Character Creation Cast

Series 35.3 - Anyone Can Wear the Mask with Jeff Stormer [Designer] (Discussion)

Episode Summary

Series 35 comes to a close this episode where we welcome back Party of One host and fellow network show All My Fantasy Children co-host, Jeff Stormer! We will be discussing the character creation process for his new game, Anyone Can Wear the Mask, a storytelling game about a superhero, a villain and a city.

Episode Notes

Series 35 comes to a close this episode where we welcome back Party of One host and fellow network show All My Fantasy Children co-host, Jeff Stormer! We will be discussing the character creation process for his new game, Anyone Can Wear the Mask, a storytelling game about a superhero, a villain and a city.


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Games discussed this episode:

Anyone Can Wear the Mask by Jeff Stormer

Beyond the Rift by Dee Pennyway




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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:00  

Welcome to the final episode of our anyone can wear the mask series everyone. We have a really great discussion with Jeff Stormer. This episode, along with some fantastic fanfic. But before we get to that, some announcements. First up this Friday, I will be streaming more of my Chi mera campaign for a tale of twinkle and ah, our heroes are currently in an ancient undercity trying to avoid eldritch horrors, while keeping their secret identities safe from their greatest enemies. It's going to be a really fun and spooky time. You can get there by going to era that games at 7:30pm Central time this and every other Friday. Also a reminder that this is the last episode of January, we will be recording our next guest soon for February's series. So keep an eye out for that come the first Monday of next month, which I believe is the first of February. We don't really have much else to announce right now. So let's just get right into this remarkable discussion with a Jeff Stormer. Enjoy.


Amelia Antrim  2:00  

Welcome back to our discussion episode. Last time we created a hero a city and a villain for anyone can wear the mask. This episode we're going to discuss the character creation process. We are thrilled to welcome back Jeff Stormer, the designer of this game. Jeff, do you want to reintroduce yourself for everyone and remind people where they can find you and tell us a little bit about the city that you made?


Jeff Stormer  2:24  

Yeah, so my name is Jeff Stormer. I'm a podcaster game designer in the unofficial official LARP designer of the Olive Garden restaurant. You can find my work at Jeff You can find anyone can wear the mask at Jeff slash mask. And the city that we made last session was the old Kirby city was the historical district of a larger Metropolis called Kirby city. That was a nothing if not magical, right? Like there was magic woven into every part of the city. The layout of the buildings was done in a geometric pattern to capture magical ley lines and there's old there's old libraries with catacombs and hidden archives with all sorts of forbidden knowledge. There's ancient evils living underneath the long forgotten cave sites of an ancient Battle of like a historical battle. It's a city with history and it's a city with magic and those are all things that are very close to my heart so I was excited to get to explore them in play.


Amelia Antrim  3:24  

Yeah, also ghosts


Jeff Stormer  3:28  

a pesky spider also a pesky


Unknown Speaker  3:32  

did not get to explore spider team nearly


Ryan Boelter  3:34  

enough. Oh, but just knowing that they are there is absolutely


Amelia Antrim  3:41  

worth the price of admission. Honestly, just make spider team.


Ryan Boelter  3:45  

Oh, goodness, um, what we might be able to get into spider team a little bit during our fanfic portion. Oh, yeah, this segment. So let's keep that in our pockets. Amelia, why don't you tell us about the hero that you made.


Amelia Antrim  3:59  

I made a hero that we did not name I realized that we should probably name that's the part that I just don't do. Which I should have thought through before I made a character creation podcast. Because I'm bad at naming things. They are a magical superheroes specializing in teleportation. We did decide that they have a staff like Gandalf to fight the balrogs that clearly live under the caves. And they are not totally in control of their powers yet are still they're still learning. And they're gonna have to figure that out pretty quick. If you're gonna fight this ancient evil. That is the villain of this story. Ryan


Ryan Boelter  4:48  

Yeah, that that's my fault. So the villain that we created that has been around for hundreds if not 1000s of years. Also Magical based. And they figured out how to take the magic power of the city for themselves. They effectively cracked the code and began a 100 year ritual that was nearing its completion. And I believe we decided they succeeded. At this during the downfall portion


Jeff Stormer  5:27  

they do they do succeed. And then in the uprising portion, our hero comes back and takes them down and undoes their plan and saves the city.


Ryan Boelter  5:37  

Yeah, they they all of the other things that the hero had to take care of before the downfall happened. Were all distractions that this ancient immortal person had set in motion to spider team


Unknown Speaker  5:53  

working for


Ryan Boelter  5:54  

you. Absolutely. Spider team was created by me. Whoa. Yeah. So I think yeah, there's there's so many layers to this, Jeff, my goodness. fill out


Amelia Antrim  6:12  

a lot with like to turn. Okay, well, should we go ahead and dive into our d 24? Your thoughts segment?


Unknown Speaker  6:23  



Unknown Speaker  6:24  

All right. d 24,


Ryan Boelter  6:26  

your thoughts? All right. In this segment, we want to talk to our guests about their thoughts on the character creation process and how it relates to this system and to other games. But first, we'd like to get to know our guests a little bit better before we begin. And since we didn't cover this last time, I did check. Can you tell us how you got into RPGs in the first place?


Jeff Stormer  6:48  

Absolutely. I got into them at the right old age of eight years old. My brothers and I found a copy of a like a worn book at a garage sale called Middle Earth roleplay. I had been a fan of like role playing video games. And so like we were all like, Oh, this is like those video games that we play. It's not like those video games.


Amelia Antrim  7:10  

That's how Ryan's story went.


Unknown Speaker  7:12  

This is not the video games. A


Jeff Stormer  7:17  

Middle Earth role playing is not a game designed for an eight year old. It is not a game that I that I read at eight years old and went Oh yes. I see how these pieces work. It's not a game. I read it. 30 and went, Oh, yeah, I see. One day, I hope to be old enough where I read this book and go. Alright, I see. I get it. I'm not there yet. So who is to say?


Amelia Antrim  7:42  

we'll have you back on and you can maybe try and explain to us sounds great. We're still making this show in like 60 years, we're still making the


Jeff Stormer  7:50  

show in about 45 years, I think.


Ryan Boelter  7:52  

Yeah. Maybe we don't have content to cover us until then. So


Jeff Stormer  7:57  

um, so yeah. And then like, it kind of stuck in my head. And I kind of never stopped thinking about, what about imagination games, but with complex sets of


Amelia Antrim  8:11  

what if we put limits on your imagination?


Unknown Speaker  8:13  

What if, what if we what if what if


Amelia Antrim  8:16  

what anything you can imagine, but not that. But But


Unknown Speaker  8:21  

yeah, but half guidelines,


Jeff Stormer  8:24  

beauty and wonder of human imagination. But with railings. Let's think about that.


