Character Creation Cast

Series 40.2 - Phoenix Dawn Command with Neal Powell (Creation Continued)

Episode Summary

Welcome to the second episode of series 40, everyone! This series we welcome Neal Powell, co-host from DMNastics, Dungeon Master’s Block and Whelmed: The Young Justice Files, to talk about Phoenix Dawn Command, a card based, fantasy TTRPG by Keith Baker that is all about coming back from death stronger than before. This episode, we finish creating our characters and learn how each of us first died!

Episode Notes

Welcome to the second episode of series 40, everyone! This series we welcome Neal Powell, co-host from DMNastics, Dungeon Master’s Block and Whelmed: The Young Justice Files, to talk about Phoenix Dawn Command, a card based, fantasy TTRPG by Keith Baker that is all about coming back from death stronger than before. This episode, we finish creating our characters and learn how each of us first died!


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Neal Powell @joatmoniac

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Phoenix Dawn Command by Keith Baker of Two-gether Studios




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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:00  

Welcome to the second episode of series 40. Everyone will be diving back into our Phoenix dawn command character creation session with Neil Powell shortly. But first, our usual announcements.


Amelia Antrim  0:14  

It looks like all of the Kickstarters we've been talking about are now over and fully funded with lots of amazing stretch goals unlocked. So thank you to everyone who is able to contribute. It is great to see lots of more, lots of more to see lots more amazing projects coming to life. I'm really excited about some of them. We have to do the UI, the dungeon extreme for that. I'm really excited about Season Two of careers call just all kinds of stuff. All kinds of cool stuff. Cool stuff,


Ryan Boelter  0:43  

and there's still even more coasters out there. So check around and find something you love. It's really fun.


Amelia Antrim  0:50  



Ryan Boelter  0:51  

Speaking of things coming to a close, last Friday, I had my season finale, to kind of my camera stream A Tale of twinkle in awe. And it was not only a phenomenal session, it was a tear jerker and really cemented some memorable moments for me, that I don't think I'll ever forget. So if you want to see me get tears in my eyes while being recorded, you can head on over to twitch die Kamera dat games and catch up on all the action. It was just a remarkable time all around.


Amelia Antrim  1:24  

Are you going to be doing a season two of that at


Ryan Boelter  1:26  

some point or we are thinking about it


Amelia Antrim  1:28  

just kind of waiting to see where


Ryan Boelter  1:30  

we left it on a on a cliffhanger? mysterious cliffhanger of sorts. So we hope to get back to it at some point. I've got a


Amelia Antrim  1:38  

network renews it.


Ryan Boelter  1:39  

Yeah, we'll see. Gotta get that that big guy anime slash action movies slash comic book? re renewal thing going on?


Amelia Antrim  1:51  

Gotcha. Got to find your bag like product to tie into a really fun. second season probably. Yeah,


Ryan Boelter  1:56  

I know something orange flavored probably.


Amelia Antrim  2:01  

Well, that is all we have for announcements today. Thank you for joining us, please enjoy the episode and we will be back at the end with our call to action.


Ryan Boelter  2:43  

On the last episode of Character Creation Cast, Neil was creating the bitter. Emilio was creating a shrouded and I was creating native voted. We're picking up right where we left off last time. Enjoy.


Neal Powell  2:59  

Okay, we've done it. And to make it more complicated. The last set of things that we choose are more traits. So this one is interesting, because again, it's all set up on a finite set of resources. Because you only have theoretically, we would only have one set of cards, not one set of cards for each of us. which obviously is the only way we can do this, through the power of the internet is all of us having a set of cards. If we were all at a table, what I what I've done before is if I'm not having people use pre generated characters, I'll actually lay out all of the trade cards for people to choose from, because only one person can choose one card because then it goes into their deck. So that's to say, basically, you choose two basic traits from each of the action suits you're associated with. So to two gray straights and then for both of you to intellect traits for me to strength traits, basically further fleshing out who your character is and what they can do. And also, ultimately making them unique and different from the other people at the table because they have to be. Okay.


Ryan Boelter  4:08  

So right now we're looking for two traits for grace, two traits, for intellect for ourselves, and you would do strength, right?


Neal Powell  4:19  

Yes. But then none of the none of the ones that we choose can be the same as anyone else is for the grace ones.


Amelia Antrim  4:28  

Okay, so let's pick the grace we can all pick grace ones that we have to pick, and then we'll find it out. Except probably not because you and I will never pick the same ones Ryan's picking. Yeah.


Neal Powell  4:41  

I can also pick from the ones that are from the drive thru RPG, and then I can guarantee you're not going to pick them because you do they're not in your hand.


Amelia Antrim  4:52  

It's any of them it doesn't matter. like nope, any of them, okay.


Ryan Boelter  4:57  

I stumbled upon the The actual core school cards? Oh, yeah, it's good. Yeah. Voter ID number two on it. Is that right? Yes. Okay. That makes more sense.


Neal Powell  5:15  

To let your school Yeah, school card.


