Welcome to the final episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan again takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We discuss the character creation process, get into some fantastic fanfic, and even hear a sneak peek at some potential upcoming genres!
Welcome to the final episode of Series 39, everyone! This series, we’re finally tackling the game that Ryan has been talking about for ages, Chimera, a Powered by the Apocalypse game that allows you to blend genres together and create unique worlds and people. Today, Ryan again takes a backseat as a guest along with co-designer Amr Ammourazz, while Senda from Panda’s Talking Games, Gnome Stew and She’s a Super Geek takes over co-host duties with Amelia! We discuss the character creation process, get into some fantastic fanfic, and even hear a sneak peek at some potential upcoming genres!
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Amr Ammourazz @ammourazz
Ryan Boelter @lordneptune
Chimera Playtest by Ryan Boelter and Amr Ammourazz
Character Creation Cast:
Ryan Boelter 0:00
Welcome to the final episode of series 39. Everyone, this episode came in at a much more reasonable length, and we are so glad that you are here with us. Before we get to the episode and risk making it even longer, we'll just get right to some announcements. If you liked what you've heard this series, please go check out Chi Mira currently available on each.io. If you like the world building and character creation of games like descent into midnight, you'll probably really enjoy Comair as well. So head on over to play.com mera that games, and pick up your very own copy. All proceeds will go right back into the game, for things like art, sensitivity, consultations, layer artists, et cetera. And for every $15 that the project earned, including tips, another community copy will be added to the pile. This lets somebody else grab a copy if they are unable to afford it at this time, or if they just want to check it out before committing. Again, that's at play.com erudite games, which will take you directly to the edge.io page. We don't have anything else to announce for today. So we will see you right back here after the show for the call to action, then stick around for the outtakes at the very end. But until then, enjoy the show.
Welcome back to our discussion episode. Last time, we created our characters for Kai marrow. And this episode, we're going to be discussing the character creation process. And we're super thrilled to welcome back Mr. Mrs. And Ryan Boelter, the designers of the game with me senda as your guest co host probably the voice you were surprised to hear when you turned on.
Amelia Antrim 2:30
Listen to the first two episodes.
Right? Like Who's that introducing the show? So really quickly, before we jump into the actual discussion part, Amr and Ryan we're gonna have you reintroduce yourselves again for everyone at home and tell us a little bit about the characters you made in our last episode as well as a bit about the world that we created together so I'm or why don't we start with you? Hi,
Amr Ammourazz 2:55
Dee voice we're currently hearing is also not the voice we're expecting. Because I enjoy this game along with voice you do expect you can find me doing game design streaming podcasting all over the internet at Emirates pretty much everywhere. That's me. That's your version.
Your version. Cool.
Ryan Boelter 3:14
Hey, what do you need to make?
Amr Ammourazz 3:16
Oh, yeah, we forgot about the MC I don't know.
Amelia Antrim 3:20
Who knows what?
Unknown Speaker 3:23
The show about character? Yeah.
Amr Ammourazz 3:25
Oh, yes. I made a character. I heard I've heard. Okay, um, their name was Miss torpedo. And he is the weapon and innovator.
Ryan Boelter 3:37
Not in that order. Not in that order.
Amr Ammourazz 3:41
Who has time for the rules?
Amelia Antrim 3:44
Certainly not one of the people that wrote the game. Hmm,
Unknown Speaker 3:47
definitely not that.
Amelia Antrim 3:51
Ryan, why don't you tell us about your character and also introduce yourself I guess for our guests or our listeners who may not know who you are.
Ryan Boelter 3:58
Yeah. I am Ryan Boelter. You can find me online at Lauren Neptune pretty much everywhere. And let's see I am working on Chi Mira, I do podcasting. I do editing for podcasting. I'm writing a an audio drama about superheroes and the most important non powered person in their life called side heroes. told from the perspective of that non powered individual,
Amelia Antrim 4:26
believe it or not your listeners, he also has a family somewhere in there.
Ryan Boelter 4:29
I do somewhere and I love them very much. Um, let's see I made last episode. ox is a technically a person from a different world in the solar system that became a ghost on this world somehow. And it took a long time to find their way into existence as something that anybody else can see. So they're they're an actual ghost the spirit in stranded playbooks. And I love them very much. Good.
Amelia Antrim 5:18
Excellent. senda would you like to tell us how you're here? Sir,
I would love to tell you about my character. I love your character, I have such a crush on you.
Unknown Speaker 5:31
I know. It's good
with all of that out of the way. So my character is Lindsey, Lindsey Shannon, also known as ELS. And she is the mask and at the hopeful are my two playbooks that I blended together. And she also goes by the wheat wave. Our world if you remember from our last couple of episodes is the shape of a D 12. So she came from my youth farming pent, and a lot of her past in history just has to do with basically constantly working with plants. And that's kind of where her family's background is. And she throws him She's sweet. She's delightful. Yes, and, and she has a big old crush on her brilliance.
Amelia Antrim 6:26
Why don't you tell us about Yes, my character is Danielle Michelle aka her brilliance. I have the demigod and leader playbooks. So she is the child of the day of life death our thing is like she's going to go among the humans and she's going to figure out this life and death thing and be like the best out of life and death ever. Because obviously her parent doesn't understand it because they've never experienced life or death and she's just like what are my trades? I have really high stats in logical and energetic and I'm just really like love being in charge and I don't understand why anybody wouldn't love me because I'm amazing right right and also like the mask though right they're pretty cute like Lindsey not really not into Lindsay in my no it's
totally into mask not into Lindsay Yeah.
Amelia Antrim 7:47
This answer their question Who is your blind spot I put the mask not Lindsay but obviously my existence does imply that there are deities as part of our our world. And we have established some things about my role model the God of gravity and being extremely important. So I there's a lot happening here.
Unknown Speaker 8:15
Yeah, where to go
Amelia Antrim 8:16
go listen to the previous episodes. So good.
I think there's so much the one other thing we should say if we feel like we need to get it in is the bad guys are the spheeris who are trying to make our D 12. world into a circle. I mean,
Amelia Antrim 8:30
Ryan Boelter 8:33
conspiracy. Conspiracy Spirit
Amelia Antrim 8:36
says that I'm a conspiracy theorist.
Amr Ammourazz 8:42
By the way, that T shirt that sounds very,
Amelia Antrim 8:45
like a picture of like, like the globe, like the earth of like, round. Right? Yeah,
Amelia Antrim 8:50
are like a crossed out detail. is really fun to say. Okay, let's go ahead and dive into the actual real part of our show. d 24. Your thoughts 24. Your thoughts? This is the segment where we talk to our guests about their thoughts on character creation and how it works in this game and their design process. Just all kinds of this is this is the meat of the discussion, really, all the stuff before it doesn't count. No, this is like the interview portion of our kind of interview show. So our first question for both of you as designers, where do you feel like your best ideas come from and how do they present themselves to you?
Ryan Boelter 9:35
Do you want to go first timer?
Amr Ammourazz 9:36
Sure. My best ideas come from staring into the unending abyss and waiting for game design to strike me In other words, doing math.
We're still waiting for the calculations.
Amelia Antrim 9:50
I'm not a game designer.
Amr Ammourazz 9:52
This is what my best ideas come from like one of three places one it's do a math thing or I check out a mechanic and I'm just like Oh, oh, neat. Can I do something with this and then like, I try to take something from there. And then there's the exact opposite, which is I look at a thing. I'm like, that was fun. I want to tell a story like that. And then I work backwards from there. Um, but more than anything else, I think like the best ideas come from in conversation with other people, whether it be for designers, or Ryan for this project, or just generally looking at over games and being like, oh, hmm. Like the idea of Signature moves or having plus questions came from looking at patreon opportunists and being like, I wonder if we could implement this into our monstrosity of a game.
Ryan Boelter 10:41
It works very nicely does. For myself, things that people say, inspire me, like rain, rain them things. Like I was talking about how senda you, you were talking about something on one of your pandas talking games episode? This literally sparked the idea for this entire game that we covered this series. And like, it just other random things like, Oh, yeah, somebody's talking about this tension mechanic. And I'm like, what other games have tension in it. And I wonder if I can, like, take pandemic, the board game and turn that into an RPG, or something like that, you know, it's just random stuff that I pick out of different conversations with people that, that kinda that spark that creativity, a bit, which is really interesting. And a lot of podcasts. Do that for me. So that's why I mean, it's not why I listen to a bunch of podcasts. But I listened to a bunch of podcasts because it's enjoyable, but also, it does spark that that creative flow at times.
Unknown Speaker 11:54
Hooray for podcasts.
Ryan Boelter 11:56
I mean, not that anyone here would disagree with that, right? No,
Amelia Antrim 12:03
they I think they're they're okay. They're fine. I guess as we previously established, they're awesome. If you don't have to add. Let's bring it back around.
gotta hit it in every episode.
Unknown Speaker 12:16
So what do you as designers look for in a system as far as the actual character creation process? Or what specific pieces do you think need to be there for great characters to happen to be the result of that process?
Amr Ammourazz 12:32
I think for me, I'm curious to hear Ryan's result, as a person who was normally a host of the show. characters don't exist in a vacuum. The way I tend to create characters, and you might have noticed across the course of this episode, is I wait a little to hear what others have, and then I fit my character into that slot. And my character, I don't tend to even even with like systems like DVT that have relationships, I don't really tend to see my character as complete until the first couple of sessions have happened that I've seen the dynamics in play, and I've seen where they slot in a good character creation system. For me, it can be as crunchy or as lightweight as possible, as long as it provides context for the characters or the context in the greater world context within the story or context within the group.
Amelia Antrim 13:26
I'm the same way. Like I think I need to like, kind of get a feel for it to like kind of like play it out a little bit. But it's definitely always more fun for me to do it with other people and play off of other people.
Amr Ammourazz 13:38
Like I can have a full personality after character creation on my own I often do. But I don't have a full character until I've seen the dynamic.
Amelia Antrim 13:47
And I don't feel as connected to it. Like I can make a character and everything but it doesn't feel like mine, really, until I've been digging in a little bit.
