Character Creation Cast

Series 41.1 - Micro RPGs with Ourselves (Pyrewaltz and Going Dark)

Episode Summary

Welcome to the first episode of series 41, everyone! This series will be a bit different than our normal series. We will be covering two micro RPGs each episode with just Amelia and Ryan at the helm! This episode, we’re going in cold with character creation for Soup’s Pyrewaltz and Daniel Kwan and Angus Macpherson’s Going Dark, both Micro RPGs from James D’Amato’s book, The Ultimate Micro-RPG Book!

Episode Notes

Welcome to the first episode of series 41, everyone! This series will be a bit different than our normal series. We will be covering two micro RPGs each episode with just Amelia and Ryan at the helm! This episode, we’re going in cold with character creation for Soup’s Pyrewaltz and Daniel Kwan and Angus Macpherson’s Going Dark, both Micro RPGs from James D’Amato’s book, The Ultimate Micro-RPG Book!


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The Ultimate Micro-RPG Book by James D’Amato




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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to the first episode of series 41. Everyone. This series we're doing things a little bit different as we will be covering a total of six games. with just the two of us. We are actually going to be diving into some of the micro RPG is presented in James de Matos book, the ultimate micro RPG book, a collection of 40. Micro RPGs that are pretty quick to get into. But before we get to the first episode, some announcements,


Amelia Antrim  0:29  

I like the fact that it's like fewer guests but more games we promise that comes out to the same thing. Alright, announcements, speaking of James tomato, who is the editor of the lovely book that we're covering. Congratulations to James and Mel, who are expecting a lovely, beautiful baby. I'm so excited for both of them. Yeah, it's gonna be great. Most of the time is Ryan and I know babies are great. Most of the time. Yeah. You know, as I tell people, things will be sticky but fun. Yeah,


Ryan Boelter  1:04  

it is. The journey that they're gonna go on is fantastic. And my gosh, they're going to be amazing. Parents, I believe.


Amelia Antrim  1:13  

Yes, absolutely.


Ryan Boelter  1:14  

For sure. Another congratulations goes out also baby related. Tracy Burnett, former guest on the show multiple times. Who has a beautiful baby girl. We wish you all the best in this new journey as well Tracy and oh my goodness.


Amelia Antrim  1:34  

You see so cute. So adorable. She's so cute. I love the please, please post all the pictures. Tracy if you're listening to this, all the pictures. Thank you. Yeah,


Ryan Boelter  1:43  

please. Definitely wonderful to see those on my timeline. So


Amelia Antrim  1:48  

yes, yes. I'm not really baby related, but kid related. Maybe. For my babies important news. Sky Jax careers call season two will be underway very, very soon. So you can keep up with art what's already out there and what's coming by following career call on Twitter, or you can subscribe to the show on your pod catcher of choice. They are also on Spotify. Now I saw so you can just keep refreshing your feed. It'll be coming soon. My children are extremely excited for it. And I know that there are many other people out there who are it's such a good show. It's a lot of fun. Even as a grown up,


Ryan Boelter  2:31  

I love it so much. And finally, a complete opposite tone from couriers call. The finale episode of losers a love story was released this last weekend. And I think it really came together beautifully. I urge you to check it out on the A hora Borealis podcast feed right here on the one shot Podcast Network. Content no warnings galore it's it's horror. But But this episode is also super gay. So you know you get the best of both worlds.


Amelia Antrim  3:05  

Right? I don't think that we have anything else to announce for today's episode, other than You're welcome. I'm sorry. Whatever goes before the episode that we just made. We had a lot of fun with it. So I hope that all of you really enjoy it. It's a little different than usual. But like I said it was a great time.


Ryan Boelter  4:01  

Welcome to Character Creation Cast a show where we discuss and create characters The best part of role playing games with guests using their favorite systems. I'm one of your hosts Ryan and this episode my co host Amelia and I are excited to welcome literally no one else.


Unknown Speaker  4:17  

Just Just


Amelia Antrim  4:21  

Ryan when you edit this and crickets


Ryan Boelter  4:26  

we have a small cast today as we discuss a selection of games from the ultimate micro RPG book by one James d'amato.


Amelia Antrim  4:36  

That's right, we are going to be covering a multitude of games on the series. Each episode will be two games from the book for a total of six games this month. It's like a super extra bonus month for you jam packed. On today's episode we are going to cover firewalls a game that emulates hot blooded rivalries and mecha anime by soup, and going dark a game of Special Forces agents by Daniel Kwan and Angus MacPherson. It's going to be a little bit looser of a series. We don't have our usual format here, because it's just Ryan and I, and they are small games. And we're just going to try this out and see what happens. So


Ryan Boelter  5:20  

yeah, the the very interesting thing is, we didn't in depth study any of these know, beforehand. So we are going into this pretty cold. Which,


Amelia Antrim  5:32  

obviously, we meant to do that it's not because we're unprepared, we just want you to have like a really raw experience.


Ryan Boelter  5:38  

Well, yeah. And also, because like, when you pick up a game book like this, you've got 40 games in here. And sure, you can go ahead and prep ahead of time. But this is a great book to like, say, Hey, we're missing a few players from our group, let's pull out the micro RPG book and pick one of these games and, and go with it. And


Amelia Antrim  6:00  

the point of Yeah, of a micro game is, you know, you should anybody should be able to pick it up and run it. And everybody should be able to, like, you know, you should be able to make the characters and play the game and all that kind of stuff in a single session.


Ryan Boelter  6:15  

Exactly. Yeah. So like even all the all these different games, they have different, like how long this game will take to play, including probably character creation and whatnot. So going dark is listed as 30 minutes to an hour. And pyre waltz is probably one of the more complex games in the book. And that goes for one to two hours.


Amelia Antrim  6:36  

Yeah, and it does have its own character sheet. That's part of why we picked that one. Yes, it is the one game in the book that does have its own character sheet. Yeah, I'm excited to try this out. This is very different. We've done small games before, you know, which were shorter and kind of quick to run. But these are specifically micro games there. Other than I guess, firewalls, because it has a separate character sheet. Everything in this book is two pages. Yeah. So yeah, front and back, including including art and


Ryan Boelter  7:10  

all that. So and and some of them are even just one pages. Because the first page is just the title page with information on how long the game will take. Who made it and all that sort of stuff.


Amelia Antrim  7:22  

Yeah. Yeah. So um, you know, sit back, enjoy, bear with us, I guess. We're gonna try this out. I think it'll be fun. It's different. I don't want to say that. Like, it's, you know, like, ruining our previous format. You know what I mean? It's nothing like that. It's just, it's different. Because there are lots of different kinds of games out there. And some of them don't need six hours of podcast. Exactly.


