Character Creation Cast

Series 45.1 - A Christmas Belonging with Danny Dellinger [Pod of Wonder] (Creation)

Episode Summary

Welcome to the first episode of series 45, everyone! This series, we welcome Danny Dellinger from Pod of Wonder, to learn about their game, A Christmas Belonging, a Belonging Outside Belonging/No Dice No Masters RPG about creating your own Hallmark style Christmas movie! This episode we find out what this game is all about and create our setting together!

Episode Notes

Welcome to the first episode of series 45, everyone! This series, we welcome Danny Dellinger from Pod of Wonder, to learn about their game, A Christmas Belonging, a Belonging Outside Belonging/No Dice No Masters RPG about creating your own Hallmark style Christmas movie! This episode we find out what this game is all about and create our setting together!

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Danny Dellinger @DannyPlaysRPGs

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A Christmas Belonging

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome back, everyone. It has been a much needed break for the last month is Ryan does his move and I do I don't know life. But we are back with a really fun game for series 45 is our first belonging outside belonging game. But before we get to that, announcements,

 

Ryan Boelter  0:22  

announcements. So our first announcement is actually about this episode. For some reason, we have been having some technical snafu is with some of the audio going into the episode. So if the final product is not exactly up to par for our normal audio standards, you know, I am currently in a brand new recording space, which is literally a temporary corner in the corner of my brand new basement with blue sauna. It's no Sada, it's definitely not the good sound dampening quality of the sauna. There's a little bit more reverb on my end, and there's some other weirdness going on. And I've got a water heater that turns on randomly, that I'm not always aware of. So if there is any weird audio issues, just know that we're going to work to get those fixed. I've got an actually contractor coming this Friday, which will be last Friday as of the reason of this episode to talk about creating my new studio. So that's exciting. That's very exciting. So we can talk actual dimensions and and materials and, and cost probably see

 

Amelia Antrim  1:39  

so yeah, probably fancy I'm excited for you.

 

Ryan Boelter  1:44  

I know I really excited we set aside some money from the sale of the old home to do that. So I can have a nice office space. That's that's pretty soundproof. That would double as a studio. So hopefully it'll be big enough to have a small table in there to, to house like, you know, four people comfortably. And we can do some local recording sometime.

 

Amelia Antrim  2:04  

That would be fun. Okay, it comes to your fancy new house. Come visit you somewhere not six hours away. actually hang out with you in Wisconsin. I don't know why it's weird. I've never done that. We don't really have any other announcements that we can remember both Ryan and I thought I feel like there was something I was gonna talk about, but we can't remember what it was. So if we think of it, we'll probably tweet about it or put it in next week's episode. Yeah. Right now we are working on setting up recordings for our future series. Things are going okay there while we are navigating around Brian being sick still, but hopefully he'll be better soon. In the meantime, if you want to help us out, you can leave some ratings or reviews on the various platforms, Apple podcasts, Stitcher, pod chaser, other places that do podcast recommendations or whatever. You can also check podcast addict and a few others that do that allow you to like actually review them right in the the listening app. You will be able to hear your review read on our show and our Call to Action section at the end. So that's a fun little perk. And also it just makes us feel good. And that's nice. It is the time of year, I think is really to share the joy and make people feel good. Yeah. So yeah, you can hear us respond in real or recorded time, podcast time. Whatever that

 

Ryan Boelter  3:42  

is. Absolutely. For now let's go ahead and get ready to dive into this magical series. Grab some hot cocoa sit by the fire, and cozy up to an amazing start to this series. Enjoy the show.

 

Amelia Antrim  4:30  

Welcome to Character Creation Cast a show where we discuss and create characters the best part of role playing games with guests using their favorite systems. I'm one of your hosts Amelia, and this episode my co host Ryan and I are excited to welcome Danny from potty wonder to discuss Danny's game of Christmas belonging. A belonging outside belonging no dice no masters RPG about playing your very own may for TV Christmas movie.

 

Ryan Boelter  4:58  

Welcome to character creation. Cast Dani, we're really excited to have you here again.

 

Danny Dillinger  5:02  

Hello, thank you. It's happy to be here and to talk to you all again.

 

Ryan Boelter  5:07  

Yeah, can you go ahead and tell us a bit more about yourself where we can find you online and any projects you're currently involved in?

 

Danny Dillinger  5:14  

Sure. My name is Danny Dellinger, any pronouns are fine. I have an RPG enthusiast and Game Designer based in Philadelphia. I tweet about things at Danny plays RPGs I make games about intimacy and cats and puns at Danny mix rpgs.h.io And I'm also one of the hosts of part of wonder a world building podcast where we make a where we build a world using random Wikipedia articles and then play an original game in that world. And you can find that at POTUS thunder or however you found this podcast. Yeah. A cat is attacking my arm.

 

Ryan Boelter  5:54  

And I think you've got an appearance coming up right?

 

Danny Dillinger  5:57  

Oh yes. time sensitive plug. If you are going to be at PAX unplugged the weekend of December 10 through 12th I'm going to be running a Christmas belonging at the games on demand station which I think is in the RPG section. Very cool. So if you if you listen to this and you like the sound of it come play with the person who made it

 

Amelia Antrim  6:19  

there you go very jealous appear con going experience I keep trying I keep trying I'm like looking at my my convention badges that I have like pinched to my board up here. Ryan's got his you can actually see on the camera behind him. And I'm like, conventions. Remember those?

 

Danny Dillinger  6:40  

Yeah, I just got my COVID Booster on Thursday. like, Alright, I'm ready. Good, you guys. I'm back. Man, I'm going to be in a big room with a lot of people. It's gonna be great.

 

Amelia Antrim  6:52  

Yep. Yeah, we were so close. I think in the interview we did on your show. We were like we're going to Canada con and then like three days later, we're like, we're not going to salad. But let's go ahead and talk about your game because that's what you're here to talk about it. Let's start by discussing what this game is all about. What's in a game?

 

Ryan Boelter  7:12  

All right. So what is the core concept of a Christmas belonging.

 

Danny Dillinger  7:16  

So a Christmas belonging is designed to let you tell your very own TV Christmas movie. If you're not familiar with that very specific genre, they are very light feel good stories about romance and family drama. They're usually turned out by the dozens for Hallmark Channel and lifetime and streaming services. And they're they're famous for being very trophy and formulaic. This game kind of leans into that really hard. Like a lot of the the joy of a Christmas movie is kind of being able to like go into it knowing how it's going to end. And that's kind of a part of this game. And so, you know, a lot of the fun of it is what you're bringing to the table or like getting into those messy melodramatic situations.

 

Ryan Boelter  8:07  

Nice.

 

Amelia Antrim  8:08  

Can you tell us a little bit about belonging, time belonging, no dice, no masters systems? Those are not ones that we've covered before on the show. So if you can, can you expound a little bit on what that means to this game?

 

Danny Dillinger  8:21  

Yeah, so it's a fairly new system, created by Avery Alder and Benjamin Rosenbaum in 2018. For their games, Dream askew, and dream apart. It's kind of an evolution of powered by the apocalypse games in that they're they're very narrative focused and give the players a lot of power to decide things. It's also goes by the name no dice, no masters, which, as the name suggests, there aren't any dice that you're rolling, and there isn't a Game Master telling the story for you. You you each, each player kind of has a lot of power to decide where their story goes. There are instead of rolling dice, you have moves that are, you know, either more or less successful for the character that you can use. And there's a kind of built in token economy, where you know, you do a weak move, and that gives you a token to let you do a strong move later on.