Ryan Boelter 13:57
So I have two answers that are kind of polar opposites of one another. One, the collaborative character creation is something that I am absolutely enjoying if a game has like session zero as a group built into character creation, like most pvta games do. I'm a huge fan of that, because that tells me that the game itself is going to have a lot of collaborative storytelling. And there's going to be a decent amount of agency if there's world building built into that as well. That's that's just an instant in for me because I mean, just look at Chi Mira and it's my it's my love letter to character creation. Basically. The exact opposite of that, though, is can the system let me just unleash min max beast of a brain can i gamify the system to create the best and most efficient character possible? Allah, any Platinum game, Dungeons and Dragons to an extent things like that, that that just tickle a different portion of my brain that says, you know, this character is going to do combat so well or they're going to be able to craft things so well, or what have you. For for whatever reason I love min maxing and that probably goes back to my time playing RPGs on the Super Nintendo and Genesis and constantly re rolling my stats until I got perfect everything like three hours straight. Oh, for every character. Yeah.
Amelia Antrim 16:03
Yeah, no, I had like a min max like, No, no, I, I tried one time to like make like good, like mid max character in my first d&d game, because I knew that those were the people that I was playing with, like, and I was just like, this is so boring.
Ryan Boelter 16:25
I enjoyed playing
Amelia Antrim 16:26
that. Right. And like, that's the thing is that like, you like the puzzle part of it of like, finding the way to make all of those pieces fit together. And of course, like, in that case, it was not a game that I knew well enough to do that to, like, make that happen or anything like that. And for me, I'm just like, hmm, how can I make this person's life suck? You know, like, make this a mess. Yeah,
my theory of character creation definitely used to be a min maxing and definitely has morphed into how much of a disaster can they possibly be? my priorities shifted, but I definitely used to run, you know, third edition rogues with 18 decks that were all elves. So it was really a 20. Right? Like, I mean, across the board plus fives, level one, like just go.
Amelia Antrim 17:14
There's something to be said for like being really good at your thing. There's something really fun about like, being at a table and like being like, I'm gonna roll my like, my really good stat. I'm gonna, you know, like, this
is the thing that, uh, when I succeed at this is right. I mean, we could get into a whole conversation about, like, niche, niche protection and that kind of thing, which is very d&d conversation, which I now have some interesting thoughts about in in context of Camaro, potentially, but maybe instead. Yeah.
Amelia Antrim 17:49
Um, so how do we think that character creation in this game stacks up against other games that we've played in particular, I want to talk about how it stacks up against other pvta games, because I think that as a show, for sure. We've kind of covered how pvta games stack up against, you know, each other or games in general, but really like this compared to a pvta game?
Amr Ammourazz 18:15
Or like, pvta game?
Like a sort of a modified, isn't it? I kind of like, right, because, because, yeah, it's the core of pbta is kind of still there, but the dice have shifted. So
Amelia Antrim 18:33
right, you don't have D six, you have two playbooks. You have like,
Amr Ammourazz 18:38
Yeah, um, discuss. And I think on that note, like, I think one of the things I'm most critical about the current state of our game, and that Ryan and I have been trying different things to deal with, is that the character creation can be a lot, right? There's a lot of moving components we've talked about, like how, in its current form, doing the full character creation of a con means that you're very unlikely to play the game at a con, or get a lot of game playing. So we've created like a quickstart rule guide for how to do streamlined world building and character creation. But there's still a lot of components and we want to make sure that information is as accessible as possible and as easily digestible. Because you're learning you know, new dice, you're learning to play things, you're learning a bunch of moves. But on the other hand, I think that it draws on the fingers that people find the most power empowering NPC character generation, in that it does provide a good basis for your character both in appearance and personality and capability when you're done with character creation. You don't need to go with me rephrase, you can play certain games, especially non PvP games and create a character who ends up and you have a bundle of stats and numbers, but not necessarily character pbta Character Creation Cast tends to lead you towards having a character by the end of character creation even if you don't have a concept. And I think camera does that Well, um, I think it builds you up into having character concept so anytime you get into character creation with the world building and the built in session zero portion
Ryan Boelter 20:16
well I think the thing that makes character creation go long in Chi mera is that it's it's blended in with world building. We were doing world building before we created our characters. We were doing world building while we created our characters, and we were probably doing world building after we created our characters as well. I mean, it's it's almost impossible to to separate the the world building from the character creation in Chi mera, which I think is is a positive thing, because when you are building a world together as a group, everybody cares about that world so much more than a prefab setting module of sorts, right?
It does make it a unique, a uniquely difficult thing to solve for conventions, because it is really interesting, right? frequently at conventions, the things that we cut, to make a one shot work, or the session zero, and are the world building right and having it blended in.
Amelia Antrim 21:20
This is the character creation to Yeah, I mean, there are a lot of places like you get your pre generated character sheet and you know, like, you can fill in some like little detail information. But I know when I run out five are at conventions, I hand people playbooks, basically, like circle these things about your character, and then you can go But yeah, that does. And, you know, like, Ryan and I are the kind of people that would totally show up to a convention game that was like, we only have time for character creation and world building. And we'd be like, great, here's my 20 bucks, like, but obviously, some people do like a game, play.
I mean, I think you'd be happier if you could play it after the coolness. I'm just saying. Maybe.
Amr Ammourazz 22:11
I think people familiar with games like descent into midnight, and I don't over my brain. I forgot there's another pvta game, what was it? I don't remember games like descent into midnight, where the world is built up through character creation. And you will feel similarities there. While also feeling you know, more traditional PVT similarities, where you're also building up the group dynamics through character creation. Right?
Ryan Boelter 22:40
Yeah, I know, I've had a lot of successes at cons with four hour blocks, where the first two hours are character creation, world building. We don't, I don't allow the group to like go and pull as many threads during those sessions. Because when I did release the reins, the thing happens like at the end of Gen Con in 2019, where me rich Howard and a few other amazing individuals did character creation world building for five hours straight, and then had no time to play a game. So you know, honing in and saying, We've got two hours for character creation and world building two hours for actually playing the game. It gives you a nice little taste of the story. But I have ideas for pre gens and kimera that might be pretty interesting to see implemented. So that might be coming in a future version.
Amelia Antrim 23:44
Interesting to do, you know, for a convention game or something, I wonder if you can, like reduce the number of questions or, you know, like that, or choices for people to pick or like, something like that, just so that like, yeah, we spent a lot of time on the back and forth on those questions. And you know, kind of chatting about those things, too. And you still want, you still want like a really a rich world and everything for people to play around in but also like, you don't need as many hooks because you're not playing in campaign. Exactly. You don't have to have all of those choices in there. So it's like it's one of those ways. We see that a lot. When we talk to people about like, the ups and downs of their games. They're like, well, I don't really like this part. But if you take that away then like, it's not the same game. So it's such a balance.
Amr Ammourazz 24:31
And and the longest lines I think I've never one of the strengths of Kramer's character creation, as opposed to most pvta games is the customizability which starts from when you choose your genres, right and you choose when you're including but and also any micro genres you might want to add. But it also goes on to how we've attempted to structure a lot of the abilities. Like we've we've been doing our best so that every playbook has a clear identity basically Also be bent in a variety of ways like the learn, for example, or let me let me use an example on playbooks we chose, then we got. So the demigod, for example, started off on rainforest road as very explicitly being the way Amelia played about someone who literally is a demigod and has a deity parents within the context of whatever deity functions as in the world. But we've made some modifications, both to the descriptions and then to the domains that the demigod has control over. Not in the version that you saw here, actually, the version changes we made like two days after. But
Ryan Boelter 25:38
because of our discussion and creation,
Amr Ammourazz 25:40
here to allow someone to be a demigod in the way, Superman is a demigod in that Superman does not literally have Gods as parents, but Superman is raised by mortals and is functionally godly in being Kryptonian. Right. And we wanted to allow the abilities to be interpreted as either the domain of a god or, you know, whatever abilities you have that make you stand up above the rest. And we've tried to do that with as many people as possible so that you can be flexible with them.
So as someone who runs short con games, I do have to just call back and appreciate that, it means that you're constantly running this game in two hours, which I love. Because I run to our games at cons all the time. Like operatively, you're just running a two hour game with a two hour character. I'm totally into short con games. But and this is interesting, because this I think, are you actually started to address this question just now in your answer. But how does the process of character creation reinforce the feel of kimera and then set the expectations for play? And I think part of that is that you're spending that time blending those two characters, like you're talking about? Yeah, I
Amr Ammourazz 26:59
think just like the fact that you're very playbooks are merged together for the fact that you are constantly referencing between two separate things that merge as perfectly as we get can get them into one thing reminds you that this game is not a game of just like one type of story, one genre one world, but forever, one where you are constantly mixing elements across different things. Even in my case, where I chose to superhero playbooks, I'm still mixing two elements of superhero stories rather than just telling one standard.
Ryan Boelter 27:32
Yeah, it's not a Yeah, I've got this part, this genre over here, and I've got this part in this genre over here and they could be separate entities. What we see a lot is people take the two genres completely at character creation, and, and really just get them together and create this interesting blend that you probably never would have thought of.
Amelia Antrim 28:01
It's the Reese's Peanut Butter Cup,
Ryan Boelter 28:04
the Reese's Peanut Butter Cup of Character Creation,
Amelia Antrim 28:07
Cast butter on my chocolate, magical girls on my super
Amr Ammourazz 28:14
scented with with ELLs, and having the mask literally be the reason that Ella's got her hopeful powers.
Ryan Boelter 28:23
Yeah. And mine, the spirit playbook was the reason I was a ghost from the stranden. And it's just interesting how they, we see these things blend together so well, when, you know, we just created the base playbooks and let people creativity kind of flow from there, right.
Amelia Antrim 28:48
One of the things though, like when we're talking about, like having a character versus like a character, you know, like, you know, like your character sheet full of stats versus like, knowing who you are. And I think one of the things that I like about crime era is that like, in masks, I can grab like the doomed playbook. And like, okay, like, now I know what playbook I'm playing. Whereas in camera, like I've grabbed my two blue books, and I've already told you something about myself, like I am, like, a deity who likes to be a leader like we've already mashed those things together, you know, like, Cena is already like a hopeful but also like weirdly unhelpful. mean, like, we were the way we've already started saying something about your character above and beyond what just a playbook would say, you know, like you haven't even written anything down yet.
Ryan Boelter 29:42
Yeah, exactly. And and that continues through play, right. As you're going through these stories, you're constantly reminded that you're blending multiple genres together, that it's not always a magical girl spell your story is not always a superhero story. It's it's a week. amalgamation of both that that kind of keeps ebbing and flowing between the multiple genres that you have?
Amelia Antrim 30:09
Well, we got to our team question we were like, actually not that one question. Let's mash them together.
Can we have both? Both is good.
Amelia Antrim 30:18
And we have a world ending nemesis.
Ryan Boelter 30:22
I mean, we might as well, right.
