Character Creation Cast

Series 44.3 - Call of Cthulhu with James Coquillat [Chaosium Stream of Chaos] (Discussion)

Episode Summary

Welcome to the final episode of series 44, everyone! This series, we welcome James Coquillat, member of the Chaosium Digital Content team and cast member of the Stream of Chaos, to discuss Call of Cthulhu (7th Edition), a game of investigation and cosmic horror, from Chaosium, Inc! This episode we discuss the character creation process, learn a bit about James, and get into some really great outtakes at the end!

Episode Notes

Welcome to the final episode of series 44, everyone! This series, we welcome James Coquillat, member of the Chaosium Digital Content team and cast member of the Stream of Chaos, to discuss Call of Cthulhu (7th Edition), a game of investigation and cosmic horror, from Chaosium, Inc! This episode we discuss the character creation process, learn a bit about James, and get into some really great outtakes at the end!

Announcements:

Leave us reviews in any, or all, of these places:

Character Creation Cast on Apple Podcasts (The best place to leave reviews for us)

Character Creation Cast on Podchaser

Character Creation Cast on Stitcher

Character Creation Cast on Facebook

Guests and Projects:

James Coquillat

Games discussed this episode:

Call of Cthulhu by Chaosium Inc

Timestamps:

Transcripts

Music:

Our Podcast:

Character Creation Cast:

Amelia Antrim:

Ryan Boelter:

Our Website:

Our Network:

Network Patreon:

Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to the final episode of series 44. Everyone, we have a great discussion episode ready for you soon. But first, some announcements.

 

Amelia Antrim  0:11  

First off, there are just a few days left to back Haunted Hill Academy on Kickstarter, and they need your help to fund please check out the show notes, if you haven't yet. And let's see if we can get them to the finish line. If you want to hear more about it before you back we have a spotlight episode with creator Jeffrey haze, which was a ton of fun. We put that out earlier in the month it was it was a blast creating those characters and he specifically made necromancer and magical girl. Just Yeah, categories just for us. Um, Nate has listened to that episode like three times and keeps asking me when the game comes out. So please, you know what, everyone don't disappoint Nate.

 

Ryan Boelter  0:59  

Yeah, do it for Nate,

 

Amelia Antrim  1:00  

do it for Nate. I mean, also do it for do it for free, because it was, you know, a very cool game. But I think fans of our show will find a lot there. It's also made for two players, but has an option for more. But I feel like it's hard to find fun two player games. So I'm actually looking forward to that part of it. Yeah, absolutely. Yeah, so check out the link in our show notes. And please help that game fund

 

Ryan Boelter  1:26  

for sure. Another Kickstarter that just opened up is the quest landia rpd, updated and expanded by the one shot network's very own Hannah and Evan hosts of the design doc podcast. After years of work, they are finally bringing this to fruition. And it's really great to see how far the game has come from Italy days. We will have a link to that one. Also in the show notes.

 

Amelia Antrim  1:53  

Yes. And I actually saw Hannah posted this morning. That just got to have some dental surgery and so if you back you can own like 2% of one of her teeth if you want. So yeah, sure in toning teeth, you know, you can you can be the proud owner of 2% of one of Hannah's teeth.

 

Ryan Boelter  2:15  

Exactly. And if you really go all out, you could make that 100% are you good. Pr really wanted really wanted.

 

Amelia Antrim  2:23  

Next up a cat icon is that registration is live for everyone. Ryan and I are both going to be there officially it is officially official two weeks away. I think I have my life sorted out and I can really go. It wasn't for sure until like two days ago. But yeah, we'll be there. We both have some events planned. So please check those out. I will be running arium create for two sessions that weekend. I think they are already filled. But you can obviously get on the waitlist in case somebody cancels. It is an awesome world building game was one of the nice nominees this year that I just fell in love with. Ryan has two games of kimera plans. I don't know if you still have spots or not.

 

Ryan Boelter  3:14  

I think I've got a waiting list for one of them. And one of them has one slot open as of the time of this recording.

 

Amelia Antrim  3:21  

Yeah. And then you have some of the our final gathering. You have one game of that as well. Which, by the way, dear friends if you want to know what that game is about. There is a bonus episode in the one shot secret archive of us trying that out with Tracy Barnett. Yeah. Um, so yeah, we're mostly sold out of things. But you can always get on the waitlist, but fear not. We have a live panel that we are doing. I know that has plenty of spots left, Saturday at 10am. for two hours. We are going to be creating random characters with the audience where we have everybody in the audience roll on random tables, and then we try and make it make sense. Yeah. It was so much fun last time I know that the 2019 panel is recorded and it's in our feed somewhere. So you can certainly check that out as well.

 

Ryan Boelter  4:17  

Yeah, I am excited for that. Bring your dice people because there'll be a lot of rolling and and we'll we'll get everybody involved in our shenanigans.

 

Amelia Antrim  4:29  

Yeah, it was so much fun last time. I'll be bringing dice. I am going to start scouring my books to find out what random tables we can roll on. It's gonna be great. It's gonna be

 

Ryan Boelter  4:39  

nice. I believe we still have the ones from last year. So we worked on

 

Amelia Antrim  4:43  

some palladium tables we did the hat table from honey highest. We did yeah, it was it was a lot of good stuff. Some Shadowrun stuff. Yeah,

 

Ryan Boelter  4:54  

we got pregnant A while back. So and then add a whole bunch more and see how it goes.

 

Amelia Antrim  4:59  

Mm hmm. Please come because it won't work if we don't have an audience. Exactly. We can start rounding people up when we're there. We're just down,

 

Ryan Boelter  5:09  

come on down like prices, right? Absolutely. Finally, we have a new bonus episode in the one shot network secret archive. You can hear Amelia and myself along with Tracy Burnett, we just talked about this, create characters for my first release RPG, our final gathering the dreaded reflections of the immortal soul. I just like saying that title because it's so fun. It is. It's a blend of reflections on dread and the Highlander series. So if you're part of the network Patreon at the $5 higher level, you can check that out right now. It was a ton of fun showcasing this game, especially with Amelia and Tracy, and you can hear how little I know about Highlander. Exactly. And how little you still know about it. I

 

Amelia Antrim  5:52  

still think I know less now. That's all we have for announcements today. We know it was a lot, but you can check out the show notes and find all of that info there. Please meet us back here after the show for our call to action, and stay after that for the outtakes from this series. Until then, enjoy the show.

 

Amelia Antrim  6:46  

Welcome back to our discussion episode. Last time we finished our session zero for Call of Cthulhu this episode we will be discussing the character creation process. We are thrilled to welcome back James cockier. Do you want to reintroduce yourself to everyone and tell us about the character you made last time?

 

James Coquillat  7:05  

For sure. Yes,

 

James Coquillat  7:07  

thank you very much for having me. I am James and I work for chaos Diem. You can find me on Twitter as ro Pelican and you can catch me streaming call Cthulhu on the chaos, Twitch and YouTube channels. My character is Greg well marine Yeah, the most obnoxious artist in the world. I very much pictured them as somebody who is stomping around their apartment fleeing paint, hurling abuse at people. They are a talented artists though. I've given them a huge awesome craft painting score, but I've also given them intimidate and library use all kinds of vicious things that are absolutely critical to the artists playbook.

 

Ryan Boelter  7:49  

That's amazing.

 

Amelia Antrim  7:50  

I love it so much. Ryan, Joe, tell us about your character.

 

Ryan Boelter  7:55  

Absolutely. So I am playing Agatha Valliere aka Sibel. Agatha, kind of took over the identity of her sibling who was killed in the past. Thinking that Sibel her sibling was her Agatha. not confusing at all were twins. That's why because Agatha was having hard times financially while Sybil was thriving financially, and to not let the family fortune go to waste. Agatha took over sibyls identity and sibyls death was penned as Agatha has a death. So now I'm leaving a double life and I don't know if I'll ever be able to go back to my original life.

 

Amelia Antrim  8:50  

So not complicated at all. To understand

 

Ryan Boelter  8:53  

it's very Yeah, it's it's it's a trope for a reason. Yep. Sibyl and or Agatha. Yep, it's a fairly, Amelia, how about yourself. I created

 

Amelia Antrim  9:03  

Winifred slaughters, who is a bartender and owner of the slaughterhouse which is a speakeasy. When a friend is large, and slightly intimidating, but also knows a lot about medicine, first aid, that kind of stuff, all the things that you would need to know in in running a obviously extremely reputable establishment where no one is ever poisoned ever. And there's definitely no backroom gambling happening at all. No,

 

Ryan Boelter  9:38  

not even a little bit.

 

Amelia Antrim  9:40  

Why would you even ask that?