 

Ryan Boelter  9:17  

That's pretty cool. I didn't know about the no game master portion of the system before that's a that's a really interesting take on having all of these. No dice, no masters games being effectively GM less it sounds like Right,

 

Danny Dillinger  9:34  

yeah. And it's kind of handled in a really elegant way. You know, players do get a bit of narrative control. But there are specific elements of the game that are basically kind of distilled down into seven elements that are like mini characters. Basically, they they come with their own set of moves, and you are supposed to print them out and kind of put them in the middle of the table. You know if You're playing in person where everybody can reach them. And basically, at any time you want to call on one of those elements, you know, you just reach over pick up the pick up the sheet of paper with a setting element. And, you know, make make one of the moves or, you know, describe something that is kind of falls under the umbrella of that setting element. Very cool thing.

 

Amelia Antrim  10:20  

I don't think I've ever actually gotten to play a GMOs game. I know about them. I know that exists. I've read some of them. But like, I'm thinking back to my play experience. And I don't think I've ever actually

 

Ryan Boelter  10:34  

played like not even fiasco or anything. No, you have to know. Okay, interesting. No,

 

Amelia Antrim  10:39  

I've done like, I've been walked through how to play fiasco. Yeah, like, you know, when I went and picked up wire, like, promo copy or whatever, at Gen Con two years ago, Steve Cicchetti, like, talk to me through it. Yeah. But like, I've never actually played it.

 

Ryan Boelter  10:57  

It's, it's a very, it's a very interesting experience, because then it's like everybody's riffing off of one another. It's really like a collaborative real building experience. baked into story. So it's a collaborative story experience. At the same time, it's

 

Amelia Antrim  11:14  

interesting to call things collaborative world building. I do want everything to be

 

Ryan Boelter  11:20  

collaborative. Collaborative. But I'm saying you you've done collaborative world building before and you're very knowledgeable. And that so it feels like that applied to the story. Yeah. Which is really cool. Yeah,

 

Amelia Antrim  11:36  

I mean, I really, I, I want to experience it. Part of me is like, is that stressful? Because like, who's in charge? Like, I don't know. I don't know if I like that. I like I would very clear power structure. And I you know, and not a top, so I don't I need someone else to

 

Danny Dillinger  11:59  

me, there is always that kind of weird vibe when you start like, so what do we do? Like, once you you kind of get into it, like you kind of get comfortable like Sam, what do you want? And like what happens without being like, Is this okay? And it is a really fun time. But

 

Amelia Antrim  12:19  

it's like that little bit of like a bump at the beginning of like, okay, can we do this? Are we allowed? Can I? I can just say things.

 

Danny Dillinger  12:26  

And it happens. Interesting. There's no dice either.

 

Amelia Antrim  12:35  

No one's in charge, and there's no dice.

 

Ryan Boelter  12:38  

What is going on? But, but it leads us to our next question, what do we need to to actually play this game?

 

Danny Dillinger  12:45  

Um, so at minimum, I would say you should have something to write on and write with. Right now this game exists just in PDF form, so there isn't even a book you need. I like I'd like I said it would be helpful to print out the setting elements so that everybody can easily access them. There's also a few optional rituals in the game that require some extra components. One requires a few pieces of paper and some scissors and one requires you to make a hot drink tonight. But other than that, you you basically you stand up and you'd be LARPing. Okay, this light and materials

 

Ryan Boelter  13:29  

like yeah, do you need tokens or anything like that? No most other belonging outside belonging games, so use tokens of some sort?

 

Danny Dillinger  13:36  

Oh, yes, you do need a couple of small objects that you can use as tokens. If if you can make them kind of Christmas themed if you have any, like tiny snowflakes or ornaments or things that that's, you know, an added bonus, but I personally use these little like flat bottomed rocks that I got at a pet store disappeared. They're supposed to go into aquariums and, you know, they're just little shiny rocks that you can use as tokens. Yeah, and game game accessories

 

Ryan Boelter  14:05  

or Christmas themed Hershey Kisses.

 

Amelia Antrim  14:07  

I was gonna say that would be great. Like when green Hershey

 

Ryan Boelter  14:10  

I'm gonna use my token Nom nom nom.

 

Amelia Antrim  14:14  

You're gonna rapidly run out if you're not

 

Ryan Boelter  14:17  

gonna get the big big

 

Amelia Antrim  14:20  

three and now I only have two and I don't understand why.

 

Danny Dillinger  14:23  

I didn't make the move. I just don't

 

Amelia Antrim  14:31  

wait, we talked a little bit about it. But I want to expand more, especially for people who haven't spent a lot of time watching, you know, Lifetime original movies. What kinds of stories and themes is this game meant to explore?

 

Danny Dillinger  14:44  

So this game is for small stories about romance and drama. And, you know around kind of a holiday theme. There's a lot of ish. There's a lot of topics of like finding your place. placed in the world or like generosity or, you know becoming a better or more confident person. Christmas movies tend to so even though it's their Christmas movies, it's more about the the cultural experience of Christmas rather than the religious holiday. Like there are specific Christmas movies that are religiously themed, but a lot of it is just about the, the kind of like the atmosphere of like families coming together and you know, like finding loved ones

 

Amelia Antrim  15:34  

and going back home after a long time. Yeah,

 

Danny Dillinger  15:37  

yeah, they're like they're, they're fluffy character focused stories.

 

Ryan Boelter  15:42  

Yeah. And a lot of times with a with a weird twist, as well, which is interesting. Like, oh, my boyfriend is not really my boyfriend. He's this convict that happens to be by my side for whatever reason. Yeah, but his great

 

Amelia Antrim  15:58  

uncle is actually Santa Claus.

 

Danny Dillinger  16:00  

Yeah, there's there's a lot of like, fake dating and like, weird coincidences.

 

Amelia Antrim  16:07  

fake dating is like one of my favorites. I love it so much. Like, we don't really like each other, but like, your mom's gonna be mad if you're single. And let's just go together and then actually that fall in love?

 

Danny Dillinger  16:19  

Yeah. I just recently, like in watching movies for research found a rare like, New Year's Eve movie, where it involves like these two radio hoes to like, fake date each other for the show. And then they find out they're really in love with each other and like,

 

Amelia Antrim  16:38  

coming.

 

Danny Dillinger  16:41  

Like, it's just set in that like that week period after Christmas. Not even a Christmas movie. But like, it's the time of year where you can still reasonably keep your Christmas tree up.

 

Ryan Boelter  16:52  

Yes, yeah. If there's a Christmas tree is probably a Christmas movie.

 

Unknown Speaker  16:56  

Mm hmm.

 

Ryan Boelter  16:59  

There you go. That's the litmus test.

 

Amelia Antrim  17:02  

That's fine. Yeah. Official Standard Character Creation Cast now.

 

Danny Dillinger  17:06  

I mean, that's that's how you get into calling like diehard Christmas movie time.

 

Amelia Antrim  17:10  

Right? Yeah. Technically, it's not like the period before. Yeah.

