Character Creation Cast

Series 39.1 - Chimera with Amr Ammourazz and Ryan Boelter [Designer] (Discussion)

Episode Summary

Welcome to the first episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We’ll be discussing what this game is all about and then dive into world building before we figure out what characters we’re going to be making together!

Episode Notes

Welcome to the first episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We’ll be discussing what this game is all about and then dive into world building before we figure out what characters we’re going to be making together!

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Guests and Projects:

Amr Ammourazz @ammourazz

Ryan Boelter @lordneptune

Senda @IdellaMithlynnd

Games discussed this episode:

Chimera Playtest by Ryan Boelter and Amr Ammourazz

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to series 39 everyone. This series is already shaping up to be a doozy but I am thoroughly and personally excited to share it all with you. We are covering the game I've been working on for three and a half years now. Kai Mira amor amorous joins me as a guest on this episode. And in the interest of me not covering my own game, we have invited senda of pandas talking games, she's a super geek and gnomes to fame to join Amelia as the co host. It's a really great dynamic and we can into some really fantastic worldbuilding this episode. But before we get to all of that, some announcements. First up, if you like what you hear this episode and series or half light, what you've heard me talk about for years now and want to get a copy of camera for yourself to try out. You can now gain access to the public play test edition on edge.io or HBO depending on how you pronounce that. If you had to play Chi mera dot games, you will find a public play test version of the latest iteration of the game, you'll get access to the Google Sheets character sheets, along with a quickstart guide. The three different primary genre modules for fantasy, magical girls, and superheroes, as well as three micro genre modules for adding mystery, horror, or musical fun to chi Mira, or almost any other pbta game with a very little work. It's a fully playable game, and is the culmination of over three years of hard work. So I really hope you'll go check it out and let us know what you think. Also, we are looking for feedback on camera. So if you can go there and leave some feedback after playing it, you can actually help shape the future of K Mira and potentially squash some bugs to help us have the best version possible. When it comes time for the full release. I don't think we have any other announcements for right now. This other one was a pretty big one. So head on over to play camera games after listening to the episode and get your very own copy. We will see you right back here after the show for the call to action. Until then. Enjoy the show.

 

Amelia Antrim  3:10  

Welcome to Character Creation Cast a show where we discuss and create characters The best part of role playing games with guests using their favorite system. I'm one of your hosts Amelia. In this episode, my guest co host Sena and I welcome Mr. Mrs. And Ryan Boelter. What designers of the game we're going to be covering today kind Mira a powered by the apocalypse game that plays with blending multiple genres together. Welcome to Character Creation Cast. We're excited. You're here, Ryan, thanks for showing up.

 

Unknown Speaker  3:46  

More importantly,

 

Amr Ammourazz  3:48  

can you hear me? Okay, cool. You're gonna have to deal with this voice for the next three hours Hello.

 

Amelia Antrim  3:56  

If you'll notice, our normal host dynamics are all mixed up for the series because Ryan doesn't get to host a episode of his own game, that would not be okay. However, since we started making this podcast Ryan has been talking about developing this game. And it's finally time. So we have welcomed to send up to be a guest host with me so that we can quiz Ryan, about their game. You haven't been on with us since series seven. When we talked about headspace. It's been a really long time. 32 series is is a while he's you aren't feel old. It's been 30 years. What sort of things have you been up to in the meantime?

 

Unknown Speaker  4:45  

Well,

 

Unknown Speaker  4:46  

gosh,

 

Senda  4:47  

there's been this pandemic going on. So I have to admit to you about that. Right. Like I haven't really been expanding on what I do. But you can still find me on pandas talking. Games a podcast which is at panda stockings on Twitter, you can still find me writing articles for gnomes do and those are pretty much the main places and you can track me down on Twitter. It's at I della Mifflin, which I'm expecting Ryan to now mock me is ID e Ll a myth LYND just.

 

Amelia Antrim  5:26  

Well, thank you so much for doing this with us. I'm really excited that we get to be co hosts for a while, like co hosts anything before.

 

Senda  5:33  

I'm so thrilled about that. You should do this more often. Hey, want to start a podcast? No, as long as I don't have to edit it.

 

Amelia Antrim  5:46  

Well, thank you for joining us. Before we dive into the game, I guess Ryan, we will let you introduce yourself to our audience. Tell us about yourself and what you've been working on.

 

Ryan Boelter  5:59  

I think we should let armor go first. Cuz armor has not been on the show yet.

 

Unknown Speaker  6:06  

Yes.

 

Unknown Speaker  6:07  

Good.

 

Unknown Speaker  6:08  

Tell us tell us.

 

Amr Ammourazz  6:10  

I believe that is my cue.

 

Unknown Speaker  6:11  

Not editing.

 

Amr Ammourazz  6:12  

I don't do editing. But I do way too much other things. Hi, I'm Amir amorous I do podcasting, writing, streaming, game design, crying, you know, all the healthy parts of a work life balance. By my day job is software engineering. And that's where a lot of my background comes from computer engineering and robotics and stuff. But here, I do a lot of freelance game design. I've been doing a lot of writing projects that I'm for all different Kickstarters. And folks, I've been doing a lot more streams over on utopia and on large network with super slash color. Yeah, that's me. And of course, you know, this small little project on the side. That's not much. But you know, that one.

 

Unknown Speaker  6:54  

It's a funny

 

Senda  6:55  

thing. Well, I'm excited to make characters in it. But so how about now, Ryan? Now, can you tell us some information working on people find you?

 

Amelia Antrim  7:04  

Well, certainly not this podcast.

 

Ryan Boelter  7:06  

Goodness gracious. I think I lost my position here. I don't know what's going on. No. I probably wouldn't do. So yeah. Ryan Boelter. I am doing all sorts of things outside of Character Creation Cast, the biggest thing is Chi Mira, which are going to be talking about today. I've also been streaming a chi mera livestream campaign over the last couple of months or so. And we are approaching our last two episodes, which should be near the end of May and then probably our finale, very, very beginning of next month, every other Friday, give or take. So you can catch me Lord Neptune on Twitter or find Chi Mira at Chi mera RPG on Twitter, and you can follow when those things are going to be happening. I also do editing and sound design for a horror Borealis. I do dialogue editing for the broadswords I probably do other things I can't remember. So that There you go.

 

Senda  8:18  

Everyone should just make you edit all the things because that's what,

 

Ryan Boelter  8:22  

so little time

 

Amr Ammourazz  8:24  

more podcasts? Because so

 

Ryan Boelter  8:27  

let's Let's release kimera and then we can talk.

 

Unknown Speaker  8:34  

Okay, well, let's

 

Amelia Antrim  8:35  

go ahead and actually talk about this game. Now look, we're gonna stop talking about editing. Sure, we're going to talk about what this game is all about. What's in a game? Normally, we asked about the setting of the game. But Kamera is special. And it's brand new, and mixes all kinds of genres around the pvta framework. So can you tell us a little bit about your elevator pitch for the game?

 

Ryan Boelter  9:02  

Yeah. Do you want me to cover this one?

 

Amr Ammourazz  9:05  

You go ahead first, because I don't have good pitch. I have joke pitches. I think you were like, I've never actually figured out an actual proper pitch for this game. So I really want to hear yours. Okay,

 

Ryan Boelter  9:13  

well, let's see if I can piece it all together, just like premier pieces words together. So basically, Kamera is a pseudo modular powered by the apocalypse game where you blend together multiple genre modules to create a very unique world. And then you mix together two different playbooks to create a very unique character to play within those worlds. That's the gist of it. Each each genre has its own tropes that it kind of allows you to play with. If you select those tropes, and each character type. We call them archetypes. has its own story that is trying to tell So when you blend two archetypes together, you get to figure out how those two stories meld into one character story, which is really fun.

 

Senda  10:10  

Very cool. I really like the word that you used pseudo modular. And I'm gonna ask you about that again later. Because what a really cool way to describe how you're taking the things and blending them together. But that's

 

Amr Ammourazz  10:26  

my pitch is so much less fancy than that.

 

Amelia Antrim  10:30  

You're saying that you have to tell me your Yeah, okay. Marissa

 

Amr Ammourazz  10:33  

is a game born out of spite for the concept that pvta games must be very specific.

 

Senda  10:40  

I feel like that's also

 

Amelia Antrim  10:43  

also true, but on the other hand,

 

Amr Ammourazz  10:45  

it tells you so much less about the game itself.

 

Amelia Antrim  10:47  

But it also like it feels inaccurate, because I don't know that Ryan has ever done anything born out of spite.

 

Ryan Boelter  10:53  

Oh, you'd be surprised.

 

Amelia Antrim  10:58  

I just can't imagine like Ryan being like, you pvta so much, I'm gonna just

 

Unknown Speaker  11:05  

make my own game that.

 

Amr Ammourazz  11:07  

I think it's more challenging the concept that the popular conception that PvP games are better because it can really is true with beauty design better when they are designed for specific things like some of our everyone's favorite pvta games, even the ones that have been covered on this show do very targeted genres. And they do those targeted counter as well. And they play repeatedly, well within those targeted genres. And then with some work, you can stretch them outside of their bounds, but they tend to work best within the original containers, they're built for a mirror, tries to take those containers, and provide ways to play with them in interesting ways so that you're not as constrained to one container for one game. Yeah.

 

Amelia Antrim  11:45  

That's interesting, because I know what we did at one point have like, like, sort of soft block on doing any more pvta games for a while, because there are so many, and they're different enough from each other. because like you said, they are so genre specific. And they do those things really well. But I wonder though, that's why people make so many of them is that like they're so niche, like, each one is so niche. One, so I think it'll be interesting to see how you, I want to see how you made a game that blends genres, not just a game trying to like, be 12 genres. You know, I want to see how you didn't make 12 games, you made one game that blends those things?

 

Ryan Boelter  12:34  

Well, from a certain point of view, it is 12 games together.

 

Amr Ammourazz  12:41  

genre is functionally a full game.

 

Ryan Boelter  12:43  

Yeah.

 

Unknown Speaker  12:45  

That's too much work.

 

Amelia Antrim  12:46  

I'm tired already. It's intense.

 

Senda  12:50  

It sounds really neat, though, because it's, um, I think, I think in complete opposite of what you actually said, it sounds to me like, this is almost a love letter to how pbta works with genre emulation to make it the thing that can merge genres, which is really cool. But I like the way you said it better.

 

Amr Ammourazz  13:12  

Like, PK is one of my preferred game systems, I play a lot in it, I designed a lot in it, I tweeted about the math of it, I've dreamed about it. It haunts me my nightmare. But it isn't that I feel really comfortable working with it's one of the systems that I'm most able to look at, again for and envision how it plays out more so than than the over system, how much I've done with it, and recognizing the limitations of the things you love, and like recognizing how to play with those and work those is, I think, a really useful thing to be able to do.

 

Amelia Antrim  13:46  

Yeah, yeah, yeah. And that's definitely a thing I've noticed, as I started doing some design stuff is that like, being so deep in a system is that you notice all of the places where it doesn't quite work, where like you're, you love it to death, you love it so much that you know everything about it. But like, your eyes are still open to the places where it doesn't quite click. And I think that gives you the chance to be a really good designer in that system to say, How can I fix those things that don't

 

Senda  14:17  

work? Or how can we bend this model to do something new that hasn't done that before? Which is the thing that I actually love seeing in a lot of pvta games, because it's just cool. And like you have gone so many directions with them. And I think this one is a direction we haven't seen before, which is let's write 12 games and see how you can make them work together. Instead of let's strip even more rules out so that you just pass things around or whatever it is. Right. So that's it's really neat. Anyway, speaking of like how this game actually works in how you're going to make everything go together. What are the tools that you need to sit down at the table and actually play this particular game? What stuff do you have to have on hand?