Amelia Antrim  8:31  

Here we all are doing this. Honestly, when you think about it, you're like what a stupid idea. Like children have brilliant imaginations and can do like just limitless things. And then as adults, we're like, Yeah, but what if I made it so that you you couldn't do those things? Yeah. What if I


Jeff Stormer  8:50  

did my imagination really narrow ways. And here we are 30 years later, like, it's the only way to describe it.


Amelia Antrim  9:01  

I'm glad that you stuck with it. I'm glad that even though you got that book and you were like, I don't know what this is. Like, you're still like, but there's something here


Jeff Stormer  9:11  

there was a certain thing. There was something about it that like stuck in my brain. And I think it might have been that like at the same time like at least one cartoon had released a Dungeons and Dragons episode and I was like, stuck with this is supposed to me like, that makes way more sense than what I'm reading in this book. Have they read they rolled on three separate critical hit tables? Oh,


Unknown Speaker  9:38  



Amelia Antrim  9:39  

I didn't have to look at that book. That sounds like


Jeff Stormer  9:42  

it's so I still have it. I don't have the actual book anymore. It got destroyed. Oh, like it was a book that was passed between four kids between the ages of eight and 12. That book didn't survive.


Amelia Antrim  9:56  

Oh, yeah. No.


Jeff Stormer  9:58  

But like I have the PDF of it and Every once a year I reopen it and I'm like, alright it's it's my it's it's the project but I come back to him like this is it? It's my it's my Hades is the only way to describe it and like this is the run. This is a strat I've got my strategy okay


Ryan Boelter  10:18  

then Jeff Stormers hack of middleware


Jeff Stormer  10:21  

This is Jeff Stormers any percent any percent speed run we're gonna open this book we're gonna skip right past this section all right I understand this I understand that wait


Amelia Antrim  10:31  

God Mode though


Jeff Stormer  10:33  

it oh my god mode is I have the designer the game in front of me enough times I can just go what is that what am I doing here? We're this this list of skills that you're referring to is not in this book what am I doing?


Amelia Antrim  10:48  

That's like what was the when we did our deadlands episode and it was like reference this page in the savage worlds book and then you go to that page in the savage worlds book and that's not what


Jeff Stormer  11:03  

like that's that's God but is that you can have the designer to be like, is this a typo? We What are you doing here? Cuz I'm not I'm not here with you my friend.


Amelia Antrim  11:13  

Where are you drunk? Do I need to also be drunk to understand this? I


Jeff Stormer  11:16  

do it I got beer in the fridge. I need to


Amelia Antrim  11:20  

tell you just let me know. Just tell me what I need to do.


Ryan Boelter  11:23  

Oh, goodness.


Amelia Antrim  11:25  

You play a lot of role playing games.


Jeff Stormer  11:28  

I've played a game from time to time.


Amelia Antrim  11:30  

It's like hearing their you dabble. I dabble. When you make characters? What is your process for doing that? Like? What kind of things do you do first? What kind of things do you think about when you make those characters? Well,


Jeff Stormer  11:46  

I mean, I think the first thing that I usually do is I asked Aaron and I'm like, What thoughts do you have about this character? And about an hour riffing on this character? I'm wearing my shirt right now. Yes. That's usually not the truth is like, I mean, as much as I I will plug all my fantasy children here because I think like, it is a pretty good picture of my process. And but like, Yeah, I do really lean hard on like, story like, which seems obvious, but like, I am a big tropes and emotional truth guy, if you couldn't tell by the last hour that we spent playing the game that I wrote. So like, I will, I will sit down and I'll be like, what story does this game want to play? Like? What is the what is the story that this game wants me to tell? And like? What is going to be an interesting approach? What is an interesting riff on that theme? That's still gonna bring out what is rev resonant to me about that theme, right? Like, what is the direction that I can take this that's still going to highlight what makes this thing special, while also allowing me to like take in a different direction. Mm hmm.


Amelia Antrim  12:58  

I think that's really valuable, though. Like, we asked that a lot, is like, what is this game meant to do? What kind of stories is this game meant to tell? And I think that there's a lot of value in looking at that when you go to create a character to not just say like, oh, here's the mechanically optimal thing, or here's, like, the personal arc that I want to have. But like, what kind of story is this game setup to tell? And how can I like play with that? Or against that? Yeah, too. Interesting. And,


Jeff Stormer  13:25  

and I think because I think like, and, and this is partially me coming at it from someone who has designed games, but like, you are writing this for a reason, like, there is something that you are imparting to the reader, the player, the listener, whatever, like you are imparting something of yourself. There's a reason that you went through the creative process, right, like we had talked last episode about like, it's a long process. It's a challenging process, it is a thing that takes time and energy, you have done that for a reason. And as a consumer, I want to find I want to experience that reason, right? Like I want to, I I, we had talked a lot last episode about like games as an expression of someone's one passionate thing. I want to a lot of how I interpret games and how I like intake games and how I like, interact with games as I want to feel and learn more about your one special, like, You're one passionate thing. And so a lot of times, like, that's kind of what I'm leaning for in games is like, Okay, if this is what you're going if this is what I should be going for, I want to go for this and like, I'll put my spin on it. And I'll say like this is these are the adjacent things that I'm passionate about. But I want to put them into that that larger context. Yeah,


Unknown Speaker  14:44  

I love that. Absolutely.


Ryan Boelter  14:46  

So how do we think character creation in this game stacks up to other systems that we've played?


Jeff Stormer  14:52  

You? You tell me But no, I will be fiercely judging your answer. Yeah.


Amelia Antrim  14:59  

I mean, I've done probably played a lot of games that have like a collaborative character creation. That's that's certainly something that we've done plenty of the way that this one works is that, it seems to me is that like character creation is the game. Like that's like you are slowly learning who you are over the course of the game, we only answered like one or two things before we jumped into it. Yeah. And I think just the way that the pieces interact with each other is a lot stronger than almost any other game that I've played to. That it's not just like, you know, like, We are a group or a party. And like, there's one question about a relationship here. And there is like, yeah, everything that you do like that, the cards you pull the dice, you roll whatever, like affect how I do my thing. Yeah, you know, and which is not a thing that I've like, had such, like, quite so interactive of an experience with before.