Ryan Boelter  5:18  

If I were to play this game down the line, I would have to organize all of these by school. Before I I made my players


Neal Powell  5:30  

build characters. Do you mean like in these stacks that are divided into schools like that? Yeah.


Ryan Boelter  5:36  

Because, because right now I've got, yeah, six different piles of cards that came from the box. And right now I have no idea where to look for what?


Neal Powell  5:49  

Yeah, so that's what I ended up doing. And so they're basically all the traits are, so I divided it into the ones that are specifically for the classes, or rather sorry, the schools, I divided all the bad stuff, if you will, over into one pile all of the just like raw grace, strength and intellect cards into their own pile, and then all the traits into their individual


Ryan Boelter  6:13  



Neal Powell  6:14  

So for my grace trays, because again, I'm only choosing from for additional ones that came from the drive thru RPG, I'm going to go with infamous where draw one card when you use the card in the spread. And if you use it in a in a attack, spread, regain one spark your deeds in your first life who have left you with a sinister reputation. What's your story, such as thrill seeker, draw one card when you use this card in a spread, when you use it in a defense spread, regained One Spark, most people run from danger, you run toward it, then it also makes me start to think of like mechanically, how I would maybe start to play the character more is being less careful with my sparks. Okay, because I'm already going to be less careful with the health. But yeah, now I'll just be less careful with my sparks too.


Ryan Boelter  7:08  

Okay. So what are the numbers in the corner mean? I just found a bunch of grace cards. A bunch of them have threes on them. One of them has a one. Yeah, one of the one of those numbers mean?


Neal Powell  7:21  

So those are like if you just played it. That's what it could mean. Just if you needed it as nothing else, but a card to play. Okay. And so that it's starting value, and then does it have more value based on the card text than what it can or can't do? So


Ryan Boelter  7:37  

when we're talking about the value of the spread? That's what we're kind of alluding to there?


Neal Powell  7:43  

Yeah, so then it's what's adding to it. So your your base level is just the


Amelia Antrim  7:48  

kind of car for you, Ryan.


Ryan Boelter  7:50  

Oh, shaman. Interesting. Mm, intellect. I almost got to those.


Amelia Antrim  7:56  

Okay, there we go. When you do you find shaman.


Ryan Boelter  8:01  

Will? I will keep that in mind. I'm gonna take the most non Ryan cards for this one. Great, are you? No, no. I found it. Jason LA is injured. He made this card this car to take one of these wounds for yourself. Yeah, it's a good contender. The smartest person in the room? Oh, goodness. There's so many in here. I found I found the miscellaneous pile of traits, apparently.


Neal Powell  8:34  

Yeah. So some of the ones you stumbled your way into are ones that end up coming from like, bad things that happened to you. So they're like pseudo affliction ones that end up like, so. horrific vision. Basically, you've been afflicted with a horrific vision and you're adding this card into your deck. So that when you use this card in an attacker defense spread, both you and your opponent are exposed for the duration of the scene. So yeah, things can happen to you in game that would then add cards to your deck. The memories of the chant those kinds of things.


Ryan Boelter  9:12  

I've got I've got affliction cards here. suffer the consequences then draw one card. I don't need any of these. What's this pile here? In the art on these cards is phenomenal. Yeah.


Neal Powell  9:30  

Oh, it's so straightforward. But so I mean, this is perfectly executed. So since I had only two options, the two options I went for with strength are barbarian draw one card. When you use this card in the spread. If you're making a skill spread, you may treat any number of strength cards as grace cards for this spread. And then I also chose feral and draw one card when you use this card in the spread. If you have at least One wound, try an additional card when you use this in an attack spread. Nice.


Ryan Boelter  10:05  

I'm just finding more grace talents in these different stacks. Okay, that's, that's part of the wing. I don't need that. Okay. Add that to my grace talent pile. And now to go through the monster sized deck that had been sitting here, Mark Reese, here we go. I just have to check one more pile, just to make sure. Her intellect I think, what are we supposed to pick? Two of each. And we can't pick the same ones as each other. Right? Okay, so I think I've gone through all of my cards and pulled out the generic intellect, crates and the grace traits. And I noticed that the grace pile is bigger, because everybody gets grace. Correct. Okay. Can between three of the intellect ones? Tell me more? Right. So they're shaman. Of course, when an adjacent ally is injured, you may discard this card to take one of the wound to yourself, that feels very onpoint for my character, seen this before, you may discard this card to add three to the value of a wingman spread, adding to that hole helping your team utility. And then smartest person in the room. This is the power gaming selection of this card has a value of five when using a skill spread. If this card is in the discard pile, you may burn two sparks to return it to your hand. So it sounds like I could just, you know, add a whole bunch of stuff. Yep, I like those. I'll go I'll go on character where I'll go with seen this before. And shaman, smartest person in the rooms really nice. But I think I'll leave those at the door. And that's okay. So now I need to pick two grace cards as well. It's interesting because I found two cards in the grace pile that mechanically do the exact same thing. But one is labeled noble, and one is labeled commander. And I have a feeling I have an inkling that those have a story element to them.