 

Ryan Boelter  17:15  

The definition I heard is, if if you can take Christmas out of the movie, and the movie still makes sense. And the events of the movie still would have happened, then it's not a Christmas movie. But if you have to have Christmas in the Christmas movie, or in the movie, and to make the plot make sense, and it is a Christmas movie. Mm hmm.

 

Amelia Antrim  17:38  

But then there's like document like, what if it was a different holiday? That's a little lighter than giving? sense if they were still like traveling for Thanksgiving?

 

Unknown Speaker  17:48  

It should. But it's not a Christmas movie.

 

Ryan Boelter  17:52  

Oh, Dems fighting words?

 

Amelia Antrim  17:55  

Well, but this is, this is the formula that used

 

Ryan Boelter  17:58  

to me. I don't know. I'm just telling what

 

Amelia Antrim  18:00  

I as a member of Character Creation Cast am not prepared to make a stance on this issue. Now,

 

Ryan Boelter  18:04  

I can't make a stance either. I think this is outside of our paycheck. And

 

Amelia Antrim  18:12  

now I don't want to bring that kind of hate on the network.

 

Danny Dillinger  18:17  

This is the kind of controversial take that's gonna it's gonna cost you.

 

Amelia Antrim  18:21  

Right, right. I'm not prepared to lose listeners over this. No, no, like, I mean, it might be spineless. But I'm not. I'm not. No, it's fine. I will take a stance on other issues, but not on Christmas movies. No.

 

Ryan Boelter  18:34  

If you like if you think it's a Christmas movie, it's fine.

 

Amelia Antrim  18:37  

That's right. I mean, I also said that Thanksgiving is this week, so I watched Muppet Christmas Carol last night, no regrets. One of my favorite Christmas movie. There you go. So

 

Ryan Boelter  18:50  

what your characters do then in this game.

 

Danny Dillinger  18:53  

Um, so to an extent you're doing just everyday normal things like this is a game that is you know, it's set in a small town on Earth. Most of the playbooks are regular human beings. But there is kind of a, like Christmas movies tend to be like, parodies of real situations, like human beings get boiled down to a few basic personality traits or motivations, like Christmas is the most important thing in the world for the town that you're in. So, you know, you're, in a sense, it's kind of slice of life, but you're like you're taking a lot of shortcuts on on what life is right. Like, if there's two people who have known each other forever, they're gonna fall in love over the course of a week or, you know, if there's a big baking competition coming up, that's going to be the most important thing for you to succeed in in order to find your happiness. It's like speed running life and emotional growth.

 

Ryan Boelter  20:00  

Oh, I like that. That's such

 

Unknown Speaker  20:01  

a good description really is like, yeah, yeah,

 

Amelia Antrim  20:07  

like things that are like, very important during that one week are like, oh fair is like it's like nothing exists outside of that week before Christmas. Yeah. Oh, yeah. And like in your small town is it like that world? Like there's nothing else happening in the baking competition? Absolutely.

 

Danny Dillinger  20:29  

There's there's like the vague idea of somewhere else. And it's it's a big city, they have different values there.

 

Amelia Antrim  20:38  

Yeah, there's hearings not here

 

Unknown Speaker  20:39  

yet to places that exist.

 

Amelia Antrim  20:43  

What is unique about a Christmas belonging compared to other belonging outside belonging games, or even if you can think of any other Christmas games, I can't think of any off the top of my head, but I'm sure there are

 

Danny Dillinger  20:55  

there, there might be others I haven't checked just to, you know, avoid taking influence from them. But one, one thing that I kind of made that is unique about this system is that I kind of actively discourage you from being like too deep a character or like having those long, drawn out moments like Christmas movies are very fast paced, and they're simplistic. So I tell players, like do the obvious, lean into the tropes. Be transparent about what your motivations are, like, there, there's always that kind of moment where, you know, the problems could just be resolved if you just talk to each other. Like, like, go for that moment, like, like, just get people screaming about the table about how frustrating and weird things are, and then just like, put the gas pedal on it, like us use your strong move to resolve your storyline. And then you have your happy ending. Nice.

 

Amelia Antrim  21:57  

Yeah, Christmas movies really don't have a subtext. They don't twists. You don't have you know, it's like, you sit down to watch it, and you're like, I bet this, this and this are gonna happen. It's probably a safe bet, those things are gonna happen. Yeah. And

 

Danny Dillinger  22:14  

like, even if a character is saying one thing, like, you can easily read the emotion on their face that like, you know, from the audience that they don't really mean what they're saying they're not, they're not really okay with their crush talking to that other person, right? Like,

 

Amelia Antrim  22:29  

there's something really satisfying about that about being like, I am going to sit down. I know exactly what's going to happen in this movie. Like exactly what people are gonna say, who's gonna fall in love with whom? I'm right.

 

Danny Dillinger  22:40  

Like, like, we're grownups like, the real world is is complicated and stressful. Like, let's just know what's going to happen going into it and just have a good time.

 

Unknown Speaker  22:53  

Yeah, yeah. I love Yeah,

 

Amelia Antrim  22:56  

I love that, like, sort of transparent just like, Yep, this is what's gonna happen like, That guy's gonna fall for it back girl and she's gonna be like, I'm sure good for him because she's from the study.

 

Danny Dillinger  23:07  

Yeah. Yeah, not everything has to like challenge you or make you think like sometimes it's, it's okay to just like, have fun and tell a simple real world story.

 

Ryan Boelter  23:19  

Yeah. And I really liked the the choice of using the belonging outside belonging system for this. Because in, in almost every single Christmas movie, it's always like, stuff doesn't go perfectly at first. And then it like works its way towards that perfect ending, right? Which blinding outside blinding For those not familiar with the system, and I'm vaguely familiar with the mechanics. You can't do those strong moves until you've forced weak moves on your characters. Mm hmm. Yeah, that

 

Danny Dillinger  23:55  

is another thing that I don't necessarily know is unique about my game. But something that I built into the design is that each playbook has that built in story arc to it like you've got your your weak move is going to be the low point in your story, you know, where you you show off like the the worst aspects of your personality you get a token for doing that. And then you know, when once more plot happens, you have that token you can do your your strong move, and you know, that kind of helps you like resolve that plot point or, or help somebody else resolve theirs and, you know, kind of, like become the person that the, the movie tells you is this that this person is going to be ours.

 

Unknown Speaker  24:41  

I really like that.

 

Amelia Antrim  24:43  

That's actually a question too, that I want to ask real quick is these are these are like 90 minute made for TV movies. You know, like they're, they're quick or short. This is not like a three hour three part Lord of the Rings epic. How long did the game sessions last? Usually, they still kind of In that like quick sort of two hour range, or are they more like a four hour kind of, because obviously, we're people when we explained things.

 

Danny Dillinger  25:06  

Yeah, I'd say a bout four hours like this, this isn't a game that's built for long term play. Like, if it takes you more than two sessions to tell your story, I mean, good for you, you're having a good time. But like the the intention is to like for it to be a one shot where, you know, he might spend a little time making the town or building up your characters a little more, but I've tried to, like, give players shortcuts to the drama and like, getting to the point of the story, like, get in have a good time get out? Yeah. Pernis.

