Welcome to the final episode of series 45, everyone! This series, we welcome Danny Dellinger from Pod of Wonder, to learn about their game, A Christmas Belonging, a Belonging Outside Belonging/No Dice No Masters RPG about creating your own Hallmark style Christmas movie! This episode we discuss how the character creation process went, learn more about Danny, get into some phenomenal fanfic, talk about the end of the year as well as get some great outtakes!
Welcome to the final episode of series 45, everyone! This series, we welcome Danny Dellinger from Pod of Wonder, to learn about their game, A Christmas Belonging, a Belonging Outside Belonging/No Dice No Masters RPG about creating your own Hallmark style Christmas movie! This episode we discuss how the character creation process went, learn more about Danny, get into some phenomenal fanfic, talk about the end of the year as well as get some great outtakes!
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A Christmas Belonging
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Amelia Antrim 0:01
Welcome to the final episode of a Christmas belonging series everyone. Oh, that makes me kind of sad to say actually like no like, could we can we have some more? It's Christmas this week and we are really excited to be wrapping up this series so close to the holidays. Even if we aren't excited to be wrapping it up. We are very impressed with ourselves on our timing.
Ryan Boelter 0:28
And I love the the the nice wrapping holiday. Present. Pun, metaphor, famous metaphor thing. Words, words, we have them.
Amelia Antrim 0:40
Now we've used up our yearly before we get to our wonderful discussion with much improved audio quality over the last two episodes. First, our announcements. Yeah.
Ryan Boelter 0:53
So first up, I would like to point out that the audio first awards have begun the voting process for the finalists that were just announced this last weekend. One thing I am very excited about is a horror Borealis presents losers a love story is up for multiple categories, including Best New improvised production, best player direction in a new production and best players in a new improvised production. You can also find entries for campaign skyjack and couriers call on there. So it would be really great if you can head on over to the voting page and give your favorite one shot network shows some support and vote for them.
Amelia Antrim 1:37
Speaking of the One Shot Podcast Network, if you like what the network is doing, or even if it's just what we're doing on the show, because we're on the network, you can head over to the one shot patreon@patreon.com slash one shot podcast and consider contributing. If you are able to, if you join at the $5 or higher level, you'll get access to the One Shot network secret archive, with all sorts of goodies that the various shows are contributing to it. We have a few great episodes in there already. They are a lot more laid back. Believe it or not, you're able to actually play some of the games we cover kind of usually quick versions, I won't promise like a full soundscapes AP the way Ryan does with some of the other ones who weren't close. That's okay.
Ryan Boelter 2:26
Someday, maybe someday,
Amelia Antrim 2:29
or hear me out.
Ryan Boelter 2:30
No. Or maybe, maybe not, maybe not.
Amelia Antrim 2:34
It's a lot of fun. And we're getting ready to record some more of those. So you could be getting a monthly bonus episode from us. Starting after the holidays this year, if that's something you're interested in. I will also say that supporting the Patreon does in fact support our show as well. The network pays for things like our hosting fees, they paid for our original logo art, when we are in need of new equipment, like if our microphones gonna start falling apart pretty soon. The network does provide some of that. So yeah, it does, it does directly help us as well. So we appreciate it if you're able to
Ryan Boelter 3:11
very excited there is a new microphone on the way for Amelia. I am chomping at the bit to get at that audio.
Amelia Antrim 3:19
I know I'm really excited about it because this is still the original one I started with. And it's worked great for me. But we've definitely seen over the last like, couple months we've had a number of like annoying technical issues with it being finicky. And luckily we've only had one time where the audio was the real problem. Exactly. Yeah, it's time.
Ryan Boelter 3:40
It's time and you know, I think it's gonna help out a lot and I'm really looking forward to seeing what it sounds like so
Amelia Antrim 3:46
yes, so thank you one shot network Patreon for making that happen.
Ryan Boelter 3:53
For now let's hop back into this extra holiday flavored discussion. Then stick around for the call to action a little year and recap of our thoughts and the outtakes after the show.
Amelia Antrim 4:07
I don't think there are any outtakes for this one I think that we were amazing and perfect. Sure talking about enjoy.
Amelia Antrim 4:50
Welcome back to our discussion episode. Last time we finish our session zero for a Christmas belonging. This episode we will be discussing the character creation process. We are thrilled to welcome back Danny from part of Wonder podcast and the designer of this game. Do you want to reintroduce yourself for everyone and tell us a little bit about the character
Danny Dellinger 5:12
you made? Sure. Hi, I am Danny and he pronouns are fine. I am a game designer and podcaster from Philadelphia. I made this game and the character I made is summers. Summers to summer Worthington, the fourth, she's the boss from the big city. She she does real estate and land development and business things she has come to she has come to this small town in order to try and build a wind farm. Huh,
Amelia Antrim 5:48
Ryan? Why don't you tell us about your character.
Ryan Boelter 5:51
Alright, so I am making a Rick Newcomb, who is from the future, about 60 years from the future has come back to the past to try to fix things in more ways than one. He is trying to get his grandparents together. One of them are his parents together. One of them is a summer. And the other is your character, Amelia.
Amelia Antrim 6:22
Yes, I made Mirabelle winters. Who is an event planner originally from goldfund. But was living in the big city of city Apalis is like keep calling it and is back in gold pinch to plan their big event of the winter honey festival.
Ryan Boelter 6:47
Absolutely. And we actually created the town of Goldfine together which is surrounding Lake goldfund as well. With
Danny Dellinger 6:59
so much it's not a pond. It's not it's a Lakers fan
Amelia Antrim 7:06
summer you know not being from here keeps pronouncing it gold pond. Yeah. Oh, no.
Ryan Boelter 7:10
And then there's Hibernate is our town mascot. And it's all sorts of a lot of fun, honey.
Amelia Antrim 7:21
Yes. Hibernate or internet cafe?
Danny Dellinger 7:26
The bear in the beast suit mascot?
Amelia Antrim 7:28
Yeah. Yeah, we went, we went all in. I'm gonna bear. Yeah, it started out really small. But
Danny Dellinger 7:36
you pick one important detail and it grows so much more.
Amelia Antrim 7:41
That's the thing about like, collaborative world building, though is that you start with that one, one tiny thing that doesn't really matter much. And then like, it just sort of escalates from there.
Danny Dellinger 7:50
Like, what if we lean into that one thing really hard. And we really, really been? And now everything else is about that one thing?
Ryan Boelter 7:59
Well, let's go ahead and dive right into a segment we're calling a D 20. For your thoughts.
Unknown Speaker 8:04
D 20. For your thoughts.
Amelia Antrim 8:06
In this segment, we like to talk to our guests about their thoughts on the character creation process and how it relates to the system and to other games. But first, the cliche question that we'd like to get out of the way. Danny, tell us about how you ended up here in RPGs. Huh?
Danny Dellinger 8:24
Well, my experience with RPGs dates back to the old computer game boulders gate. A, my sister's boyfriend tried to get her to play it. And she didn't really enjoy it. But I really enjoyed it. And I was telling a friend about it. I was like, oh, yeah, that's Dungeons and Dragons. There's the whole tabletop thing built around that and you can just do whatever you want in it. And I'm like, go
Amelia Antrim 8:50
on disk. Tell me more.