Neal Powell  12:29  

Yeah. So that it's basically because like you said, you're building your character out with the garden. So like, were you an elbow or were you a commander and everything about like, the interesting thing is also like Was it your life before? Or was it what you learned in the crucible because of your mentor?


Ryan Boelter  12:47  



Neal Powell  12:49  

oh, that's interesting. Because they don't have to be associated in any way shape or form. Right each other.


Ryan Boelter  12:55  

Right? That's interesting. Okay. I lost my place here now. There's somebody could curse Look there. Oh, I set this one aside for one Emilio's back. Oh, this one's white. What did you find? Last Stand the grace card. You draw one card when you use this in a spread, you can increase less stains value by four for each of your current health levels. If you do this, you lose all of your remaining health levels and die once the action is resolved. Remove this card from your deck when you die.


Neal Powell  13:34  

Whoa, whoa, door.


Ryan Boelter  13:39  

Oh, that's amazing. I'm not going to choose it. But that's amazing. How many do I have set aside here? I think I set aside four of them. Two of them are identical. So I can get rid of this one because this other ones sounds more interesting. Now I have to choose between these two. So I did find a grace card while I was looking that might be perfect for your character. I don't know if you saw it. The disturbing insight There you go.


Amelia Antrim  14:13  

We know each other so


Ryan Boelter  14:17  

that's sad. But it's fine. So I've got my two grace and my two intellect.


Amelia Antrim  14:24  

I think I need to


Ryan Boelter  14:26  

I'm assuming Neil you're you're you've been done for hours already.


Neal Powell  14:30  

Oh, well, I already and I already set him at some point.


Ryan Boelter  14:34  

I'm ready. All right. Well, let's for those that don't remember, in the audience, of course. Let's go ahead and see what we got.


Amelia Antrim  14:44  

Okay, let's do a first Ryan you usually go it goes Brian, Neil. Me. That's fine.


Ryan Boelter  14:50  

I can do that. Alright, so for my intellect cards I went with seen this before. So I can discard this card to add three to the value of a win mate. Spread Charmin when the Jason Li is injured you made this card this card to take one of the wounds yourself. I just love saying discard this card scarred. It's just rolls on this card. And then from my grace cards I've got noble I made this card this card to add three to a wing meets spread and inspiring. When you use this card in a spread, you may burn One Spark to let each of your wing mates draw one card. So I thought those were pretty fitting for my characters utility role in the party. That's very good. Alright, nobody


Neal Powell  15:47  

got to where are we doing? To do grace or intellect I did intellect first. Okay, so I'll do my strength. barbarian draw one card. Use this card in the spread. If you're making the skill spread, you may treat any number of strength cards as grace cards for the spread. Also have feral. draw one card when you use this card in a spread. If you have at least one wound add an additional card when you use this in an attack spread. And then you did your grace as well. infamous, draw one card when you use this card in the spread. If you use it in a tech spread, regain One Spark and then there's also a flavor text your deeds in your first life have left you with a sinister reputation. What's your story and thrill seeker? draw one card when you use this card in the spread. When you use it in a defensive spread regain One Spark. Most people run from danger you run toward it.


Ryan Boelter  16:48  

I didn't even look at the flavor text. This is delicious.


Amelia Antrim  16:54  

All right. My intellect cards I took brilliant deduction. You burn One Spark and discard this card to ask the GM a question about the current situation. The flavor text says what's the source of your amazing insight? Are you trained as a detective? Do you have an oracular vision and took mysterious draw one card when you use this card in a spread? You may discard this card anytime to remove any stunned exposed or vulnerable conditions that are affecting you. You are a person with many secrets, how just one of those secrets apply to the current situation.


Ryan Boelter  17:33  

That's really interesting because like my seen this before is whenever you're facing you've seen this before. But where did you encounter it in your first life? Did you study it in the crucible? Like it feels like you're doing character creation mid action with some of these which is really cool.


Amelia Antrim  17:51  

Yeah, I actually looked at taking that one. Because I liked the flavor text. For my grace cards I took grim determination. Room remove any exposed vulnerable or some conditions affecting you when you use this card and spread. You may remove this card from your deck to remove all afflictions from your deck. Remove this card from your deck when you die. I just really don't want to be stoned, exposed or vulnerable. And I took a disturbing insights. When you use this card in a successful attack spread, your target becomes vulnerable. Anytime you use it. Pick a member of your wing, they must reveal a disturbing secret if it is less disturbing than any previously revealed secret. Remove this card from your deck.


Ryan Boelter  18:39  

That is such a you card. Like if I can pick any card from this deck. This is like the one that screams Amelia.


Amelia Antrim  18:46  

I know. That's how I felt about the showman card for you. Of course I will take your like Tell me disturbing secrets. I really do. Like we both we know each other so well at this point. I feel like most of the time we make character like I have a thing for you.