 

Ryan Boelter  9:44  

Well, let's go ahead and dive right into a segment we're calling the 20 for your thoughts,

 

Amelia Antrim  9:49  

the 20 for your thoughts. In this segment, we talk to our guests about their thoughts on the character creation process and how it relates to this system and other games. But first, we are going to ask the cliche question and get it out of the way. James, how did you first get into RPGs?

 

Ryan Boelter  10:08  

Oh, gosh.

 

James Coquillat  10:08  

Um, so I have, you know, a extended family that are pretty involved in tabletop role playing games. So I was going to end up in there at some point. But I think the my first experience was when I was living in France, in the suburbs of Paris, when I was a little kid. And I was living in the attic of my aunt and uncle's place. And there were this, there was this wall of comic books, which I remember very, very fondly. And I had worked my way through them bit by bit by bit over the month that I was there. And finally, I've read every single comic book available, including some which definitely were not appropriate for kids. I came down and was asking for more books. And I was given a book by my I think my cousin, who was there was there was a d&d second edition book or the GI do mixer, pool doors are only available in French, and I was the only thing that I had. So I went up, and I read it, and I completely fell in love with it, I was absolutely obsessed with tabletop role playing games from that day forward. And I was playing all kinds of stuff with my friends all through my childhood, you know, TT RPGs have a bit of a different name that I didn't really know them to be TT RPGs yet, just sort of like playing games with our imagination and stuff like that. When I was a teenager, Mark Morrison of campaign coins, and who is a writer for chaos scene as well, along with a variety of other exciting things, gave me a Call of Cthulhu handbook for my birthday. And that sort of formally moved me into the more established tabletop role playing game scene. So yeah,

 

Amelia Antrim  12:04  

very cool. Yeah, that like family trajectory that I think a lot of people seem to start with, it's like, oh, I had a cousin or an uncle or something like that. That kind of hands you stuff was like, have fun kid.

 

James Coquillat  12:19  

Yeah, yeah. That seems to be the way it was, you know, is huge. I have a lot of those really fond memories of scanning through a book when I was very, very young, and just being amazed by every little bit that you've read and going, Wow.

 

James Coquillat  12:33  

Absolutely. I still have my my French rulebook of Dungeons and Dragons, I think second edition out there.

 

Ryan Boelter  12:39  

Oh, nice. That's

 

Amelia Antrim  12:40  

really cool.

 

Ryan Boelter  12:41  

That is really cool. Well, what do you look for in a system as far as character creation, what pieces need to be there for for create characters to happen,

 

James Coquillat  12:52  

I tend to be pretty relaxed with what systems I play, I'm fond of most games out there. And I will enjoy most character creation systems that said, the ones I tend to enjoy more tend to be the ones that provide a little bit more detail. I'm not shy of crunch in systems, I think that Call of Cthulhu. And the BRP systems in general, are a nice level of crunch. But I don't mind diving in to something that has a little more mechanics, you know, work that you need to do in deciding exactly what the optimal build is, and things like that. But I really like games that give you a lot to work with that give you prompts for your characters that give you exciting things, and exciting ideas. I love backstory stuff. And if games don't really have, you know, a great deal of information that they help you develop them back to your character uniquely, then I find it a little bit difficult to get into them. Yeah,

 

Ryan Boelter  13:51  

absolutely.

 

Amelia Antrim  13:52  

Yeah, definitely. I think we've found that too, that a lot of games that have, you know, even like small prompts for those backstories or like, just like those little little questions that that kind of asked along the way, make it a lot more a lot easier for me to feel attached to what I'm making and more invested in it rather than just like, I don't know, here's some numbers. I mean, because as we've learned, I don't really like math to begin with, but it is it is hard to like, come up with an idea of who a person is based on like, Okay, I know, their strength, their dexterity, you know, that kind of stuff. But I think we thought here for us that like when we got into some of those backstory, like rolling on those tables, we started to see who our characters were. For Ryan. It's like the whole thing now. Really came together there and I like, I like that kind of stuff in games. Yeah, absolutely. How do we think that character creation in Call of Cthulhu stacks up against other systems that we've played?

 

James Coquillat  14:52  

Well, I think that the frailty of the characters is a central point of Call of Cthulhu. And I think the character creation experience, sort of underlines that the one of the typical trajectories of people getting into khaolak Philo is that they come across from a game like Dungeons and Dragons. And I remember personally coming across from Dungeons and Dragons rolling out my character and coloca foo, and suddenly realizing, oh my god, you know, just the process of rolling these dice, and having a lot of control taken away from me from my character and seeing how little help I had. And seeing that I really wasn't this grand hero and didn't have a lot of tricks up my sleeve to keep me alive, really changed my perspective on what the game was going to be, it showed me that I was going to have to play in a different way. I think that the themes that Call of Cthulhu has around the, you know, insignificance of the individual compared to the grander horrors that are going on, and the sort of slow burn that more focus on backstory, the more focus on a character development come through in the character creation process, like you seen those backgrounds really do a lot of the heavy lifting.

 

Ryan Boelter  16:00  

Yeah, it was really interesting seeing how low some of those percentages start. And it really kind of gave you the sense that you're not going to be amazing at a lot of things. And, and it really kind of hit home, that, you know, if you don't put points into this thing, you're gonna be at 5% for success. And that's, that's wildly low. For for really good success. Yeah, especially when you realize that you're rolling d 100. To get there, right? you translate that to a D 20 system. And that's like, okay, you you only succeed if you're all on that 20 and, and goodness, that's not too many people. would would agree that that sounds powerful,

 

Amelia Antrim  16:53  

right? I think it's you know, I said before, when we're making characters to that, it's it is very different from the like, I come in, and I'm the hero of the story, you know, it's larger than life character, and I think it is, it is one that you probably have to come in with, we talk all the time about, like the importance of a session zero and understanding what kind of game you're getting into that kind of stuff. But one that you need to come into understanding that like failure is going to happen. And that's okay, is that definitely played with people who are not okay, with failing roles. And, friends, this is not the game for you.

 

James Coquillat  17:31  

To call it is definitely a game where you want to be pushing yourself and really embracing failure. There's also a fantastic mechanic and colloquially called the push mechanic, which is when you fail a role, you can choose to push the roll. And that means that you get a free reroll, but you take an enhanced penalty. So for example, say that you're trying to climb up something scale, you know, scale up to a second floor window, so you can break in, if you fail the roll, you might say, you can't find the handhold you're not going to be able to make it. But if you decide to push the roll, you get to reroll, you may sit my I may succeed, but if you fail, you're going to fall and you might break a leg on the way down.

 

Amelia Antrim  18:10  

Yeah, that's interesting. I love systems that have those kinds of things, though, because I think in you know, in fiction, it's, you have a character say no, this is something that's really important to me, and I do need to try harder, that you wouldn't just go, Okay, I can't I guess I'll move on. That there are those times where you say, you know, like, I know, it's risky, but I need to be able to do this because my character really would put everything into it. And so I really appreciate games that have those systems to like, take that added risk, and say no, this is something like I need to do this.

 

Ryan Boelter  18:46  

Yeah. I also really loved rolling for things. And I was very happy that I was able to roll for all my stats, we don't we haven't covered too many games that are like here, roll your stats. Yeah, which has been very surprising over these years, too, cuz cuz I came from games that were like, you only roll your stats. And and so the more games that we got into that we're like, okay, here, pick these stats, or here's your base stats, adjust them a little bit, or whatever, or we don't even have stats in this game.

 

Amelia Antrim  19:21  

Yeah, we played a lot of like, quote, unquote, like modern games that have random stat generation halfway. Yeah, not too

 

Ryan Boelter  19:29  

many. So I was very thrilled to see that we actually rolled for our attributes here. Um, I had

 

Amelia Antrim  19:36  

a hard time with it. Like, I know, I have a hard time with it. Because I'm like, I don't want to be you know, like, because I can't put all my points into intelligence. Because you know, that decision is made for me and I have a really difficult time as a player.

 

Ryan Boelter  19:53  

I know, I know what I want. I don't give up that little bit of agency. Right?

 

Amelia Antrim  19:57  

Right, right. I mean, it definitely leads to a very different care. than I would have would have picked for myself, which is good. It's fun to like play outside the box sometimes. And, you know, like, I definitely do enjoy the act of, of rolling. I don't know how I feel about it for like a long campaign and something that I know that I need to attach to, you know, but um, yeah, it's definitely very different vibe when you roll for those stats than it is when you don't. So

 

James Coquillat  20:25  

there are, as I mentioned, in the previous episode, there are options for using an array system to generate skills and things. So

 

Amelia Antrim  20:38  

I was sure that if there wasn't one in the book, somebody had written one. So there are there are people like me out there.

