Character Creation Cast

Series 35.2 - Anyone Can Wear the Mask with Jeff Stormer [Designer] (Creation Continued)

Episode Summary

It is time for the second episode of series 35! This episode, we welcome back Party of One host and fellow network show All My Fantasy Children co-host, Jeff Stormer! We will be finishing our characters for his new game, Anyone Can Wear the Mask, a storytelling game about a superhero, a villain and a city. Join us as Ryan defines a villain and we get to play a round of this game together!

Episode Notes

It is time for the second episode of series 35! This episode, we welcome back Party of One host and fellow network show All My Fantasy Children co-host, Jeff Stormer! We will be finishing our characters for his new game, Anyone Can Wear the Mask, a storytelling game about a superhero, a villain and a city. Join us as Ryan defines a villain and we get to play a round of this game together!

Announcements:

Leave us reviews in any, or all, of these places:

Character Creation Cast on Apple Podcasts (The best place to leave reviews for us)

Character Creation Cast on Podchaser

Character Creation Cast on Stitcher

Character Creation Cast on Facebook

Guests and Projects:

Jeff Stormer @GMJeffStormer

Games discussed this episode:

Anyone Can Wear the Mask by Jeff Stormer

Beyond the Rift by Dee Pennyway

Timestamps:

Transcripts

Music:

Our Podcast:

Character Creation Cast:

Amelia Antrim:

Ryan Boelter:

Our Website:

Our Network:

Network Patreon:

Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:00  

Welcome to the second episode of our anyone can wear the mask series. Jeff Stormer is back with us to walk us through the process. But before we get to that, we do have some announcements. First up, I've been having a lot of fun with my live stream of kimera. And this last Friday was no exception. You can head over to twitch kimera Dec games to listen to the episode on demand. And see how I took some tips from some of our evolution cast episodes and put them into action, adding eldritch horror to the magical girl fantasy superhero campaign that we've been running for a few sessions now. Next up, if you're quite into horror, absolutely check out the latest episode of losers. A Love Story was just released this last Saturday presented by the folks at a horror Borealis. It is probably my best sound design work to date. And it was a remarkable episode all around. Of course, it is geared towards mature audiences and has many content warnings. So listen with care, please. Lastly, we are still out of reviews as of this recording. So it would be really great if we could have more people leave some reviews on Apple podcasts, podcasts chaser, podcast addict or whichever podcast app, you can leave reviews on. We'd love to read your reviews when they come in. And we love to read them here too. I don't think we have any other announcements for this week's episode. So without further ado, let's get to the second part of this fantastic series.

 

Ryan Boelter  2:27  

Last time on Character Creation Cast, Amelia was creating a magic based hero. Jeff was creating an historical district in Kirby city for our hero to save. And I was just about to dive into creating the villain. We're going to pick up right where we left off last time. Enjoy.

 

Jeff Stormer  2:53  

Now the villain is interesting because like your character, we don't create yet. And there's a reason for that. Because we don't we don't like Ram. Exactly. It's out of spite for Ryan.

 

Ryan Boelter  3:05  

I mean, that's fair. I eventually deserve it apparently.

 

Jeff Stormer  3:11  

The reason that we don't make the villain upfront is because we don't know who they are yet. Like we don't like a big part of this game is that like we're going to come to learn the villain, the Nemesis, the the big villain that's going to show up at the downfall. They are the worst possible person for the hero to face. Right? Like they are the absolute nightmare for the hero. They're the one person that is going to be able to knock the hero down. We don't really have enough to make that yet. You know, like, we need to kind of learn what our heroes limits are we need to know like what are heroes weaknesses and fears and like, what types of challenges the hero is going to be most directly opposed by? So we leave so we come up with those when we have when we have that answer. When we flip the downfall card, we've played through several rounds of the hero story already. So we leave that out. So we leave that for now. However, I do have a question for you, Ryan.

 

Ryan Boelter  4:09  

Yeah.

 

Jeff Stormer  4:10  

Um, knowing what we know about our hero in our city.

 

Ryan Boelter  4:14  

Yes,

 

Jeff Stormer  4:14  

I want you to name like three to four threats, three to four things that the hero is going to face. These can be very specific. These can be like named Super Villains these can be you know, something as specific as like a train car is is on a runaway Crash Course these can be extremely broad, you know, supervillains natural disasters, or they can be anything in between, like it's kind of your call, but I want you to just kind of name three or four things that our hero is going to face.

 

Ryan Boelter  4:43  

Okay, so these are just like scenarios or whatever to kind of set up what what are heroes gonna,

 

Jeff Stormer  4:50  

yeah,

 

Ryan Boelter  4:50  

kind of have to deal with in the comic run.