 

Amelia Antrim  14:57  

If you say friends, so help me out.

 

Amr Ammourazz  15:01  

I don't play games with friends I play games with for bitter rivals to prove who of us have the best role?

 

Senda  15:06  

We might have been friends when we started.

 

Unknown Speaker  15:10  

role playing games.

 

Amr Ammourazz  15:13  

Sorry, I'm gonna reframe our pitch for America, America is a role playing game designed so that you can finally win it well. No, but the first answer is and Ryan actually probably have a more like holistic answer. But in terms of pieces, besides the usual pbta stuff like playbooks and basic moves into like, the core component that differentiates it from just grabbing what you need for an mp3 a game and going is the dice isn't just to the six for the system. We used kimera dice, which we're going to see more of, and we did a character creation, but essentially, you're going to need dice from before to do 10s and twelves. And you're saying Well,

 

Ryan Boelter  15:53  

yeah, yeah, and I don't know, if we're using D twelves. Yet, we're back and forth on whether or not we're gonna step into D twelves. Or not. But they don't come up in character, Chris? Yeah, at the very least, yeah, D fours through D 10s. And two of them each, will be just perfect for any combination that you can make. Because we're still rolling two dice

 

Senda  16:17  

host fail, my dice are in the other room.

 

Amelia Antrim  16:20  

You don't need to grab mine today, you

 

Ryan Boelter  16:22  

don't need them for character creation. We just assign them for characterization, but you need them during play. Gotcha.

 

Amr Ammourazz  16:29  

The only thing you need to play the game is the specific genres you're going to be using during that session. Right now, there are only three genres and three micro genres that are going to be available for people to use. And you can choose which ones of those you're going to bring, eventually, our hope is that this is a game that not only has the genres that we will write, but more and more people will pick it up and write their own genres and do their own cool things with them. And so there will be hopefully, a lot of genres. And obviously, you can't show up with 20 different pvta games in 20 different genres to table. So you'd only be bringing the specific materials for the genres your group agreed to play, man.

 

Ryan Boelter  17:04  

Yeah, absolutely. And that's what benefits from a session zero, or at least a discussion prior to a session zero, about what genre is your group is going to be interested in. Because you don't want to be printing all the playbooks, if you are only going to be using two thirds of them, or you know, whatever, depending on where we are in picking up how many major genres there are for kimera.

 

Amelia Antrim  17:33  

But obviously, the completionist in you is gonna want to buy all of the like supplements, they come out and people write them. So you can have them on your shelf.

 

Amr Ammourazz  17:44  

Or at least have them like in your church or something. You don't need to print them all out. Print out 100 Play Books, but like

 

Senda  17:50  

in your digital library.

 

Amelia Antrim  17:52  

Yeah, right. Right. Well, and with the beauty of you know, technology these days, too. You can you can write on PDFs, and you can you know, like, I've been learning that with my fancy new iPad, I can Oh, yeah. color on my PDF. So an advertisement for iPad. It does stuff. We've kind of touched on this a little bit. But one of the questions we always ask here is what kinds of stories and themes? Is this game meant to explore? No, mixing genres kind of complicates that.

 

Ryan Boelter  18:27  

Yeah,

 

Amelia Antrim  18:27  

the answer is like, I don't know, a bunch of them as many as we have written.

 

Ryan Boelter  18:32  

So yeah. Or if it's an interesting question, because it really depends on what genres you include, right? Because the the main genres that we have, right now are superhero, fantasy, and magical girl. Okay, so those are the three that we're going to be kind of working with today. And those are the three that we're going to be releasing with it that have characters for them. So if you're blending superhero, and fantasy, then you're you're blending some of the the tropes from fantasy, depending on what you pick for your world. And you're blending some of the tropes from superheroes. And those are the types of stories you're going to have like a over the top superhero. Maybe comic book II feel with like this grand adventure feel as well. But you throw magical girls into the mix. And now you're also having like this coming of age, sort of story built into this thing, and and the mundane life is now more important, probably than just fantasy or just superheroes by themselves,

 

Senda  19:43  

based on kind of understanding what types of stories you're telling then, what what do you see characters doing in this game, which again, is probably a little bit dependent on which genres you actually end up playing with when you set this up, but you know, just using the three that you have Right now, kind of as a starting point examples, what do you see characters doing?

 

Amr Ammourazz  20:05  

Right, go ahead and insert and I can answer both questions at once.

 

Ryan Boelter  20:08  

Oh, there you go. Yeah, yeah, so so characters, they generally right now are heroes in the game, and they do what is kind of expected in the genres that you're going to be including. So superheroes are going to save people. Fantasy characters are probably going to go on an adventure. And magical girls are going to struggle between their mundane lives and their heroic lives. And it's probably going to be a really over the top villain of sorts that you're going to be fighting when you throw magical girls into the mix. And it might get a little goofy as well, which I've I've noticed quite a lot. But really, your your characters are extremely dependent on the genres included, and what arc types that you choose, because every single arc type tells a story. It has story beats kind of built into it, like traditional pbta games, most of the playbooks in like your master hearts, or your masks, tell a story. Or at least the moves will say you're you're kind of going towards this sort of story for this character type. And when you blend that together with another archetype, now you've got these two stories that at first might not seem that they could stick together. But when you're creating your character, they kind of start melding in really interesting ways that sometimes are unexpected to both the player and the GM. So it's really interesting, because the story comes from the characters. And a group of these blended characters just tells a really interesting and wild story. From what I've seen.

 

Amr Ammourazz  22:06  

Ryan has given the practical answer I'm going to give the hoity toity theory answer. One of my like, strongest personal beliefs and perspectives when it comes to designing things is that every single RPG is a generic RPG and, and there is no such thing as generic rpki. The basically, you can take the mechanics of any game and use them generally tell other stories. But also, mechanics inherently have assumptions baked into them. They have direction stories, and the like. Even generic systems do that the difference between a system like faith and gurps and Genesis is what types of stories they are more equipped to tell, or the types of experiences of play, they're delivered, they're used to delivering faith tends to lean more simulationist and is more about playing with the aspects kinesys leads to more epic heroic stories. gurps is a lot more crunchy, and a little bit more flexible. As a result, we can also be a little bit more gritty, for the usual part, right, so on so forth, Kamera being a generic system, quote, unquote, because it's meant to allow you to do all sorts of things, as long as you have the modules for them needs to be have some sort of core binding to it. And as far as I can tell so far, and take it just because I'm good at it doesn't mean I'm great at adding into my games. camera focuses on what I personally perceive is one of pbta strongest strengths, which is things about relationships, stories and games, about relationships and interactions between people. pbca is really good at guiding towards play that is about connection about conflict between two people or connections and strengthen upholding two people together, etc, etc. And that's why like most popular PC games, especially under the personas, a game about tone, Romance, Drama, masks a game on both identity finding your belonging your place. First, the sword lesbians, a more belonging outside belonging in a lot of notational, Master games, all about relationships, fitting in, etc. And so Chi mirror allows you to tell any story, as long as the focus is towards relationships and the like. Or at least it will excel, you can do any story with it, because you can do any story with any RPG, if you put your mind to it, but that's where the mechanics of the game bind you to the strongest, at least in my opinion. And so what characters do is whatever they want to do, when it comes to having these relationships, whatever your listeners take them, whether that's you as an adventuring party, always having one another's back, you fighting monsters like you do in the standard fantasy story. Or maybe the monsters you have to deal with our personal demons or familial struggles are a delight. And one of the goals that came era and one that we are constantly working towards with each iteration is making sure that the playbooks and the moves are flexible enough to allow those different types of stories because fantasy isn't really one type of story. superheroes. You asked me. I tell you I'm telling a superhero story. My question is gonna be okay, is this MCU or MCU? Netflix is this watchmen is this Doom patrol is this jacket? Is this Zack Snyder's Justice League? And if it is, please leave. Right? Got to know what story you're telling. And so we want to allow it to tell various superhero stories and maybe someone will come along later and make a modification or microgen refund the full chart so very specific superhero story. That's the answer.

 

Amelia Antrim  25:36  

Is there a Pokemon module coming? My kids are super obsessed with Pokemon on right now. And I feel like that genre that we need is small children going off on adventures with large scary animals.

 

Ryan Boelter  25:53  

Okay, with with with our involved there, there has to be

 

Amelia Antrim  25:58  

I'm wondering like, where are we at with this? Is it going to be ready in time for the Kickstarter?

 

Amr Ammourazz  26:04  

Your audience you cannot see our videos right now. If you see my stream, you didn't really know what I'm just like, and that is I'm wearing a hoodie. And on the bed behind me. There are not one but two Papoulias one large one hugging a smaller one. We

 

Unknown Speaker  26:19  

we all got to see it and we love Yeah. Great.

 

Amelia Antrim  26:22  

I'm surprised there's actually not any, because I'm not in my living room. There's like five Pokemon stuffed animals out in various places right now. Because we're just really into poker. So I'm just wondering if small children hunting monsters is a thing that's

 

Amr Ammourazz  26:39  

coming might be

 

Ryan Boelter  26:42  

literally any genre can be emulated in kimera. We put together kind of a framework. And we can kind of go over that a little bit. When we talk about micro genres. there's a there's a little bit of a framework of what genres add when you add them into a game. And you can actually even with like the if you have a campaign say going right now and it's like 20, I wanted to say episode sessions. And you can slap micro No, that's it's true. You can slot in a micro micro genre module for a session or two, and then take it out. And for that session or two, it's your musical episode. It's your horror episode. It's your Pokemon episode. Or you could have it for the whole campaign, as this is just another augmentation of the tropes that we're playing with during our campaign. So it's a full horror campaign from start to finish, which just has the module tagged into it.

 

Amelia Antrim  27:56  

So why are these the three genres that you started with? Why is it fantasy? superheroes and magic? I'm not. I'm not gonna say why magical. Lord.

 

Ryan Boelter  28:11  

Honestly, I have to blame center for this one. Sorry. Um, I was listening to parenting panda talking games. Back in 2017. There was there wasn't there was an episode that got I don't remember the episode. I don't remember what you were talking about. But I remember you said something specifically that made my brain go, ooh, maybe I can blend fantasy and superheroes together. And maybe that's something and this gets into a little bit of the history of the game, which is coming up soon, but it basically said, What if I take the Millennium heroes unlimited superpowers and translate them into d&d mechanics? No, 15 minutes into that I said, No, thank you. No, there's there has to be a better way.

 

Amr Ammourazz  29:11  

Everything about that. I know very little about policing, except I've heard from you. Yeah, we think about that hurts my soul is so

 

Ryan Boelter  29:18  

it was so bad. I know plenty of

 

Amelia Antrim  29:22  

genre from like a bad game and put it into a game that's like, just okay. Yeah.

 

Amr Ammourazz  29:30  

Give us a ride and

 

Ryan Boelter  29:33  

I am soaking myself so. So So that basically turned into there's got to be a better way. And then I just found pbta. Through podcasts, I can't remember which one sparked the idea to utilize that. But then I just started listening to things like plus one forward, other podcasts that covered kind of the PBT A theory and whatnot. And from there that that kind of built into what it is today.