Ryan Boelter  7:51  

And these are probably going to be pretty quick. So that's why we're doing two per episode. So we'll get right into it, shall we? Yeah, I'm


Amelia Antrim  7:58  

excited to see. I don't know. I'm excited to bring our nonsense to the genre of micro RPGs.


Ryan Boelter  8:04  

It is. We do love some nonsense. We do love micro cheese. So let's mix them together. Like, like peanut butter and chocolate.


Amelia Antrim  8:12  

Yeah. What's in a game? So, pyre Waltz, we're gonna start with firewalls, which, like we said, is meant to emulate mecha anime. Let's make some people. It has a list of questions. So we will take some time I think to answer those questions. Number one, one addict to describe the last dream you remember?


Ryan Boelter  8:37  

Oh, these are like, real life. Answers then, huh?


Amelia Antrim  8:43  

Yes. Yeah. So you have to you have to share some things about yourself. Hey, that's fine. Oh,


Ryan Boelter  8:51  

you know what's great about this?


Amelia Antrim  8:52  

Did you just have a really great dream? No, I have a dream journal. Oh, my gosh,


Ryan Boelter  8:56  

when I remember dreams, I record them in a dream journal in the morning, before I lose them, so let me pull up my dream journal.


Amelia Antrim  9:05  

I don't have a dream journal. And I'm just I'm cheating a little bit. kind of remember my last drink because it wasn't like a supergroup. So I go ahead and write one adjective here.


Ryan Boelter  9:15  

Oh, this one. This one was bizarre. I had to I had to go to this work thing for a week where they put us in this underwater habitat. Yeah, and gave us these pills that were supposed to last a week that allowed you to breathe underwater for a week. But they weren't sure that they would last a week. So good luck.


Amelia Antrim  9:37  

Look, we've all been on those kind of work retreats. I know. My last dream was that a friend died and I wasn't allowed to go to their funeral. So


Ryan Boelter  9:48  

there was there was posters apparently in the dream, talking about the 500 pound fire doors that were too heavy to open during a fire but dogs were fine because their doors were perfectly later.


Amelia Antrim  10:06  

Okay, so pick one adjective to describe that and write it on your note card.


Ryan Boelter  10:12  

Alright, my note cards gonna be virtual, because I don't have no cards in here.


Amelia Antrim  10:17  

Somebody came on prepared,


Ryan Boelter  10:18  

I am very ill prepared for the micro RPG experience.


Unknown Speaker  10:23  

Okay. Okay.


Ryan Boelter  10:25  

So should we go through these, like, larger answers or?


Amelia Antrim  10:30  

So I think we'll read the questions and then like you use the answers to the questions to name things. Okay. Um, so like, your Mac name is one and seven. So I think well, we can talk about what those are when we do that combination. Oh, fine. Okay. So number two, one adjective to describe what you admire about the other player. Oh, okay. Number three, one weapon to symbolize your last failure. Oh. I mean, brands like I can't the time that I found. Why?


Ryan Boelter  11:11  

I'm trying to figure out how to how to weaponize that right. Yeah,


Amelia Antrim  11:15  

I mean, I think for me, it's like anything that can hurt someone else can be a weapon. Right. Right. Like, I think, I think it can be kind of a little more abstract than like, grenade launcher. But I guess maybe that's


Ryan Boelter  11:32  

right. Um,


Amelia Antrim  11:34  

I don't think it has to be like an actual weapon. I think anything that can be hurtful because again, these are all used to name things. So it doesn't. What we're doing is making names for things.


Ryan Boelter  11:48  

Yeah, that makes sense. What did I fail at last?


Amelia Antrim  11:52  

Finding the park for the fireworks?


Ryan Boelter  11:56  

We didn't get lost.


Amelia Antrim  11:57  

I mean, we did eventually figured out


Ryan Boelter  12:00  

we did figure it out. We went in the proper direction the entire time. And then we got there. Just wasn't on the street we had planned up


Amelia Antrim  12:08  

on you know, total adventure. Okay, do you have one? Answer? Um,


Ryan Boelter  12:16  

I'm just gonna go with that. Yeah, I do.


Amelia Antrim  12:18  

Okay, so number four, one adjective to describe the last promise you made. Oh, yeah.


Ryan Boelter  12:27  

This one's getting really personal.


Amelia Antrim  12:28  

Yeah, this is. I don't know if I was ready for this. The last promise I made. Oh,


Ryan Boelter  12:37  

I know. I promised my kids something. yesterday.


Amelia Antrim  12:40  

Huh? Okay. adjective to describe the last. I can't think of the word that I source here.


Ryan Boelter  12:53  

So do you know what the promise was?


Unknown Speaker  12:55  



Ryan Boelter  12:56  

Maybe we could workshop it.


Amelia Antrim  12:59  

stalwart an adjective? adjective, right.


Ryan Boelter  13:02  

Yeah, that's an adjective. That's a good adjective.


Amelia Antrim  13:06  

will say that. still works. Like it is a word that people use.


Ryan Boelter  13:13  

And not regularly but they should.


Amelia Antrim  13:16  

They should. It should be more. Okay. Number five. One noun to describe what makes you feel validated. Oh, a noun.


Ryan Boelter  13:27  

person, place or thing, huh? Right.


Amelia Antrim  13:30  

You have one or? Yep. Okay. Good. Number six, one flower or plant that symbolizes your strength? Oh, so first, I have to think of what my strength is and the plant that goes with it. Interesting.


Ryan Boelter  13:46  

I got one. Here's a quick. It's not an easy question, though.


Amelia Antrim  13:50  

No, it's not. That's for sure.


Ryan Boelter  13:52  

I just thought of plants first. It was like does that apply to something that I'm strong? About? is not your greatest strength is just a strength I guess.


Amelia Antrim  14:02  

And then of course, like different colors mean different things? Right. I don't know what my strength is. Is it domestic economy? Would that be anthropy? Is that a great strength? Does my


Ryan Boelter  14:20  

poison ivy wolfsbane Ooh, there you go. Okay, I want to say well, it is a well I mean, that's on Brian for you. Okay. What's the what's the plant that represents represent blood magic.


Ryan Boelter  14:40  

We might be changing the entry here.


Unknown Speaker  14:45  



Amelia Antrim  14:47  

furnace for magic, though. cyclical spam. Yeah, that sounds cool. taking this seriously. Okay. Number Seven one noun that describes your ideals. All of them. One noun, one noun,


Ryan Boelter  15:07  

all of them. A person, place or thing to describe an idea,


Amelia Antrim  15:11  

right? Well see, but a noun can be a person place thing or idea. Can it? Yes, like liberty is a noun. Or what? What did you think it was?