 

Jeff Stormer  4:52  

And what we're gonna do with those is we're going to assign each of the things that you create a number from two to 10 okay? The reason that we're gonna do that is that when we flip a card, if it has that number, it tells us it's that threat. And what's gonna come from that is there are four fours in a deck of cards. If we put down using a spider man as an example, if we say that Mysterio is the number four, then we know that every time we draw for misterio has popped back up. Okay? Which means that we get to create these kinds of ongoing like villain threat relationships right like yeah, these these these enemies that are a thorn in Spider Man side that keep popping up and all the worst places. They keep coming back. Okay, no, Superman has to keep saving trains that fall. Yeah, Spider Man keeps crossing paths with Mysterio. So we assign it to a number so that we can say every time a two comes up, we know that this villain is going to show up again and again and again and again. Awesome.

 

Ryan Boelter  5:53  

So I think the first thread that I want to throw out there is kind of the reverse of what you just described. We've already got a like, good person. Mysterio let's say one of the threats is a bad person, spider man.

 

Jeff Stormer  6:09  

Oh, I do like that. Like it. Especially especially with like a mystical like spin on it like a creepy spider ghost thing is very cool. Yeah.

 

Ryan Boelter  6:19  

Yeah. Something something that's just

 

Amelia Antrim  6:20  

teenage nuisance,

 

Jeff Stormer  6:22  

also a teenage nuisance.

 

Amelia Antrim  6:25  

Imagine a spider is what I would like.

 

Jeff Stormer  6:28  

Yeah, also a threat and a men.

 

Ryan Boelter  6:31  

But they still have the same like the quippy attitude like like, being super sarcastic and like talking, talking down to you in a like, teenager sort of way.

 

Jeff Stormer  6:43  

I hate teenagers. Alright, so where do we want to put down our spider team?

 

Ryan Boelter  6:50  

Oh, goodness. Um, you know what? Let's just go the closest to the team numbers and go with 10

 

Jeff Stormer  6:57  

All right, so anytime we flip it 10 we're gonna meet our teenage spider. Spider character. Okay. We've got to have ghosts, right?

 

Ryan Boelter  7:06  

Yeah,

 

Jeff Stormer  7:07  

you got it. Right. God, we gotta have ghosts.

 

Ryan Boelter  7:09  

I want to say that this person is not like a ghost all the time. So it's like, you know transformation into this ghost spider. Oh, man. There's

 

Amelia Antrim  7:21  

a whole second is Danny Phantom.

 

Jeff Stormer  7:24  

Huh? Oh, I meant as a whole separate threat like one. Threat numbers. Okay, has g ghosts.

 

Ryan Boelter  7:30  

That makes sense. Let's just do ghosts. Yeah.

 

Amelia Antrim  7:34  

Question mark or exclamation point. exclamation point.

 

Unknown Speaker  7:38  

ghosts.

 

Jeff Stormer  7:43  

So what number should we assign to go?

 

Ryan Boelter  7:45  

We gotta go with six. All right, because getting three of those.

 

Jeff Stormer  7:51  

Yep. Yeah. All right. All right.

 

Unknown Speaker  7:54  

Let's see. What

 

Ryan Boelter  7:55  

else can we throw in there? Um,

 

Amelia Antrim  7:59  

I feel like there needs to be some kind of like natural.

 

Ryan Boelter  8:02  

I was literally thinking the same thing. Like a natural disaster threat incoming natural disaster threat. That's like, threatening the the structural integrity of the historical district.

 

Jeff Stormer  8:14  

Yeah, we can just go with natural disasters. Let's where do we want to put that?

 

Ryan Boelter  8:19  

Um, I want to get that on number two.

 

Jeff Stormer  8:22  

All right. And let's go with let's get one more. Let's go with I want to go with

 

Amelia Antrim  8:31  

gentrification.

 

Jeff Stormer  8:34  

I was actually thinking that and I have a pitch for it, which is like, I'm corrupt. I'm gonna, I'm gonna I'm gonna throw out as a threat like corrupt, corrupt tech development. Or like, like I would I guess I'd call it like reckless capitalism like someone has built a death laser and they're going to like fire it off and it's going to cause harm right like someone has is developing something someone with money and money and not a lot of not a lot of ethics has built something and is going to unleash it

 

Ryan Boelter  9:10  

before you said that my mind went to like a like a corrupt competing hero. And I wonder if it would be interesting to combine those

 

Unknown Speaker  9:20  

Oh for sure.