 

Ryan Boelter  25:45  

So at this point, we usually talk about the system, the history of the system. And I know, like the bloody nose Hi Blondie system, we already mentioned came out in 2018, from Avery Adler. And when did Christmas belonging? What when did this idea come to fruition?

 

Danny Dillinger  26:07  

Um, so this was kind of my, my pandemic project in a way that, you know, some people learn to bake or learned woodworking I, I decided to, like, buckle down and make a long game. Like, most of the games I've done on edge are like, you know, a few pages, you know, something, something very rules like, but I kind of hit upon the idea of like, what if, what if a Christmas movie RPG? And, you know, like I mentioned, there's maybe a two month window out of the year where you could reasonably play a Christmas movie game. So I got this one out towards the end of 2020. And, you know, around September October, like I took another look at it and like, there's a lot more that I could do with this just like to fine tune it and, you know, make the points I was going for a bit clearer. The the built in character arcs a bit more like in service of what they're going for. So in, you know, a couple weeks ago, in like, late October, I put up a new version that is, you know, I added a few new playbooks I, you know, refined pretty much every page and, and even included a, like a stronger condemnation of Christmas movies as we just met sounds like I admit that they are like not a perfect art form. But there there are criticisms of Christmas movies that go beyond them just being like light and predictable. Like they they're very white. They're very heteronormative yeah, there's the they present like a few things as like normal and desirable. And, like I felt I had to include a section that pushes back against some of that because I'm, like, I'm white, but I'm not straight. Basically, none of my friends are straight. And I wanted to say like, Hey, tell your story, like make any changes to this game that you need to, to kind of like, push back against this, like this, hegemonic very, like very predictable type of art.

 

Unknown Speaker  28:31  

Absolutely, yeah, we get we need more queer Christmas phobias.

 

Ryan Boelter  28:36  

I think I've seen like, maybe two. Yeah, yeah. And those were like a Stewart. Yeah, those were there. Those were like big deals. At least because, like, they were like, the only ones and it's, I don't think it's gonna be, you know, not a big deal until it becomes normal. Right? I don't know if that's gonna happen anytime soon. But you know, because

 

Amelia Antrim  29:01  

then they're gonna be all of the like, keep Christ and Christmas people. You know, it's okay. Yeah. And we don't have time for

 

Danny Dillinger  29:09  

that. Yeah.

 

Amelia Antrim  29:12  

I appreciate that note in there, like, you know, hey, it doesn't have to be you know, like, straight white people. It's okay. Other people celebrate Christmas too. Yeah,

 

Danny Dillinger  29:23  

I had another point but it was just another another tangent about

 

Unknown Speaker  29:27  

your free like okay.

 

Amelia Antrim  29:30  

We love a good tangents.

 

Danny Dillinger  29:31  

Okay, cool. So I mean a lot of like certainly in the early days that that we're in have clear Christmas movies it it does to an extent feel like pride and how like banks and big corporations will like you know, throw on the the rainbow coat for a month and be like, hey, we want we want gay people's money to write. You know, like you said and till it becomes a normal thing that it It, it's probably gonna be like that for a little while. Yeah. Like, hey, queers use your clear Christmas movie that you wanted.

 

Ryan Boelter  30:07  

Right? And it's, it's weird because it's like, now that a couple of them are coming out, it's more of a like, let's pick apart this movie more than any other movie. Because it's the quote unquote, movie, a career Christmas movie of the season. Yeah, it has to get to that level. I don't. I don't mind if the movies are bad. Because a lot of Christmas movies are bad. Yeah, right. But I want it to normal. Yeah, he's

 

Amelia Antrim  30:36  

also like that, like, do I have to support it? Because it's queer. And if I don't support it, they'll stop making it. But what if I don't even like it? Like, I don't like it just because it's queer. It's also a bad movie like, emotional.

 

Ryan Boelter  30:53  

It is weird. And is the one Yeah. But being able to tell your own queer Christmas stories through a game like this is fantastic. Because you don't have to wait for corporate America to catch up.

 

Danny Dillinger  31:06  

Now, like he, anything that you make with this game is not going to be any worse than what actually gets made.

 

Unknown Speaker  31:15  

Like, it's like,

 

Amelia Antrim  31:16  

freeing. Wow, you can't make it any worse than it already is friend off. That's like really low stakes. And I like it. I need right now. Yep. Right. Like, just just before you have had it? Yeah. I'm going into this before we start making our characters are there some terms and concepts that you think people should be aware of, so that they know what we're talking about as they listen along?

 

Danny Dillinger  31:45  

Sure. Um, so the first concept is roles. Basically, these are playbooks by a more movie sounding name. So when you hear us say, roll, just translate that playbook. Or I guess if you haven't played PVTA games, just call it a class. Yeah. See, we've gone over moves a little bit. But each playbook kind of has their own list of moves that are ways they interact with the world. Belonging outside belonging calls them normal, weak and strong moves, I call them things you can always do things that get you a token and things that you give a token in order to do just to kind of remove that sort of power dynamic from it. I'm sorry, I, I call them I call them things you can always do get a token when you do and spend a token in order to do

 

Ryan Boelter  32:42  

okay, that makes sense.

 

Danny Dillinger  32:45  

Um, another idea is your props. This is an idea I took from Patreon, Dallas, Patreon is by branded Leon Gambetta. Props are basically items or things or people that you create as a part of your character in order to help define them in some way. Like, for example, the small town hottie has a prop an old but reliable truck. And you know, from the fact that they have an old truck, like what does that tell you about them? Maybe that they're not rich that they probably fix it themselves. Maybe there's some sentimental attachment to it, but they're just kind of like open ended things to help your character be a bit more of a person. Okay. And, yeah, I, I could also go into setting elements those aren't a part of character creation necessarily, but they are like part of the belonging outside belonging system.

 

Ryan Boelter  33:42  

Yeah. Let's talk about that a little bit. Okay.

 

Danny Dillinger  33:45  

Yeah. Um, lastly, there are setting elements. Since there isn't a GM players have a lot of freedom to decide what happens in their story. And setting elements are ways for other players to to communicate their their say, or to kind of throw a wrench into the works. There are five setting elements to this game that are sort of like Christmas movie mainstays. There are family and friends, the small town, the big city, happenstance and Christmas magic. And basically, when you're playing these are accessible to all the players. They come with their own moves and own sort of thematic elements to them. And, you know, in a scene that that you're not in, you can just pick one up, make one of the moves, say what happens, and then the other player kind of has to react to that as if GM had told them what happens except it's not a GM, it's your your fellow player and your friend.

 

Ryan Boelter  34:48  

Oh, is there anything else we need to know before we get into character creation?

 

Danny Dillinger  34:52  

Um, so one last thing is that each of these playbooks is kind of centered around A Christmas movie trope. And some of those tropes aren't always like main character types. You know, there's like a journalist and event planners and, you know, in, in some ways, each of them kind of can serve as a main character, if you know the moves are written sort of vaguely enough that they could apply to you as well as to someone else. But in a way, like, if you're the kind of player who maybe doesn't feel as comfortable, like talking a lot during during the game, you could pick up one of these more supporting character type roles. And, you know, along with the setting elements help tell a story for the other players, or, you know, if you, you really are drawn to one of the playbooks, but it doesn't feel like a main character type. That's something you should kind of communicate to the other players to say, like, Hey, I know, you know, journalists aren't always like a big part of a story. But I like to take a more active role if I can.