Amelia Antrim 30:24
But they're definitely a cult. Right? Yeah.
Unknown Speaker 30:27
Ryan Boelter 30:27
I mean, it also helps that that magical girls is is technically like a subset of a superhero genre. Magical girls are superheroes in their own right. But there's there's enough, like different types of tropes that you only see really in Magical Girl genre compared to superhero genre. So that's why we can kind of see some similarities there. And you could take either of those prompts, and go either way with them.
Amelia Antrim 31:00
But you'd be able to do that with fantasy and magical girl to or fantasy and superhero. Yes. Yeah. You know, I think I think another nice thing about it, too, is the fact that like, I don't know anything about magical girls, I'm not like a particular like, fan of that genre. But like, there's enough other stuff happening with the superhero part that I'm like, okay, I can get into this, like, anyone talk to me, we're like, here's a magical girl game, I'd be like, great. I guess I will play with you because I like. But like this way, you know, it's like, you can take your friend who likes superheroes, and you can take your friend who likes magical girls, and you can all play a game together. Yeah, and that's really nice. Yeah, it's
wonderful together with genres, bringing people together, what's really going on here.
Amelia Antrim 31:44
It's about the friendship. And along the way, let's talk about character sheets. This is something that we've started kind of recently asking, and I think a thing that we always kind of talked about, but especially with this game, because I know when you sit down and play it for realsies, you get to like, mash your papers together. And even with your spreadsheet that you sent us, like when we clicked it puts the two playbooks together for us. How hard were these two? I mean, that's not really the question on our sheet is like, Yeah, can you talk about your process? And, but like, how?
Paper engineering, I think, is where we're going.
Amr Ammourazz 32:26
I'm gonna leave Ryan to talk about the layout, because I just kind of like, take out my leap back and running to another country and let them handle that.
Ryan Boelter 32:38
Yeah, it's been fun. So the, it's always been two sheets, like one was your primary one was your secondary, and the, the alpha version was just a hot mess. And you probably can see some of that. Yeah, it was horrible. But since then, we figured out a way to, to take it. So like when you print off these character sheets, for in person play, or whatever, or if you just want to have a version, a physical copy of your character, it prints off in two sheets as well. The primary character sheet folds inwards on itself. So the moves are on the right hand side and the character itself with all the abilities and all your advancement stuff is on the left hand side, folded inwards, like a booklet, and then on the outside is kind of the cover page. And then the secondary sheet folds outwards. So that the inside is four notes. And on the outside is your your stuff from your secondary sheet gets inserted into one another, like a little booklet. And now your primary who you are is paired with the secondary who you are, you flipped the page, there's all of your notes, you flip the page again. And there's all your moves your secondaries on the left your primary on the right, because we can't defy the laws of physics when we fold paper. And it just works. And it's an interesting, like, experience when you're, you're physically creating your playbook at a convention or at the table because you normally don't do that. You normally have just a sheet of paper. It's it's just another level of all Yeah, we're blending stuff together here. It's like a physical manifestation of the genre blending, which I just love. And and online, we had to figure out how to do that too in Google Sheets was the answer because goodness, I can't even think about doing that with PDFs, right? No. So we have all of the arc types, primary and secondary into their own separate tabs. And programmatically, you can select which ones you want. And it will populate the primary on the left hand side and the secondary on the right hand side and allow you to to have those two together on a single tab. And it's really slick. It's easy. I fixed it so that it doesn't hang up. Google Chrome or or anything anymore. So hopefully, that's working for everybody now.
Amelia Antrim 35:29
So do I get different questions? If I pick the demigod as my secondary versus my primary,
Ryan Boelter 35:35
you get one less backstory question.
Amelia Antrim 35:37
Okay, but those same question, I was like, questions.
Ryan Boelter 35:40
Yeah, right. Same questions. Yep. And same relationship questions between primary and secondary as well.
Amr Ammourazz 35:47
Yeah, cool. And so when it comes to like, the actual design of the mechanics on the playbook, one of the things is making sure that nothing on the one side will break something on the other side. And for the most part, the playbooks get designed to somewhat independent entities just like designing a full pbta pillow book of vote, that may change. And one of the exceptions, for example, which we added in over the last year, was and didn't come up during the character creation is the when you share a moment of intense emotion with someone, and you're in the session for I think, one of the examples is the when you hear a moment of intense emotion with someone move, which starts on your primary playbook to tell you what to do mechanically, for example, for me, for the innovator, I share with them a time when one of your inventions failed to work as intended, and ask them if they believe your inventions could save the world. And then, based on the yes or no answer, you get your effects from the secondary playbook. And writing all of those so that they worked, no matter which playbooks you had in which order was one of the things where we have to set a specific structure for how we wrote those. So that worked.
Ryan Boelter 36:56
When we kind of figured out how to do that, that was a super interesting moment, because it was like, we're literally piecing together this move that you have. And its effects completely change. Depending on
Amelia Antrim 37:12
there's so many permutations
Ryan Boelter 37:14
there are. So if you write them in such a way, it kind of blends well into the secondary playbook. Which which tells you what happens when they say yes and no. And, and I just really like the the whole, like, we're constructing a unique move that only this playbook combination
Amelia Antrim 37:38
will have. Yeah, that's really neat. Because like, I think you could, you know, you could do a mix and match like a and b of anything. But yeah, like I said, because it's so many different permutations that like, even if I had picked, you know, the leader, and then the demigod, like I would have a different set of quote, you know, questions for that? That's really cool.
Ryan Boelter 37:58
Yeah, exactly. Yeah. And if Yeah, if you swap them, you're sharing a moment of intense emotion move, completely changes.
Amelia Antrim 38:07
That's really neat. It's super cool.
Ryan Boelter 38:10
And then the the signature moves, as well, was something that, you know, we had to make a move that embodied that archetype. And make it fit in a page or a half of page worth of space. So all those Signature moves all the additional moves, default moves. That's, that's the hardest thing to fit in. And it's, it's been the bane of my existence for these character sheets since the beginning. And you'll notice there's quite a few of them that, but up at the very end of the sheet.
Amelia Antrim 38:52
Yeah. I remember that from when I was trying to, like do the layout on like my playbooks. I was like, how many times can I change the font and or font size? Yeah, so like, find the perfect combo things that you can still read it, but it all fits on the page.
Ryan Boelter 39:06
Yeah, and, and one of the choices in the last couple of versions was on the top sheets, we pushed all of the, the really good information about your character towards the middle of the page, so that the primaries on the right hand side of the primary page, and the secondary is on the left hand side of the secondary page. So you really just have to look down that column. And then the kind of the stuff at the exteriors just kind of flavor, you've got your description of the playbooks, you've got art, you've got experience, points, fellowship, cool, that sort of stuff. That stuff you don't have to kind of worry about you just keep your eyes in the middle. And that that's all you need to be.
Unknown Speaker 39:47
So what do you think is one of the biggest flaws of character creations in this system? And what do you think is one of the best parts and I know one of the things we already talked about a little Bit is that it does is time consuming, right in comparison to some other power by the apocalypse games. But is there like, Is there anything else?
Amelia Antrim 40:09
Anything else you'd like to add?
Amr Ammourazz 40:12
I mean it Yeah, I think besides the fact that it's time consuming, it can definitely be a lot, right. And it's another thing I mentioned beyond just because you're learning so much at once. And finding ways to streamline that, that still maintain the customizability is tricky. Because in like, in a lot more traditional systems, you have as many options, but they are not all on your sheet at once, right, you pull them into your sheet you write in whatever choices you make for your class or your abilities at level one. And otherwise, your sheet is pretty straightforward. Because of the ad pocalypse structure we have everything is on your sheet at first, and you're not going to use everything and you don't even need everything at first, but it's there. And that can be intimidating. I've seen that be a thing that like cut the ease a lot of people through and along similar lines, like often paralysis with just so many choices.
Amelia Antrim 41:07
I know even for me, like like first looking at them, I was like, Huh. Because I'm that kind of person that it's like like a visually overwhelmed too. And that's tough, but like, you know, once somebody walked me through it, I'm like, Okay, I know what that's for. Yeah, and daunting.
Ryan Boelter 41:25
And it's in certain sections right? for that very reason.
Amelia Antrim 41:28
Right? Yeah, you guys did a really nice job of like breaking it down and you know, like making it so I understand why it's there
for sure. But so other than specifically the whole purpose of this thing, which is you get to merge two playbooks together in amazingly awesome ways. What What is the other best part? I'm gonna make you something other than like, the whole basis of your game. What is the other thing that is the best part about this character creation process that you have specifically created to accommodate that genre? blending? I asked the hard ones.
Ryan Boelter 42:08
I mean, I'm pretty proud of the the attitudes and conditions that I came up with. There is an Easter egg that's kind of hidden in both of those. I'm not sure if anybody has noticed one person has in all of the playtesting one person did notice it without any prompting. I won't spoil it. Oh.
Unknown Speaker 42:29
Unknown Speaker 42:33
You can tell us to stop recording.
Amelia Antrim 42:35
I can't say it now. And Ryan can cut this out. It's fine. Carry on
Ryan Boelter 42:39
carry on. Carry on. No, if you'd noticed it I would love to hear
Amelia Antrim 42:43
Oh, okay, so
Amelia Antrim 42:51
I assume I assume that was that's exactly adorable little across stick there.
Ryan Boelter 42:56
Yeah, that took a lot of thought Thorazine.
Amelia Antrim 43:01
Talk about that like the names for like the you know archetype looks and stuff like that. I think there's
Amr Ammourazz 43:07
there's a part of me that really wants to say that there's another secret thing you have other isn't just like, have that VFE
just cut this bit out so that everybody else will have to discover it on there.
Ryan Boelter 43:19
Yeah, that's fine. Huh? But yeah, aside from the genre blending in the blending of the two playbooks for character creation in Chi mera one of the things that I do love the most is when the backstory and relationships in this game pull in that, that blending and world building more than I've seen in in a lot of other games. Like this game was heavily inspired by descent into midnight character creation. And for those that are familiar with that, you might know what I'm talking about. For those not familiar we did a whole series on it. Go check it out.
Amelia Antrim 44:13
It's a great game.
Ryan Boelter 44:14
It's a very good game.
I played it too You could also go listen to it on she's a super geek we didn't play it they go We don't care your
Amelia Antrim 44:23
podcast and we played characters
Ryan Boelter 44:34
but the world building in descended the midnight kind of blends with the the character creation because you create characters first and in descent in midnight, and then infer the world from that this is kind of reverse where we're building the world and then pulling the world into the the characters as well in, in in our place in it, which I which I always find extremely exciting how People answer those questions.
