Character Creation Cast

Series 42.3 - Sentinel Comics with Jef and Jon [System Mastery] (Discussion)

Episode Summary

Welcome to the final episode of series 42, everyone! This series, we welcome back Jef and Jon from the System Mastery podcast, to learn about Sentinel Comics, the Role Playing Game, a superhero RPG by Greater Than Games. In this episode, we discuss the character creation process! Stick around for the plethora of outtakes as well!

Episode Notes

Welcome to the final episode of series 42, everyone! This series, we welcome back Jef and Jon from the System Mastery podcast, to learn about Sentinel Comics, the Role Playing Game, a superhero RPG by Greater Than Games. In this episode, we discuss the character creation process! Stick around for the plethora of outtakes as well!

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Sentinel Comics the Role Playing Game

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to the final episode of our Sentinel comics series everyone. We are going to get into some great discussion with Jeff and john from system mastery this episode. But before we get to that, some announcements.

 

Amelia Antrim  0:14  

First off, if you want to hear more from us, check out the one shot network secret archive on the one shot patreon@patreon.com slash one shot podcast, and sign up for the $5 level or higher and get access to all of our bonus content as well as content from other phenomenal shows on the network. Yeah,

 

Ryan Boelter  0:33  

another way to support us is to go ahead and leave a rating or review for us. We have links in the show notes to the biggest review platform. So feel free to check those out too, if you haven't yet. Other things you can do to help us out is just chat about us online with people. If somebody asked for podcast recommendations, feel free to toss her name out there for them. And we also love talking to people about the show. So feel free to strike up a conversation with us on Twitter, or on our discord at discord Character Creation cast.com

 

Amelia Antrim  1:04  

you don't have it in the outline because I did not read these before we started recording. But I do want to remind everybody that any voting starts next week on the 18th and goes through August 27. I cannot tell you who to vote for at all. Ryan can make his suggestions if you if he wants. I guess the only thing I can say is that I am running to be judged again. So if you want to vote for me for that, that would be awesome. Because I had a lot of fun this year. But there are lots of great games that were nominated this year. So I just really want to strongly encourage everybody to go out there and vote. Because it makes a huge difference to the people that were were nominated. There are so many people in our community that put in a ton of work on projects this year. And it really means a lot if they can win an award, which they can only do if people vote on it. So we'll probably put out a tweet or something about it. But yeah, on the 18th through the 27th.

 

Ryan Boelter  2:06  

That's coming up coming up next week. Oh, that's Wednesday. It's very exciting. Yeah. For now.

 

Amelia Antrim  2:14  

That's all we have. Thank you so much for joining us for the finale of our setenil comic series. Please enjoy the show.

 

Ryan Boelter  2:52  

Welcome back to our discussion episode. Last time, we created our characters for Sentinel comics, the role playing game. This episode we will be discussing the character creation process. We are very thrilled to welcome back Jeff and john from the system mastery podcast. Do you want to introduce yourselves again for everyone at home and tell us a bit about the character you made in their last episode?

 

Jef - System Mastery  3:16  

Yeah, absolutely. I'm Jeff from the system mastery podcast system mastery podcast.com. And the character I made, we ended up naming him the constant, and he is the only copy of himself in a universe of infinite copies of everybody else. And he has powers relating to illusion, transmutation, reality, manipulation and alteration. And notably, he does not have the power to travel through dimensions. So that part of the story has yet to be told what he's doing here and how he's been to all these other places as well. Also Tom Hanks, and also he's Tom Hanks. That's not the famous one. He just uses the name Tom Hanks. Because when he meets new people, it's an instant disarming tool. He'll meet them and say, Yes, I'm Tom Hanks, and they'll say like the actor and he'll go Yes, like the famous Earth actor. In his experience, there is always a benevolent famous Tom Hanks in every reality.

 

Amelia Antrim  4:14  

By like that he says, Earth actor like

 

Jef - System Mastery  4:17  

oh, well, that's me mistaking and saying he's an alien.

 

Amelia Antrim  4:19  

I know I want to be like, this is like, you know is that that's the original real topics.

 

Jef - System Mastery  4:25  

Well, maybe it's that maybe it's the earth isn't always called Earth. Maybe? Oh, yeah.

 

Jon - System Mastery  4:33  

I try and How about yourself? I made a character named Kai mera alias Robert Kruger, because they have a cursed glove with claws on it. When they thought it was just sort of a weird horror movie prop. But it had actually been a cursed item and it wasn't meant for them. It was supposed to kill off the main actor of this horror movie series that someone hated. And so they had cursed the glove that they were going to put on. But then Kibera is the one who picked it up, put it on, while they were on a studio tour just messing around, they went off by themselves, like a loner, a lone wolf.

 

Unknown Speaker  5:26  

And

 

Jon - System Mastery  5:28  

they gained part of the curse. But because they weren't the one that was supposed to be wearing it, it didn't destroy them, it just puts them in this constant state of reality flux. So everything around them is especially themselves constantly changing. And then, with some focus, they can cause this reality flux to shift out and change things around them. And you know, there's nothing for it, but to be a hero or a villain if you have a cursed, clawed glove and reality changing powers. So, and they're just 19. And they're like, yeah, might as well. And the actor that was supposed to wear that glove. Frank Stallone, Constance? Oh, boy.

 

Amelia Antrim  6:25  

Ryan, do you tell everybody about your character?

 

Ryan Boelter  6:28  

Yeah. So I mean, like, not a magical girl, right? Probably not not. Aria felonious is a normal 15 year old high schooler with, you know, purple eyes and red and purple hair. And she get pretty normal. She just happens to have a connection to some sort of infernal entity of sorts, which allows her to transform into the Crimson avatar. And she also sees the future and has this ability with the transformation to have energy manipulation powers, and power armor, just basically utilizing her her suit as a weapon itself. Just normal stuff. Just normal teenager stuff. Yeah, yeah. Um, but yeah, she, she has an inner demon that she tries to keep quelled. And that can't be any problem. You know, at all right? No, no way. That'll be bad for me. Amelia, how about yourself?

 

Amelia Antrim  7:39  

I made osseous aka, Bonnie Newman. She is probably not dead, 400 years old. And has the ability to manipulate darkness and create tiny bone constructs. And is definitely not up to anything nefarious or weird or anything like that. Just trying to help out, you know, just 400 years of trying to make the world a better place.

 

Ryan Boelter  8:15  

Through bones through bones, your bones, better living through bones. Well,

 

Amelia Antrim  8:21  

let's go ahead and get into our discussion portion which Ryan calls d 20. For your thoughts, the 20 for your thoughts. And I still hate three years later. I know it doesn't make any sense. And it only makes sense if you have a very specific accent.

 

Ryan Boelter  8:45  

But it's a D 24. You're also noncorporeal right? Oh,

 

Jef - System Mastery  8:50  

therefore supposed to be a slant. rhyme to penny. I get it. Okay. Yep. Right. Right. But the rest of us don't talk like that. You could copy savage worlds and go with a penny for your thoughts.

 

Amelia Antrim  9:02  

That's true. No, nothing we can take your thoughts? No.

 

Amelia Antrim  9:20  

In this poorly named segment, we will discuss our thoughts about the game. Last time you were both on our show. We covered heroes unlimited. It was terrible. Um, what is it about superhero games for you guys? Like those seem to be the ones that you have gravitated to, or at least discussed with us.

 

Jon - System Mastery  9:46  

I mean, for me, whenever I'm playing a role playing game, unless the specifics are very like one type. Have character you play or one type of experience. I'm very much drawn to the whole, like, bigger than life hero type character. I love that. And I mean, I had mentioned it during the character creation. But I also love having a just a bit of crunch that superhero games can give you with, like discrete powers and things you do. I love making heroes combining different things to make a theme. Like it, it's just creatively very satisfying to make a superhero for me.

 

Jef - System Mastery  10:35  

I find that to be that rings true for me as well. I like a lot of upfront fluidity in a character creation engine, I like to be able to make whatever the hell I want and have it all come together and make sense and not feel like I need to be constrained by like, for example, I'm not a huge DND guy because a fighter is a fighter. And if you make a fighter who doesn't look like a fighter, the game is constantly doing what it can to shove you back over into fighter and superheroes. And there are other engines, of course that do this as well, but but superiors tend to really focusing on that. And you'll notice that I've been on here with a couple of superhero games where that is the case. You don't see me here to talk about like aberrant d 20, or something that's still its superheroes, but it still forces you into little superhero boxes. So I like the upfront fluidity. And oh my gosh, whoever loves love coming up with a clever name an alias for something that is any can't do that in a lot of other games. No one can ever be like, Well, my barbarian is known as the Thunder Claw. So I mean, I guess you could,

 

Ryan Boelter  11:43  

you absolutely could but yeah, no,

 

Jef - System Mastery  11:45  

no one can stop you become the ruling body

 

Ryan Boelter  11:49  

virals doing that, though. So what do you to look for in the system? As far as character creation goes, I like what pieces need to be there for a great character creation experience? Well,

 

Jon - System Mastery  12:02  

I mean, like we mentioned, with the whole fluidity and being able to decide what you want, I think, especially in superhero, but also just, in general, I like being able to take kind of disparate pieces of things take various, either abilities, or ideas and be able to make something that is uniquely my own. And I love that this has as a game, a lot of ways where you can take, you know, you could have two people that were both the same background and power source and archetype. And you could still play differently with them with different powers. You know, like we mentioned with the whole fighter thing, if there's two fighters, you're going to be very fiery, you're going to be pretty similar. I like a system that gives me the ability to make something that is mine.

 

Amelia Antrim  13:00  

Yeah. Yeah, I mean, I think that if we had gone through and all made the same choices in this game, we still would have come out differently just because of the way that you skin things. And the way I mean, you know, like, even if we had started from the same point, and then kind of diverged from there, there still would have been, like a decent amount of difference. Whereas, you know, you think you're right, in d&d, like, I made a fighter. And I feel like pretty confident that I've done all I can do there. Like, there are obviously a couple choices you can make as you love a weapon. But I don't feel like I missed out on anything by not making 10 different fighters.

 

Jef - System Mastery  13:43  

I like a character that from the beginning of the game has more than one thing they can do. If it's more than one way they can contribute even if it's just more than one trick they know. Because I like a lot of variety. I don't like making one trick pony characters. And so when I'm looking for character creation, I like one that gives me a broad range of skills that are still broadly applicable that it's not that I have one like, oh, an attack power that I'm going to use every time I attack forever. And then seven other powers that are things like when someone does this extremely obscure thing, you can react with this different extremely obscure thing. I hate that so much. That tends to be what drives me out of a lot of pvta games, not all of them. I like a lot of pvta games, but a lot of them have this sort of like when a trusted mentor reveals to you that they knew you at a certain age and they liked you at that time. Then you can take a string on a third person and I'm like, this is too it's not gonna come up. Yeah,

 

Amelia Antrim  14:46  

yeah. Yeah. Are you you're right where you end up like, you know, I I played d&d, like as a campaign one time, and I made a fighter because I knew that that was the kind of people that I was playing with, and It was like, I hit with my sword. Sword. Hit it with my sword. Sword. There's, like, two sessions. I was over, like a year later I got an axe. So be the solution to that.