Ryan Boelter  16:01  

Yeah, I can't, I can't think of another game that I've played, where you've got this sort of, like, it's almost this, this symbiotic relationship between all three parts. Yeah, where without one of the parts, the whole system kind of doesn't work as well, in a way, because you've got the hero, you got the villain, you got the city, like, you could have the hero and the villain without the city, but then that takes away the heart of the game. Right? And then you've got the hero in the city, but then where's the villain come into play and, and the villain in the city is just, you know, or citizens, right. But like, having those three very separate pieces that that fit together perfectly to tell these stories. And, and starting off with such a, like, almost ambiguous, beginning, like, we threw out four sections of a city, and four threats right away. And like, kind of an idea of what we knew our hero to be like, hmm. And the fact that character creation does progress through the whole game. And we got just like a little, a little niblet of what the actual game is, like, by going through one turn. Knowing you do that, what like, almost 52 times or so


Jeff Stormer  17:29  

yeah, you're playing with a few you're playing with a full deck, you're gonna do that. Somewhere between 25 and 50 times because there's a mechanic where if you cause collateral damage you discount you put a card aside like you discard cards. Yeah, how you would with the downfall, except that card can then be shuffled back into the deck, whereas it can't in the downfall. But like, yeah, you're doing it, you're doing it a lot. You're doing it 20 plus 20 plus times, yeah, over the game.


Ryan Boelter  17:56  

And then if you draw the right cards, you can have up to 10 like reoccurring threats. And my goodness, it's, it's so interesting how the it's almost like a character creation machine. Where the more you turn the crank, the more juicy character bits will come to light


Amelia Antrim  18:17  

of the character juicer.


Jeff Stormer  18:18  

I think scared well, and it's it's it's funny that you say that because the marketer Jeff is putting on his cap right now, one of the he biggest, one of the things that most excited me about promoting this game, and something that I did a lot of, was I reached out to a lot of different superhero themed actual play podcasts. Because something that I think the game does super, like really, really cool. Like really well. And that's really cool is it creates, like you said, it is a character creation engine, both because you get to know this hero, but also because like you leave the game with like 50 some locations. Yeah, tons of different people, groups, factions, enemies, occurrences, events, things that have a history to your city. Yeah. Like, I was like, I want to take this to protein city comics, like I want. Because like, I want like, I want Brandon and James to sit down with this game and be like, here's, here's 50 Look, here's 50 like we played, we've played in this setting for five years, here's 50 more locations, and then you can then you just have those, those locations come back forever. Like that, for me was such a mix of something that I wanted. So specifically because I'm like, now you get to be like, here's a diner we created this diner. We know this diner exists. And here's the diner where our heroes hang out now, like we have a name for this place and it creates that kind of history where like, you know, it's it's something that I love in superhero comics is like you see a location and then that location becomes part of the lore right? It becomes part of the hero's world. It just becomes a place that you come back to later. Right? Like, it is. It's it's something that I was really passionate about, like, as a character creation engine, I was like, I want people playing superhero campaigns and other systems to take this game and use it to like, build a little piece of their world say like, if anybody


Amelia Antrim  20:18  

was like trying to start a superhero actual play, like starting with this game as like your episode zero or whatever, like, would be phenomenal because it just gives you so many pieces


Jeff Stormer  20:30  

to start that locations and people and, and I think like the people is something that I was really excited about. I think it's something that like, for me, like that is a part of the game that is kind of, I think it's unique, right? Like it's a part of the game that's unique is like, superhero games by nature are focused on superheroes and supervillains. Right like, and I say this with nothing but love for the game masks, you create superheroes and you create villains like those are the things that you create, those are the things that the GM is like encouraged, you're encouraged to push them into those your courage to push them into, like regular situations around like teen stuff. So you'll probably know their teachers, their, their their parents, their teachers, but like, you don't know who runs the diner, right? You might have a scene at the diner, but like, that diner has a story. And that was something that I was really excited about with anyone can wear the mask is like you You make a place that has a story, right? Yeah, like, you know, it's it's that like, if I'm introducing a theme park, I get to create a theme park I get to talk about the people that live in that work at that theme park, I get to talk about the people that are going to the theme park. It's why my favorite role in the game is the city is because I love me is because I love ordinary details. Right? Like, yeah, it's easy for me if I'm running if you're running a game, it's easy to be like alright, the heroes you're meeting at your local diner. Hmm, my favorite thing is being the city and being like, No, no, that's Reggie's diner. That is that is a specific diner. And the reason you go to Reggie's diner is because they have the cheapest breakfast in town. And they will give it to you. And they'll be a little mean to you. But it's worth it because the food is good. And it's that cheap. Like there's this tiny it's it's those tiny little details that I think make things come to life. And I think I love that this is a game that like, makes you make those details. Yeah,


Ryan Boelter  22:21  

and I I'm picturing like you can, you can start off with this. But turn the crank just a little bit, get a few rounds in, start with that base, jump in. And then once you're done with that arc, turn the crank a little bit more, play a little bit more in this game, and then see what more locations and then jump into the next era. Because you know what's really cool


Jeff Stormer  22:41  

about that, like as an idea is that once you flip that downfall, you have a crossover event. Yeah, like you have an event that is so big and like a huge part of the city is damaged. And you're like, well, I got to know what these teen heroes are up to as our Superman figure is like dealing with the ramifications of this, like, you get to you, you build that event, you're like, Alright, here's four issues, we've we've laid out four cards, we've got a little bit of a story, then when you flip that Joker, it's well now I have to see how that interacts with everybody because it's that big, like earth shattering event, right?


Ryan Boelter  23:14  



Amelia Antrim  23:15  

This is funny though, cuz it so much of this just echoes all of the things that you told us when when we did our like, character creation episode with you and Aaron, which is just like, I'm fascinated by these small details like, Where did you get those boots? Like,


Unknown Speaker  23:28  

what is that?


Amelia Antrim  23:30  

About? Tell me about? And so like hearing you pull that into the game design part of this too, is really cool. myself? unapologetically yourself that exactly. I love that. This is just like, yes, do your thing. And like, be great at it and be passionate about it. Like, that makes for the best products the best. You know, like the best games, the best podcasts like is just when you're excited about something and you're like, this is the this is the thing that I love, and I'm gonna make it something. Yeah, it's very good. So, we always ask this. I don't know that it really applies to this game very well. But how does the process of character creation reinforced the feel of this game? I think that it doesn't really work here because character creation is this game. Like that's the whole thing.


Jeff Stormer  24:22  

I think I do have an answer for this, huh? Okay, I have thoughts on it, which is I think like, given that the game is specifically about the kind of hero that protects a particular space. It's it's kind of what we were just saying about that city role. Like it's it's it builds it builds a familiar turf, right like it builds it builds home territory and it's it's that it's that it's that it I was having a conversation with my friend Riley. And they had asked when you when do you describe yourself as from somewhere like how long How long do you live somewhere? Before you describe yourself as from somewhere? And increasingly, I realized my answer is like when you can name all of the places in really specific terms. You know what I mean? Like, anybody can say that anybody can say that Lee's deli is on 47th in Baltimore in Philadelphia, I'm the one that's going to tell you that Lee's deli has the best vegan cheese steak in Philadelphia. And that's where you go and you get it. And Mr. Lee's the nicest guy in the neighborhood. And he's a sweetheart. Like, it's it's, it's when you have when you have that answer for every spot in your neighborhood, like advancement year from a place and like, this game creates a place that you're from, because the city character is constantly pushing to create these little spaces. Mm hmm.