 

Unknown Speaker  30:07  

Interesting.

 

Ryan Boelter  30:09  

So it all started with cinda.

 

Senda  30:12  

I feel like I don't and I don't remember because here's the other. Here's the other fun thing about podcasting. I don't remember what I said like a week after I said at let alone like we did an episode about genre blending specifically. So like it's sort of sound.

 

Ryan Boelter  30:34  

That might have been where it came from. Right? Yeah,

 

Senda  30:36  

maybe it's five. I can't remember if that was that one is a strong possibility, but I don't know. Yeah.

 

Amelia Antrim  30:44  

2017 was a lifetime.

 

Unknown Speaker  30:46  

ago, it really was.

 

Amelia Antrim  30:48  

So what would you say is unique about Chi mera?

 

Amr Ammourazz  30:53  

So I mean, beyond everything we've discussed. Um, I think it's two things. One, it's the ability to have, if you like, committee, system mechanic constructor, it's the ability to mold that to the types of stories you want to tell. In a way similar to what our generic systems offer. It's the explicit encouraging to blend genres together, which I think a lot of people do already, but not a lot of things explicitly structure that for you. Right? Except for like, certain pre agreed upon, like genre blending like wild west and weird, like weird West is a pretty common genre as a result. It's pretty neat genre.

 

Amelia Antrim  31:31  

Yeah, but that's pre packaged,

 

Amr Ammourazz  31:32  

right? It's a pre package because people are used to that. With more more and more modules. You could get some truly weird combinations here. That might not be

 

Amelia Antrim  31:43  

called weird. Girls. Yes.

 

Senda  31:47  

Thinking Western magical girl. fringe with transformations. Oh,

 

Amelia Antrim  31:57  

boy, alter ego.

 

Senda  31:59  

Instead of a tiny adorable cat. You have your horse who tells you what to do.

 

Amelia Antrim  32:05  

Magical girls, but I would play this game. I have a like a soft spot for Western. I grew up with a grandpa that was like super into cowboy movies like I would.

 

Senda  32:14  

I'm sorry, I'm having visions of like the westernized Magical Girl outfit and like walking into town while the tumbleweed blows by. We can't go down this path. I'm so sorry. I'm we're pleased.

 

Amr Ammourazz  32:26  

I'm just writing notes my brain. thing, which is, which I think is neat about this is I don't think anything we're writing here for crime mirror is limited to crime mirror. One of my goals, especially with the micro genres is that you could take them and plop them into your other games. So if you wanted to turn your session of another PVT game into a mystery game for a session, you could take the micro genre from Chi mirror, because a lot of our moves aren't tied to specific stats, and just pull them into your game. If your game has specific stat taste moves, you could say, Okay, this move is explicitly tied to the stat or you could do it like we do it in camera and say Tuesday's that that fits the approach you're taking. And I think that's really neat, because it is a game that doesn't exist just in conversation with itself, but could help augment your experience with over games that you enjoy.

 

Amelia Antrim  33:13  

That is games that focus on approaches, rather than like just things being tied to a staff like being focused on like, how are you going about doing this thing rather than just I'm doing

 

Ryan Boelter  33:25  

the thing? Yeah, and and honestly, you can, you can take the major genre modules as well and strip out all the characters. Forget about the basic moves, and just use the stuff that also comes with the micro genre modules, and put those into other PBT games as well.

 

Senda  33:43  

Which is brilliant, because being able to make your other games more expandable, is fantastic. I was actually just thinking about this earlier. And you'll probably hear this on pandas later. So here's your preview for what I'm recording tonight. There's this funny thing that happens for me. And I don't know if it happens for other people, too. But I think that it's pretty typical of people who play a lot of small book indie games. I tend to play a game once and have that experience. And I and even if like if they're good games, right? Like I really enjoy playing them. But then I've had the experience. And I'm not necessarily going to go back and play that game again, right? Because I've had that experience and kind of like with a movie if I enjoyed the movie, but it wasn't like my favorite movie in the entire world. I mean, I go back and watch it a lot, right? But the idea of either specifically for Chi Mira, or even just for other games, being able to take something and change it a little bit so that the experience changes is really interesting to me because you suddenly opened up kind of a whole new like replayability window. Yeah, like where I might be more interested in going back and replaying a game that I have already played. Maybe a short campaign or something along those lines, if I can tweak, like the direction of it a little bit and have something like that micro genre to kind of tap into it to really change the feeling of it. That's fascinating to me. I think that's

 

Amelia Antrim  35:12  

Yeah, especially for those smaller games that do have, you know, like we talked about with a lot of pbta that have that like, very niche genre, and like, they're meant to evoke, like specific feelings and specific types of stories that like, you know, even if you have different characters in your play with different friends, you tend to kind of replay some of the same right trope exactly, just because that's what the game is meant to do. And it does those things really well. But yeah, I do think that that offers a lot of opportunity to replay some of those things, if you can tweak some of those stories and come out with something much more much different than what you started with the first time.

 

Senda  35:48  

Yeah, I'm super fascinated in that. But we started to go down this path a little bit earlier, and I am excited to hear more about it since I am apparently involved in it in more ways. Can you tell us more about the actual history of how you started writing cameras? So like, there was the seed of the idea in the panda stocking games? And then it's like, and

 

Amelia Antrim  36:14  

then it wasn't a d&d game. It

 

Senda  36:15  

wasn't a d&d game, which is great idea. Good idea. So where did you go from there? Once you figured out it was powered by the apocalypse.

 

Ryan Boelter  36:26  

So once I figured out is powered by the apocalypse, I did a bunch of research. And the idea kind of came to fruition, I think it was September in 2017. And on a just fevered run of game design, of like, throw things at it and see what sticks. I put it all together into a playable version by a catacomb in November, which is at the beginning of November. It was it was fantasy and superheroes at first, because that's the original idea that I had it didn't have magical girls at this point. And it was garbage. But the the whole genre blending and world building that came out of that was the the the core field that we wanted, right? Amr wasn't a part of the project at this point. And the my original playtesters which included Richard crates, Landry, of the descendent of midnight fame. They created this fantasy superhero world that was just really interesting. It had the supervillain that was polar bear themed, I guess. And, and they were punching dire polar bears around with like, magic tech, power armor. And it was just it was wild. And the the rules of the system were just total garbage because I was basically doing okay, I need hit points. I need armor points. I need weapon damage. I need armor soak. I need all this. Like, halfway through, you're gonna fall asleep trying to figure out what I was doing back

 

Amelia Antrim  38:20  

sounds like math right? And then you know how I

 

Ryan Boelter  38:24  

will see armor and I are both math people and armor more than myself. But this was too much. It was horrible. He had to look up charts to see how much damage he did. And then the second play test which was the following day. We threw all that math out and it felt better. The funny story is is I've never played or GM to a poor by the apocalypse game before plane, the first alpha of chi mera, which

 

Senda  38:57  

is a really different experience when you haven't run a game like that before, right?

 

Ryan Boelter  39:02  

I have no, I had no bass. I came from palladium. Yeah, I came from

 

Amelia Antrim  39:09  

all numbers. Yeah,

 

Ryan Boelter  39:11  

it's just yeah, where came from the 90s like mentality of role playing. And it It opened my brain, so to speak to this possibility of role playing that I never knew existed before. And once that clicked, I said, Oh, so much needs to change. But the feedback that I got is this genre blend means got legs, run with it. Yeah, so that's what that's what I did. And then in 2019 right at the beginning, I was like, I can't do this myself. I had been talking on the Character Creation Cast discord about different game design ideas I was throwing out there and armor was one of the ones that up through through their their head into the rain in terms of helping and whatnot and I said I need some help. Is there anybody that would be willing to an armor stepped up?

 

Amelia Antrim  40:11  

Yeah I do remember you you telling me when you ask them to like help and you were like it's gonna be okay now

 

Amr Ammourazz  40:27  

I just I came here to add more chaos and more work this idea but I'm gonna flash this back in time 27 no no my freshman year of college I started playing Pathfinder started playing Pathfinder and some friends as a GM does my first ever ttrpg a GM about three different campaigns of Pathfinder that lasted from one session to six months due to various just game related reasons and also life hacks. We were college students. Yeah. And all that entails No, but then I found podcasts I do join the one shot network discord started interacting with more people playing more games and then Character Creation Cast this weird show that I've never heard of and I don't know what I'm talking about go into network I never heard of anything but I got really interested because it was another way to learn about more systems back at a time when I was still trying to discover new systems that didn't know how to do it as well by myself. So I started listening to Character Creation Cast go into discord and that's where I heard about camera from Ryan and for a good while before I was on I Brian will talk about coming up a lot in that discord and we will talk about ideas and I was originally going to play tested i canna con 2018 then flight happened

 

Ryan Boelter  41:42  

Yeah.

 

Amelia Antrim  41:44  

Was that the one you were like you were there for like a day or something your flight was like super late and like I mentioned that you left again.

 

Amr Ammourazz  41:54  

That wasn't that one book that one I did I did basically was meant to arrive like he prefers the evening or Friday morning I ended up arriving Friday like close to midnight. So but anyways kept talking to Ryan met running there. we interacted over cons of getting tracking for Discord. We kept talking about that. And that's when I was brought on. And since then, it has been two years of throwing everything else and starting over again.

 

Ryan Boelter  42:19  

We we stripped pretty much every genre except for magical girls. And even even that we tweaked quite a bit. Somehow I got metrical girls, right enough.

 

Amr Ammourazz  42:33  

On the first couple of iterations. I think it's mostly because Magical Girl as a genre defines its characters by crooks and archetypes for the most part, right. Like, it seemed like what center and stuff were the colors, the symbolisms mean important things that you were supposed to immediately know. Whereas with fantasy and superheroes, you there was a lot of baggage of old games and that I could see the baggage in the fantasy class I could see palladium baggage in the superhero class in the biggest shift that happened is that we moved from script classes like cleric barbarian crew at Bard to categories of classes, archetypes of stories, which should be at this better, like the one that got pulled out of the Barbarian isn't in the current play test. But we took the Barbarian and turned it into the possessed, which is just about someone who is possessed by something magical or their anger or etc. and fights with that strength. So that could be a barbarian. And it has a lot of the same mechanics, but it also allows telling different types of stories. We did that with all the other classes as well. And so a lot of the moves were taken and repurposed. But we rearranged and a lot of classes ended up with moves from a lot of playbooks ended up with a lot of moves from three or four different classes. Okay, cool. And some new ones.

 

Ryan Boelter  43:48  

Yeah, it was it was fun when armour was like, Alright, I'm gonna do the same thing I did to fantasy to superheroes in my I was like, Oh, okay. We threw out basically all the playbooks and like, okay, here's some moves that worked. And here's some that didn't. And then we restructured everything. And I'm like, Yes, this works so much better.

 

Senda  44:15  

Sometimes I think it makes a really big difference to have someone with fresher eyes when you've been in a project in over your head on a project for a long time to have someone who can see the horizon more clearly than you like coming in. Yeah, I

 

Amelia Antrim  44:32  

think there's something to be said, like, for having a design partner to begin with. Somebody just say like, I

 

Senda  44:37  

agree, I don't design, like pretty much ever.

