter 51:30
I got 644.
Nick Butler 51:32
So now what you do is you assign one of those numbers to one of those pairs, and then you minimum is one for your stat and maximum is five.
Ryan Boelter 51:43
Nick Butler 51:44
so that three is going to be definitely a one two split and one of your. Okay,
Ryan Boelter 51:50
so you just split that number up between the two.
Nick Butler 51:53
Yeah. Okay. So my endurance agility focus in within the tuition if you do it that way? Absolutely. The stereo version works the same way. Let's just get the numbers. What was this you have a slight chance of starting off of a five 510
Amelia Antrim 52:11
miton endurance, agility and focus and then Witten intuition.
Nick Butler 52:16
Yeah. So my team and I have to base them off Tiana. I'm probably gonna put his five into the listen intuition split. And give him a three and intuition and a two and what's gonna stand doesn't really trick people, but he's hard to trick so that you guys can kind of like make your own decisions based on how I'm doing it. Yeah. Um, he's not very particularly fast. Like, in fact, like, he has the slowest attack in all of the series, which is driving? Well, no, I will say piccolos is the slowest. So special beam cannon released early on. But anyway, that's just me getting into semantics. So we're gonna say, we're gonna give him a two and focus in a one image ility. So like, he has to actually try to hit something really fast. He's probably gonna drop the ball there. Yeah, like he's gonna okay chance of dodging things based on speed and accuracy. And so that leaves the seven for Mike. Tiana is a tough son. But even by DBZ standards, considering his power level, like is much lower than most of the main cast. Like he's survived some things that he has no business to surviving. So my tn knockoff is going to follow that same lead. And I'm going to put a Ford and doors and a three into my which makes him fairly strong. Like, as far as the being direct in getting punched in the face or punching people in the face. Yeah.
Ryan Boelter 53:45
Okay. So I went with four in Might, and then three and agility. So kind of fast and very forceful. And a two and everything else except for focus, which I have at one.
Nick Butler 54:01
He appears like you're getting shot. Uh huh. Yeah, I
Amelia Antrim 54:07
did. Um, foreign might tune endurance 500 agility one and focus two in wit one and intuition.
Nick Butler 54:17
Right. You've been matched at speed like super? Yeah.
Ryan Boelter 54:22
Oh, that's awesome.
Amelia Antrim 54:23
Let's see what else?
Nick Butler 54:24
Oh, yeah, this game kind of encourages and discourages men matching based on what's called momentum. Mm hmm. So what are the main combat mechanics is when you whenever you miss an attack, you generate momentum equal to your wits. And then you can spend a certain amount of momentum I believe off the top of your thinking situation. It's been a while since anyone's actually made some shifts to somebody in my play. But yeah, you can do what's called a momentum shift where normally in combat, the defender picks what standard to use, and that determines what the offense has to be. So they want to block attacks, they pick endurance, right? So tn is going to go blocking everything fast, right? And then you go, no tn, I'm going to try to headshot you because you have that little spot in your third eye on the top of your forehead. So take, take the shots in your face. Okay. So in Emilio's case where she has a one of her focus, they would be doing the same thing to her. So she's going bop, bop, bop, bop, bop, bop. And then somebody says, No, stop. Oh, dots. initiated.
Ryan Boelter 55:36
Okay, that makes sense. Cool.