 

Jef - System Mastery  15:22  

But yeah, that's that's where I'm coming from. I like a lot of broad applicability to my character from the jump. I don't like to have to wait until I'm eighth level to finally have a character where I'm like, I recognize this character as a character. Now, it's a you can build a character. The thing that a lot of people don't realize about campaign play is that it tends to have endpoints far below the capstones in game design. Yes. You know, d&d games rarely make it past level eight. So why not put all the cool stuff there? Yeah. And this is a game that puts out all the cool stuff in character creation. And I respect that.

 

Amelia Antrim  16:01  

How do you think character creation in this particular game stacks up against other ones that we've done here is unlimited. For example. This one still had it was superheroes and I had a lot of random tables. Yeah.

 

Jon - System Mastery  16:16  

I mean, like I said, I think this is the promise of heroes fulfilled, the joy of randomly rolling for things and that experience where you're like, Oh, you know, I don't know what I'm gonna get, I'm gonna see how this shakes out. But instead of it being a hodgepodge of nonsense, like, oh, I've got some control here. I don't give up all of my, you know, ability to figure out what kind of character I want to play. So it just gives you so much freedom. And, you know, you can do it full pick instead of rolling for stuff if you want to. But I love rolling for things just because I feel like I get the most creativity out of having some restraints.

 

Jef - System Mastery  17:07  

Yeah, people will say about this game, and I've encountered a few people who have that it does have balance issues that there are certain builds you can do. For example, a cursed elemental manipulator tends to be like, just a crazy good combination. Because everything you do damages someone else and heals you, you will never be hurt. But like we mentioned during character creation, that that's fine. That's just that just means that you have a different set of narrative tools that that the game will use to kind of put tension on you. So I like that because heroes unlimited is just about imbalanced. There's only one thing to do and heroes unlimited get in fights with other heroes, unlimited characters, there's not even a beastie airy. Oh, man. Here, it's true. Yeah, here, there's all kinds of things that you could potentially do different ways you could be threatened. The environment is constantly throwing out challenges that need to be overcome. Oh, no, there's a, there's a subway dangle, or car dangling off the tracks, and you have to rescue the civilians before it falls or that, that keeps you invested. Even if your character is an invincible brute, you're still challenged. And I like that. I think that's a that's a neat, and you can see it in character creation, because you get through character creation, like, Wow, my character from the jump can heal themself. Yeah. And can do it all the time. It's not like it's an encounter power or something, I can heal myself this turn and next turn. But right away, you're recognizing that that's because there are other ways that this game will challenge you. That's good.

 

Ryan Boelter  18:37  

Yeah, absolutely. And I like the random generated tables in this are not just roll a percentile die. Mm hmm. Right? It's like, roll these two or three dice. And you've got like, three to six options or whatever, right? Yeah, for how those dice can combine and create different results on a single table, which is really cool.

 

Amelia Antrim  19:03  

And then each of those tables like is, you know, here's three choices that like so, you know, you pick your one archetype or background or whatever. And then it's like, okay, pick, you know, two of these qualities and three of these powers. So it's like, even once you've made a decision, like, you still have four or five other decisions to make within that one. thing. So you know, like I said, even if we all got the same background or something, we would still look totally different after step one.

 

Jef - System Mastery  19:34  

What it feels like is that they decided to put some randomness into the guided random process, but only enough to keep it interesting, and not enough to keep it purely random. Right, here's Unlimited, you can make your character entirely without ever making the choice.

 

Ryan Boelter  19:49  

Yeah, I think the only thing you have to choose sometimes in Heroes is some of the skills. Yeah, but even then most of that can be random.

 

Jon - System Mastery  19:57  

If you choose not to decide you Still has made a choice.

 

Jef - System Mastery  20:03  

It's like 90% of our jokes on all of our shows are just lyrics to songs. I'll own up to it to

 

Amelia Antrim  20:10  

know there's a lot of like TV and movie quotes in there to make Star Wars references are very vague.

 

Ryan Boelter  20:22  

So how does the process of character creation, I reinforced the feel of Sentinel comics and set expectations for play?

 

Jef - System Mastery  20:32  

it, I think it does a lot of that there's, you'll notice that a lot of the power or the ability choices that you make as you're making your way through character creation, are things like you're going to be hindering yourself, you're going to throw out a boost that's going to be to all your allies, but not to you. It the one of the structures, because we didn't talk about gameplay, we just talked about character creation, a lot of the structures of sentinels are based around doing what would be the coolest passing off the mic to the next person that you think is going to do something awesome in this scenario. Basically setting up combo play, which is something I always look for in gameplay is a game where my moves inform the move to the person going after me. So I can build on them and not just feel like I'm waiting for my turn. And a lot of the abilities that you'll see reinforced that was stuff like choose who takes the next turn after the if you let an enemy go next, choose who goes after them or any number of other examples that you can find throughout kind of let you know, this is a game with a lot of combo interplay, what you do is going to echo down the next couple of turrets.

 

Ryan Boelter  21:37  

That's really cool. Yeah,

 

Jon - System Mastery  21:38  

I think I mean, like you were saying the expectation, the fact that you have to pick from a few powers every time that you get a new, like a background and your power source and all that. And it is extremely difficult. Probably, I would say almost impossible to make a character that can only attack Yeah, like, you are going to have powers that are going to be boosting someone or hindering an enemy or defending someone like you. The game wants you to interact with the other players around the table as well as with, you know, the people you're fighting and the environment and everything else. And the fact that it forces you to take powers that will do these things, even if it's just a side effect of like, okay, boost yourself and also attack or attack and hinder the person you attacked. It means you're still playing with those systems. So you don't have like, Oh, I made a character and I ignore like, 70% of what the rules are, because I don't do those. Yeah,

 

Jef - System Mastery  22:47  

I Oh, my character just shoots a laser every turn, you'll rarely see that it's much easier to build a character with no attacks than it is to build a character with all attacks. Yeah, I've

 

Jon - System Mastery  22:55  

definitely accidentally made a character that had no attack abilities.

 

Jef - System Mastery  22:59  

There's nothing wrong with because we didn't get into it. But we actually we did. You can always just take a basic action, you can just say I attack, assemble a dipole, roll it and take the middle result. Oh, yeah. So

 

Jon - System Mastery  23:11  

you know, well, you don't have any cool abilities with writers or doing anything different. You can always just attack or just hinder regardless of what your powers are. Yeah. Oh, that

 

Ryan Boelter  23:22  

makes sense. Interesting.

 

Amelia Antrim  23:24  

One of the things that we like to look at is the layout and the design on character sheets. Because we like to talk about what the character sheet can tell you about what playing the game is gonna be like, when you look at a d&d character sheet, and all of your stats are related to, you know, like, how you attack and like you have, you know, here's a list of weapons and all that kind of stuff. Like, it's pretty obvious, what kind of things you're going to be doing in that game? What do you think that these sheets, tell us about? No comics,

 

Jef - System Mastery  23:57  

you can see a little of that here, you'll notice that the character sheet is a two page sheet and the first page has no numbers on it. Outside of things like your age, it's just a sheet that lets you know who your character is what they look like. If you have some characteristics that you can look at, for reference, like oh, yeah, my character as an extra dimensional power source, I should remember that in play and kind of occasionally reference other dimensions or something. It's got your principles, which are sort of alignments and sort of a bunch of other things, but they're not mechanical rules. Oh, yeah.

 

Jon - System Mastery  24:29  

The fact that the principles are so front and centered, they take up the most real estate really on that first page.

 

Amelia Antrim  24:38  

And that contains your twists in there like yeah, I think that makes sense.

 

Jon - System Mastery  24:45  

So it really on that first page, makes that role playing idea. Front and center because the twists are basically just role playing things as well. Like that being the first thing you come across. Before you ever get into what di levels, what powers are you shooting off? What are you doing? mechanically having that, like, Who are you as a person as the first thing, yeah.

 

Jef - System Mastery  25:13  

And then once you get to the second page, you can start seeing that real reinforcement of the gyro system. Everything's done up in green, yellow, and red, which makes it very easy to track, especially if you happen to have a color copy of your character sheet. But you know, what zone you're in and what asked what abilities you can use based on what zone you're in what your health is that right from a glance, if you're in red, you know, you can use the whole sheet. And then the other thing I really like, when you're looking at the three columns of dice numbers that you use to assemble pools, those are very fluid. And they're intentionally very fluid, the book actually reinforces that like it says, if you've got, you know, banter, as one of your your qualities, feel free to try and use banter for anything you can come up with any way you can come up with, to use creativity or conviction or something. They don't the game is built so that you're not supposed to mind if the players are trying to use their best dice for everything. Because it doesn't matter, because in most cases, you're gonna be taking the mid result anyway. And you can always roll a one on the D 12.

 

Ryan Boelter  26:17  

Yeah, that's interesting.

 

Jef - System Mastery  26:18  

It's designed around player comfort. And if players are more comfortable saying, Well, I'm really good at illusion. So I want to use illusions all the time. That's fine. Just let it ride. And the game is built that way.

 

Amelia Antrim  26:30  

Right? I think it said somewhere when I was reading it that it's like as long as they're like role playing that and they're like explaining their actions in a way that justifies that. That's fine. Let them let them use that die every time.

 

Jef - System Mastery  26:44  

Like I was saying in in earlier episodes, I loved running this game, not just playing it but actually running it. Because it's so player friendly. As the DM you're in a lot of games tell you that O is the DM you should be a fan of the players, you should want them to succeed and help them to do cool things. And then the book negatively reinforces that they like no yeah, be a fan of your players. But if any of them try to go swimming, make sure they drown. If they get to coolibah laser, make sure there's a special space tax on that laser. Which this game doesn't do that. I mean, it has the twist system. But generally Twister voluntary, you you participate you you take a twist in exchange for success.

 

Amelia Antrim  27:28  

Yeah, I think it strongly recommends that like players suggest what twist would make sense in that scenario to

 

Jef - System Mastery  27:36  

know it's not, it is by no means is it a perfect game. But I already have a couple of house rules I use for it that I will go over at some point if we need to. But it very much is player and dm accessible and friendly. And the character sheet right away tells you so.