Danny Dellinger 8:54
So we played a few games where you know, we didn't really know what we were doing. And the books were long and boring. So it was like, roll high number and you did the thing. But his parents were kind of weirdly Christian and where there was like a Satanic Panic moment where they threw out all the books and stuff. Oh, no. Um, and then so I was kind of playing in a few more games often on during college. But it wasn't until around maybe like 2015 I think where I got a job that let me listen to podcasts all day. And I found the one shot podcast. And you know, I discovered that listening to other people playing role playing games was a thing. And there's a ton of other RPGs out there. And so, you know, I started, you know, listening to podcasts and collecting more games that I could ever play and starting to make my own games that I could never play. And also starting a podcast and now I'm here. That's
Amelia Antrim 9:57
absolutely that's a great journey though. That's like, I think I am so grateful for gaming podcasts for dragging me back into this hobby because it was something that I had done. And I kind of like, you know that I took that sort of time off and then was vaguely still aware that like, that was the thing that people did. And like, Oh, I remember that. fumbly but you know, that's for other people now, and then getting to listen to podcasts and being like, oh, there's lots of these games, and lots of people playing them and just getting connected to that community too. And, you know, then finding people to play with and yeah, just sort of like rekindling that, that joy is, it's, well, obviously, for me now, at this point, been life changing. But so good, so good.
Ryan Boelter 10:46
Absolutely. So what do you look for any system as far as character creation, like what pieces need to be there for great characters to happen for you?
Danny Dellinger 10:55
Um, so from a like, a gameplay standpoint, I like for character creation to kind of prepare me for what's going to be happening in the rest of the game. Like, whether that's like picking a bunch of skills or, like, what character creation tells you about the system, whether there's like, there's rules for combat or like rules for like exploration. Like I, I want character creation to kind of let me know what the game is about. So I can sort of play with that space a little more. The other thing that I kind of look for our ways to flesh out your character a little more and like, make them relate to other people. Like there's that trope of like, you all meet in a tavern and then they go on a road trip together. And that says, That sounds like a nightmare to me. Like, like,
Amelia Antrim 11:46
like, saying that I'm like, maybe this is my experience as a woman, but like, I am not going anywhere with people I met in a bar, especially if they're carrying swords. Uh huh.
Danny Dellinger 11:55
Yeah. Flags. Like, no. Yeah, yeah. But like, like, Give me something that like, fills in the backstory a little bit or, like, creates ties with these other people. So like, not that you just sprung fully formed into existence, but like, you have a bit of past and like people who know you?
Amelia Antrim 12:19
Yes, yeah, I've I've been like, that was not something that I had experienced, although much before we started making this podcast. Like the games that I played, didn't have a lot of those like connective questions. I think our masks one was the first one that I really experienced that like sort of interaction. Because before that we had, we kind of made it up ourselves in the games that I played, like we, we tried to do more than just meeting at a tavern, or like taking a job together. But it wasn't codified like that. And the moment that we had that in that first like masks, one that we did, I was like, Oh, why are we not all doing this? I know why, more of this, please?
Ryan Boelter 13:04
Yet, there's been a lot of games that we've actually covered that don't have this relationship mechanic in it that I've thoroughly enjoyed the character creation process, but it's always felt like it's missed. Just that one little thing to really tie everything together.
Danny Dellinger 13:20
Yeah, that because there's always that expectation in games, like you're all going to be working together towards a similar goal or like, is doing the same things. Yeah, there should be a reason like beyond that. And goal, why your your people know and interact with each other. Like, I don't talk with my co workers or God with them or anything. Like largely because I don't go into the office anymore. But at the same time, I don't necessarily think that I would like just because we all have the same job doesn't make us friends yet. Right. But with it with role playing games, you can, you know, come up with ways that your friends,
Amelia Antrim 13:58
yeah, well, then you you expect that you're all doing the same thing. Like I go into a game session being like, Okay, we as a group are going to do something not Amelia character is going to do a thing and that Ryan's character will do with it. Like it's not, you know, we aren't all having like our own separate storylines. We're doing the thing together. And so I feel like games know that we as players know that. Why are we not doing that? Yep. Yeah, it's no, it's good. I much. And I think that that was the moment that we got most excited when we were doing our, our creation stuff was when we started asking us questions of each other and being like, oh, you know what it is? That's where we I mean, we were excited all along, obviously. Yeah. But like, that was the moment we were like, This is it. This is this is the Christmas movie moments. It
Ryan Boelter 14:44
ties everything together.
Amelia Antrim 14:46
put a bow on it. So how do we think that character creation in this game stacks up with other systems that we've played obviously it does have some of that playbook kind of feel? Have a lot of the PTA games we've covered. It is the first belonging outside belonging game that we've done. But in general what what are our thoughts?
Danny Dellinger 15:09
So the thing that I thought of was your little like half episode with the heartbeats game from the the ultimate micro RPG guide. Be because it kind of like it's that melodrama slice of life thing where it's it's recreating a very specific genre of media. Yeah, it's like it's heightened reality. Like you're you're doing kind of everyday normal things, but it's all much more dramatic and sped up than it normally would be.
Amelia Antrim 15:38
And you're talking about it in the language of those tropes, too, because I know when we did that one, too, there was a little bit of like, Yeah, but at this point, we're in season seven, and we've had a Will they won't they for three seasons now. And, you know, talking about it in terms of other mediums that we know, which is a thing that this game does really well and obviously is meant to do is sort of like recreate those tropes. But But we found ourselves using that kind of language around it, too. And I really liked that, that it gave us those touchstones that like this sort of shared language around it before we had even looked in this game.
Ryan Boelter 16:16
Yeah. Yeah. And it was really easy to to kind of pick everything once you once you got down to the roll, as well. Because especially like once we created our small town, every time it was everything just kind of came a bit naturally. And, you know, I almost had no idea what my character was going to be until, like, we're like, okay, bees are super important. When farms happening when firms disrupt bees, Alright, I got my character concept.
Amelia Antrim 16:47
Yeah, yeah, I didn't look at this game at all, before we started recording, like, I didn't flip through and like, look at what the choices were for playbooks or anything like that. But it was like we had made our town. And then I was like, okay, event planner, because I, I want to do that. And by the time we had done those two things, it was like, everything just fell into place by itself. I don't think there were very many moments where any of us really had to pause and think about stuff. You don't really ever hear that on the final recording, because we cut all of that anyway, where we kind of hem and haw about what we're gonna pick. But I don't think that we really had a whole lot of that it was just like, Nope, this is what I'm going to do. I know what feels right, because we've already established these other things. I know what your tropes are, it's clear to me that this was so smooth.
Danny Dellinger 17:32
Like we even we found ways to like bring in the map stuff like which existed before we made people to like to make those matter in unexpected ways. Like, like the wind farm was like, could have just been a weird side detail. But like, in combination with the bees, like that led to my character concept and Ryan's character concept. And, like the coming up with the event, put Barry Bell into play, and it's just sort of like, pointed us in good directions. Yeah. And
Amelia Antrim 18:05
then like, you know, Ryan's like objects that he carries around became like, the whole center of what the plot is here is like, trying to get people together. And then we came up with that event. And it was like, well, obviously, the event is the thing that gets them together, because now that's important. And it just like it all, like I said, it all just like fell into place really easily. And I loved it was extremely satisfying, which is you know, what we wanted out of like a fun kind of comfort game away. It's like, it just feels like oh, this this was correct. In every way.