 

Amelia Antrim  44:40  

You're not making any sense. Yeah. But yeah, I think also probably to have somebody come in from like, outside and look at it. You know, because like, I know, I'm working on something right now. That's just totally stalled out. And it's like, if we had somebody else look at it, like, they might look at it and be like, oh, here's exactly where you went wrong. rather than spending the last like six months just going, this isn't working, I have to

 

Senda  45:05  

ask something. So this is just based on my design experience, because as I just said, I don't I pretty much always designed with the same person. So like, we co design pretty much everything. But like, I tend to be an under designer, where I'm like, I don't know, don't put rules around that just make it full for you. They can say words, and he tends to be an over designer, where he's like, let us put all of the rules in and then we'll take them out when we discover that we don't need them. So which one of you is the over designer? Which one of you is the under designer? Or do you mix and match and share those bits?

 

Ryan Boelter  45:41  

Gosh,

 

Senda  45:44  

I just think it's a cool way to think

 

Ryan Boelter  45:47  

I want to I want to say that we mix and match pretty well. We kind of bounce back and forth with each other a lot. And I know when when one of us is stuck the other one usually like Okay, well let's do this. And then it works. And and there's a lot of times that we talk out loud with each other and it just starts clicking after a bit. I don't I don't know if we like go over designing or under designing at all.

 

Amr Ammourazz  46:24  

I don't think it is physically possible to over design when we are designing three games at once. is just the amount of work we must do.

 

Unknown Speaker  46:33  

Yeah, fair enough. That's

 

Ryan Boelter  46:34  

our job is like a wizard. It's designed as much as it needs to be.

 

Senda  46:42  

More never less.

 

Ryan Boelter  46:44  

Never more Nevertheless,

 

Amr Ammourazz  46:46  

I think but yeah, I think generally like the dynamic is like if one of us starts an idea, the other person will come in with the fresh eyes to help refine or say no to good ideas. Or vice versa. Yeah, right. Like that's

 

Unknown Speaker  46:57  

really important.

 

Amr Ammourazz  46:59  

One of the things we did for this public play test set we're releasing is we needed to change up some of the signature moves for some of the playbooks. And so Ryan started on that because I was going for kanji meds and which is hard for me to get work done. And spike monitor is good, because he just messed up with everything. And Ryan started working on that got figured out the ones we needed to change, got rid of the old ones, started identifying the cores and started writing a few words in each move, and then took that and I helped, like read angle that in the right direction. And then we both work together on finishing the movie.

 

Ryan Boelter  47:29  

And then we got to a point at some point where on a seven to nine something on a 10 plus something on a 13 plus something else literally written in the move. And then we were like, Okay, we got to figure out what these somethings mean. I have

 

Amr Ammourazz  47:45  

a very like, we just want to be done

 

Senda  47:47  

in that place in PVC I designed before.

 

Ryan Boelter  47:52  

Like we know the structure. But goodness what words go in there.

 

Senda  47:56  

I think there's a key words for things. It's

 

Amelia Antrim  47:59  

so hard to like, have you sat there with like a thesaurus and been like, this is not the right word? No, this is not the right word. Like we're trying to like name a skill or something like that. And it was like, an hour of like, What's another word for like? technique?

 

Ryan Boelter  48:14  

Yeah, but when you see,

 

Amelia Antrim  48:16  

but like, we used that word over here, so we can't use it here.

 

Ryan Boelter  48:21  

Just Just wait until you see the attributes and the conditions. Because goodness was a thesaurus. absolutely needed for those. Yeah,

 

Senda  48:31  

I think there's a really key thing that we actually might have glass past in your history, which is where you just mentioned that there is the beta testing, like public release coming out.

 

Ryan Boelter  48:41  

So

 

Senda  48:43  

will you tell us more about that? Like when when will people find it? When Can they see it? Ah,

 

Ryan Boelter  48:49  

the day this episode drops, which is going to be Monday, May 3? Yeah, we're gonna be putting that up on itch. io,

 

Amr Ammourazz  48:59  

which means if you're listening to this right now, unless something has gone horribly, horribly wrong on the back end, you can go back to this again. Sorry. Actually, no, that's actually better for us, because that means the game will be out long before. Yeah, um, that will be a version that has that we're calling version. So seven, five, which has all the stuff you might have seen if you've listened to it, either Ryan or my camera stream, with some more modifications that based on what we learned in those streams, and is the version that we're going to be using today. Absolutely.

 

Unknown Speaker  49:41  

Very cool.

 

Amelia Antrim  49:42  

Well, before we start using that version today, let's real quick go over like terms and things that we need to create characters so that people can follow along with us pretty easily. Let's talk real quick, about the world building part. We've talked a lot about, like blending genres. And making characters because that's what we do. But we do love world building on this show. So let's talk about that real quick. What's involved with that?

 

Ryan Boelter  50:08  

Yeah, so the world building in Chi mera is interesting because and you might see this when we go through it, it has a lot of the DNA from descent into midnight, because that was my first non Chi mera pvta game that I had played. And it it, not only was it pvta, and that was new to me, but it was descent into midnight, which is

 

Amelia Antrim  50:36  

a life changing experience for anyone. It's really good. Yeah.

 

Ryan Boelter  50:41  

And, and the world building in that game heavily influenced the world building here. But in that game, you create the characters first, and then infer the world from that. Whereas in a mirror, you build the world first, and then create characters that fit into that world. Okay. Yeah. So it's interesting, you pick your genres. And then you pick genre tropes, based on what those genres have in them. And we have a list of tropes that you pick from, or you can make your own. And you pick a certain amount of those, and then you blend them together, and figure out what that looks like. And that's, that's the basic thing that we need to do for world building. There's a lot of questions and stuff involved, but we'll get to that.

 

Amr Ammourazz  51:30  

Other terminology that might be useful to know is Keanu we've been throwing around around a lot, and everyone generally has a concept of what a genre is, but it's this sort of big box container for a type of story that kind of supports, right? mechanically, it comes with all the pieces you need to build a world and characters and then play the game that might be in that setting or type of story.

 

Amelia Antrim  51:54  

It's like your little pre made Lego set.

 

Unknown Speaker  51:56  

Yes, yep. Exactly.

 

Ryan Boelter  51:58  

Pretty much. And then if you take multiple LEGO sets, you can build new things with them. That's a that's actually a really good analogy.

 

Amelia Antrim  52:07  

You can have that one for free.

 

Ryan Boelter  52:10  

I don't think we could say that legally, due to copyright, but you know,

 

Amr Ammourazz  52:14  

I'm pretty sure you can say it's like a nondescript bill, nondescript building block,

 

Ryan Boelter  52:19  

interlocking building block, yeah. Where the interlocking building black bricks of RPGs? Yeah.

 

Senda  52:27  

The kind you don't want to write off the

 

Amelia Antrim  52:33  

playbooks. Let's talk about playbooks. I remember when we first recorded our masks series, it was like one of the first it was this was our second series. And it was like our I think, then our second recording too, and Ryan kept saying playbooks, Gothic playbooks, I had never played a pvta game before and I was like someone explained to me, WTF is a playbook. So hopefully, by now, if listeners have been following along with us for like three years, or wait three years for three or four

 

Ryan Boelter  53:05  

years we're working on to our

 

Amelia Antrim  53:07  

playbook is by now but if they don't if they're just joining us, because they were like, send us on this episode. Well, now, what is the playbook

 

Amr Ammourazz  53:23  

this lesson and teaching people on what pbta playbooks are, that's what this is about

 

Unknown Speaker  53:27  

pvta.

 

Amelia Antrim  53:31  

But they were just like, I like sent his voice. I don't listen to what she

 

Senda  53:34  

says right playbook. Okay,

 

Amr Ammourazz  53:38  

so playbooks in sort of the role of classes in pbta. Functionally, right, they are the thing that helps structure, what you can do mechanically what you can advance into mechanically. But unlike more traditional games, playbooks in PvP a focus more on who you are, or what your story is, rather than what you do. So instead of having like, and that's part of why when we talked earlier about shifting from, say, the standard fantasy classes of like Paladin, we shifted something more towards the protector, because that's the usual road peldon is assumed to do. But now we have a playbook that is about that story. And you could play it as opposed and you could play it as a maid, you could play it as a fighter, you could do it as a rogue who just sneaks around and helps protect their friends. You could do it however you want. But that is the setup for telling a story about someone whose main goal is to help protect others. Right? And in a mirror. You don't have one you have to

 

Ryan Boelter  54:38  

Yeah, right that's that's the that's the big part right? Is you're in normal games, you just take this one story and that's what you work with in America you when you have the physical sheets to physically create a playbook by inserting one character type into another and put them together and you have a book in I wish we could do this in person because it's, it's, it's, it's an experience to physically create your playbooks in this game at Gen Con in 2019, when I showed rich Howard this game rich said, Okay, so let's let's get these I've got these different sheets for all the different character types and all that sort of stuff. And I said, rich, I'm about to blow your mind, let's hold these people. He's like, I don't believe you. And he's, they said, you fold it, you fold the primary This way, you fold the secondary this way. And you insert the secondary into the primary, and the pages lineup. And, and, and he did it. And as soon as the pages lined up, and he had this little booklet in his hand, he was like, Why?

 

Amelia Antrim  55:52  

I can totally see rich doing that to being like, so

 

Ryan Boelter  55:54  

excited about that. It was Yeah, it was it's fantastic. And the way we did it online is with Google Sheets, you select your primary and secondary, and it will automatically create the playbook side by side on your own tab, which is really cool. So basically, the whole thing with kimera is smashing the two playbooks together to get one unique playbook for yourself.

 

Senda  56:24  

That's very cool. Anyone who says that smishing is not a is not the specific word, I will fight them for you Just so you know, because I probably

 

Ryan Boelter  56:33  

picked that up from

 

Unknown Speaker  56:34  

exactly what you're saying is

 

Ryan Boelter  56:36  

a right word, is a good word. I look into a dictionary once and I'm like what? No,

 

Unknown Speaker  56:43  

don't look it up.

 

Ryan Boelter  56:46  

Everyone knows what we mean.

 

Amr Ammourazz  56:49  

Haven't that we have the standard components of a PTA flipbook. It starts off with your looks, which help structure and guide your father to thinking about what your character actually looks like. attitudes, which is what we have for stats in this game if they describe the way you approach problems, rather than specific things about like you physically, etc. abilities and abilities help guide what your character can do in the fiction and how they interact with the world. They are things like superpowers, or what abilities you're you have as a fancy fighter, like what's your skills there. Or what your transformation Quincy was a magical girl relationships and backstory, which are going to be used to flesh out the characters, and then moves which are your specific, mechanical, mechanical tools to affect the story in ways that are unique to your playbook. Because everyone will have basic nukes because this is powered by the apocalypse game. And those are the mechanics that anyone can use. They're a bit more structured than the role of traditional game where you know, in in d&d, you could roll the 20. And no matter what check you're doing, it's one, it's one mechanic, you hit it or you don't hit it. And it happens or doesn't empower by the apocalypse, you have different basic news for different situations that tell you what fighting looks like in this game, what getting information about people look like in this game, etc. And those are the basic rules that anyone can use in your playbook ones are the ones more specific to you.

