Character Creation Cast

Series 38.2 - Blue Planet: Recontact with Jeff Barber [Designer] (Creation Continued)

Episode Summary

Welcome to the second episode of Series 38! This series we welcome Jeff Barber back to the studio to cover the brand new version of a game we covered 32 series ago, Blue Planet: Recontact, a sci-fi game about life on an alien, ocean world. This episode we finish creating our characters!! Also, make sure to check the show notes for the Blue Planet Kickstarter page as well as the #Reviews4Good campaign that Podchaser is doing this whole month of April!

Episode Notes

Welcome to the second episode of Series 38! This series we welcome Jeff Barber back to the studio to cover the brand new version of a game we covered 32 series ago, Blue Planet: Recontact, a sci-fi game about life on an alien, ocean world. This episode we finish creating our characters!! Also, make sure to check the show notes for the Blue Planet Kickstarter page as well as the #Reviews4Good campaign that Podchaser is doing this whole month of April!

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Jeff Barber @BiohazardJeff

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Blue Planet: Recontact by Jeff Barber

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Episode Transcription

Amelia Antrim  0:01  

Welcome to the second episode of our blue planet recontact series everyone. We're really excited to dive into the rest of character creation. Before we get there, a few announcements that I'm also part of

 

Ryan Boelter  0:13  

Yay. It's really good to have you back for this called Open.

 

Amelia Antrim  0:19  

I always forget until Monday I'm like, oh, cold open.

 

Ryan Boelter  0:23  

Yeah. And it's usually Sunday evening. And I'm like, Oh, I'm finally ready to do this now. And, okay. The weekend already gone. And they don't want to bug Amelia. Cuz it's Sunday.

 

Amelia Antrim  0:36  

You know, it's one of those like, you get to a point in the editing where like, Oh, my God, I just want to be done. Like, I don't want to sit down and coordinate with somebody else and find out like, I just want to say my thing. And I want to plug it into the episode and I want to look at this anymore. I'm like, I totally get that. But we found time. So good.

 

Ryan Boelter  0:56  

So first up, the blue planet, Kickstarter is going very strong right now. They've already blasted through all of their original stretch goals that they've had. And then they've actually brought any second wave of goals. They called it. So get it. Nothing like ocean puns in your ocean based RPG. I was actually talking with rich Howard the other day. And he mentioned, how remarkable was that some? Great. See three guests are actually part of this project in some way. Neil poll, Taylor law brush. Rich Howard, of course. And of course, Jeff, who's the creator of the game. They have all been previously guests on the podcast.

 

Amelia Antrim  1:50  

So what you're saying is that we have a history of excellent guests, or the Joe has really good taste in collaborators.

 

Ryan Boelter  1:58  

It's probably both. That's probably how

 

Amelia Antrim  2:04  

can we be the official podcast of?

 

Ryan Boelter  2:09  

That'd be nice. I don't think that we can, but I don't think we can. Well, if you haven't checked out the campaign yet, you can go in to the show notes and check out the link that we have right there for you.

 

Amelia Antrim  2:19  

April is pod chasers reviews for good month campaign. For every podcast or episode review left on their site, pod chaser will donate 25 cents to Meals on Wheels. If a creator responds to your review, this month, they will double it. That's 50 cents for everybody playing along. Also, whether it's an episode review, or a full podcast review, we'll queue it up for reading in our episodes and our call to action section at the end of each episode to thank you personally for bringing some joy and encouragement to us. They really do brighten up our day, and they also help folks find the show. So if you head over to a pod chaser for our show link that will be in the Episode Notes. Let us know what you think of the show or have an episode and you will hear your little review read in the future. Absolutely.

 

Ryan Boelter  3:14  

I think that's all that we have for today's announcements. Enjoy the rest of the character creation system for blue planet, everyone.

 

Amelia Antrim  3:23  

It's it's a good one. It's a good one.

 

Ryan Boelter  3:58  

Last time on Character Creation Cast, Jeff was creating a survivor mod. Emilio was creating a cognitive synergist and I was creating a transhuman for our theoretical campaign of a mom and pop corporate espionage rural survival campaign turned family owned private investigation firm. We're picking up right where we left off last time. Enjoy. Alright, so what's next?

 

Jeff Barber  4:29  

What's next his profile. And as I mentioned, this is kind of where you get some guiding lights for your character, but also the mechanisms by which you can advance your character. So you want to create a goal, a motivation and attitude for your character and they're pretty self explanatory just from their terms. But ideally, the goal is something that you want your character to work towards, in the game. Now maybe it doesn't align directly with the story that the moderator is going to tell but we all go through events in our life that don't line up with Our goals, right? But a good session zero will help put those in alignment and you can help your character your players meet some of those things. So the idea is that it's something pretty big, it's something you're not going to get done next week, right? It's a bigger thing, maybe you want to be wealthy, maybe you want to join the insurrection, maybe you want to just go to college and get a degree in a big job. Maybe you want to move from the small town to the big city, maybe you want to move from the big city to the small town, some big goal like that, that's going to take time to get that usually has resources associated with it, and certainly has effort associated with it. Ideally, something that you could break up into chunks, and try to achieve benchmarks towards because that would be more satisfying and play. Rather than one day, the moderator saying, okay, you have enough money to get that big bio sculpting surgery you've been saving up for you're done with your goal. And the goal too, can change in play, the goal can change dramatically or a little bit or dramatically, depending upon the narrative to which is nice. It's super flexible. Motivation is why you want that thing. Right. What are you looking for? What do you think it's going to give you? Why is it why you driven towards it? What is your what in your background makes you feel that you need that thing? Or that you are that that's what you're chasing? And that attitude is just what who you are day to day? How do you engage with the world? Are you meek and quiet and accommodating? Are you boisterous and loud and always in each other's people's faces? Are you aggressive? Are you kind? Are you a liar? Are you anything that kind of characterizes your general? what people would say in one sentence about how you behave? That kind of thing?

 

Ryan Boelter  6:49  

Okay.

 

Amelia Antrim  6:51  

I think my goal is to save our family business.

 

Jeff Barber  6:55  

That is a great one.

 

Ryan Boelter  6:57  

My goal is to become a famous singer. Mine is acceptance.

 

Amelia Antrim  7:03  

So for my motivation, I put corporate corruption sucks. I don't feel like that's really all of it. But I had to write on the line. I think if we if we run this pie firm, like, if, if we're subject to corporate takeover, then like, Who's going to stop them from messing everything?

 

Ryan Boelter  7:24  

That makes sense?

 

Jeff Barber  7:26  

Well, I think you have to have public stock before there can be a corporate takeover. Right? So if we're a private business,

 

Amelia Antrim  7:34  

yeah, but maybe they're gonna like run us into the ground. Yeah, it

 

Unknown Speaker  7:36  

could definitely happen. Yep.

 

Jeff Barber  7:38  

And the thing to note is that Poseidon is intentionally the setting intentionally is supposed to have a kind of space Western feel to it a frontier, where, sure there's loss, but their enforcement is even more uneven than our current society. And it really has to do with your geography and resources as much as it has to do with the laws themselves. So it's supposed to have a bit of a wild frontier feel to it. And so corporate takeovers could mean amphibious assault, right? Yeah. What is yours is now ours. Come do something about it.

 

Ryan Boelter  8:16  

Yeah, that makes sense. My motivation is going to be a kind of a two fold thing. One to add some more Joyce Poseidon, but also to tell my story. And I'm thinking, like in a kind of a, like, subtle underground sort of way. Like something about the transhuman program or something that doesn't sit well cool.

 

Jeff Barber  8:42  

To like a, like a folk singer. Almost right. With all your anti establishment songs.

 

Ryan Boelter  8:48  

Yeah.

 

Jeff Barber  8:49  

My motivation is going to be loneliness,

 

Ryan Boelter  8:52  

your characters.

 

Jeff Barber  8:54  

Well, but that alone, I was trying to come up with a term that was less sad than loneliness. Yeah, like, he just likes people. I feel like a lot of love in his heart and He wants to use it. I'm just not sure how to do that.

 

Amelia Antrim  9:07  

Yeah. And then for my attitude, I put logical and careful

 

Ryan Boelter  9:14  

ashran my edits are going to be

 

Jeff Barber  9:17  

I'm going to have my attitude is attentive, verging on clini. Hey,

 

Ryan Boelter  9:22  

I'm going with hopeful, optimistic and rebellious. Nice.

 

Jeff Barber  9:26  

That's a cool combination. All right. So that part's complete, we would do attributes. So we picked everyday characters, so we have no additional modifiers. Based on that power level, do our attributes. You've already gotten your attribute modifiers from your species. And the only other attribute modifiers would be if you wanted to do some exchanges yourself between attributes So you can drop an attribute by one and raise another attribute by an equal one. The limit on that just for some semblance of, of mechanical balance is that without modification, humans range between minus three and plus three. So the natural human state can't exceed plus three or go below minus three. And of course, you don't have to modify anything, if you don't want to,

 

Ryan Boelter  10:28  

I think I'm gonna change a couple things, I think I'm gonna put my physique to minus two. So I can up my coordination and psyche by one.

 

Jeff Barber  10:40  

Now, of course, if you like fighty, characters, coordination and physique are pretty important. If you like thinking characters, cognition and psyche are pretty important. But you know, that's the fun of making a character. I know a lot of reputations in gaming are, you know, power gaming, right? People love to have be good at everything. But I love having to make the compromises and really leaning into what the character is good at. And then also leaning into what they're bad at. I love when a character who is not fighting has to do the fighting. And a character who is fighting has to do the thinkI. It just makes for a much more enjoyable story.

 

Ryan Boelter  11:17  

actually think I'm gonna go all in on the minus three to physique. And bump up by cognition by one as well. So two to one, negative three, for those four stats.

 

Jeff Barber  11:31  

Okay, now, I should probably give you a little mechanical heads up to ask not necessarily part of character creation, just so as you make those decisions, you're making them informed? Yeah, the way the mechanic the core mechanic works is that you have skill sets, which range generally between one and six. Yeah. And then you pick the skill set you're going to test against, and you pick the attribute that best fits the circumstance, and you add them together and that your target number is equal to or less than that. So if you're at a minus three, for a particular attribute, and you pair that with a skill set, that is a two, now you're going to be a minus one. And you just functionally aren't gonna be able to succeed at that thing. Yeah. So you want to make sure that if you're modifying your attributes, that you're doing that in conjunction with what you want your character to be able to do.