Ryan Boelter  25:48  

So we asked this question all the time as well.


Amelia Antrim  25:53  

And Ryan feels guilty every time we ask.


Unknown Speaker  25:57  

I love listening.


Ryan Boelter  25:58  

I love the answers that we get from this, especially when we're talking to the designers of the games. What do you think, is one of the biggest flaws of character creation in the system? And what do you think is one of the best parts?


Jeff Stormer  26:10  

Um, I know what I think the flaw is, and it's something that like, I think, is I I think of it, I think it's I think there's a mechanical thing that I've run into with it that I wouldn't change. I don't think there's anything about an old one change, but I definitely see that there's one weirdness about the game. And that is that the hero doesn't, if you're not like actively taking notes in a journal the hero doesn't technically do. Like there's not an action, if that makes sense. You know what I mean? Like, yeah, and and part of that is by design, because the hero gets the coolest moments of narration. Like the hero, every time they speak, the hero speaks up, they get to do something absolutely Cool, huh. And they also are traditionally supposed to be taking these notes, but I realized I've been recording about a half a dozen actual play podcasts of this, in which the podcast itself was sort of the Journal of at all. I was like, Oh, the hero's not gonna get to, like the hero isn't, isn't doing a thing. There's not like an active, there's not a gameplay mechanic for the hero other than kind of taking notes and like, it's an odd oddness about the game that I like, I I do like that the hero doesn't have that gameplay portion because they get all the coolest moments.


Amelia Antrim  27:31  

So here's my thing, too, is that like, I would never pick to play the hero like I am eternally the villain, always, whenever I can be. However, I pick to the hero, because I like taking notes. Like I am that I play with, I am the designated note taker. Like I wrote them down, I have exported them to my drive I have like, they are there. So for me, that is a plus. Like taking the notes, I drew a little cake with some like little flames coming out of it


Jeff Stormer  28:08  

just brightens my day, like, hey, that's something that I never stopped and considered that there are people that for whom taking notes would be the most exciting part of the game, and be that you drew a little cave has made my day better. It's,


Amelia Antrim  28:18  

it's not very pretty, but it's like, Oh, okay. And I noticed that like the seats, I love it. It's great.


Jeff Stormer  28:28  

Thank you, thank you for that, because it was a source of real anxiety for me in the run up to releasing this game was I was like, are people gonna get mad that one of the roles is the note taking role, but you have convinced me that that is not the case.


Amelia Antrim  28:39  

No, as the person who is always the designated note taker in a group?


Ryan Boelter  28:45  

Well, especially if you're the one that's, that's mapping out the city, and like the areas of where the locations are effectively stored within the city. Um, I think that's, that's a huge role. And they've made a huge like, narrative role, especially if you're going to blend this game with with other games,


Jeff Stormer  29:08  

saying what's nearby sure that that that makes a ton of sense. Yeah,


Amelia Antrim  29:12  

it doesn't have like the tactile part of it or sort of randomization part of it that I think a lot of us feel like playing is sort of made up of like drawing the cards or rolling the dice or whatever. But as somebody who is constantly taking the notes anyway, I was like, I'm more than happy to fill this role like that would that works for me, I like doing that makes


Jeff Stormer  29:33  

me extremely happy.


Ryan Boelter  29:35  

And also I'm, I'm the type of person that loves, like the, the theoretical matchups of superheroes, and like, how would this hero use their power to defeat this other hero? And then using that, that, that brain process of like, how would this hero's abilities apply to the situation? And and how would this hero's abilities apply to The results that we got is extremely delicious to me. And, like, just that's just like, ooh, yes. Give me more Mama, Mama. I love that so much. So, I don't think you have a problem with that. Thank


Amelia Antrim  30:17  

you can be, yeah. Get there and be like, okay, you know, that is kind of a weird role. But rest assured, some of us like it.


Jeff Stormer  30:30  

That's That's all I needed to hear.


Ryan Boelter  30:33  

So it was what he thought is the probably the best part, then,


Jeff Stormer  30:36  

what do you think is the best part? The feed feed me this is this is


Unknown Speaker  30:45  



Amelia Antrim  30:47  

That's I mean, that is honestly, what this podcast is for, is to have designers on and be like, Hey, your game is pretty great. No, I you know, honestly, I think that, like the interaction between the different roles was really exciting to me. Like, it's not a thing that I've seen before. Just like, the way that they are directly intertwined. And playing as like parts of a story instead of specific characters was just like, really, it was new and exciting for me. That makes me really happy.


Jeff Stormer  31:26  

Because it is something that I really love about the game is the way that like, it's such a tight, it's such a tight circular wheel, right. Like it's once again and and and I think you'll hear it in some of the some of the actual plays that we record it. I think the I think the one shot that James and I recorded we did the two player like version of the game, I think you'll hear you hear that we'll just because once we kind of work through the rhythm of it, you hear us just we'll put down a card and be like eight of eight of spades. All right, here's where we are. And James, and a because this is James is an incredible improviser. But he'll jump in and be like, and here's why it's in danger. And once we work through like, once we get once we're both familiar enough with the mechanics, we are just going hard because we're like, we're like, okay, I can set up the location, immediately. I know exactly what's going to put that spot in danger. And it just watch it buzz quicker and quicker. And it Oh goodness, it creates a really beautiful like, circular arc.


Amelia Antrim  32:25  

Also, because you invited like the other biggest Superman fan, also to play this game.


Jeff Stormer  32:32  

Almost like I knew what I was doing.


Amelia Antrim  32:36  

But no, I think that there's like a definite feedback loop there of like, you have a cool idea. And then it does something cool to my thing, which then does something cooler Brian's like it's this constant circular motion, and it's bigger and bigger and bigger.


Jeff Stormer  32:51  

I wanted that I wanted that to feel seamless. And I wanted there to not be that kind of hiccup. And I think it works really, really well. Yeah, I


Ryan Boelter  32:58  

think so. And I think I think because of that symbiotic relationship you've got, like, baked in emotional attachment, that not too many games get to that sort of level. Just by playing the game. Usually you have to kind of like shoehorn it in effectively. Yeah. But this It feels like it builds and builds and builds to like an emotional sort of release when when that that first Joker hits. And you know, half the half of the stuff that you you have created could be destroyed.