 

Unknown Speaker  36:07  

Absolutely.

 

Ryan Boelter  36:08  

I'm really excited about me, too.

 

Amelia Antrim  36:11  

I'm really excited to see what we do here

 

Ryan Boelter  36:19  

Shall we make some people, let's make some people, some people

 

Danny Dillinger  36:23  

make some people.

 

Amelia Antrim  36:27  

So excited for this, I really meant to like leading up to this recording to like, watch a bunch of Christian movies and stuff. And unfortunately, this week did not go that way. So yeah,

 

Ryan Boelter  36:37  

thankfully, my wife has had them on in the living room, like a lot. So I've been catching, like a few minutes here and there. You know, as I'm walking through the living rooms, and goodness gracious. There's a lot of them out there.

 

Amelia Antrim  36:55  

They're not watched any, like new ones really in a long time. So I'm probably way behind on, you know, what the kids are into as far as Christmas movies these days.

 

Ryan Boelter  37:05  

Thankfully, I think we can take all of our previous Christmas movie knowledge and utilize that easily enough. carries

 

Danny Dillinger  37:15  

forward. Yeah, but

 

Ryan Boelter  37:16  

I mean, even that it looks

 

Amelia Antrim  37:17  

like really timeless. Honestly,

 

Ryan Boelter  37:20  

there's a lot of good roles in this in this game, and I'm really excited. I'm assuming role selection is first. What do we do?

 

Danny Dillinger  37:29  

Um, so in the game itself, the first thing that I have players do is create the town that you're going to be

 

Ryan Boelter  37:38  

we should do it. We should

 

Amelia Antrim  37:39  

do. We don't like creating worlds or anything. No, let's bring someone from a world building podcast on our show and

 

Danny Dillinger  37:55  

let's make a place.

 

Ryan Boelter  37:58  

Alright, we're gonna make a place. Okay,

 

Danny Dillinger  38:00  

let's make a click. Yeah. Okay, cool.

 

Unknown Speaker  38:03  

So I'm so like, stupid things. Maybe because I've had like too much coffee this morning. And

 

Ryan Boelter  38:07  

I'm like, that was fine. Yeah. Okay, so our setting. Um, so what do we what do we do need to do to create this setting?

 

Danny Dillinger  38:18  

Okay, so each game of a Christmas belonging takes place in a small town that is a few hours drive away from the big city. You know, obviously, we're a podcast, there's a strong visual element to mapmaking that we don't. We don't necessarily need to do. But there is.

 

Amelia Antrim  38:39  

My iPad pulled up in front of me.

 

Danny Dillinger  38:42  

Yeah. But there is a list of things that you're going to be creating as part of this small town. Okay. There. If you don't want to set your story in a small town, I do include options for that. There's, you know, a few minor tweaks of things. Yes. I feel like we're going for the classic Christmas movie feel.

 

Amelia Antrim  39:05  

I want this to be like the Tropius trope. I don't I guess I everybody else can feel free to like, X that but I feel like I want us to be like the Tropius Yes,

 

Danny Dillinger  39:15  

I am here for the

 

Ryan Boelter  39:17  

super super chill salad with a little weird. A little weird, a little weird. Cuz I've got my eye on a couple different roles and okay, that's gonna make things a little weird. Anyway, so I'm excited.

 

Amelia Antrim  39:31  

All right, so small town. Yeah.

 

Danny Dillinger  39:33  

So and you can come up with these in any order. Because the first one is the name of the town. And names are hard. Like we can we can do the name last like after we come up with some defining features about it. All right, that sounds great. First up is the town name if we're prepared for that.

 

Unknown Speaker  39:52  

I'm not prepared.

 

Amelia Antrim  39:53  

Okay. And now I feel like I need to know about it to name it.

 

Danny Dillinger  39:58  

Let's let's hold off on the name then. Next is a natural landmark. Could be like a river, a mountain, a lake, or something. Something that was there before the town.

 

Ryan Boelter  40:10  

I want to say like a, like a, like I want to say like a pond or something like that. Interesting because like, I'm like a nice big pond.

 

Amelia Antrim  40:23  

I feel like we call it the lake. Yeah, I think the lake we're like, but it's not. It's really just a pond.

 

Danny Dillinger  40:29  

Yeah, yeah. Like there's probably some sort of like scientific or like geographical distinction between ponds and lakes that this is technically a pond, but he calls it the lake.

 

Amelia Antrim  40:40  

It says that it's like the pride of the town. Yeah,

 

Ryan Boelter  40:43  

it's something you can skate across very easily in winter.

 

Amelia Antrim  40:46  

Oh, for your nice skating scene. Oh, yeah. Yeah.

 

Unknown Speaker  40:51  

Yeah, the bond. Okay. Love it. What's up? What is our lake called?

 

Ryan Boelter  40:56  

Brian? Oh, goodness. I

 

Amelia Antrim  40:59  

can have a have a lake and not have any important.

 

Danny Dillinger  41:01  

Yeah, because you don't name ponds you name lakes.

 

Ryan Boelter  41:04  

Oh, interesting. That's true. So this is a Gosh, it's gonna it's just gonna be like the lake and then the town name.

 

Unknown Speaker  41:15  

Wait, wait. Okay, I'm gonna write like, I put it in quotes

 

Ryan Boelter  41:22  

here. Well, you want to you wanted like, super trophy, right?

 

Amelia Antrim  41:26  

I did. That's true. Yeah. Okay.

 

Danny Dillinger  41:29  

And I'm thinking we need to work the word pond into the town name now. Oh, yeah. So it's like Lake pond. Lake Lake Golden Pond or something? I like

 

Amelia Antrim  41:42  

like, the town is called Gold pond. Yeah.

 

Unknown Speaker  41:45  

Okay. Okay. Let's go with it. All one word. Yeah, like

 

Ryan Boelter  41:51  

it's it's close to Gold Bond but I

 

Amelia Antrim  41:56  

love it. Yeah. Product.

 

Danny Dillinger  41:59  

Yeah, they were trying to get the factory to move there. It didn't quite work out. It was just a just a typo on the paperwork and to be

 

Unknown Speaker  42:08  

That's unfortunate.

 

Amelia Antrim  42:10  

Do people insist that it's pronounced differently like it's clearly gold pond but people say like if you're from there you call it something different like people are afraid there's a town called everybody here called New Berlin but it's clearly New Berlin from around here is Berlin.

 

Danny Dillinger  42:26  

Yeah. Wait like he like ASINs GA and yeah stuff like gold gold fund the obvious pronunciation and then whatever Yeah,

 

Ryan Boelter  42:45  

Gold and Gold and

 

Danny Dillinger  42:49  

Gold and that's good yeah, that's that's when that's when the ice on the lake breaks here you're golden

 

Amelia Antrim  43:02  

that's a joke every dad in the town makes Yeah. Okay, so this is our one natural feature is like open to that is actually already done one thing Yeah.

 

Danny Dillinger  43:17  

Though we got the town name in there. Okay. Yeah. Next is a town mascot.

 

Unknown Speaker  43:27  

Oh,

 

Danny Dillinger  43:28  

yeah, this was kind of my my love letter to like Japanese towns who always have these weird mascots like it's it's a bowl of noodles with a spider coming out of it or something.