 

Ryan Boelter  27:54  

And I like it as complex as all the different combinations can be in this game, once you have them on your sheet is is extremely straightforward. Of what what abilities you have all that sort of stuff. And you don't have to worry about all that stuff that's not on your sheet. Oh, yeah, I

 

Amelia Antrim  28:13  

think that was the most complex part was just like flipping back and forth between the book and when I've talked to other people about this game that was kind of the like, the only real complaint that we had. It's just like, there's a lot of page flipping when you're looking for things. But like I said, like I've got my little fidgeting with them here. But my little sticky tabs and I was like I stuck those on the pages. And it was easy enough to go back and find what

 

Jef - System Mastery  28:40  

I needed. I know that for me my I own the book, and I love the book, but it is entirely of receptacle for signet for autographs I use. I use PDS for this entirely because there's a really good index PDF out there that you can use for this. Yeah, very cool. And very nice form fillable character sheet.

 

Ryan Boelter  28:59  

Yeah. So what do we think is one of the biggest flaws of character creation in the system? And what's, what's one of the best parts?

 

Jon - System Mastery  29:09  

I mean, we did mention the whole flipping back and forth, that is a thing. The fact that you know, you have just one page that lists everything, and then you have to keep going back and forth. But, I mean, there's not really, in my opinion, a ton of flaws in the Character Creation Cast. I think, for the most part, the only time you really I think come up against a wall is if you are trying to make a very specific character. Like you have a character in mind and you're like, I want to make that and you go through and picking the like background and like archetype and everything else that would go with that character. Sometimes can knock you out, have certain things that you might want to have

 

Amelia Antrim  30:05  

training in the right combination to get the qualities that go, well Yang

 

Jon - System Mastery  30:10  

powers and qualities that I feel are essential to this character. But, you know, if I want them, they're like, the character I have in mind is definitely a wizard. But if I take the sorcerer archetype, then I don't get access to this thing I want and I have to take like psychic in order to get the thing I really need for that. So there's, there's some roughness, as far as having a very specific character in mind. But I think even then, just re skinning like whatever I take the psychic background or archetype making just call it wizard who cares? Yeah. Anything? Yeah, I

 

Jef - System Mastery  30:47  

can an object example of a problem I've run into with this I like I mentioned earlier, john and i have played this for the one shot RPG. And the character I made was a disco themed superhero named solid gold, and had a lot of fun playing her. She had cursed and elemental manipulator as her power source and an archetype, because they matched with the character design I wanted to do, I want a character who fired light beams everywhere that turned into gold and frosted surfaces, so that you can kind of create a dance floor as she as she as she fought. But between her her her background and her archetype, the two principles categories of wanting to give me recommended almost nothing that match the character. They just I wanted to make a young kind of exuberant character who had started her life out, testing the waters as being a villain, and then saw the light really quickly and became around to being a hero. But none of the none of the principles lined up. So I just took other principles from other categories. And because principles are not mechanical, it didn't do it didn't change anything. It was fine. So yeah, the game can take some house ruling and some fluidity on the part of the players in the DMS. But not so much that it's problematic. It won't actually mess anything up.

 

Ryan Boelter  32:10  

Yeah, it makes sense. It kind of gives you those, those cage areas to kind of play around. And but if you want to get out of that a little bit, there's nothing stopping you from being untethered, because there's already things that are unbalanced as is. So what's a little bit moving outside of that to make it a little unbalanced in the different way?

 

Jef - System Mastery  32:32  

Yeah, exactly. I would say the biggest flaw about the game in general, that you're going to hear from people is that the game only does combat that there really isn't a whole lot of mechanics for non combat scenarios. I disagree with that. I think one house rule turns to get the entire combat engine into a non combat engine. And that house rules real simple. It's just if you can't think of a power to add to your your dipole, you can use two qualities. Well, crazy. I know. I know. It's nuts. If you're like, well, I, I have to research at a library. How are my laser eyes going to help me? You could be like, fine, I'll use creativity and alertness, it won't hurt anything. And then everything else can work exactly the same as it always did. And you can run non combat scenes perfectly fine. I'm pretty sure laser eyes

 

Amelia Antrim  33:19  

would be great at the library. But that's

 

Jef - System Mastery  33:22  

because you see, you've got laser focus. Yeah. So you can narrow the beam enough that they're just laser pointers. And then you can you can identify things on on a page for other people to look at and play with a cat. Yeah, at the same time.

 

Ryan Boelter  33:38  

Cuz you have two eyes. Yeah. Yeah,

 

Jon - System Mastery  33:43  

I've got a lazy laser. I

 

Amelia Antrim  33:48  

think that like, honestly, if you're going to go so far as to say somebody has laser eyes, it's really not that much of a stretch to be like, also, they can look into different directions.

 

Jef - System Mastery  33:58  

He's my new heroes, unlimited character. he's a he's a comedian. He's got a bunch of chameleon in him. And he's also got a bunch of Cyclops in him. And he's like, let me alien. I like it. You can look into directions and fire lasers. And both.

 

Ryan Boelter  34:09  

There you go.

 

Amelia Antrim  34:13  

Let's talk about our fan fiction. If we played this game, with these characters, what would happen?

 

Ryan Boelter  34:23  

I want to know how these people all got to be a hero team. Mm hmm.

 

Jef - System Mastery  34:29  

I like to think that my character I've been thinking about this for a while because again, I never gave him any kind of power that would lend itself to teleport or I guess teleportation, and it's he's bad at it even so maybe that's why he keeps jumping through dimensions. But But, but I like to think that his deal is that he survives that every he keeps going to dimensions and they keep collapsing around him. And he always finds himself in another one. And each time was in overtime. He spent a lot of time trying to hide trying to fix it himself. But there are some Kind of you are multiversal event that's following him and is collapsing dimensions. And his most recent thought is, I need a team. That's what that's what helped me solve this, this constant problem that is chasing me. And maybe he's in his 40s. Maybe it takes a long time for the dimensional collapse to happen. So it could be that he's assembled this team thinking, Okay, these people will help me stop whatever collapse is threatening this dimension I can finally stop.

 

Ryan Boelter  35:28  

That makes sense. I

 

Amelia Antrim  35:29  

mean, I've been around for a long time.

 

Ryan Boelter  35:34  

Hasn't collapsed yet.

 

Amelia Antrim  35:35  

Right. I did also take post cognition. I don't know if that's really remotely helpful. Oh, but your, your whole belt of tools? Are those all from this dimension or from other dimensions?

 

Jef - System Mastery  35:47  

Oh, those are all various tools related? Yeah. Now I'm thinking rethinking that because originally, I thought those were going to be related to dimensional travel and dimensional study. But, but if if the whole story with this guy is that he doesn't know why he keeps dimensionally hopping, it might be that those aren't actually fitting. Um, in which case, I would just change my da quality I wrote for myself, which is called dimensional studies, because maybe he doesn't actually have the wherewithal to do that. And probably change this costume around a little bit to fair enough. Yeah, I don't know. We'll see. But if I like the story, that he is the person who constantly builds the dimensional gateways, using his transmutation, and his teleportation and his cosmic powers, then I could leave all that stuff in and have it be that he keeps jumping from dimension to dimension, trying to save them and failing and this is just his latest attempt. Hey, man, he

 

Jon - System Mastery  36:37  

ever think that opening up a portal to another dimension is tearing open a rift in the dimension you jumped to and causing it to collapse?

 

Jef - System Mastery  36:44  

No, they collapse? Well, I'm on my way out. It's fine. Don't worry about it. Everything. Everything's fine. I'm definitely not. Hi, I'm I the same name as your beloved star of Joe versus the volcano.

 

Ryan Boelter  36:55  

There there is a single constant between here to a with all these collapsing dimensions. Oh, yeah, I

 

Amelia Antrim  37:03  

know. I'm always there. Yeah. Is that in this in this metaplot? Isn't this like, starting right after a giant cast cataclysmic event?

 

Jef - System Mastery  37:13  

Yes. And in fact, this character would not fit in the current metaverse of sandal comics, I decided to just not care about that.

 

Amelia Antrim  37:22  

I feel like it could be very interesting for him to come to this one after the event

 

Jef - System Mastery  37:26  

that could be that could very well be and that could even explain why he's here and why he's on a team. Part of the story of the oblivion event is that the big ultra half Galactus half Thanos villain that that was named to believe a on that that that was the end event for the card game and the beginning event for the role playing game was that he had access to every dimension in the multiverse and would pull in alternate versions of the heroes they had to fight and alternate villains and all this other stuff. But by defeating him, the the heroes shut down the interdimensional nature of the universe. Oh, so so right now there's just one dimension that in the Sentinels comics role playing game universe, and it could be that my character squeaked in at the last minute and is now stuck here because this universe is closed off the doors to other dimensions. Oh, wild.

 

Jef - System Mastery  38:16  

Yeah, that's certainly possible. I mean, oblivion could have been just destroying the other dimensions and you kept jumping out of them. It could be it could be that my character is just the My character is just the chrysalis human form of a new oblivion. Ah, oh. Any number of things are possible.

 

Amelia Antrim  38:35  

Feel like it all hinges on you though.

 

Jef - System Mastery  38:37  

I don't like that. That aspect of all this discussion. I don't want to be the star of the of the of the story. I want to hear everyone else's two lanes. No, no.

 

Jon - System Mastery  38:44  

Well, you named your character Tom Hanks. There's no way that you're not the star. Please. My character is a loner. We all know that. The loaner is the star yellowness rose star. Everyone knows that. I don't know why I'm here. I'm only here because I have to be

 

Jef - System Mastery  39:04  

quietly maimed by me because somebody was reality shaping powers might be able to help me hop dimensions again.

 

Ryan Boelter  39:09  

Yeah. Oh, maybe. Huh? Yeah, I've

 

Jef - System Mastery  39:12  

got just so much axed as my character, which is Incidentally, why are other angsty characters?

 

Ryan Boelter  39:22  

I mean, you gotta you got a high schooler that has these infernal Magical Girl powers. And she can see the future a bit as well. Um,

 

Jon - System Mastery  39:33  

and then a college kid that accidentally just keeps shifting everything that gets too close to them, so they can never let anyone get too close to them. Oh, no, no Missy issues. Oh, no. What am I Oh, Rose superhero,

 

Jef - System Mastery  39:49  

specifically one that's specific that states outright these heroes aren't a metaphor for anything.

 

Jon - System Mastery  39:58  

Don't get too close to me or you'll get That hurt. That's not a metaphor.

 

Ryan Boelter  40:04  

It's just a fact. That's just covered spikes. Oh, yeah, I don't know how these go together. I don't I don't feel like how do we Yeah, cuz normally it's like pretty obvious like how our characters just kind of piece together. Okay?

 

Amelia Antrim  40:21  

When you think about it, like how the x men go together either other than like,

 

Jef - System Mastery  40:26  

let me ask you a question, why is your character 400?

 

Amelia Antrim  40:30  

Um, oh, because I'm dead.