Ryan Boelter  15:21  

I don't know.


Amelia Antrim  15:23  

Your idea?


Ryan Boelter  15:24  

Yeah. Okay, well, that just destroys my entire. My entire 40 almost 41 years of existence have been turned upside down by by Mecca and by Mecca and


Amelia Antrim  15:41  

Okay, let's see here. Now, the ideals. Sure.


Ryan Boelter  15:47  

I got it. I just love the Mad lib approach to this.


Amelia Antrim  15:53  

I just don't know. Like, what? Like, how do you how do you have one noun for taking this too seriously, you know, it's just to name things but you know how seriously to take naming things too. That's true. Oh, okay. Okay. All right. Are you ready for this?


Ryan Boelter  16:09  

I'm ready. I'm as ready as I can be.


Amelia Antrim  16:12  

I'm so excited to name things. Yeah, actually, I, I will say soup. Um, love that. This is how we name things as hard as these were to answer. I didn't have to come up with my own name.


Ryan Boelter  16:26  

Exactly. Because they're, they're based on the answers,


Amelia Antrim  16:29  

right? Okay. So your mechanism is your answer to one and the answer to seven.


Ryan Boelter  16:36  

So one is the last adjective for the last dream, you remember. And seven is the noun that describes your ideals.


Unknown Speaker  16:42  



Ryan Boelter  16:43  

So what did you come up with


Amelia Antrim  16:45  

a sorrowful pragmatism? Nice.


Ryan Boelter  16:50  

Got anxious shield.


Amelia Antrim  16:53  

Oh, very good. Oh, this is fun. Okay. Let's see here. You're finishing move is two plus three. Colon 4560. Wow. Okay. Um, so for me that is see here. The two and three sincere words. colon, stalwart conversation,


Unknown Speaker  17:22  

we'll spend


Ryan Boelter  17:24  

conversation wolfsbane Nice. Alright, so let me see what I got. Um, so two plus three colon 456. So this is my your, what we admire about each other. One weapon to symbolize the last failure. So that'll be organized. Map.


Unknown Speaker  17:47  

O colon.


Ryan Boelter  17:50  

Four. agitative. Describe the last promise. Five. Describe what makes you feel validated. And six one plant or flower symbolizes your strength. So this is exciting podcast cherry blossom.


Amelia Antrim  18:07  

Exciting podcast. Cherry Blossom. Okay. So organize map. Exciting podcast, cherry blossom. Yep. Mine was sincere words. stalwart conversation. wolfsbane I


Ryan Boelter  18:20  

love it. Okay, well, that's, that's just the first part of this game.


Amelia Antrim  18:25  

Yeah, I mean, I still like anxious, anxious shield,


Ryan Boelter  18:30  

anxious shield.


Amelia Antrim  18:31  

sorrowful pragmatism. It's so good. Oh, God, okay. I'm very excited about this. I know. Okay, so let's see here, each player answer three questions alone.


Ryan Boelter  18:48  

Alright, so we've got three questions here. What does your faction seek to burn? Who was the Kindler of your spirits flame and why? And what threatens to extinguish your fire? So do we have any explanation of what some of this stuff means?


Amelia Antrim  19:09  

You are here because your spirit burns your blood runs hot enough to scald your veins and drip into the earth deep enough to reach heaven. Your armor of steel and conviction is too brittle to hold your spirit and you only your fragile body of flesh can find absolution and victory. You see another like you You recognize their steps and begin to dance.


Ryan Boelter  19:30  

It's good to note that the the subtitle for firewalls is love is coming again. So it really feels like it's a it's a like enemies to lovers or just extreme rivals that enjoy the dance of battle with one another.


Amelia Antrim  19:51  

Yeah. Back to enemies at some point because to be the last one standing.


Ryan Boelter  19:56  

So it makes sense that we're that we're doing this by ourselves because We're probably on opposing factions. Right, right,


Amelia Antrim  20:02  



Ryan Boelter  20:03  



Amelia Antrim  20:04  

What does your factions seek to burn?


Ryan Boelter  20:07  

Oh, okay. I don't understand the second question mostly right. Who is the Kindler of your spirits flaming? Why? Huh? So is that Oh, is that like, Who?


Amelia Antrim  20:24  

He started his giant armor cloud robots and trade blows until only one of us standing? Oh, well think about how in another life you could have been friends.


Ryan Boelter  20:33  

Yeah. So this is like your spirit. flame is like, what gives you your passion? I'm guessing. Yeah, this is probably very open to interpretation. So I'm guessing this is like, this is a person? Or who was the? Oh, yes. Oh, that's


Unknown Speaker  20:53  



Ryan Boelter  20:54  

who was the Kindler of your spirits flame in life? There's a lot of nuance in this one question alone? No, there's


Amelia Antrim  21:02  

just a lot happening here. I still haven't even answered the first question. Okay. I think I've managed to answer questions. Maybe? Um,


Ryan Boelter  21:12  

I think I just finished answering question two threatens to extinguish your fire. Interesting. Okay. I've got my answers.


Amelia Antrim  21:23  

Alright. So we are supposed to share these answers and then make sure that everybody's okay with them. Okay. Question one. What does your faction seek to burn?


Ryan Boelter  21:34  

I chose capitalism.


Amelia Antrim  21:37  

Oh, I said to those who will not devote themselves


Ryan Boelter  21:42  

to capitalism.


Amelia Antrim  21:46  

Mine plot appropriately vague.


Ryan Boelter  21:48  

There you go. That's good. That's good


Amelia Antrim  21:51  

question to who was the Kindler of your spirits flame and why?


Ryan Boelter  21:56  

I'm, I'm going to put this as my first big crush that fate pulled us apart too early before we could build anything together.


Unknown Speaker  22:05  



Amelia Antrim  22:06  

here's his adorable minus creepy. I said an anxious dark force that awoke a new passion. Oh.


Ryan Boelter  22:17  

I mean, you know,


Amelia Antrim  22:18  

really, it's a really what happened is we were just being unapologetically ourselves.


Amelia Antrim  22:29  

This is what happens when we play games alone together.


Ryan Boelter  22:31  

And all right.


Amelia Antrim  22:33  

Question three, what threatens to extinguish your fire?


Ryan Boelter  22:37  

I said, the potential loss of my friends if this war keeps going on.