Amr Ammourazz 45:03
So to answer, send us very specific questions like, which I think best supports the blending. Besides, you know, all the hard work with
that we've already talked about how cool it is, I want to give you the chance to talk about something else.
Amr Ammourazz 45:21
You asked what supports the blending specifically? And the answer I think, for me, like one of the one of the parts that really helps with that is the trope list you established upfront. Because that, as mentioned, gives an idea of what the group is interested from the genres. And so when you were building up your character, you can look at those tropes and pull in bits and pieces. And certainly your character has little bits of both genres because they have bits of croaks from both for them. For generally, what is my favorite part of the character sheets? I am very proud of the relationship questions. I ended up like writing most of those and so they're very interested. Those
Unknown Speaker 45:57
are very good. Yeah, I very much enjoyed them. So
Amelia Antrim 46:00
I forgot about like the trope checklist at the beginning. Like it was like it was so long ago. I mean, I know I did reference it at one point in our like, the end of last episode, we were talking about stuff and I was like, didn't we say? But like, I think that did a really good job in the beginning of like, establishing like, okay, here's, here's what we're working with. And, you know, here's, here's the fun bits that I want to play with that I like as a player I'm interested in. And, like, obviously, it was critical to our character creation. But like also, I forgot that we did. Which means that it wasn't hard. It was not a thing that I had to like think really hard, but it was this like, yes, this this this missile, let's go. So yeah, like that was really cool at the beginning.
Ryan Boelter 46:46
We even have one trope to define still the teammate that we lost to our greatest enemy.
Amelia Antrim 46:53
Ryan Boelter 46:54
Amelia Antrim 46:56
Is that our next question, anyway? Is it?
Ryan Boelter 47:01
Yeah, it is.
Amelia Antrim 47:01
So that was a great segue, actually. Because we are in our fanfiction section. Tell me about the teammate that
Unknown Speaker 47:09
Ryan Boelter 47:11
Amelia Antrim 47:11
She said that into the microphone. Tell me about the teammate we lost.
Ryan Boelter 47:18
So So that's an interesting thing. So did we have a fifth person at that initial battle?
Amelia Antrim 47:25
Yes. Yeah. Because that's when we became a team, right? Yeah.
Ryan Boelter 47:29
Is that is that fifth person? Did we lose them that battle? Or did we lose them later?
Amelia Antrim 47:36
Or are we gonna cheat and say that the fifth person was actually Ryan when he was alive?
To me, it is most interesting if we all came together, including that fifth person won that battle, and then either at the end of that battle or later on, in, you know, Episode Three,
Amelia Antrim 48:01
whatever it was, after we've had long enough to care
enough to really just really care right? They lost that person.
Amelia Antrim 48:10
Who is obviously did they die or did they become a purist? Oh,
no, that well, that's the thing right? They're obviously very very dead. Just like armors you know, mandatory
Amelia Antrim 48:25
100% Central season for no possible
way they could ever have survived that.
Ryan Boelter 48:30
Yes. We saw them get disassembled by those those weird disassembly. little bugs. It
Unknown Speaker 48:35
was a little like nano bug.
Unknown Speaker 48:39
Ryan Boelter 48:41
That's terrible. There's no way that they can get reassembled.
Yeah, there's no way that are ever going to come back as a nano bot.
Amelia Antrim 48:50
Amr Ammourazz 48:51
They're gone. We lost absolutely
Amelia Antrim 48:53
Amr Ammourazz 48:54
greatest shaming failing in life.
Ryan Boelter 48:58
I would love to name this character bombshell.
Unknown Speaker 49:03
holding it in.
Amelia Antrim 49:05
Now, obviously, I think we started in the game, didn't we? Yeah, somebody died when we determined that we had one. bombshell. The best of the best was she was the best of us.
Ryan Boelter 49:20
Amelia Antrim 49:22
for a bombshell. Yeah, I think that that's I don't know how much is there left to define your your character creation and worldbuilding really, like kind of messed up this question for us.
Unknown Speaker 49:36
I mean, a lot of what Yeah,
Ryan Boelter 49:38
what sort of shenanigans do we get up to like? Yeah,
Amelia Antrim 49:44
Ryan Boelter 49:45
you know, there's a lot of mundane, fun college stuff. And like, yeah,
Amelia Antrim 49:50
like, Did we get invited to the party or not? Like obviously, I don't, Lindsay did I
know I spend a lot of my time sneaking into parties and moving after 10 Right. Yeah, that's a lot of men. I
Ryan Boelter 50:04
try my best to be a normal, you know, late teens equivalent individual. I'm the person that walks in with the skateboard floating over my shoulder. And I say Hello fellow youth. Yeah. How are you? Great. probably
Amelia Antrim 50:24
at least one scene where in this festival I could go into a room and like take all of their guns and knives outside. Guns and the other one.
Ryan Boelter 50:38
You probably have a knife gun. No, I
Amr Ammourazz 50:41
have a gun that shoots next. Yeah.
Ryan Boelter 50:44
Yep. And there's probably a knife that is a gun.
Amelia Antrim 50:48
A gun and all shoes, knives. Guns are draped on it. With filigree that looks like knives. So I don't know that.
Amr Ammourazz 50:58
I also don't know why everyone is talking so much about like trying to act like normal teens. I'm a perfectly well adjusted member of society. Thank you very much.
I am a perfectly average member of society. Thank you very much.
Amr Ammourazz 51:10
I do. The top of my engineering class, I can't see the problems here.
Ryan Boelter 51:16
I like everybody else enjoy explosions.
Amelia Antrim 51:22
Yes, I am corporeal. I'm
Amr Ammourazz 51:26
very much in that. Like, I know how to make explosions. So I am the person who causes the least lab fires in engineering class because I am the most fit to cause them. Well, you
actually know how to because you know how to cause them. You also know how to not cause them, and how safe
Amr Ammourazz 51:40
when they happen. Yeah. Oh. Nice.
Ryan Boelter 51:45
One thing I didn't mention you said, corporeal. One thing that I mentioned about my character is when I transform, I become solid. But like, I'm still like, I'm not like as transparent or anything like that. But I'm still like, I'm just more like, physically there. Yeah, like I like a nebulous physical.
Amelia Antrim 52:10
I have a very important question. I don't Yeah. What is everyone majoring in?
Ryan Boelter 52:15
Oh, that's a good question.
Amelia Antrim 52:18
Obviously, for me, it's communications.
Ryan Boelter 52:22
Amr Ammourazz 52:23
Amelia Antrim 52:24
I'm gonna be one of those. I was like, What is the most white girl option? But I went with communications, sorry, to my sister, who is a communications major right now.
I think that I must be in like, either animal science. Or like,
Amelia Antrim 52:47
oh, like maybe like urban planning. I
was like, I'm losing my words here for these things. But maybe, maybe, maybe urban planning would be a really good one. be interesting. Like, because then it's all about like, where do you put the trees?
Amelia Antrim 53:01
like where do you put Agricultural Sciences? Yes,
sciences. We could do all of those. But I think the problem is I don't think I actually have very good grades because I spend all my time feeling like I have to protect Ox Ox and like at the same time moaning Danielle, and then life priorities are all awesome. priorities are super messed up. This is specifically a thing on my sheet that I've had to like D prioritize my personal life. And I think like I have to maintain like my off campus apartments so that I can do all the things I need to do as the mask. I have to have like a part time job on top of everything so I'm like, What is your part time job? I think I'm a barista.
Amelia Antrim 53:49
see part of the reason that I'm accidentally always there when things happen is because the cafe that I work at is the same one that y'all hang out at for like coffees.
Ryan Boelter 54:06
I can imagine that ELS like tries to get everybody's names spelling correctly.
Unknown Speaker 54:13
actually super good at it.
Ryan Boelter 54:16
Oh, that's gotta clear up inside. So
Unknown Speaker 54:18
every time she writes it down wrong and and somebody like swirls like
Amelia Antrim 54:26
Oh, yeah. Ryan's character goes in there and like, says her full name. The only one you get right.
Ryan Boelter 54:42
Mostly I just put something steamy in front of you so that I guess you can like waft the mist.
Ryan Boelter 54:51
I inhale the steam.
Amelia Antrim 54:53
Yeah. It's really just like it's all you order. It's just a cup of hot water. With like,
Ryan Boelter 54:59
I liked spice the spice belt. Yeah, so
like just a hot hot water steamed. So it's like really hot and then just with a pump have something in it. So that yeah, it's got good. Like,
Ryan Boelter 55:13
occasionally to try to fit in I will like drink, right? And the liquid you can see go down and
Unknown Speaker 55:22
kind of just sit there
and just sit on the chair underneath you if
Ryan Boelter 55:27
I don't if I don't use my psychic abilities, yeah. But if I concentrate hard enough, I can just hold it inside of me. And then like, I don't know.
Unknown Speaker 55:40
It's gonna look very bad. Can you go
Amelia Antrim 55:44
outside and do that? communications and then agricultural science, or something like that? Right? What did you say? I would
Ryan Boelter 55:56
probably do history, history majors.
Amelia Antrim 56:00
And then what engineering?
Amr Ammourazz 56:01
No, actually, I don't think so. Like, what am I going to learn from an engineering degree at this point? I don't take engineering classes. And I do better than all the engineering majors and it pisses them off.
Unknown Speaker 56:15
Like real real,
Ryan Boelter 56:16
Amr Ammourazz 56:17
we're engineers, we're the ones we're supposed to be the best. I think my actual major, um,
Amelia Antrim 56:25
I think we use like fashion design, so you can make the suits look better.
Theater because you do all you manage all the special effects for the town.
Amr Ammourazz 56:37
Like my extracurriculars. Like I do theater, I'm also like, I'm, I don't show up to like most of the clubs, but I'm somehow like the head of special effects of theater. I am the captain of like four different martial arts teams on campus, including fencing. And like, I never showed any practices. I just drove to the tournament for those and I still
Amr Ammourazz 57:02
have a major, I just like I take I take some history classes, because I want to learn about just like villain groups, right? Because I'm curious about that. I do I go engineering classes, mostly for access to the labs, not for the actual projects or to like, education, I just do the tests and like, go to the labs, and then don't go to lectures. They're
Amelia Antrim 57:21
random classes. You don't actually like doing a major, you're just taking classes? Exactly.
When you go to the labs, you're probably just working on something completely different. Because you don't Yes.