 

Jef - System Mastery  40:33  

Okay, so your character is on dead and has has,

 

Amelia Antrim  40:35  

am I permanently like 30? Okay,

 

Jef - System Mastery  40:41  

but either way you have seen the breadth of time, right? I mean, not as much as like a 3000 year old character, obviously. But you're definitely, you're definitely a nascent immortal, you have seen you think in a world outside of the same linear time that other mortals do.

 

Amelia Antrim  40:56  

It's true. don't seem that long to me.

 

Jef - System Mastery  41:01  

Just Just a blip. And as I recall, your character, Ryan, is prophetic can can catch glimpses of the future. Yep. So so what we do see here is a story about time and reality and a threat in the future. Mm hmm. So all of the characters seem to have at least one of those aspects in common. So it could be that they are a group that that shares, they're almost like a, like a beacon or a warning light or something that that knows that something bad is coming, and they have to fight, they don't even know what but they all have to work together to find it out and stop it. And they've had, they've had the same visions for different reasons.

 

Ryan Boelter  41:49  

I like the thought of like my character getting this vision of of herself fighting alongside these three other heroes, but had never heard of these other heroes before because she's only 15. So she has to seek them out. And she find the first two the the non constants of the group. And and then it's like, well, there's this third one that, like, doesn't show up until right after this cataclysmic event happened,

 

Jef - System Mastery  42:22  

right? Because that character doesn't exist, like the call the whole point of the constant is that he's the only version of himself. So even if you had like a tech here on the team who could simultaneously scan every database on Earth. The constant wouldn't be there because he hadn't been there yet.

 

Ryan Boelter  42:36  

Yeah, exactly. So I, I like the thought of like, this team, are trying to trying to get this team together, either, like, organically or, or even kind of setting the stage to it appear like an organic, get together team of sorts, and then having that missing piece for like a year or two, until the constant shows up.

 

Jef - System Mastery  43:03  

Yeah, that makes perfect. Yeah. Then I show up and I'm like when they added Danny DeVito to always sunny all of a sudden the show made sense.

 

Jon - System Mastery  43:13  

Just like that, in no way dissimilar.

 

Jef - System Mastery  43:21  

Frank Reynolds is the constant.

 

Jef - System Mastery  43:29  

He'd like to offer you a nice egg in all trying times.

 

Ryan Boelter  43:37  

I quit. It's fine.

 

Jef - System Mastery  43:42  

But yeah, I do like the idea that the that there's, it could be that the reason that osseous decided to strive for immortality was a prophecy that they knew that something important would happen, but they were not going to be alive to see it. And so she and so she did everything she could to extend her life and be there for the events because whatever prophecy told told her that she needed to.

 

Ryan Boelter  44:09  

Yeah, that sounds really cool.

 

Amelia Antrim  44:10  

I like it. prophecy is always a good answer. Never, never the wrong answer for how do we get here?

 

Jef - System Mastery  44:17  

Well, we were foretold. And then cameras there because why wouldn't it be? Yeah. cameras on every team. I'm on every team.

 

Amelia Antrim  44:26  

You're just like at the next table over when we all meet at the coffee shop.

 

Jon - System Mastery  44:31  

Must get together to stop this. Yeah. All right. We didn't mean you. Yeah, I'm in. Exactly.

 

Amelia Antrim  44:42  

Let's get into our last segment, which is our advancement discussion and take it up a level. Take it up a level level. So in this section, we talk about character advancement, how growth works in the system. So let's start with like, mechanically, how do you quote unquote, level up in this game?

 

Jon - System Mastery  45:07  

I mean, we said before you kind of don't, when you make your character, your character is, you're already a superhero. You know, you're not really gonna add powers or really change all that much what can change is more the character itself rather than mechanically the character, you can

 

Amelia Antrim  45:30  

make friends or like, do stuff with other people.

 

Jon - System Mastery  45:35  

I mean, honestly, I feel like one of the ways that I would do leveling up in this is, I mean, there's hero points that will go from, you know, your session to session where you can, you know, get a bonus. But that's not really a leveling up thing. Although I do think, if you hit something that was narratively satisfying, I think one of the best things you could do would be if you could change your principal. So you know, if my principal of the loaner, my character Finally, like has found a family in

 

Jef - System Mastery  46:12  

the new heroes that they are with, then, you know, they could change principal of the loan or to principal of the team, and really lean into that. Yeah, but baseline, there really isn't a progression so much in this. Yeah. The way it works is when you complete a collection, which is a bit of information, it's like when you finish a storyline, that completes a collection, you write that collection down in the back issue section. And that will allow you to do a couple of minor changes to your character hero points. On the other hand, you spend hero points between individual sessions to purchase boosts that you can use during the next session, there is a section on alternative rewards, other things you could potentially spend hero points on. For example, obtaining a favor from a contact is one of the options you can spend, like three hero points if you have them. And that means in the next adventure, you'll have a contact help you and it's in the back of the book somewhere, I think if you do that, you get that contact has a dipole of D six, a D eight and a D 10. And they can help you in a way by rolling those dice and adding something you can also purchase temporary powers. If you purchase temporary powers and decide you like them, like say, for example, during a collected trade, your mentor dies, but in dying, they hand you their powerful magic sword. For the next session, you can say all right, I've taken that as a temporary power by spending hero points. So I spent, I don't know three hero points or something. And again, a temporary readibility that reflects the sword. You can also spend a collection to say okay, well, I'm going to change my powers. I'm going to take away an old power I had and replace it with this homework sword that I got from my dying mentor. They're there that way there's character growth, but not character power progression.

 

Ryan Boelter  48:04  

Okay, so they're not getting more powerful overall, they're kind of just one for one swapping at that point. Yes,

 

Jef - System Mastery  48:11  

I think the only other thing you can do with that you can purchase psychics and psychics are work exactly like minions. If you have a robin on your team, it's just that you have you spent four hero points for a DA minion and before your turn each turn your sidekick goes and rolls himself to hinder or booster help or damage someone that kind of thing.

 

Ryan Boelter  48:29  

Oh, interesting. Okay, yeah,

 

Jef - System Mastery  48:32  

so this game doesn't really have a gain in power advancement what it has instead is a gain and story advancement where your character changes to match the current story and you'll see that reflected in the card game. The card game works by having a character card that goes out and then a deck that that they play from but the character cards there's alternates so you can play is like legacy who's kind of this universes core hero you can play as like a world war two legacy or young legacy which is his daughter. Or alternate universes have evil legacy that kind of thing. So in for more extreme or weird characters, you'll find more weird variants like their their captain cosmic who's kind of a Green Lantern has a variant that's extreme 90s Captain cosmic where he's all like armored up and his feet aren't drawn. So you can you can go through using the the advancement tools that are present here to create character variants in play is that for a while instead of your badass, your badass 80s version of your character can't teleport anymore because jumping around is lame. But now he's got spike shoulders.

 

Amelia Antrim  49:40  

Yes, yeah. And a skateboard.

 

Jon - System Mastery  49:43  

And a skateboard. And a skateboard can tow AWC nailed it. Yeah.

 

Ryan Boelter  49:50  

That's amazing. Yeah. So it does sound like advancement is is entirely narrative. At that point, if you if you even want to call it advancement.

 

Jef - System Mastery  49:58  

Yeah, well, there's mechanical thing. You can do but all of them will replace existing stuff in your sheet, there's no way to get more powerful. All you can really do is get is change.

 

Ryan Boelter  50:07  

Hmm, that makes sense.

 

Jef - System Mastery  50:09  

And then the end isn't that what all of us can really do is change, it makes you think.

 

Jon - System Mastery  50:21  

You can't get more powerful. I mean, I can't, but at what cost?

 

Amelia Antrim  50:25  

At what cost? And that's why I don't go to the gym.

 

Jon - System Mastery  50:32  

That's why you go with that.

 

Ryan Boelter  50:36  

Alright, well, is there anything else that we wanted to discuss about this game before we close things out now for the series?

 

Jef - System Mastery  50:43  

Well, this game, a lot of it rides or dies on the quality of the gameplay functionality. But I know that's not the show. But don't worry, because we did a whole hour review on it. So if people want the rest.

 

Amelia Antrim  50:54  

Oh, yeah, we can put that in the show notes. Yeah.

 

Ryan Boelter  50:59  

Yeah, there's, there's a lot in this book. And we just scratched the surface in this series.

 

Jef - System Mastery  51:05  

Yeah. I can't recommend this enough. It's, it's really cool.

 

Amelia Antrim  51:09  

Yeah, I'd really love to try playing it at some point. Like, this was a lot of fun. And it's like even just reading it was like, Oh, this looks like a good game.

 

Jef - System Mastery  51:18  

It's a killer game for one shots, too, because the character advancement system is almost entirely skippable. You don't really need it. And you can make a character have a fun adventure and be satisfied. I keep meaning to run this at conventions and conventions keep that happening.

 

Ryan Boelter  51:33  

Yeah, it really feels though, like, you can just create characters by yourself. And just throw them in with a group.

 

Jef - System Mastery  51:42  

Yep. Yep. There's because you can't really cheat. There's nothing stopping you from making your character in advance and just bringing them with you. Yeah,

 

Ryan Boelter  51:49  

yeah. Which is, which is interesting for a game that has, you know, this level of detail that you don't have the, the built in sessions zero. Let's make our group make sense.

 

Amelia Antrim  52:03  

function of like this genre, though, is that like superheroes are so varied? Yeah, in general. I mean, like, I know that, like, Ryan, your immediate reaction is gonna be like, but in masks you have to, but like, I think that's a function of pvta not of the superhero genre, you know,

 

Jef - System Mastery  52:22  

you can cheat here, if you show up a convention your characters got like, one d 12, that their archetype wasn't supposed to give them or something, then you could cheat. But like we were saying earlier, big dice in this game don't matter.

 

Amelia Antrim  52:36  

The difference is that gonna make this

 

Jef - System Mastery  52:37  

tiny little variance and if people need that little bit of cheating to have a good time, for whatever reason, have fun. Right, right. Yeah. bigger issues.

 

Ryan Boelter  52:48  

Yeah, it's pretty cool, though, because it does model that like single storyline comics, like this comics for this one particular character. And here's the team up comic, which is what we play in the game. Yeah, right. Which is really cool. And and further enhancing the fake comics. That go back 40 years. Now your character has their own fake comic line.

 

Jon - System Mastery  53:12  

Yes. Yeah. I like it. But yeah, the character creation. This is so good. I have a folder with 25 characters right now. That was fun.

 

Jef - System Mastery  53:23  

I keep going through and making characters from other universe like, IPS just to see how well they do. So I have like, like I'm scrolled or lab todoroki from my Hero Academia. I have Batman. I just I've tried to I made angel from Angel just to see if I I've made characters in this that I had in other RPGs Yeah, I even have I even have a character from an old MMO I was like oh, City of Heroes is dead. Can I make my city of heroes character and sentinels? Yes. Oh, that's broken. I

 

Amelia Antrim  53:55  

would like you to try to do that with some of your

 

Ryan Boelter  53:58  

heroes. Oh, yeah. I've got I've got an old folder with all my palladium heroes unlimited character sheets. I can easily like Mishra extraordinary would be fantastic.