 

James Coquillat  20:43  

Absolutely. And there is it there's, it's also worth mentioning that in general in coloca, through Lucent, your characters are just so frail. Anyway, a couple of points here and there doesn't make a huge difference. So a lot of the keepers that I've played with, and when I'm keeping myself I tend to not mind people, you know, changing a stat or two or a detail if someone says, Hey, I really want to play a character that looks like this, but I wrote this, you know, it's pretty easy to change something, I'm not gonna break the integrity of the game, the same way that making a change in dungeons and dragons might because obviously, it's such a mechanically important game.

 

Ryan Boelter  21:16  

Right? Absolutely. So So how does the character creation process reinforce the feel of Call of Cthulhu and set expectations for play?

 

James Coquillat  21:27  

Well, I think that

 

Ryan Boelter  21:31  

because my thought is like, it sets you up for dealing with percentages, right? And thinking percentages and thinking halves, and fifth of percentages, and all that sort of stuff. And, and like the the whole act of rolling your attributes, right? 3d six, or 2d six plus x, and then multiply that times five, you're you're converting all of this stuff into percentages, which is really fascinating to me, and then, you know, throughout play, when you roll stuff, you're going to be rolling percentages, for the most part, right? Absolutely. So

 

Amelia Antrim  22:09  

I also think, though, from like rolling the stats, the thing that it tells me is that this game has the potential to be very swingy that, like, it's, you know, like, you have the potential to like, succeed greatly, but also too, to fail miserably. That, like, there's a wide range of ways things can go it's not, you know, I mean, it is still that bell curve of like, the majority of things are gonna happen within that first standard deviation. But that there is, you know, there is a lot that can happen out on those edges, too, that you're not going to, like, consistently, there are those games where it's like, Okay, I'm going to succeed pretty much every time and a failure is going to be really like out of the question. And this is like, no, if you stick to the things that you know how to do, you're pretty okay. You could do really well, depending on how you a lot of your points, but like you also could do really badly.

 

Unknown Speaker  23:09  

Absolutely.

 

James Coquillat  23:10  

Yeah, I think that those are both very interesting points. I think that interesting what you were talking about about the screen? Is that the system I think that yeah, it's interesting. Obviously, in some sense, it is a really, really clear, super simple percentage system. If you have 70, in something you are going to succeed 70% of the time, and you can really clearly see what is behind all of the maths. In fact, I know some people who really like that aspect of it that there's no doubt and I know that some people who like a little bit of mystery and they like to be rolling kind of dice polls and not sort of be sure where things are going to go rather than looking at a stat and knowing exactly what the the potential for something is. Yeah. But yeah, there are obviously degrees of success and failure. What I think is maybe pulls it back from being super swingy. Is that a failure by 50 points and a failure by three points functionally the same unless you fumble you're really not going to be facing you know scaling penalties and if you fall behind by a lot in certain systems you can really really suffer for

 

Amelia Antrim  24:20  

sure sure. Which I do appreciate like that's I mean I do I do like when there's like that there's fumbles I like that like there are times you could be like oh, I just really really mess that up. Because I think it especially in a system that you know that you are going to fail a decent amount of the time it keeps it interesting rather than like it doesn't happen it doesn't happen it doesn't you know, it kind of keeps things moving a little bit and keeps it interesting and I'm also one of those people that like I i a lot of the time enjoy failing I find failing to be more interesting. Just because I again, like I said like bad things to happen. It's just it's, it's fun for me. But I like when there are sort of, you know, there's a little bit of a delineation between like, it doesn't work and like, oh, it goes wrong.

 

James Coquillat  25:11  

Yeah, I totally understand that having that. And if you enjoy failure, you kind of that sliding scale becomes even more important. To answer what you were saying, just before, though, about how it gets you thinking in terms of percentiles, I think that's very true. And I have usually found the BRP system and Call of Cthulhu, in particular, is just so easy to teach to people, it's a great convention game, because you can really sort of get people across the basis of it in about five minutes. And if there is a question that somebody has, it's really, really easy to answer, the character creation process here. Although the mathematics are a little bit tough in terms of getting those characters through, when you initially immediately look at them, you hear that you've got, you know, 270 points that you need to assign and you go, Oh, my God, that's a lot of points. But it's pretty simple. And once you go through the process of character creation, you're basically ready to play you get it, you've seen what the system does.

 

Amelia Antrim  26:05  

Yeah. And I have to say that like allocating those points isn't hard. For me, it's, it's more a matter of like, I have that choice paralysis generally. So it's like, you have choices, and now you have to make them and I'm like, oh, why don't I hate choices more than I hate math. So you know, it's like allocating 200 points and being like, 10 here, 10? Here, 12. Here, you know, that's not so bad. So like, I think if you gave me 1520 minutes at a convention, I would, I would handle it, I would love for somebody to highlight my sheet for me and be like, these are the ones you should pick. And then I can decide how much goes into what. But yeah, I could see this being a super easy one to show up. And just like, have somebody hand me a sheet and say, spread these points out.

 

James Coquillat  26:47  

Yeah, that that's, you know, that really works. In cooking convention play. Often it's one you you have pre written characters for one shots that are glued into the story in some way. And for longer campaigns, at least the ones that are pre written by calcium, generally, they start with something that says, Look, when you're creating characters, these are the ones that are going to be most useful. So as a keeper, you should be saying to your players, you exactly what you've just suggested highlights, you know, survival and pilot boats, and things like that and be like, you might need these, you know, pay attention, right?

 

Amelia Antrim  27:23  

Yeah. Which is why, you know, again, what a session zero is for, is to say, you know, like, here's the kind of game that we're playing, so I don't show up with, you know, all of my points and ride and everybody's like, we're gonna be on a train though, actually. So,

 

Ryan Boelter  27:38  

not a lot of horses are riding the train.

 

Amelia Antrim  27:42  

Great. I am the best passenger. My manners are impeccable. My role ride.

 

Ryan Boelter  27:48  

I do like how, with the and I kind of talked about this before with the percentages so low. It is kind of leaning into that failure part, but that's especially important for a horror game. Right? Because we didn't even talk about that because failure. Like is is it drives the horror, right?

 

Amelia Antrim  28:13  

consequences of its own Exactly. Just like you don't do it. You know, like, think about like locksmith or something like that. Yeah, it's like a go to pick a lock, and you can't do it. It's not just like, well, I guess we don't open that door. It's like, Oh, crap, now we can't escape.

 

Ryan Boelter  28:25  

Yeah, oh, there's this thing chasing us and I failed lockpick. And now we're stuck here with no way out. How do we get out of this? Yes, this monstrosity is stalking us from the darkness.

 

James Coquillat  28:39  

Yes, certainly. Right. And that makes phaleas feel much, much more severe when one mistaken role can be the difference between life or death. Yeah, talking about the character sheets specifically. One of the other things that the character creation process sort of touches on is the way that the story is going to focus on the you know, building of Horace slowly and on investigation and on downtime. Just looking at it, you can see that there are skills like accounting, there are skills, anthropology, there are skills, like a praise, you know, these skills that don't necessarily fit into the immediate action packed tropes that you might expect jumping into it.

 

Amelia Antrim  29:24  

Mm hmm. Yeah, that's true, too. But there's there are not very many skills that are related to combat at all. It's like what dodge firearms fighting? Yeah, and it's like, most of the other ones are sort of, you know, quote unquote, downtime activities. You know, there's, it's pretty limited as far as like, you know, just beating stuff up.

 

Ryan Boelter  29:50  

Yeah, but which tells you that the game's gonna be a lot of mundane stuff, mostly throughout and you're just mundane characters. Trying To survive a situation right?

 

Amelia Antrim  30:03  

Right, or that those you know that those sort of, I really hate the word mundane, but like that those, you know, sort of like low key activities are going to be what a lot of the actual story and narrative is centered around. It's not going to be about those big battles like it is in d&d, where it's, you know, it's like, we go out and we fight the thing, and like fighting that thing is the central point of a session. And this is going to be a lot about, like, preparing for that. And, you know, like, all of the things around dealing with the the big bad.

 

James Coquillat  30:41  

It's the slow creeping horror, it's the mystery, it's the opportunity to really make your characters sing. And it's the opportunity to also explore really unique and interesting historical environments.

 

Amelia Antrim  30:52  

Yeah, yeah. And it does, it does a good job of, of highlighting that, I think, and again, I think highlighting, you know, because those basic starting percentages are right on the sheet there, too. It does a good job of highlighting the fact that like, you know, you're not great at stuff, you're not going to be overwhelmingly amazing. I'm trying to like, look through and see like, what is the thing that you start out best at? And it's like, I guess, finding our firearms, maybe. But most everything else, spot hidden? 25%? Yeah, a lot of stuff is like the one 510 range.

 

Ryan Boelter  31:30  

Which is so low,

 

Amelia Antrim  31:33  

right? When you're Yeah, 100? Yeah.