 

Ryan Boelter  12:29  

Yeah, absolutely. And it looks like physique is like around the fitness.

 

Jeff Barber  12:36  

Like size, muscular. Strength, size. Yeah. all that sort of stuff. Yep. embodies all those physical traits, musculature, general health. There's the compromise you make with having only four attributes that you really have to kind of crowds and things in. Yeah. And that's a big change from the previous edition. But it's one we're willing to make, just because it's more sensible. Yeah. And the focus attributes really allow that to write so you can bump them back up, say that you pick physique, right? To have your sort of lower stat in, but maybe you work out all the time. So you could pick like fit, and you'll get a plus one, to whatever your score for. Yeah,

 

Ryan Boelter  13:18  

I like that. I can't wait to get to that. That additional attribute thing, the focus attributes, because that, that's really interesting.

 

Jeff Barber  13:28  

It's a fun part of getting the character because they really start to take on a personality at that point.

 

Ryan Boelter  13:32  

All right. So I think I've got my attributes locked in for this part.

 

Jeff Barber  13:38  

I do as well,

 

Amelia Antrim  13:40  

I think I might leave mine, like where they were.

 

Ryan Boelter  13:43  

Okay, they were at your you had quite a decent range there with, with the species that you selected.

 

Amelia Antrim  13:50  

I mean, kinda like a plus three and negative two and negative one. That's true.

 

Jeff Barber  13:57  

Those are, those are big for this game. Yes, three is huge. And major, we have this thing called the, there's, the rules contain lots of specific modifiers for different things in the game. And we suggest that people feel free to, you know, give bonuses or penalties to given tests based on circumstances. But the way we suggest doing that is the rule, we call the Rule of Two. If there's a positive as an advantage of the characters, I've give them a plus two, if there's a disadvantage, give them a minus two. And then for every advantage, they get another plus two. So if they're, they've got, they're elevated and they, they it's nighttime and the targets, in short range, that's plus six. But if, if it's too far away, or they've got the target is moving or equal to minus six, you just add all those pluses and minuses together until you come up with your number. In the wash, it comes out pretty much as the same as if you actually followed each individual rule for those particular things. So you can imagine If your character always starts with a minus three and something, or a plus three and something, and our Rule of Two says a major advantage gives you a plus two, it's pretty, pretty significant range Ws three.

 

Ryan Boelter  15:12  

Absolutely. Alright, so

 

Jeff Barber  15:14  

the next thing is our focus attributes. There are, I wouldn't call them exhaustive lists, but I have spent a lot of time trying to figure out additional ones, and it kind of stalled out. I could only go to the source comm so many times something different. But you are welcome to put in your own Of course. And these basically are just adjectives, single word adjectives that describe generally positive characteristics. I did experiment for a while with a requirement that there be a negative one. So maybe things like selfish, crabby, picky, mean, grumpy, right, and that every character would have to have one of those as well because it felt like real people. But in play, when you're picking the attribute to go along with your skill, I just didn't see people picking most people, or a lot of people picking grumpy and taking the negative intentionally, it just, it just didn't feel like it was going to be used enough to make it worth a whole mechanic around, still torn about it. And I and I may add it as a like an optional rule. But I think it would be cool if one of your eight focus attributes had to be a negative one, because everybody has negative personality traits.

 

Amelia Antrim  16:38  

So if I have a negative two and an attribute, how do I pick focus attributes for that. So pick,

 

Jeff Barber  16:45  

pick, pick whatever one you want to have. So when we're talking about your cognition, and you want to be aware or calculating, you just pick that in, you write it into the space underneath cognition, and you whatever your score is for cognition is a plus one for that. So if your cognition is a two, then you're aware is a three. And during character create during character advancement, it's cheaper to raise a focus attribute than it is to raise a base attribute. Gotcha. So you can really lean into being aware if you want to, for less advancement currency than if you were trying to raise your whole cognition attribute. Mechanically, it just has a bigger effect. One of the things I really am appreciating about our conversation today is that I feel I'm getting to articulate thoughts that were just sort of more nebulous in my head, about character creation and the mechanics in general. And I like that they feel like they're coming out coherently and just in are justifiable in terms of design intent.

 

Ryan Boelter  17:48  

And now they're recorded, so you don't even have to write it all down. Oh, here you go. For cognition, I'm going to go with insightful and humorous, nice. For those who artistic

 

Amelia Antrim  18:06  

physique. One of them isn't durable. Like that? Uh huh. Well,

 

Jeff Barber  18:13  

I'm going with sort of the grunt slash hitter trope for our private investigation firm. So I'm going to go with clever and observant though cognition is definitely not my strong suit. So I get clever zero and observant zero, which, you know, someone looking at a character sheet and seeing zero next to them. It goes, Oh, wow, that sucks. But mechanically, it's just average.

 

Amelia Antrim  18:40  

I went with observant and logical feel like matched my attitude?

 

Ryan Boelter  18:48  

Yeah, absolutely. For psyche I went with artistic and friendly. So I've got a three in those as well.

 

Amelia Antrim  18:55  

Yeah, we're determined and intense. So that'll put me at a negative one.

 

Jeff Barber  19:02  

I took deceptive and cool headed. Now, one suggestion I always make is to try and diversify your focus attributes. Right? Because some of these are pretty similar, like logical, ingenious argue or intellectual ingenious, maybe you could apply those in just about the same circumstances. So it's to your advantage in terms of, it's a kind of min maxing, I suppose, but you get more bang for your buck if you spread them out. So humerus engenius is probably more useful than intellectual engenius.

 

Ryan Boelter  19:37  

So what was acrobatic? I think, for my first coordination arguably includes a lot of these other items on this list.

 

Jeff Barber  19:50  

Yeah, does that coordination is probably the least diversified.

 

Amelia Antrim  19:54  

Yeah. I feel like graceful could be good for you,

 

Ryan Boelter  19:58  

gracefully.

 

Jeff Barber  19:59  

I like that. Alright, cuz the thing, you gotta you got to have a little bit of dance that goes on with it. Yeah. And you already got a plus two for appearing graceful. Oh, yeah. So maneuver so you're going to be super graceful. So it'd be a plus four or four at that point.

 

Ryan Boelter  20:14  

Oh goodness. Yeah. So acrobatic and graceful for coordination.

 

Amelia Antrim  20:19  

I went with fast and surefooted. Which puts them in zero.

 

Jeff Barber  20:24  

I took athletic and handy. Nice,

 

Amelia Antrim  20:28  

like a real MacGyver over there.

 

Ryan Boelter  20:30  

Yeah,

 

Amelia Antrim  20:30  

I'm pretty excited about my physique, which is unassuming and healthy.

 

Jeff Barber  20:38  

Yeah, I like some of the physique ones, they seem to be the most diverse in comparison to Yeah, coordination. But I took durable and petite. I went against the type for the bruiser. Not necessarily because I'm big, but maybe because I'm mean or something.

 

Amelia Antrim  20:55  

You should put one of them can be what I used to refer to my daughter as dense. She was just like, dense. She's not she's just like, dense.

 

Jeff Barber  21:08  

to, to maybe press here is that these are just suggestions if there are other ones like, I've actually thought it was on here, I was looking for wirey and realized it's not on here. And I thought well, I could just be wary. But that's drop a teat and that felt right. But yeah, you can certainly make up any that you want. And I suggest just a single word. There's no reason people couldn't use a phrase if they really wanted to. But we're trying to keep it accessible. So,

 

Ryan Boelter  21:36  

yes. All right, I'm gonna go with beautiful and fit for fuzzy. So minus two for both of those.

 

Jeff Barber  21:48  

It's a good thing you're transforming. I know.

 

Ryan Boelter  21:50  

Right?

 

Amelia Antrim  21:50  

Right. So you're graceful in your coordination, but really,

 

Jeff Barber  21:56  

not very fit. Yeah, you're a parent when your parents moved the sliders when they had you designed?

 

Ryan Boelter  22:05  

Here's the dumpster that

 

Jeff Barber  22:06  

will just slide this one.

 

Ryan Boelter  22:09  

Well, I still I want to think that this character is still, like beautiful and fit. But like every other aspect of physique is like just bringing the average down.

 

Jeff Barber  22:24  

But you're still mechanical, you're still at the minus for those. Exactly. Yeah.

 

Ryan Boelter  22:27  

Yeah.

 

Amelia Antrim  22:28  

Right. But less minus less, right? This

 

Jeff Barber  22:30  

is less about the actual physical beauty. It's maybe when you like, your personality starts to come out or something. So I should point out, we decided by default, because none of us are ACO forms that we're obviously not natives, that we must be newcomers to the planet. Just as you know, a point of sort of session zero decision making, that we are have all been here for, as part of the new new wave of the colony effort.

 

Ryan Boelter  23:00  

Oh, interesting.

 

Jeff Barber  23:01  

I mean, it's possible that if we're young enough that we were born here, it's only been 34 years since recontact. So yeah, you'd have to be in our teens to realistically be the offspring of any newcomers.

 

Ryan Boelter  23:13  

That makes sense. I was picturing on 20s for my character problems. So

 

Jeff Barber  23:17  

I suddenly just had like a Hardy Boys moment. Maybe we're actually entertains and we're all just kids.

 

Ryan Boelter  23:24  

That could work too. But that'd be an interesting private investigation firm.

 

Jeff Barber  23:29  

Right? A very different sort of pregnant I guess. Yeah,

 

Amelia Antrim  23:31  

it's called Scooby Doo.

 

Ryan Boelter  23:32  

Yeah. Oh.

 

Jeff Barber  23:34  

Hardy Boys.

 

Ryan Boelter  23:35  

Are we the Scooby Doo of Poseidon?

 

Amelia Antrim  23:38  

No, no, because we're out hunting ghosts.