Amelia Antrim  22:42  

I said a new way of seeing things a bright new light. Oh, I like it. Yes. Here's his like, friendship. We hate capitalism. And I'm like something spooky is happening. That's something


Ryan Boelter  22:55  

spooky. That's why combs. Very cool. So that's, that's it for character creation, isn't it?


Amelia Antrim  23:04  

I think so.


Ryan Boelter  23:06  

Yeah. So it looks like we use this. There's a three phases to the game, a mech phase, a armor phase and human phase. Which is really interesting. There's three types of successes and farewelled. success, failure and hesitation. That's really cool. There's a different de size DHD sixes and D fours assigned to each of those phases as well. I like that


Amelia Antrim  23:35  

it says, Take advantage of what you know about your dance partner to push them where you want them. Describe what happens. You can choose whether to gloat, preach or great. Very good. Very, very accurate. I feel like always to gloat. Personally. Maybe preach. Maybe Honestly, I could see picking to actually Yeah, do like all of those things.


Ryan Boelter  24:01  

Success versus hesitation. That's interesting. It looks like the gameplay is very like back and forth. sort of stuff.


Amelia Antrim  24:09  

It doesn't really emulate that sort of like dance, which is what it keeps talking about. Yeah.


Ryan Boelter  24:16  

I'm getting kind of like a rock, paper scissors sort of vibe from it too.


Amelia Antrim  24:20  

Oh, yeah.


Ryan Boelter  24:22  

Which is really interesting. finishing move. When your dance partner phase shifts, Strike a pose and read your current finishing move. Oh, interesting. In the MEK phase, it is four or five and six. So it just be exciting podcast cherryblossom. In the armor phase, it's three colon four, five and six. So map exciting to podcast. And then human would be all all of them that we two plus three colon 456.


Unknown Speaker  24:54  



Ryan Boelter  24:56  

Yeah. So it looks like yeah, both partners begin the game. In max after the first shift one mech is destroyed, leaving the kapetan in weaker armor. This continues and will come but one combatant is forced to shift out of their own body in the passionate throes of battle. And then when one or both players must face shift but have no face to shift into, that players defeated in the game is over, then we narrate an epilogue based on the results. Player shift from mechs to armor suits to their unprotected human bodies. Once we were forced to shift out of your human form, you die. Wow,


Unknown Speaker  25:34  

I got real, very real.


Amelia Antrim  25:39  

And then there's questions to answer to like create the epilogue.


Ryan Boelter  25:42  

Oh, yeah. If you did not win the last encounter answer, your spirit has been extinguished. How do you carry on? If you won the second encounter? Answer the you exceeded your kinders expectations? Do they still recognize your spirit? Hmm.


Amelia Antrim  25:59  

If you won the first encounter answer a otherwise answer B. A is your faction advanced their goals? What did they lose as collateral? B is your faction sustained heavy losses? What did they manage to salvage?


Ryan Boelter  26:12  

Oh, that's really interesting. So it looks like at every every phase of the game it you get some interesting world building and character and figuring out there. Yeah, that's cool.


Amelia Antrim  26:28  

So wins. What do you think wins?


Ryan Boelter  26:31  

Oh, gosh, it almost has to be you because like, you're gonna I mean, you're gonna be kind of relentless on the battlefield. I imagine. That's probably true. But I wonder it could go


Amelia Antrim  26:44  

either way. Right, like anime. So


Ryan Boelter  26:49  

you know what it could be because like your, your like, quote, unquote, weakness. The thing that could extinguish your flame? Right? Is that light? And maybe my character? light? Yeah, the anxious shield. A light in the darkness. could threaten to extinguish your flame. Hmm. So it's pretty evenly matched. I


Amelia Antrim  27:14  

feel like yeah, like, I feel like we built very natural enemies. Like, because I'm like, for things dark and terrible. And I love it. And you're like, we're gonna bring friendship in late and I'm like, not the light.


Amelia Antrim  27:36  

We couldn't even not be ourselves for a minute. Good way.


Ryan Boelter  27:38  

No, no.


Amelia Antrim  27:43  

I was like reading through the like the comments and like the the reviews on our podcast too. And they all like mentioned our chemistry. And I'm like, it's just because we're opposites. It's just like, it's the only thing that like, that's what all of the chemistry is. It's just me being like, I love when things are dark and terrible. And Ryan being like, it's the friends we made along the way. What do you like, but what if it was sad?


Ryan Boelter  28:12  

And your, your insistence on the darkness has worked its way into my insidious, insidiously worked its way into my nature. And now I make better characters because of it.


Amelia Antrim  28:26  

That's true. It's true. And I have tried to be like, a little less like, you know, but can maybe not always cause problems. Yeah, sometimes be friends. times friends are fine. Sometimes friends are fine. I guess. No, I think. Yeah, I think that you would, you would when your light would extinguish my flame, my dark flame?


Ryan Boelter  28:51  

That's so sad.


Amelia Antrim  28:52  

It is, it is. But you know, maybe it would be for the better for the rest of the world. That's fair, you would you would bring that light. But we don't want sometimes light also creates shadows. Right?


Ryan Boelter  29:07  

That's true. Um, and I can't erase the stains from my heart because of this. But you know what? Exceeding my handlers. Expectations would be pretty sweet. Because, you know, maybe there's a chance after all,


Amelia Antrim  29:24  

there you go. That's right. And you could maybe, maybe you'll you'll gain that love back. Maybe that would be maybe that's what it took to realize. Maybe defeating me made you realize that like, you actually can get that back. Because you can do


Ryan Boelter  29:40  

anything. I can do anything. Do Anything I can face the darkest darkness and and still come out. A shining beacon. Mm hmm. Wow.


Amelia Antrim  29:50  

And it's fine because you and I weren't meant to be anyway. So now you can go back to


Unknown Speaker  29:53  

that other last slot. Exactly. Yeah. Oh, that's good.


Amelia Antrim  29:56  

I really, I said it before. But I absolutely adore the naming conventions in this like What a fun little. Like, like it was a fun discussion personality quiz type thing for us. You know, even though we know each other pretty well, but it was still fun to be like, what was your last dream? Yeah. You know, just like a fun, I think, especially in a micro game, even though this one is only for two players, but like a quick kind of like way to settle in to my game. And to kind of start building that immersion and stuff, but also do a get to know you kind of a thing. And spared me the trouble of having to name something.


Ryan Boelter  30:39  



Amelia Antrim  30:40  

But like, you know, it was still part of the game. So I thought that was really, really cool. I was really cool. Like to answering those questions. I like, I liked those three questions that the world building part that we had there. I think if we had played out the game that would have come up a lot. Oh, yeah. Yeah. I mean, there's a lot packed into two pages there.