 

Ryan Boelter  58:23  

And then we get into Signature moves versus the default moves versus additional moves in the playbook. So every single playbook, every single arc type in kimera has a signature move, say you have the protector as your primary, you're going to get the primaries signature move right off the bat. But the secondary signature move is locked to you until you advance into it. So that's that kind of is what matters. So we'll learn about that more once we get into the actual character building session. But then the default moves are moves that that playbook gets, regardless of as a primary or secondary. That's like a defining move. That could be like the leader for the magical girls. It is their default move is you get a magical companion. And this is what you can do with it. And Taurus, I think, yeah, and I think the bound for fantasy has a pact with some sort of entity, that its default move, right? So we've got those and then there's additional moves. So those are the like, you can pick these as part of character creation, you can advance into them. Those moves are also available for picking across playbooks during advancement. So if you advance from your playbook set, maybe you pick select an additional move from another playbook. And then you can go out and look at all of those goodness. I don't know how that works in practice, when you've got potentially a team Plus playbooks to look through a lot of playbooks, we're going to try to create a resource that has all of the available moves, sorted by genre.

 

Amr Ammourazz  1:00:12  

And then the last mechanic we have, which might come up too much during character creation is the fellowship pool. But it might be mentioned by some of the moves, we use Buddhism kenick, in game that you have, that you fill up when you do things that bring your team together, that you can spend to assist one another on actions and increase the effectiveness of results or roles.

 

Ryan Boelter  1:00:35  

That's pretty much the the weird stuff, I guess, that we would need to know going into character creation. I don't think there's anything else that we need to cover that we can't cover during character creation.

 

Unknown Speaker  1:00:51  

All right.

 

Amelia Antrim  1:00:52  

Is it time to do this thing, this thing that we've been waiting three years to do? It's talking about it's been on our list from day one.

 

Ryan Boelter  1:01:01  

Somebody else has to say, say it. I normally say it, and I can't transition without somebody saying it. Let's make some people. There we go.

 

Unknown Speaker  1:01:13  

Let's make some people.

 

Ryan Boelter  1:01:15  

I feel like I said a lot. You do. We got to make place first.

 

Unknown Speaker  1:01:21  

Okay,

 

Amelia Antrim  1:01:22  

well see you said to say it, and then you were like know,

 

Senda  1:01:28  

the world and some people.

 

Amelia Antrim  1:01:31  

Let's make a place. Don't we have an audio thing for that too?

 

Ryan Boelter  1:01:34  

I'm sure we do. I think let's make a place. Okay, so we have the character sheets that I shared with all of you. It includes the world building worksheet, as well as the character creation worksheet, and all sorts of other fun stuff on here. So we've got to pick our genres. That's the first thing that we need to do. And our genres are, as we mentioned, before, fantasy, magical girls, and superheroes. We have to pick at least two, we can pick three if we like. perfectly fine. Any which way.

 

Amelia Antrim  1:02:16  

I feel like we should stick with two. Just for the sake of like, it really doesn't mean too confusing.

 

Ryan Boelter  1:02:23  

It really doesn't matter. In terms of the amount of time it takes. Honestly,

 

Senda  1:02:30  

I am with Amelia I think we should pick to

 

Amelia Antrim  1:02:33  

keep it neat for like people following

 

Senda  1:02:36  

make it clear her exactly like to see the genres like merge together. And just for the purposes of shared audio, yeah. Yes.

 

Amr Ammourazz  1:02:45  

Cool. Well, right in my pickle,

 

Senda  1:02:48  

I'm sure you have I know that feeling, right. Like people are like, Oh, you played I'm like I wrote this. I've played all of these 50 times, like,

 

Ryan Boelter  1:02:57  

all different combinations.

 

Amr Ammourazz  1:02:58  

Yeah. And this is also the hardest part of the game, in my experience. So we're going to offer to you.

 

Amelia Antrim  1:03:04  

So here's the thing. As listeners will know, it was zero familiarity with the magical girl genre other than what I have absorbed through Ryan. Like, I know nothing about the tropes of it. I know nothing about any of it.

 

Ryan Boelter  1:03:21  

That's the lovely thing about kimera is we give all of that to you.

 

Amelia Antrim  1:03:26  

Right, I'm just saying I don't know, that I like and the person to fully appreciate the effort that you've put into that.

 

Unknown Speaker  1:03:34  

On the other hand,

 

Amelia Antrim  1:03:36  

it's totally fine. But But like, you know how like some games you're like, I can tell how much love you've put into this because like I can see all of the places where you've done. I will not see all of those places. Just you know, but like Sunday if you would like to pick magical girls, that's totally fine, because you will see all of those right? I

 

Senda  1:03:57  

was gonna say that actually, I wasn't gonna force you into magical girls if you prefer to just be fantasy superheroes. We can totally do that. I'm happy to well,

 

Amelia Antrim  1:04:05  

what if we do like Magical Girl superhero? Okay,

 

Unknown Speaker  1:04:08  

I'm good with that.

 

Amelia Antrim  1:04:09  

Let's do that. Okay, we can't do Magical Girl Western

 

Ryan Boelter  1:04:13  

I know. You can easily do Magical Girl Western and a magical girl fantasy calm. I

 

Amelia Antrim  1:04:20  

think Sunday you and I can write the western.

 

Ryan Boelter  1:04:28  

If we want to do Magical Girl superheroes, we can do that. That's fine. Okay, cool. I was so I just checked the two boxes for magical girls and superheroes on the worksheet. And if you go to the genre world tropes page, it unlocked the the tropes for Magical Girl world tropes and superhero world tropes. So on this page, we've got 10 different tropes, I think, is that correct? Yeah, we got 10 different tropes for each genre and we have to select six tropes between these two genres to build our world with,

 

Amr Ammourazz  1:05:05  

okay? Now, things that are not in the tropes can still be true about the world. The tropes are just the things that most directly influenced our world building the things that we want to see in the palette of our world, no matter what. And if a crop makes anyone uncomfortable, you can accept the trip. Yep. Go through the list. And we can add a column that is excellent troops to this sheet at some point before we lose, okay. But yeah, so you can x out crops that you don't want to see. But the way I tend to do it when I facilitate a mirror is each person chooses one group, and then the group chooses the remaining troops. That way everyone gets at least something they feel excited about. And then there's things that the group as a whole.

 

Ryan Boelter  1:05:52  

Okay, so for the audience at home, some of the things that we have on here for the magical girl world tropes, one main villain with unlimited themed henchmen as the first one listed. harmless villains try to avoid killing. The villains fight amongst themselves as much as they do against the heroes. So those are a few of those tropes. And then superhero we have super villains are a fairly normal thing. vigilantism is illegal, superpowers are rare in the world. Things like

 

Amr Ammourazz  1:06:28  

most of my favorite superheroes are pillars of their communities, and superheroes grappled with the root cause ability. Yeah, there's,

 

Ryan Boelter  1:06:35  

there's a lot of good tropes that we can choose from in here.

 

Amelia Antrim  1:06:38  

I selected the very important true costumes are extravagant and identify.

 

Senda  1:06:44  

really true for both of these around. Good shave. Um, I think for my choice, just because I think it's interesting. From the superhero perspective, I think we should choose the mundane world is mostly oblivious to the goings on of the magical world. Like hide, or superheroing.

 

Ryan Boelter  1:07:06  

Oh, there we go. Okay, so then let's see what what do I want on here? Um,

 

Unknown Speaker  1:07:15  

who

 

Amelia Antrim  1:07:18  

do you think and Ryan? I,

 

Ryan Boelter  1:07:21  

I, there's a lot of them that I haven't really seen in play too much. That I'm kind of leaning towards. But there's also like, starting with a hidden base. That's really cool. But I don't know. We'll see. I think.

 

Amelia Antrim  1:07:38  

Just follow your heart, right?

 

Ryan Boelter  1:07:39  

Yeah. Yeah.

 

Amelia Antrim  1:07:40  

You're taking this so much more seriously than you usually I shouldn't say that. I feel like usually I'm like this one. And you're like, I don't know. Our game character creation, even when we're not playing like,

 

Ryan Boelter  1:07:51  

yeah, I'm gonna, I'm gonna play I'm gonna pick your team once lotta teammate to your greatest. Which is a magical girl world trope.

 

Amr Ammourazz  1:08:02  

I'm gonna pick from superheroes. superheroes are pillars of their community.

 

Ryan Boelter  1:08:05  

Oh, lovely. Okay, so now we have two more tropes that we want that we need to select. And if we want to talk about them as a group, there's a lot of good options. Left Handed villains

 

Amelia Antrim  1:08:19  

have secret layers. I feel like that's important to me.

 

Senda  1:08:22  

No, I'm cool with that. That seems good. Yeah, I

 

Ryan Boelter  1:08:26  

really liked that.

 

Amelia Antrim  1:08:28  

I mean, it doesn't have to be like one of the ones we selected. No, no. Do you feel like secret

 

Senda  1:08:31  

layers are secret layers? We're in on secret layers?

 

Ryan Boelter  1:08:35  

Yep. Um, we got the mundane world, mostly oblivious to the magical world. I always love that trope.

 

Senda  1:08:45  

It's just entertaining.

 

Ryan Boelter  1:08:48  

It is.

 

Amr Ammourazz  1:08:51  

I'm a fan of a single focal point connects our mundane lives because I enjoy strange coincidences.

 

Unknown Speaker  1:08:57  

Okay, yeah, like that. Yeah, that's Yeah,

 

Amelia Antrim  1:08:59  

I do like that one, too.

 

Ryan Boelter  1:09:00  

Alright, cool. So let's click on that one.

 

Amr Ammourazz  1:09:04  

So, I want to make a two notes. Because at this point, we have six strokes. Yep. Which means we are done. And the rules say you cannot select any over truth ever again. Except you can, because it's your world. If you decide that your world is defined by less things, go ahead, if you want to add more troops, because you're super excited about it. Go ahead, we find that six is a decent number for people to start thinking about what the world looks like. On top of that, we ended up with a balance of free tropes in each genre, sometimes you might end up with a lot more unbalanced. I've had some times five and one as the distinction between the two genres. And that just means the world by default leaned towards more of the conventions of one genre than the other. And that's perfectly fine. It could change later on once you start playing in it, but that means the group as a whole is telling you, they're more interested in those trips.

 

Ryan Boelter  1:09:51  

Absolutely. So we've got a pretty even split here. So it works out well to have that. If we go back to the world building tab Now, we can see that our selected tropes are highlighted up there in the different colors of the genres. superheroes in red ventricle girls in teal

 

Senda  1:10:10  

in Neptune colors of course,

 

Ryan Boelter  1:10:12  

yeah.

 

Senda  1:10:15  

Gosh, where could that color have come from?

 

Ryan Boelter  1:10:19  

I don't know what you're talking about.

 

Amr Ammourazz  1:10:23  

One day, Ryan's gonna wake up and they're all gonna be replaced mercury colors.

 

Ryan Boelter  1:10:28  

No, I mean, it's fine. No. Mercury is my second favorite. So it's fine.

 

Unknown Speaker  1:10:37  

I'm Mercury fan.

 

Ryan Boelter  1:10:46  

So, now we move on to the questions phase of world building. And we, I like to I like to phrase this as we are looking down at the world as a whole, and zooming in with each tier of these questions. So we get more and more specific as we go. So the first question is, what is the shape of this world?

 

Senda  1:11:13  

When you see that? Yeah, I'm like, are we talking about like,

 

Amelia Antrim  1:11:16  

what you're saying about like magicians? How, like, when they zoom out into space, they're like donuts this? Like, is this

 

Senda  1:11:22  

like, flat? You know, panel flights riding through space on the back of four elephants on the back of a giant tortoise. Like,

 

Ryan Boelter  1:11:29  

exactly I

 

Senda  1:11:30  

good. I'm just making sure I'm like zooming

 

Ryan Boelter  1:11:35  

like literally, right? Literally.