 

Amelia Antrim  9:22  

Councilmember Yeah,

 

Jeff Stormer  9:24  

I feel like those are two those are those are each each of those is its own very good threat is like a corrupt city council member who is trying to do something to like undermine is gonna like launch an initiative that is going to get people hurt and then like a the worst possible Tony Stark is gonna like blow something up.

 

Amelia Antrim  9:43  

Oh, Elon Musk is exactly

 

Jeff Stormer  9:46  

go. Dark is just Elon Musk is gonna unleash an iPod a submarine and it's gonna blow up and it's gonna destabilize the city. Yes.

 

Ryan Boelter  9:54  

Oh, that's amazing.

 

Amelia Antrim  9:56  

Okay, so what number are we giving reckless.

 

Ryan Boelter  9:58  

I want to give that a seven,

 

Jeff Stormer  9:59  

seven In reckless capitalism,

 

Ryan Boelter  10:01  

right next to ghosts, but

 

Jeff Stormer  10:04  

all right, so I think we can kind of leave it at that we've got four very good threats, partially because one of the things that is in the book is that we can leave a lot of these numbers blank. And then when we, when we come to them, we named what the threat is, and then we kind of dictate what and then and then once we know what that threat is the first time, we fill in that number in subsequent occasions, okay. And so those that's, that's phase one of character creation, we've got like, the seeds of who our characters are, and like, what they're going to run into, Oh,

 

Ryan Boelter  10:39  

goodness, if we left it there, I would be thoroughly disappointed. No, we've got

 

Jeff Stormer  10:45  

so much more to learn about those characters. That's

 

Amelia Antrim  10:50  

where it gets left when we make this show. That's so cool. There's so much that could happen. Well see you next time. Yep.

 

Jeff Stormer  10:58  

So let's go ahead and and, and, and walk through a turn of the game. And we'll kind of get to learn a little bit more about our about our our character, our characters and our city. So I have drawn the eight of diamonds. So I pulled it from a deck of playing cards, I have the the I have the red Joker shuffled into the bottom half of this deck. So if we were to play through a whole game, we would draw the first half of the cards and when we got to about 26 cards or so we would know that somewhere in the next half of the game, we're gonna flip that downfall. Yeah, just to create that sense of tension in the air. Okay. But I flipped the eight of diamonds going off of what we know, the first thing that's going to happen is I as the city I'm going to describe a scene to a hero. This is just I'm all I'm doing here is describing an ordinary place in the city. Because it's a diamond, we know that it is a location in our battlefield. And I'm going to say this is this is actually a natural, like a naturally forming cave that served a very prominent role in the battle, huh. And like hasn't been filled in like it hasn't been connected to the city like sewage system or like any of these other things. Like it's just this natural cave that like there's kind of a little bit of a city park that has formed around it. That like part of this battle was fought in these caves. Okay. That is the location there are and it's kind of the the the city park that is in this like this borough, right? Like it's kind of it's so it's where people go and they have picnics, and they read their books. It's very, it's where all of those like very ordinary everyday things happen. So those are the people that are here at this moment. I think some of the cave is like a walk in Museum, there's little like plaques that talk about like the history of the battle. And so there are people sightseeing, and there's people walking their dogs and there's people hanging around the park.

 

Ryan Boelter  12:58  

Do they have like tours of the caves to Oh, definitely.

 

Jeff Stormer  13:01  

And there's also there's also probably like a spelunking society, right? Like there's like a, like a town like an unofficial like spelunkers club that like dives into the lowest parts of the caves. Yeah. So now I'm gonna throw it to the villain. Ooh, we flipped an eight, which is not one of the threats that we put down. Right. So what's what's in danger here?

 

Ryan Boelter  13:22  

Oh, goodness. Okay. So now I have to make up kind of what is being targeted?

 

Jeff Stormer  13:32  

Yeah. Like what? What is the threat that is putting these things in danger? Okay, so what does it like? If we had flipped a six? I would ask you like, how are ghosts putting this place in danger? If you had a tan like what is our spider here? What is our spider villain like getting up to in these caves? I

 

Ryan Boelter  13:47  

okay.

 

Jeff Stormer  13:49  

With I know what is in danger?

 

Ryan Boelter  13:51  

I know exactly what this is. It is the spelunker Club went too deep. And I'm unlocked an ancient evil. Yeah. From the depths of the caves. Yeah.

 

Jeff Stormer  14:12  

And so now we write down ancient evil on our eight and anytime we flip an eight, there's going to be some kind of ancient evil. Oh, no.

 

Ryan Boelter  14:22  

So this just keeps building Hmm.