 

Ryan Boelter  23:41  

And we don't have a talking dog

 

Amelia Antrim  23:43  

yet. Jeff, can you make us a dog species, please?

 

Jeff Barber  23:50  

There is one someplace in it wasn't started out. But it was mentioned. Okay. I'm trying to remember what we called it.

 

Amelia Antrim  23:58  

So that's our GM NPC is

 

Ryan Boelter  24:04  

dogs that can kind of talk.

 

Amelia Antrim  24:05  

I just wanted to be clear that I'm definitely the film of this situation.

 

Jeff Barber  24:12  

I'm definitely Shaggy. But as if he had taken lessons from like martial arts dojo.

 

Amelia Antrim  24:21  

He can just mix a bunch of things and you can be like one of the Ninja Turtles.

 

Ryan Boelter  24:25  

And there you go.

 

Jeff Barber  24:27  

That's a different bio model. I think that's one of the stretch goals is a call to the herb tile. The skink is what it's called that in in production right now is instead of being based on gorilla, or cat or just this amalgam, it's based on reptile DNA. So that got your more durable and you have enhanced healing properties.

 

Ryan Boelter  24:52  

Oh,

 

Jeff Barber  24:53  

the equivalent of going back a new tail kind of thing. Oh, that's nice. All right. So it sounds like we're done with our focus. Yeah. Just to reiterate, of course, you're welcome to make your own full site if you choose to. And it is somewhat optional. I mean, you don't have to create focus attributes. If you don't want to, you can always just play with the four base ones. But as you can see, just just reading down the list, your character has come to life now, right? Yeah, it's not just what they look like so far. But what what they're actually like,

 

Amelia Antrim  25:26  

yeah, we know that my character eats a lot of salads. Yep. Well, I'm

 

Jeff Barber  25:30  

already think thinking like, in my, my goal is to have acceptance. But under psyche, one of my advantages is deceptive. So I'm thinking, how do you work, it's interesting to think about reconciling those in play, right?

 

Amelia Antrim  25:43  

To get people to like you

 

Jeff Barber  25:47  

realize

 

Amelia Antrim  25:49  

what we all do. It's called Twitter and Facebook.

 

Jeff Barber  25:56  

Alright, so the next thing is strain. And this is really just a mechanical thing that's determined by your attributes. Okay, so we'll figure out what the numbers are first, and I'll tell you how it works. Whatever your psyche, your psyche score is, determines your mental strain. So if it is zero or less, you get one point of mental strain. If it's one to two, you get two points three to four, you get three points, and so forth. So whatever your psyche is, I'm at a minus one. So I get one mental strain. And that goes into the circle to the left of the word mental, under strain. And then physical is similar. Whatever your physical, your sorry, your physique is, is your physical strain determinant.

 

Unknown Speaker  26:45  

I

 

Jeff Barber  26:48  

have a two. And that gives me two points. But because I have the survivor biomodd, there's the genie mod, I get a plus one to that as just a little bonus. So I have three physical strain.

 

Ryan Boelter  27:03  

Nice.

 

Jeff Barber  27:04  

So what is what is your psyche? Brian,

 

Ryan Boelter  27:07  

so my psyche is two, you get two points. So two points of

 

Jeff Barber  27:13  

mental strain.

 

Ryan Boelter  27:15  

And we all know what my physique is negative three,

 

Jeff Barber  27:18  

you get a one. So I get at least one point no matter what.

 

Unknown Speaker  27:22  

I'm fine with that.

 

Amelia Antrim  27:24  

Yeah, mine are both my negative numbers. So I get one for one point each.

 

Jeff Barber  27:28  

And that that is used as sort of a adjust gives a player facing odds adjustment mechanic, right, so that you feel a little bit empowered to have some control over your dice, you can use it in two ways. The probably the most economical way to use it is one for one to increase your target number. So I'm really gonna try hard to figure this out, I'm going to add one of my mental strain, so I get a plus one on my die. Okay? Same thing with physical, really exert myself to lift this weight. You had one possibility, die threadably. If you fail a test, you can spend the point and reroll. But the thing that makes that less efficient, is it's still a die roll. But also, if you fail, you are now minus one for the attribute you're using until you've had a good night's sleep meals and medical care, whatever it is that in the fiction caused the strain. So it really it was just a conscious decision to give players a player facing way to adjust the odds. But also to give some narrative consequence to getting a second bite at that at the at the action.

 

Ryan Boelter  28:43  

Yeah, like that.

 

Jeff Barber  28:44  

Okay, skill sets. And here is the other place where your characters will start to really take shape in terms of who they are. So we're up power level every day. So you get five skill sets, exceptional characters, get six skill sets, elite characters get seven skill sets, and this is restarting play. As you advance your character, you can always add more skill sets because you can learn more stuff in the story. Okay, you start with 15 ranks that you can distribute. And then exceptional gets 18 Elite gets 21, what that basically amounts to is you get an average of three points per skill set. So my advice is to just write threes down in the first five and you can adjust as you go. But just to keep track as you're making the character, it's easy to do that, okay. Or you can just leave them blank and just know that you can distribute 15 points. Once you've come up with all your skill set. That makes sense

 

Unknown Speaker  29:41  

personal preference.

 

Jeff Barber  29:43  

The other thing to notice is that on the character sheet, under underneath, where you will write the general for each of your skill sets is a term and the first one is origin. The second one is background occupation, experiential and then developmental and those are many It's a sort of guide your character development in your head as you're making your character. So you can put anything you want. But if you're kind of following the intention of character creation, the first one is origin, what skill set comes from where you were born and raised? Right? I think the text says skill sets related to where a character was born or created, and the nature of their childhood. Right. So you can think generally, I was an, I was a rural kid. So you could write like farm boy, or, you know, you just write rural upbringing as as your first general skill set. Or you can be very specific, like boarding school, right. And that's sort of your formative experience. And that's really what the first one should be is your formative experience as a kid, that's the skill set that we're covering. And as you write, begin to write them, you're going to find that you're going to write something in general, and then it's going to lead to writing something next to it under core, and then something specialty, and you'll wait a minute, this is the specialty, I really want to know, I'm going to backtrack, I'm going to race and I'm going to rewrite. So you're gonna find yourself kind of like trading back and forth with the goal of going from some general descriptor of those of what you know, from that experience, to the specialty descriptor of what you know, from that experience. And whatever way you are most comfortable doing that, or most inspired doing that, feel free to, I find myself writing something in and then going in either direction, and then kind of erasing and rewriting until I get a set of three that specifies that increasing detail from left to right.

 

Amelia Antrim  31:47  

So the 15, skill set rank is like three, those are the numbers,

 

Jeff Barber  31:51  

those are the points. Now those are the points that you get to spend on your skill sets, once you've established them, okay, so they go in the in the big circles to the left, gotcha, you'll have threes, or, or whatever. And they'll range from one to six at Character Creation. Cast have anything higher than a six when you're first making. But then you'll move to the background skill set. And then your occupation skill set. And the background is, you know, so I was like, in my, in my personal life, I was born in Minnesota, but I was five years old when we moved away. It was pretty formative. And it was very rural. So that could be my origin, right? I learned to camp and I learned to shoot a gun, and I learned to make a fire. Because those are things that I remember from childhood. But then I moved to Boston, and for high school. And that was a big change and very formative in its own. So that would be my background, right. And then I trained as a ecologist, so maybe that was my occupation. And that's the next skill set. And then experiential. Well, since being a scientist, I then became a science teacher. And so now I have a skill set around being a science teacher. And I also started designing games. So my developmental one is now I'm a game designer. So those are my skill sets for those sort of life path selections. So that's the intention behind how it's structured. When you're making your character. You pick those things from your character's life. And when you're done, you'll look back and say, Oh, this is the path my character followed to get where they are today, and know the things that they know. And I really like that because not only does it obviously obviate all of the skill, the nonsense with 100 different skills, but it also makes me feel like my character is a real person who had a life.

 

Amelia Antrim  33:38  

Where is this like? PII firm located? Like Where? Because they assume that like, family owned business? Ryan, are we part of this family?

 

Ryan Boelter  33:51  

That's a good question. Um, it could be assumed

 

Amelia Antrim  33:53  

I was,

 

Ryan Boelter  33:55  

yeah, it could be it could be a couple families or a few families that kind of teamed up together. to, to start this. Um, I was kind of picturing my character maybe coming over to Poseidon, with, with their family from, like, the age of five or so. So like coming from Earth at a young age, and then growing up here, where were my characters parents were started this pie business with whomever else. And then kind of grew into that. But we could be siblings, we could be just family friends. We could be cousins, even. All sorts of options here. Do we want to do just like full blood ties and go like siblings or cousins? Sure.

 

Jeff Barber  34:51  

I'd like to opt out of the blood tie because I have kind of a concept I'm working off of.

 

Amelia Antrim  34:55  

Oh, sure. Oh, yeah. No, it sounded like before to

 

Jeff Barber  34:58  

actually from Mars. So Born and raised on Mars. Nice. So how do you want to share these? Do we want to fill them all in first and then talk about them? Or do we want to talk about them as we go? I want

 

Amelia Antrim  35:10  

to fill all of mine in first, if that's okay,

 

Ryan Boelter  35:14  

mix and match. So like, I guess for one example of one I'm working with to make sure I'm doing it going to rate right. For developmental for the general, I put entertainer. And then for core, I went with musician. Okay. And then for specialty, I went with singer songwriter.

 

Jeff Barber  35:36  

Perfect. Awesome. Now again, this is an area where I mean, you did great with that this is an area when you're making your skill sets that you also want to consider keeping them pretty broad. So you wouldn't want a second skill set that was related to performing correct because there just be too much overlap. And you'd kind of be wasting opportunities for other

 

Ryan Boelter  35:53  

exactly as I can imagine, our occupations could easily overlap with this private investigation stuff. But then the core and specialty is is an easy place to differentiate.

 

Jeff Barber  36:05  

Yes.

 

Amelia Antrim  36:07  

Like, I can't think of like words that I want.

 

Jeff Barber  36:11  

So did we decide where we where we want to actually be based on the planet? Are we in a in a big city? Or are we out in the middle of nowhere?