Neal Powell  19:08  

I also love the part where it's like and if it wasn't more disturbing the last time I'm getting rid of this kind of disappointed. bomber


Ryan Boelter  19:17  

bomber. Oh, keep track of all of it. Right? Yeah. Or at least the very last one.


Amelia Antrim  19:23  

I got some things like you can start writing down everybody's secrets. And I like to make other people in the scene like involved in your action to


Ryan Boelter  19:35  

and and again, character creation mid action that you are kind of putting onto somebody else's character.


Amelia Antrim  19:43  

You're like slowly revealing things to about Yeah, and I think with this flavor text things like revealing things about things about past lives that you've had. That's an interesting question now. Yes, so the assumption is that you've died at least once.


Neal Powell  19:59  

Just once. At this point,


Amelia Antrim  20:01  

just once, could you play a game where who have died more than once?


Ryan Boelter  20:05  

At the beginning of the game?


Neal Powell  20:07  

Yeah, you could but in that in that instance, you would just start at a different rate.


Amelia Antrim  20:13  

Because you like, and you can only because you can only go up to 72. So there's something like, more serious to about knowing like you have less lives left.


Neal Powell  20:24  

Yeah. And the other thing would be like What does again that time so then you could have theoretically existed as a rank one Phoenix for 100 years, and then died your second death more recently. And now you're part of this wing, because the other thing could have been that you your entire wing died. You didn't. And now you're just there waiting for the next group to come up. And like, no one's come back from your wing. And eventually, they have


Amelia Antrim  20:53  

so much potential. Oh, yeah. Yeah. Cuz you're not necessarily like immediately. reborn either.


Neal Powell  21:01  

Not until you kind of start your campaign, then you're gonna be reborn at the next dawn, but no, not at all. It could have been like, you died that first death and then you died the second. And then it was 100 years before you even came back? Because that could be the other conversation. Is that your break too. But then something happened. And now you're only coming back now because of that way, only to realize that everyone else did. Or like, maybe everyone else did. And you find out that your old wing all died?


Amelia Antrim  21:29  

And you're like, what is this? What do you mean, you don't have Saturday morning? cartoons? What happened to ups?


Ryan Boelter  21:37  

Exactly. My Sailor Moon syndicated, right.


Amelia Antrim  21:42  

I don't understand. Cell phones. Okay, so what do we have to do next? Anything?


Neal Powell  21:51  

So no, technically, we've created the characters, per se. The only thing we would do from here is ask questions more about who they are. Okay. But the character itself has been created. We have standard.


Ryan Boelter  22:08  

Yes. Okay. So we've got numbers and abilities assigned. Yeah. And now we need to make sense of what that means to us. Yes. So like, for instance, I chose the noble for one of my talents, which means I was either a noble or I have a noble heart, or both, that sort of thing. And I chose that over a very identical other card that does the exact same thing mechanically called commander. So that was kind of a character choice at that point, right?


Neal Powell  22:51  

Yes. So there are preset questions to ask to, to, to finish it out. Um, I didn't know if they would go in this. If we would close out this one and go to the next one or not? I don't know. I don't remember how that works. Structure wise for the episode.


Ryan Boelter  23:12  

Oh, well, you know, we're still in character creation. We're not going to have their characters created.


Neal Powell  23:18  

No, that's what I was thinking. Okay. Cuz I couldn't tell because they are definitely just character like, questions. Yeah.


Ryan Boelter  23:24  

No, let's, let's have some questions. Um, let's, let's meet our people a little bit.


Neal Powell  23:30  

Yes. Who were you in your first life? How and why did you die? And how does your school reflect this?


Ryan Boelter  23:38  

So little questions? Yeah. This is this is really interesting.


Neal Powell  23:48  

So I mean, it usually kind of ended up sometimes it ends up a little bit dark, obviously, because death is involved. Yeah. So my thought was for mine is what if I was like, on the fringes of society, and the dread had just happened, and I was actually a younger boy. And so then I have that bitter death, because I feel like my life was I mean, it was I mean, for this character was taken away early. So now that's how that school reflects it and just angry about having that cut short, especially knowing that that's what happened to other people, because that's also one of the other conceits of the of the game is that you, you have something in you that desires to either help people or at the very least stop the dread.


Amelia Antrim  24:37  

I think mine is you died either because you died because of a secret either in pursuit of knowledge or because a secret was revealed or unknown. I think that when the dread first started, people were like pretending that it wasn't all that bad. It was happening over there and not a big deal and you know, I'm not gonna come here. But some people, me included, knew that it was worse than that.


Ryan Boelter  25:10  

How could you? I


Amelia Antrim  25:11  

know, we didn't tell anybody.