 

Jeff Stormer  14:23  

And that's the thing is every time you flip a new number, you add another threat to it. And so you create this kind of living log of like the city, the threats in the city, the heroes, enemies, their friends, the ordinary people that live in the city that are so so important. Yeah, you build all of this and like the character creation in this game is literally every turn. You're building more. You're learning more. You're learning more about the hero. You're learning other people that live in the city. It's this whole sweeping experience. Awesome. I love this game so much. It's so good.

 

Ryan Boelter  14:56  

It's good and advertently in inverted I set up a Gandalf and the Balrog confrontation. Because I absolutely wanted this to be kind of a Balrog asked Yeah, creature, and we've got a magic using hero.

 

Jeff Stormer  15:13  

And so I will ask you just so that we can kind of prompt our hero properly. romea six sided dice. All right, do I know we 2d six romee 2d six and take the higher result.

 

Ryan Boelter  15:24  

All right. That's what I was gonna ask because it was diamond. Diamonds.

 

Jeff Stormer  15:27  

Thank you for knowing the mechanics of my game better than

 

Ryan Boelter  15:33  

I can read. All right, um, it was a one and a five. So that's why

 

Jeff Stormer  15:39  

you gotta love that a gotta love that. That dichotomy. All right, Amelia, I'm going to ask you is the hero, you have risen to the occasion, and save the day. Who do you save? And what is your great moment of heroism look like?

 

Ryan Boelter  15:55  

Oh,

 

Amelia Antrim  15:56  

I think there were people having a picnic, kind of like at the mouth of the cave. When this ancient evil sort of rose up,

 

Amelia Antrim  16:08  

I think that involved like gathering people up. And then like, teleporting them out, and then going back in and sort of like, collapsing part of the cave. That's very cool. Like, and that's to try and like, close it off.

 

Jeff Stormer  16:25  

And what's cool about that is like, now we know a little bit more about what your heroes capable of, right? Like if they if we were playing like the full game, like we would I would add, you know, we would talk about like, what does that look like? How do you collapse that cave? Like, is this a separate spell? Or are you using more of your teleportation portals? Like, and engineering so cool,

 

Amelia Antrim  16:45  

SAF like, and we've decided that there's a Balrog Can I please? How cool was it?

 

Jeff Stormer  16:51  

100%. Now I know you have a cool staff, like, oh, nailed it. And like that, and now we know a little bit more about your hero and about the threats that you fight and how you fight them, right? Like, you could have just as easily been like, I'm gonna teleport this, this ball rug back to another dimension from which it came, or I'm going to strike a peace accord with like, you collapsing that cave tells us who your hero is, right? Which means that like, when we come to our downfall, we know a little bit more about like, what's going to make your character tear, like what's going to make our villain terrifying. Hmm. And that's that, like, you're you've now because anytime you don't roll a one, which is to say, anytime you save everyone involved in in a scenario, you're renowned goes up by one and you become a little more famous in the city.

 

Ryan Boelter  17:41  

Nice.

 

Jeff Stormer  17:42  

There's a reason for this, that I'll come up in a moment. This is good. The renown is peeling back the curtain secretly the meanest mechanic in the game. And I'll explain why in a moment. Um, so that's that's the core of the game. You if you if we were playing in person, you know, with your journal like you could write down like I saved these people I banished this demon, I collapse this cave, you could draw out the little park, and like connected to other locations, but like we've now mapped out like a part of our city. We know a little more of our city, we know more of the people we know. There's the spelunkers Club. We know there's this ancient evil hiding underneath the city. We we've seen all of these things, and we've created a little more of our world. Wow. And now we're going to skip ahead a little bit. we flipped some cards, we've met some more characters. And now we flip that Joker. We've been playing for a while. Mm hmm. type of flip the Joker. Here's where we're going to meet our villain. And the way that we meet our villain is by answering we each answer questions. We give Ryan a bunch of answers to questions. And then Ryan, you get to tell us who the grand villain is. Okay, so we'll start with some questions for our hero. What piece of yourself most scares you? And how do you see that amplified in the villain?

 

Ryan Boelter  19:03  

Ooh, I

 

Amelia Antrim  19:05  

think I don't fully understand my powers. Hmm. But the villain clearly fully understands that there's okay and has like decided how to use them. So I think that my fear is that like once I fully understand them, it will like it has to look like that. Like that is the way I got it.

 

Jeff Stormer  19:25  

trajectory. Cool. Which kind of leads nicely into our next question, which is what weakness Are you afraid will be discovered? And how does the villain wield it? Oh. And this can be a literal weakness. Like this can be like, you know, your magic doesn't work under certain conditions. This can be an extension of the last question, which is you don't fully know how to use your powers. Like this can just literally be like, I'm, I'm a mime of my weaknesses that like I am not as tough as I fit as as people think I am. Yeah.