 

James Coquillat  31:36  

We got a snowflakes chance of getting through it, and you try your best, and sometimes it works. And then of course, you get to advance that skill if you succeeded in a role, but I guess we'll talk about that was one break into advancement in more detail.

 

Ryan Boelter  31:50  

So you're telling me there's a chance?

 

Amelia Antrim  31:54  

Yes. Very tiny one?

 

Ryan Boelter  31:59  

Well, we kind of we kind of answered the next question about the story that the character sheets tell right. So I think we can go right to the next one of what do you think is the the biggest flaw of character creation in this system? And what's one of your favorite parts.

 

James Coquillat  32:16  

So I think that in terms of floors, I think that that sort of comes with the perspective that you come in from, with, with the kind of like, attitude of being wanting, wanting to be a hero and wanting to, you know, power game and create something that is very, very, you know, strong and mechanically optimized. And I think there's some people come into Call of Cthulhu. And they will look at the stats, and they will say, why is accounting here? Why would I pick accounting when I can pick you know, one of the guns stats or spot hidden, and if you want a power game Call of Cthulhu, it's not super difficult, you start looking up and down, you start thinking, Okay, I'll take some spy here, and I'll take some Dodge, I'll take some of this, I'll take some of that, you know, I'll bump up my credit rating to massive so I don't have to worry about any of that sort of detail. And that is really a flaw that it is exploitable, but it's also kind of part of the, it shows how the game is focusing on something different. So you know, you can be this, you know, very, very specific type of character that is perhaps going to, you know, ensure their own survival and ensure that they're able to kind of shoot very, very well at most monsters, and unless you hit one of the admittedly many monsters that are just immune to bullets that humans cannot kill, you're going to be able to fight your way out of most situations. But that type of character doesn't tend to be the funnest type of character to play in Call of Cthulhu and in fact, they can be kind of you know, difficult to to table especially if the rest of the table are all very into the idea of the game and a running around you know, going into the library and you've got this lone ranger gunslinger who is going well, I don't really have anything to do here. And if they're not into the roleplay aspects can feel kind of isolated.

 

Ryan Boelter  34:14  

I think that type of character really would lend well to the bumbling action hero trope. Right? Somebody that just

 

Amelia Antrim  34:25  

to like roleplay out of like okay, I'm here and we're going to take down the monster and everything like okay, here's a book I need you to research and being like, I don't speak Latin or Greek, but I can shoot it in the face and everybody else around the table being like, I'm actually you can't because it's immutable.

 

James Coquillat  34:42  

Yeah, absolutely. That can be such a fun trip. I definitely love playing the character who's gonna run head on in but yeah, it can be tough if you come in with a you know, an idea that this you You can look at the system and go oh this isn't balanced you know it's not and that is a flaw for some players and you know the does easiest Call of Cthulhu suitable for every player type you know maybe it should be but I think that yeah well yeah there you go so so it's a floor in some senses um but the best part of the character creation process look for me I think that it is just the way that it sparks so many ideas you look at this and you immediately have all these crazy concepts that are just throwing themselves at you you start rolling ideologies you start looking at your state your stats and almost immediately something exciting will show itself to you

 

Ryan Boelter  35:48  

mm hmm yeah, I agree with that I had no idea going into this when I was going to have even remotely and then once everything's just started lining up I'm like Alright, this makes sense. Yeah, makes sense.

 

Amelia Antrim  36:02  

Yeah, I feel like it It fell into place really easily and I think a lot of people we record with kind of have the same sort of like a flaw in their in their games saying that like you know if you come in expecting this kind of thing this game isn't going to do that. And I totally respect that but like that's why there are so many different games because like it might not be the game for you and that's okay. I think that's that's more a flaw in the players in the game. But I think I think you're right that it has you know it if you want to come in and be the hero and you know save the world, it may not be what you want but i think i think it signposts that so many so many places along the way that if you get past character creation and you sit down and you're like I'm gonna play this game and you're like still ready to be the hero then like that's on you. Like you You missed so many flags

 

James Coquillat  37:08  

grab poke a pillow and you can shoot stuff in the face so you know There you go.

 

Amelia Antrim  37:13  

There are options available This is our favorite part of the show where we do our fanfiction we like to talk about our character stories how this group ended up as a group like what are we doing? How does this game go? Yeah, how did this apparently very annoying artist this you know identity theft twin and bartender and UPS together

 

James Coquillat  37:44  

well the classic introduction for a Call of Cthulhu stories the sort of you will meet in a tavern equivalent is that you're all called to the reading of the will of some distant colleague or family member or person from your life and they leave you a note saying oh gee a god I was part of some terrible cults and we we left something in the attic of a farmhouse or some other you know terrible set of instructions that allow for you and then after being bound in one supernatural event you tend to see between the lines of society and you hear about the others and then as a collection tend to go through more and more like that. That's the standard setup. All right,

 

Ryan Boelter  38:25  

I want to I want something Mark centric I like

 

Amelia Antrim  38:29  

the reading if you're dead sisters will

 

Ryan Boelter  38:33  

well that's interesting because the reading of my dead sister as well would be the reading of my will Yeah, cuz we fix that right? right but but myself doesn't I don't have anything really to my name at that point right which could be interesting as well or or maybe maybe I did have a little bit and I have to give it away but my my sister had more and and maybe hers was more prestigious.

 

Amelia Antrim  39:03  

Well it would be weird for her to die and like not leave a will if she had so much.

 

James Coquillat  39:07  

Exactly. Maybe you could have you could have left some kind of event even if it's just like a memory of a lesson letters or whatever. Yeah, something a little more centric perhaps your character you know I get the witness that the Agatha believes that the murder of civil was somehow supernatural in nature you have some kind of piece of information that you believe you know, marks the person who did it as you know being part of a cult or being an access to dark powers. So as part of this fake will reading you call on yours You know, some some some companions or some friends that you have to you know, come and help you investigate or something like that and you are trying to you know, prove yourself To them otherwise, the other classic is that we all happen to be in one location when a disaster happens. Oh yeah, you know where we're all at where there's a great scenario called dead man stamp, we are all at an underground jazz bar, listening to a performance and suddenly a bunch of gangsters come in and shoot up someone on the stage. While everyone's off shelter. And the gangsters are running away, the body on the stage lurches back to its feet, and begins to crawl through the the whole, you know, clearly undead, and the adventure goes from there.

 

Ryan Boelter  40:32  

Oh, while I was thinking, What if? What if, like, instead of like meeting by happenstance, what if it was like, I hired the the local artist, local renowned artist to do some art on your crocodiles, maybe on the crocodiles, or for more, more realistically, like, just like maybe a memorial mural, or something in the mansion in the estate. And maybe as part of that we needed to do some renovations to highlight it better. And maybe James, your character uncovered something hidden within the walls, which kind of hints towards that supernatural, like, death more of, of my sibling, and that it wasn't more of a it wasn't exactly a mistaken identity thing. Like I thought it was.

 

James Coquillat  41:33  

I love that right. Sounds fantastic. So I'm coming to you with this evidence. And yeah, that that sounds brilliant.

 

Ryan Boelter  41:39  

Yeah, and I also love like, my my bartender friend from my Agatha days, that I always confided in probably the one person that knows my secret. Um, and maybe after my siblings death, I still kind of, you know, pulled you in the I'm the only person that you're the only person that really fully confided in.

 

Amelia Antrim  42:06  

Well, my one connection was to a fellow player. It said it was to prove myself but obviously, like, we can change that around too, because that was another random roll so we can adjust things as necessary. Yeah. But yeah, it's I mean, potentially the only person that knew like, knows that you are not who like I know you well enough to know Yeah. You're not who you say you are.

 

Ryan Boelter  42:31  

Exactly. Like there's some maybe some mannerisms of Agatha that you're seeing and scible and you're wondering why you're called to the estate for some some unconnected things, right? Yeah. Yeah. I think that would be a really fun story to tell and kind of see like the the underside of this estate, possibly that that might have had its hand in some titles below.

 

Amelia Antrim  43:03  

just watched Muppets Haunted Mansion last night. I am all for spooky house. Oh yeah.

 

James Coquillat  43:11  

I have not seen Moffat's Haunted Mansion it's some of the darker horror movies you know turned me off a little bit so

 

Amelia Antrim  43:18  

it can be really scary like it can be really tough my kids watched it before bed and it might have been too much it's a pretty creepy one. Yeah, no I love like a good like, you know room behind her room and a mansion kind of thing like that's a great vibe. That's a great vibe.

 

Ryan Boelter  43:39  

Haunted Mansion. Sounds amazing.

 

Amelia Antrim  43:42  

Yes. I love it. I love it I hope that there's like a summoning circle in the basement

 

Ryan Boelter  43:47  

oh there has to be right

 

James Coquillat  43:52  

you know your your you know civil was very very involved in the occult.