 

Ryan Boelter  36:20  

Like there was some talk about that? I like out in the middle of nowhere, personally. Okay, so

 

Jeff Barber  36:24  

we would be traveling a lot. Because people the population is only 2 million people on the planet, and there's scattered all over. Yeah. Okay.

 

Ryan Boelter  36:33  

Yeah, like, I like having that traveling element and perfect. Not being in a hub of activity. That way people come to us. And we know it's significant. If they walk through our doors. There was sitting behind my desk, and then and then they walked in.

 

Jeff Barber  36:48  

Yeah, I would imagine that most of our business doesn't walk through our doors like, that would be that would be really telling.

 

Ryan Boelter  36:55  

Exactly. Get in a very noir field, in a way. Hmm. So yeah, like you said, I've got a interesting, if I, if I came here at age five, like I could have my origin stuff be from Earth? Um, it's kind of that borderline a trait. Right? Where,

 

Jeff Barber  37:14  

like I said, this isn't, this is not, there's no hard and fast mechanical reason why you can't double down on your background and not really worry about your origin. Exactly. It really just depends on how you want to frame your character. I think a lot of people, I realize there are formative things about our personalities that are always part of being five years old. But you know, some people who lived in the same town their whole lives, it might be less influential than someone who moved to some dramatically different environment, like a new country or something.

 

Amelia Antrim  37:46  

Okay, I think I have my was very messy. I was trying to keep it nice and clean, so that I can like just easily send it to you or like put it in the drive. But because of the carpal tunnel and not being able to hold the pen and like, Oh, yeah.

 

Jeff Barber  38:03  

So one of the things that I maybe should mention is that despite the sort of default expectation that people do the origin, background, occupation sort of skill set, we do have like a sidebar suggesting other ways to organize it. So the idea is that oftentimes, people forget a whole area that is commonly used in role playing games, and they find their character to not have anything like, I don't have any social skills, you know, which is fine, you can wreck on it, you can change something, whatever. But you can also organize them by sort of areas of expertise. So it like social technical, general knowledge, physical or combat, which are the kinds of things that are often coming up in role playing game. So if you prefer, you can just make sure you have skill sets that fall in each of those categories. And then you've got your basic five.

 

Unknown Speaker  38:56  

I didn't make any social skills,

 

Jeff Barber  38:59  

which might actually be perfect for that character. There isn't. There is a default mechanic.

 

Amelia Antrim  39:04  

That's true. And there Yeah, I mean, they're all pretty cognition heavy. So maybe I'll just start going to therapy. Really good.

 

Jeff Barber  39:17  

And now you just need so once you've made your list, you want to add your ranks in right so how many points you want to spend on each of them. If it's important to you give it more points if it's think it's less important to the character give that fewer points, but in the end, you can't get at least one and you can't have more than six as you're starting out with your character.

 

Amelia Antrim  39:36  

This part makes me do math and I forget everything nice. I said about this game. This has math.

 

Jeff Barber  39:43  

Easiest thing is just put in threes for all of them. Yeah, and if you want to adjust anything, just take away one and add it somewhere else or or vice versa.

 

Ryan Boelter  39:52  

I think that'll work. I am struggling with experiential. Did private investigator for occupation For the general gonna figure out what sort of corn specialty that branches into

 

Jeff Barber  40:09  

research might be part of it, right? Especially in a world where you've got all the digital resources, maybe electronic surveillance, maybe. And remember that they don't have to be like a perfectly logical like, for example, like I have my experiential one is friendly deception disguise,

 

Unknown Speaker  40:34  

right. So

 

Jeff Barber  40:35  

you don't wouldn't necessarily draw a straight line from friendly to disguise. But in terms of like, I'm a friendly guy who can talk up to talking up instead of conversation, that makes sense logical to assume that down down the road, I could use that same ability to lie. But disguise is really just a fancy specific kind of lying. Right? Yeah. So it doesn't have to be a perfectly logical straight line from private investigator to whatever the next categories are just recognizing that your character links those together in how they became what they are and how you approach challenges.

 

Amelia Antrim  41:12  

Okay, started with logic and got to puzzles and riddles.

 

Jeff Barber  41:16  

So there you go. Yeah, that's a good line.

 

Ryan Boelter  41:18  

So I've got private investigator for the general I think tactician for the specialty. Excellent, I'm sure would be the middle of that.

 

Jeff Barber  41:28  

Like, even. And the other thing is, you can also be I don't want to General, but it tactician could also be like, tricks of the trade, which we would then have linked to pie. So we know it's not tricks, tricks of any trade. It's tricks of the pie trade. Right? So because a lot of it is his real time interpretation of what these mean, as you play, yeah, a lot of emergent effects. Like I had a character kid the other day took shooter as the, their skill and they thought that there would be sorry, back up, the character they're playing had a pre Gen character and straight shooter. But the line that was part of was, I think they're a stand up guy. And then second one straight shooter or whatever. In the middle of combat, like it's a straight shooter on my character sheet, can I use the hat? And I realized that they didn't understand what it meant as an as a phrase. So I said, Sure, because they want to shoot straight with their gun, right? There there is there is real time interpretation that happens with a system like this, that Yeah, is both fun and emergent. So I'm done with my skill sets. Though, I feel like if I was gonna play this character in a campaign, there'd be some tweaking that goes on the first session or two went by,

 

Ryan Boelter  42:50  

I almost want to go move my tactician to core and put specialty as realtime strategy games. I'm going to do that. Add a little bit of gamer flavor to my character, which goes along with my mastermind concept, I guess. Oh, boy. Okay. experiential. I went charismatic stage magic. And then Miss direction. Oh, nice. Pretty that can be interesting. Cool. I mean,

 

Jeff Barber  43:21  

the same advice that I suggest for making sure that the different skill sets don't overlap is and probably the harder thing is to make sure that the, the different levels within a skill set, the general core and specialty are distinct enough to make them worth having in your descriptors. Oh, and that, that proves to be kind of the tougher thing for me to do than separating the skill sets. Yeah, I'm ready to roll whenever you guys are. All right. I've even put in my numbers already. But I have the distinct advantage of having a designer system so

 

Amelia Antrim  43:57  

goes a little faster. I got my numbers.

 

Ryan Boelter  44:00  

got mine in there as well. Cool.

 

Amelia Antrim  44:02  

Are you over there? Min maxing your character ran

 

Ryan Boelter  44:04  

a little bit. Not too much. I'm trying to go based on like background and stuff like that and according to what my character might actually be. Which is interesting. Okay, yeah, I'm all set. Okay,

 

Amelia Antrim  44:22  

so for origin, I can't see now. I wrote over the little. I put transition, adaptation and then integration.

 

Unknown Speaker  44:36  

Oh,

 

Amelia Antrim  44:38  

yeah. Do you I mean, do all of mine or do we all want to go do origin I like

 

Ryan Boelter  44:42  

going online but at a time for each of us. Okay. Um, for my origin, I went with Earth culture, small town living, survival gardening.

 

Jeff Barber  44:53  

Nice. Very cool. I think that is does a great job of illuminating sort of one. The strength of doing it this way. Ryan, yours is very practical. Much like mine, mine's very like practical. But Emily, yours was much more sort of like next level character descriptor. Those weren't those weren't specific things that they do. But there are ways that they might engage with the world makes it harder to interpret, but does give you a lot more like range for what you want your character to be. And that's just up to the choice of the individual player. So yeah, I have Mars as my general. Mars, born and read, born and raised rural survival as my core and scrounging as my specialty. Oh, fun. I imagine that I was part of a little terraforming settlement. And Life was hard. Yeah. On the red frontier.

 

Ryan Boelter  45:51  

All right. What do you got for your background? Amelia?

 

Amelia Antrim  45:54  

I put reading. And then I put comprehension. And then I put writing.

 

Ryan Boelter  46:02  

Interesting. I went with I actually took one of the the cues from the examples that fit very well for my character. I went teenager, social media and friends everywhere.

 

Unknown Speaker  46:17  

Oh, nice.

 

Jeff Barber  46:18  

So are you are you actually a teenager? No, I

 

Ryan Boelter  46:21  

think just having the experience of having been a teenager fairly recently. Moving into my 20s

 

Jeff Barber  46:30  

I took mechanic, electronics technician, and terraforming equipment specialist boo fancy, which I can't I don't see that coming up a lot in a direct sense, but I imagine it could be played with in other ways. Yeah,

 

Amelia Antrim  46:47  

you never know. Um, just the next one here. That

 

Jeff Barber  46:51  

was my background.

 

Ryan Boelter  46:53  

The occupation is next day,

 

Amelia Antrim  46:55  

okay. I can't read it anymore. For occupation, I put observation, interrogation and undercover work.

 

Ryan Boelter  47:06  

Like that. For me, I went with private investigator, tactician and realtime strategy games.

 

Jeff Barber  47:15  

My occupation is security. For my general core is intrusion and specialties bodyguard. Nice.

 

Ryan Boelter  47:23  

We got experiential next.

 

Amelia Antrim  47:26  

This is where I put logic games and then puzzles and riddles.

 

Ryan Boelter  47:31  

Very cool. And I went with charismatic stage MC magic, and then misdirection

 

Jeff Barber  47:38  

I, for my experiential, I picked colonial culture. Specifically, like besides colonial culture, Haven, which is the capital city, the biggest settlement, so I spent time there, apparently, and then rural villages because we've been living in the sticks for a while, apparently, I'm starting to get a sense of what that life is, like.

 

Ryan Boelter  48:00  

Very cool. And then developmentalist the last one,

 

Amelia Antrim  48:04  

I put research and then information gathering, and then I wrote auditing

 

Ryan Boelter  48:15  

Oh,

 

Amelia Antrim  48:17  

no, you can gather all the information but you got to be able to like parse through it right?

 

Ryan Boelter  48:22  

Yeah. And my my strongest skill I put a four in this one entertainer for the general and then musician for the core and singer songwriter for the specialty.