Neal Powell  25:14  

You could have told me. No. I mean, so those are the conversations you start to have as well as like, is that is the statement that I made in jest? actually true, right? Like, does that come out in play where,


Amelia Antrim  25:26  

like, I, I didn't know when I could have done something and you could have not died. And now as a team, you know, we have to


Ryan Boelter  25:36  

grapple with that. Okay. I've got an interesting group here. I'm pulling on my noble and inspiring and shaman cards. Right? I want to say that I came from a village, kind of near the heart of the dreads beginning and my my village, or city or whatever. I was probably like the head of it. Like the the noble that was in charge of a lot of the bureaucracy and whatnot, and probably a shamanistic sort of figure as well. I'm probably why I was head of the village, maybe, maybe, maybe, maybe they're more revered in this society. And we saw this coming. And I inspired the village to believe, as I stayed back to hold off the dread as long as possible, and saving as many people as possible,


Neal Powell  26:49  

but not me.


Ryan Boelter  26:51  

I'm not saying we're from the same village. I'm not not saying that. Yes, exactly.


Neal Powell  26:57  

I like it. So all of these things happened. So then that leads to the second question of to become a Phoenix, you must overcome significant spiritual trials. Basically, you can't fight your way back out of death without having a reason. Because you know, full well, that being a Phoenix is full of strife. So why did you come back? I mean, mine already kind of is alluded to like, I'm just angry. Like, I want to, I don't even know, Avengers? Probably not. Bit revenge is probably it. Or just the thrill? I mean, I think it's just just being angry. It's just


Amelia Antrim  27:36  

your adrenaline.


Neal Powell  27:42  

Yeah, so I think it's really just coming. Coming back to that. It's just getting a chance to do I think getting a chance to have a chance. I think it's the big thing. Even if I like the idea of like, even failing is okay, but I just didn't feel like I had a shot.


Ryan Boelter  27:57  

Yeah, I think I came back because I saw how it all started. And so and I know personally, what, what it's capable of. And I needed to come back in order to protect as many people from it spreading as possible.


Amelia Antrim  28:19  

Yeah, I think, for me, it's, I knew at least some of the truth of what it was. And I need to, like, make up for not saying anything before.


Ryan Boelter  28:33  

I love how we're all dancing around what this dread is, like, Advair, it's the dread we know wing Oh yeah,


Neal Powell  28:40  

cuz we haven't really said like, Oh, it was all these crazy werewolf type people or the undead. Yeah. Or just a literal black cloud. Yeah, showed up. And we all died. So what is the person place or thing that is most important to you? That certainly won't be used against you and that again?


Unknown Speaker  29:01  

that lesson


Ryan Boelter  29:05  

what is the noun that is most important to you? Yes.


Neal Powell  29:10  

That's a tough one. Because it for me, I would say not person. I know I'm trying I'm having a hard time saying its place. Either thing would be the thing. Now maybe I lied. Maybe it is that place. I think maybe it's just that getting back to that village just to see what's left. What's there.


Ryan Boelter  29:33  

Hmm. I I'm gonna go with a person. I think I'm gonna go with my character's spouse. Who who escaped and lived as far as I know.


Amelia Antrim  29:48  

How long were you dead though? I don't know. Is your spouse so fair?


Ryan Boelter  29:53  

I don't know. That's that's a question to be answered. Right. How long has the dread been around for


Neal Powell  30:00  

Three years so so you could have easily that you have anything in that span of time. Yeah, so


Ryan Boelter  30:04  

that's a three year period of time only since I died. So it's very possible. Yeah, I suppose.


Amelia Antrim  30:14  

So we have a person place. I feel like I should pick a thing. I want it to be like something really fragile. Like I want to be like a tea set. I don't know why I just want to do something like really breakable. Like, my heart


Neal Powell  30:36  

can be something made of glass. That is kind of what I thought, but I don't know what it would be. Yeah.


Amelia Antrim  30:40  

And I think on this it is I want it'll be some kind of glass knick knack? I don't know what it is.


Neal Powell  30:48  

So we can while you think of that, and this could also tie together. What is your greatest fear?


Amelia Antrim  30:54  

Then my knickknacks?


Neal Powell  30:56  

That's exactly why. So there won't


Amelia Antrim  30:59  

be any left on eBay.


Neal Powell  31:02  

Oh, so mine is just not I mean, just not doing anything. Like spending all this time because I think the other thing and going back to the Barbarian and feral cards that I've pulled, although the infamous does does make me laugh. Because I don't know how that works as being a child. But it could have been just that I pulled hilarious shenanigans before. And then part of that makes me think of the boy who cried wolf. Like I was letting people know that the dread was coming and no one believed me it was true. But then the Barbarian and feral making me think of like, having been in the crucible for like, an absolutely inordinate amount of time, literally hundreds of years. But then spending all that time my biggest fear is all of that effort and then not being able to do anything.


Ryan Boelter  31:57  

That sounds good. My greatest fear I think would be when I find my spouse, them not recognizing or accepting me as the person that they had previously married. Oh, which in no way shape or form would a GM use?


Amelia Antrim  32:20  



Neal Powell  32:20  

absolutely not.


Amelia Antrim  32:22  

I mean, I feel like my greatest fear is like people finding out that I could have done something about this sooner and didn't


Ryan Boelter  32:31  

that's a pretty good fear. Yeah. So


Neal Powell  32:37  

yeah, also not gonna be used


Amelia Antrim  32:39  

No, I can't see it ever coming up in the game. It's just like a fun little flavor of detail.