Ryan Boelter  30:59  

It really is. Um, yeah, I can definitely see this going back and forth quite a lot during gameplay and, and I can see where that one to two hours comes from.


Amelia Antrim  31:09  

Yeah, absolutely. That's really cool. Um, this is one aside, we should maybe think about trying to do for Patreon.


Ryan Boelter  31:17  

Yes, that would be fun.


Amelia Antrim  31:19  

Yeah, this was that was a good time. It was a good time.


Ryan Boelter  31:22  

Yeah. Um, so going along with the theme of battle. We picked out another game. going dark.


Unknown Speaker  31:33  

Yes. What's in a game?


Ryan Boelter  31:34  

A game of Special Forces agents. This one's by Daniel Kwan. Former guest on the show. And Angus MacPherson. Yeah, so this game, you play Special Forces agents. It's two to five players. And yeah, we're just to cuz we're, we're two people. And we just create special agents. And then an agency.


Unknown Speaker  32:01  



Amelia Antrim  32:01  

we do love creating an organization. Right. Like, that's your, you know, I think about that sometimes. So like you and I love creating characters. But we almost always get more excited when we get to create like places or organization. And like, maybe it's because we've created so many characters that we're like, yeah, yeah, characters. But like, we get so excited when there's other stuff, too.


Ryan Boelter  32:26  

Yeah. The collaborative world building aspect to games. It's probably the single most perfect element to add to a game to get player buy in.


Amelia Antrim  32:40  

Yes. And I think it helps you, I think a lot of cases it helps you make better characters too. Because you can fit in with that world. When you like, make the world yourself. You're already passionate about it. Yeah. But we do get really excited about like, you know, making organizations or like when we made our little pie organization and blue planet.


Ryan Boelter  33:02  

I still love that place.


Amelia Antrim  33:03  

It's very good.


Ryan Boelter  33:05  

investigations. pios.


Amelia Antrim  33:07  

Let's make some people. All right. Love it. So this one, each agent starts with what here we have attributes that we assign values to plus one plus one, zero, negative one to get a new note card here.


Ryan Boelter  33:27  

So what is let's see what this game is about first, right? Okay. Yes, sir. going dark players assume the roles of Special Forces agents, working to ensure the continued stability of the world cool. Armed with specialized training, weaponry and equipment. They're our first line of defense against nefarious forces attempting to seize global control. So yeah, it's very espionage. They've got tags of espionage, Modern Combat military sort of stuff. It feels very, like Rainbow Six, I guess. plenty of other military style games out there.


Amelia Antrim  34:06  

Like Rainbow Six other things of Splinter Cell? I don't know. Yeah, I don't know. It's a little more like, late. But yeah, I do love those games. So


Ryan Boelter  34:16  

yeah, yeah, we start with four different attributes that represents your agents skills. Your agent is better at some attributes than others. Assign the following values as you see fit. So there's two plus ones. It's zero and a minus one, which fields very powered by the apocalypse to me. I also see you'll need to D six, which tells me this has some pbta roots, which is interesting. But yeah, let's see, let's see where we where we land here. So your attributes are combat,


Amelia Antrim  34:46  

which is hand to hand fighting, weapons training, observation, which is perception, investigation, understanding, technical, which is your tradecraft, and interpersonal just social skills and culture. So I'm going to go ahead and just like be my best self.


Ryan Boelter  35:06  

here and I got mine.


Amelia Antrim  35:10  

I got mine too.


Unknown Speaker  35:11  

So what do you put? So


Ryan Boelter  35:12  

I've got combat at negative one, observation and zero, technical and interpersonal at plus one each. Okay, so


Amelia Antrim  35:22  

my comment is also negative one. Oh, this


Ryan Boelter  35:24  

is gonna be fantastic. My


Amelia Antrim  35:26  

observation is plus one, my technical is zero and my interpersonal was plus one. So we cannot punch our way out. But Gosh, can we talk our way?


Ryan Boelter  35:36  

We? I mean, that's kind of the whole point, right?


Amelia Antrim  35:38  

That's Yeah, look. Yeah, I would. I like the idea of was just like being too desk agents going on and


Ryan Boelter  35:49  

all that'd be fantastic.


Amelia Antrim  35:51  

Yeah, like everybody else is on vacation.


Ryan Boelter  35:57  

There is a there is a certain trope, where you know, desk agents are thrown into the thick of things, right? Yeah. Yeah. So I can definitely see that that working out very well. This is like the gash fits and Gemma from shield Agents of SHIELD there, the two scientist types. They are basically like, behind the lines, making all the cool tech and figuring things out. And then they're thrown into the thick of things on multiple occasions.


Amelia Antrim  36:32  

Yep. So then it gives you some info about harm. You have three points of plate, which is your body armor, and then the three points of vigor, which is your health. You take home from your plate before you take it from finger. Makes sense? Yeah, it does make sense. If you reach zero, you're dead.


Ryan Boelter  36:50  

Yes. So let's do that.


Amelia Antrim  36:51  

Yeah, let's not do that. All right, you start with one weapon, one attachment and one equipment.


Ryan Boelter  37:00  

me make the same choices if they like.


Amelia Antrim  37:03  

Okay. Okay, so, I'm gonna pick some things. And then you pick some things. Yeah. And we'll see if we pick the same things or if we are actually capable. Alright, I got mine. Oh, okay. What did you pick?


Ryan Boelter  37:19  

Alright, I kind of leaned a little bit into my Mass Effect. Lane days. Okay, I want with sniper rifle and a suppressor. So we're more quiet. Okay. And a computer. So I can be extra technical.


Amelia Antrim  37:37  

Oh, okay. I actually went with pistol because I figured that is a thing that I would know how to use. Maybe that was like the most likely if I had no combat skills, right. I picked flashlight. Because that just seems like a thing should have.


Ryan Boelter  37:51  

I think you're the one that bought all those flashlights for everybody in our burn break.


Amelia Antrim  37:58  

Yes, I just bought flashlights for everyone.


Ryan Boelter  38:02  

Today, we learned that Amelia is consciously obsessed with flashlights


Amelia Antrim  38:06  

really love flashlight. Okay, but have you ever noticed how whenever you need one there isn't one like, Okay. Never have too many. And then also lockpicks Ooh, good. Once again. That seemed like a thing that like, you know, even a loser would know how to use.


Ryan Boelter  38:21  

We're good with. We're good with security stuff. It seems. Yeah. Right. Cuz you've got lockpicks for opening locks. I've got computers for extra security. related things. So that's pretty cool.


Amelia Antrim  38:33  

Yeah. Okay.