 

Jeff Barber  48:37  

I picked for my developmental front. I think I mentioned this before I'm friendly. I am increasing my ability to deceive and practicing my disguise. Wonderful. I feel like that is something I've started to do in association with you guys having to put on the hardhat and carry a clipboard and pretend like I'm supposed to be somewhere

 

Ryan Boelter  49:01  

Yeah. Yeah, and I took a I took a point I had threes across the board and they took a point from my origin for the earth culture and whatnot. Since I was pretty young when I came from Earth and I took that point and put it into my developmental put to raise that before so to for Earth culture and for for entertainer.

 

Jeff Barber  49:23  

Yeah, my lowest one is my colonial culture because I'm assuming I haven't been here that long. Yeah.

 

Amelia Antrim  49:29  

Yeah, I took two from my origin and put it in my developmental so I'm not necessarily actually great at adaptation and integration. So much as I am great at auditing

 

Ryan Boelter  49:42  

the the bookkeeper for the business probably get those futuristic Excel spreadsheets going. Alright, so luck

 

Amelia Antrim  49:51  

you have to follow the money. That's

 

Ryan Boelter  49:53  

That's true.

 

Jeff Barber  49:54  

squared is the heavy lifting and the most of them numerical stuff is done.

 

Ryan Boelter  50:01  

Oh, wonderful, good.

 

Jeff Barber  50:02  

So all that's left are some of the fun roleplay bits. All right, the next step would be, and we do provide a lot of advice around building these skill sets so that people can have some guidance. And then also about the collaborative nature of it, you don't all want to be making the same character, of course, unless that's the intent of your of your story you want to tell but so the next thing would be tags. And for starting characters, you don't necessarily need any, we recommend there be one or two just to further flesh out your character. So you'll notice there's a box on the front on the first page of the character sheet, where you just identify the tag with some descriptor, and then it doesn't have to have any kind of mechanical effect, it can just be a role playing cue, or just a descriptive cue. But you can also give it a a mechanical effect, if you want to, I think the example I use previously was bum knee, right? That says a lot about your character. Because in a world where you've got such precise and effective medical care and genetic engineering, there's no reason for someone with any resources at all to continue to have a bum knee. But if you do, then it means that you either do it by choice, or you don't have an option. So it does tell a lot about your character. I'm gonna just take a single tag for my character. To start with, I'm gonna say wild look, which means when in a social, when using a social maneuver to intimidate, I get a plus one. Just because a wild little wild eyes, I'm playing off the fact that I have a physique focus called petite at three, which kind of implies I'm really small. And so I figure if I'm going to be intimidating, all has to be something more social than physical.

 

Amelia Antrim  51:59  

I just picked one that was like, that seems correct. So I wrote comes prepared. And then the features always has office supplies,

 

Jeff Barber  52:10  

post it notes and pens everywhere, right?

 

Amelia Antrim  52:12  

Yeah, some little sticky tabs.

 

Jeff Barber  52:15  

If I were running this campaign, when we talk about the next thing traits, I would suggest that we come up with a shared trait. for the, for the campaign itself, it might be about the business specifically. Or it could be about sort of what we decide the campaign is going to be about. And then if you want to as an individual character, you're going to add in any number of other tracks or elements of the character that you want to follow, okay, or, or the moderator may say, you know, this game is gonna involve a lot of, sort of scary existential things. So we're gonna have a bravery track or a fear track or, or whatever. And then you come up with the categories to go that we provide guidance on how to, to build those,

 

Ryan Boelter  52:57  

okay. For my tag, I'm gonna put trendy last one to social maneuvers involving youth. So if if socializing with the youth of the world, I kind of know the latest trend. Get the likes, so like, yeah, so I can kind of speak their language. And I know what on fleek means and stuff like that.

 

Jeff Barber  53:20  

That was so 2020

 

Ryan Boelter  53:21  

I have no idea what

 

Amelia Antrim  53:26  

to refer to something is totally dope the other day, and now my kids won't stop saying it. Yeah, like they think that this is the funniest thing that they've

 

Jeff Barber  53:34  

ever heard goes around comes around.

 

Amelia Antrim  53:36  

Yeah. And so now the other day, and it was like, we're playing Pokemon, and we caught this really cool one. You know what it was mom? And I was like, What? And he goes, dope.

 

Unknown Speaker  53:49  

Thanks. I get it. I'm

 

Ryan Boelter  53:50  

old. Official Pokemon. I'm sorry. All right. I think I'll just go with the one trait or tag.

 

Jeff Barber  54:00  

Keep it simple. And it could be that the moderator wants to impose tags I'm sorry, sorry for jumping ahead to tracks I wasn't paying attention but not with tags, you could have a moderator imposed on to start the game to like maybe your wanted when it comes to my like, the whole party is wanted. And you want to make make that part of the the character description, or anything like that, right? Yeah, maybe you're all wealthy, or maybe you're all four or whatever.

 

Amelia Antrim  54:27  

It's one more. I wrote fiscal responsibility. Because my goal is to save the family business. And so like, I'm very serious about like not misusing office supplies that I have and like, let's not spend too much money.

 

Jeff Barber  54:43  

It's really just a place to codify what you're talking about in your session zero about your characters. Yeah. Okay. Now we can talk about tracks. Yeah. So just to sort of push the example what kind of track would you imagine would be worth up pacing for this for this campaign?

 

Ryan Boelter  55:03  

If we want to save the family business, that means we're probably struggling.

 

Jeff Barber  55:07  

So we could just call it family business. Yeah. And then noting that it, it still has to be personal. It wouldn't be it's not attract to save the business. It's a track that describes your connection to that effort. Because I think the way it's realized in the mechanics wouldn't necessarily allow us to tie in whether the business is being saved or not directly, because that's the story. Right? Right. The campaign's over did we save the business? As opposed to from day to day? How do we feel about the effort to save the business?

 

Amelia Antrim  55:42  

And what are you personally doing? Right that? So does that go like on the top of the tree?

 

Jeff Barber  55:48  

Yeah, we're just trade, or we call it save saving the family business?

 

Ryan Boelter  55:53  

Yeah, cuz I'd be willing to bet my goal is like Social Media Manager, and branding, and branding.

 

Jeff Barber  56:02  

So on a day, on a day to day basis, how do we feel about the business? Or like, is our average? Like, are we frustrated? Are we excited? Or is it just more neutral than that? So the idea is you have a neutral position. You're you're sort of set everyday position?

 

Ryan Boelter  56:20  

Yeah.

 

Amelia Antrim  56:21  

employed? That's my that's

 

Ryan Boelter  56:27  

like that.

 

Jeff Barber  56:28  

And then I guess those the next one down, then might be furloughed. Little hitting a little too close to home.

 

Amelia Antrim  56:36  

Right. And then later,

 

Jeff Barber  56:38  

the lowest one would be fired. fired? Feels? Yeah, yeah, I think fired. Yeah, yeah. So what's the next one up from employed?

 

Amelia Antrim  56:49  

I think it's like employed Employee of the Month promotion.

 

Jeff Barber  56:56  

Can we make top one? Can we make the top one corner office?

 

Amelia Antrim  56:59  

Yes.

 

Jeff Barber  57:00  

Since we don't have one anyway, I'm imagining since we're just in a little rural prefab colonial shelter,

 

Amelia Antrim  57:07  

and you get to put your stuff in the top drawer of the

 

Ryan Boelter  57:12  

easiest drawer to reach.

 

Amelia Antrim  57:14  

Okay, so employ and then what is the middle one?

 

Jeff Barber  57:18  

employed was the middle one? Yeah,

 

Amelia Antrim  57:19  

well, it is the middle and then employee

 

Jeff Barber  57:22  

of the month was the corner office was the top. And so in play, you know, as a moderator, I might be like you guys, in this isn't something that's constantly changing throughout a senate session. But it might change once in a session, it might not, might change a couple times. But I would imagine, like, let's say we've gotten to the end of the adventure, and for the episode of The Week, and you've just completed the job, and the people that hire you stiffy for your pay. I might make you if I'm the moderator, I might ask you all to make psyche tests against essentially your willpower to keep going. And if you fail, then I tell you, okay, gonna bump you down one level on the say, the family business track. Okay. So you know, you're just holding on at employed now you're feeling furloughed? Right? I mean, technically furloughed, but that's what you're feeling like.

 

Unknown Speaker  58:16  

And it's common? Yeah.

 

Jeff Barber  58:18  

So what that means is in any circumstance where you where that's a negative feeling furloughed, it's going to be a minus penalty to your task, minus one. If for some reason, and I can imagine if you were that situation would give you an advantage, like, if you were trying to maybe, like, betray the family or something, yeah, it would give you a bonus. Okay. So that there's a mechanical hook to the roleplay and hook that person.

 

Ryan Boelter  58:49  

So then, we're gonna Are we going to want to create, like a more personal track as well,

 

Jeff Barber  58:55  

you can if you want to, yeah. And you can make that we suggest making one or two for the party, like this one, and then one or two for your individual character or something that's important to you, and in expressing the character concept, really, or just something that you think would be fun enhancement to your personal role playing?

 

Ryan Boelter  59:14  

Okay. Very cool.

 

Jeff Barber  59:16  

And the modifiers for the tracks don't apply to every role you make, they kind of really only applied to the significant tests of that specific thing, right. Like, given my character concept. Yeah. Yeah. I'll stop talking now.

 

Ryan Boelter  59:31  

So I was thinking of a personal track for my character.

 

Unknown Speaker  59:36  

Hmm.

 

Ryan Boelter  59:36  

I'm like a superstar. Nice, like a superstar track. And one of the negative ones, probably the first negative one, to be imposter syndrome.

 

Jeff Barber  59:51  

Oh, nice. Actually. The sad thing is, I imagine for many of us, that's the average right? Who might be designing a game? Right? Like,

 

Ryan Boelter  1:00:05  

uh huh,

 

Jeff Barber  1:00:06  

you'll probably realize, I think I mentioned this that the areas where you need to write more are the areas that we made way too cramped on this character sheet. So those are being redesigned. So there'll be more space to write stuff out in the in the ties, but for now, it is what it is.

 

Ryan Boelter  1:00:23  

You know what I think? I think I'm gonna move imposter syndrome to the base level. And then put, alright, so I've got imposter syndrome. For the base, and then writer's block, for the first one down, and then burned out. For the lowest and one above imposter syndrome. I'm going with inspired. And then for the top tier, found my muse.