Neal Powell  32:44  

Yeah. Which member of the wing Do you feel the strongest connection to and why? I don't know. I kind of feel like the way it's set up. Ryan your character see seeing the well I guess we also eventually have to decide what we all look like post crucible is important as well. But I also think it's really funny to still be like a small a small child even maybe present and younger than the age I went to net and then also just being this terrifying. Death monster same time, so I think maybe that's why that that connection. Is there. So between our two Okay, so like, see see like you you invest into into my character and so then I have that deeper connection because of


Ryan Boelter  33:35  

that makes sense. Yeah, cuz I would have I would see in you the children of my village that my sacrifice allowed them to to live and kind of a sadness that there wasn't one. Somebody at your village ought to do the same for you.


Amelia Antrim  33:57  



Ryan Boelter  33:59  

Makes sense? What about it? What about secrets?


Amelia Antrim  34:05  

Oh, man. I mean, I feel like I would feel the strongest like gills toward meals.


Ryan Boelter  34:18  

I can see that.


Amelia Antrim  34:20  

Um, and honestly towards like an annoyance toward Ryan's character for being like I helped out and like cuz Great. Good for you. Cool some of us were busy doing not


Ryan Boelter  34:37  

trying almost like


Amelia Antrim  34:38  

a resentment. Can we you think you're better than me? You would? Cuz you are.


Neal Powell  34:50  

So then you have your uniform is the basic clothing, armor and equipment that returns with you every time you are reborn. Oh, what is the most distinctive element Have your uniform.


Ryan Boelter  35:01  

Oh, wow. Okay,


Neal Powell  35:03  

so Oh, no, I don't know if he has a character he just doesn't feel like that that's a thing.


Amelia Antrim  35:11  

My character doesn't believe in this question.


Amelia Antrim  35:18  

I think I have like a cape or a cloak or a, you know, a rap or as my sister calls it a judge of some sort. It almost looks like moving shadows kind of kind of spooky, like that. Whatever time appropriate fashion accessory. It is, depending on when I'm,


Ryan Boelter  35:41  

yeah. I'm gonna go. I'm gonna go with my my wedding ring is the most distinctive element. That since I have changed, I've had to wear as a necklace. Because it doesn't fit my fingers anymore.


Amelia Antrim  36:02  

Or doesn't always fit your finger no matter what form you take. Because love. Oh.


Ryan Boelter  36:12  

I mean, if that's if that's within the rules as written, oh, he told me that you there. Let's go with that. That sounds pretty sweet.


Neal Powell  36:23  

Yeah. So I mean, I kind of maybe it goes back to that infamous nature. But part of it is like maybe the uniform is that I always kind of look like that. That kid you knew that pulled those breaks? who's looking like no matter who's looking at me like that, just like everyone recognizes him. Because I'm trying to think of how that infamous nature works. But like everyone, for some reason recognizes me as that kid. But then like, I'm not that kid for them. That's what they that's what they see. Yeah,


Amelia Antrim  36:52  

there's something familiar about you.


Neal Powell  36:56  

But then the next question will lead me to for them to maybe rethink that because your Talon is a unique weapon or tool that you earned in the crucible. It returns with you when you're reborn and grows in power along with you. So it can be a weapon and object though it incorporates the dawn command symbol in some way. What is your talent?


Ryan Boelter  37:17  

Is that this symbol on your card? or something? What's this dawn command symbol? Oh, no, it's on the back. Oh, okay. The it's the the the Phoenix symbol of Fort. It looks like


Neal Powell  37:36  

I would like to have an x the size of my personhood.


Ryan Boelter  37:40  

Oh, that's amazing. Well, cuz you're a small child. Always. So you're just gonna be carrying around a child sized axe,


Neal Powell  37:51  

nor an adult sized


Amelia Antrim  37:53  



Ryan Boelter  37:54  

Right? Right. It's the same size as a child. Like the like, the axe head. Is that big? Is that is that right? Or x?


Neal Powell  38:03  

Yeah, I would say like the the handle does come about like, if it was just sitting on the ground, the handle will go a little bit above my head.


Ryan Boelter  38:10  

Yeah. That's amazing.


Neal Powell  38:11  

I would even say this. Like, maybe the symbol is incorporated that like that. The X head looks kind of like the dog command symbol.


Ryan Boelter  38:20  

Yeah, I like that.


Neal Powell  38:21  

So then if it's like sitting that way,


Unknown Speaker  38:24  



Amelia Antrim  38:26  

I want a knife with like, an obsidian blade. But I want it to have like the tip of it to be not like that. Yes. And then I think I've just dropped a card. I think it has like a little bit of like a curved handle to like the like the way it kind of Oh, yeah. I say for a podcast, you know, the way


Ryan Boelter  38:54  



Amelia Antrim  38:57  

Yeah, so like that.