 

Amelia Antrim  43:58  

Yeah, exactly. It's your closet have so many cloaks and

 

Ryan Boelter  44:02  

these are not about fashion these

 

James Coquillat  44:05  

robes I'll have you know

 

Amelia Antrim  44:09  

the difference I'm sorry

 

Ryan Boelter  44:10  

yeah. Oh, that sounds amazing.

 

Amelia Antrim  44:13  

I love it.

 

Ryan Boelter  44:14  

Ah, I want to play this. I know I

 

James Coquillat  44:17  

really do a lot of fun today a collection of you have had an idea of where the arc would ultimately lead your characters what the what your your your your co characters personal story arc would be

 

Amelia Antrim  44:27  

I don't I don't really know like what my like long term goal is. Ryan I see Ryan having to like come to terms with like, Yeah, what your real identity is like, like who are you really are you similar? Are you exactly having to make that decision tone?

 

James Coquillat  44:45  

Yeah.

 

Ryan Boelter  44:47  

Hmm. As well as like, figuring out what all this this weird occult stuff is and can I untangle my family fortune From the undecided side of things,

 

Amelia Antrim  45:04  

I was just trying to be a small business owner. And now like it turns out that all of this other stuff is happening and like, Can I can I ever go back to normal? Can I ever just go back to the slaughterhouse

 

James Coquillat  45:18  

as opposed for the literal slaughterhouse? Yeah. Fantastic.

 

Ryan Boelter  45:23  

I like it. I like a visual of like the slaughterhouse housing, the neon sign, but the S is like, kind of flashes in and out.

 

James Coquillat  45:33  

Yeah, that's brilliant.

 

Amelia Antrim  45:35  

Very perfect. neon signs big in the 20s.

 

James Coquillat  45:39  

I don't think that they were actually they really? Yeah, yeah. No, I was I didn't actually I haven't actually put this in a scenario yet. But I've beyond was just becoming a thing. Yeah, I think it would have been discovered a while back, but it was just starting to get popularized. And there were these traveling salesman, who would walk around with suitcases filled with like neon rods to show all while neon stuff. So I had this idea that I was going to put into a scenario that I wrote a while ago, setting this rural town, where it's, you know, right out in the middle of the country, you know, no, like, you know, no phone lines, and it's very, very isolated. But there's neon signs everywhere, because this town, like really thought it was cool. So they bought out a stock of this one thing. So you walk into the middle of like, amongst these farms and stuff, and there's like weed neon signs on every Oh,

 

Amelia Antrim  46:28  

I love that. Yeah.

 

Ryan Boelter  46:30  

What a cool aesthetic is so creepy. Oh,

 

Amelia Antrim  46:33  

I love that.

 

Ryan Boelter  46:35  

The neon glow in a horse setting is just adds so much atmosphere, especially if it gets foggy.

 

Amelia Antrim  46:43  

Yes, it gets foggy. And if it like blinks and out

 

James Coquillat  46:46  

the spice, isn't that Yeah.

 

Ryan Boelter  46:48  

And I can hear it. Right? You can hear that buzz? Just thinking about it, right? Yes. Yep,

 

James Coquillat  46:56  

it's great. Yeah.

 

Amelia Antrim  46:58  

Well, let's go ahead and get into our advancement discussion and take it up a level, level level, level level. So in this segment, we like to discuss character advancement and growth. So how does the character level up, quote unquote, in Call of Cthulhu? How do they change mechanically Sure, when that happens,

 

James Coquillat  47:20  

yeah, yeah, so there's no levels in khaolak. But when your character completes a scenario, and some people might put this at the end of each individual section of play, or some people might put this at the end of a, you know, a milestone achievement. If you're writing pre written scenarios, you can put at the end of a section of a story, you are given the opportunity to make a collection of improvement roles. So on your character sheet, you can see that you have all these spaces for text to be made, where you are playing, whenever you succeed, a skill roll you ticket. At the end of play, when you get to one of those advancement points, you make an advancement check for each of the tech skills. And an advancement check is like what we made previously, with the education advancement check. So you roll the dice, and you actually want to fail this check. And if you fail, you increase the value by a day 10. So that means it gets harder and harder to get better, the better you are.

 

Ryan Boelter  48:15  

Oh, very interesting. So it sounds like if you space out your use of skills throughout the session, that's just more chances of increasing in those skills resolutely

 

James Coquillat  48:31  

and you will occasionally find situations where you're really struggling to see how you can fit natural world into this situation, or something like that. But yeah, in general, you roll stuff and as you succeeded, you'll have the chance to scale it up now. There's not a massive amount of change for characters and Call of Cthulhu compared to some systems you know, you get a character in dungeons and dragons who has been played for 20 sessions and a character and Call of Cthulhu has been played for 20 sessions and the you know, disparity between the two is going to be pretty different. But some scenarios will allow you to take on extra things you can in your downtime. For example, take courses at the miskatonic University study there and you know, may build up some other skills like that. You could also gain access to spells and things like that. And spells in Zulu are absolutely deadly and best not to be trifled with, but they can give you a very powerful edge.

 

Ryan Boelter  49:29  

I mean, that sounds fun. I'm thinking of the skills that you don't start with too those are also up for utilizing and advancing right.

 

James Coquillat  49:42  

Yes, absolutely any skill you can develop any skill as long as you succeed a check with it. And you know some things inside certain scenarios will allow you to check a skill even if you don't succeed in it. For example, if you're playing a game set at a university, you might read a book about something and then Okay, we'll check your you know, sign Biology skill and you can advance it.

 

Ryan Boelter  50:02  

Oh, very cool. I like that. So it does sound like the narrative has an effect on advancement. But does the advancement have more of an effect on the narrative aside from your just better? So thing,

 

James Coquillat  50:18  

I think the biggest thing about advancement and coloca foolin is the gradual disintegration of your character. And that is the real advancement as your character becomes more and more aware of the Cthulhu Mythos. And that is recognized using the Cthulhu Mythos skill. You'll have a skill which starts at zero when you create a new character called Cthulhu Mythos. And as you become exposed to the mythos, it's slowly slowly grows. Oh, and this is paralleled by your sanity slowly, slowly decaying. Even if you managed to succeed or your roles and you're doing great, and you're managing to even maybe get scraped the net positive insanity gain because you didn't see the monster and you got the ritual before you had to fight as unfortunately, as yoga through Mr. Nicklaus rises, you will lose sanity, because your maximum sanity is always 100 minus you can feel the nisour skill. Oh, no. As you go through mythos grows, you become inherently less sane. And if you had ever reached 100 Cthulhu Mythos, then there is no room for sanity for someone who truly understands what is beyond.

 

Ryan Boelter  51:21  

Oh, that's really interesting. Yeah. Oh, it's so it's so weird, because, like, until you mentioned, the sanity mechanics again, I completely forgot about them. I know what game we're playing. I know a gamer created characters for, but like everything else, it's like, oh, yeah, failure, that's an Yeah, you could probably gonna fail a lot. But you're also gonna lose your mind.

 

James Coquillat  51:46  

Absolutely. sanity mechanics. And you know, it really, you know, as you lose sanity, it becomes easy to lose sanity, because you are lowering your sanity score. So when you make sanity checks, it becomes easier and easier to fail. Your values for your temporary bouts of insanity get lower and lower and lower. And it's definitely intended to get lower and lower and lower. And it just becomes more and more complicated, you are more and more likely to run into issues very, very quickly.

 

Ryan Boelter  52:14  

Hmm. Wow. That's very cool.

 

James Coquillat  52:17  

Yeah. So it's more of like, I guess, advanced advancement towards deaths, you know, regression, if you will. Mm hmm.

 

Ryan Boelter  52:26  

No, it definitely advances the stakes, that's for sure. Yeah. Yeah. Well, James, is there. Is there anything else that we want to say about Call of Cthulhu? before we head out?

 

James Coquillat  52:38  

Well, look, I you know, I know that fans of this podcast will have a really wide exposure to a bunch of tabletop role playing games, because you've done such a good job explaining so many of them. So I don't need to do the standard, you know, oh, try some things that, you know, on maybe the mainstream tabletop role playing games, you can have a great time. Obviously follow up with, you know, relatively mainstream contained compared to a lot of indie ttrpg is but you know, I, my pitch to the standard ttrpg gamer is still to try and get them to try some other stuff. But to your audience, I I guess I would say that Call of Cthulhu. You know, for me, and I think for hopefully, some of you, has a really special place and will have a really special place because it allows you to tell these really, really deep, thrilling slow burn stories that are focused on investigation, and that are focused on mystery. If you look at films like john Carver does the thing, and you think that is just fantastic. And if you look at these, you know, thrilling stories, where the humanity is kind of made small, and the actions of the individual as superseded by the enormity of the cosmos, you know, the stories like a rival stories like annihilation, innumerable works of fiction that I could mention that this really gives you a vessel to tell those stories, in an extraordinary way is a historical joy. And I really, really encourage you to check it out.