 

Amelia Antrim  19:58  

What is the wording of the question again? Sorry,

 

Jeff Stormer  20:00  

what? What weakness Are you afraid will be discovered? And how does the villain wield it?

 

Amelia Antrim  20:05  

Um,

 

Unknown Speaker  20:06  

yeah, I

 

Amelia Antrim  20:07  

think it goes back to just like not fully understanding what I can do or how to do it.

 

Jeff Stormer  20:13  

I love it. All right now I have two questions. What part of the hero most scares you? And how is the villain the worst version of that? You collapse the cave. Like you saved people. But in doing so, like you demolished like a piece of natural history. And it's like a place that people had been like exploring, and like, You caused destruction. That is terrifying, that one person has the ability to kind of decide this, this place has to be destroyed. I think the villain is a version of that. That is someone that like, will make that decision recklessly or selfishly, or cruelly, is terrifying. And it's not just terrifying because it brings with a destruction. It's terrifying, because they are someone that thinks of themselves so confidently that they can make that decision without a second thought.

 

Ryan Boelter  21:07  

Mm hmm.

 

Jeff Stormer  21:08  

And what is your biggest fear for the city? How does the villain embody that? I am afraid I am afraid that the city is going to lose a piece of its history that like there's something literal and metaphorical in the magic of this city of this borough, this district that like the city as a whole is going to swallow it up. And I think however, you Ryan want to interpret that this villain represents the destruction of the magic of this city. Okay. And now I have three questions for you.

 

Ryan Boelter  21:42  

Okay,

 

Jeff Stormer  21:43  

what power do you crave? And how are you going to seize it?

 

Ryan Boelter  21:47  

Okay, so I think the this villain craves to take the the magic of the city for themselves. Okay. And only for themselves?

 

Jeff Stormer  22:04  

What insurmountable odds will the hero have to overcome to defeat you?

 

Ryan Boelter  22:08  

Oh, let's see here. Um, I think they're gonna have to overcome a ritual that's been 100 years in the making. To that's a good answer.

 

Jeff Stormer  22:22  

And what hidden weakness Do you hoped the hero never finds?

 

Ryan Boelter  22:29  

Where the ritual is? Finishing up? Hmm.

 

Jeff Stormer  22:34  

So then last, but not least, introduce yourself to the kit, like now you have a bunch of information. Tell us who your villain is.

 

Ryan Boelter  22:44  

Okay. Um, let me see. Okay, so this is it says another magical based villain, right? of some sort, or, or a villain that is trying to take the magic for themselves. And I want to say it's an it's not somebody that's only been around for a lifetime. It's somebody that's been around for multiple lifetimes. Whoo. Um, they've been around a while. And they started this ritual 100 years ago, on the day that they figured out, they have to start it to to claim this for themselves. And all of the other like happenings were just distractions to to keep the focus away from finishing this ritual, since it's almost done. Gosh, so it's, it's it's definitely somebody that's, um, they are immortal. Mm hmm. And

 

Unknown Speaker  24:05  

have that gotta be?

 

Ryan Boelter  24:07  

Yeah. And I think this is something that they they have access to, like the ancient magics of the world that they've accrued over the centuries. Yeah. Right. Like, Oh, you've heard of King Arthur and Merlin and whatnot that was based on reality. This is so to speak. You know, magic is real. It's been around, it's just been turned into legend. That sort of stuff.

 

Amelia Antrim  24:45  

Great. And I can barely figure out how to teleport.

 

Ryan Boelter  24:47  

Right. Exactly. So that so this is a person that has full like, control of their magical faculties. Mm hmm. And how to how to cause and like the the foresight to, to throw out distractions or cause damage or throw off the hero just enough to give themselves more time effectively, because once they once they get the power the city effectively becomes destroyed. But they don't care because they're going to have that power. And they'll become pretty much the most powerful person in if not the world, the the galaxy. That's what they want. So sounds pretty bad.

 

Amelia Antrim  25:47  

Not great.

 

Ryan Boelter  25:47  

Not Know, what else do I need to answer here?

 

Jeff Stormer  25:51  

That's, that's it. Um, this would be this would be in a fuller game, this would be where you describe like how you defeat the hero like what your big sort of debut is right? Like what your big sort of, like chaos moment is right? Like what that that big villain moment kind of looks like you would describe what that what that sort of chaos thing is. And then you would describe like how you basically demolish the city. Because what happens this is where I described why renowned is the meanest mechanic in the game. I'm the more for every card for every point of renown that the hero collects. You eye with we're sitting at the table together I hand you so the the the city holds on to this deck of cards through the entire game. Like I'm pulling cards from this deck of cards. When it comes time you take this deck of cards from me, you just take it right you you reach over and you just take it and then for every point of renown that the hero has the more renowned that they've collected, the bigger a hero that they are. For every point over now you pull one card and you throw it away. Hmm, there's a specific mechanic for what happens if you need to shuffle the deck before you draw Joker. But all those cards don't get shuffled back in the deck. They're just gone. They're just destroyed you have caused damage to the city, which can never be recovered. Ooh. And it is specifically tied to how big of a hero the hero is how many times the hero managed to save the city. Oh, that's

 

Ryan Boelter  27:28  

brutal.