 

Unknown Speaker  1:11:40  

Yes, it is.

 

Ryan Boelter  1:11:42  

Okay, we want to D 12 shaped world we can do that. Does each face of this d 12. shape, like I think constitute anything special

 

Amelia Antrim  1:11:55  

ed i want to superheroes.

 

Senda  1:11:58  

I was gonna say westerns. Each of them is like either a landmass or an ocean in its entirety. So that it is actually a patchwork of little like, however many sides of side on a detail has, which I certainly can't

 

Ryan Boelter  1:12:15  

think it's like five sided. Right?

 

Amelia Antrim  1:12:16  

Like, like,

 

Ryan Boelter  1:12:18  

yeah, D twelves. are a bunch of

 

Senda  1:12:21  

six sides. So each hexagon is like,

 

Ryan Boelter  1:12:24  

Oh, no, hexagon.

 

Senda  1:12:26  

Pentagon, you said hexagon, but then you said five sides.

 

Ryan Boelter  1:12:29  

I did I said the

 

Amelia Antrim  1:12:31  

Pentagon.

 

Senda  1:12:33  

So each Pentagon Pentagon, each Pentagon on the planet is either all ocean or all. All like one. It's all one biome each Pentagon.

 

Amelia Antrim  1:12:49  

Got it? Got it? Yep, yep. Ours is a

 

Senda  1:12:53  

city that you like the city we live in a city Pentagon?

 

Amelia Antrim  1:13:00  

Or is it a suburb? The whole summer biome?

 

Ryan Boelter  1:13:06  

So there's only 12 biomes. On this world? Yeah.

 

Senda  1:13:08  

So there's one city. And then there's like, one ice cap? And then there's like, two oceans? And then you know, like, I don't know. go from there. The farm? forest farm? Yep, the desert. And yeah, that's it.

 

Unknown Speaker  1:13:26  

We can find them as we need them.

 

Amr Ammourazz  1:13:29  

Exactly. Um, so the nice thing about this question is you can go as big or small as you want. Like we had this the 12th answer I've had for keeping played our answer was, we talked about how the world was sky archipelagos, and ocean below it. And I never answer I've seen is it's a mega city, we didn't really care about the entire planet as a whole, or what the rest of the world look like our world, the shape of it was one giant magazine, because that's the part where distorted took place. So you can make it as zoom out or zoom in as you want. I'm the same day during two different play tests. I

 

Ryan Boelter  1:14:01  

had an alternate history Chicago, for both groups that had nothing to do with one another. Where if you put the stories that we told in each session, back to back, one could have been a precursor story to the other one, and I had nothing to do with that. That's amazing. It was wild. Yeah.

 

Amelia Antrim  1:14:23  

Well, this is not a Chicago play. No, no, I

 

Senda  1:14:25  

mean, unless you count the city, Pentagon as the city,

 

Amelia Antrim  1:14:29  

Pentagon district.

 

Ryan Boelter  1:14:32  

Do it. Does this planet have names for these pentagonal grid things like

 

Amelia Antrim  1:14:39  

you're asking me to name something right?

 

Senda  1:14:40  

Well, the city one is named shikaka ko Keo one done.

 

Amelia Antrim  1:14:53  

COVID

 

Unknown Speaker  1:14:58  

pretty much like that.

 

Amr Ammourazz  1:15:00  

But how gravity works on the face. It's like if you if you go between the boundary between one of the sides, there's like gravity immediately readjusted to the new side.

 

Senda  1:15:08  

Oh, I don't know. I think that's a question.

 

Amelia Antrim  1:15:10  

Maybe it does. I feel like the edges are like when magnets like, like,

 

Unknown Speaker  1:15:14  

Oh yeah, you

 

Amelia Antrim  1:15:15  

just hold the magnets, you know, I'm touched, but then like, as soon as you kind of like shift over the edge, then you're fine.

 

Ryan Boelter  1:15:20  

I think there's like, like extreme sports that that ride the edge walking

 

Senda  1:15:28  

back and forth, like how colloquially called walking the line?

 

Ryan Boelter  1:15:37  

Oh. All right. All right, this is interesting. Um, so now that we have that sort of thing going, that will get a little deeper. What is the typical technology level of this world? What are we looking at here?

 

Amelia Antrim  1:15:56  

I'm torn between like far future and like 1984

 

Senda  1:16:00  

I really like 1984. Okay,

 

Unknown Speaker  1:16:07  

for me before

 

Amr Ammourazz  1:16:12  

1984 level technology

 

Senda  1:16:13  

that we set in the 1970s and we suddenly last night were like, blah, blah, blah, cell phones, blah, blah, blah. And then the one player who was paying attention was like, um, guys, you can't do that. And, you know, anyway, now you have to remember, there's no cell phones.

 

Ryan Boelter  1:16:32  

So that's interesting. So we've got 1984 level of tech. So do we have like, giant like batteries for our giant radios that are like 20 pounds and are like, five pound cellular phone that's hooked up to a bag. Sorry, do

 

Senda  1:16:51  

you? Um, yes, I think I mean, I think I think we can also define things a little bit differently because I think that's probably standard level of tech for everybody but for us as if we're in our super slash magical mode, we might have things that are also kind of magic or what feels like future tech in comparison to what's available to everybody else. Still with the 1984

 

Amelia Antrim  1:17:20  

definitely still has that so

 

Senda  1:17:22  

we were gonna be elite here that's

 

Amr Ammourazz  1:17:28  

we have we have cell phones but the way they work because they don't have a landline attached to them is you plugged them into Ley Lines communicate from wherever

 

Senda  1:17:36  

the ley lines, which which run along the edges and then like coming to the center right.

 

Ryan Boelter  1:17:45  

So there are ley lines that some technology hooks into

 

Amr Ammourazz  1:17:49  

Yes Yeah, but magic is not widely so the world is it knows is just our world and thinking if you for but set on a pentagon face or the D 12 plan. Everything else is the same.

 

Ryan Boelter  1:18:09  

So ley lines have this magic tech that is available to us heroes and possibly villains not the general society as a whole

 

Senda  1:18:22  

Yes. But But when you hook into it, you still gotta you know go through Blinky green cursor screen

 

Ryan Boelter  1:18:28  

and certainly line switchboard

 

Unknown Speaker  1:18:32  

operator

 

Amelia Antrim  1:18:36  

for one one,

 

Senda  1:18:37  

I really want to know what like what kind of character that operator is because that's super.

 

Amelia Antrim  1:18:43  

That's my favorite NPC we haven't played this game yet.

 

Amelia Antrim  1:18:46  

is my favorite NPC.

 

Ryan Boelter  1:18:48  

Yeah. Oh, man. Okay, so let's zoom in a little bit more. How easy is it to travel around and what modes of transportation are readily available rollerblades?

 

Unknown Speaker  1:18:59  

Yeah. I

 

Amelia Antrim  1:19:04  

just like nodding.

 

Senda  1:19:09  

roller skates to roller skates, and skateboards. Could have escaped skateboards. Um,

 

Amr Ammourazz  1:19:16  

I think it depends what hex you're on. Probably. Right.

 

Unknown Speaker  1:19:18  

Probably Really?

 

Amelia Antrim  1:19:22  

A mountain bike?

 

Senda  1:19:23  

Um, all right. Yeah, I think you should just agree since we can't call them hexes that we should just call them pence.

 

Amr Ammourazz  1:19:30  

pence. Okay. So, in the city pent I think there's like a lot of infrastructure for travel that there was only one city and so they probably built it with the intent to be the city. So it's got actually good public transport. I know that. That's weird to imagine if you live anywhere.

 

Senda  1:19:49  

Yeah, rumor. Rumor has it.

 

Amr Ammourazz  1:19:52  

It's got decent public transit. I think one of the more magical ways to travel, building up something earlier. I don't know if a lot of people know with no, it's magic is one of the more like publicly known magic is walking the line. I think you can do some funky things with traveling. If you're walking right on the edges of the world. People don't really know it's magic. They just think it's how the world works. Because I mean, it is how the world works. But

 

Senda  1:20:15  

there's a lot of scientific studies trying to sort out the theory of why it works. But nobody's pinned it down yet.

 

Amelia Antrim  1:20:21  

Did we figure out which pen we live in? We have yet

 

Senda  1:20:25  

I was I've been assuming city, but

 

Amelia Antrim  1:20:29  

the time. Yeah. Now. City or suburb? Yeah, we're

 

Ryan Boelter  1:20:33  

almost getting into the next question here as well. So I'll save my my clarification for that. Is there any other transportation things we wanted to think about here?

 

Senda  1:20:46  

I mean, I think beyond that, if we stick with you know, my half remembered 1984 transportation, like,

 

Senda  1:20:54  

you know, there's cars and boats, and airplanes, boats. Yeah. And then, of course,

 

Amr Ammourazz  1:21:02  

there's slingshot. Oh, yeah. slingshotting is where you use the boundaries of the gravity's between the tides as a parent to launch yourself across the pent? Yes.

 

Amelia Antrim  1:21:16  

dangerous.

 

Amr Ammourazz  1:21:18  

if done properly, I think there's a mix. Like I think there's actual like slingshot stations, for the most part. They're used for like transport of goods. So if you want to get stuff from the farm, to the Sydney pinte, you can slingshot it across like the

 

Amelia Antrim  1:21:29  

like, clearly calculate, like how much you have to treat a directory and

 

Ryan Boelter  1:21:32  

then maybe like a slingshot or something like that. At the end? Yeah.

 

Amr Ammourazz  1:21:37  

Yeah. But slingshot is an extreme sport. Probably.

 

Senda  1:21:41  

dangerous for for flash bags.

 

Ryan Boelter  1:21:45  

Yeah, I can. I can see it being like, if you go from a certain point along one of the edges to another edge. You could slingshot, like yourself from one to the other and be safe if you hit the right spot. Yeah, as long as that's like a super extreme sport. Yeah.

 

Amelia Antrim  1:22:04  

Yeah. Do you think anybody's ever been stuck? Like just like, pinballing around?

 

Senda  1:22:08  

I think that's part of the reason. Yeah.

 

Ryan Boelter  1:22:11  

Oh, yeah. slingshot? Yeah.

 

Amr Ammourazz  1:22:16  

Eventually, friction will kick in. But I feel like one of the first experiments with the slingshot, like there was just a crate orbiting the paint for a solid couple of days before it finally came down

 

Amelia Antrim  1:22:28  

somewhere. This momentum? Haha.

 

Ryan Boelter  1:22:30  

Yeah. Is that is that how rockets work to get into space? Oh, they

 

Unknown Speaker  1:22:35  

just like bounce them up.

 

Ryan Boelter  1:22:37  

Yeah, they bounced them up with the slingshot effect.

 

Amelia Antrim  1:22:41  

I feel like that's not a lateral move up, though, isn't it?

 

Amr Ammourazz  1:22:45  

I think if you get enough momentum when you're transitioning from one pin to the other, you can just keep going. Like perpendicular. Penton ended up in escape velocity. Yeah. But that probably involves accurate because it

 

Ryan Boelter  1:22:57  

off, right. So if you're going up one edge, and the next edge is like that, if you keep going straight, you're going right into orbit. At that point. Yep. So you could be perpendicular or you could be, you know, parallel to the ground and then orbit the next one if you slingshot it correctly.

 

Senda  1:23:14  

Yeah. Okay. So we have named a lot of 1984 style satellites.