 

Jeff Barber  1:00:54  

Oh, good. Yeah, I think the advantage of this one is they don't have to be quite as carefully labeled. Because they have distinct levels, you don't have to make the mutually exclusive descriptors like you do with skill sets. Yeah. So for mine, my, my track is titled belonging. Since that was sort of my stick, as I was thinking about the character concept. And I start at outsider. And as I go down, I would be loner, and then finally last. But if as I go up, I get a circle of friends. And finally, a family. Very cool.

 

Amelia Antrim  1:01:35  

I haven't really thought of mine yet. But we can move on. I'm kind of I'm toying with it.

 

Ryan Boelter  1:01:41  

Okay. So we could, we could move on to ties while you're working on that one. Okay.

 

Jeff Barber  1:01:48  

So ties are really what they sound like ties to organizations, or people. And they are to help your character not just be this isolated entity in the setting, but to ground them in a realistic role playing opportunities, and with connecting them to the world around and like we are connected to the world around us. Basically, the comical way to describe it would be to sort of prevent you from being murder hobos. Because you have a place in a society in which you were actually living, right, and they can be as elaborate or as many as you want, again, we suggest a couple, it's always great to have connections to the other characters. So it might be fun, if we each had a connection, a tie to each other. It would be logical that we each had a tie to the company, though, that does a nice parallel to the track we created for the company. But it's not necessarily necessary. And of course, you can have your own private one. If any of us have a spouse or a molecule or, or kids or just a community organization that were part of or a second job, or what have you, or a dark past and you've got you know, somebody who's blackmailing you or hunting you or whatever that could be? Well, it doesn't have to be a positive thing. In fact, for a role playing game, it's probably sometimes better to have something that's not positive because it gives good hooks for everything.

 

Ryan Boelter  1:03:21  

Yeah, absolutely.

 

Amelia Antrim  1:03:23  

What is the name of RPI firm?

 

Ryan Boelter  1:03:25  

kind of be maybe based off of our character's last name? Like if our family is the one that founded this pie firm? Right? that we'd have to come up with names before we can think of that though.

 

Amelia Antrim  1:03:39  

I know I have a first name, but I'm so bad at last name.

 

Ryan Boelter  1:03:43  

Okay, well, what's your first name? And are we siblings?

 

Amelia Antrim  1:03:46  

We've always said siblings or cousins. So like we could have the same last name. If it was

 

Ryan Boelter  1:03:51  

that's true either way. Yeah.

 

Amelia Antrim  1:03:53  

My first name is Maurice

 

Ryan Boelter  1:03:55  

Maris. Okay.

 

Amelia Antrim  1:03:57  

It means of the see.

 

Ryan Boelter  1:04:02  

What, what origin is that?

 

Amelia Antrim  1:04:04  

It's English. Okay. I guess I think Latin maybe? Technically before it was English. I know Mar is sea or ocean in Spanish.

 

Ryan Boelter  1:04:15  

Have you spelled?

 

Amelia Antrim  1:04:17  

Ma Ri s?

 

Ryan Boelter  1:04:19  

Latin origin? Yeah.

 

Amelia Antrim  1:04:20  

Oh, technically, we came from Earth, didn't we? So? Yeah, it could be any kind of regular say regular last name as if last names have any sense to them at all. Mine is in fact the name of a place I think it should just be Pacific.

 

Ryan Boelter  1:04:42  

Pacific Pacific. That's, that's where you want the last name to be?

 

Amelia Antrim  1:04:47  

Sure why not? Okay. It could be Atlantic if you want.

 

Ryan Boelter  1:04:56  

I'm gonna go with ceren for my character's first name to Welsh origin meaning star. I didn't want to go with the Latin word for Star. Although, Estelle Stella they sound very, very old fashioned.

 

Amelia Antrim  1:05:15  

I think you did one something like can you do something kind of like that for another recent game?

 

Ryan Boelter  1:05:22  

That's very possible. To Tanya. Tanya titanium would be kind of cool too. That's largest of Uranus is moons Queen and jerk fairies in Shakespeare's immense numbers Midsummer Night's Dream Tatyana what's tigta. And I, is it pronounced Tatiana?

 

Amelia Antrim  1:05:47  

I don't know, I assume.

 

Ryan Boelter  1:05:50  

Yeah, I'll go through a Pacific.

 

Jeff Barber  1:05:55  

But like that, because the largest cluster of islands is called the Pacific archipelago. And there's going to be constant like, confusion between Pacific and Pacifica. No, no, no, no, no, it's it's Pacific. It's

 

Amelia Antrim  1:06:10  

branding before we go there. already printed the business cards. It's too late. This is why we're not doing well.

 

Ryan Boelter  1:06:21  

Yeah. Everybody goes to the Pacific archipelago. To find our place, and

 

Jeff Barber  1:06:30  

it's all autofill when you do your search, right, yeah, everything comes up Pacific. So you'll never get any hits.

 

Ryan Boelter  1:06:36  

Oh, super bad. Seo.

 

Amelia Antrim  1:06:38  

Oh, that sucks. We're in talks to change it though. We're like, what if we just added an A on the sign though?

 

Ryan Boelter  1:06:45  

What is her last name?

 

Amelia Antrim  1:06:46  

Right. It's like our parents absolutely, won't it we're like the we really need you to

 

Ryan Boelter  1:06:52  

this, our whole thing is to take down everything that can interfere with the Pacific. Seo.

 

Amelia Antrim  1:07:01  

Right? Yeah. So if if I want like if we want our tie to be to this pie firm, it's like, what? Pacific investigative services or something? Is that

 

Ryan Boelter  1:07:17  

name? I like I just like Pacific investigators. Pie. Yeah. Which sounds fun. Yes,

 

Jeff Barber  1:07:26  

I bet we get a lot of like, specific investigators. What, what's it?

 

Unknown Speaker  1:07:31  

Pacific? Pacific?

 

Amelia Antrim  1:07:34  

Yeah. Pacific specific.

 

Ryan Boelter  1:07:36  

Specifically Pacific investigators. The poi firm.

 

Jeff Barber  1:07:41  

Okay, so my connection, then I guess all of us would be employees. But you'd also be the boss. I'm just an employee. You'd be owner operators, I guess?

 

Amelia Antrim  1:07:51  

Well, we are I think, I would say like set to inherit eventually. I don't know we're in charge yet.

 

Jeff Barber  1:07:59  

You guys are in charge?

 

Ryan Boelter  1:08:00  

Yeah, I think so. I think our parents are still around and I'm still calling the shots.

 

Unknown Speaker  1:08:08  

To your parents.

 

Amelia Antrim  1:08:09  

Like, you know, they're like Emeritus like, you know,

 

Jeff Barber  1:08:13  

Oh, that's great. Because I work for your parents. I don't work for you.

 

Unknown Speaker  1:08:17  

Right. Right. I

 

Jeff Barber  1:08:18  

say that all the time. as friendly as possible. Because I don't like well, I put your mom said, Oh, that's got to be awful. I say what's your mom's business decision? And I guess I have I very quickly learned that that's not what I should actually say. Mrs. Pacific said.

 

Amelia Antrim  1:08:37  

Two moms. So it's they're both Mrs. Pacific and that didn't clear anything up at all.

 

Jeff Barber  1:08:42  

So mama and Mama, Mama Pacific's.

 

Ryan Boelter  1:08:50  

Ms. Ms. And, yeah.

 

Amelia Antrim  1:08:55  

So obligation is like, how we

 

Jeff Barber  1:09:00  

connect to like how we feel about the nation, the obligation is what you have to do to maintain that tie in whatever way you want to maintain it. So in this case, the name is Pacific investigations. My connection is employee. And my obligation is I gotta do what you guys tell me if I want to get paid for a job. That's pretty straightforward. If we go to kind of the opposite extreme, let's say I decided that I am an escapee from a genetics laboratory. And my connection to them is the escapee part, the obligation is to keep running and keep from like, coming up on the radar, so that they can recapture me, continue being escaped, right. So the idea is that if I don't do those things, then the game master can complicate my life by having me found and now I have to go underground. Again. The idea is that you want to put a little bit of mechanical even though it's not like a specific rule. You want to put some sort of like teeth in it so that your character lives up to that obligation and doesn't just forget about the fact that kids go if it was kids, you might say, Well, I have financial obligation. It's amazing how many ex spouses there are in, in my play test groups. And it's all about, like, making that alimony or whatever. Right? So, okay, that's

 

Amelia Antrim  1:10:17  

really funny.

 

Ryan Boelter  1:10:19  

So yeah, we're set to we're set to kind of inherit this together, when, when our parents retire effectively, right. I want to I want to say that we are siblings, because I want two moms to okay. And don't we all it would be interesting if we're around the same age to that each of our moms carried us at the same time. About three

 

Amelia Antrim  1:10:46  

months. That's adorable. I really like that. Why

 

Jeff Barber  1:10:48  

not three months? This is Besides, this is 2199.

 

Amelia Antrim  1:10:51  

True? Yeah. All the moms.

 

Ryan Boelter  1:10:54  

Can we have all the

 

Jeff Barber  1:10:56  

endogenous genetically in genetic engineering, so you could actually be the biological offspring of all three months?

 

Ryan Boelter  1:11:02  

Oh, that blows my mind.

 

Jeff Barber  1:11:04  

That's amazing. Especially because you were both genetically modified prenatally?

 

Ryan Boelter  1:11:09  

That's true.

 

Amelia Antrim  1:11:10  

Do we have to name these moms? Because

 

Jeff Barber  1:11:15  

he told me that they're named after other oceans, like Atlantic and Arctic or something. Yes. Pacific that would be that'd be some super hippie stuff. I'm not sure that that kind of hippie would become private investigators, but the kinds of private investigators you've been describing, maybe so yeah, we're gonna bring down the man. Right now. I really want to play this campaign.

 

Ryan Boelter  1:11:41  

South Pacific investigations inheritance and keep the business afloat. Be the obligation, right. We've got three moms.