 

Jef - System Mastery  54:12  

I'm not I'm not gonna lie to you. I did remake event horizon in this game.

 

Ryan Boelter  54:16  

Oh. Amazing. That's amazing. Yeah. Well, Jeff, john, thank you both so much for joining us to talk about Sentinel comics. This was so much fun.

 

Jef - System Mastery  54:30  

I keep thinking that we practically work for greater than games because this is like our we've done so many shows where we just go out and glow about this.

 

Amelia Antrim  54:40  

You guys are definitely where I heard about this game from

 

Jon - System Mastery  54:42  

yeah. Oh, yeah. Not sponsored but Oh boy.

 

Ryan Boelter  54:48  

Absolutely. I well. Can you remind everyone where they can find you online and what sort of other things you're working on? Yeah, sure.

 

Jon - System Mastery  54:55  

You can go ahead find us all of our shows. You can find it system. mastery podcast.com or you can find all of our stuff@patreon.com slash system mastery that'll get you a single RSS feed everything if you want to listen to all the shows, and you can find us on Twitter at system mastery or if you just want me You just want john just my opinions on baseball and other dumb garbage. You can go to at girdles, spasm spelled just like itself. It's all I do is take easy layup dunk or easy dunks on on watse.

 

Amelia Antrim  55:38  

Well, thank you both for sitting down with us. This was a lot of fun. And thank you to everyone for tuning in.

 

Ryan Boelter  55:44  

Welcome to the final episode of our Sentinel comics series everyone. We are going to get into some great discussion with Jeff and john from system mastery this episode. But before we get to that, some announcements.

 

Amelia Antrim  55:57  

First up, if you want to hear more from us, check out the one shot network secret archive on the one shot patreon@patreon.com slash one shot podcast and sign up for the $5 level or higher and get access to all of our bonus content as well as content from other phenomenal shows on the network.

 

Ryan Boelter  56:15  

Yeah, another way to support us is to go ahead and leave a rating or review for us. We have links in the show notes to the biggest review platform. So feel free to check those out too, if you haven't yet. Other things you can do to help us out is just chat about us online with people. If somebody asks for podcast recommendations, feel free to toss her name out there for them. And we also love talking to people about the show. So feel free to strike up a conversation with us on Twitter, or on our discord at discord Character Creation cast.com

 

Amelia Antrim  56:48  

you don't have it in the outline because I did not read these before we started recording. But I do want to remind everybody that any voting starts next week on the 18th and goes through August 27. I cannot tell you who to vote for at all. Ryan can make his suggestions if you if he wants. I guess the only thing I can say is that I am running to be judged again. So if you want to vote for me for that, that would be awesome. Because I had a lot of fun this year. But there are lots of great games that were nominated this year. So I just really want to strongly encourage everybody to go out there and vote. Because it makes a huge difference to the people that were were nominated. There are so many people in our community that put in a ton of work on projects this year. And it really means a lot if they can win an award, which they only do if people vote on it. So we'll probably put out a tweet or something about it. But um, yeah, on the 18th through the 27th.

 

Ryan Boelter  57:49  

That's coming up. That's coming up this next week. Oh, that's Wednesday. It's very exciting. Yeah. For now.

 

Amelia Antrim  57:57  

That's all we have. Thank you so much for joining us for the finale of our set mechanics series. Please enjoy the show.

 

Ryan Boelter  58:04  

Call to Action. Yeah, like that. I really enjoyed this game. I'm glad you Amelia got something. Some good exposure to a good traditional superhero RPG. Yeah. You know, as opposed to buy heroes unlimited. The greatest game of all time? Nope. The goat? No. But we did cover anyone can wear the mask before, which was phenomenal. award winning game. We're now winning any award winning game? Uh huh. But that one was a bit more at the abstract level for character building. Yeah. So it's nice to have a good comparison now for the genre.

 

Amelia Antrim  58:56  

Yeah, I mean, we did do masks very, very early on in the game, but again, powered by the apocalypse game is still very different from this more like, quote unquote, traditional, yeah, superhero RPG. And I didn't really like the description that Jeff gave of this being the promise of heroes. I thought that that was a very good description, because I definitely could see some of that love in there for that traditional superhero genre. But yeah, this was a way better game.

 

Ryan Boelter  59:29  

Way better even if it's not the greatest game of all time, like the greatest greatest. It's so good. But with that, we wrap up our Sentinel comics series. And before we take a two week break, just some quick calls to action.

 

Amelia Antrim  59:46  

Remember that you can check out the one shot network patreon@patreon.com slash one shot podcast. If you are a $5 and up backer, you get access to the secret archive which We'll have a lot of extra Character Creation Cast content, along with a bunch of stuff from other shows. System mastery does at least one every month. Basically, every show on the network is putting in content roughly every month or so. There's just all kinds of stuff in there. So definitely check that out if you're able

 

Ryan Boelter  1:00:20  

to. Absolutely. And September 18, is not September Oh, my goodness, August 18. Good Lord, what is time anyway? What is time? October 18? No, gosh, August.

 

Amelia Antrim  1:00:34  

You go further in the future. August 18. Through the 27th is Eddie's voting. There you go, probably encourage you to take a look at the list of nominees that was released on the 13th, Friday the 13th. And hopefully, you will like some about some of the nominees take some time to go vote on those. It means a lot to the creators. As I said earlier, in the opening, I can't tell you who to vote for if Ryan wants to plug some stuff, he's more than welcome to I can say that I'm running for judge again. So if you like the things that we picked, you can certainly vote for me again this year. That would be great. I had lots of fun. But it definitely means a lot to the creators to potentially be award winning.

 

Ryan Boelter  1:01:21  

I would say vote for Amelia for judge. Because Amelia did a fantastic job this year. And it's it feels like it's something right up your alley. Yeah, like your skill set. Just Alright, here we go. This is the Amy from Brooklyn, Brooklyn, nine, nine, just binders.

 

Amelia Antrim  1:01:44  

I'm not gonna say that I bought sticky tabs very specifically to do this job or that I bought an iPad so that I could color code my highlighting as I read each game. But I'm not gonna lie to you and say that I didn't do that.

 

Ryan Boelter  1:01:58  

So definitely that there's also a one shot network podcast show Asians represent is on there. So that one would be really cool. And then there is Jeff Stormer, another one shot network. All my fantasy children has party of one, the party one podcast out there for best podcast. So those are two fantastic options. And I don't know how I'm going to choose. But what what somehow we will I don't know how you all got it down to five only in all these categories. But now we

 

Amelia Antrim  1:02:36  

remember as I was reading things being like, Oh, I didn't think judging like, I'm very good. I'm very good at judging things. I make a lot of judgments. But man, it's hard. It's It's rough. It's rough.

 

Ryan Boelter  1:02:52  

Yeah. Good luck, everyone. Good luck to everybody. That's up for the awards. This is going to be a very fun one to vote for anything.

 

Amelia Antrim  1:03:00  

Yeah. Yeah. Hopefully, hopefully people will find something in there to, to try.

 

Ryan Boelter  1:03:06  

So Absolutely. Well, before we head out, we actually haven't read a review to read Oh, no, I know. This one is from a reviewer Ren from the United States of America, iTunes, titled good stuff. And they said, I have bought so many new and old systems because of this show. good insights, a very entertaining.

 

Amelia Antrim  1:03:34  

Good, I'm glad to hear that you have knowing that we can help people find new games. So

 

Ryan Boelter  1:03:43  

we do have some old games on there. If you bought heroes unlimited because of this. I'm sorry. I'm sorry. But also, that's pretty cool. But yeah, no, thank you for listening. And thank you for the review that that. We really appreciate seeing things like that. Absolutely. And if you would like to help us out others that are listening, leave us a rating and review on any of the sites where you can do that for podcasts. If we can find it. We will review here like we just did for review or rent. You can also spark up a conversation with us on Twitter, or in our Discord server at discord Character Creation cast.com

 

Amelia Antrim  1:04:24  

for now, thank you so much for joining us for this week's episode. It was a really great discussion. We had so much fun. It's always great to talk to Jeff and john. But until we are back next time, take care everyone stay safe and keep making those amazing people. We'll see you next time. Call to Action. Yeah, like that.

 

Ryan Boelter  1:04:51  

I really enjoyed this game. I'm glad you emulate I got something some good exposure to a good traditional officer. superhero RPG. Yeah. You know, as opposed to buy heroes unlimited. The greatest game of all time? Nope. The goat? Nope. But we did cover anyone can wear the mask before, which was phenomenal award winning game, our award winning award winning game. Uh huh. But that one was a bit more at the abstract level for character building. Yeah. So it's nice to have a good comparison now for the genre.

 

Amelia Antrim  1:05:37  

Yeah, I mean, we did do masks very, very early on in the game. But again, powered by the apocalypse game is still very different from this more like, quote, unquote, traditional, yeah, superhero RPG. And I didn't really like the description that Jeff gave of this being the promise of heroes unlimited. I thought that that was a very good description, because I definitely could see some of that love in there for that traditional superhero genre. But yeah, this was a way better game.

 

Ryan Boelter  1:06:11  

Way better, even if it's not the greatest game of all time, like,

 

Amelia Antrim  1:06:14  

it's the greatest greatest.

 

Ryan Boelter  1:06:17  

It's so good. But with that, we wrap up our Sentinel comics series. And before we take a two week break, just some quick calls to action.

 

Amelia Antrim  1:06:28  

Remember that you can check out the one shot network patreon@patreon.com slash one shot podcast. If you are a $5. And up backer, you get access to the secret archive, which will have a lot of extra Character Creation Cast content, along with a bunch of stuff from other shows. System mastery does at least one every month. Basically, every show on the network is putting in content roughly every month or so. There's just all kinds of stuff in there. So definitely check that out if you're able to.

 

Ryan Boelter  1:07:02  

Absolutely. And September 18 is not September oh my goodness, August 18. Good Lord, what is time? Any time? October 18? No, gosh, August.

 

Amelia Antrim  1:07:16  

You go further in the future. August 18. To the 27th is anyone's voting. There you go probably encourage you to take a look at the list of nominees that was released on the 13th. Friday the 13th. And hopefully, you will like some about some of the nominees take some time to go vote on those. It means a lot to the creators. As I said earlier in the opening, I can't tell you who to vote for if Ryan wants to plug some stuff, he's more than welcome to I can say that I'm running for judge again. So if you like the things that we picked, you can certainly vote for me again this year. That would be great. I had lots of fun. But it definitely means a lot to the creators to potentially be award winning.