 

Ryan Boelter  54:15  

Absolutely. Well, James, thank you so much for joining us to talk about Call of

 

James Coquillat  54:20  

Cthulhu. Hey, thanks for having me. It was great to be here.

 

Ryan Boelter  54:24  

Absolutely. Can you remind everyone where they can find you online? What sort of thing to working on?

 

James Coquillat  54:28  

Absolutely. I am on Twitter as Robo Pelican. You can catch me streaming on the calcium YouTube channel and on the calcium twitch channel. And if you follow me on Twitter, I'm sure you will hear about all the other projects I'm working on. So there you go. Well, thank

 

Amelia Antrim  54:47  

you again for joining us and thank you to everyone for listening.

 

Ryan Boelter  54:54  

Call to Action.

 

Amelia Antrim  54:58  

Yeah, like that. Well Ryan and that's it, we finally covered Call of Cthulhu. Finally, we did.

 

Ryan Boelter  55:05  

It's only been what almost three and a half years. Yeah, yeah.

 

Amelia Antrim  55:10  

But it was, I mean, it was a lot of fun. And I think I said it before, but like, I can't believe that I haven't gotten to play this game because it's like, exactly what I want in a game.

 

Ryan Boelter  55:20  

Yes, absolutely. And I've heard it on some APS, here and there. But it was really interesting learning about the system firsthand. And seeing how everything's made.

 

Amelia Antrim  55:34  

Yeah. And I really like, um, you know, we got to talk a little bit about like Pope Cthulhu. And some of the other like, kind of variations of it, too. There's a little something for everybody here if that like, you know, sort of like failure, very likely in this system isn't your thing, then, you know, there are some other options for you to kind of make it your game, but still do the sort of investigative, cosmic horror kind of thing.

 

Ryan Boelter  56:00  

Yeah, I thought that was really cool. Yeah, it

 

Amelia Antrim  56:02  

was a lot of fun. So, you know, we we are going from this series to kind of an extended break. Let's let's do some call to action before we let everybody go?

 

Ryan Boelter  56:16  

Absolutely. First off, we've got a couple of Kickstarters to remind you about, check out the Haunted Hill Academy Kickstarter are in the show notes, to pretty great game. And it does need some help getting funded as of the time of this recording. So it'd be awesome if you stop by. It's only $5 to get the rules $15 to get a well presented PDF. And honestly, that's a steal for for a game that that sounds like you could have a lot of fun with.

 

Amelia Antrim  56:46  

Yeah, definitely. I think there's a lot of options possible in that game. So very good deal.

 

Ryan Boelter  56:51  

Absolutely. Also check out the quest landia Kickstarter, which has already funded, but there are options to get some of the other great games that come from this team as well.

 

Amelia Antrim  57:02  

In addition to that, next week is a cat con, we will both be there and planning some games. We also have our panel on Saturday, where we create random characters with people attending the panel, it was so much fun last time, like I mean, honestly, like one of the most fun, con panel experiences I've had. It was great. So if you are available during that time, if you're attending, please go ahead and sign up. We would love to see you there.

 

Ryan Boelter  57:34  

Absolutely. Also, you can check out the one shot network secret secret archive for our bonus content released just this last week, where we cover my game, our final gathering the dreaded reflections of the immortal soul. And totally fine, I'm good at playing that add a catacomb as well. So if you're signed up for the game, or one of the four people that have already signed up, and you are members of the secret archive, you can get a little taste of how the game works. Before you go, I don't have to explain it as much. I'll still explain it.

 

Amelia Antrim  58:07  

But that leaves us with one last order of business review time. That is right we have a review to read. If you want your five star review read on here you can make us feel amazing. And we can shower you with thanks. Please leave it wherever you can leave reviews on Apple podcasts or pod chaser or Stitcher or you know wherever referrals you leave reviews, I'm sure I'm leaving out something we are about to read one from tentacle Saurus on pod chaser. Sound like tentacles and that dinosaur.

 

Ryan Boelter  58:55  

Really awesome.

 

Amelia Antrim  58:57  

If it is technical stories, please let us know because that's amazing. This podcast gave me a lot of great insight into so many marvelous games. The hosts bring their experience, enthusiasm and a lot of fun to the table. Their guests often bring their own unique viewpoints. This podcast is a delightful showcase for a fun hobby. Thank you so much. I love that late number of times we get called delightful to

 

Ryan Boelter  59:22  

have it. We are delightful and delightful. And very modest. Absolute so humble.

 

Amelia Antrim  59:30  

So

 

Ryan Boelter  59:34  

well thank you again, tentacle saurez and that's all we have for this month. It's actually the end of the month, which is unusual for our series to conclude. But that next month we're going to be taking a hiatus we're both going to a cat con. So that's taking up our time. But we might have some sort of content in November possibly to release. I don't know if there's going to be A spotlight, I don't know, if there's just gonna be a fun little thing that we do,

 

Amelia Antrim  1:00:03  

we are gonna see what we are up for. Maybe how quickly Ryan is able to

 

Ryan Boelter  1:00:07  

unpack. Maybe we can do a recording in person at akin to just cover a microbeam or something. Yeah, that would throw that in the feed. That would be a lot of fun. So we'll see what we do. I'm bringing my cool set up. And I've got two awesome mics that we're going to be throwing out there. So maybe, maybe it'll just be nice. Nice to do that for once.

 

Amelia Antrim  1:00:32  

Yeah. So hopefully, the goal is that we have something in November, but we will not have a regular series just because of us being gone to Cata con and Ryan's move, and then also Thanksgiving and my birthday are in there somewhere. It's just like a lot. It's just

 

Ryan Boelter  1:00:48  

absolutely. Well, we'll see if we can set up a recording for business as usual. And then December, but December might be delayed a little bit as well knowing that all of that holiday stuff is in there too.

 

Amelia Antrim  1:00:59  

Yeah. And it has to get recorded in November to release in December. So

 

Ryan Boelter  1:01:03  

absolutely. So until we're back. Please stay safe everyone, drink some water, take care of yourselves, get vaccinated, and keep making those amazing people. We'll see you next time.

 

Ryan Boelter  1:01:38  

Character Creation Cast is a production of the one shot Podcast Network and can be found online at www dot Character Creation cast.com. Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on Twitter at Creation Cast or on our Discord server at discord Character Creation cast.com is one of your hosts Ryan Boelter and I can be found on twitter at Learn Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs. And it's used with a creative commons places. This podcast is owned by us under Creative Commons. This episode was edited by Ryan Boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Amelia Antrim  1:03:24  

Now we got a ransom show blurbs show blurbs show show show blurbs. Character Creation Cast is hosted by the one shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like Neo scam.

 

Ryan Boelter  1:03:42  

News comm is a narrative comedy podcast featuring five Chicago improvisers antagonizing their way through the role playing classic Shadowrun it follows a group of misfits and outsiders z the acerbic cyber troublemaker pox the candy junkie klepto from across the pond tech wizard, the public access actor with a petulant thirst for adventure. And Dak Rambo the nastiest trucker this side of the roble Mason Dixon join the irrestible neo scum crew on a pure idle rockin road trip through a weirdo world of tomorrow. doling out street justice to every deep they encounter. Whether they deserve it or not be right great waveforms clicking

 

James Coquillat  1:04:37  

Yes, like my audacity is recording just find my perfect microphone a little bit closer. Just

 

Ryan Boelter  1:04:44  

don't. It doesn't matter if we can see it.

 

James Coquillat  1:04:47  

I suppose I suppose. Yeah. Okay, great. So so ready to go in. You are

 

Ryan Boelter  1:04:58  

I suppose perfect. So if we're all set, I'll give us a five kind of silence to pick up background noise, so we can get rid of that in post editing. Can you

 

Amelia Antrim  1:05:06  

wait? I'm sorry. It's like I know I'm supposed to be the professional one here. I don't have any glasses over here. Oh, like to see. So

 

Ryan Boelter  1:05:14  

yeah, glasses. I knew something was different. And I was like, wait, something's different.

 

James Coquillat  1:05:19  

Glasses set up because I've suffered with them. This is my only pair of remaining glasses missing one. And oh, no, on one arm. Wait, why?

 

Ryan Boelter  1:05:29  

Why is the one the lens that's missing? is on the opposite side of the arm. I

 

James Coquillat  1:05:34  

couldn't tell you though. It's because these parts broken to you see that? Actually? Oh,

 

Ryan Boelter  1:05:39  

my goodness. Oh, those are glasses.