Ryan Boelter 18:40
So how does the process of character creation reinforce the feel of this game has set expectations for play.
Danny Dellinger 18:47
So I think the like the town creation part before making characters is kind of setting you up for like, it starts you out collaborating and sharing ideas and creating something together. And like that, basically kind of like Prime's you to keep doing that through the rest of the games, you know, you're going to be listening for what other people's ideas are, you're going to try to find connections between each other or the things that you've made up. And it sort of lets you dip your toes into the world a little bit and like finding what is important to you in there.
Amelia Antrim 19:30
I think it's really important for a GM less game to start with something like that where everybody's collaborating because it sort of reminds you that nobody is showing up with a story for you. Yeah, that you are already from go doing this thing together.
Danny Dellinger 19:44
Yeah, absolutely. Yeah. And I think with the the playbooks selection itself, it's interesting because each you know, each one has its own kind of built in story arc to it. So like by picking a playbook, you're You're basically saying what kind of story you want to tell. And then, you know, we, you know, we say like, here are all the things we picked together, like, what kind of story are we going to tell with these people? And it's not, you know, in a bad way, either, like, part of the joy of Christmas movies is going in knowing what's going to happen. Yeah, then it's just, you know, you actually make that happen. And you, you, you find the little joys and the unexpected moments.
Amelia Antrim 20:28
Yeah, I think that that's a thing that I love about. I think the fact that you picked this system for telling these kinds of stories, I think it fits so perfectly, because it's, you're really saying, like, here's the kind of story that I want to tell. I know what I want this like ending to be I know, but like, let's figure out how we get there. Like, what does that look like along the way? It's very much like play to find out but it's not find out what the ending is. Because the ending is the kiss and everyone's happy and they save Christmas. Yeah, but the ending like to play? How do we how do we get there? How do you go from being like, Big City Real Estate jerk to like, you know, falling in love at honey festival in print. And I just love, like, the sort of comfort of that kind of storytelling of like, I know what's gonna happen. And I know, but I like I just want to, I want to see the joy along the way.
Danny Dellinger 21:29
Yeah, as I was making this game like the dream askew Jima part, like the original belonging outside belonging games, the The book includes a section on like making your own games, which, you know, is kind of helpful. But the thing that I found most striking is how much that book dedicated towards establishing a tone of play at the table. Like, it's not just like, here are the rules, go make a story. It's like, make sure everybody is comfortable. Like, it includes recipes to like, cook for the people you're playing or like, tells you to bring snacks. It's, it's very, it tells you like, it's not just a way of playing a game. It's sort of like a new way of interacting as people. Like, yeah, it's
Amelia Antrim 22:16
about the experience, not just the game at the table. Yeah,
Danny Dellinger 22:20
like, you're you're not just people playing a game together, your friends who have like, agreed to set aside a few hours out of your busy schedule to make something together. And that should, you know, involve comfort and care and like looking after each other and also stacks. Yes.
Amelia Antrim 22:38
Yeah, I think that this game sits out really well. I think that it really, at least for me, like what I've seen of it so far, which obviously comes like not much, but it really does hit that tone. I think you you did a good job here. We really did.
Unknown Speaker 22:53
Absolutely. Thank you.
Amelia Antrim 22:55
One of the questions we ask is looking at the character sheets and seeing how that tells us about the game. I actually want to talk about, like, the kinds of like roles and playbooks that you picked here. You know, why are these ones the ones that you picked? Are there some that you specifically like decided not to pick are there? You know, cuz there's lots of Christmas movies. There's lots of Yeah, like, how did you distill it down to these particular ones?
Danny Dellinger 23:25
So there there is kind of a theory of like playbook design that I think I think Jay dragon came up with were like, the first two playbooks, you create kind of exist in like opposite poles of a story. And then you know, the third one kind of like, is in contrast to those. And that felt like a very natural way of creating things for a Christmas movie. Because you have that big city, small town dynamic, like one playbook has to be the person from the big city who needs to learn what love is. And, you know, another playbook has to be like, the person from the small town who like works really hard and solves people's problems, but maybe doesn't have their own stuff in order. And you know, that having those kind of like, the two ends of the scale, there are certain other thing like everything else is gonna fall in between those in some way or, in some cases go off in completely different directions. Yeah, like some, some of them are just straight up Christmas movie tropes. Like there's a playbook who's the child who is all about like, innocence and, you know, learning generosity. There's a playbook that I call definitely not Santa winky face.
Amelia Antrim 24:45
When I strongly
Danny Dellinger 24:47
Yeah, and that's just sort of like the the vaguely supernatural person who like says, like cryptic statements about generosity, like there's a couple movies where you see a person So who's like, clearly played by the same actor, but they're like, in a completely different role. And, and, you know, you as the audience say, like, wait, I know there's something up with that guy. Mm hm. And so that's, you know, that's another kind of weird playbooks. But everything else is kind of, it's built upon a particular trope, even if it's, you know, just from a single movie that I saw, that I felt could, like, carry a story on its own or like, you know, with or support someone else's story, because, you know, there are playbooks, like definitely not Santa who is more of a support role. But I mean, sometimes it can just be fun to be a weirdo giving out cryptic advice to people.
Amelia Antrim 25:48
Yeah, yeah. No, I saw that one. And there was like, you know, royalty, or the secret. Are there any that you like, thought about putting in but didn't or like, you know, can't find a way to, like, sneak in or something like that?
Danny Dellinger 26:02
Yeah. Um, so one, I had kind of toyed with was a best friend figure like that. That's always the classic trope of like, being the the main characters best friend to like, you know, gives them advice. And I don't think there was enough there to build a whole playbook out of Yeah, like, it's definitely a support kind of character, like, like a child or a definitely not Santa. But like, I couldn't find an arc for them. Like, do do you become a main character? And like, is, is your story going to be like finding your own story? Yeah.
Ryan Boelter 26:43
And yeah, a lot of a lot of the best friend tropes in those movies are there. They don't change much.
Danny Dellinger 26:52
Yeah. Right. They
Amelia Antrim 26:53
already had it figured out and why couldn't their friend have it figured out to like they knew all along. They belong together? Yeah, exactly. Yeah. Yeah. But I think there's also no reason that you can't play any of those other things as a best friend, if you want to have an exclusive. But you're right, it does feel like a thing that like, it's kind of weird that it's not there, but like, mechanically, difficult to put in there.
Danny Dellinger 27:15
Yeah, like the best friend could just be a side character, like, like, through the setting elements, or, like, actually, the big city big shot has the move, call your best friend back in the city for advice. That, that gives you a best friend that you can call, you know, they they come in do their serve their story purpose, and they don't need to be an entire person. Yeah, yeah. Interesting.
Ryan Boelter 27:41
So what do you think, is one of the biggest flaws of character creation in this system? And what do you think is one of the best parts?
Danny Dellinger 27:50
Um, so I have the the same answer for both of those questions. People do. Like, like, this game definitely reflects my experience as a story gamer, like I play a lot of GM lists are rules like things. And so I trust a lot in the other players to, like, make the choices matter to them. You know, a lot of like pbta or belonging outside belonging games, they, they give you these lists that are like, really flavorful things like this is the the tone cloak of your former mentor who you swore, swore to avenge. And, like, I don't want to, like, lock somebody into a particular mood with something like that. Like, I give you sort of vague items and trust that you know what to do with them or you find a way to make them important without necessarily telling you how to do that or like making that choice for you. Right? And, you know, so that that's the flip side is, I give you some guidance, not a lot but at the same time, that lack of guidance gives you freedom to make the game your own. Like all these playbooks are tropes, but the the particular flavor that you bring to it is what makes it special, not what I give you.