Ryan Boelter  38:59  

Okay. Hmm. I'm thinking of a field. Maybe. would be pretty sweet. But I would also love something to swing around. But I don't I don't see my character as like a. You know what? You can throw a shield? Yes, certainly Captain America has proven it multiple times. Mm hmm. Yeah, I think a shield like a frisbee field would be pretty sweet.


Neal Powell  39:28  

And now the most interesting question, or one that I really really liked the most when you were born, your appearance is a reflection of your self image. Some Phoenix's look exactly as they did in their first life. Some are idealized versions of their original bodies. Any aspect can change age, gender, race, height, what is the vision of yourself that you show the world? This is also the same question that you ask after every time you go into the crucible again. Often one of the things is is separating From that humanity, the the higher your rank is because the more Phoenix weird power you hold. And so, like is the Durant like one is the Full Metal Alchemist or just a pseudo armor totally possible. And then for an elemental, do you just turn into a literal elemental? So yes. And so like I said, so for me, I still think I presented this point as that child wanting to get that get that second chance. But then, of course, wielding all this insane power into giantex.


Ryan Boelter  40:40  

When I say that my, my character looks very different from their original form, that they were probably, like, maybe middle aged, or so when they when they died. And I want to say that they were also a man before they died. And now they are a, like a younger woman of the same of the same race. And I think the same height to, which would be really interesting. I get Oh, and looks vaguely like their spouse from from their first life. So the idealized version that my character envisioned was their spouse. Tough question.


Amelia Antrim  41:42  

I think I look fairly similar to what I did, which would be like a, let's say, like a middle aged woman. But at this point, I look even more like, tired and weighed down. I have like, sort of like bags under my eyes and like, just look sort of weary in a way that I didn't before. Interesting. Despite being reborn.


Neal Powell  42:11  

As a hardware, it was a hard road getting there. Yeah, there it is. Those are the questions. Between these questions and trades, it says that this helps to give each player a clear sense of who their character is, and how they'll react to the situations that lie ahead.


Ryan Boelter  42:32  

That's very cool. Um, and then it looks like we introduced the wing. Next.


Neal Powell  42:39  

Yeah. And so that would, so that would be like if we were we're gonna start play basically that. Yeah, you're Oh, you're right. So you would basically present yourselves ourselves to each other, which we've certainly done quite a bit right here. But then the other thing is naming ourselves and naming our wait.


Ryan Boelter  43:03  

Ah, yes, that's, that sounds like an important part of character creation. Yes. Interesting. Do characters generally change names? After every rebirth?


Neal Powell  43:16  

No. Usually,


Ryan Boelter  43:17  

you'll still keep that same name. Okay. Because it's because we were talking earlier, and you said it was kind of like a symbolic sort of name of who you are instead of, like, George, or Yeah, see, whatever. So


Neal Powell  43:32  

if you were George, you wouldn't. Typically you wouldn't retain the name George. Right. Or, like, as you're coming back as a Phoenix, you have your Phoenix based name.


Ryan Boelter  43:40  

Oh, interesting. Okay. This is where I go to Google. And trying to find a thesaurus.


Amelia Antrim  43:48  

Do I need a last name?


Neal Powell  43:50  

No. Yeah. So it's basically the single the single name thing so then, like, I was leaning towards the wolf thing, because I had brought it up at one point and the Barbarian the feral, so I was thinking of like, keenness.


Ryan Boelter  44:02  

Mm hmm.


Neal Powell  44:03  

So so would be wouldn't be my character. And some people may mean you may get shortened to Cain or something along those lines. I


Amelia Antrim  44:11  

think I'm gonna go with Lilith. Hmm. You show up in our outline is anonymous wolf right now.


Neal Powell  44:22  

Just choose which one you are.


Ryan Boelter  44:25  

I don't think so. No, but I it's pretty random. You're a moose earlier, but now you're a wolf. And that's pretty. That's pretty eerie. Oh, see a new a new I still have to pick on them. You know what? I'm just gonna, huh? Yeah, I think I'll go with that. A Dora. Hmm.


Amelia Antrim  44:46  

That checks out. Yeah.


Neal Powell  44:50  

What will our team name be? So the examples it gives is things as simple and straightforward as wings 17 something the brute squad


Ryan Boelter  45:02  

You are the brute squad.


Neal Powell  45:09  

I mean, so I'm looking obviously I'm also using Google. But when I saw that, like, I don't know why it stood out. I mean, I feel like I like it. And I don't like it at the same time. So maybe that's makes it perfect is bad news. So if you think that


Unknown Speaker  45:25  

every bad


Neal Powell  45:27  

version of bad news we also never show up with good news.


Amelia Antrim  45:36  

I think we should just be called no second chances. I like it,


Ryan Boelter  45:42  

huh? That's interesting. I'm fine with that.


Neal Powell  45:47  

Yep. no second chances.


Ryan Boelter  45:50  

I have three things written down on my notes. Hmm.


Amelia Antrim  45:55  

So your school your name and your wing? Yep.


Ryan Boelter  46:02  

This will be this will be a fun recap of who my character is.