 

Ryan Boelter  1:23:21  

Yeah, absolutely. GPS is just starting, which is strange for a penny Pinto. I don't know what what is a

 

Amr Ammourazz  1:23:32  

Pentagon,

 

Ryan Boelter  1:23:33  

Pentagon? Pentagon? I don't know. 12? Don't Pinto. What is it? What is

 

Amr Ammourazz  1:23:43  

deca gone? Is it 12?

 

Senda  1:23:48  

Questions or we don't expect to have to answer. Yep. How well do you remember your seventh grade math class?

 

Amelia Antrim  1:23:57  

I was homeschooled. Alright.

 

Ryan Boelter  1:24:02  

So we got the travel methods out of the way. Now, what does the typical civilization look like in this world? Well, I

 

Amelia Antrim  1:24:11  

think it depends on what pengiran right. Says Yeah, right.

 

Ryan Boelter  1:24:13  

So my question was, like the ocean pant. Is there a civilization there? Are they underwater?

 

Amelia Antrim  1:24:26  

Is there a descent into midnight? Texas?

 

Senda  1:24:28  

Yeah. On the the the water pant? Yeah, the ocean Pan? Yeah. Or one of them because there's probably like a warm Caribbean ocean pent and then like a cold arctic Arctic pen, you know? Cool. I think it would be coolest If yes, there was some sort of civilization there.

 

Amelia Antrim  1:24:47  

Do you want I think it would be even coolest just if I didn't have to define what it was.

 

Ryan Boelter  1:24:51  

Okay. That's fine. I mean, just seeing that is there is enough for to to expand on in play. Right. Yeah. I

 

Amelia Antrim  1:24:57  

think that people don't really interact. ton with other like, because because of the ways that the lines are, I think, like, yes, you can travel, but it's sort of like, scientifically complicated or dangerous, right? It's like one or the other. Don't do a lot of like

 

Ryan Boelter  1:25:17  

writing, I'm getting a very Sim City vibe to this whole thing where like, your city in some city is like a square of whatever geography. And there are other things outside of your borders that you never really see. But you can't affect one another through trade and pollution and all that other fun stuff. They it feels very, like, each parent is its own same, doing its own thing. And sometimes they'll have interactions with other pens sort of deal.

 

Senda  1:25:51  

I mean, I think there's a certain amount of like, you know, food has to be passed around. And like there are resources that have to be passed around. So there is enough of a relationship between all of the pens, I guess there's some sort of World Government managing this. Because I don't know how else you could make them all, like, function together. Otherwise, like, the ocean could just be like, no more fish for any of you. Like,

 

Amelia Antrim  1:26:18  

we don't really have like a great world government right now. And we still managed trade. Okay. Right. I mean, it's not like the UN does anyway.

 

Senda  1:26:26  

Yeah. But it's also not like one country exclusively owns the food source for the entire world fair. Which we are potentially talking about here. Right.

 

Amelia Antrim  1:26:38  

We did create a farm

 

Senda  1:26:39  

by like, if the farm biome penned doesn't feel like sharing with everybody.

 

Ryan Boelter  1:26:45  

Yeah, that's, that's an issue. Right?

 

Amelia Antrim  1:26:49  

Right. So it has to be a somewhat functional World Government. Yeah. We're talking like, European Union style. Everybody's opted in.

 

Senda  1:26:58  

Yeah, everybody's taxes. This is how it works.

 

Amelia Antrim  1:27:02  

Slow bureaucracy that doesn't really get anything done. But it also stops things from getting done. Right. So

 

Senda  1:27:08  

and it means that each pen there's something that they that they actually do and contribute that gives back to the other pen. So like, maybe in the city, it's the technology and then they send that back out. And you know, etc, etc. Right. So, so there's something they all do something. Okay. There's there's no just like leeches. Except for rock

 

Amelia Antrim  1:27:27  

penta.

 

Senda  1:27:31  

Well, that's the one that they use for all the scientific experiment like mining

 

Amelia Antrim  1:27:34  

and so

 

Amr Ammourazz  1:27:36  

that's where you get a bunch of natural minerals. Yeah. Oh, yeah. Generally feels like then bukata system, they're built on like, everyone sharing with one another because of mutual need for what the others can provide. Absolutely, it sounds nice.

 

Ryan Boelter  1:27:52  

It's, it's an interesting world that we're building here. Um, so who populates this world? Typical humans something else, a mix of multiple types of ancestries? Or what sort of beings are we thinking about for the different types of characters that inhabit this world?

 

Amr Ammourazz  1:28:15  

Okay, so you ever play like an old video game where everyone looks like they were made out of polygons?

 

Ryan Boelter  1:28:19  

Yes.

 

Unknown Speaker  1:28:21  

Oh,

 

Ryan Boelter  1:28:25  

no, one of my favorite, one of my favorite PlayStation one games was kingsfield. And every It was a 3d, first person famous game, and all of the NPCs were just these blank faced polygons.

 

Senda  1:28:43  

I immediately thought of actually occurring of time, so everybody has like, really pointy noses because you can't round anything out. Like part of them that move with them as solid objects. Yeah.

 

Unknown Speaker  1:28:59  

Are we polygon people?

 

Ryan Boelter  1:29:01  

Are we polygon? Oh,

 

Amelia Antrim  1:29:03  

I see. I think that like we're all like, human, but obviously, like, if you've lived in one singular biome for generations, and generations and generations, like you would evolve differently.

 

Ryan Boelter  1:29:16  

Right. So there's, like different, like, maybe in the ocean biome. Humans have gills. Or like, like slaves? Yeah,

 

Unknown Speaker  1:29:28  

yeah.

 

Unknown Speaker  1:29:29  

Yeah. Okay. So

 

Amelia Antrim  1:29:30  

it's like human variance. Okay. Yes. Cool.

 

Ryan Boelter  1:29:33  

I do like that. Human variance based on the biome.

 

Amelia Antrim  1:29:39  

Cuz I think it's, I think it's easy enough to say that, like, you know, if you live in a place where it's raining all the time, it's okay if you can't tan like, my Irish ancestors, and I'm allergic to the sun. And yeah, not yet. Look, some people were not meant to be outside. And that's okay.

 

Senda  1:30:04  

But But yeah, I think we can actually have a lot of fun with it though cuz I like gills, but like maybe there's like in the city because they type so much or whatever like now they have like longer finger fingers the chant or whatever.

 

Amelia Antrim  1:30:20  

1984.

 

Senda  1:30:21  

Yes. on there. Yeah. If the keys

 

Amelia Antrim  1:30:24  

are tall, I think you developed an extra finger on one hand for like pushing the thing on the typewriter.

 

Amr Ammourazz  1:30:34  

For technology, we just been in, like, maybe 14

 

Senda  1:30:41  

extra thumbs, right? It's not actually an extra finger, you

 

Ryan Boelter  1:30:44  

have a possible thumb?

 

Amr Ammourazz  1:30:46  

Yeah. I feel like it's a result of like, just the city doesn't the city never had does one thing, right? It kind of does. whatever is needed at the time, whatever processing or research you'd like. It's the next performance, you know more opposable thumbs, those are

 

Ryan Boelter  1:31:02  

adaptable, what those are. And then you've also got the potential, because it's all the same species, right? Of having families that are from mixed pens, right? Some mix pen families can have traits from from multiple pens, possibly

 

Unknown Speaker  1:31:21  

web thumbnails and

 

Ryan Boelter  1:31:24  

web systems. So I like that there's a potential for a wide variety of Star Trek ask characters here.

 

Senda  1:31:37  

Yes. which I like because we can keep the makeup budget low, right? Like?

 

Amelia Antrim  1:31:44  

Yeah, it's like, they're all like, vaguely human.

 

Senda  1:31:47  

Like, sometimes you just have forehead ridges, right? And somebody pointed ears, and sometimes they have gills, and sometimes they have, you know, an extra thumb.

 

Ryan Boelter  1:31:55  

Okay. So the final question before we get to character creation? How are people typically governed in this world? And how do normal citizens feel about the government? So we already kind of touched on this a bit, right? Each pen is self governed. But then there's a like, over arching World Government. organization? Yeah. So, so how do people feel about this? And is there anything else that we want to add to it? at all?

 

Amelia Antrim  1:32:29  

I feel like it would be really nice if people were like, pretty okay, and the government was doing and like, okay, job. Yeah, that would be a nice change. Like, that would be like a really nice part of like, my, my fantasy role playing situation is that it's a competent government, that people are okay with that. Yeah,

 

Senda  1:32:43  

they understand its limitations, like, that's the fantasy

 

Amelia Antrim  1:32:45  

world I want to live in.

 

Amr Ammourazz  1:32:49  

to, I think, the way it generally works, then, if it goes something like that, it's probably like, there are representatives who compile information about their pens, right? There are people who are in charge of gathering it all, because like, no one can know what is happening in all over 11 pen. So you have groups of people who are responsible for gathering that information, gathering reports on what is needed, what is being output, etc. So the pens can stay on top of it. But any decisions that affect the pens as done by everyone votes, everyone all pens vote to represent their pent, but like efficiently.

 

Senda  1:33:26  

Yeah, like, I think I think we could actually even say, so that we know there's an even number of pens, right, because there are 12. But I think we could even say like, you know, if it actually works well enough that there hasn't been a tie, like in the last three generations or something. Right? Like, people tend to agree on what needs to be done, and then they go do it. And there's no filibusters, especially with, especially if if technology has kind of progressed throughout the last, you know, 300 years or so. And we're at 1984 tech standards effectively, through that natural progression.

 

Ryan Boelter  1:34:05  

People are being more interconnected now. They're able to have, you know, satellites in space that, that allowed transmissions to other pens, and all that sort of stuff. So having that interconnectedness allows people of the last few generations to kind of come together with that mentality of, we're all helping one another because that's the way this world survives by helping one another. We can't live without the other parents. Yeah. I like it. Okay. Um, that's the basics of world building. Now, shall we create some people now God bless you make some. Shall we create some people? What am I saying? I'm a guest. I'm

 

Amelia Antrim  1:34:58  

wrong. That's true. It's not your show. Would you like,

 

Senda  1:35:00  

would you like me to say a thing now can you can send me an email and go for it, let's make some.

 

Unknown Speaker  1:35:08  

Let's make some people

 

Ryan Boelter  1:35:11  

did it, that's perfect.

 

Senda  1:35:14  

I'm picking me hosting.

 

Ryan Boelter  1:35:16  

So now we can go to the character creation page. So this page, we set up to have all the steps that you need for character creation, all in one spot. So if we go down this checklist of steps to do, then we've created characters effectively. And what's nice is if you scroll to the right, it has dynamically filled in the different arc types that are available with descriptions for each of the arc types. So what we are going to do is each of us are going to pick two arc types from this list of 12. And we are going to assign one of those archetypes to our primary and one to our secondary. So this is usually the part where I describe what the archetypes are, like. If we want we can go through that that will probably be better for our audience at home.

 

Amelia Antrim  1:36:16  

Probably because they cannot see this. Yeah,

 

Ryan Boelter  1:36:19  

yeah. Do you wanna? Do you want to just do some alternating? Or do you want me to cover medical girls? When you hit Submit? Why

 

Amr Ammourazz  1:36:25  

don't you do that? Yeah, you do magical. Okay,

 

Ryan Boelter  1:36:27  

so for metrical girls, we've got six different archetypes. If you are fans of Sailor Moon, and all these will sound extraordinarily familiar. Because they were all modeled after the sailor scouts. There is the genius who is the the smarty pants that spends time with books and knows a bunch of stuff has a very analytical mind. The Guardian, always the protector, they'll defend anyone with or without your powers. The heart. This is the heart of the group always willing to spread love and joy. Even if you're a bit selfish about it, the leader, this is somebody that is destined to lead the group whether they want to or not, and you lean on your magical companion for advice. The mask, you follow the group and swoop in at the right times to help. No one on the team knows your true identities, yet.