Nick Butler 55:39
Yeah. So momentum shifting people can be very powerful. Trying to keep things a little fair when people like roll like ridiculously high numbers. So anybody has a chance to be anybody like even that one that I have an agility, because of the way that all of our secondary stats were close will be the next session, or we're doing like, we're going to determine what our secondary stats are, since I just started talking about momentum, so you get what's called power level in this case, is pretty much just like you get extra dice for things or extra dirt, whatever, because you're awesome. And that's going to start at two. So for power level gets added to all of your tax, and all of your secondary stats sees your momentum, because that's a pool and attrition, which is a Polish fellow, it's only later. And then that secondary data we have is going to be called our critical value critical values. What it does is it determines if you got critical hit or not when somebody hits you, because your defensive stats, your insurance, your focus and your intuition. Like that's what people have to roll history, which we just covered like a minute ago. So to determine your critical value, you're going to add your endurance plus your focus plus your car level. Okay, so not to add as a critical value of four or 5678. So if somebody rolls in eight or higher, he not only gets it, he gets tiebreakers health system is not numerical, it has three states, you're either up and down or out and passed out, you're dead. So when you're up, you're fine. When you're down, like you're on the defensive, you're on the ropes, while you're basically just trying to throw dirt inside his eyes and hoping it'll stab you in the face to finish you off. You're crawling around, but you're still in the fight ish. So anytime when you hit, you go from up to down. If you get crit, you go from up to out. Okay, and if you quit while you're down, you're dead. Okay. All right. So with that said, that's how critical value works. That's how the damage works in this game. You have recovery value, recovery value being your net stat that is your two options, your two main offensive stats plus your power level. So for those following along, that's might plus agility plus parallel, which gives tn a recovery value of three, four or five sets. And what recovery value does is when someone tries to counter attack you and that's how you go from our down to up. So you just try to punch people back. Like that's how you get up. There's other options to do it. But the main way is to just try to do a counter attack. And so if you hit people, like just normally you go up, just automatically, you don't have to hit the recovery value to do it. But what happens if you do hit the recovery value is that your counter attack does damage as otherwise you just kind of like get people off your back long enough for you to stand again. But recovery value just turns the tables with you. So like if say for instance, me and you were in a fight with tn versus your character, Amelia so like I Amelia knocks me down. I tried to hit her back. Oh no. Well obviously way around, but I knock Amelia down Amelia tries to hit me back and she beats my sister for some reason because she's got a five and agility so she's she's rolling at least a seven and she doesn't decide to give or attack any sort of description, right? she does. She gets laid by pyramid. Right so she has a really good chance of hitting that sets.
Ryan Boelter 59:21
Nick Butler 59:22
right so she hits the says she not only gets up, she knocks me down. Okay. Yeah, that's how that works. So of all this, like bouncing up and down from like, quite literally tiebreaker is also very frowned upon. You wonder like, how do people finish each other off, right? Yeah, that's where the attrition tool comes in. So all your successes ruled by your opponent. Regardless if like you were hit down or out but as long as something connected, get added to your get added to attrition and attrition gets added to any roles that you have to make to recover. So, like her Amelia chances of rising up after I was like, put her down a few times because I keep hitting her in her focus because she put a one there, um, are going to get even harder. Okay over time, so eventually she will stop rising up, and she will stay down and it will hit her again and she'll go out and it'll hit her again and she will die. Right? Or I'll just hit her like really friggin hard and just critter takes a shorter amount of time. Okay. And we already covered momentum. So that's the secondary stats. Okay, so those are your base numbers for this game.
Ryan Boelter 1:00:41
Amelia Antrim 1:00:43
Thanks for joining us for the first part of series 30 for everyone. We had a lot of fun figuring out these characters and trying to tell Amelia what Dragonball Z is. We are going to get to dive into some interesting character creation mechanics NES next episode, so absolutely stick around for next week. In the meantime, dot dot dot.