 

James Coquillat  1:05:43  

Yeah, we're still in. I'm still in very hot lockdown down here in Melbourne. So it's tough to go. Yeah, we're only taking emergency appointments and all that.

 

Ryan Boelter  1:05:52  

Oh, boy. and stuff. Well, then there's Amelia who's got like 500 pairs of glasses. So if any do break, yeah, look at that. It's just ridiculous. Like, ridiculous. Look at this. I was like 15

 

Amelia Antrim  1:06:06  

pairs. So you would think that one of these pairs would be on my desk, but not

 

Ryan Boelter  1:06:13  

pretty cool. So I'm sitting here with a six year old glasses on right now. Nice, which the, the prescription is virtually identical to what it was back then. So it's not horrible. And then I've got an older pair as well, that, that I was using for three years before that. And an older pair as well. That would probably hurt my brain if I use them. Yeah, yeah. No, I like my super emergency backup pair.

 

Amelia Antrim  1:06:46  

Yeah, I know people though, that like they just keep replacing the lenses like in the same frames, and they never get new ones.

 

Ryan Boelter  1:06:51  

But I think I did do that on these

 

Amelia Antrim  1:06:53  

ones that come to them as a statement piece. Yeah, by you know, I mean, I have a pair of rainbow colored ones I have. Yeah. I mean, some regular boring black ones.

 

Ryan Boelter  1:07:04  

It's a good fashion choice.

 

Amelia Antrim  1:07:06  

I enjoy it.

 

Ryan Boelter  1:07:07  

Yeah. Okay. All right. Now that we're all glassed up, let's go ahead, we'll give a five cone of silence. I'm gonna stop for just a second. I've got forgot the backup recording.

 

James Coquillat  1:07:21  

No worries. Do you want to do Do you want to retake any of the stuff or

 

Ryan Boelter  1:07:25  

no, you're, you're perfectly fine. If if we do lose it for some reason, we'll figure something

 

James Coquillat  1:07:32  

out. Okay, I'm always sent back. And I won't

 

Ryan Boelter  1:07:35  

I will know, shortly after we're done recording because I'm going to be editing it right away. Okay. Side note, we do have the ABCs of Cthulhu book for my kids. And they both love it. Really? Yeah, we've we've read to them since they were like two years old, and sometimes earlier and they're just and they've got a little Cthulhu plushie. Like Zulu plushie

 

Amelia Antrim  1:08:00  

was so adorable, right?

 

Ryan Boelter  1:08:02  

It's adorable when he's got these like big cartoon eyes and like these little

 

Amelia Antrim  1:08:06  

now you've taught your children to not be afraid of Cthulhu

 

Ryan Boelter  1:08:10  

Yeah, I mean, you might as well have a little less fear when cosmic horror is coming down upon the world.

 

Amelia Antrim  1:08:17  

That's true. There's nothing you can do about it anyway, you might as well think Ah, oh, look, I think any snuggly.

 

Ryan Boelter  1:08:25  

He might he might spare you thinking that he's nice and cuddly.

 

Amelia Antrim  1:08:30  

Exactly. The first person that really told him that you think so?

 

Ryan Boelter  1:08:34  

Exactly. That's all.

 

Amelia Antrim  1:08:39  

I think so on a non show related note, I'm going to go put this dog away cuz she is getting into it every time I was gonna try and like let her roam free. But she is not being responsible with that. So I will be right back.

 

James Coquillat  1:08:53  

Now the problem? Is this the kind of kind of content you're after in general? Absolutely. Yeah. This is perfect. Right? Just let me know if you want me to talk more or less or whatever.

 

Ryan Boelter  1:09:04  

Absolutely. I mean, I'm excited. Yeah, bit of fun. So I have no idea what type of character I'm gonna like, though. But we'll see. We'll see what the options are. Yeah.

 

James Coquillat  1:09:13  

It's pretty it's pretty open to your US Central. So you're in the middle of the us then. Yep.

 

Ryan Boelter  1:09:20  

We both are in Wisconsin. Oh, fantastic. Which is nestled by the, the leftmost or the West Most Great Lakes.

 

James Coquillat  1:09:30  

Oh, great. Yeah. Yeah. That's, um, I've been to Chicago and to Detroit. So that's as close as I've gotten. Oh, yeah. Yeah,

 

Ryan Boelter  1:09:38  

yeah. Right. north of Chicago is where we are a bit. So I think Amelia is about an hour and a half north of Chicago and I'm about three, three or three and a half hours north. Oh, fantastic.

 

Amelia Antrim  1:09:48  

I'm in Milwaukee

 

James Coquillat  1:09:50  

Milwaukee. Yeah, I did. There is a calcium team member who lives in Milwaukee. Jim Lauder who is the fictionalized An editor amongst other things used to work for TSR

 

Amelia Antrim  1:10:04  

that would be wise in right near Lake Geneva.

 

Ryan Boelter  1:10:10  

Oh yeah. TSR birthplace of everything

 

Amelia Antrim  1:10:15  

scenic like somebody got really mad at me on Twitter because I was like ooh, scenic Lake Geneva like it's really nice there and I was like, okay, so like, right outside of like Kenosha and like this sort of like very like Rust Belt area of like, you know, factories that are empty and all that kind of stuff I'm like there's nothing to see in like Geneva other than like a really nice shopping mall.

 

Ryan Boelter  1:10:37  

There is a Yeah, I think there's a D 20 Shrine near the Gygax place Oh wow. Yeah, people people go there and bless their d 20s. Which is really hilarious. That's

 

James Coquillat  1:10:52  

great. Yeah, I really don't know much about American geography I've been across the south but that's about it so I'll have to well maybe not given your description of it but one day I'll make it up there and I'll be able to confirm whether or not get someone angry

 

Ryan Boelter  1:11:05  

there's a lot of nicer places in Wisconsin

 

Amelia Antrim  1:11:07  

Yeah, I would not trade well you can go there and bless your D 20. It's like for 45 minutes ish north of Chicago but yeah, if you were going to go to Wisconsin I don't think that would be on the list places I would send you absolutely recording

 

Ryan Boelter  1:11:29  

there was a very like low energy countdown this time I feel

 

Amelia Antrim  1:11:34  

well like it's weird because it's like a mid recording clicky instead of like a fresh like it's Sunday morning let's do it that's true like it's Sunday evening we're halfway through another recording we're gonna do this during a break

 

Ryan Boelter  1:11:46  

I mean yeah this okay during the break that is the weird part. Yeah, but we'll see what happens all right,

 

Amelia Antrim  1:11:52  

it's your second clicky of the day you know usually cold open is like a first clicky like fresh tree and this is more

 

Ryan Boelter  1:11:57  

for a third clicky which is which is also exciting and usually the second clicky with a guest here is it makes more sense but you know, I digress I'm just wasting our break time so yeah,

 

Amelia Antrim  1:12:09  

so hold on I opened the one that says cold open Yeah, but it's like a full outline

 

Ryan Boelter  1:12:14  

should be a full outline plus the cold open at the bottom

 

Amelia Antrim  1:12:17  

ah okay I was expecting you to just be the cold open it's cool No,

 

Ryan Boelter  1:12:21  

I just was lazy okay I just did a copy in and it was a good copy paste it's fine

 

James Coquillat  1:12:39  

so does does this character procreation process in terms of actually applying the skills and stuff go into the podcast as well just out of curiosity?

 

Ryan Boelter  1:12:45  

Oh yeah.

 

James Coquillat  1:12:46  

Oh yeah.

 

Ryan Boelter  1:12:47  

Yeah, we take care of all that we take out all the space and all the uninteresting portions but definitely the discussion about all of this goes in excellent. Yeah, we like to give a a nice you know, well presented raw experience of the character creation process.

 

James Coquillat  1:13:03  

That's good.

 

Amelia Antrim  1:13:05  

Hold on, I gotta find a 100 for some reason, I only have four I'll just do what I did before and decide which ones

 

Ryan Boelter  1:13:17  

after I roll

 

Amelia Antrim  1:13:18  

No, red one is always the 10s place Ryan the purple one is the one Okay, well it's not a matching set but sorry. Yes, sparkly one in a rainbow one

 

Ryan Boelter  1:13:31  

co

 

Amelia Antrim  1:13:34  

Well, if I'm a milk

 

James Coquillat  1:13:37  

I don't think that there is a sound Let me check the appendix.

 

Amelia Antrim  1:13:43  

Dear chaos Yeah.

 

Ryan Boelter  1:13:48  

All right. So now we can stop the audacity recording. No. Nailed it. Nailed it. All right. We can we can go ahead and stop well done.

 

James Coquillat  1:14:03  

Hey,

 

Ryan Boelter  1:14:07  

finger went up in active there.