 

Ryan Boelter  43:39  

I for some reason, I'm thinking of like a honey bear. Like a like a bear that that loves honey. Oh,

 

Amelia Antrim  43:47  

what about a bear and a bee costume? So much and gold in there? Like gold bear and a bee costume?

 

Ryan Boelter  44:01  

It's amazing.

 

Amelia Antrim  44:02  

Do they have a name? I gotta stop asking everybody else to name things but I think like he does are hard to name

 

Ryan Boelter  44:10  

he's got to have a name. Yeah,

 

Amelia Antrim  44:12  

but like a bear pun or a bee pun as more honey fun

 

Unknown Speaker  44:17  

honey fun fun

 

Danny Dillinger  44:21  

my my first instinct is sticky and I don't like that

 

Amelia Antrim  44:27  

No, we can we can just gotta be

 

Ryan Boelter  44:29  

it's gotta be cute. And

 

Danny Dillinger  44:32  

Stripes. I like

 

Ryan Boelter  44:36  

their stripes the bear.

 

Unknown Speaker  44:38  

Me. Well think about it. Think about it. All right. Okay.

 

Amelia Antrim  44:44  

Because I feel good bear putting in there somewhere.

 

Danny Dillinger  44:47  

Okay. Yeah. Next is a struggling industry or threatened asset. And yeah, threat is threatened asset can be like defined as like a forest nearby. That's slated for logging or you know, the rec center that might be torn down for a parking lot.

 

Unknown Speaker  45:06  

Yeah. Oh,

 

Ryan Boelter  45:08  

oh, what about the the stream that feeds the pond? Is is being threatened to be diverted? Oh,

 

Amelia Antrim  45:20  

oh yeah, they're gonna build a new

 

Unknown Speaker  45:23  

I don't know subdivision No. What's something that small towns hate?

 

Danny Dillinger  45:30  

Wind farms. Wind Farm you're

 

Amelia Antrim  45:33  

gonna build a wind farm. Oh that's gonna threaten the bees to bees don't like wind farms. No, no.

 

Unknown Speaker  45:40  

Yeah, that's it a new wind farm.

 

Danny Dillinger  45:42  

Really excited to see this map now

 

Amelia Antrim  45:48  

pressures on haven't drawn it out yeah right now I'm just making my notes but I got it.

 

Danny Dillinger  45:54  

Yeah. So next are three businesses on Main Street.

 

Amelia Antrim  45:59  

Okay One of them is a coffee shop there has to be a coffee shop. Yes. And it is the best place to get internet because most of the town still has dial.

 

Ryan Boelter  46:07  

Oh no.

 

Amelia Antrim  46:08  

It's like a little internet cafe.

 

Danny Dillinger  46:10  

Yeah. Oh, is it maybe like even an old cyber cafe where it's just like rows of computers?

 

Amelia Antrim  46:18  

Oh, yeah. Yeah. Yeah. Like a working fax machine to

 

Danny Dillinger  46:22  

Yeah, it's been there's like since the 90s. Like that. They've kind of kept up with technology to an extent but just the look of the place is very like, kind of like plastic neon of the old IMAX.

 

Unknown Speaker  46:38  

Okay, so we've got an internet cafe is the name of it.

 

Amelia Antrim  46:42  

No, I was just trying to think of the names. Okay, you want us to make a town in businesses and I named them a fight.

 

Ryan Boelter  46:49  

I assume urgent. So it's got to be. Let's see. Like maybe like the busy bee or something like that. Or a

 

Danny Dillinger  47:02  

buzz some sort of ball? Yeah. Like, like caffeine buzz. The Cyber

 

Ryan Boelter  47:07  

buzz or cyber. They're

 

Danny Dillinger  47:10  

tied in with a mess. Yeah. Cyber bear space.

 

Unknown Speaker  47:16  

That's it. It could just be cyberspace.

 

Ryan Boelter  47:18  

Yeah. Cyberspace Yeah.

 

Danny Dillinger  47:22  

It's public domain mascot. Any business in the US it?

 

Unknown Speaker  47:26  

There's an antique shop. Oh, yes.

 

Ryan Boelter  47:29  

It has to be an antique shop. Um, it's just let's see. We'll just say it's like Jill's antique shop. I think Muriel

 

Amelia Antrim  47:39  

it Muriel is.

 

Danny Dillinger  47:42  

Yeah, it is named after the owner.

 

Ryan Boelter  47:44  

Yeah. So what was the name?

 

Unknown Speaker  47:46  

Muraille. Uriel.

 

Ryan Boelter  47:49  

I like that name. That's a good. That's a good antique shop name.

 

Amelia Antrim  47:53  

Mario's antiques. Yep.

 

Ryan Boelter  47:55  

What else? What else we got? We got one more. All right. Danny,

 

Amelia Antrim  47:58  

do you want to come up with one? So I've got an internet cafe and Ryan has an antique shop. I think you need to come up with one now.

 

Danny Dillinger  48:05  

Okay. So I think there's probably like a, the one restaurant in town. Like it's very, let's say like, the 50s diner style.

 

Unknown Speaker  48:22  

Maybe? Do I want to

 

Danny Dillinger  48:25  

put the waitresses on roller skates? Is it? Oh, yeah, for sure. Okay, yeah, go go for the tropes. waitresses on roller skates have a lot of like, like red and white check ganem table mats you can you can still get like a burger and fries for five bucks. Yeah, they

 

Amelia Antrim  48:45  

got shakes. And you know do box them.

 

Unknown Speaker  48:49  

Yeah. Yeah. And some

 

Danny Dillinger  48:55  

see if I can look up some like 50s slang to name this place. Let's go with bingos.

 

Unknown Speaker  49:06  

Like that thing goes diner.

 

Danny Dillinger  49:10  

Oh, hold on are just being us. bingos fat city. But but people just call it bingos. Because they're watching their weight these days. All right.

 

Unknown Speaker  49:19  

Well, I love the small town already. Have

 

Danny Dillinger  49:24  

it like we've clearly like put it right in the past like it like 90s with a cybercafe or like 50s with a diner. This is not a modern place by any means. And then

 

Ryan Boelter  49:36  

you've got the antique shop which has all of the antiques over the ages. Yeah. All right. So what's next?

 

Danny Dillinger  49:43  

Yeah, next up, we have an upcoming event. And then it could this could be like a pageant or competition or like a big celebration. See is the honey Bake Off? The honey Bake Off?

 

Ryan Boelter  49:57  

You gotta make you gotta make a baked dish. With honey as the main like the main ingredient

 

Danny Dillinger  50:03  

like that, or maybe like make it a bit bigger be like a honey festival. Oh yeah, there's probably like some guy who's brewing his own need. There's like different honeys made from like, orange blossoms or like clover. Or like cinnamon honeys.

 

Unknown Speaker  50:24  

Yes, because local honey is are like a big they're a big deal.

 

Danny Dillinger  50:29  

Yeah. Actually used to live across the street from like a local honey maker. Like they had like the racks of bees and their their little containers never got a chance to try the honey though. But it was I was always when I'd see it in the store and be like, those are my neighbors. So next up is the most important thing that has happened here.