Ryan Boelter 1:01:05
Yeah, if you are a Georgia resident, please remember that today. Monday 12. Seven is your very last day to register to vote in the January runoff election. And you don't even have to have the head voted in the general election, you can still register. And even if you turn 18, after the general election, you are still allowed to vote in this runoff if you turn 18 before or on the day of the runoff election. So check into that. You can check your registration status by visiting www.vp dot s o s.ga.gov. And I encourage you to check on your status even if you are pretty sure you are already registered. Just to be safe. There have been stories of people losing their registration, even though they just voted in the general election. So we'll check into that
Amelia Antrim 1:02:09
easier to go to a website then to show up on the day and have them say Oops, sorry. Yeah, you cannot vote. Exactly. Uh, if you want to help out a really great organization. Absolutely. Please check out the world builders fundraiser online. If you donate to it, please consider donating to the one shot fund which will help us unlock some really cool parks as we raise more and more money. You can get to that fundraiser easily by going to Wb 2020 dot Character Creation cast.com or following the link in the show
Ryan Boelter 1:02:44
notes. And before we get to that review, I just wanted to remind everyone to check out my A Tale of twinkle and our stream this coming Friday. You can go to twitch duck to kimera games to see us at 7:30pm Central Time. Both this coming Friday and the next Friday. Our heroes are actually attempting to wrangle a magical Maelstrom that they accidentally created last episode oops. Yeah, so it should be fun to see how all of that plays out. And how much joyful Glee I get out of any of their failed roles.
Amelia Antrim 1:03:23
That's probably got to be the best part of GM
Ryan Boelter 1:03:25
I think it really is. I
Amelia Antrim 1:03:27
don't get to do that. But I also delight in my own failure. So
Ryan Boelter 1:03:31
Amelia Antrim 1:03:34
We finally have a review again. We do still need more, obviously. So please leave us one on Apple podcasts stitcher pod chaser, our Facebook page, etc etc etc. We will read it on the show like this one from brick steel head what a great wrestling name by the way from the United States of America on iTunes titled kerogen front to back. CCC is the in depth show you need covering one of the best parts of playing TT RPGs cooking up the people where every tired on edited tryhard actual play skips this wonderful step CCC goes hard in the other direction to show how players and the designers who love them make kerogen simultaneously work as setting the foundation for the great story the group will tell a primer on the rules and setting a mini game of its own. Your hosts Amelia and Ryan are compassionate and caring, which I also do not hate. I wish for the show. I wish for the show to go from great to greater. Let's get some older games in there and also have some wild and wonderful character creation system. Where's the episode on gamma world 70 wF RP three Eclipse phase. Conan to D 20 into the art etc etc dragon passionate fans as co hosts if you have to I volunteers tribute. We have a number of those I think on our list. Yeah. We've been like slowly I'm we're trying to like alternate I think between newer and older games. The hard part is that like, they're keeping Kickstarters for new exciting games. And so then we're like, we have to cover it before the Kickstarter. Also, I gotta tell you, I have some like leftover trauma after doing heroes Unlimited, and it has taken me a long time to recover.
Ryan Boelter 1:05:37
Also have to say if that w FRP game is not a game about role playing in a radio studio.
Amelia Antrim 1:05:48
You just roleplay as like NPR hosts.
Ryan Boelter 1:05:55
Oh, oh, yeah. Well, we'll have to cover it to find out.
Unknown Speaker 1:06:01
Yes, we will.
Unknown Speaker 1:06:02
Thank you for the review.
Amelia Antrim 1:06:05
And for the phrase cooking up the peoples.
Ryan Boelter 1:06:08
I love that so much.
Amelia Antrim 1:06:11
All right. With all of that out of the way. We will be back next week.
Ryan Boelter 1:06:14
Yeah, have a good week, everybody.
Amelia Antrim 1:06:34
Thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off.
Ryan Boelter 1:06:41
Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com I am one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.
Amelia Antrim 1:08:28
Now we got to read some show blurbs show blurbs.
Unknown Speaker 1:08:32
Unknown Speaker 1:08:33
Ryan Boelter 1:08:35
Character Creation Cast is hosted by the one chat Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like wardha
Amelia Antrim 1:08:47
wardha is an original fantasy actual play podcast created by Ali Grauer and drew marshy eskie it's one part Game of Thrones. Two parts Downton Abbey served on the rocks with a twist of Agatha Christie, discover magic mystery, and more than a little socio political commentary along the way. The city holds thousands of stories. What will yours be
Transcribed by https://otter.ai