 

Ryan Boelter  1:08:03  

I would say vote for Amelia for judge. Because Amelia did a fantastic job this year. And it's it feels like it's something right up your alley. Yeah, like your skill set. Just Alright, here we go. This is the Amy from Brooklyn, nine, nine just finders.

 

Amelia Antrim  1:08:26  

I'm not gonna say that I bought sticky tabs very specifically to do this job or that I bought an iPad so that I could color code my highlighting as I read each game, but I'm not gonna lie to you and say that I didn't do that.

 

Ryan Boelter  1:08:40  

So definitely that there's also a one shot network podcast show Asians represent is on there. So that one would be really cool. And then there is Jeff Stormer, another one shot network. All my fantasy children has party of one, the party one podcast out there for best podcast. So those are two fantastic options. And I don't know how I'm going to choose. But one, somehow we will. I don't know how you all got it down to five only in all these categories. But now we

 

Amelia Antrim  1:09:18  

remember as I was reading things being like, Oh, I didn't think judging like I'm very good. I'm very good at judging things. I make a lot of judgments. But man, it's hard. It's It's rough. It's rough.

 

Ryan Boelter  1:09:34  

Yeah. So good luck, everyone. Good luck to everybody. That's up for the awards. This is going to be a very fun one to vote for anything.

 

Amelia Antrim  1:09:42  

Yeah, yeah. Hopefully, hopefully people will find something in there to to try.

 

Ryan Boelter  1:09:49  

Absolutely. Well, before we head out. We actually haven't read a review to read. Oh, I know. This one is from A reviewer Wren from the United States of America, iTunes, titled good stuff. And they said, I have bought so many new and old systems because of this show. good insight, a very entertaining.

 

Amelia Antrim  1:10:16  

Good. I'm glad to hear that. Knowing that we can help people find new games, so

 

Ryan Boelter  1:10:25  

we do have some old games on there. If you bought heroes unlimited because of this, I'm sorry. I'm sorry. But also, that's pretty cool. But yeah, no, thank you for listening. And thank you for the review that we really appreciate seeing things like that. Absolutely. And if you would like to help us out others that are listening, leave us a rating and review on any of the sites where you can do that for podcasts. If we can find it. We will already be here like we just did for review your rent. You can also spark up a conversation with us on Twitter, or in our Discord server at discord Character Creation cast.com.

 

Amelia Antrim  1:11:05  

For now, thank you so much for joining us for this week's episode. It was a really great discussion. We had so much fun. It's always great to talk to Jeff and john. But until we are back next time, take care everyone stay safe and keep making those amazing people. We'll see you next time.

 

Ryan Boelter  1:11:47  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord dot Character Creation cast.com I am one of your hosts Ryan Boelter and I can be found on twitter at Lord Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger recommends music for this episode is used with a Creative Commons license or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time. Now we got to redo show blurbs show blurbs show show show blurbs.

 

Amelia Antrim  1:13:41  

Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like session zero.

 

Ryan Boelter  1:13:51  

session zero is a discussion podcast that seeks to explore the psychology of role playing. Each episode will feature RP concepts, stories and tropes viewed through the lens of psychology by clinical psychologist Porter green, and industrial organizational psychologist Steve discount. Join us on the couch for the next session. He did me two fabulous waveforms. Awesome.

 

Jon - System Mastery  1:14:21  

Everybody loves a good waveform.

 

Amelia Antrim  1:14:23  

And they're not even bumpy this time.

 

Ryan Boelter  1:14:25  

Not even bumpy. Yeah, your fans.

 

Amelia Antrim  1:14:28  

I know. It's a little cooler right now their condition conditioning on now. Oh, that makes sense. It's like a bajillion degrees outside. And by a bajillion I mean like maybe too many.

 

Ryan Boelter  1:14:39  

It's too many too many. Too many degrees.

 

Jon - System Mastery  1:14:45  

That's right. Zoom with audacity is recording

 

Ryan Boelter  1:14:51  

levels. Oh, you can catch it zoomed. If you go to the mute option, the up arrow emission the mute button In zoom, and go to audio settings, there is a automatically adjust microphone volume, which is turned on by default. Hold on, where's that button? What's going on here? you hover over the zoom window. You go to the Yeah. And you go to the mute icon in the lower left. There's a little up arrow. You click on that, and you go to audio settings. Yep. And then right on that page, right in the middle under microphone, there's a automatically adjust microphone volume. Uncheck that. And your problems will be solved. Awesome.

 

Jef - System Mastery  1:15:38  

So many solved problems.

 

Amelia Antrim  1:15:42  

I mean, it's because we started with a larger than normal number of problems, but we can we can all feel good about the number of problems we've solved today. Yes.

 

Ryan Boelter  1:15:51  

Got 99 problems, but zoom still one of them.

 

Jon - System Mastery  1:15:58  

Volume back to a normal level.

 

Ryan Boelter  1:16:01  

array.

 

Jef - System Mastery  1:16:02  

And, john, before we get started, would you like a drink? Sure. Alright, so I'm gonna take one second to run off and grab a couple of drinks in the film. We'll be good to go.

 

Unknown Speaker  1:16:13  

To decide if I should leave the dog out or put her away. But she's sleeping right now. That's just gonna leave her

 

Unknown Speaker  1:16:20  

sleepy baby flippin baby bear. curled up into like a little a little dog doughnut back there. Well dog

 

Unknown Speaker  1:16:33  

love when they do that. But as soon as she sees somebody outside, she'll start barking out the

 

Ryan Boelter  1:16:39  

window. How can she see somebody if she's asleep?

 

Ryan Boelter  1:16:47  

Okay, okay. Hello. Thank you for the audio confirmation. We can only see john. Oh, yeah, I mean,

 

Jef - System Mastery  1:16:57  

I left the zoom meeting so I can't come in there and turn on on my camera so you can see me but trust me, I'm here.

 

Ryan Boelter  1:17:02  

I mean, theoretically, we could we could pull you up in the discord and turn on your camera there. But that just seems like way too much work. Let's not do any more work. It's too much. It's too much.

 

Jef - System Mastery  1:17:16  

there if you have discord open and my cameras on you can see me over here looking boring.

 

Ryan Boelter  1:17:20  

Okay, they come there. Oh, hey, I see it. Whoa, wonderful. Crazy.

 

Jef - System Mastery  1:17:26  

Now we put on my old man glasses.

 

Amelia Antrim  1:17:30  

Oh, actually. Oh, like went okay, hang on. I gotta go get mine had him on before and then I took them off. I don't have any over here.

 

Ryan Boelter  1:17:37  

All this all this pre pre recording swearing. Get it out of the system.

 

Jon - System Mastery  1:17:46  

Yeah, I should write a little sticky note that says don't square. A little sticky noses

 

Unknown Speaker  1:17:53  

don't swear Our show is incredibly profane. And it's hard

 

Jon - System Mastery  1:18:00  

to stick to the rules.

 

Amelia Antrim  1:18:03  

How are we making this show? It's so hard for me. Three years, three and a half years?

 

Ryan Boelter  1:18:09  

Yeah, it's been over three years of actual recording.

 

Unknown Speaker  1:18:14  

I try really hard not to but what are we coming up on? August is our thing right? Is that nine?

 

Jon - System Mastery  1:18:20  

Yeah. I think Lord should be nine.

 

Ryan Boelter  1:18:22  

That's a long time.

 

Jon - System Mastery  1:18:24  

It's a it's a ways. I'll tell you that much. Yeah. And you're still friends. Closer friends.

 

Ryan Boelter  1:18:34  

Wait, because you have to record in the same room. Very different answers. And I'm concerned

 

Jef - System Mastery  1:18:40  

with co workers and business partners. Now we have an LLC and we our names are on books.

 

Jon - System Mastery  1:18:47  

We're fancy. I know. You can tell.

 

Ryan Boelter  1:18:55  

There we go. I just covered up Emilio's non pictured camera on zoom with a discord windows now got everybody on one screen. Nice. All right. Although, Jeff here really tiny, but that's okay. Because discord

 

Jef - System Mastery  1:19:12  

is garbage. That's always been a dream of mine anyways to just be really, really tiny. So I can do cool. hice

 

Ryan Boelter  1:19:20  

There you go.

 

Amelia Antrim  1:19:20  

Well, maybe when we make characters in this game, we could do that. Look at that segue. Let's start Yeah,

 

Ryan Boelter  1:19:29  

sure. All right, I'll give us a five count of background noise. silence and then we'll go ahead and start the episode. Here go.

 

Amelia Antrim  1:19:40  

Sorry. It's like my mouse is doing that thing where it's like you can scroll down none or all the way to the bottom. I'm gonna take like, two minutes here. The dog has to go out. She's gonna keep barking at me until

 

Ryan Boelter  1:19:57  

I let her Okay. Okay. Do we want to take A quick break then keep her recordings rolling and preview if we need to stretch I'll be right back. Good timing. Welcome. Hello. Hello. Thank you.

 

Unknown Speaker  1:20:13  

I try and find a pair of glasses that don't like squeeze my hand once my headphones on. Like the first ones I grabbed Just give me like the worst headache from

 

Jef - System Mastery  1:20:26  

Oh, sounds rose you need to podcasting pince nez got like five pairs here so

 

Ryan Boelter  1:20:35  

I don't see why they don't make glasses that have extra wide loops just for giant headphones.

 

Amelia Antrim  1:20:41  

I mean, they probably do it's just if you go see anybody like who is a remotely good optician, they're not going to like let you pick glasses that are that big.

 

Ryan Boelter  1:20:53  

I have a hard enough time finding glasses for my baby.

 

Jon - System Mastery  1:20:56  

I should just get the Morpheus ones. It's just no just on your nose. Just on your nap.

 

Amelia Antrim  1:21:02  

Dan has like a bucket head. And he like always has that problem of finding glasses that fit his dream head. And actually, he was trying some Monday yesterday when Nate went for his eye appointment. And he's like, this kid has a big head and I was like, Yeah, he gets it for me. Like reason.

 

Jef - System Mastery  1:21:24  

I have a colossal nose. So I need really wide bridges. Oh

 

Amelia Antrim  1:21:27  

yeah. And I tried to talk me into buying another pair yesterday and I was like I've 13 pairs of glasses. I don't need another pair of glasses.

 

Jef - System Mastery  1:21:36  

I don't even use my prescription ones. These are just off the shelf readers. Yeah.

 

Amelia Antrim  1:21:39  

Minor like they're my prescription is so small, but it's just enough that like if I don't wear them, I'll have a headache by the end of the day. Right? Right. clicky clicky clack and we usually don't like click e

 

Ryan Boelter  1:21:59  

yeah yeah clicky not no not click e clicky clicky because if you click e then I don't know what happens in Audacity

 

Amelia Antrim  1:22:08  

Oh, okay here right? Well, usually I think most of them are like mapped to be like control something or like unless you go in and remap them.