 

Unknown Speaker  1:37:27  

You didn't

 

Ryan Boelter  1:37:27  

do any. We have loosened that playbook for not doing anything

 

Unknown Speaker  1:37:33  

for not doing

 

Ryan Boelter  1:37:38  

the spirit, which is ritual meditation, guidance, spirituality. This is what you embody whether transformed or not. So those are the ones that we have for this play test.

 

Amr Ammourazz  1:37:50  

Our goal right now each genre is got six Play Books for the sake of play testing and making sure the mechanics will work. But eventually, we hope to get closer to a full 10 for a lot of genres that could use it, some genres might just stick with things because that works for them. And because you know, sometimes we deserve a break. But for superhero six, for our super six archetypes, if you will, I just came up with that I'm a genius for you.

 

Amr Ammourazz  1:38:19  

We have four superheroes, but chosen, you've been chosen by a special focus, which grants you the power to transform yourself into the ideal superhero. This can range from what comes to mind like cura or even Green Lantern. But also you could do for stuff like Iron Man who have suits of armor that grant them their power, even when they book themselves. The demigod someone who is born for both a mortal and the literal or close enough to a deity, and you are grappling with your obligations to both these are characters like Hercules, Superman, or if you're from if you're familiar with why a Percy Jackson or even Wonder Woman, the hopeful you weren't born with powers, but somehow you've gained them. Now you choose them to use them. Now you choose to use them responsibly and for good. This is everyone's favorite Spider Man, obviously, friendly, name friendly neighborhood. But you could also take it the exact opposite direction. I know it's not hopeful it might not be the adjective you use when you think of their devil. But it is a lot of what his story is about. We also have the innovator, you have innovated your way into the life of a hero. This can be anyone from Tony Stark again, but also someone like Bruce Banner, who uses genius to get his powers even though his powers are to death or a Batman. And then there's a screen did you're from another world a time where dimension there is no stuck you in from another world time or dimension are now stuck on this one with the drive to return home. And this is explicitly about someone who's from somewhere else. Struggling to go back. So Superman generally doesn't have stories about wanting to go back to Krypton or trying to find his family some plot lines are, but not always. So this is more for someone like Martian Manhunter struggling with his connection to Mars constantly, or some iterations of Harbinger's like cable. And then finally, you have the weapon, you have been created or trained to accelerate combat, these are your punishers, Black Widow, Green Arrow, etc, etc.

 

Ryan Boelter  1:40:28  

So those are the those are the 12 we have to work with. You don't have to, at this point, know mechanically, what each character does, you just have to kind of pick based off of the feel of what sort of story each archetype tells. And, and then blend it with another one that sounds compelling. And then figure it out how those work together, which I always enjoy seeing, I think you to emilian center should probably pick first

 

Amelia Antrim  1:41:02  

center looks like she's like itching to like say exactly what I have, okay.

 

Senda  1:41:10  

which I feel like is a weird blend shorts, I just pick one of these players in the list and make it my name,

 

Ryan Boelter  1:41:15  

I'm just gonna

 

Senda  1:41:18  

look at you totally ahead of that. Okay. So I think my primary archetype is gonna be the mask, because I love the idea of his character that like, swoops in and just says the right thing to make you be able to do the

 

Ryan Boelter  1:41:32  

mask is my favorite.

 

Unknown Speaker  1:41:34  

Favorite

 

Senda  1:41:35  

is, the idea of just being able to play with that is, is really, really, really fun. And I think, I think what I might do is merge that with the hopeful unless you were no idea

 

Amelia Antrim  1:41:47  

what I want to do. Okay, cool. I'm

 

Senda  1:41:50  

gonna make it the hopeful because I kind of I have a little bit of a Captain Marvel session based on the movie because I am not a comic book reader. So I am an MCU. Girl. And that movie was very powerful to me. That feels like Oh, I love it. I'm just gonna pull out of there. Oh, yeah.

 

Amelia Antrim  1:42:09  

Okay, so here's your chance, Ryan. What Magical Girl thing?

 

Ryan Boelter  1:42:13  

Oh, boy. Um, it's a very interesting question. I you know, okay. So there are four other archetypes that we don't have included in here. And I know you would be one of them. The destroyer.

 

Amelia Antrim  1:42:34  

Like, I know that obviously.

 

Ryan Boelter  1:42:37  

The destroyer is the sailor seven tribe, which means nothing to you. But this is, this is a character that can that can literally that literally has the power to destroy the universe, if this character so chose, but it's about struggling with having this mantle of power that you may or may not have chosen and living up to this, like, you know, you were gifted these for a very specific, apocalyptic reason. And he were kind of a walk in early. Gotcha. Yeah. Okay. But yeah, not available in this verse. Okay.

 

Amelia Antrim  1:43:17  

But anyway, I have an extra write.

 

Ryan Boelter  1:43:21  

For this one. Um, I can, I can kind of see. Maybe the Guardian working for you. Oddly enough, the heart, the heart would work for you as well.

 

Amelia Antrim  1:43:34  

Yeah, I can see that. Yeah, I could see here.

 

Ryan Boelter  1:43:39  

I mean, there's also the leader, the leader would could could potentially work for you as well. Um, gosh, your your organizational skills would translate well, to the genius.

 

Amelia Antrim  1:43:51  

Okay, so really, any of them now? Yeah.

 

Ryan Boelter  1:44:01  

Totally be you. Yeah, I would say between the Guardian in the heart, probably. Alright.

 

Amelia Antrim  1:44:08  

a superhero. And you can pick to Well, I don't know what I want. Now. That's

 

Ryan Boelter  1:44:14  

one thing to keep in mind. You don't have to cross genres either. You could pick two magical girls, or you could pick two superhero types.

 

Senda  1:44:22  

I liked crossing genres, because that was the fun, like, set up that I was going for here. But that is cool. So if you were more specifically interested in just one or the other, and could be like, No, I'm only a superhero. And if

 

Ryan Boelter  1:44:33  

you're leaning into the magical girls like completely, you could be to Magical Girl types and just just go wild with it.

 

Senda  1:44:40  

I am assuming that once an archetype is chosen, nobody else can choose that. Is that

 

Amr Ammourazz  1:44:46  

generally the rule? Yeah, I mean, again, rules are made to be broken. If you at your table want to have to have the same archetype you can

 

Ryan Boelter  1:44:52  

but I got a feeling you were gonna choose there. My God.

 

Amelia Antrim  1:44:55  

Yeah, I think I'm gonna go with demigod

 

Ryan Boelter  1:44:56  

the guy. The demigod is the powerhouse. character arc type,

 

Amelia Antrim  1:45:02  

and then I'm gonna go with the leader to love it and in charge.

 

Ryan Boelter  1:45:08  

Yeah. Goodness gracious. I'm gonna I have to choose a magical girl archetype. Otherwise, what am I even doing here?

 

Amelia Antrim  1:45:17  

Why are you Why are you even here? I

 

Unknown Speaker  1:45:19  

mean, I don't know.

 

Ryan Boelter  1:45:24  

I mean, like, should I do superhero archetypes?

 

Amelia Antrim  1:45:27  

funny though that magical girl was not the genre you started with? I think I just assumed it was because I knew that there was one of the ones you had and how could it

 

Ryan Boelter  1:45:34  

not be where you started? I there was a point in, in development where I said why not magical girls? And I just and I just created Really? Why not me, man? Why? Why do I have to limit myself to two genres? This is silly. No, don't.

 

Amr Ammourazz  1:45:50  

And that was our first.

 

Ryan Boelter  1:45:55  

Um, I'm gonna go with the spirit, I think mainly because I it's one of my favorite Signature moves that we have. So I'm going to choose that and I'm in the wrong one here. I think I'm in row eight. There we go. I think we're gonna take that as my primary. Okay. Mmm hmm. And I'm gonna go stranded. Alright, secondary

 

Unknown Speaker  1:46:24  

shock.

 

Amr Ammourazz  1:46:26  

So I think to showcase a little bit more, I'll go with double superhero. So I will take the innovator as my primary and the wealthy as my secondary. Oh, nice, very cool.

 

Unknown Speaker  1:46:40  

Call

 

Ryan Boelter  1:46:41  

to Action.

 

Amelia Antrim  1:46:44  

Yeah, like that.

 

Ryan Boelter  1:46:46  

Craig, I am consistently blown away by the ideas for worlds and characters that people come up with for this game. And this session was no different. My d 12 shaped world with unique gravitational effects along the edges is so good. I can't wait until you all here the next episode. Until I let you go and get to those credits and show blurbs we have just a quick couple call to action items to leave you with. First, I wanted to personally thank everyone who left ratings and reviews on panaracer. Last month, we were very grateful to read them and are happy to have been able to add just a little bit to the Meals on Wheels fund for the reviews for good campaign that they had in the month of April. I really hope that they keep it up next year, it would be really awesome to see more reviews pour in at that time as well. Second, we are in the last day or so of the blue planet Kickstarter, they passed almost all of their stretch goals with only three remaining. So it'd be really great to see if we can get them all the way there. Finally, Kai marrow releases to the public today. As a fully playable play test. You can head to play Chi Mira dot games, to get yourself a copy today. There are also community copies available no questions asked. If you aren't on your luck or just want to try it out. Or check it out, you can go and get a copy for free if there's one available. For every $15 the project earns, we will add another copy to the stack. So any tips that you leave will add up with any other tips than anyone else leaves. And every $15 will add another copy. And that just gives another person another chance to find the game for free. If you did grab a community copy, you can always go back and return it by buying the game itself and allowing another person to grab a free copy later. So again, it's on the honor system. But I really like the way that the yo ich.io community has figured out a way to allow people to to have free access to these games, if they if they are in need of it. So definitely go check that out. That's all of our announcements for now. Thank you so much for listening. And please join us on the next episode, where we finished creating our characters as well as and to some world building in the process. Until then, take care everyone stay safe, and keep making those amazing people. We'll see you next time.

 

Amelia Antrim  1:49:55  

Thank you for joining us for part one of this character creation series. We'll be back In part two, picking up right where we left off.

 

Ryan Boelter  1:50:02  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com I am one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also, check the show notes for links to our other projects. Thanks for joining us. And remember, we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Unknown Speaker  1:51:49  

We got to read some show blurbs

 

Ryan Boelter  1:51:51  

show blurbs

 

Unknown Speaker  1:51:52  

show show show blurbs.

 

Ryan Boelter  1:51:56  

Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like a woman with hollow eyes.

 

Amelia Antrim  1:52:07  

A woman with hollow eyes as a podcast adaptation of one shots live stream dramatic invisible sun actual play, discover a world of magic secrets and supernatural civic disputes and our unique take on saturnine. In the first season, James d'amato cool and SNL writer Alan linac our lead on a mind bending adventure by GM Darcy Ross. Even if you already saw the streams, you want to listen to this podcast for the incredible soundtrack, composed and edited by wil Leventhal get it by searching for a woman with hollow eyes or Darcy Ross on iTunes Google Play or your favorite podcast app.

 

Transcribed by https://otter.ai