Unknown Speaker 29:16
Yeah, absolutely.
Amelia Antrim 29:18
Okay, are we ready for the fun part?
Danny Dellinger 29:21
I mean, I've been doing this I know
Amelia Antrim 29:24
I said before, I'm like I don't know how we're gonna do it, but it's time for fanfiction Okay, so Dr. Rick has to help the bees
Ryan Boelter 29:33
I have to help me be doctor be veterinarian doctor go to be Doctor school for nothing. Okay, so you
Amelia Antrim 29:40
came back to this I guess let's start there. Like you came back to this town because YOU What did you know why you came back?
Ryan Boelter 29:49
Um, I think I knew that. Like, oh goodness, because we set up a weird paradox. Didn't we like to says that to you? No, it's sort of this weird paradox of like, I need to get you two together. And also the the wind farms are going to be disrupting the bees. Right? So I mean, maybe
Amelia Antrim 30:15
you really just made this tough.
Danny Dellinger 30:18
Yeah, I maybe that's just the tightrope your character has to walk, like, make sure my parents still get together, but also make sure the wind farm doesn't happen. Because we set up that thing between summer and Meribel. Like, the town does need infrastructure, and someone can help with that. But maybe just not the wind farm.
Ryan Boelter 30:39
Yeah. Or like I said, before the wind farm could exist, but just not in the same location. Yeah. So maybe if it was
Amelia Antrim 30:49
nuclear power, because clean
Ryan Boelter 30:53
solar, just go solar. That's
Amelia Antrim 30:59
the amount of energy that goes into building solar panels versus the amount that they can hold. And anyway,
Ryan Boelter 31:07
cheaper than coal, I'm just saying, anyway, no, I'm thinking, like, maybe cause you to have this potential deal of like that, that could be going on, right. And maybe that maybe I can help sway that to, to move the location of the wind farm or something. So it's not disrupting the water flow to the pond, slash Lake goldfund. And so that way we can we can keep the lake ecosystem good, which keeps the local bee population happy. So all the flowers and stuff around the lake, I
Amelia Antrim 31:49
can talk to summer as someone who like also understands city things, because obviously, no one around here understands you and what you're about. I'm like, Look, I also know city things and city words and real estate. Do I?
Ryan Boelter 32:04
Am I the one that introduces you to, to get that conversation started? Like, like, maybe you knew each other before in the big city. But since you've, you've come to the small town, Summer, like maybe you're just too busy to focus on the wind farm stuff that you didn't, you're not even recognized. You're not done looking? Anybody in the eyes? Yeah, right.
Amelia Antrim 32:27
Well, I now you're stuck here because it's not. Yeah. And so now, maybe you introduce us as like, Hey, here's another person that also like, you know, isn't from this backward, small town? Right, you know,
Ryan Boelter 32:40
not entirely right, right. But I
Amelia Antrim 32:42
also like, see the value this town has, because I'm from here. So like, I understand that it really isn't that backward?
Danny Dellinger 32:49
Yeah. Ooh, what if, like, in the future, that rate comes from, you know, summer and Marybel got together, but they left for the big city, leaving the town behind. So Rick comes from a future where, you know, we're still his parents, but like, Rick really cares about the small town and I and I took us out of that situation. So your goal is to like, get some or to care about this small town in a way that'll like, fix. fix that problem, but still little sauce? Farm issue? Yeah. Still set up your parents in a different scenario
Ryan Boelter 33:30
like that? Yeah. To like, like, like, show the charm of this small town and the time that the festival has and so like the importance of the event planning for this festival is already skyrocketed, because you're planning for your future meet cute. Like, unknowingly. Yeah, so I've got to like drop subliminal hints or something of like stuff to do. Wow. Ah, I also like the idea of like, my, my memory, like slowly changes and has like, yeah, like, I've got dual memories for a short period of time as things change. In my past the present of the movie Mm hmm. Which I think would be a really interesting like, I could see things going worse. I could see like, my parents not being together like at the midpoint of the movie,
Danny Dellinger 34:31
like the meat the meat the meat cute doesn't go well and like your left arm starts to fade away. It's like, never gonna be adopted. Because that's
Amelia Antrim 34:43
entirely as a person if you don't get adopted.
Danny Dellinger 34:48
Chris Christmas movie logic.
Ryan Boelter 34:51
My hair is not nearly as perfect in those right?
Unknown Speaker 34:54
Yeah, what happened?
Amelia Antrim 34:56
Yeah, yes, we have to plan this perfect me Cute Have you know this is honey festival
Danny Dellinger 35:03
and it all culminates with the honey kiss.
Amelia Antrim 35:07
Oh, good Christmas movie.
Ryan Boelter 35:10
What a good movie name the honey Kiss.
Danny Dellinger 35:14
Kiss. Like Chris Christmas, honey kiss. Christmas Hanukkah. You can take if you take Christmas out in the movie still works. It's not a Christmas movie. Right? Right, right,
Unknown Speaker 35:24
right. Yep. Oh, that's amazing.
Amelia Antrim 35:29
And then obviously, there's the scene where I have to teach you how to escape. Yes, you don't know that because you're from the study.
Danny Dellinger 35:37
Notably, no ice rinks. And
Amelia Antrim 35:38
there's no ice rinks in the city. And I say having like the only place I've ever been ice skating is the Pettit National Ice Center, which is where the US Olympic team because that's scary. Milwaukee. only place I've ever got ice skating.
Unknown Speaker 35:51
Yeah, yeah.
Ryan Boelter 35:53
And, and I love the thought of like, Rick having the knowledge of both of you from your past, having told him growing up. And like, using that knowledge like, oh, a Meribel really likes, you know, this sort of flower. Yeah. Or or, you know, summer is really great about this. And like having this dropping these hints and stuff. Mm hmm.
Danny Dellinger 36:19
And I think I want a scene where air quotes Dr. Rick has to perform some kind of like be surgery. Yeah.
Ryan Boelter 36:29
Like one of my queens is stuck. Yes.
Amelia Antrim 36:32
Oh, no. And it could ruin the festival. You can
Ryan Boelter 36:34
ruin the festival could ruin the hive. It could ruin everything. And
Amelia Antrim 36:37
you don't actually know anything about bees. Yeah. Why are really slow computers in the internet?
Danny Dellinger 36:44
Yeah. You just got like the little bee on the tiny metal pan and a very, very nice scalpel. And yeah. I just
Ryan Boelter 36:54
want the scene from was the Star Trek for I believe it was the movie where they go back in time hike trying to find a whale to bring back to the future. And Scotty he's just yelling at the mouse. Cuz like, he only knows how to interface with computers with his voice.
Danny Dellinger 37:14
Like, like, here's like you're swiping your hand over the computer like, Doctor, what are you doing this BS help?
Ryan Boelter 37:21
I'm searching for answers.
Amelia Antrim 37:24
Well, we all are but the be right. Oh my gosh.
Ryan Boelter 37:31
This is so bad, rare condition.
Amelia Antrim 37:33
I'm suffering from a broken heart.