 

Ryan Boelter  1:22:16  

I don't think just he doesn't mean to be surprised. Because just x is play stop and set cursor.

 

Amelia Antrim  1:22:25  

Interesting because I remapped mine so that x is cut. Oh,

 

Ryan Boelter  1:22:29  

fancy fencing,

 

Amelia Antrim  1:22:31  

cuz then it was easier to just like, Oh, no,

 

Ryan Boelter  1:22:36  

come on. Peggy. We're trying to record here. Like Peggy can hear me through your headphones. But do you have Are you serious? That's a brand new dragon baby. Are you doing

 

Amelia Antrim  1:22:51  

squeaker from the inside of it? Outside she's freaking out of me cuz I'm squeaky

 

Ryan Boelter  1:23:00  

squeaky baby. All right. enjoy that. Get off with me. Here purpose. nationals. nationals. She knows I have on my desk now and she's gonna stare me down until Okay. All right. Hey, are you gonna be quiet in here? Okay, cool.

 

Amelia Antrim  1:23:31  

I can be worse than what I've got. Yeah,

 

Ryan Boelter  1:23:33  

I'm just gonna read some stuff with with Emilia. You can sit and watch okay. Not even anything to watch today. No, nothing to watch except for daddy. You can say hi, but you can't hear anything right? Here. Hold on. I'll swap it over. Say

 

Unknown Speaker  1:23:51  

hi. Hi, Quinn. Having fun I just watched daddy's calling the house. And that's that's very helpful. No, I think on some more money or something. I don't know. You owe him money. I know. I feel like normally other people pay you to wash their cars. But don't tell him I said that. Okay.

 

Unknown Speaker  1:24:23  

The virus

 

Unknown Speaker  1:24:25  

your daddy's friend. Now my friend. Now I'm going to give daddy back. Okay.

 

Unknown Speaker  1:24:36  

Who buys?

 

Unknown Speaker  1:24:44  

Daddy's friend, my friend.

 

Ryan Boelter  1:24:48  

I mean, it's true. No, you can't Yeah, you can't hold on to that. Otherwise it'll make a lot of bumps and clicks. Yeah, all right. Okay, so we gotta be quiet then. I'm just gonna record this cold open with Amelia. And then we'll be all set. Okay, are we all set? I'm ready, I guess let's see how this goes. I'll give us content. Okay. But you can't eat that in here, but you can make a lot of noise. You can eat them in. You know? Somebody's out to children. One's a dog.

 

Amelia Antrim  1:25:39  

If you head over to patreon.com slash dog and adore, stop it. It was a really fun micro RPG. No, Hero dog annoys mom.

 

Amelia Antrim  1:26:04  

There will even be some audience participation needed as someone needs to take on the role of the dog, director of the game. That's really weird to think about. Hey.

 

Amelia Antrim  1:26:18  

Oh, okay. Okay. Come here. Peggy. swear if you start again, once I start talking, can't read the outline and look at the dog though. Like if I stare her down. She doesn't do anything. Okay. They'll even be some audience participation needed since someone has to take on the role of the dog.

 

Ryan Boelter  1:26:42  

Like instantly. Oh, it's fine. Okay. Now she's sitting here by me. wants to say hi. You can't be holding on to that. Okay, well, can I say hi? Yeah, you already did. You can say hi again. If you aren't your microphone. I mean, yes, I'm talking into the microphone. me. You're talking into the microphone, too. It just happens to be a little further away from you. Only difference you can't hear me back.

 

Amelia Antrim  1:27:27  

sounds super great. But I live far away.

 

Ryan Boelter  1:27:30  

She says she lives far away. Yeah, but it sounds great. It's been a long time since I've been asked. Okay.

 

Unknown Speaker  1:27:53  

All right. Look, halfway.

 

Ryan Boelter  1:28:02  

All right. Here we go. Wait for the crinkling rapper. She lost her ball. Last half your bar? No one. No. peanuts. I'll give you some peanuts.

 

Unknown Speaker  1:28:30  

Yeah. Okay.

 

Ryan Boelter  1:28:34  

Reviews reviews. If crinkling paper.

 

Ryan Boelter  1:28:47  

Thank you. If you would like to help us rectify this situation, you can leave us a rating or review on any of the sites. Can't be you're making too much noise. I thought I said I'm not gonna be able to clean up the audio. It's just gonna be a lot of peanuts everywhere.

 

Ryan Boelter  1:29:08  

You have peanut Barbies? Okay, that was so funny. Oh, my God. You did that it would repeat. It just be peanuts everywhere. Okay, all right. We're gonna just I just kind of finished this last paragraph. Okay. We're so close. I did. I did. She thought it was hilarious. Yes, yes you are. You know it was my turn to talk. Today I can't wait to check

 

Amelia Antrim  1:30:25  

for now thank you so much for joining us. We hope that you really enjoyed this episode and had as much fun as we did was a great time. My dog is making noise in the background Hello. Can you sit nice for a minute thank you so much for joining us as much fun as we did making this episode.

 

Unknown Speaker  1:30:51  

Oh. Can we just like now put out an episode this week. Can we just like we've got we've got like one cent.

 

Ryan Boelter  1:31:16  

We did it. Like oh, let's stop these.

 

Jef - System Mastery  1:31:24  

Because Because you're like me can trying to help the whole time until our language really hits the fan. Excuse me. Until

 

Ryan Boelter  1:31:33  

Alright, so we can stop our recordings for now. A new two waveforms got really loud. Background today. Oh, that's fine.

 

Amelia Antrim  1:31:49  

I think the air conditioning is having to work extra hard.

 

Ryan Boelter  1:31:52  

It is so muggy.

 

Amelia Antrim  1:31:53  

It's awful. It's just awful. And like I said that was what I was starting to say was that like we had those storms that knocked out the power. And then we had storms that almost knocked out the power last night. It's supposed to storm today and then it's supposed to like really storm tomorrow. Like as it

 

Ryan Boelter  1:32:09  

wasn't all the other ones were

 

Amelia Antrim  1:32:12  

just hate this part of summer in Wisconsin. was so bad. I mean, it feels like it's a little bit later than usual because usually happens right around my mom's birthday at the end of July. Because she gets so angry. And it's like, I'm sorry, I can't do anything about like, I can't make it not be flash floods on your birthday.

 

Ryan Boelter  1:32:32  

I'm sorry. Yeah, that was that was like Olivia's first birthday party was interrupted by a tornado. I forgot about tearing down the structure that we had rented out. Yeah. at the park. Yeah. That we didn't get to. So that was fun.

 

Amelia Antrim  1:32:49  

Yeah, I mean, it's just this part of summer was concert was terrible. So it's weird. Yeah, my phone says oops. Go away. In this video until I tell it that I like the weather app. And it's like I don't like it right now.

 

Ryan Boelter  1:33:07  

Seriously,

 

Amelia Antrim  1:33:08  

um, anyway. Yeah, it's a flash flood warnings right now too. So I'm just really, really over weather.

 

Ryan Boelter  1:33:19  

Why had gotten I had gotten on the ellipse or not the elliptical the exercise bike for the first time since we gotten it. Like Ashley had been using it prior to that. Now I don't know how she existed on the seat that came with the bike. Yeah, but it is the worst like, bottom destroying seat in existence.

 

Amelia Antrim  1:33:42  

Just actively made to discourage use.

 

Ryan Boelter  1:33:45  

It really is. Like I don't I don't understand. So I had to buy a new seat because I used it for two days. And I was like, This is enough. So the first first day I used the regular seat, it was garbage. Then I swapped it out for a bike seat, a spare bike seat that we had in the garage, and I realized why it's a spare bike seat because there's also garbage so that prompted me to buy a new bike seat. So that arrived today and before we went cycling through the parks and whatnot in this heat and humidity I went out to get the bike seat and like that five seconds out the door was like this is probably a bad idea but whatever

 

Amelia Antrim  1:34:28  

Yeah, I just took the dog out and I went Oh, like as I'm walking slow sorry, dog we're we're saying

 

Ryan Boelter  1:34:40  

I don't think I don't think I stopped my cycling app. It still thinks I'm cycling finish Yeah, we went six and a half miles for 41 minutes. Oh gosh. In this in this god awful.

 

Amelia Antrim  1:34:53  

He know you're gonna take like six showers.

 

Ryan Boelter  1:34:57  

No, oh my god. I I understand if

 

Amelia Antrim  1:35:01  

you had been like, Look, I was outside. I don't think I'll be a person for a minute.

 

Ryan Boelter  1:35:09  

It's nice and cool in the studio to begin with, but I have a feeling it's going to be ramping up the temperature fast because of my extreme body here. But yeah, it's a it's a fun one out there, Wisconsin. Not even one.

 

Amelia Antrim  1:35:26  

Because like, it's like this. But then, you know, it has the other extreme too. So it's like, I have friends in Florida that are like, Can you believe what the humidity and the heat are today? And like, it's just so muggy, and I'm like, okay, it's about the same here. And then, you know, accepted that in the winter, it'll be negative 20. And, you know, four feet of snow, but that's fine. That's fine. You know, like, you wonder why I have so many clothes in my closet. It's like, well, these are for this half of the year and these are for the other half of the year because can't wearing them all. Same time. Like,

 

Ryan Boelter  1:36:03  

yeah, we have to get those vacuum seal bags. Yeah. And seal up the winter clothes during summer and then seal up the summer clothes during winter. And yeah,

 

Amelia Antrim  1:36:11  

my sister like fully swapped out her closet. Yeah, this is like, I don't do that. They all are just but it makes that closet, of course. look very full. Because I just have a ton of but it's like, Okay, this whole half is sweaters. So

 

Ryan Boelter  1:36:26  

anyway. Well, shall we record it cold open?

 

Amelia Antrim  1:36:31  

Let me let me take a swig of this great. Wisconsin repair product. I'm drinking delicious. sprecher so it's an ad for sprecher It's delicious.

 

Ryan Boelter  1:36:41  

sprecher delicious. Root beer in a bottle. Now also comes in cans.

 

Unknown Speaker  1:36:47  

What a mind blown.

 

Ryan Boelter  1:36:50  

I can't. I can't

 

Amelia Antrim  1:36:52  

I would No, no, never. No, never.

 

Ryan Boelter  1:36:54  

If you get a sprecher It comes in a bottle

 

Amelia Antrim  1:36:56  

or nothing. No. You Well, if you go to the sprecher restaurant, you can get it on tap.

 

Ryan Boelter  1:37:02  

I guess that's fair. But yeah, no, that comes in a glass than Right. Right in a frosted. If it doesn't come in glass, right.

 

Amelia Antrim  1:37:08  

You're right. Not even once. Yeah, no.