Ryan Boelter  38:35  

So, um, that's her agents. We don't have names for them yet,


Unknown Speaker  38:39  

though. No, because there's nothing in this game. And


Ryan Boelter  38:43  

should we should we name our agents? Or is that coming up later?


Amelia Antrim  38:47  

It actually does not.


Ryan Boelter  38:49  

We have to name our agents.


Amelia Antrim  38:51  

I mean, we should Yes.


Ryan Boelter  38:52  

Should we go with like, code names?


Amelia Antrim  38:56  

Huh? Yes, absolutely. All right. It'd be silly not to


Ryan Boelter  39:03  

kind of think of like, cheesy 80s hacker movie names. Hmm.


Amelia Antrim  39:10  

I think we have to pick a theme and then each pick codenames on that theme.


Ryan Boelter  39:14  

That's true.


Amelia Antrim  39:14  

So let's let's How about our theme should be Wisconsin. Okay. Or to just be types of cheeses. And then I can be like, grew year.


Ryan Boelter  39:29  

I like it. Agents grew year.


Amelia Antrim  39:33  

Yes. I'd like to be special agent career. I have to look up how to spot career.


Ryan Boelter  39:38  

I think there's a y in it. I think so. We're we're definitely from Wisconsin where we are, but we're just not good with English. Because when we


Amelia Antrim  39:48  

see it or taste it or not spell it. Come on.


Ryan Boelter  39:53  

Oh, this is interesting.


Amelia Antrim  39:56  

Oh, it is it's exactly how I thought it would be. Okay. That makes me feel better. Yeah. So now what keys are you


Ryan Boelter  40:06  

trying to think of like a very social cheese like maybe a Colby or a monterey jack?


Amelia Antrim  40:15  

Oh, monterey jack is like a like an explorer name. That's like Indiana Jones. JACK.


Ryan Boelter  40:27  

I'm gonna be a special agent monterey jack.


Amelia Antrim  40:34  

I guess.


Ryan Boelter  40:39  

That's perfect. Okay. It's got some nice Wisconsin branding going on there. Yeah. So that's our agents. Um, describe designing your agency is next.


Amelia Antrim  40:53  

Yeah. So what is our spy agency that's located in like, Sheboygan, or oconomowoc?


Ryan Boelter  41:03  

Mm hmm. So it's, we have to choose the agency name, the setting and the specialization. Okay. Okay. So it has to be like, some sort of cheese cheese based agency name, right.


Amelia Antrim  41:19  

So I think maybe there are people that are like not following the rules for like, how long you have to age cheeses, and, um, you know, like, like, Wisconsin has like certifications for cheesemongers. I'm like, well,


Ryan Boelter  41:36  

we we take cheese seriously. Right? With our sniper rifles and pistols, infiltrate.


Amelia Antrim  41:47  

Those cows need to be treated properly. Okay,


Ryan Boelter  41:49  

I want a post apocalyptic cheese making. where like, it has to be perfectly done. Otherwise, you're endangering people type of deal. That almost feels like we have to up the stakes a bit aside from your cheese's not up to par. Right?


Amelia Antrim  42:09  

Right. Right. Right.


Ryan Boelter  42:10  

So I like the idea of like, yeah, we have to raid these factories, because they won't listen to subpoenas. And you know, last,


Amelia Antrim  42:19  

well, I think this is like, like, let's say like, super capitalism. And so like, it is dangerous. If they're not


Ryan Boelter  42:25  

capitalism. It's


Amelia Antrim  42:26  

super capitalism. So like, they're doing whatever they can to cut corners. Like, like, we are the cheese arm of the FDA.


Ryan Boelter  42:35  

Is this is this like, Oh, goodness. Cuz, Okay, interesting.


Amelia Antrim  42:42  

Is this, Daniel and I guess we've ruined your game.


Ryan Boelter  42:46  

or improved


Amelia Antrim  42:49  

cheese though.


Ryan Boelter  42:51  

We considered cheese. So I think yeah, I think this has got to be okay. It's a super capitalist society. Corporations have their own armies, right? Or Special Forces units and stuff like that, right. So that's why we have to be well armed to get in there to do our inspections. So that's why we're bad at combat, because we're the inspectors on the team. Right? So we


Amelia Antrim  43:19  

have technically like federal agents, but it's the FDA. So yeah, not really, you know,


Ryan Boelter  43:27  

like, like, we're the people that they send in with the combat specialists. And we just happened to be like, the, the the people that are kinda we have to do the the technical portion of the cheese inspection.


Amelia Antrim  43:41  

True. Right, right. Right. Left to the science part.


Ryan Boelter  43:45  

Yeah, the science. So you got your observation. I've got my technical. We're both interpersonal. But we suck at combat, right. And our team always ends up abandoning us to our own whims, either.


Amelia Antrim  44:00  

Turns out like the rest of our team is actually lactose intolerant. Yeah. So they keep having to take sick days after each mission.


Ryan Boelter  44:13  

agency. So what's her name?


Unknown Speaker  44:17  

Her name is it


Amelia Antrim  44:21  

Do we want like a backronym? Do we want to like come up with like a cool acronym and then like work from there?


Ryan Boelter  44:26  

I was thinking cheese Protection Agency, but oh, we could do we could do but that's already CPA and I think that's already something


Amelia Antrim  44:35  

Certified Public Accountants.


Ryan Boelter  44:36  

Yeah. Hey, that's fine. I'm sure they won't mind sharing an acronym. Right.


Amelia Antrim  44:44  

Yeah, I mean, I want see I want it to be like couch cheese optimization. From w. w.


Ryan Boelter  44:53  



Amelia Antrim  44:57  

All I can think is warehouse and that's not right.


Ryan Boelter  45:02  

optimization and weaponization


Amelia Antrim  45:05  

Oh yeah, cow. She's optimization of weaponization. Okay, so organization called Cow. Cow, okay? Never like openly giggle on the spot.


Ryan Boelter  45:20  

It's fine. So that's her name setting is a hyper capitalism.


Unknown Speaker  45:26  

Yeah. care.


Ryan Boelter  45:28  

And, and then finally, specialization is cheese inspection. Okay, so we've got cow cheese optimization and weaponisation hyper capitalist society. And we specialize in cheese inspection.


Amelia Antrim  45:46  

Where's our headquarters?


Ryan Boelter  45:48  

So our headquarters Yeah. has to be somewhere in Wisconsin, right? I like Sheboygan, huh.


Unknown Speaker  45:56  

Okay. headquarters should boy. Yeah.


Ryan Boelter  46:00  

So this is, uh, either near future or future, right? Yeah. I want to say like near future within the next 100 years or so.