 

Jeff Stormer  27:29  

It's brutal. And it's it's tied to the idea that like Superman, like when dark side shows up, the half of the earth gets demolished? Yes. Because it's a threat fitting Superman who is Superman? Yeah. Whereas if Green Goblin Green Goblin shows up to ruin Peter Parker's life, it's not nearly as much because Peter Parker spends a lot more time barely scraping by. And so the idea so that that's how renowned factors into it. And it's this idea that you're getting these points throughout play, and you're like, Oh, cool. I got another point of renown. I'm doing great. Wait, it does what?

 

Jeff Stormer  28:09  

I think and then and then. And then we eventually come to our uprising, which which we'll just sort of briefly describe here because there's not really any big character creation bits in it. But like it's an important part of play in terms of like, you kind of answer that question, right? Like the hero's kind of confronted with the answers to that question, both from their own perspective and the city's perspective of like, why did you do this? I'm not like, like, or rather, is it worth it to keep doing this now that you know that you've caught that like that, like with knowing all that you kind of suffered and all of the loss that you've kind of got on your shoulders? Right? The fact that you couldn't save everybody the fact that this threat caused damage, and you weren't powerful enough to stop it last time? Can you make that decision to step up and save the day? Again? Like, can you put yourself in that position of vulnerability? And the game tells you point blank? Answer Yes. Like find the Find the reason that your character comes back, right. And part of the city's role in the uprising is to point blank, tell the hero. This is what why this is what you have done that we appreciate. So it's like you saved a bunch of you saved. These are the people that you saved. Like, you might feel like you You lost people and that sucks. But we're here to tell you that we appreciate that you saved all these other people like this is the good that you have done. It is not undone because you were not powerful enough to also do this. Gotcha. And that's anyone can wear the mask in a nutshell.

 

Ryan Boelter  29:44  

Oh,

 

Jeff Stormer  29:44  

that's a reference point.

 

Amelia Antrim  29:46  

important message though. Like no, right. I mean, aside from superhero stories, this is like a personal thing that I struggle with anything that like, I have a friend who keeps telling me like just because you aren't constantly making forward progress doesn't mean that you've never made forward progress. That just because like you rolled back a little bit like doesn't undo those good things that you've already done good. And like, I think that that's just a good lesson for life, in general, is that like, just because something goes badly doesn't mean that you haven't, like your contributions up to that point haven't been meaningful for both yourself and other people. Yeah,

 

Jeff Stormer  30:23  

this is also a doctor who gave now that I think it through like, Nick, just hearing you describe that I literally I was like, I was like, What? Why? What do I literally know, I was like, What is this quote? What do I know this from? I realized it's a literal 11th doctor, quote about like, every life is a pile of good things and bad things. And the bad things don't soften the good things. But the good things are the good things don't don't erase the bad things. But the bad things don't erase the good things either. And, like, it's that idea of like, yeah, you didn't get 100% but you did good. And that is what matters, and you can continue to do good and you have a responsibility to continue doing good. Like, there's a lot to it. And that's kind of the game in a nutshell. Like, it is a game that I love this game a whole lot. And I the idea that like that, to me is like that's that's the superhero myth. Right is right. You're gonna save the day you're gonna fail. But the hero that what makes a hero is they get back up and they save the day. Yeah.

 

Amelia Antrim  31:27  

Yeah, I like that. This like explores those like, downsides to without it being so overwhelming, without like, that being the message of like, here is the cost of being a superhero. There is a cost like you do lose sometimes, or you know, things don't go like 100% great, or, you know, but that idea that like oversight of dilla hero. Yeah,

 

Jeff Stormer  31:51  

yeah, exactly. It's, it's that it's that, you know, the question is never is never Are you just gonna fail. It's, it's, it's can it's, you're gonna, you're gonna you're gonna, you know, can you accept it, it's, it's Can you accept that it's not always going to be a perfect success. And yeah, you know, doing good in spite of that.