 

Amelia Antrim  1:11:53  

Yeah. So I'm gonna put I'm gonna put her name I'm gonna put mom's that's probably the connection there my mom's

 

Jeff Barber  1:12:04  

offspring. Genetic result?

 

Amelia Antrim  1:12:10  

And then obligation. Okay, but yes. Because I think that's how moms work.

 

Jeff Barber  1:12:19  

So I'm identifying YouTube as a connection together as the siblings. Yeah. And my my connection to you as co worker, because that's the problem like I'm actually employed by your mom, not by you. And my obligation is to keep you satisfied. Well, actually doing what your parents told me to.

 

Amelia Antrim  1:12:43  

Right And what is your character's name?

 

Ryan Boelter  1:12:45  

ceren s e r e n.

 

Jeff Barber  1:12:49  

m nebulon Smith, but I go by Zeb nobody calls me w on In fact, you probably not even sure that you might not even know that nebulon is my name. But it's Zeb Smith with a Y and for some reason I'm kind of I'm always about that why I guess when your name is generic is Smith you want to make sure everyone knows it's it's not plain Smith exam with a zero and x Oh, I didn't even know is that could be spelled with his x, but that's cooler. Yeah, if I'm worried about the Y that's my phrase is m Smith with an excellent y.

 

Amelia Antrim  1:13:25  

So I'm going to put Sarah and I connected a sibling and obligation support music career.

 

Ryan Boelter  1:13:31  

Oh, and what was your name again? Emilio your character's name

 

Amelia Antrim  1:13:40  

Maris.

 

Unknown Speaker  1:13:40  

Maris.

 

Amelia Antrim  1:13:41  

What is what is an obligation to see what you really want? Just

 

Jeff Barber  1:13:48  

make sure I get paid?

 

Amelia Antrim  1:13:49  

Yes.

 

Jeff Barber  1:13:52  

Love is nice to acceptance is what I'm going for. It doesn't have to be you have to love me. You just got to accept me. Okay. We'll have to that's just the goal.

 

Ryan Boelter  1:14:02  

Gotcha. What's kind of your your goal? Maris?

 

Amelia Antrim  1:14:06  

What is my goal? Yeah. Um, well, my goal is to like keep this family business afloat. Oh,

 

Ryan Boelter  1:14:12  

yeah. Okay, my obligation to use to help keep your stress down. Oh, nice. And then as Zeb my co worker connection, I think my obligation to you is friendship. Look, I've got moms offspring and support business, um,

 

Jeff Barber  1:14:33  

slash life. Like, I gave you life.

 

Amelia Antrim  1:14:39  

What do you what are you going to put for your actual age? Um,

 

Ryan Boelter  1:14:43  

that's interesting. I was thinking early to mid 20s. But I'm fine with whatever you think.

 

Jeff Barber  1:14:49  

So the reason that's there is that the whole MacGuffin in the blue planet setting is this you know, silicate the stuff they call long john that's being mined on the planet. And used in genetic engineering, it's, it's allowed the perfection of genetic engineering, which therefore includes the ability to stop the aging process. And so if you have enough money, you eventually essentially now immortal. And even though it's only been about 25 years that this technology has been available, if you were 20, when you started taking it, you're now 5055. And you still look 20. So not I mean, obviously, bio sculpting and, and perfect plastic surgery can also make you look a lot younger. But you are actually getting people whose chronological age is outstripping their apparent age pretty dramatically where it makes sense. But you have to have the money to do that. And so we're getting one of the tropes in the setting is that there's this, not only is wealth now separating people, but their genetics are now separating people into the healthy and the Eternally young versus the aging and unhealthy. And so, there's that social dynamic, but that's why in the profile, and feature section, there is that apparent age, but

 

Amelia Antrim  1:16:13  

I don't think we have that kind of money. Otherwise, our business wouldn't be

 

Jeff Barber  1:16:18  

your transhuman though. Ryan, so you might actually look quite a bit younger than Yeah, actually age.

 

Ryan Boelter  1:16:26  

So what do you want your actual age to be? Amelia?

 

Amelia Antrim  1:16:30  

I just put 2525 if you said mid 20s

 

Ryan Boelter  1:16:33  

I think 25 works as well. But my apparent age would just be like 21 Sure. So close, but

 

Jeff Barber  1:16:44  

my actual age is 35 but I look 45 because I was on Mars where there's not much of an atmosphere and it's hard on the skin.

 

Amelia Antrim  1:16:52  

Um, I put my actual age is 25 and my apparent ages 25

 

Ryan Boelter  1:17:00  

I actually I'm gonna change it to 19 because I want people to mistake us, like, me being like a younger sibling.

 

Amelia Antrim  1:17:09  

But actually you're 20 minutes older,

 

Ryan Boelter  1:17:11  

or something like that, right? Like within days at least, right? Yeah.

 

Amelia Antrim  1:17:16  

Yeah. Can be like that time my coworker and I were both pregnant at the same time. And then we ran into each other at the hospital but she still somehow managed to have her baby like four hours before I did even though I was there first. Yeah, what

 

Ryan Boelter  1:17:28  

the heck

 

Amelia Antrim  1:17:28  

is a red?

 

Ryan Boelter  1:17:32  

Wait your turn.

 

Jeff Barber  1:17:33  

So are we done with tiser? We want to make additional Emmys you certainly could you have characters that want. Like if your character has a spouse or or friends or arrival, whatever you want that connection to be you could make more and for all of these four tracks for tags for ties. they emerge in play as well. NPCs that come up and become connected to your characters can become ties, and people are encouraged to do that as part of gameplay. Okay, but I feel like we probably push this button enough at this point. Yeah,

 

Ryan Boelter  1:18:07  

I think I have a healthy number of ties for our purposes.

 

Amelia Antrim  1:18:11  

Yeah, I don't want to name anything else. We're just filling in my my features around this.

 

Ryan Boelter  1:18:20  

Yeah, I was doing that too.

 

Jeff Barber  1:18:23  

So do we want to jump ahead to features it is a category in our list? Oh, yeah. We can backtrack to to bio mods.

 

Ryan Boelter  1:18:31  

Because we already selected names. Yep.

 

Unknown Speaker  1:18:34  

Yeah.

 

Ryan Boelter  1:18:35  

Let's see. I'm going with Shi lei pronouns.

 

Jeff Barber  1:18:39  

I'm going to go with de them is I sorry they them theirs.

 

Unknown Speaker  1:18:43  

Was she her

 

Ryan Boelter  1:18:46  

foot eat?

 

Amelia Antrim  1:18:48  

I think you're so specific. I was like I don't know what in the far future Waterworld what the average height is but I did put my physique is on assuming so I put average.

 

Jeff Barber  1:19:04  

I noticed recently that we've left off our hair color category on here and needs to be added in

 

Ryan Boelter  1:19:14  

what hair color are you going with Amelia?

 

Amelia Antrim  1:19:17  

Well see my eyes are pale blue. So my hair is pale blue.

 

Jeff Barber  1:19:23  

Depending on depending upon the bio mods, you could get here the changes color, if you want to get here the changes length and style and any actually animates if you really want to.

 

Amelia Antrim  1:19:33  

Okay, so here's the thing, your bio mod my hair already changes links.

 

Unknown Speaker  1:19:38  

There you go.

 

Jeff Barber  1:19:40  

Like, like, like, you know, they'll have the model with a fan blowing in their face or their hair moves like it could just be like that all the time.

 

Ryan Boelter  1:19:48  

Alright, and I'm going to go with pale green and pale green for eye color and hair color. Oh kind of differentiate us but to kind of also linka says, sibling, I love it. Animated tattoos for complexion that's interesting. That's like Maui.

 

Jeff Barber  1:20:13  

I'm one and a half meters tall, very slight, light brown eyes. Very dark brown skin. My general style, I'm bald, like, it looks like that's, it's not because I shaved my head, I'm just perfectly bald and reserved and quiet generally. And in terms of general style, and my clothing is kind of sloppy cool. I think it's probably unintentional, but it's not nearly calculated, but towards sloppy cool. And my apparent bio mods. Anybody who knows what a survivor mod looks like, would know that I was one. But it's pretty subtle. And so it's not always apparent, because a lot of bio mods are just invisible because they're internal. But a lot of them are pretty apparent, especially the cosmetic and aesthetic ones.

 

Ryan Boelter  1:21:06  

Okay, I think my general style will be trendy and flashy.

 

Jeff Barber  1:21:11  

So real question is, how do your mom's feel about you're aspiring to kind of break away from the family business and become a pop star?

 

Ryan Boelter  1:21:21  

Yeah, I don't I don't know if it's, I think it's been holding me back from fully pursuing it. But I think it's only until I can find a way that it will help the business. Like Well, I will I fully be able to, like break myself off from that obligation and, and pursue it with gusto.

 

Jeff Barber  1:21:43  

That feels this feels very much like Hannah Montana meets, like Remington Steele or something.

 

Ryan Boelter  1:21:54  

That makes sense.