Amr Ammourazz 57:32
Everyone, like will see my product be like, that seems unsafe. And I just go has it exploded yet? Oh, no, it won't explode. Continue working on it.
Amelia Antrim 57:42
When I want it
Unknown Speaker 57:43
Ryan Boelter 57:44
Like the the actual project that you were supposed to be doing is already being completed in five minutes. And then you're just using the rest of the time for your own stuff.
Amelia Antrim 57:52
You're like, Yeah, I did it over there. And it's like, still better than everybody else. I love this. I love this team. This is so good. So good. Okay, so let's get into our last segment here, which is our advancement segment where we take it up a level.
Amr Ammourazz 58:13
There's a fancy soundtrack for this,
Unknown Speaker 58:15
doo doo doo doo.
Unknown Speaker 58:17
Take it up a level.
Amelia Antrim 58:21
In this segment, we cover character advancement and character growth. So we will start with a character's mechanical growth. How do they level up? And how do they change mechanically when that happens?
Amr Ammourazz 58:38
So everything we're about to tell you is a lie. Not really, but we are planning on re examining advancements for some of the next version. So So this could change but it's pretty standard pvta stuff, you have a potential crack that when it fills up you take an advancement you mark potential whenever a move tells you, or whenever you roll a miss currently, um, we're considering some other things to add in some, some different advancements and some changes with that. But currently, there are current advancements that everyone has. And once you've taken a few of those, you unlock your playbook specific advancements, which give you your signature move on your secondary playbook, some extra features and abilities and stuff for your signature move on your primary playbook, etc.
Ryan Boelter 59:21
Yep, and once you get into those advanced advancements, I guess you could call them there is also the retirement advancement that you can have where if you think your character story is done, or you've gotten to that point, you can select one of those retirement advancements and what we did here is we we have two different retirement tracks for every archetype. So in the end, you've got four different choices of how you want your character to go out. So for some that you could be going out into Blaze of Glory. For some, it's retiring and teaching at the local university for the rest of your life or whatever. So there's all sorts of different ways you can you can lead up to how you want your character to kinda exit the game at that point, which is, I feel is a lot better than this is the only option you have.
Amelia Antrim 1:00:28
Sure, definitely, I like that it gives you a choice, because I think that, you know, depending on especially once you've like combined different playbooks and all that kind of stuff, like a one size fits all thing, that's just not gonna work.
Amr Ammourazz 1:00:43
I generally advancement looks like it doesn't ever pvta games in terms of what it does for the narrative and for the character, you have, I think, a little bit more flexibility to go deep into your character in camera than most pvta games do. I think one of the common criticisms I've seen of pvta games is that you can end up borrowing things from other playbooks and you sort of lose your core identity a little, which is especially a problem with pvta games with less playbooks. And so generally, that means if you're taking moving from every playbook, you're taking a move from another character is more like another character at the table. Oh, yeah. Crime mirror a, that is not a problem. When we have already at least 30 playbooks planned, hypothetically infinite playbooks, you will never have a problem there. But more specifically, I think there's their flexibility in the advancements in that you can choose advancements that focus entirely on your core playbooks and never take an advancement that requires you to look at another playbook and have about 10 to 12 different advancements, I think, off the top of my head, or you could never look at your playbooks again, and start borrowing advances for over playbooks until you retire. And gives you a neat flexibility in that way.
So how would you say that? Like as you actually advance and you take more advancements? mechanically, of course, you take more advancements, right? narratively, how do you see that play out in the actual story that you are telling at the table?
Ryan Boelter 1:02:15
Yeah, I think it really depends on which advancements you're taking, right? Like one of the things that I baked into all of the advancements for the magical girls is in the when you select extra abilities, there is a an advancement so for mine, it says select a spirit ability. And then enhance your transformation sequence the second time this has chosen so you can choose it up to twice. So if you fell in that and you get as many abilities as you can get for this playbook, you get to kind of narratively beef up your transformation sequence. This is kind of like the, the, you know, Sailor Moon going eternal or whatever sort of deal, right? This is like, I was great before, but now I'm even better. And it kinda adds to your characters narrative at that point. Other things selecting moves from other playbooks you you would probably be learning those things from other people or picking up on things from the world that you're in. And there might be some moves that give you special things, and you're narratively, you're going to have to be able to explain how you got those things. You can't just be like, Oh, now I have a pact of the weapon from the bound playbook. Which is part of the fantasy genre. It's like, Well, how do you explain that?
Amelia Antrim 1:03:47
Hey, well, now I got laser eyes. So let's go you know,
Amr Ammourazz 1:03:50
have you have a warlock weapon that is bound to like, an entity that grants you its power through the sword? How did you get that?
Unknown Speaker 1:04:00
That raises a question.
Amelia Antrim 1:04:01
Does it have to be from a playbook with the genres you're using? Or can it be any kind of?
Ryan Boelter 1:04:08
Amr Ammourazz 1:04:11
Obviously, you can, you can do whatever you want. Right? Right. So the moves are all compatible. It's not like if you were playing like one pvta game, and you took a move from a never pvta game, it just it would take some Yeah, Italy, they work. It's just not necessarily the genre is core to your game. But if group end or Game Master and you are interested or cool with it.
Amelia Antrim 1:04:32
Yeah. The question is, would you suggest that
Ryan Boelter 1:04:36
I would avoid it, I would suggest sticking to the genres that you're using, with one caveat. In the superhero genre, the stranded playbook has a default move, where you are working towards your way home. And once you fill up that progression track, you unlock the ability to go back home and Back to this world as well
Amelia Antrim 1:05:03
as something else might make sense,
Ryan Boelter 1:05:04
right. And in doing so you create that other world. When you create that other world, you can select genre tropes from genres that you're not including in your main game. So that could be in our situation, we've got magical girls and superheroes blended. My home world could be fantasy, and superheroes blended. And we would pick tropes from those. And maybe if my world still wasn't destroyed, and spiritualize, or whatever, if it still exists, and we go back there. And I learned stuff from that fantasy genre, it might be genre appropriate for me to pick additional moves from the fantasy genre, in a campaign for this.
Amr Ammourazz 1:05:50
So the other thing I'll say about detachment is there is nothing mandatory in terms of how it shapes the narrative. I think one of the things I hope to do with our next iteration is to add some suggestions on what that might look like similar to what Ryan said. But because this game is meant to be flexible, there isn't necessarily a Okay, you took a move from the replay book, you have to learn it from someone else. But if your character takes an advancement, it's like I gained a new ability cancers are our characters will comment on that in the narrative. Because if you suddenly start shooting fireballs, and you can never do that before, they'd be like, Hey,
Unknown Speaker 1:06:19
what happened? What's going on?
Amr Ammourazz 1:06:21
A quick conversation, there's at least some there to generate. Yeah. But yeah, um, the narrative is as much or as little as you want from it. When you advance. Absolutely.
Amelia Antrim 1:06:34
So okay, here's a question that I wanted to ask. And I mentioned, like put in that line. And then you know, I fell in broke my hand and had surgery and all that. What genres Do you either want to work on next? Or do you hope people make for this game? Like, what is something that you really would love to see?
Amr Ammourazz 1:06:55
I think for john rose. So one microphone, there are two microphones that I have draft stuff that I need a lot more fiddling, because I wrote them on an airplane three years ago, or two years ago, like four hours of sleep. So
Amelia Antrim 1:07:10
he does their best work.
Amr Ammourazz 1:07:11
Yes, exactly. Are the romance and punk microtones. So like the punk micro genre could then be combined with like, either, someone could then take it and build out a full cyberpunk genre using that basis, or someone else could build like, a sci fi genre. And then you can add the punk to sort of turn into a bit of cyberpunk, right. And I really want to do those. And I'm also really interested in like making a full mystery genre personally, like because we have the mystery micro genre, which allows you to add a flavor of mystery to any game you play. But mystery itself vary somewhat from like procedurals, to detective fiction to like, Spence. And I kind of want to make probably a detective fiction because that's one of my favorite genres of mystery. I really enjoy like, Agatha Christie style stories. So yeah,
Amelia Antrim 1:08:03
yeah, that would be a lot of fun. Yeah. Cool. Like Newmar style.
Amr Ammourazz 1:08:08
Yeah, there's another one that you could have. Yeah,
Ryan Boelter 1:08:10
we had talked about, like, if you had archetypes for like, the mystery genre, like those archetypes would help you solve mysteries better, because they're, they're baked into that sort of thing. So if you have a blend of a superhero and a mystery, genre, character archetype. Now your superheroes just better at solving mysteries, right? And then you're also going to be playing a campaign that is or one shot that is for sure. Going to be an overarching mystery of some sort, right? Um, so that would be super interesting.
Amr Ammourazz 1:08:49
I'm also like, even with superheroes mystery, you have very distinctive tonally between, say, like Spider Man Noir, and Jessica Jones, and Daredevil and like, all of them do mystery and superheroes but operate in different tropes of mystery. Yep,
Amelia Antrim 1:09:07
Ryan Boelter 1:09:09
For myself, my first answer would have been cyberpunk as the next genre because I really, really want to blend magical girls with cyberpunk. Like that. That's been on my next to do list since the beginning of selecting these three for the main genres. After our discussion at the beginning of the character creation episodes in this series, I really want to do a Western.
Unknown Speaker 1:09:44
Ryan Boelter 1:09:45
I've already like figured out the names of six archetypes for a Western genre.
Unknown Speaker 1:09:53
Do not sleep like
Amelia Antrim 1:09:59
Ryan Boelter 1:09:59
It's true. Um, I do have 10 potential archetypes for cyberpunk as well kind of plot it out. And I really want to do a, like a science, fantasy type, you know, like, like a star trek sort of interplanetary narrative of sorts, right? Where you could do either Star Trek or Star Wars or whatever, whatever.
Amr Ammourazz 1:10:32
I'd like to do a space opera one.
Star Wars exploration would be two very cool genres.
Ryan Boelter 1:10:39
Yeah. So those are kind of genres. We could do so many genres at the top of
Amelia Antrim 1:10:45
things like I wish I knew more about, like designing and pvta because I'm like, I love trope, Toby tropes tropes. But I don't know how to design
Amr Ammourazz 1:10:55
games. I mean, at least our goal with this is that micro genres should be easy for someone to design genres are also relatively easy, but there are a lot of works, you have to design the playbooks and the playbooks involve a lot of moves, and a lot of like writing and mechanics. But a micro genre, like if you want it to add a little bit of sci fi flavor to your game is two moves a core mechanic and some tropes. And that's it. That's all you really need. You could also add some GM moves if you're feeling kind to the GM. But all of it comes in about two pages. Usually, all our micro genres fit in a couple 100 words and two pages. So hope is to provide tools that anyone could be like, Oh, yeah, I really enjoyed this genre. And while I don't want to spend time reading old clip books, when I had a little bit of flavor of it to my game, here's how I can do it.