 

Ryan Boelter  32:12  

You just kind of broke my brain, because I'm thinking about our scenario that we came up with. Like, if there was no hero, there wouldn't have been any of these distractions. And if there weren't any of the distractions, there wouldn't have been a hero. And if none of that stuff would have happened, this villain would have just destroyed the entire city. Yeah, completely out of the blue one day,

 

Jeff Stormer  32:42  

the villain all three roles need each other. That which reminds me of this dire, I had a very specific thing I was gonna say now that we've gone through the whole arc, I can point one thing to you. This whole game is recreating maybe five minutes of cinema. there's a there's a one to one movie scene that has created this entire game. And it is from the movie spider man to do the Sam Raimi, spider man to it is the scene with Spider Man fighting dakak on the subway, when Spider Man when when dakak throws a subway car at him and he webs out and like he grabs the and he's like pulling on it and he stops the subway and then he collapses like seemingly dead. And the people in the subway kind of drag him in and his mask has been ripped off from the wind. And like he looks up and he panics for a moment. And the little kid brings him the Spider Man mask. He's like he go You lost this. And he stands up and like the he stands up and like the guy just goes like, Don't worry, we won't tell nobody. Yeah, it's it's probably my favorite. Like it's one of my favorite scenes, like superhero scenes ever. And it's this exact game, right? Like, there is a villain that has thrown a threat at the hero. And the hero has at great cost to themselves saved the day. Hmm. And it's the city's job to look at them and be like, we see what you did. You know, the subway is destroyed. There's no there's no way we can recover that. But we see what you did. And it's our job to tell you like, we're going to we've got your back.

 

Amelia Antrim  34:12  

And I got such an integral part of so many of the stories that like I think, I don't know, that's a thing that I think some of the I don't I don't read a lot of comics. Sure. And like so like I can't tell if it's like the movies missed the point or like, but that's a thing that like, kind of bothered me and like the Avengers movies and stuff is that like there's just no it's like there's collateral damage everywhere and it's just like, it's fine. Like they mentioned it later on is like Hey, remember wouldn't everybody destroyed New York, but like that just doesn't. But like in so many of those other stories, it's such an integral part like the relationship with the city is such an important part of those stories and like why they're heroes and you Like that's such a part of I heard a lot of them of like the city turning on them and like, you know, do we really want these vigilantes? You know

 

Jeff Stormer  35:08  

I don't know and and that was that was something that I kind of it's something that you can explore with anyone can wear the mask but it was also given like a lot of the reference points that I was playing with it wasn't it was something that I kind of like was pushing against a little bit like is that like in all of the Marvel movies, they kind of come from this place of like no one likes the superheroes, right? And it kind of it rubbed me the wrong way because that's something that I like in superhero stories is time for a two minute temporary two minute TED talk on on comic book theory. Yes, I ongoing trend that I think is really powerful in superheroes and a really key part of what makes superheroes the power fantasy that they are not to get too deep into the actual Publication history of superheroes. But like as a medium that was created by working class, Jewish people living in the 1930s. Like, it is an art like the superhero as a as a power fantasy, representative of that original vision of the original people who are marginalized people living in an era that was extremely dangerous for them. It there's a lot a lot of the superhero iconography, the lore of it consistently comes back to the idea that people, ordinary people look up to a superhero, and the people that don't look up to a superhero and this is something that is baked into the game's design is people in power. Superman's first enemy before Lex Luthor is introduced before Krypton eight before he's identified as from Krypton. The first person Superman fights is a crooked landlord. It is the first person that he fights in Action Comics number 38. Back in 1930, Action Comics number one back in 1938. Superman fights as a landlord, it is the first person that he fights because these were kids living in a tenement literally living in like a in like a tenement house like in Cleveland, like they wrote a story where they were the bad guys and evil landlord like it is and so I don't I wanted to write a story where like ordinary people, you know, you and me look up and see a magical person with incredible powers who just saved us from a runaway train. And the people that don't like that, they're the people that could have made a safer train and chose not to. And like that is a very important part of the the superhero fantasy to me is that like, if I walked out of my door, and a supervillain threw a pumpkin bomb at me, and a guy in a spider costume shot a mad shot like magic webbing, grabbed that pumpkin bomb, threw it into the sky, and it safely exploded away from me. I'm gonna love that guy. He just

 

Amelia Antrim  37:49  

great.

 

Unknown Speaker  37:49  

He's weird. He's good. He's

 

Amelia Antrim  37:51  

great.