 

Amelia Antrim  1:14:09  

Oh, yeah. Let's do an exciting Oh, gonna take a sip of this soda that I went to grab I said I have to grab something to drink and did I drink it? No. What did I do? I ate a handful of pretzels which is the opposite before we started recording Yep. are really good though. They were cabin pretzels. This will make Cosmo There

 

Ryan Boelter  1:14:30  

you go. So your research define yourself

 

Amelia Antrim  1:14:33  

right? But okay, so they're pretzels. You just like buy a bag of pretzels and then you get some of like popcorn oil or whatever. And you like put a little bit of that on there just enough to like kind of, you know, get them wet. But then you take a packet of like the ranch seasoning and dump it in there and like mix it so then they're like ranch flavored pretzels.

 

Ryan Boelter  1:14:54  

Oh bizarre.

 

Amelia Antrim  1:14:55  

They're so good. Like they're so addictive like my kids and I in the last like three days of eating a whole bag of pretzels

 

Ryan Boelter  1:15:01  

it's really not a big fan of ranch seasoning but I can see the allure like if you do the same thing but maybe with like parmesan I'd be all over that like maybe like a girl

 

Amelia Antrim  1:15:12  

at not ranch you decide That's it? I

 

Ryan Boelter  1:15:19  

can't I'm sorry Ranch is only four wings. boneless

 

Amelia Antrim  1:15:25  

for everything Ryan Ranch is not for you if you would let me brush my teeth with ranch dressing. I wouldn't do it.

 

Ryan Boelter  1:15:33  

Oh, we're learning a lot today about each other.

 

Amelia Antrim  1:15:40  

I love ranch Eleanor is like that though. She would like if you if you let her dip it in ranch. She will eat it. Yeah, like just like broccoli. She's like broccoli is great. If it has ranch and I'm like yeah, that's fine. It doesn't take away the nutritional value right like Ranch is not good for you but it doesn't make the broccoli also not good.

 

Ryan Boelter  1:15:58  

No, it just adds not good stuff into the good stuff.

 

Amelia Antrim  1:16:04  

Right But you're still getting the vitamins and stuff from you are still eating the vegetables.

 

Ryan Boelter  1:16:09  

That's true. That's true.

 

Amelia Antrim  1:16:11  

You just get you know other stuff to

 

Ryan Boelter  1:16:14  

stuff that's that's ranch.

 

Amelia Antrim  1:16:20  

Honestly, I think that like ranch could be its own food group. And I would be okay with that. Who paint it

 

Ryan Boelter  1:16:26  

is it's just this like, creamy thing that that people either dip or for on two things.

 

Amelia Antrim  1:16:35  

Okay, so the question is then like what are your thoughts on Manny's?

 

Ryan Boelter  1:16:39  

Mayo is the devil's salad dressing. And miracle is highly superior.

 

Amelia Antrim  1:16:47  

Oh, no, no, you know what, like, we we are very different people, right? Like we are. We are very different people make this podcast work until now.

 

Ryan Boelter  1:17:06  

Okay, to be fair, I will eat Mayo, if it's the only option. I don't snub my nose at it in terms of like, it's inedible. But miracle up is just better it's it's tiny it's got a nice no to it. I don't want to

 

Amelia Antrim  1:17:25  

have Manny's is to like new brick.

 

Ryan Boelter  1:17:29  

Right? Well, that's what made this

 

Amelia Antrim  1:17:33  

tangy flavor. tangy. I just want it wet.

 

Ryan Boelter  1:17:38  

I mean, that's fair. But like the the thing that turns Okay, the thing that trips me off to mayo. Less sidetrack on this. When you scoop it, it's like, kind of the consistency is like jelled. It's like It's like scooping into jello.

 

Amelia Antrim  1:17:55  

In Manny's. Yeah, it's because it's fresh.

 

Ryan Boelter  1:17:59  

I know. It's weird. It's supposed to be like that. That's weird. I want I want more of like, like a smooth peanut butter thing instead of eggs. Eggs.

 

Amelia Antrim  1:18:08  

Peanut Butter than you could put peanut butter on a sandwich. Ryan, it's Manet's I know like you care peanut butter turkey sandwich somewhere else. Ashley standing behind you like ask her what she how she feels about Manet's miracle. wefew

 

Ryan Boelter  1:18:25  

Lowe's beanies, she does sound like miracle whip. See, and we're married. So if we can get along.

 

Amelia Antrim  1:18:35  

He's a Republican. I'm a Democrat. She likes man. I like miracle whip.

 

Ryan Boelter  1:18:44  

opposites attract.

 

Amelia Antrim  1:18:46  

I guess I guess if you and Ashley can make it work, then you and I can make a podcast.

 

Ryan Boelter  1:18:50  

I know. You know, it's i like i like saving people's lives. You like raising people's lives? Yeah, from the dead?

 

Amelia Antrim  1:18:59  

Yes. You just like to save them beforehand.

 

Ryan Boelter  1:19:09  

Ah, see, it's if they're both the same thing is just different different state.

 

Amelia Antrim  1:19:14  

I like to let people live a long, full life. And then do my thing. Yeah, you interrupt

 

Ryan Boelter  1:19:23  

them process. I'm trying to give them that long, full life. So they're more more seasoned for when they come to your plate.

 

Amelia Antrim  1:19:32  

I just want this season with ranch.

 

Amelia Antrim  1:19:43  

ranch flavored corpses.

 

Ryan Boelter  1:19:45  

No. I met metaphorically. Metaphorically. Yeah.

 

Amelia Antrim  1:19:55  

Those are words I just said. rank is

 

Ryan Boelter  1:19:57  

the spice of life. Apparently.

 

Amelia Antrim  1:19:59  

If you're in The Midwest Yeah, yeah sure.

 

Ryan Boelter  1:20:03  

Welcome to our Wayne talk. This is

 

Amelia Antrim  1:20:07  

our talking not just our once a year talking ranch

 

Ryan Boelter  1:20:12  

oh yeah just just talking ranch. I don't know

 

Amelia Antrim  1:20:17  

Should we do a gold open?

 

Ryan Boelter  1:20:19  

Let's do a look to the six minutes of outtakes everybody

 

Ryan Boelter  1:20:29  

all right so called Open a call to action we got a review to read awesome and then we're all good alright I'll give us a five count I don't even need my my light on because I don't have any decorations in here yeah

 

Amelia Antrim  1:20:50  

it looks really like I'm trying to figure out like what was I was like something's not

 

Ryan Boelter  1:20:56  

something's not right it's it's not I only have my my Character Creation Cast banner on the door for sound suppression bookshelves are empty bookshelves are all empty for the most part. I mean I've got some some folders that didn't fit in the boxes that I had. I do have a box down here though. That's got like my my swords and stuff and you're sorry. I've got like these tiny little swords. Oh.

 

Amelia Antrim  1:21:24  

When I moved I had a whole box of swords.

 

Ryan Boelter  1:21:26  

Like a whole set of them. It's just like three little tiny swords. They're not just plastic there. They might be metal. Almost sounds metal. or metal. Yeah, and just my decorations and stuff from the shelves. Yeah. But yeah. end of an era this is the this is the last recording. This right here is the last recording right here right now the last recording in this studio. Forever. Wow. Yeah, that's that's kind of that's kind of heavy.

 

Amelia Antrim  1:22:05  

I'm in my now third place recording, folks. Okay, so for a while I was in the closet and then moved into like my room so that wasn't the same whoo count that is the same place and then I was at my parents house and then now I'm in my apartment. Yeah, so yeah, but I never had like a dedicated like recording. No space is in the closet, which was my kid's playroom. So Wow. I know. I'm like really sad about

 

Ryan Boelter  1:22:31  

this. Me too. It's an emotional experience to leave this behind. It's the end of an era and the beginning of the unknown room quality of my my tone of voice at the next place. It'll be good though. It should be fine. I mean, if I can get rid of your reverb it's pretty easy to do that because

 

Amelia Antrim  1:22:56  

I'm like I said like the way I've met computers like I'm actually facing into the corner of my room. Um, it's I thinking I should maybe like put some like soundproofing. Like if I do it like right behind my computer that should probably because that's going green.

 

Ryan Boelter  1:23:11  

A lot. Yeah.

 

Amelia Antrim  1:23:12  

Okay. I'll figure anyway, cool. Now that we're nine minutes, nine minutes into it. Okay

 

Ryan Boelter  1:23:20  

wonderful. All right, here we go. I'll give us a five count. Last last set of fingers from the sauna studio.

 

Amelia Antrim  1:23:32  

I tried really hard to be quiet

 

Ryan Boelter  1:23:37  

Oh, Lord. Then we're done. Oh, that last Craig according to hit stop enough. God yo

 

Transcribed by https://otter.ai