Jeff Stormer  33:41  

Yeah. And and let me tell you what, having played it through a few times, once you hit that halfway point, once you count out the cards, you're like, that's halfway that tension gets real quick. Cuz you're like that Joker is in here. Yeah, we've burned through half of the deck. Which means this joker is going to be one of these cards every single card you're like and it just it just gets worse like them yeah cards you flip your we had one we played with the Joker was the lat was ended up being the bottom guard of the deck. A it made it every single we got to the last like three or four cards and we're like, God Damn, this is the Joker it How is this eight of clubs? How is this? And then and then the absolute worst? is when there's one card? Oh, no, that's just looking at it. The whole scene you're like, Okay, we know what's about to happen. Yeah, it's time. Wow.


Ryan Boelter  34:45  

Yeah, that's got to be an experience.


Jeff Stormer  34:47  

It's It's It's why it's knowing it's knowing things are about to get really bad and going. Well. Can't stop this.


Ryan Boelter  34:57  

Yeah. I mean, I I had the same thought about kind of the game pandemic. Mm hmm. Where you've got those, those outbreak cards that are just in there, and then you have to shuffle in the top. And then you know how many cards before it actually starts mattering? Yeah. Yeah. Goodness gracious. It's wonderful that you've captured that. That sort of feel because that tension is palpable. It's,


Jeff Stormer  35:26  

I love it. And it's the fact that you don't feel it. At first. That love, it's this tiny thing that I love because it's a it's in the rules that it's in the bottom half of the deck. So that it's so that it's impossible that like, you start the game with a downfall. Like it's not really in the spirit of the game. But the other thing is, once I once it is that's kind of why that rule is in place. But then in play the act of like, cool, cool, cool. We have a while before I have to even think about that downfall card. Oh, no, there's a bunch of cards on the table. Where's the joker? Like, it adds a real element to it. Because like you get comfortable, right? Like if you get into the rhythm of it, you flipped 20 or so cards and you're like cool, cool. Cool. This is going great. Oh, oh, no, no, no.


Unknown Speaker  36:16  

It was going great.


Ryan Boelter  36:18  

Okay, so good.


Amelia Antrim  36:20  

This is my favorite portion of the show. Where we get to do our fanfic. We get to talk about our story how we think that this would go this is where we pretend that we played the game, even though he didn't. Um, how do we think that this would play out? We have our we have our villain who is trying to like what summon an ancient evil or steal


Ryan Boelter  36:43  

all the power or trying to steal all the magic for them?


Jeff Stormer  36:45  

Yeah, they're trying to take control of the magical power in this


Amelia Antrim  36:49  

right? We also have evil Elon Musk, regular Elon Musk. gentrification ghosts. Yeah. Spider team.


Jeff Stormer  37:02  

Got spider team. We got spider team. Oh, yeah.


Ryan Boelter  37:06  

What is such a interesting thought I just had is, yeah, you've got these ghosts, and all that sort of stuff. I think like, the battlefield was purposely guided to this location by this villain in the past. And purposely knowing that it would create these ghosts at some point in the future. And knowing that they would be a hindrance to a hero. If there ever was one.


Jeff Stormer  37:40  

Ghost army. It feels like the heroes got it got it got it. Endless these ghosts, right. It feels like that's it's got a that's got to be the inversion. Right? Right. Yeah.


Amelia Antrim  37:49  

Well, I think I mean, we've already established that the library is clearly some kind of magical center point. Right. So clearly, I have to go there to discover some kind of ghost powers. Yep. Right, right. Yes. And find more of them probably in the catacombs.


Jeff Stormer  38:10  

And it feels so true to like the arc of your character at that point is like the thing you had said was your weakness was your biggest fear was that you didn't know how to use your powers and so to defeat this villain is to is to learn is to learn the full scope of what you can do right like you've been using this tiny bit of the iceberg and now it's time to kind of embrace the whole of your abilities. Yeah,


Ryan Boelter  38:35  

yeah. Yeah, and I can imagine the downfall being kind of like you defeated one of the the minor villains let's say it was the the teenage spider that'd be spider character.


Amelia Antrim  38:48  

Yeah spider.


Ryan Boelter  38:48  

So the spider teen is defeated. And Gosh, the like the villain knows that the hero is getting close to finding the inner sanctum so to speak. And the teen knows where the inner sanctum is. And so the villain has to come out of the Woodworks right to to stop the team from from divulging this location somehow


Jeff Stormer  39:21  

so here's my pitch. Yes Nice. you defeat the spider team. And then their end because this villain is like consolidating all of the magical power and stealing and all for themselves at that moment that they are spider powers are just like ripped from them and they are left basically power they are left powerless


Amelia Antrim  39:39  

they're just regular


Jeff Stormer  39:40  

teen now and it's all like it's all of the magic is stolen into this one spot which also sets up spider teens redemption arc, which we have of like they're now an or and and it's my favorite kind of redemption arc which is like, I am not I am not here as like a superhero to fight alongside. I do I am an ordinary person. But I can still help you and therefore I am going to help you. Yeah.


Amelia Antrim  40:06  

Which means you're now playing spider team


Jeff Stormer  40:08  

as I am now spider team and it's all


Amelia Antrim  40:12  

Fire Team represents the city now. Yep, yeah. Oh, this is very good. This is very good. So yeah, we'll have it out. You'll try and steal all the magic in the world. I will fight you with a ghost army with spider team by my side.


Unknown Speaker  40:25  

Mm hmm. It's gonna be great. Oh,


Ryan Boelter  40:28  

that Yeah, that sounds fantastic.


Unknown Speaker  40:30  

That's very good.


Ryan Boelter  40:31  

I want to say the the reckless capitalist, a person that is creating, like a false hero, so to speak. Goes rogue, for sure. Um, at one point, has to like, just be like, I you know, I want my own set of power. I don't want to be a puppet anymore. And then that creates an interesting situation between the hero and the villain as well. Yep.


Amelia Antrim  41:00  

Yeah, there's a lot here. There's so much like we we did with like, one turn. Like, honestly, we did all of this. And, you know, like, there's, there's so many threads to pull off.


Ryan Boelter  41:14  

Yeah. Goodness, yeah, I would have to play it to be able to imagine how robust this get cuz like, my goodness, with just one turn and a few problems. We've got this like, already, like epic. And it just, it just gets


Jeff Stormer  41:31  

bigger. It just gets bigger. And it's it rolls so far.


Amelia Antrim  41:37  

My current game group is three people and we are looking for something to do like on off weeks where we aren't like running our regular game. Think that I'm going to tell him to do this. Yeah,


Ryan Boelter  41:46  

yeah, absolutely. Oh, my gosh.