Amelia Antrim  46:06  

He should have a pile of cards.


Ryan Boelter  46:07  

It's okay. Yeah, I figured it. All right. There we go. Is that everything then? We did it.


Amelia Antrim  46:15  

We did it. We came back to life.


Neal Powell  46:20  

form the team ready to face the dread?


Unknown Speaker  46:24  



Ryan Boelter  46:28  

This is pretty cool. Um, we've got some really interesting story capabilities here. That's for sure. Well, thank you so much, Neil, for joining us for our Phoenix dawn command character creation episodes. Of course, I'm,


Neal Powell  46:46  

it's been a long time coming. Like I said, it all just the crux of getting cards in hands.


Ryan Boelter  46:52  

He finally did it. Finally, after the first recording that we had for Dungeons and Dragons, series one, you're like, hey, Phoenix dawn command. I got that. I would love to do that. Yeah.


Amelia Antrim  47:05  

It says in our, in our spreadsheet of stuff. You were like, Neil wanted to do this one. And I was like, Don't you need cards? And then Ryan commented back maybe he was trolling us. So I'm glad we got to do it and prove that you weren't.


Ryan Boelter  47:22  

I was. Absolutely. So Neil, do you want to remind people where they can find you online?


Neal Powell  47:29  

The number one places usually Twitter where you can find me at joke maniac. That's jack of all trades, master of none. IAC.


Ryan Boelter  47:38  

There you go.


Amelia Antrim  47:39  

Well, thank you for joining us. Thank you to everyone listening. And please come back next week for our discussion episode.


Ryan Boelter  47:48  

called to.


Amelia Antrim  47:52  

Yeah, like that. I am loving Phoenix doc command. I'm really, really excited that we got a chance to talk about this one. Like, then it was so much fun to play. I'm dying to play it again. But it was fun just to get the chance to talk about it after what like three years of Yeah, waiting to do a meeting to cover this game.


Ryan Boelter  48:12  



Amelia Antrim  48:13  

So just a couple announcements here at the end and a review to read.


Ryan Boelter  48:18  

Yeah, first up, you can check out the season finale to my live to streamed Game Over at twitch cabiria games, and see some expert role playing and some really fun game mechanics for camira that are shaping up to be some of my favorite moments in the game, which is really cool to see.


Amelia Antrim  48:36  

Also today if you're listening to this on the day it comes out his network overlord TV, personality and multiple book author, podcasting, James de Matos birthday. If you are listening to it, like I said, on the day that it comes out, please go ahead and wish James a happy birthday. maybe buy some of his books, maybe back the network Patreon if you aren't already, you know, give him a shout out to tell him happy birthday. Listen to my dog. make noise in the background while we record again still. But you know what, what better gift than the acknowledgement of our need for capitalism to survive? Sorry. Go buy some of his stuff.


Ryan Boelter  49:23  

And James, if you happen to be listening somehow on your busy day, happy birthday. Yes. Happy


Amelia Antrim  49:29  

birthday, James. Yeah.


Ryan Boelter  49:32  

Finally, we have an updated review to read for you all. If you want your review read here. Go ahead and leave us a rating and review wherever you are able to and as long as we can find it. We will go ahead and read it out here. Like this one from Thai grana Saurus from Australia on iTunes, who was also a guest on the show at one point titled fantastic idea well executed recommended to Yours on and everything I said still holds true this pod lifts up the lid on a different on different gaming systems through the lens of character creation. Ryan and Amelia have a great dynamic and a great approach have watched this emerged from tweet to idea to show over the last few months that's the that's the old part and was a ball to finally have it in my ears so so good. Super keen to see other systems more power to you both thumbs up waves from Australia.


Amelia Antrim  50:33  

Yes. Well and thank you also for being a guest on our golden sysko Golden sky stories episode student absolutely


Ryan Boelter  50:39  

yeah, those those words that I need to play that game So


Amelia Antrim  50:44  

yeah, those were those were a lot of fun. I'm unfortunately couldn't do the second part of it when we recorded the the last wrap up part but like I had so much fun with that beginning. Yes. Well, hello from the United States as well. It's upside down probably when we wave to you. But you know, it happens.


Ryan Boelter  51:05  

From what I understand it is cold down there. So stay warm.


Amelia Antrim  51:08  

Yes, yeah, it's winter there.


Ryan Boelter  51:09  

It is winter. Yeah.


Amelia Antrim  51:12  

Well, I think that is all we have for for this week. I hope you enjoyed the episode and please join us again next week when we do our discussion.


Ryan Boelter  51:43  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation Cast calm. I am one of your hosts Ryan Boelter and I can be found on twitter at learning Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  53:29  

Now we got a ransom show blurbs show blurbs


Ryan Boelter  53:32  

show show


Amelia Antrim  53:34  

show blurbs. Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like design doc.


Ryan Boelter  53:48  

Join hosts Hamish Schaefer and Evan Rowland as they redesigned a role playing game design doc is an experiment in public participatory analog game design. It's fun, it's messy, and you're invited along for the ride.


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