Amelia Antrim 37:44
Great, excellent. Yes. Normally, we talk about advancement here. So we will we will chitchat a little bit so that we can get our our sound cue in here and take it up a level
Unknown Speaker 37:56
ray? Take it up a level. Level Level? Yeah.
Amelia Antrim 38:03
But we did talk about earlier that this is mostly meant to be like a one shot maybe two. But we do like to talk about character growth. So let's talk about that. When you start out as summer, the boss from the big city. What is your what is your character growth look like? How does that happen in game?
Danny Dellinger 38:23
Yeah. So the the boss playbook is kind of built around, like finding the heart that you've buried and learning to use the the money and influence you have for other people's benefit. So I think that is probably going to happen, you know, over the course of our story through, you know, Rick's intense efforts of like, continuing to put summer and Meribel together in different situations, like, you know, Meribel kind of talking to summer in a way that she understands, like, yeah, like, I've been to the city, like, I'm from this small town, like, Here are the ways that these things matter, and that these people matter. And, you know, this, you know, this whole wind farms, you know, that it might be like very liquidy for you in some way. Because it's in an alternate universe with us a lot of money in wind power. But ultimately, there are more important things here. And, you know,
Amelia Antrim 39:24
I like the idea to have like Maribel having to like convince herself of those things as she's saying that to summer because obviously like she left like she did not want to be in this small town is already having lots of feelings about coming back and sort of being there's that weird feeling of like, you know, like in college when you go and like stay with your parents for Christmas and you're like a kid again, and you're like, I've been living on my own for a year. And so like having to kind of convince herself of those things to that like, you know, this place really is worth it.
Danny Dellinger 39:51
Yeah. And there already is a future where Meribel did leave again with summer. So there's that double duty Like, yeah, you, you, too are learning about the town again?
Amelia Antrim 40:04
Yeah, do you feel like there's certain playbooks in this game that has like a bigger, like growth story than others or like, the allow for that more or require that more than others?
Danny Dellinger 40:18
Yeah, um, so one of my, my favorite play books, which, you know, because it, it mostly does reflect my experience of like, coming from a small town and going to the big city, and like you said, coming back home, again, it's called the returned, you know, and basically, it's someone who was from the small town, but, you know, they left and came back. The particular movie that this was drawn from was someone who like left town and became a famous musician, but the person that they used to be in love with, like, their, their farm is struggling. And so, you know, he comes back on this media tour, and, you know, re not quite recognized, but like, interacts with his old flame in ways that, like, hey, there's a lot of stuff that's still between us like, and like, you need to, like, make up for the truckload of trouble you left behind. And, you know, so the, the returned playbook is all about, like, making amends for certain things in your past, but at the same time, like, owning the changes that have happened to you while you're away, like, you, you stand by your decision of leaving, and, but you still care about the small town as well. So it's kind of walking that line between, like, people who used to know you, and a place that you used to know, now like, finding how to navigate that dynamic, while staying true to yourself. Doesn't really
Amelia Antrim 41:55
complicated. That's a lot going on in a playbook for a game of Christmas. But like, I think that is something that I very much, you know, as like, you know, even though from the suburbs, but like, even just like the difference between like, you know, like, I grew up in a very, like religious family, and now being out as a queer person, and like dealing with that back and forth of like, you know, going back and like being the person that I'm expected to be, and you know, who I am outside of that. And yeah, that kind of back and forth. I think a lot of us experience of that even place, but like, personality,
Danny Dellinger 42:32
yeah, like that. That is part of my lived experience, too, is I probably up until I had been living in Philadelphia's in Philadelphia for several years. Like, every time I would come home, it's like, so when are you coming back home? Or like, here's a nice place you could probably live in or here's a job you could work at. And like, no, no, I wish I live here now.
Amelia Antrim 42:54
Yeah, like, yeah. Yeah, I think that's I think, for people, even just like in our age group, sort of, I think is the thing that we're going through that like, okay, we're sort of early adulthood and like, our parents navigating that idea of like, No, we're, we're grownups now, like, we're not coming back. You know, we're not in that I still have siblings that are in college at this point. And they're doing that sort of, like, I live people's lives at home. But you know, it's like, go out during the day, go to school, have your jobs come home at night and your kid again. And you know, I'm in that phase now, where like, obviously, I have a 10 year old and everything. So like, I think my parents have given up on me, like coming home. But for a couple of years, I've lived with them again after my divorce and all that kind of stuff too. And so that navigating that back and forth between like, you know, like I am my parents child, I am a parent myself now, like that has been a really like weird swing back and forth to there's just like, a lot of complicated emotions happening. Yeah. I think I think holidays too, especially like really exacerbate that where you go back to like, those traditions of like, how things have always been done and expecting things to fall into place the same way that they always have. Yeah, it's like a very weird, very weird feeling. And it's like an interesting space to play a game in. Hmm, this was so much fun. This was so much fun. I feel like this hit like all of those beats though. Like this hit all of that, like that feeling of like going and coming back and tradition and like wanting wanting things to improve but knowing the like, can't and like knowing that and like I do that forward movement isn't improvement always. Just again, like it's this is a lot to pack into a game about Christmas.
Danny Dellinger 44:40
Yeah. Like yeah, that's something I always include in the games I make even the weird small ones is just like a tiny bit of thing that if you drag out a little more, it's kind of sad.
Amelia Antrim 44:52
Yeah. Life is like that though. Do you have anything else that you want people first to know about this game? Um,
Danny Dellinger 45:02
well, I mean, I know we did kind of like, did we did we did discuss that like, character advancement in the story is narrative but like I want to reiterate that that is part of the belonging outside belonging system is that there there aren't, there isn't any XP for you to gain there aren't any stats to increase and like, everything about your character is there from the start. So advancing is strictly narrative, like, it's not just that my game is made for short term plays, like belonging outside belonging itself is like, it knows what it wants to focus on. And it isn't, like magically getting better. It's like its story, its character getting better.
Ryan Boelter 45:44
Yeah, it's really it's the if you want to talk mechanics, it's the only thing you really have is the tokens and you get tokens for kind of doing things that set set you back a little bit. And then you you you can spend them to to do you know, more more extraordinary things for to, to do some really cool things with the story. Yeah.
Amelia Antrim 46:08
This was like everything that I wanted it to be like, Oh, this is so good. And now I just like a minute ago, texted my my group. I was like, hey, next time we have like, a week off between sessions, this is what we're doing. And I just want my friends just messaged back to him was like, yes, good, perfect.
Danny Dellinger 46:31
Game love to hear that. Like, this is outside of outside of a few play tests. I have not actually gotten to play this game very much. So I'm very excited to like, get it out in the world, like at conventions and like, playing it and just hearing what people will come up with.
Amelia Antrim 46:49
Yeah, I really hope that your stuff at PAX goes well, because I think that like, this is like a perfect time of year for this. This is great. This is great. I had so much fun with this. This was like, this is fantastic. This was so good. This was so good.
Ryan Boelter 47:06
Well, Danny, thank you so much for joining us to talk about a Christmas belonging. I had a lot of fun as well.
Unknown Speaker 47:12
Yes. Thank you for having me.
Ryan Boelter 47:14
Can you remind everyone where they can find you online and what sort of things you're working on?