Ryan Boelter 1:11:36
Well, we can't wait, I think to see all the more genres that you continue to add, because it's very exciting to watch it just broaden out, right? Yeah. Um, okay. Is there anything else that you that we might have missed that you want to make sure that people know or hear about kimera?
Ryan Boelter 1:11:56
I mean, it's, it's evolving constantly towards the better, I think, right now, as we get closer and closer to potential Kickstarter, down the line, you know, this game is going to be just getting better and better, and more streamlined, and easier to access and play games with friends and all that sort of stuff. So you can you can keep tabs on all of that. I'm trying to keep a relatively robust devlog on each on each page. So you can go to play computer games and find all the cool stuff that we're talking about there. And I'm just really excited for the next version where we get to add 12 more playbooks. Yeah, that's a lot of
Amelia Antrim 1:12:49
Unknown Speaker 1:12:52
To run with you.
Amr Ammourazz 1:12:55
In the future, we will have to re lay more playbooks, my experience,
my personal experience with writing pbta is that moves are like they look really easy on paper, but they're like, so hard to write. So I am not jealous of all the moves that you are writing, but I'm are I'm sorry, cuz I interrupted you, please continue? No, no,
Amr Ammourazz 1:13:13
I was gonna say, um, one of the things to look forward to is especially as if once we eventually get to Kickstarter, part of the reason we're keeping get the free donors in white right now, we only had 18 playbooks, even though originally, there was a point where there were 50, fully designed playbooks is because by narrowing it down, we could focus on the core mechanics and making sure that those playbooks at the standard for what we want. And so we're probably going to be with the free core donors for a little bit until we've figured out every single bit that the game itself is relatively static. But after that point, not only will there be more drawn there as hopefully, with kickstarting and stuff, we can get other people on, and pay them to read genres, and then you could get to see all sorts of talented and creative people off the internet. Yeah, one only exists on the internet, by the way, you can convince me and you're a game designer. They're not. They're all holograms. By the way. They're all like, Game Design cons. Basically, there's just a bunch of robots that go around that have holograms that pop up of the game
Unknown Speaker 1:14:05
craps. Yes, that's true. It sounds right. Yeah.
Ryan Boelter 1:14:09
One of one of the things that I want to also do is like game specific genres, like being able to convert archetypes from another game. So we could we could maybe talk with like the descendant in a crew in descent in the midnight crew could create some archetypes for Chi mera right. I obviously would pay them for this work. And then you'd be able to blend our existing genres with Chi Mira specific, but with the flavor of descended the midnight for instance, archetypes and then have that sort of interesting blend, or do that with like monster hurt or whatever. I mean, the The possibilities are kind of endless there as long as it Has playbooks maybe we can adapt it to chi mera. And maybe you can even do that for your own home games and stuff too.
Amelia Antrim 1:15:08
I would like to make some more spooky playbooks. I would like to request that there needs to be more blood magic. There needs to be more necromancy.
Ryan Boelter 1:15:18
Oh, I mean, evil.
This little game called hydro hackers and you could move like blend hydro punk into everything. Just Yeah.
Amr Ammourazz 1:15:29
What I'm hearing is that if I ever need to distract Ryan for like a long period of time, I can get him started on doing the conversion for palladium characters. I will just not see them for like 10 years.
Ryan Boelter 1:15:41
There's too many. There's too many.
I just saw your eyes. Start
Amelia Antrim 1:15:45
working on your Ninja Turtles Camaro playbook.
Ryan Boelter 1:15:48
Hey, once somebody makes an interest turtles pvta game, let me know. And we'll see if we can make a Camaro version.
Amelia Antrim 1:15:57
I will not be there for that. No. No, how I feel about I know.
Well, thank you so much for joining us today.
Amelia Antrim 1:16:08
There are four people here two of whom actually host this show me being the person that keeps it on track,
which is sort of astonishing, isn't it considering my track record, but I am here to be professional.
Amelia Antrim 1:16:20
But she's hungry. So let's wrap it.
I wasn't going to tell them that. Yeah. So thank you both so much for being here to talk about camera. It sounds extremely girl. And it was great having you on as guests on this show. That is obviously mine has
Ryan Boelter 1:16:37
been a mind blowing experience being a guest on a show that is definitely not mine. At all. Yeah. Good. Great.
Amelia Antrim 1:16:46
Do you want to remind everybody, both of you where they can find you and the stuff that you're working on?
Ryan Boelter 1:16:50
Right, because I can, I can. Okay, my name is Ryan Boelter, and I am game designer of kimera the game that we covered this series and also occasionally a co host, apparently on a Character Creation Cast podcast that nobody's ever heard of. And also do editing and sound design for a horror Borealis and the broadswords and also doing a audio drama that I'm writing currently season one for site heroes. You can find pretty much all of my projects listed on my Twitter at Lord Neptune.
Amr Ammourazz 1:17:30
Hi, I'm on my cameras, professional streamer game designer podcaster using my professional streamer game designer podcaster voice that I don't know how much longer I can spit out with that laughing but you can find me over on the Internet at Mrs and specifically my Twitter my age you can also find me on the car mirror it if you're a play that kind of games you can acquire this game for your very own self including all the materials that we use today and more. Some of the materials that we've teased are going to be coming up in that category on streams such as on Saturday on deep learning networks for splash of color scream weekly, every Saturday morning at 12 CST. And yeah, just keep an eye on my Twitter for all the various places I pee or over various projects I take a part in that's it for me. I love
Amr Ammourazz 1:18:19
doing the voice The problem is doing the voice laughing
Okay, when I do the voice I sound like Siri so I don't usually give you google map directions.
Amelia Antrim 1:18:31
I have to like come up with a good voice. send a thank you for being my co host and keeping everything on track. You're so good time to tell people where they can find you and the things that you are working on. Yes, gosh.
Now I have to include the things that I'm working on. Hmm that's the list is getting longer.
Amelia Antrim 1:18:55
I mean, only if you
want I'm going to because it gave me the opportunity. So you can totally find me on Twitter. It's at I della Mifflin di d e Ll a MIT h LY and then D Yes, you can spell it really fast. Or you can find me at panda stock games, which is panda sucking game is the podcast where I chat with gaming mogul Phil vecchio and about gaming topics that we get from listeners when basically will answer whatever you want us to chat about. We'll chat about it, let us know. And you can find the back as episodes of she's a super geek at SAS kake.com or your pod catcher of choice. I do some articles over at Noam Su and if you want to catch up with mind game designs you can catch love and justice. The hydro hackers alpha beta, no wait ashcan there we go that was the right word. Can which I did a bunch of development work for. The quickstart for turning point is up on Drive Thru RPG and you can also get Connections is in the love and resistance game compilation that just came out, there's more stuff. But that's all the stuff that you can easily get your hands on in this exact moment. Cool.
Amelia Antrim 1:20:07
Thank you, all of you for sitting down with us. And thank you to everyone for tuning in.
Ryan Boelter 1:20:15
Amelia Antrim 1:20:19
Yeah, like that.
Ryan Boelter 1:20:20
I really wish I could have caught Amelia today to record this with to get her thoughts on the game. But maybe we'll do that next time. I know I thoroughly enjoyed the game, though I am a little biased. However, having said that, it warmed my heart to hear some of the discussion that Amelia and send have brought to the table this episode. And I am really glad they enjoyed the game so far. And I wanted to send an extra Thank you out to Sender for stepping in as guest co host for this entire series. You were a fantastic sender. And we would be so happy to have you on anytime you'd like. Now before we head out and get to the outtakes, we have just a couple announcements for you. One thing I'd like to highlight is previous guest on the show, Tracy Burnett is currently doing a Kickstarter for you are the dungeon. We had a ton of fun covering that game in our series. And now you can back the Kickstarter to back a really fun campaign. If we can get the funding all the way to 30k. A physical tarot deck will be created with custom images on them to help inspire your dungeon creation even more. So check out a link to that in the show notes. Another thing to keep in mind on the way out of this episode is to check out play.com era doc games. And pick yourself up a copy if you would like if you already got a copy or love what you heard, we would love it if you would leave a rating or review on the camera page, or just tell your friends about the game or about these episodes if they aren't familiar with the show. Either way, we are just really happy to have had you here for this series. But join us back here in three weeks to see if I was fully usurped as a co host by ascend, or if I'll rise from the ashes, then be here for some epic character creation with Emilia and our guest. That'll make sense when you hear what our next game is. Until then, take care everyone stay safe, and keep making those amazing people. We'll see you next time.
Ryan Boelter 1:23:06
Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com is one of your hosts Ryan Boelter and I can be found on twitter at Learn Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. And remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.
Amelia Antrim 1:24:52
Now we got to redo show blurbs
Ryan Boelter 1:24:54
show blurbs show show
Amelia Antrim 1:24:57
Ryan Boelter 1:25:00
Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you will find other great shows like a horror Borealis
Amelia Antrim 1:25:12
a horror Borealis is an actual play monster of the week podcast set in the 1990s in the fictional town of Revenant, Alaska, just south of the nation's least visited National Park, and way north of everything else, a reclusive small game hunter with a magical secret, a young anarchist librarian with a passion for conspiracy theory, and a sensible park ranger with a strong local book club following find themselves pulled together by common threads woven mysteriously into their past when monsters begin plaguing their tiny community. But they soon discover the things they're fighting run much deeper and much closer to home. Tune in for a story about identity, empathy, Community Mental Illness and healing and stay for the beloved local diner.
Ryan Boelter 1:25:59
Amr Ammourazz 1:26:01
Yeah, there are good, the good waveforms
Ryan Boelter 1:26:05
kind of waveform
Unknown Speaker 1:26:07
clicky, which just
Ryan Boelter 1:26:12
touches the sender method.
It is in fact, there was Phil was telling me about the other day, one of the gentlemen times of when to go to start from Mr. could mark and he said record instead of clicky. And they were all like what are you doing with your life?
Ryan Boelter 1:26:30
That's the wrong word.
Amelia Antrim 1:26:32
Here I understand what am I supposed to do?
Unknown Speaker 1:26:34
What do I do now?