Jeff Stormer  41:49  

Before we segue into our next segment, can I I this is just an impromptu thing. Can I share with you a design story that I think you'll agree? Yes. Oh, absolutely. We were talking about like, the process that I went through and making the game and we were talking about like, the different roles of the game. And can I tell you the absolute hardest part of like, translating this game from beyond the rift into anyone can wear the mask, it was creating the title. And once I had that, not the title of the game, but like once I had the name it was it was finding the term for the player role that would eventually become the city. Hmm. Once I had that role in place, the entire game snapped into place. Yeah, but for the longest time, I knew what they were going to roughly be. I knew there was going to be a hero. And I knew there was going to be a city. And I knew there was a role that was essentially everyone else. For a month, a solid month was of design was sitting on that knowledge and going, what does this person called themselves? Are they the bystander? And I was like, it has to be an active participant that can't be the sidekick. It can't be the damsel because that's kind of gendered and gross. And it feels it doesn't feel right. Like it, they need to be like an active participant, they need to be empowered. They're not really the sidekick. They're not really the civilian. I was like, What is the role that feels right for this? Huh? I was like, Who is this person? And it was just a lightning rod moment of like, who is how do I describe everyone in the city? Well, I guess I just called them the city. And then he was like, Oh, well, then why aren't you just having them describe all of the places in the city? Why is there a role not describing every thing? Yeah. And I was like, Oh, yeah, there it is. That's done. And then the tagline of the game came through a hero a villain in their city. Like, it all snapped into place. It just took me a month of being like, are they the bystander? Are they the civilian? Are they like, what is this? Yeah, person?


Ryan Boelter  43:57  

The power of a name? Yep. Right. Sometimes it's all sometimes


Jeff Stormer  44:01  

it's all about finding the right name and voice. Ah,


Ryan Boelter  44:05  

so good.


Amelia Antrim  44:06  

So that's why I'm not a good game designer, because I can't name I can't do it.


Ryan Boelter  44:15  

Oh, well. Finally, let's get into our advancement discussion and take it up a level.


Unknown Speaker  44:21  

Take it up a level


Unknown Speaker  44:24  



Amelia Antrim  44:25  

Alright, so in this segment, we cover advancement and how it works and what it means. What is that like in this game? What is this? Like? How do things advance?


Jeff Stormer  44:37  

So there's kind of two major advancement points in the game. One of them is after the downfall and one of them is kind of at the end of the game, which sounds a little counterintuitive, but I'll kind of explain what I mean. The first is like the game like advances in sort of narrative tone after the downfall. What happens is like once you draw that Joker You shuffle the other Joker into the remaining cards of the deck. If you get to zero cards, you take all the cards that you've set aside either because the city was caused collateral damage the hero, like saved someone, you pull all those cards and you reshuffle them. And then there are some extra questions you ask as a result of that. But like you shuffle this deck, and you shuffle the Joker into it somewhere. It's only about half of the size of the original deck. Mm hmm. But it's in there somewhere. And the way that the advancement happens here is narration changes primarily for the city. Because now now you're describing a city that has been damaged, right you're describing it is sort of the advancement is you advance from? The best analogy I have is you advance from the Avengers to Daredevil, right? Like Daredevil, the series, the Marvel series, like it was a huge plot point that chunks of New York were damaged. And like we were living in the wreckage of that, and the stories that were unfolding, were unfolding because this big event had happened. And this is what happened as a result. Okay. So like, instead of just describing Okay, cool. Yeah, we're at this cave. It's like, we're at the site where that battle happened. This cave is in ruins, right? Like no one. This is uh, this is cordoned off. There's police tape, like this is a this is where a fight happened?


Amelia Antrim  46:21  

Yeah, it's no longer a nice picnic spot


Jeff Stormer  46:24  

you describe you describe a city that is suffering. Mm hmm. And like, the villain describes the how different villains and threats and characters are acting in the wake of this, this this this event? So instead of a instead of just, here's a bank robbery, it's, here's a bunch of people who are trying to like, here's a bunch of like scavengers, right? Here's a gang of supervillains that have gotten together and are like, everything's damaged. Easy. pickins. Let's go. Mm hmm. That's the first major advancement like phase in the game. The other is at the end of the game, once the villain has been defeated. I will read off the questions because I think they're very good. But like, you end the game by asking a few like closing questions. Which kind of put a put a bow on things, but also kind of set up. If you were to come back to this, let me find them to the very end of the book. The section is called until next time, and the idea is like, we could always, you know, will always will come there will be another villain that threatens this city. But until then, the the hero answers the question of as we start by asking the hero or the city, how does the city recover from what happened? Then the villain answers like how are people mourning who were lost? And how does the villains shadow kind of still haunt the city. And then the hero describes like, how they celebrate and how the hero gets to take a moment to rest. Mm hmm. And it all kind of sets up like the city has moved on. It still has changed. And if we were to and the last line of the book is my favorite, maybe in the whole game, which is when the city needs you again, pick up this rulebook and start from the top. And so it is the idea that you have set this up, you have put this bow on it. And you have said this is how the city has moved on. until there's another villain that is going to threaten you and then you just start the game over. But you started over in a place that has changed. And that is sort of the core advancement of the game. So good.


Unknown Speaker  48:30  

Oh, I love it. So much. I know.


Amelia Antrim  48:35  

Very good. Very, very good. I'm so excited for a guy. Okay. Full disclosure. While we're recording this. I just messaged my group. I was like, by the way we're playing this and Justin was like, Oh, yeah, I already pre ordered that. We're doing that.


Amelia Antrim  48:54  

We're apparently gonna be playing this game pretty soon. So excellent. Fun. This is so much fun. Oh my gosh, I'm really excited. I'm really genuinely so excited about this.


Ryan Boelter  49:07  

Well, is there anything else that you want to throw out there? Jeff, before we take ourselves out of this? No, I


Jeff Stormer  49:13  

think that'll do it. I think that covers about everything.


Ryan Boelter  49:15  

This This has been an absolute joy learning about this game, Jeff. Like, this has put a like a spotlight of sunshine on my like game library that I am so excited to dive into at some point. So thank you.


Unknown Speaker  49:35  

This was great.


Amelia Antrim  49:36  

No, I'm very excited about this as somebody who like doesn't interact with like superhero stories. They don't read a lot of comics, like I've watched the movies and you know, kind of my ex husband used to like pause the Daredevil TV show to explain things to me. And so I stopped watching it. Because I was like, if they want me to know they'll tell me anyway. So


Jeff Stormer  49:57  

like I just don't like that and I wanted to like All right, I don't like that.


Amelia Antrim  50:01  

Right. So just I mean, maybe like, some of that is just like my experience as a woman of like, I'm gonna avoid those spaces. But I'm still like really, really excited about this, like, genuinely like, I'm excited about this, even though it's not usually my thing. Oh, goodness, good.


Ryan Boelter  50:19  

Well, Jeff, do you want to go ahead and remind everyone where they can find you online and what sort of other things that you're working on?