 

Unknown Speaker  50:53  

Oh, um,

 

Amelia Antrim  50:56  

I think that the President, one time in the 80s came to this town to sign some kind of legislation related to bees or honey or something like that. Yeah. And like, I mean, it was for like one day. But everybody's still telling stories about the time that Jimmy Carter in his second term, obviously second term, Jimmy Carter. We're living in Carter's America.

 

Danny Dillinger  51:30  

I'm trying to remember the one shot game that had that as the plot point.

 

Amelia Antrim  51:34  

It was their kids on bikes episode. Yeah. I also have a friend. I'm a political science major. And I have a friend who like wrote one of her like thesis papers on like, how Jimmy Carter was like, this sort of like unrecognized genius. And like the things that could have happened if Carter was president and so I always remember that it's like Carter second term Carter's America. So yes, I think Jimmy Carter, in his second term came to sign some legislation about money production. And people are still talking about the time Jimmy Carter was here.

 

Unknown Speaker  52:07  

Yeah, there's

 

Danny Dillinger  52:10  

there's like a special like honey peanut butter that they make every year as like memorializing like the bees and the peanut farmer present.

 

Amelia Antrim  52:19  

That's so cute. Like, honey, peanut butter sandwiches. Yeah.

 

Unknown Speaker  52:24  

That's, that's adorable. Okay, I love it.

 

Danny Dillinger  52:27  

So next we have a thing that the town has in abundance. And you know, this could be something like metaphysical like Christmas spirit, or like generosity, or it could be there's a lot of trees, or bees or bears.

 

Ryan Boelter  52:45  

We were pretty much on this honey train. Right? It's not it's gotta have just honey. in abundance. Like everywhere. Yeah. Like at the diner. You can get honey with anything. And like, everybody's got honey on their shelves, and it's all the local honey and

 

Danny Dillinger  53:05  

yeah, like if there's, you know, basically anywhere in the south, like when you order tea. It's sweet tea in this town. It's like you order teen it's tea sweetened with honey.

 

Unknown Speaker  53:16  

Yeah. Yeah. I like that.

 

Danny Dillinger  53:20  

And next is a thing that town desperately lacks.

 

Unknown Speaker  53:23  

Ah, okay, the

 

Amelia Antrim  53:25  

question is Main Street, like lead directly to like goldfund Or is it like, kind of off from it?

 

Unknown Speaker  53:33  

A little bit? Because I dropped my map.

 

Danny Dillinger  53:35  

I like it leading straight to the the pond Lake. Just kind of imagining how a town gets built up. It's usually like, around a natural landmark. Yeah, so like maybe at one point they were like fishing from this pond or like, it was important to them in some way and then just that, like their road to the pond became a main street.

 

Unknown Speaker  53:59  

Got it? Okay, sorry. What was your question?

 

Danny Dillinger  54:01  

Oh, a thing the town desperately lacks? Hmm. And um, maybe tie it into the wind farm thing? Like be like, like maybe in a way that like like it wouldn't be a tear like completely a terrible saying if like they had more wind power for some reason. Yeah,

 

Ryan Boelter  54:21  

but maybe

 

Amelia Antrim  54:23  

it sounds just like if we've got like an internet cafe and stuff like there's some infrastructure needs here. Anyway, yeah. From like, a big a big city.

 

Ryan Boelter  54:32  

Yeah. Bringing the wind farms is gonna bring the power it's gonna bring internet high speed internet, because they need to monitor all those wind farms and, and that'll be readily available to all the people of the city or the town

 

Amelia Antrim  54:47  

from jobs, man.

 

Ryan Boelter  54:49  

Yeah. So infrastructure.

 

Danny Dillinger  54:52  

Yeah. Or, like, even just the idea of like newness and the modern world. Yeah, like, like this. There's a whole lot going on out there and like you can't

 

Amelia Antrim  55:06  

you can't you tell people that one story about Jimmy Carter? Oh, something needs to happen here. That's true.

 

Danny Dillinger  55:12  

That was 40 years ago.

 

Ryan Boelter  55:15  

Oh, no. It was owned. No. The second time I was 19. Tell us how it went. I was a baby. Oh, 40. Okay. Yes, the 80s the early 80s were 40 years ago. Welcome to the future everybody. Picture now now that I've had an existential crisis

 

Danny Dillinger  55:48  

that's all that we need for the town. If you'd like to break break down for a little, little bit. Yeah.

 

Ryan Boelter  55:55  

Okay. No, that's fine. Um, but I wanted to finalize the name of the bear. Right. Oh, yeah. The bear. And for some reason, honey, the bear popped into my brain, but we don't have to go with that. It's very on the nose. Right.

 

Unknown Speaker  56:15  

Just I feel like there's got to be like a good. I don't know, I don't have anything better though. So I don't think that we can, like hold up the process.

 

Danny Dillinger  56:24  

So apologies if this creates a weird Association in your mind, but I was thinking of like, Hibernate.

 

Amelia Antrim  56:31  

I was kind of to like, Yes, I was like, oh, dash eight. Hibernate? Yeah, no, I was thinking that too, because I was like, Nate's a name, obviously. Yeah. Okay, what's

 

Unknown Speaker  56:42  

my child? So I'm pretty sure it's a name. And hyper, mate. I like that one.

 

Amelia Antrim  56:49  

For sure. But like his full name, everybody knows his full name is hibernate, but a pretty awesome name.

 

Danny Dillinger  56:54  

Huh? Oh, would that make the the cyber cafes name then like Tibor space is? That's nothing.

 

Ryan Boelter  57:04  

It's almost hyperspeed

 

Danny Dillinger  57:05  

cyber, Nate's

 

Ryan Boelter  57:07  

cyber neat?

 

Danny Dillinger  57:09  

Because because they do

 

Amelia Antrim  57:12  

hibernate hibernate?

 

Ryan Boelter  57:13  

Yeah. I think

 

Unknown Speaker  57:16  

that I kind of like that. I'm gonna change it. cyber,

 

Ryan Boelter  57:18  

cyber neat. Viper. And we're selling we're it's sigh bear. Right? It's Hi. Say hi, Bear.

 

Danny Dillinger  57:26  

As Hi bear side bear. Yeah, there

 

Ryan Boelter  57:30  

was a why, right. See why he might be

 

Amelia Antrim  57:35  

cyber Nate. Like, it's just like so much fun happening.

 

Danny Dillinger  57:39  

There's a lot of layers to the name. If you're not from the town, it's gonna take you five minutes to explain.

 

Amelia Antrim  57:47  

But some editing here like this a little bit

 

Ryan Boelter  57:52  

like this whole full tail around the name itself, right? Yeah.

 

Danny Dillinger  57:55  

Yep. I love it. So 40 years ago, Jimmy Carter came and he came

 

Amelia Antrim  58:01  

in. There was no internet yet. But now we have an internet cafe.

 

Ryan Boelter  58:05  

We got an internet cafe. It's fine. It's fantastic. You get the high speed 44 kilobits per second.

 

Danny Dillinger  58:14  

Wireless, we've

 

Ryan Boelter  58:15  

got wireless wireless. Wow, that just came. Oh, why is anymore. He just goes to the conductor felt anything but

 

Danny Dillinger  58:26  

this is the future.

 

Ryan Boelter  58:30  

So so we have created Goldfine ah, and I love this. This honey themed bear centric Poms tone.