Ryan Boelter 1:26:37
Unknown Speaker 1:26:39
I was supposed to click. Yeah, that's the whole point. So now, it also made me giggle.
Ryan Boelter 1:26:47
There you go. All right. I am feeling very strange because I don't do anything as a host.
Unknown Speaker 1:26:58
I'm gonna see how good I am at hosting your show.
Ryan Boelter 1:27:03
The tables have turned. I don't know if it makes you feel better. I'm
Amelia Antrim 1:27:07
also like, Oh, I have to ask the question.
Ryan Boelter 1:27:15
I don't recognize the dog when it was when it got
Unknown Speaker 1:27:22
Ryan Boelter 1:27:26
Unknown Speaker 1:27:28
Ryan Boelter 1:27:29
Let's see. I have to talk about where people find me on the internet. Right. Okay, good.
Ryan Boelter 1:27:36
Unknown Speaker 1:27:38
I think the answer to that question.
Ryan Boelter 1:27:42
Is that where you just go into panda talking game mode and list off all this stuff?
Unknown Speaker 1:27:49
Amelia Antrim 1:27:52
we're gonna see what kind of show we end up with at the end here and Character Creation Cast. Maybe
Ryan Boelter 1:27:58
it won't, but character panda cast? Yeah. Okay.
Um, um, you know, what happens when you make I don't feel like, I don't feel like I don't feel like this is an unknown territory. what you get when you're like, Sunday, I was the thing I'm, yeah, I'm gonna talk a lot. And then I'll shut up. Let your talks fucking
Amr Ammourazz 1:28:26
Hey, we're just the guests here. You get to decide how much you want to talk.
Ryan Boelter 1:28:29
Well, actually, but that's exactly the thing, right? Is that you should talk a lot more than me because you're the guest. should really well.
Unknown Speaker 1:28:38
Ryan Boelter 1:28:39
well, funny thing. This show. So when I run this through otter AI and assign names to all the parts that that are talkie talkie. It gives a percentage of how much of the episode each person talks.
That's really cool and interesting. Uh, huh. I am fascinated.
Amr Ammourazz 1:29:01
Yeah, I would use the word terrified to find the answer first. We got fascinated, terrified, concerned in the middle.
Amelia Antrim 1:29:15
And how do I how do I rank?
Ryan Boelter 1:29:17
We're pretty on par with one another at about like, you know, between 20 and 30% or so. And then where we should be? Yeah. And then the guests are usually like 50 to 60% total, or so. Which is really nice.
Amelia Antrim 1:29:33
As much as I guess to do that's okay.
Ryan Boelter 1:29:36
About half we're about half
Amelia Antrim 1:29:38
which is which is and then usually like one or two guests. So
yeah, yeah. That sounds about right to me.
Ryan Boelter 1:29:45
Okay, so we'll see where the rankings come in at the end. I guess.
Amelia Antrim 1:29:54
Amr Ammourazz 1:29:55
the competition though.
Ryan Boelter 1:29:57
I told you I learned from famous talking game And from other podcasts. Oh, Jesus, it's fine.
Okay, so I won't worry about anything but not cussing. Right, exactly.
Ryan Boelter 1:30:09
And we'll bleep that out if it happened. Okay, I will, with my
Amelia Antrim 1:30:14
language. And we'll just be very disappointed. Here's the thing if I can handle not swearing through four hours of recording, I think you can tell I'm very sure that I can. It's just I don't worry about it at all
Unknown Speaker 1:30:27
for pandas. Right. So, yeah.
Amelia Antrim 1:30:33
Okay, are you ready? All right, I'll do a five count and then we'll get going. Because I'm, I'm purple still, right?
Unknown Speaker 1:30:39
Unknown Speaker 1:30:41
You didn't mess
Ryan Boelter 1:30:42
that up for me. No, no, that would be way too confusing.
Amelia Antrim 1:30:48
I was like, I'm gonna be I'm gonna be okay. For this recording. I'm not going to be on drugs. But I could not handle that.
Ryan Boelter 1:30:55
Yeah, you know, your, your purple center is my color orange. So I'm the one that has to pay attention here.
Amelia Antrim 1:31:04
Don't say the orange parts. Okay. Yep. I'm not editing anything right now. But I still like, I'm very busy. The only podcast I'm actively doing at the moment, despite the other two that I'm like, planning and working on. But that's still too much.
Amr Ammourazz 1:31:21
today that perfect AI editing exists is the day that it's over for everyone who wants to make a podcast.
Unknown Speaker 1:31:27
Amr Ammourazz 1:31:28
there's gonna be so many.
Amelia Antrim 1:31:30
There's like no longer going to be an excuse not to the thing I think that keeps most of us sane is like, um, but I don't have the time to edit.
I don't even get it that so I'm down to one podcast and I don't even edit it anymore. I just put post production stuff at the beginning of the I'm like, intelligent enough,
Amelia Antrim 1:31:47
cool, close enough profit
Ryan Boelter 1:31:48
here, chop it there. Throw it into the episode and you're good to go.
I used to be washing. I have strong opinions in terms of if I'm going to clean up a show a lot about you know exactly what gets edited and how I deal with hums and ahhs and stuff and pandemic Panini, I threw it all out the window. But you know what,
Amelia Antrim 1:32:07
though, like, when I was doing garbage of the five rings to even that I like didn't edit very much. There's something about when it's only like two people talking to I think that like, and once you built a rapport with that person to that, like, you don't need to add it. Yeah, I mean, sometimes you do, but not nearly as much. Yeah.
Ryan Boelter 1:32:25
Yeah, this will be our first series that has been edited by a guest so Whoa. Which is me.
Unknown Speaker 1:32:44
Amr Ammourazz 1:32:49
really scared. I was more just concerned about the next episodes of your podcast not existing.
Amelia Antrim 1:33:05
Mine used to all be like on a bookshelf in my room and then I moved and now all my RPG stuff is out in the living room and so every time we record I'm like, shoot it's not right next to me like it was
usually right next to me, but they went out into the living room on Thursday night for my my personal game night. They didn't come back.
Amelia Antrim 1:33:26
So not perfect. Yeah, so not prepared.
Unknown Speaker 1:33:27
Here we are. Alright.
Amelia Antrim 1:33:31
I was still married.
Unknown Speaker 1:33:33
Unknown Speaker 1:33:42
in 2015. But right.
Amr Ammourazz 1:33:51
Yeah, yeah. No one asked me what I was up to in 2017. You don't want the answer's
Amelia Antrim 1:33:55
no. So married to
now fascinated, but
Amr Ammourazz 1:33:59
I was graduating high school.
Unknown Speaker 1:34:01
really old now.
Amelia Antrim 1:34:06
I had a I had a kindergartner. 2016 2017
Amr Ammourazz 1:34:08
No, I was out of high school then it's fine. It's good. When you're when you're past Yeah, there you go.
Unknown Speaker 1:34:18
Jean. I had like an eight year old.
Amelia Antrim 1:34:24
Right? Yeah, it was born in 2011. Yeah, yeah, I know. You're not Yeah. already been like married and then unmarried.
Bad life Jesus came back from the bad life.
Amr Ammourazz 1:34:44
We discovered tabletop RPG is actually none of them. Think about it.
Ryan Boelter 1:34:59
Fluffy Good. Yeah,
I'm sorry. You're gonna have me out now. I didn't think of this when I left the door open. It was like a party.
Ryan Boelter 1:35:05
I have no problems with them.
Amr Ammourazz 1:35:07
That's a big kitty.
Amelia Antrim 1:35:09
Got a feather duster for a tail. Oh, Leah That
Amr Ammourazz 1:35:15
is great. I love
Unknown Speaker 1:35:17
to leave your meowing
Unknown Speaker 1:35:20
to be quiet or you're gonna have to leave. Was it gonna be?
Ryan Boelter 1:35:25
Unknown Speaker 1:35:26
I'm so sorry. Give me
Amelia Antrim 1:35:32
I'm actually gonna go grab something else to drink real quick. Just about it seems like a good time.
Ryan Boelter 1:35:41
Kitty go Bye Bye.
Unknown Speaker 1:35:45
Good thing you edit this show.
Unknown Speaker 1:35:54
Amr Ammourazz 1:35:56
well, while we were doing kitty and water. Yes break. I got distracted by a tweet. Which is you discovered that a friend has improbable that may sound never seen the movie. Their parents didn't show them any growing up and they've never been interested until now. You've got to show them five films to convince them of the power of the medium. Well that's impossible. Right. My List so far has started with spider verse and knives out. Okay, good.
Unknown Speaker 1:36:27
Amr Ammourazz 1:36:28
Get one of the best animations are really good history.
Unknown Speaker 1:36:36
Yeah, right. Yeah. All right.
Amr Ammourazz 1:36:39
Anyways, back to this recording. Yeah, I
Unknown Speaker 1:36:43
can't hear you.
Amr Ammourazz 1:36:44
Oh, Amelia. You were I see you making no noise but did you have to pick it up? pick five, five movies to show a person who has never seen movies before. And you have to convince them in five movies? Only if the power of the medium?
Amelia Antrim 1:36:57
Oh, I would also pick Hot Fuzz. Great, great comedy slash buddy cop movie. Maybe. I love that movie. So much.
Amr Ammourazz 1:37:11
That's so your other two
Amelia Antrim 1:37:12
are? Excellent. I also would pick his girl Friday, which is like an old Cary Grant movie,
Unknown Speaker 1:37:21
by the way,
Amelia Antrim 1:37:23
but it's like one of the first movies where they did overlapping dialogue.
Unknown Speaker 1:37:28
Oh, so good.
Amelia Antrim 1:37:29
I love that movie. So
Unknown Speaker 1:37:29
Amelia Antrim 1:37:31
like hotcakes. Okay.
Sorry. We were at I believe we were at additional moves. No, you talked about those, I believe here at the
Ryan Boelter 1:37:41
And this is why I don't envy your podcast because editing character creation is like the hardest part. And you do it for a whole show.
Amelia Antrim 1:37:52
And then you have to edit
Amr Ammourazz 1:37:55
all the silences all the
time while people are thinking or writing.
Ryan Boelter 1:38:00
It's just cleaning up truncate. Silence. Good to go.
Amelia Antrim 1:38:05
Yeah, so like talking in the background, like while we're doing those things? Yeah. It's not just
Amr Ammourazz 1:38:10
Ryan Boelter 1:38:12
are you right now? Yeah, that's fine. This is ongoing in the outtakes.
Amelia Antrim 1:38:21
Instead of saying I'm ruining it for you by continuing to.