Unknown Speaker 47:19
Sure. Um,
Danny Dellinger 47:21
right now I am working on editing and editing given time. Like any game designer, I have a text file full of game ideas that are half baked and some occasionally make it out into the world. And when they do, you can find them at Danny makes rpgs.h.io You can follow me on Twitter at Danny plays RPGs and you can listen to my world building podcast powered by Wikipedia. Part of wonder at pod of wonder or wherever podcasts are found. All right.
Amelia Antrim 47:51
Well, thank you again for sitting down with us. This was so much fun and thank you to everyone for tuning in.
Unknown Speaker 47:59
Call to Action. Yeah, like that.
Ryan Boelter 48:03
I really love the possibilities with this game. I know on our Discord friend of the show Kevin pointed out how the the sequel to the honey kiss. Could be Rick trying to set up his mom's to adopt himself as a baby.
Amelia Antrim 48:20
There's a lot of pressure on Rick. This whole story put a lot of pressure on Rick if you want to exist you need to put in the work.
Ryan Boelter 48:29
I know. I think he'll exist either way it's just he might not have the right moms. Or or any something who knows. So he's he's got to get the right family so he can have that that wonderful. homestyle like family life and in Gosh, gold gold, gold and gold flake gold pinned with the with the upgraded cybercafe. Gosh, that would be such a fun sequel though. That would be goodness. I'm very good. This
Amelia Antrim 49:02
is like this game has offered so many SQL options that like I also would love to play through and like I didn't Yeah, yeah,
Ryan Boelter 49:10
I'm very sad that this will never be on screen. I keep
Amelia Antrim 49:14
thinking that every time like we come back to talk about this. It's my first thought is what? I've seen way worse movies. Mm hmm. And like,
Ryan Boelter 49:26
who doesn't want a good time travel like queer romance? A bear? Trap,
Unknown Speaker 49:35
guess?
Amelia Antrim 49:37
All of the keywords to hit like every demographic, like Hallmark Christmas movie kind of queer. Tons of bear puns for the dads. Yeah, you know, like Parent Trap. I'm trying to travel. Like, gosh, this is something for everyone for
Ryan Boelter 49:54
everybody. Seriously. I would write this if if I are paid to. Absolutely. But before we let you go, we do have some calls to action today.
Amelia Antrim 50:07
Please don't forget about the walker shot foundation community fund that we talked about last week. To help benefit the victims and families of the tragedy in one shot their Christmas parade. We will put a link in the show notes again if you're able to give it would definitely help a lot of families this season.
Ryan Boelter 50:28
Absolutely. Also check out the audio verse awards final voting for this 2021 award season. I horror Borealis presents losers a love story campaign sky Jax and couriers call are all up for awards. And it really mean the world to me personally, if losers won the Best New improvised production because you know, that's the all around award for the category. And everyone that worked on the show made it so phenomenal and such I did some of the journey. Yeah, and I did and I did the the audio production for it, which was great.
Amelia Antrim 51:07
So because it one production did the production everyone he's not gonna say but Ryan did the production and you'd like it to win production. He's gonna talk about how everybody deserves to win and it feels really good. But everyone Ryan to the production and he deserves to win production.
Ryan Boelter 51:24
That's very good. Like the the show is just phenomenal. If you haven't heard it, I highly encourage you to go listen if you're not, you know, easily spooked. But yeah, it's it's so good.
Amelia Antrim 51:40
One last thing to take care of before we sound off the year. Sound off for the year. There we go. I can read off the year sound for the year either way. New review just in time. Hey. This one comes from tacit croquet. I really hope that's how you say it. Tell I'm gonna say it via Apple podcasts, new United States of America. It's titled such a delight. Your hosts are so wholesome and have great chemistry together. I love their enthusiasm for the games their guests talk about listens like a friend podcast for TTRPG nerds. PS, the Christmas one is my favorite by far. Thank you so much. It's been one of my favorites, too. I honestly a Christmas belonging is like the current game I won't shut up about I think recently somebody asked for a game to play with their friends like over the kind of Christmas period. Yeah. And I was immediately like, a Christmas belonging. And then they were like, but not something Christmas themed. And I was like, too bad. Too bad. Like, I guess if you want to here's a couple other things to
Unknown Speaker 52:49
put this as the one but this one?
Amelia Antrim 52:54
Yes, this is one of my favorites by far.
Ryan Boelter 52:57
Yeah. Well, thank you so much for the review. reviews like this really make us super happy to hear. And I'm really glad that this series is somebody's favorite as well that that's really nice to hear. Yeah,
Amelia Antrim 53:11
yeah, I was gonna say to that, you know, if anybody's looking for like a Christmas gift, because they're like, I you know, my favorite podcast hosts, it's just so hard to buy for every year. You know, they're like my best friends. But you know, I just don't know what to get them. Consider a review and review is yeah, it's delightful gift. It doesn't have to be wrapped. It's very small. So you don't have to worry about whether it will fit in our homes or fit with our decor, or anything like that. And we just love them. Honestly can't get enough of them. You can never have too many. So like don't worry, like, oh, you know what, they probably already have 100 reviews. No, you know what? You can never have too many
Ryan Boelter 53:53
can never have too many. We have enough reviews for the past, but we'd love more reviews for the future.
Amelia Antrim 54:00
Absolutely. So if you're thinking, Gosh, what would a million Ryan love for Christmas? Reviews?
Ryan Boelter 54:05
Exactly. Well, one last thing before we completely sign off for the year and I'll let you get the outtakes. 2021 Whoa. Yeah, what a year, huh? A lot happened.
Amelia Antrim 54:22
Yes. To this year.
Ryan Boelter 54:24
We did. That's wild. I could think about we did both move this year. That was actually all
Amelia Antrim 54:32
I was like, Yeah, I mean, like Ryan moves, and I was like, oh my god, I moved to this like a lifetime ago. Mm hmm. I mean, it was it was the beginning of the year,
Ryan Boelter 54:40
but yeah, and mine was like six weeks ago. Yeah, so mines mines fresh. Yep, I've got I've got new home smell.
Amelia Antrim 54:48
Yeah, the good news is that mine does not smell like a new home right now.
Ryan Boelter 54:52
No, that's okay. Um, but yeah, we did a lot of series this This year we did 11 series, right? Because we took November off. So we did 11 series we got one cooked and ready to go for January. And and we covered a lot of really great games. Yeah, we did. And I I'm really happy that we got to cover to holiday themed games.
Amelia Antrim 55:21
We got our timing right, this I mean only just barely for October. Only just barely. And you know, because life was a lot like I just had a couple surgeries. You were getting ready to do the move thing. Yeah. But we did it. It's yeah, I loved a lot of the games that we covered this year, I think we really, I feel like this year, we kind of grew a lot as as hosts, we kind of really came into our own and like settled into some of those things that like have become our thing. Yeah, there are a number of things we stopped, like pretending we were not gonna be necromancers and magical girls, and I think we've had a lot of fun with that. And we did a lot of value tips just like being our worst best selves.
Ryan Boelter 56:03
To lean into your nonsense every no more all the time, all the
Unknown Speaker 56:09
time, all the
Ryan Boelter 56:11
time. Yeah. And this year, Tracy Burnett came on the network as kind of an organizer of sorts for like Patreon content and, and a bunch of other stuff. And they met with us earlier this year, and really lit a fire under our feet for like, having a kind of bringing the passion back.
Unknown Speaker 56:35
Yeah,
Amelia Antrim 56:36
I think he was like, we've never not enjoyed making the show right now, because we wouldn't do it. Um, but there definitely was a level of like, kind of suck.