 

Unknown Speaker  58:42  

Amazing. Call to watch. Yeah, like that.

 

Ryan Boelter  58:49  

This game really has me hyped up for the holiday season. I really enjoyed this one. I'm glad that we ended up covering it. The world building in this episode, specifically it was it created like such a rich backdrop for characters that we're actually going to be meeting in the next episode. Yeah. And I understand that you actually did a session of this game with your group recently, right?

 

Amelia Antrim  59:18  

Yeah. So the other night we did we just did the character creation and the town creation. So just the things that you're going to hear in this episode, we

 

Unknown Speaker  59:25  

haven't gotten to actually like, plays a game yet. I'm

 

Amelia Antrim  59:29  

hoping next week or I don't know maybe in the coming weeks. We're kind of doing it like when we don't have our full group there. But yeah, we had a lot of fun doing that one too. And it turned out very differently than ours did. It's a very different group of people.

 

Ryan Boelter  59:44  

Little I've heard of it but it sounds very on brand right?

 

Amelia Antrim  59:48  

Yeah, I mean well so far. There's no no necromancy or blood magic or anything but you know, I will say there's still time. You know, the magic of Christmas could also be blood magic. Unclear. The blood

 

Ryan Boelter  59:59  

magic of the crystal This sounds like a great title for

 

Amelia Antrim  1:00:04  

a movie. Yeah, I would watch that movie. Yeah, I, I was actually at the Hallmark store over the weekend. And I did tweet at Danny. I was like, Look at all this swag for your game because they have a whole table full of like, Hallmark movie. That's like, this is my Hallmark movie watching blankets. Like, look at all this stuff for your game. I know.

 

Ryan Boelter  1:00:25  

Props, props galore.

 

Amelia Antrim  1:00:27  

Right.

 

Ryan Boelter  1:00:30  

Well, before we let you all go for the week, we do have some calls to action, and a review to read

 

Amelia Antrim  1:00:38  

Love reviews. But first, if you like what we're doing here, you can check out the one shot network Patreon secret archive, we have a couple episodes in there now. And we're hoping to get at least one bonus episode out every month to generally cover smaller games. Sometimes actually play the game maybe even though that's not to do but you know, it's what we do if you pay us to do it, I guess. So we'll have more of that content in there. Pretty soon. As soon as Ryan's feeling better. And we can kind of schedule around the holidays and stuff. Yeah. But we've been having a lot of fun with those smaller games. So if you are able to back the Patreon, you can hear some of that and hear some of the fun we're having.

 

Ryan Boelter  1:01:25  

Yeah, there might even be some guests signed from us too that that meander in from time to time. Tracy Burnett had been on for a couple and

 

Amelia Antrim  1:01:34  

right now you can hear Peggy in the background. Peggy really wants to be on an episode at some point. I know.

 

Unknown Speaker  1:01:41  

Exactly. We played

 

Amelia Antrim  1:01:43  

we played hero dog safes town with natural dog. So the idea is at her and let her pick. So you can play some of these games with a dog.

 

Ryan Boelter  1:01:53  

It's very true. Also, we are currently in the beginning stages of planning a live streamed panel, where we'll be creating random characters with the audience. Kind of like we did for the Academy con 2019. panel. And well, we'll see how that goes. Or we're very early on in the stages of it. But you know what we'll keep you posted on where that winds up. And we think it'll be a really good time when we actually get it going. Well, we'll announce it more when you get closer.

 

Amelia Antrim  1:02:29  

Oh, yeah, I think we're both really sad that we didn't get to do it at a Cata con, we had so much fun doing it the first time. And so we've been kind of brainstorming and noodling with how we can make that work online. Hopefully, maybe some like involvement from the chat as we kind of roll up stuff on random tables. So I think that that would be a lot of fun. I'm really hoping we can find a way to make it work. I'd love to like make it work for charity somehow. But yeah, I think yeah, we're we're working we're noodling. I would say a good idea to link phase. Finally, it is review time. If you want to help us out a ton and you know, make our hearts warm. You can leave a five star review on Apple podcasts pod chaser stitcher podcast addict. Other places, a post it note. We will read them here. Like this one from Armin on podcast addict. Really nice podcast, lovely hosts, interesting guests and fun systems. Love it.

 

Ryan Boelter  1:03:32  

Well, thank you, Armen.

 

Amelia Antrim  1:03:34  

Thank you so much for leaving, are

 

Ryan Boelter  1:03:35  

you there? We've got a few a couple of reviews. All three of them actually are podcast attic right now. So it's always I always go there about once a month or so to check them out. But you know, with everything. It's been a while. I know this one came back in August or so. So we do check them. We do get to them. I did

 

Amelia Antrim  1:03:56  

it on my birthday. As a birthday gift if everybody could, you know, leave? Or if you saw Hey, everyone who hasn't left a review? It was my birthday last week. And did you get me something? If not, please leave us a review. I'm gonna be a lovely birthday present.

 

Ryan Boelter  1:04:15  

Um, seriously, they help us out a time and it's really really great. Especially you know, like, when things are stressful in life, which they tend to be a lot for both of us. You know, me with my move and being sick and Amelia with it with everything that's going on their

 

Amelia Antrim  1:04:33  

life like Ryan has. Just like generically stress, just life is a lot right now and it feels it feels good to know that this thing that we put out into the world matters to people. Yeah, and I think you know, we say it every time we read every review that we do really value it but like we we really do they they warm our hearts and sometimes they make me cry a little bit.

 

Ryan Boelter  1:05:00  

And maybe they will make me healthy. So the five

 

Amelia Antrim  1:05:05  

hour of podcast

 

Ryan Boelter  1:05:08  

Exactly.

 

Amelia Antrim  1:05:10  

Yes. Yes, everyone, please help heal Ryan. Yeah.

 

Ryan Boelter  1:05:15  

So you know,

 

Amelia Antrim  1:05:17  

you can say one Ryan.

 

Ryan Boelter  1:05:19  

I don't know if it'll work or not. But you know, we can try, right? Well, yeah, leave a review. Science

 

Amelia Antrim  1:05:25  

is trial and error.

 

Ryan Boelter  1:05:27  

That's true. Who doesn't like fire? Science? Well, that's all we have for today's episode. Join us next time as we dive deep into character creation, and get some really phenomenal results. Until then, take care of yourselves. Stay safe, drink water, get vaccinated and keep making those amazing people. We'll see you next time.

 

Amelia Antrim  1:06:08  

Thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off.

 

Ryan Boelter  1:06:15  

Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation cast.com. Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord character creation cast.com I one of your hosts Ryan boelter and I can be found on twitter at Learn Neptune or online at Lord neptune.com. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.

 

Amelia Antrim  1:08:01  

Now we got to read some show blurbs

 

Unknown Speaker  1:08:03  

show blurbs show show by show blurbs.

 

Ryan Boelter  1:08:09  

Character Creation Cast is hosted by the one chat Podcast Network. If you enjoyed our show, visit one shot podcast.com where you will find other great shows like all my fantasy children.

 

Amelia Antrim  1:08:20  

Each week, Aaron Qatar sighs and Jeff Stormer take a listener submitted prompt and using some of their favorite tabletop RPGs create an original fantasy character along the way they share laughs stories verbal hugs and populate a shared universe one story at a time

 

Transcribed by https://otter.ai