Unknown Speaker  46:11  

Yeah, I could see that. Yeah. Um,


Ryan Boelter  46:14  

oh, there's actual specializations that we pick from two.


Amelia Antrim  46:19  

Oh, okay. So


Ryan Boelter  46:20  

we've got keys inspection. Let's see if that hits any of these.


Amelia Antrim  46:25  

I mean, law enforcement maybe.


Ryan Boelter  46:27  

Yeah. So our choices our first response security, assassination, covert operations, counterterrorism, surveillance, urban warfare, law enforcement, hostage rescue.


Amelia Antrim  46:41  

covert operations seems correct.


Ryan Boelter  46:42  

covert operations, urban warfare. Probably would be good. I almost want to do counterterrorism because making cheese Ron? Yes.


Amelia Antrim  46:54  

I mean, that could be a biological weapon right there. All right. Okay. So let's do covert operations and counterterrorism.


Ryan Boelter  47:00  

Okay. Okay, headquartered in Sheboygan. Okay, um, and I kinda want to design the mission, as well, while we're here to see what what definitely and again, so we have to get up to


Amelia Antrim  47:13  

okay. For this Yeah, three times. Yeah.


Ryan Boelter  47:17  

All right. So primary objective. We got a roll a D six. We'll see what we get


Unknown Speaker  47:24  



Ryan Boelter  47:25  

identify and eliminate a target.


Amelia Antrim  47:28  



Ryan Boelter  47:29  



Unknown Speaker  47:30  

All right.


Ryan Boelter  47:31  

So that's the primary objective. location. Next one. Yeah. location.


Unknown Speaker  47:37  



Ryan Boelter  47:39  

a military base. Oh, they're they're very serious about their military base in Sheboygan. It doesn't have to be in Sheboygan, we can get deployed.


Amelia Antrim  47:48  

Oh, there's something like Oshkosh, isn't there?


Ryan Boelter  47:50  

Oh, yeah. I'm sure there is.


Amelia Antrim  47:54  

Opposition. Six,


Ryan Boelter  47:59  

cyber criminals.


Unknown Speaker  48:02  

No, that's fine.


Unknown Speaker  48:04  

We could we could do that. Let's roll again. Feel like you can cyber terrorists cheese.


Ryan Boelter  48:10  

I mean, you could.


Amelia Antrim  48:13  

Five domestic terrorists.


Ryan Boelter  48:17  

Yeah, I was thinking. If we wanted to go with cyber criminal, it would be like somebody hacking another corporation to like sour their cheese. Oh, yeah. But domestic terrorists. also works well. That can go any number of ways.


Amelia Antrim  48:34  

I also was thinking domestication. Just like making it so you can't


Ryan Boelter  48:40  

domesticate cows. Oh, yeah. They're trying to free the cows or something.


Amelia Antrim  48:44  

Oh, man. Just PETA.


Ryan Boelter  48:50  

Sir, opposition. PETA PETA is just PETA. Future PETA.


Amelia Antrim  48:54  

Future PETA? Yeah. Yeah.


Ryan Boelter  48:57  

not affiliated with current PETA?


Amelia Antrim  48:59  

No, not at all. And then but then we would have to make it up another acronym for what future PETA is


Ryan Boelter  49:06  

just f PETA. For future PETA.


Amelia Antrim  49:10  

PETA. People. egregiously terrorizing animals. Okay, so this is our, our mission is to sorry, it was it


Ryan Boelter  49:28  

gamifying eliminate a target


Amelia Antrim  49:30  

and military base and a military base. It's domestic terrorists,


Ryan Boelter  49:35  

domestic terrorists. Oh, so this, this must be like a domestic military base. not affiliated with corporations. Maybe.


Amelia Antrim  49:46  

Oh, no. What is if it's like rogue farmers who have like, invaded, like the cow headquarters.


Ryan Boelter  49:58  

Oh, no. Farmers with guns. Farmers with guns. Yeah, yeah. Okay, so we got some rogue farmers that are trying to take over the cow headquarters


Amelia Antrim  50:09  

right cuz they're mad


Ryan Boelter  50:11  

cuz they're mad. They're mad at cow


Amelia Antrim  50:14  

their corporate farmer So just to be clear these are like big factory farms. Yeah. Now well mom and pop you know farmstand kind of people, right? Not the good wholesome people of America. Sir.


Ryan Boelter  50:27  

So we got some we got some corporate farmers that are banding together to take down. Goodness


Amelia Antrim  50:37  

to take down how to take down cow. Yeah. And everybody else is on vacation so we handle it


Ryan Boelter  50:43  

they want on or they've got some lactose issues sick leave. Right. Yeah, right. So, ironically, it's up to us to john McLean our way to defeating these corporate farmers that are trying to do this. So we have to find probably the leader of this, this this coup right short and eliminate them before it escalates to, you know, right. Full farmer on farmer warfare.


Amelia Antrim  51:21  

Till farmer on cow.


Ryan Boelter  51:26  

Oh my goodness. We're so sorry, Daniel.


Ryan Boelter  51:35  

You know what, it's fine. It's great.


Amelia Antrim  51:39  

There's nothing in here that says that it has to be serious. I don't think there's anything in here that's like this must be played with a serious tone. It's true. And adventurous. Yeah, adventurous. This is an adventure.


Ryan Boelter  51:53  

I think the last game was marked and tagged as serious if I remember correctly.


Amelia Antrim  52:00  

Yeah, I had romance. And we took it seriously.


Ryan Boelter  52:04  

Maybe I'm taking over different gaming here. But yeah, no, that's cool. Um, yeah. So then it looks like the gameplay is you can engage in, do evasion, apply training or aid and interfere. So this is powered by the apocalypse game. So 10 Plus is a complete success. 79 is conditional and six minuses a miss. And then you've got these four basic moves. And that's it. Yeah. And then, at the end of every session, you do a debrief. Did you accomplish your primary objective? Did you avoid collateral damage? And if not, what was the fallout? What happens when agents return to their normal lives? And what are the repercussions of your actions on that's really cool. Yeah. It really feels like you could just keep the same characters and keep playing multisession to this. Yeah,


Amelia Antrim  53:01  

just do new missions.


Ryan Boelter  53:02  

Yeah. So we could get up into a lot of cheese related shenanigans. With this.


Amelia Antrim  53:10  

There's a phrase I never thought I'd hear.


Ryan Boelter  53:13  

I really want to take down a cybercriminal that's hacking the cheese corporations in order to sour the cheese's? Yeah. But yeah, domestic terrorists first might as well. That's Wow. That's wild. Okay. Well, that's a that's going dark.