Ryan Boelter 56:47
It was, it was like on a verge of burnout, I would say, right,
Amelia Antrim 56:51
and I think, you know, in a lot of that was just like the state of the world. And like, you know, existing is such a burden at this point that like, trying to make a creative show and trying to like, bring something like passionate and fiery and new and exciting every single time starts to wear on you. And it's just to be like, you know, I, like, I can't get dressed every day, you can't come to like, make some kind of art. But, you know, yeah, talking to Tracy, I think really lit a fire reminded us of like, the things that we had originally wanted to do with the show or like, we had thought about but really couldn't make happen or couldn't figure out how to do. And so like, I'm really, really excited to have Tracy on board as a resource for us to be able to kind of sit down and talk some of that stuff out with because it's really nice to have a person to just like, get on a call with and say like, Okay, here's, here's what I'm thinking, like, how does this go from idea to thing? Exactly. You know, and that's, I think helped us that's been part of the reason that we decided to finally like, get our website together and start. Like, you know, it's one of those things that like, we could have done and should have done and all that kind of stuff. But does it is it is work? Yeah, it is work. And so, you know, finding the energy to do some of this. And so I'm kind of excited for some stuff that like, we have percolating. And, you know, I think, in any other state of the world, we probably would have been, like off and running with by this point. Yeah, like, we would have been like, Okay, let's do it. And now we're like, okay, let's kind of figure out, like, how to do it. And then like, where we're gonna find that reserve energy to do it. You know, it's a slower process. But yeah, I'm really excited for what's to come.
Ryan Boelter 58:45
Yeah, especially with all the life stuff that we had going on. Like, it was hard to work around that even when we had the the energy and the drive to do more. And I know, for instance, some of the things we've got cooking in our noodles is bringing back the the Friday Forge, for for the community to create characters together, and then figure out how they all blend together and what that world looks like. I thought that was super fun when it was like, you know, in his heyday up and running fully, with like dozens of people contributing. That was really cool. But now that we are kind of at a point of being able to get more organized, is something that both myself and Amelia can work on. Instead of just me trying to kind of like fret over it. While
Amelia Antrim 59:36
I'm working from home. I have a computer that I can do that. Exactly. Because, you know, it's like that was not the kind of thing that I could just be you know, like it's too much to try and do on my phone in my office. Oh, yeah. But you know, so now I'm working from home, I have a little more wiggle room on that kind of stuff.
Ryan Boelter 59:50
So we're figuring out the logistics. We've got some like stuff for the website that we're working on, and it's like, partially up and running at this point, but there's a lot there's a lot in our backlog. We've got almost four years of backlog. And
Amelia Antrim 1:00:04
like put in there, yeah, entering the games and stuff. It's like each game. Yeah. Like, yeah, that's where I'm happy. So we just finished recording series 46. Games, you know, one of those series 19 was three different games. You know, we'd like to do that panel or character random characters panel, at some point, try and find a way to do that over twitch. We want to, you know, ideally, I think, get back to our character evolution cast, we'd love to do this, but they are significantly more work
Ryan Boelter 1:00:33
to put together much more work. Yeah.
Amelia Antrim 1:00:36
So yeah, there's a lot of stuff that we'd like to get back to, when we're kind of feeling up to it. I think we're so many years into this pandemic. I think I'm finally at the point where I stopped feeling bad about not being able to do those things. I'm kind of like, it'll get we'll get there. We'll get there. You know, like, the first year was like, Oh, God, I can't do it. The second year was, I feel so bad. I can't do it. And we're like, oh, I can't do it. We've reached that phase of radical acceptance. My therapist keeps talking to me about here. It is dumb. I did it. Yeah. Good job. If you're listening, and you're probably not, it would be weird. If you were. I mean, to the episode, hey, no.
Ryan Boelter 1:01:22
It's fine. Listen to the whole thing, you'll get glean some good, good psychological profiling,
Amelia Antrim 1:01:31
already, on her own brought up my pension for color coded outlines. So I was like, you don't need to listen to my podcast to know that about me. So that's very true. My my world reputation is color coded outlines, paralyse.
Ryan Boelter 1:01:44
Well, here's looking forward to 2022. We've got three twos in the year. So that means it's going to be twice as nice three times.
Amelia Antrim 1:01:55
Is that what it means? I don't know. So January 3, second, or third or whatever, right? It was our like, idea. Versary. Yep. January 3. Okay, so what is this here for years?
Ryan Boelter 1:02:07
This will be it was 2017. So it'd be the start of year five.
Amelia Antrim 1:02:12
Holy moly. Was it really 2018.
Ryan Boelter 1:02:16
Maybe it was 2018. It was 2018. It was after my first Academy con, which was 2017. January, in January 2018. So it's the start of our fifth year. The end of our fourth year? No. 2018, the beginning of our fourth year? I don't know time is weird. Math is hard. And you know what, it's, it's Sunday, and we're recording this. And it's pretty late. It's dark outside. It's true. So I can't stress right now.
Amelia Antrim 1:02:51
Right Ryan to spend most of his day making cookies. I spent all day yesterday making cookies. You know, tripping like cookie day, or like a reduced version. We only made five kinds of this year. So it's kind of sad, like only cover two tables instead of like five. So reduced version, but I did want to put in our show notes. Um, I'm going to type up my favorite Christmas cookie recipe, which is for gingerbread cookies. I know there are lots of gingerbread cookies out there. But this recipe is from the 1968. Free Wisconsin electric Christmas cookie book where cookie is spelled see oh, okay, why? Oh, wow. Cookie book. So I will type that up. We'll put a link to that in the show notes. In case anybody would like to try my favorite Christmas cookie. That tastes very much like molasses.
Ryan Boelter 1:03:44
Yeah. And I'm going to put up a recipe to my favorite frosting that I use for my cut out cookies. Almost exclusively. Oh, and cake. I think sometimes.
Amelia Antrim 1:03:56
Um, and then you could put that frosting on my cookie.
Ryan Boelter 1:03:59
You could? Oh,
Amelia Antrim 1:04:01
it would be like the perfect Amelia and Ryan cookie. Oh, it could be Oh makes it.
Ryan Boelter 1:04:09
If somebody makes it, take some pictures, throw it up on Twitter and tag us. That'll make us really happy.
Amelia Antrim 1:04:15
It really would.
Ryan Boelter 1:04:17
I think I did the math correctly. And 2018 was four years prior 2022. So therefore it's the start of the fifth year after January 3.
Amelia Antrim 1:04:31
Okay, so all of 2018 2019 all 2020 2021. So 2022 starts the fifth year.
Ryan Boelter 1:04:38
Correct. Got it. Got it.
Amelia Antrim 1:04:40
exciting for us. I know. Happy five years. That'd
Ryan Boelter 1:04:43
be five years.
Amelia Antrim 1:04:44
I'm I'm very excited. I think we've we've come a long way but we've got a long way to go and I'm excited to see where it is. And God I hope people are still listening at this point.
Ryan Boelter 1:04:53
I know. Thanks for joining us for ticket time with Ryan and Amelia
Amelia Antrim 1:04:59
and To the year share end of the year fires the
Ryan Boelter 1:05:02
end of the year Fireside Chat. Have you logged going?