 

Ryan Boelter  1:37:13  

Yeah, throw it throw it out. The people that give it to you,

 

Amelia Antrim  1:37:15  

right. Cream Soda is also legit. I think the cans have like the Brewers logo and stuff on them so they can serve them at the park. Oh, weird. Because I think they can't have glass bottles there. You know? Because beer like even in like plastic bottles at the park.

 

Ryan Boelter  1:37:31  

Right? Because then the glass would shatter and well,

 

Amelia Antrim  1:37:34  

right? Because angry fans would like stab each other and stuff.

 

Ryan Boelter  1:37:37  

Yeah.

 

Amelia Antrim  1:37:41  

But that doesn't mean I need to participate. And let's just put it this way. There's a reason that I don't go to baseball games. And it's because they serve record cans.

 

Ryan Boelter  1:37:50  

The only reason?

 

Amelia Antrim  1:37:52  

Or because we have a beer themed sports team and I don't know dealing with drunk people is not a thing.

 

Ryan Boelter  1:37:58  

I just thought I like baseball. How about the cold and hot takes on a hot day? takes you alright, cold open time. I can't see your fingers. So

 

Amelia Antrim  1:38:15  

if you want to do the countdown I'll start when you

 

Ryan Boelter  1:38:18  

do the content. I just I'm pretty sure everything looked fine. Enough. Close enough. I'm sure. Okay, I've got kids running above my head once I

 

Amelia Antrim  1:38:31  

got the neighbors stopped vacuuming like right before we sat down. So next neighbors, good neighbors and now I can't see my dog. So

 

Ryan Boelter  1:38:38  

she's probably something she shouldn't probably. We'll find out in like an hour or two. Yeah, find out next week. She is whenever she was eating. No. Okay, that's cool. Do you do you? All right. Hey. Hi. Okay, we're doing a five count. Okay. All right. Back up salad.

 

Amelia Antrim  1:39:09  

We also love talking about the show with people so feel free to listen to my dog in the background.

 

Unknown Speaker  1:39:18  

All right. He waveforms. Everybody's quiet. It's a little bit bumpy, but

 

Ryan Boelter  1:39:29  

it's fine. As long as it's just background brumbies. It's fine.

 

Amelia Antrim  1:39:32  

It's not any worse than the fan. Yeah, should be fine.

 

Ryan Boelter  1:39:38  

As we established last series, background noises background Pompey's good, which of course, makes your voices the opposite of background brumbies.

 

Jef - System Mastery  1:39:48  

Oh, because we are low,

 

Ryan Boelter  1:39:50  

that'd be foreground zombies.

 

Amelia Antrim  1:39:52  

I just bothers me Ryan doesn't sound right.

 

Jon - System Mastery  1:39:56  

foreground smoothies

 

Jef - System Mastery  1:39:57  

maybe would help if I spoke in a high falsetto and john kept as normal deep down. Probably not help you make it impossible to clean.

 

Ryan Boelter  1:40:04  

Uh huh.

 

Jef - System Mastery  1:40:05  

Just How else will you guys find out how I feel about a thing called love? I guess we'll never know. No. All right, Ryan looks like your

 

Ryan Boelter  1:40:17  

looks like I'm starting again. How do they get both first starting?

 

Amelia Antrim  1:40:20  

I don't know, because you did it wrong.

 

Ryan Boelter  1:40:21  

You're probably right. That's okay. You want to do that? I can do that. I'll just I'll do another countdown. Five seconds of background noise. And then and then we'll get going. Here. All right. Stop this one, too. He didn't click eat. That was a very weird way for him there. Oh, it's fine. Everything's fine. It's all fine. So we took my mom to that house. Yeah. It's gorgeous. It's right next to the highway. But there's

 

Amelia Antrim  1:41:03  

just the one you went to the other

 

Ryan Boelter  1:41:05  

Friday. Yeah. And it's feels even better going back again. So we're definitely putting an offer in on it. So hopefully your offers going to be good enough. Yeah. But I think we're gonna have to go like 15k above their asking price. Which is just so gross.

 

Amelia Antrim  1:41:25  

I you know, like, honestly, that's not gonna say it's the only reason why part of it was because I'm like, three freakin weeks. But like, you know, my dad was like, you should buy a condo and he should. And I'm like, Okay, first of all, there's no time to like, look around, like it buys and then buy something. And I'm like, secondly, like, my first home, I'm not gonna overpay because like, I will never get that investment back. Like, I'll never,

 

Ryan Boelter  1:41:48  

you know, wow, unless it keeps growing. Hey, right, but it won't because it's a bubble. This bubble is gonna burst.

 

Amelia Antrim  1:41:56  

Eventually. And you know, like, I'm not positive that like, yeah, I think it's one thing if you're like, this is for sure. where I want to be where I want to stay and like you, you know. Yeah. I feel like you're

 

Ryan Boelter  1:42:08  

a little more. Yeah. Cuz we're like, well, we're gonna be here at least five years, right? And maybe, maybe 10, maybe 20. And eventually, we might, we might move somewhere else. Right. Right. But it doesn't get us closer to the school at all. Which is annoying. Yeah. But it's in a better neighborhood. I want to say a quieter neighborhood. Aside from the the highway noise behind Yes. Yeah.

 

Amelia Antrim  1:42:39  

So you said that, like you can't hear much from inside at least

 

Ryan Boelter  1:42:42  

know once. When you're in the house, you get nothing from the highway. So yeah, aside from like, the occasional big truck, barreling down the highway or whatever, you get a little bit of the rumble. But yeah, once you get back into that, that room that I would turn into a studio, slash office. It's dead quiet in there. Like,

 

Amelia Antrim  1:43:02  

which is probably why they have that room because it's sunrooms. It's like almost a patio. Yeah, like to relax

 

Ryan Boelter  1:43:08  

in. You know, it's so nice. Like I can, I can easily picture myself just enjoying being on the computer out there. So, ah, house buying. So if our offer does get accepted, then we have to get this house in market within a week. And then we're good. Cuz then I mean, that's gonna be the hard part.

 

Amelia Antrim  1:43:30  

Like, kind of slowly getting it ready.

 

Ryan Boelter  1:43:32  

Yeah, we've been getting a lot of it ready. And so it's like, okay, now we got to move all these boxes out of the house store that met one of my family members houses. And then and then pack up more, and move all that stuff out. And then we'll be fine for a bit. I don't know what to do about. I never started this thing. I don't know. I don't want to do on my like this. You don't put personal stuff up. But I've got character art for my characters. And like, should I just keep that here?

 

Amelia Antrim  1:44:03  

Yeah, I don't understand that. Because they're like, don't put personal stuff up. Because they want people to like imagine themselves. Yeah, being in there or something. But it's like, I don't want to walk into a house and feel like,

 

Ryan Boelter  1:44:15  

like, there's nothing there. Right. Like, there's no personality to it. Yeah, I

 

Amelia Antrim  1:44:19  

don't know. Maybe that's, like, how to do imagine yourself in somebody else's space or Yeah. Which I kind of understand. But it's like, I don't know. I feel like there's a happy medium there between like, you know, show room furniture and

 

Ryan Boelter  1:44:34  

like, I do have to keep the studio up though. Because there's no way I'm tearing this down until I have to. Yeah, I

 

Amelia Antrim  1:44:41  

mean, I think the hard part though, is that like that's not what that room actually is. Uh huh. It's a SATA to sorry, actually, like might be a really nice selling point for some people or

 

Ryan Boelter  1:44:50  

it's a very nice song. We just saw a house with a sauna. That house was going for like 315 or something stupid like that.

 

Amelia Antrim  1:44:57  

Right? So it's like if you clean it out like that, probably Well help.

 

Ryan Boelter  1:45:00  

Yeah. I don't think I need to clean though clean. I think I can get rid of some of these blankets. And then move some of the pictures around and stuff. And then and then that should be fine enough. Because you get a good sense of like the size of this when you just open the door. Yeah. And like this is like three times the size of the sauna we just saw. Yeah. And a house. That was like 50% more expensive than this houses. Yeah. So I don't know. Yeah, fine. I'm not looking forward to selling a house. No. You just go fast now. Yeah, we went to the open house. It was in one hour open house. I swear there was at least 20 families that came to see it while we were there.

 

Amelia Antrim  1:45:49  

Well, my question is like, what are you mean, you like haven't put in the offer yet? Like, you're not gonna get that house if you don't put an offer like today?

 

Ryan Boelter  1:45:55  

They they're not they're out of town until tomorrow night. Oh, so the owners will not even see anything until Monday evening. So Otherwise, the offer would have been in already. But our real estate agents are going to be looking at it and saying, Hey, here's what the comparable houses in the area are. And yeah, here's what we think the offer should be. And I'm like,

 

Unknown Speaker  1:46:19  

Oh, good, Lord. Yeah.

 

Ryan Boelter  1:46:20  

Yeah. All right. It'll be fun. We'll see. crossing my fingers. It's a very nice house.

 

Amelia Antrim  1:46:28  

Yeah, well, if you need me to, like, do a series or something while you're, you know, moving, moving and everything, let me know, I was thinking about that, too. I was like, if you buy this house, like, you have to move out of your studio and like, set everything up. And like, you know, it's just like, Oh,

 

Ryan Boelter  1:46:45  

my God, I was gonna be the first thing I do. Anyway. So you think after the bedroom,

 

Amelia Antrim  1:46:50  

right, but like, you know, it's like, Okay, my kids want their stuff. And you know, like, it's like, I'll get to that. But like, we'll see. Yeah. Anyway,

 

Ryan Boelter  1:47:00  

I think that will tear down the studio last, right. Yeah. And that'll be the first thing that gets set up, because it'll be lastin. First out, right. That's how stacking works.

 

Amelia Antrim  1:47:10  

I mean, yeah. I mean, yeah, it's like glass out of the house first into the new house. But that doesn't mean like first unpacked and set up. By No,

 

Ryan Boelter  1:47:19  

I get that. I have to work though. Blah, blah, blah. I'm just saying. All right. Yeah, absolutely. I will see what we have to do. I think the next one we have to record is October, right? Yeah, we got to figure it out. I want to learn about calling for coffee. Oh yeah, just like that. Alright, shall we record a call up and now

 

Amelia Antrim  1:47:55  

we should probably all right. Okay, do you know give me the five count and then I'll start since you can think

 

Ryan Boelter  1:48:01  

I'm starting my Oh, I'm on the wrong line. Holy crap. Well, Mama, I didn't. Did you write? I did not know there at the bottom.

 

Amelia Antrim  1:48:10  

Okay. You are starting. Okay. So I was looking at the wrong ones.

 

Ryan Boelter  1:48:13  

Okay, there we go. I was looking at the right ones, but I was freaking out because they were labeled the wrong one. Gotcha. I'm blah blah, blah, blah, blah. Yeah, I think that's fine. All right. Here we go. Hey, excuse you. Doing it in here. So free. Oh, bright call to action. All right.

 

Transcribed by https://otter.ai