Jeff Stormer  50:28  

Absolutely, you can find all of my work adjust you can follow me on twitter at party of one pod. You can go to party one to learn about party have one which is a two player role playing game actual play, you can head to one shot the same website where you find Character Creation Cast, you find all my fantasy children. Or you can go to Jeff slash mask and pick up anyone can wear the mask. We it is it is probably by the time this episode drops, I will say I'm not gonna give it any definitive date to it because we're working on our own pace. And I didn't do a Kickstarter for this game because I didn't feel like I wanted to stress myself out so stuff will happen with it when it happens. But uh, by the in the near future, it will be a version there will be a new version of the game with like, fully interior art the the version on HBO right now has layout and a front cover but the foot, we've already raised enough money to pay for all of our intern interior art. So we will have an aversion with cool interior art, and it's going to look beautiful. It already looks beautiful. The layout artists and artists crushed it so thoroughly that it already looks incredible. But yeah, you can go and pick that up at Jeff's slash mask.


Unknown Speaker  51:49  

Mm hmm. Well,


Amelia Antrim  51:50  

Jeff, thank you so much for joining us. And thank you to everyone for listening.


Ryan Boelter  51:55  

We'll see you next time. This series was one of my favorites. Jeff is such a delightful personality and really has an amazing energy as an individual as well. Absolutely. Check out this game if you haven't yet. It really feels like something special. And I mean that so much asked for our call to action this week. Please remember to stay safe. If you need to get out of the house. You are important and we're getting to the beginning of the end of this whole fiasco of a year so to speak. Continue wearing a mask in public even if you've already gotten a vaccine please. It will at the very least help people feel more at ease, myself included. And we are in it for the long haul and we are going to get through this together so let's stay safe please. Other things to keep in mind as usual lately, check out my A Tale of twinklin off stream using the chi mera RPG this Friday at 7:30pm Central time at twitch Chi mera games, and hang out with me and five amazing players as we see how magical girls, superheroes, fantasy, and horror genres all mixed together. It'll be a really good time. Finally, before we let you go for the week, and get to those credits show blurbs and this is custom on the last episode of the series of the outtakes. Remember to leave us a rating or review on Apple podcasts pod chaser, or wherever you can leave reviews for podcasts. They really help us out and really make us feel fantastic whenever we read them. Thank you to everyone who has already left us reviews in the past. You are all amazing. Thank you. Thank you. Thank you. Or now I'm going to turn down the studio lights and get ready to segue us right into the ending of the show and those sweet sweet outtakes. Take care of yourselves and each other everyone have an excellent couple of weeks before we return February 1. And remember, keep making those amazing people. We'll see you next time.


Ryan Boelter  54:53  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at WWE. W Character Creation add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord dot Character Creation I have one of your hosts Ryan Boelter and I can be found on twitter at learning Neptune or online at Lord Neptune calm. Our other host Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  56:40  

Now we got to read some show blurbs show blurbs


Ryan Boelter  56:43  

show show by


Amelia Antrim  56:45  

show blurbs.


Ryan Boelter  56:47  

Character Creation Cast is hosted by the one chat Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like all my fantasy children


Amelia Antrim  56:59  

each week, Aaron Curtis is and Jeff Stormer take a listener submitted prompt and using some of their favorite tabletop RPG is create an original fantasy character along the way they share laughs stories, verbal hugs and populate a shared universe one story at a time. He


Ryan Boelter  57:17  

did it. Nice.


Unknown Speaker  57:18  

Yeah. Nailed it.


Jeff Stormer  57:19  

Nailed it. We're done. We're done. That's what we do.


Amelia Antrim  57:22  

That's great. That's a wrap.


Ryan Boelter  57:23  

That's it. Right? This is the first time I've done the countdown with my new setup. And it's delightful. I'm more bacey in my ears because of the audio feedback from the zoom. So I'm like, ooh. So that's what it's like. feel


Amelia Antrim  57:43  

like this is what it sounds like for everybody else.


Ryan Boelter  57:45  

I know. It's nice. I mean, not to toot my own horn but it's nice buttery.


Amelia Antrim  57:56  

thing like suddenly won't scroll. Okay, I think grim battery and my mouse is gonna die. Oh, you shine it in my eyes. Professional, great.


Ryan Boelter  58:10  

Oh, no.


Jeff Stormer  58:12  

I you said I


Amelia Antrim  58:15  

like stop. Yes.


Jeff Stormer  58:17  

I was like, okay, right, because I'm just now looking. Am I on the discussion episode?


Unknown Speaker  58:22  



Jeff Stormer  58:22  

I might not. Am I am? Yes. Okay. I thought that when you sent stuff and we were just gonna segue hard and then anything. Here's what I'm gonna do. I'm gonna clap. And then I'm gonna say my gopher outro piece. And then you could just stitch that right in.


Unknown Speaker  58:42  

I am so sorry.


Unknown Speaker  58:45  



Ryan Boelter  58:48  

All right. Now we can stop


Jeff Stormer  58:51  

now I stopped there.


Amelia Antrim  58:55  

I am recording


Ryan Boelter  58:56  

my recording is also happening in my ears.


Amelia Antrim  59:01  

I can hear my voice


Ryan Boelter  59:05  

and I ears I can hear my voice as well. And it's deeper than I also hear your voice what I hear yourself what No way. It's like we're doing a podcast.


Amelia Antrim  59:16  

Oh my god. Like three four years. What are how many years is it three.


Ryan Boelter  59:23  

I've just been faking it this whole time I never heard that word that you said this entire run. I've just been guessing the right words to say at the


Amelia Antrim  59:34  

same time good to finally hear your voice right. Oh,


Ryan Boelter  59:38  

this is trying to do this now. This is this is wild. Oh man. It's ruined.


Unknown Speaker  59:50  

Okay, good.


Amelia Antrim  59:54  

Count and then I will be serious. Seriously.


Unknown Speaker  59:58  

Seriously. artist. Yes. All right.


Ryan Boelter  1:00:08  

Every single time in my head every single time you put your fingers up to count. My brain says here come the fingers.


Ryan Boelter  1:00:26  

Did the five count though? Okay. Fingers already happened.


Unknown Speaker  1:00:31  

They already happened.


Unknown Speaker  1:00:35  

The fingers are here.


Unknown Speaker  1:00:37  

Yeah. Okay.


Ryan Boelter  1:00:39  

As usual, first we plot plot. Alright, I screwed it up for a second.


Unknown Speaker  1:00:45  



Ryan Boelter  1:00:46  

Here we go again.


Amelia Antrim  1:00:48  

Um, so yes, we love reading them if you could leave them on Apple podcasts, Stitcher or anywhere else that you leave for your podcast. That would be great.


Ryan Boelter  1:01:00  

Oh, oh, sit back, and I'll be out in a couple minutes. Okay. We're almost done. We're almost done.