 

Amelia Antrim  1:21:56  

I don't know what kind of bio mods he would want. Yeah,

 

Jeff Barber  1:21:59  

I think the only thing we really have left in terms of interesting character decisions to make would be the bio mods. Yeah, as everyday character, we don't have a lot of resources for them. The I think, in fact, as a survivor mode, I'm pretty much tapped out already. That's my 25,000 plus. So really, I'm kind of in debt in terms of character creation there. But it's more about the backstory. And that's really what, that's the only guiding feature. So maybe it's worth mentioning in terms of game design. A lot of games like, at least earlier versions, I haven't played later versions of like cyberpunk or Shadowrun. But there were limits imposed on hard limits on sort of the bio mods or modifications you could get. And some of them were because they would affect things like your humanity, or they would give you negatives to other kinds of interactions, but then ever felt in the fiction that didn't feel represented in a way that, especially in a hard science world, where genetic engineering is just a tool? Why couldn't you have all the biomarkers you wanted? So the only thing that really made sense about limiting them would be could you afford them? planet still has capitalism and didn't quite lean into post scarcity economy, because then the premise of the game wouldn't work. So can you afford the bio mods? And did you have time to get them and you have legal access to them, right, because some of them are pretty, pretty much limited to specific kinds of service. And it wouldn't make sense for you to have a gun built into your arm if you were just worked at a restaurant. So those are kind of the the narrative limits around them. And really the only thing that kind of controls whether they appear in the characters or not, okay, was the moderators concern. But as far as the guidance that's 25,000 for everyday 100 exceptional and limited only by the fiction for elite. Is there any particular thing that you I mean, your characters already have some levels of bio mods are engineered. If you wanted something additional to that. One that I would suggest if we were going to play this game would be implanted v. r. Everyone has almost everybody owns what's called a virtual interface, a vi or a VI and it is essentially a cell phone, but they are usually wearable or implanted. The virtue of them being implanted means that you can't lose it. And then you can communicate through it without talking. So you just think you just think and it translates to your receiver. You can access Common Core besides internet, all without it being obvious that that's what you're doing. That sounds great. So you'd have to have an implanted wanting to do that, but it would be give us a great kind of like hive mind while we're out on our adventures. And it's relatively inexpensive. I think To do that is, like 10 to 15 grand, haven't installed anyone the features you want? So that's a good one that that tons of people have. I mean, it's very common. Of course, there's cosmetic things you are you are a performer, do you have any kind of like flashy cosmetic stuff that you want to have to? Like? Did you get your vocal cords modified so that you can sing better? Maybe? Or you can you do like Mongolian over singing just by by the development? The modifications they made?

 

Ryan Boelter  1:25:35  

Um, I did see one that was in this this quickstart guide that you had sent the multi glands? Mm hmm. That was 17,000. Basically, the ability to control your emotions on the fly. Yep, I think that would be really useful for singing, to get into the mood of the song,

 

Jeff Barber  1:26:00  

you can hype yourself up, you can calm yourself down, you know, get rid of those pre performance. Butterflies. Yeah,

 

Ryan Boelter  1:26:07  

and go with like, a, like a sad song, just like, you know,

 

Jeff Barber  1:26:12  

put on wires. And as a pie, it makes you a better liar. Yeah. Because you can call going slow down and not have the typical physiological response that comes with lying. And it makes it harder to detect for sure.

 

Ryan Boelter  1:26:25  

Yeah. So that one's 17,000. So it gives me 8000 left,

 

Jeff Barber  1:26:33  

you can also simulate a lot of drug effects. So if you just feel like getting high, you just think,

 

Ryan Boelter  1:26:40  

Oh, yeah, I think my character would probably avoid that for the most part. Unless like, like painkillers. If, if things were, if I got hurt, because my physique is so low, I could probably like, pop some internal Advil. Yep.

 

Jeff Barber  1:27:03  

Little dopamine burst boost.

 

Ryan Boelter  1:27:07  

And then for like, vocal cord enhancements,

 

Jeff Barber  1:27:11  

that's that one, there are some vocal ones that they haven't been converted to the new edition yet. So you can fake your voice, like you can sound like anybody else. So you know, in my version of that would just be perfect pitch or something. Yeah. Or multiple or multiple octave, perfect pitch. harmonics.

 

Ryan Boelter  1:27:33  

It'd be interesting to be a background singer. Yeah, it'd be interesting to harmonize with myself. So I think the remaining would just go into that vocal, vocal enhancer.

 

Jeff Barber  1:27:46  

And the fun thing was, if you go over your 25,000 limit, you could be like paying that off secretly, like, you've got it done. Your moms don't know. And you're like, you're trying to pay it off. Because it was expensive.

 

Ryan Boelter  1:27:57  

Yeah.

 

Jeff Barber  1:27:58  

I like that. So I'm going with the implant and my survivor mud off the V implant.

 

Ryan Boelter  1:28:05  

Or do you got Amelia?

 

Amelia Antrim  1:28:06  

Yeah, I think I'm just gonna go with the implant.

 

Jeff Barber  1:28:10  

Yeah, it's called. It's called a implanted uplink. And it can actually be its own V, or it can just connect to your external v. so that you're thinking to the, to the phone in your pocket, or the earrings you're wearing, or the necklace you have or the the thing that you've glued to your forehead that looks like a weird, cult symbol, whatever it happens to be the wearable. So that I believe that's pretty much everything in our features. That's it.

 

Ryan Boelter  1:28:41  

I don't think we need to go to gear or anything like that. No, really, the

 

Jeff Barber  1:28:45  

advice we give around gear is what's realistic for your characters to have?

 

Ryan Boelter  1:28:49  

Yeah.

 

Jeff Barber  1:28:51  

It becomes important if you're strapped, if you're watching a show on a desert island after falling off a boat. It matters exactly what you've got. But if we're running a PII business, there's certain things we probably have in the office, or at home. And if it becomes, like, relevant to the plot to not have it well, it's easy enough for the moderator to say, Oh, it's kind of an expensive piece of gear and you broke yours last week. And so you got to get a new one before you can do X, Y or Z. Yeah. Very cool. That's it. That's Yeah, that's Blue Planet characters. Contact characters.

 

Amelia Antrim  1:29:20  

We did it.

 

Ryan Boelter  1:29:21  

I really like this. Some people, goodness gracious, very cool. And we cut names and everything. That wasn't even the last step that we did. I know. And you had a name before I did.

 

Amelia Antrim  1:29:34  

I know. Because I was thinking about it, because I knew it was coming and I'm really bad at it.

 

Ryan Boelter  1:29:40  

Well, Jeff, thank you so much for joining us for blue planet. recontact. character creation. This has been a blast. It's been absolutely fun. I love this.

 

Amelia Antrim  1:29:49  

Great.

 

Ryan Boelter  1:29:51  

Yeah. Jeff, do you want to remind people where they can find you online?

 

Jeff Barber  1:29:55  

Sure. They can find me probably most readily on twitter at biohazard Jeff, we have a website, triple W dot biohazard games.us. And right now, hopefully, you can find us on Kickstarter with our campaign to fund the planet recontact.

 

Ryan Boelter  1:30:14  

Yeah, very cool. And we'll have a link to the show notes for that.

 

Amelia Antrim  1:30:18  

Well, thank you, Jeff. And thank you everyone for listening. Please join us again for the next episode when we do our discussion block.

 

Ryan Boelter  1:30:28  

Call to Action.

 

Amelia Antrim  1:30:32  

Yeah, like that.

 

Ryan Boelter  1:30:34  

I am really excited for this game. I really enjoyed the characters that we created the series. Next episode, we've got some great discussion for y'all. So don't miss out on that next week. But before we do, we do have a couple call to action items for you.

 

Amelia Antrim  1:30:52  

I, before I say those things, so I'm really really excited for the discussion portion of this. I think it's always better when we get to have the creators on the show. I think we get to have really good discussions. But I think that we I really enjoyed this one. I think Jeff was really really insightful about the work that he's doing on this game. And it was it was a lot of fun to talk about. Absolutely. First, if you've liked what you hear so far, On today's episode and last week's, you can go check out the blue planet recontact Kickstarter link in our show notes. There are plenty of new stretch goals in there. And it would be phenomenal to fill all of those in. But either way, the great news is if you back it now you are for sure getting the game.

 

Ryan Boelter  1:31:36  

Absolutely. Also don't forget this April is pod chasers reviews for good campaign. leave a review for your favorite podcasts on pod chaser and they will donate 25 cents to Meals on Wheels. And if we creators respond, they will double that. Also, this works for both podcast and episode reviews. So go ahead and let us know what you think of your favorite episodes as well. We'll even read those right here. Like this review from Bill stove unpatched Acer four series 29.1 r l five R Series with David Gordon Parrish.

 

Amelia Antrim  1:32:17  

Oh, of course, I get to read this review. I picked this episode to start because I recognize the system, I got a fascinating glimpse into the player culture of the game I've read so much about but never had a chance to play. Five rings is one of the hosts favorite system. So the level of enthusiasm makes it easy to get excited along with them. Nice approachable introduction to mechanics that can seem intimidating Lee reliant on social intelligence and advanced roleplay also included the delightful detail that there is a crab clan loves that impression. Great for players who enjoy testing their characters to destruction. Yes, that's absolutely correct. And also Yes, crap.

 

Ryan Boelter  1:33:06  

Yeah, I really enjoyed that. I I love having seen that game through your lens. And it's, it's something that I hoped to play someday.

 

Amelia Antrim  1:33:20  

I think that was what made our heroes unlimited series fun for me too. And part was because like, you clearly enjoyed it. But I think the same thing was off. I was like, we both have that like love of these games, but also because we love them so much. We're so aware of the places where they are bad. Like, you know, I'll say the same thing about my children. Like I love them wholeheartedly with all of my being but I am aware sometimes they're not. And you feel that way about my games. Like I love this game so much. But like, please don't wake me up early in the morning. And please don't leave your underwear on the floor.

 

Ryan Boelter  1:34:03  

Yeah, RPGs Come on.

 

Amelia Antrim  1:34:09  

It's like that. Just exactly like that, just like that.

 

Ryan Boelter  1:34:16  

That's all that we have for this episode. Next week's episode won't be nearly as long but the discussion was really fantastic, as we mentioned. Until then, take care everyone. Stay safe, and keep making those amazing people will see you next time. Bye bye.

 

Ryan Boelter  1:34:57  

Character Creation Cast is a production of the ones trap Podcast Network and can be found online at www dot Character Creation cast.com. Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord dot Character Creation cast.com. I am one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Amelia Antrim  1:36:43  

Now we got to ransom show blurbs show blurbs

 

Ryan Boelter  1:36:46  

show show good

 

Amelia Antrim  1:36:48  

show blurbs. Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like campaign

 

Ryan Boelter  1:37:00  

campaign is an actual play podcast exploring long form role playing the current campaign sky Jax takes place in an original setting. Inspired by the music of the Decemberists, folktales and classic adventure fiction. Join Liz Anderson, john Patrick Co. and Tyler Davis, Johnny O'Meara and gamester James d'amato, as they tell a tale of daring sky pirates. Also, it's basically an elaborate retelling of Weekend at Bernie's. Just search for campaign or James tomato and iTunes, Google Play or your favorite podcast app.

 

Transcribed by https://otter.ai