Amelia Antrim  53:33  

Go dark. We we did great. Whoo. That was I'm so sorry. No,


Ryan Boelter  53:41  

it was fine. I think it was I, you know, what, you put us in a room together or virtually, and shenanigans happen. And it's


Amelia Antrim  53:49  

true, I think. Yeah, that's the thing is, I think that any game group can can do that. You know, I mean, we've all we've played with enough other people that I think we know full well, but it it can go like that. Absolutely. Yeah, so that was two, two of the micro games that we're going to cover this month. So just to reiterate, that was powerwalls by soup, and going dark by Daniel Kwan and Angus MacPherson. Both of those are in the ultimate micro RPG book edited by our very own wonderful podcast Overlord, James d'amato. Um, so next week, we will have two more games for you that we will hopefully not ruin.


Ryan Boelter  54:33  

We'll see how that goes.


Amelia Antrim  54:34  

We'll see. But it was a lot of fun. I'm looking forward to doing more. Yeah, absolutely.


Ryan Boelter  54:37  

All right. Well Join us next time everyone.


Unknown Speaker  54:42  



Ryan Boelter  54:43  

to Action.


Amelia Antrim  54:46  

Yeah, like that. This was really an interesting exercise in going into these games fairly cold. We didn't do a ton of research ahead of time, which I guess we don't always do. But usually we have somebody to kind of guide us through it. Yeah. I'm so making it up on our own. It certainly went some places, but especially with going dark. A lot of fun with that one. But it was neat to see the sorts of games that are out there that occupy just like the two page thing.


Ryan Boelter  55:17  

Yeah, it's really,


Amelia Antrim  55:19  

really cool to see what, like how far we could go with only that little bit of info.


Ryan Boelter  55:24  

Yeah. And the variety of games, as we're discovering throughout the series is just wild. Yeah. Yeah. in them. So yeah, if you enjoyed this episode, next episode, it, it gets pretty wild, too. So


Amelia Antrim  55:41  

it does, yeah, Next up was was gonna be a lot of fun. And a great time, we've been having a great time with the series. And I think, you know, it's, again, different than normal. But I also feel when I listen to shows that like, you can tell when the people making them are really enjoying it. And you enjoy it more for that. So hopefully, people are experiencing that as well.


Ryan Boelter  56:01  

I know I had a lot of fun. So yeah. But before we let you go for today, we have just a couple calls to action. First, check out the losers. They love story finale on the horrid Borealis podcast feed. If you haven't yet, this whole series has been some of my best sound design work yet. And I'm actually really proud of how it all tied up very nicely. Again, content warning all over the place on this. It is a horror filled nightmare of a show. But it's also extremely gay and sweet. And like the camaraderie of these friends is just shines throughout the whole show. So check it out. Even if you're not familiar with Stephen King's it. A lot of people have been listening to the show, and not knowing a thing about the source material. Insane. This is now my Canon for the story.


Unknown Speaker  57:01  

Which is really cool. That is cool.


Amelia Antrim  57:04  

If horror is not your thing, or even if it is and you just want something else to listen to skyjack careers call season two is right around the corner. So you can check them out on Twitter at courier call. You can go back and re listen to the first season, you can make sure that you're subscribed and up to date for when that finally releases. But I'm very excited about it. Absolutely.


Ryan Boelter  57:31  

And finally, if you'd like what we are doing here or what others are doing on the network, I think training the one shot network Patreon. get access to the secret archive for mine a whole slew of other possible reward. It helps, it helps keep our show running. And soon you'll be able to expect some bonus content from us at the $5 and up level. Of course, we have to record it. We've got plans. We have plans. We have plans, I swear we do. But oh my goodness,


Amelia Antrim  58:01  

best of intentions.


Ryan Boelter  58:03  

It is so hard to record things nowadays is


Amelia Antrim  58:06  

hopefully soon. I feel like we always say that we're like soon soon it'll slow down. Yep. But really soon it will.


Ryan Boelter  58:13  

Yeah. So we've we've gotten like a literal end date on one of the biggest hurdles of us recording together coming up soon. And once that's done, then we should be able to schedule some stuff. So I'm really looking forward to that.


Amelia Antrim  58:27  

Yeah, my next I'm excited for what we have planned. So yes, $5 a month. You can hear more of us and more of other people on the network too. There's a lot of good stuff in there. And you get access, obviously to everything that was in there before. So it'll be it'll be a good time. Speaking of good time, review time, your time review time. You can leave us a five star review on your pod catcher of choice if they allow that. iTunes, Stitcher pod chaser. Other places.


Ryan Boelter  59:03  

Yeah, the podcast as well allows you to do reviews. I'm sure there's others.


Amelia Antrim  59:08  

Yeah, I'm sure there are places we'll try to find a way you can find a way please do it, if we if we see it or read it. This one is from Buccaneer Paul from United States on iTunes titled love it. I've been playing RPG since I was 10. And I've always loved seeking out new and interesting games. This podcast has introduced me to so many fantastic games and gaming concepts. The hosts are wonderful, and it's a delight every week. Thanks for the show.


Ryan Boelter  59:37  

Thank you for the review. Absolutely. We'd love hearing things like that.


Amelia Antrim  59:42  

I do. I do. It makes me so happy. I was really kind of sad the other day and I went through and read our iTunes reviews. are so many people are so nice. So nice. Yeah, they'll say nice things about us. And I'm glad like I'm glad that it's a bonus in people's in people's weeks. Absolutely. With all that out of the way. Have a great week. We'll see you next week.


Ryan Boelter  1:00:01  

Take care everyone.


Ryan Boelter  1:00:25  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation is one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a creative commons places. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the shownotes. If you'd like to leave us a rating or review, we have links to various review platforms out there including Apple podcasts in our show notes. Also, check the show notes for links to our other projects. Thanks for joining us. And remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  1:02:11  

Now we got to redo show blurbs show blurbs show show show blurbs.


Ryan Boelter  1:02:19  

Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot where you'll find other great shows like Neo scam. News comm is a narrative comedy podcast featuring five Chicago improvisers antagonizing their way through the role playing classic shadow run. It follows a group of misfits and outsiders z the acerbic cyber troublemaker pox the candy junkie klepto from across the pond tech wizard, the public access actor with a petulant thirst for adventure. And Dak Rambo the nastiest trucker this side of the robo Mason Dixon join the irrestible neo scum crew on a pure aisle rockin road trip through a weirdo World of Tomorrow, doling out street justice to every deep they encounter. Whether they deserve it or not.


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