Amelia Antrim  1:01:12  

It's so bad.


Ryan Boelter  1:01:14  

Oh my god. Yes, he's painting stuff.


Unknown Speaker  1:01:16  

No scenes.


Unknown Speaker  1:01:19  

You need to do


Unknown Speaker  1:01:22  

spinny things you have to suck.


Unknown Speaker  1:01:25  

There's funny things.


Ryan Boelter  1:01:29  

Okay, so I guess we're, I guess we're playing Kirby. So so this is my play by post of Kirby in dreamland, for the Super Nintendo. I see. We just defeated this dinosaur monster that was shooting out blocks. Now we've got a creepy anglerfish. So okay, creepy.


Amelia Antrim  1:01:51  

Kirby. leave us a review.


Ryan Boelter  1:01:54  

I don't think so. He's kind of stickler. Oh, it shoots out. Energy bolts, as well as a little starfish. You have to suck in the starfish. And then shoot them at that.


Unknown Speaker  1:02:10  

I know.


Ryan Boelter  1:02:11  

only got a couple more hits left. Oh, he stopped and I was gonna shoot a starfish. No, he's tricked me. There's the starfish. Come into my mouth. There we go. Kirby is such a weird game.


Amelia Antrim  1:02:24  

Yeah, it's,


Unknown Speaker  1:02:25  

I don't


Ryan Boelter  1:02:27  

know, I have to fight a song in a moon drawing.


Amelia Antrim  1:02:30  

I've been playing a lot of among us with the kids, which like, I love, but also involves me. I like a little jelly bean wandering around potentially murdering my children. Mm hmm. And so like, we were playing last night. They were over at their dads and I was playing. And Nate's like, follow me and watch me do whatever. So like, I followed him. And then I killed him because I was the imposter. And then I got a text. My ex there was like, you play that kid like a fiddle? And I was like, I know. Nate just texts me. How dare you?


Ryan Boelter  1:03:07  

How dare.


Amelia Antrim  1:03:08  

That's like, that's parenting is just wandering around murdering your children in video games.


Ryan Boelter  1:03:13  

I mean, that's fair.


Amelia Antrim  1:03:15  

To be completely fair, they do it to me as well. Hmm.


Ryan Boelter  1:03:20  

That is also fair. Okay, these banana moons I cannot get because the sun is too fast.


Unknown Speaker  1:03:25  



Ryan Boelter  1:03:27  

And the sun poops out another sun fireball. And then you have to grab it. And then shoot it at the moon. Which I never thought that would be a sentence. I would have to say


Amelia Antrim  1:03:38  

say there's a there's a sentence.


Ryan Boelter  1:03:40  

No, man. Oh, God. No, I've only got one hit left. Take that moon. Oh. Well, now the sun just flopping around. pooping out more sun. This was predictable. gets to the top of his flight path and then he comes back down. I exploded him again. Oh, the painter is very upset. And is trying to giant cloud brain with an eyeball thing with spikes. Don't like it? Okay, so this one shoots out babies. And then lightning. I have to catch the babies and then shoot the babies as stars at the mommy cloud with an eyeball. Is it gonna make weird outtakes? No. It's just shooting all sorts of babies. No. Shoot, I


Amelia Antrim  1:04:35  

got about 15 minutes before my brother and his dogs get here. okay


Unknown Speaker  1:04:39  

to just say


Amelia Antrim  1:04:41  

for the two hour


Ryan Boelter  1:04:43  

Yeah, that makes sense. Okay, get around. Second the baby. My head exploded. painter. Oh, and then the painter came at me. swatting at me with this weird paintbrush Ah, How am I supposed to how am I supposed to hurt you?


Ryan Boelter  1:05:11  

Nope, that didn't work. Okay, so he's just just flopping around. Like, Hey, I shot my little blue dude at him and he exploded. That was a tough one. Okay, all right, head on out and I gotta finish the recording. Good lord. Sorry about these days. I know. Get them hooked on the switch to keep them quiet and then he like I can't beat this. Yep, well, you know what? I almost couldn't either. Okay, what happened? All right. in action. That's how it happens.


Unknown Speaker  1:06:00  

Closing Music


Ryan Boelter  1:06:01  

Closing Music All right, here we go. Oh, that was a long cold open


Jeff Stormer  1:06:11  

outright. All right. And just that just remember no point say where you say we're gonna. We're gonna stop because I will just hit that stop. Audio is done. ticket is exported. I will leave the call.


Ryan Boelter  1:06:27  

Oh my god.


Jeff Stormer  1:06:28  

Let's talk about this thing. Where did Jeff go?


Ryan Boelter  1:06:35  

Can I just say that that my face hurts from smiling so much from the last episodes. I'm so


Jeff Stormer  1:06:41  

happy about that. That makes me so excited. Like


Amelia Antrim  1:06:44  

it tells me either that you smile a lot. Or is that lately? You haven't been smiling very much and working out those


Ryan Boelter  1:06:50  

muscles. Or but I don't know. Either way glad I something to ponder. Yeah.


Amelia Antrim  1:06:56  

Gotta get that workout in. Huh?


Ryan Boelter  1:06:59  

Yeah, I've got two friends in real life that I play games with on the regular as well. When when we were able to do that this would be


Amelia Antrim  1:07:08  

a brag about how you have two real life friends right now. Okay,


Jeff Stormer  1:07:12  

look, it looks like JD Rockefeller over here.


Amelia Antrim  1:07:17  

In a real life event,


Ryan Boelter  1:07:19  

God that I know that that that whole like the there's a huge side note that whole vernacular of in real life compared to on the internet. Like my internet friends are people in real life. I consider and friends that are actual no look,


Amelia Antrim  1:07:35  

I think we're as a generation, like we're getting away from that. Because like that used to be like how my parents said, I was like, no, they're my real friends. They just happen to live out of state like it's no different than people I went to college with who now live in Michigan or Arkansas. Like those are my real friends too.


Ryan Boelter  1:07:52  



Amelia Antrim  1:07:52  

just because I see them once it matches my vernacular. Right? Like Brian and I have only met in real life like three times.


Ryan Boelter  1:08:04  

And we're bitter enemies.


Jeff Stormer  1:08:09  

This tradition for every two person podcasting duo, you you. You are secretly you secretly bitterly hated hate each other. This is recorded in separate rooms is because we can't be near each other.


Unknown Speaker  1:08:23  

Because he made our contract. He knows.


Unknown Speaker  1:08:27  



Ryan Boelter  1:08:30  

Oh, goodness.


Amelia Antrim  1:08:32  

Like, I keep whacking my microphone. I'm sorry. I know somebody. Okay, now you can stop.


Jeff Stormer  1:08:40  

Okay, thank you for confirming that.


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