Ryan Boelter 1:38:31
Oh, oh, excuse me. I couldn't mute myself fast enough.
Sorry, I went out to the kitchen to get water and I was like, I forgot to move my bread. No. So I moved the bread. It's okay. It's a very forgiving recipe. And then now it just has to like, re rise again. And it's shaped for the so on bake bread.
Unknown Speaker 1:38:54
Yeah, it's not. Like why would you be moving big
Amelia Antrim 1:38:57
candles and get it obviously.
I mean, yes. But no, it hasn't been baked yet. But then. So now it'll rise. It's just about four. So it'll rise till about 530 and then I'll turn the oven on and then I'll have fresh baked bread for dinner. And that might be Oh, I eat because
Ryan Boelter 1:39:18
Amelia Antrim 1:39:20
Slice cheese or like, oh, like apple slices to go with it.
I like doing like I got I've got all sorts of stuff to put on fish. The one thing that has come out of this pandemic for me, as I'm sure with many is that I make bread now. consistently.
Ryan Boelter 1:39:39
So that's, that's effectively how I split up. I'm using the word effectively way too much. So I'll probably cut one of those.
Unknown Speaker 1:39:47
Say it again right and say it again.
Ryan Boelter 1:39:50
Some of those
Unknown Speaker 1:39:55
clickety Click clickety click click
by Wow. That was such a radio voice can
Amelia Antrim 1:40:01
Every time every time our guests are like, Oh, why don't you talk like that all the time?
Ryan Boelter 1:40:06
Because it hurt. Why? I did the cold open once for April Fool's Day with that voice, and it was not a fun experience. But that was like a 10 minute cold open.
Amelia Antrim 1:40:21
Yeah, I think I tried to whisper my way through that one. You did?
Ryan Boelter 1:40:23
Yeah. It was the ASMR opener. Yeah.
Amr Ammourazz 1:40:28
Radio voices are fun.
They are fun. Next year, for real. We're
Amelia Antrim 1:40:33
gonna do what I want for April Fool's, though. Oh,
Unknown Speaker 1:40:35
are you gonna tell us what it is? Or
Amelia Antrim 1:40:38
do I want to do a group series?
Ryan Boelter 1:40:41
For the April
Amelia Antrim 1:40:42
sorry for April series. April,
Ryan Boelter 1:40:44
I want to do gurps I would love to learn about gurps Finally, I
Amr Ammourazz 1:40:48
mean, if you if you want people for who probably aren't available, but who are really good at groups, you could check out the film reroll crew. Oh, oh, Mo poke them. Maybe even like Jeff
Amelia Antrim 1:40:57
and john. They were like, We like to make fun of groups. But we don't really, yeah,
Amr Ammourazz 1:41:01
no, because filmer rod does all their stuff in gurps. And there's blanking on his name, but they have someone who helps them actually set up who isn't part of the cast, most of the time was just there to do backseats it really helps create the characters and the systems. So he might be someone who be around to do that.
Amelia Antrim 1:41:16
Oh, that's good to know. But here's the question. Are they cool with the fact that I don't really care about gurps?
Unknown Speaker 1:41:27
Yeah, that's fine. No.
Amr Ammourazz 1:41:31
Three years to learn. gurps so shrugs.
Unknown Speaker 1:41:33
Yep. Yeah, exactly.
Ryan Boelter 1:41:35
I mean, that's fair. Cuz we we bashed heroes unlimited quite a bit. with good reason.
Amelia Antrim 1:41:44
I mean, that series was so fun. And it's so much fun to listen back to like Jeff and john are hilarious For starters, like, they're just funny. And I just I love when we get to the point where they're making up rules to see if I believe them. Like,
Ryan Boelter 1:41:59
because it's hilarious, because
Amelia Antrim 1:42:00
it's like, well, actually, if you go and look at the book, and then I'm like, I don't is that is that true? I
Unknown Speaker 1:42:07
like to see
Amelia Antrim 1:42:08
just how far they can go. And how many exasperated sighs like I think somebody had a counter when they were listening to how many exasperated sighs I let out in that series.
Ryan Boelter 1:42:19
There's so many. It's so many
Unknown Speaker 1:42:22
Ryan Boelter 1:42:25
Something like, an hour ago, I had it in my head. I should say that. Because it's relevant to something but now I don't remember what I just
Amelia Antrim 1:42:35
realized. I got all the character sheet stuff up, but I didn't pull up the Episode Notes. There you go.
Sorry, if I need to see them both at the same time. I'm have to do some rearranging here for the moment.
Ryan Boelter 1:42:47
You probably don't care because
Unknown Speaker 1:42:49
probably don't. We're for fall for fall on
Ryan Boelter 1:42:52
in character mode. And then we just introduce our characters at the beginning of next episode. So we'll just talk a bit about our characters and then
Unknown Speaker 1:43:05
next up is relationships today. Yeah,
Ryan Boelter 1:43:07
next door. Well, I mean, I but I did that part. But we got to talk about Hey, okay, well, fine. It's not your
Amelia Antrim 1:43:17
Ryan Boelter 1:43:22
That's true. I think that's actually what I had. Okay, so I threw a tweet out there at LeVar Burton to see if he wanted to do role play rainbow. Take on Reading Rainbow for kids for RPGs. Which would be really fun. But if he says Yeah, but you have to commit fully to this and nothing else I might have to leave see three. Four LeVar Burton
Amr Ammourazz 1:43:54
is a solar project now I understand.
Amelia Antrim 1:43:58
Look, I've been less I've been left for worse reasons.
Ryan Boelter 1:44:02
So I'm saying if LeVar Burton calls and says hey, let's do this project but you got a you got to move to LA or something and then be like, well, that's probably what's gonna happen. He was like, Who's
Amelia Antrim 1:44:11
your one podcasting freebie? And you said before Burton, I'd be like, okay, yep. I'm glad we have all this recording.
Ryan Boelter 1:44:22
There you go. So if you want to take over some Jeopardy or
Amelia Antrim 1:44:25
something, though, so he's probably
Ryan Boelter 1:44:27
everybody wants him to I don't know if he's officially going to,
Amelia Antrim 1:44:29
apparently that's why Aaron Rodgers wants to leave the Green Bay Packers,
Ryan Boelter 1:44:33
by the way. Yeah, because Yeah, exactly. Which
Amelia Antrim 1:44:36
like good riddance, go host jeopardy.
I mean, really, what it comes down to is I don't have a problem hosting tons of shows. As long as as we don't have.
I don't, I don't think LeVar Burton is gonna be your editor. And I just don't know.
Ryan Boelter 1:44:55
If we'll have ever if LeVar Burton is involved. Maybe we can pull some strings. To get somebody that's probably true
Amelia Antrim 1:45:03
maybe you can take some of your Reading Rainbow money and pay somebody
Ryan Boelter 1:45:10
Hey future iron future Ryan I cut all this out
Unknown Speaker 1:45:17
Ryan Boelter 1:45:18
yep yep yep
Amr Ammourazz 1:45:19
he sent Emily it's yours jobs is co host to get us back on track
Amelia Antrim 1:45:25
being single moms right now can take on a little bit of the work for one so normally like we we started out by like start with like the intro and stuff Ryan but we were
Ryan Boelter 1:45:43
saying we are just about to get into the backstory questions. So I think if we just start with a five seconds of silence and just go right into as it never done anything
Unknown Speaker 1:45:55
Amr Ammourazz 1:45:57
in here all alone recording
Ryan Boelter 1:45:59
although I think I'm right your your quality might be different because you're using a different mic, but that's fine.
Amr Ammourazz 1:46:05
He's going through the right microphone I am going through
Ryan Boelter 1:46:09
I think you're on a headset last time. No
Amr Ammourazz 1:46:11
headphones on but I use my headphones are just not charged. They can't find their cable using low quality earphones.
Do you have this springy thing on your desk?
Unknown Speaker 1:46:24
here's a really funny thing and I had to do to your desk desk I just heard it which is why I mentioned it it goes brought along because the springs
Amr Ammourazz 1:46:36
Yeah, I've been trying to set up a shock mount but for the most part I just don't touch my deck well
Ryan Boelter 1:46:41
even the shock mount like I had a shock mount on mine but that that that spring is telling
you this right you just there's literally just a ribbon wrapped around the bottom part of it so it's touching
Amelia Antrim 1:46:52
the Queen both of podcasting and crafting together
like wrap a string or something around it so there's something to absorb the shock it will fix it.
Amelia Antrim 1:47:04
You should have like your like decorated to like I need some Yeah, my
Amr Ammourazz 1:47:11
sounding different you're saying?
Ryan Boelter 1:47:12
No If you sound fine. I just didn't know. I saw you on your headset last time you're like oh, that's really good quality for a headset.
Amr Ammourazz 1:47:19
No, no, I have the headset has a mic. I just rarely use it. I have this mic and why would I use that when I have this less true?
Ryan Boelter 1:47:24
No You sound fine.
There is a panda on it also there's and there's a little panda on it. And that's
Amr Ammourazz 1:47:32
it's we're getting the full view my question is to stalling for time.
Amelia Antrim 1:47:47
Tell me to stop my recording Ryan.
Ryan Boelter 1:47:49
Yeah, let's stop this.
Unknown Speaker 1:47:50
Okay, I was gonna say
Ryan Boelter 1:48:00
pod crest pronunciation
Do you want a five count at the beginning of this one?
Ryan Boelter 1:48:08
I'm gonna do it because I'm afraid the first one who talks haha
Amelia Antrim 1:48:14
got a friend Amelia was the silent part. No, sorry. I'm trying to like find like outline to be in and it's just like, Oh, it's like scrolling all the way up and then all the way back down
Unknown Speaker 1:48:29
in the middle. Okay. Okay, ready? Yeah.
Amr Ammourazz 1:48:33
I would actually like to quickly answer the previous question. Back to the file make more Ryan do more editing was fine. It's on Ryan to deal with. Mom. Okay. Now do for it and time to move backwards in time. I don't know where that's gonna get. Oh, whatever. Right. That's editor right.
Ryan Boelter 1:48:58
Nailed it. Nailed it. As long as that's not the nailed it nailed it like the like, done on Pinterest fail. Nailed it. Then we're good.
Amelia Antrim 1:49:09
Actual like, nailed it.
Amr Ammourazz 1:49:11
Thank you so much for tuning in to Character Creation Cast. We've probably nailed our outros.
Ryan Boelter 1:49:17
And now we will click on the start button so that we can add this to the outtakes in three, two.
Transcribed by https://otter.ai