 

Jeff Stormer  37:51  

And if a newspaper then goes and if and like a news and if the sleazy tabloid that could be reporting on Norman Osborne's corruption and chooses not to publishes an article that says this guy, that guy. Nah, he's the worst. He's a menace. Hmm. Well, then that newspaper is the problem. And that was something that I wanted to capture with the game is like, is like to ordinary people. This hero, and it's it's a it's kind of also it's a little bit of where Batman comes into the game, right? It's like, his like, crime families. Hey, Batman. And like the cops, the police Jim Gordon. Jim Gordon aside, the police don't like Batman. Nobody really likes Batman. except for that one person that is being robbed by that is being robbed by a man in a Mad Hatter costume. That then Batman shows up that person goes, Hey, Batman, thank you for saving me like you like I see that you are a hero. And that was something that I wanted to have in the game. And I'm kind of glad that it's kind of it's in there. Right? Yeah. Glad that that's a core piece of the game.

 

Ryan Boelter  38:54  

Absolutely. Oh, yeah. It's

 

Amelia Antrim  38:56  

fun. It's a fun piece to play with. Like, I don't think that a lot of superhero games get to like, at least not in that way. You know, like, I think in in masks, you still do kind of play in your city and you sort of explore that and build the city and you know, whatever. But not in this way. Like I don't think you get to explore that direct interaction very often.

 

Jeff Stormer  39:18  

I agree completely.

 

Amelia Antrim  39:19  

I'm, oh, this was so much fun.

 

Ryan Boelter  39:22  

Seriously,

 

Unknown Speaker  39:23  

it's so much fun.

 

Ryan Boelter  39:24  

I'm so excited

 

Amelia Antrim  39:24  

about this game. Jeff. Like this has turned out great. Like I'm, I'm proud of you.

 

Jeff Stormer  39:31  

Thank you.

 

Amelia Antrim  39:32  

Quality use of your quarantine.

 

Jeff Stormer  39:35  

I'm real happy with how it's turned out.

 

Ryan Boelter  39:37  

Absolutely. And I want to I want to play this game so bad right now. Yes. My goodness.

 

Jeff Stormer  39:43  

I'm so happy with how it's turned out. It's everything that I love. It's It's my love of superheroes distilled into a game.

 

Amelia Antrim  39:51  

Well, Jeff, thank you so much for joining us again. This was just a ton of fun. I'm I'm really excited for this game. I'm actually for people to get their hands on it and play it, and like muck around in their own cities. Do you want to remind everybody where they can find this game where they can find you all that? Well,

 

Jeff Stormer  40:11  

thank you so much both for having me. You can find all of my work at Jeff stormer.com. And you can find anyone can wear the mask at Jeff stormer.h.io slash mask. Or you can follow me on twitter at party of one pod where I'm going to be tweeting that link just about every day for the next month. So it'll you'll you'll find the link pretty easily.

 

Amelia Antrim  40:31  

We'll put it in our show notes too.

 

Unknown Speaker  40:33  

Exactly. It's also

 

Ryan Boelter  40:34  

in the show notes. Oh, absolutely. And thank you to everybody out there listening. And please join us for the next episode for a discussion block. And I think it's gonna be quite fantastic. All right. Jeff was an absolute delight this whole series, and I truly love what we've come up with in these first two episodes. Next time we'll be getting into some really great discussion, and some really stellar fanfic. But before we head out for the week, I just wanted to remind you all to check out my A Tale of twinkle and our campaign on Twitch at twitch Chi mera games. And also check out losers a love story and improv retelling of Stephen King's it using the monster of the week system and Christine Priebus is back to dairy supplement for it on the ahora Borealis podcast feed right here on the one shot Podcast Network. Also, not only for this show for Horbury analysts and any other shows you can please leave reviews. We'd love them so much as creators. But particularly, we love making this show. And we'd love hearing from everyone about what they think of the show. Apple podcasts obviously helps us the most as it moves us up in the rankings and, and allows others to find the show. Plus, will actually read read the reviews right here and thank you personally while doing so even if it's only a single word of praise from you as exampled last episode. We really don't have anything else for now. So let's go ahead and get into the credits and the show blurbs as usual. Thanks for joining us, everyone. Remember to stay safe out there and keep making those amazing people. We'll see you next time.

 

Ryan Boelter  43:06  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com I am one of your hosts Ryan Boelter and I can be found on twitter at Learn Neptune online at Lord Neptune calm. Our other host Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Amelia Antrim  44:53  

Now we got to read some show blurbs

 

Ryan Boelter  44:55  

show blurbs show show by

 

Amelia Antrim  44:58  

show blurbs. Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast.com where you'll find other great shows like session zero.

 

Ryan Boelter  45:10  

session zero is a discussion podcast that seeks to explore the psychology of role playing. Each episode will feature RP concepts, stories and tropes viewed through the lens of psychology by clinical psychologist Porter green, and industrial organizational psychologist, Steve discount. Join us on the couch for the next session.

 

Transcribed by https://otter.ai