Amelia Antrim 1:05:07
Yes. Yeah. That's it for 2021 Everyone. We were so glad to have you with us this year on our sometimes bumpy but always fun journey. We are looking forward to 2022 and everything we have planned. We hope that you will join us for the new year and see what fun we have in store. Until then. Happy Holidays, please take care of yourself. Stay safe drink water please get vaccinated. Keep making those amazing people. We will see you next year.
Ryan Boelter 1:06:01
Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation cast.com add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation cast.com I am one of your hosts Ryan boelter and I can be found on twitter at Learn Neptune or online at Lord Neptune calm. Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the shownotes our main theme music is hero remix by Steve combs, and it's used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.
Amelia Antrim 1:07:48
Now we got to read some
Unknown Speaker 1:07:49
show blurbs show blurbs show show by the show blurbs.
Amelia Antrim 1:07:55
Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot podcast.com where you'll find other great shows like Asians represent
Ryan Boelter 1:08:06
Asians represent celebrates Asian creators and diversity in the gaming community. Join hosts Agatha chain and Daniel Quan as they discuss gaming genre and representation with their guests and occasionally argue with each other to the sound of agathos beloved air horn app. He I did it. Yeah, click me too. I'm getting I am getting a lot of that background noise and I don't like my waveforms. I don't like Amelia background bump base. I've got too many background puppies, Amelia.
Amelia Antrim 1:08:44
Tell me that's not my fault.
Ryan Boelter 1:08:46
I know. Well, I messaged my wife and she's gonna turn down the furnace and turn on the fireplace and
Amelia Antrim 1:08:53
do for love. I know. You deal with it. We live in Wisconsin. It's November. I'm not turning down the heat for you.
Ryan Boelter 1:09:02
Why May we keep it at 72 or 73? In the house? I don't know why nuts. It's a very funny look for that. It's a very efficient furnace.
Amelia Antrim 1:09:12
You just moved there. You don't know that that gotten a bill? Yeah. Yeah.
Ryan Boelter 1:09:15
I mean, that's fair to I keep my 68 Yeah, I couldn't survive at 68 in the winter, or oh, I can't
Amelia Antrim 1:09:24
because the furnace is in the kids room. And the airflow is like not very good. So by the time it gets to my room, actually no air comes out of my vent. And I sleep with a heating pad on my feet.
Unknown Speaker 1:09:33
Yeah. space heaters.
Ryan Boelter 1:09:36
Yeah, so we're just waiting for the furnace to turn off right now.
Amelia Antrim 1:09:40
So it's now home heating cast.
Ryan Boelter 1:09:43
So welcome to the outtakes everybody. Hey, it turned off. Okay. How do I sound? Well, I did not talk. I'm going to talk a little bit right now. And we can see how much makes a difference.
Danny Dellinger 1:09:55
Solid talking there.
Ryan Boelter 1:09:56
Yeah. Sharp edges all sharp edge Just no background bump is audacity is in the house.
Danny Dellinger 1:10:04
That smooth waveform
Amelia Antrim 1:10:06
is in the house but certainly not the heat.
Ryan Boelter 1:10:08
No, it's fine. I mean, worst case scenario, I can turn on my little space heater, but that will make noise too. So I'm just gonna freeze for the craft.
Amelia Antrim 1:10:17
Okay. Just turn it for my art
Danny Dellinger 1:10:22
suffer for suffer for podcasting.
Amelia Antrim 1:10:26
Okay, and then I'm realizing though is that I feel like I meant to download this game and I did not
Ryan Boelter 1:10:31
know she just turned off the whole thing. She didn't even turn down the heat. She just was like, furnish serious she's like recording this recording time. This is serious time.
Amelia Antrim 1:10:42
My husband has business. Okay, so we derived Did you say?
Unknown Speaker 1:10:49
Oh, we have
Amelia Antrim 1:10:52
our hang on my pop filters in my closet. How you guys? Oh my god.
Unknown Speaker 1:11:01
What did I sign up for?
Ryan Boelter 1:11:02
Oh, what is going on? Welcome. Welcome to Character Creation. Cast where we're where Ryan is sick. Amelia is non pop filtered and unplugged. So really, Amelia, you're both unplugged. And unfiltered?
Unknown Speaker 1:11:22
No, it's
Ryan Boelter 1:11:25
just that raw audio?
Amelia Antrim 1:11:27
Yeah. No, I always take it off to go to the stream to because obviously, the pop filter doesn't fit in no case and everything. And
Ryan Boelter 1:11:36
they make they make pop filters that fit right on the top of the Yeti, the microphone portion itself.
Amelia Antrim 1:11:44
I'm still using the same technology I've been using for
Unknown Speaker 1:11:47
years, but it's like $1 just like this thing is really great. Yeah, it makes it look like a fuzzy ice
Danny Dellinger 1:11:53
cream cone. Yeah,
Amelia Antrim 1:11:54
yeah. I mean, in that case, sometimes I put a little peek at you sock over.
Ryan Boelter 1:11:58
Yeah. I mean, that works. You
Amelia Antrim 1:12:00
can't figure out which way to turn this though. Like making it tighter around. I think also,
Ryan Boelter 1:12:06
we have the same pop filter, and it's garbage.
Unknown Speaker 1:12:11
Yeah, it's
Danny Dellinger 1:12:12
yeah, this mic supposedly has an internal pop filter. And I haven't had any problems with it in but in a way. It's like, I don't have the thing in front of me. So I feel a little worried.
Ryan Boelter 1:12:24
It sounds like it doesn't have any pops. At least. So that's nice.
Amelia Antrim 1:12:30
I'm honestly not sure that this one is really doing anything other than the fact that I can see little spots on it from like, where you accidentally spit, you know? Yeah, it's gross than anything.
Ryan Boelter 1:12:41
It does something when you're talking at the mic.
Unknown Speaker 1:12:43
Yeah. That's good. Okay,
Amelia Antrim 1:12:46
so now I have a pop filter on here. Like a professional. Yeah, I also have a less clunky keyboard this week. Oh, nice. That's really exciting. Now this one has clear switches on it. There you go. Because my poor sad arthritic hands could not handle the other one.
Ryan Boelter 1:13:02
And I've got a I've got a cat that is very curious about my microphone right now because he has free rein to inside my studio slash whatever. So. Yeah.
Amelia Antrim 1:13:15
My dog is howling because she knows that I'm here in knots petting her and that's like, that's
Unknown Speaker 1:13:23
probably to the egg.
Amelia Antrim 1:13:29
Do we have a Ryan? Did you save a copy of the game somewhere? Or?
Ryan Boelter 1:13:32
I've got it. We have it in our email.
Unknown Speaker 1:13:36
Version.
Unknown Speaker 1:13:37
Cocoa. Yep, it is.
Danny Dellinger 1:13:39
It is ever ever in flux as Christmas season is upon us.
Amelia Antrim 1:13:44
Oh, yeah. Keep it fresh. You know? You don't want any of that outdated, old timey Christmas crap.
Danny Dellinger 1:13:50
No. All the hot new trends and Christmas movies.
Amelia Antrim 1:13:57
is all about keeping up with the times. Nothing worse than old timey Christmas. No,
Danny Dellinger 1:14:02
no, it is an art form known for for innovation and risk taking. And I need to reflect that in the game. No. There's a plane flying behind me. I'm just going to be silent for a few seconds.
Unknown Speaker 1:14:17
Of course there is
Danny Dellinger 1:14:19
just right, right when what I say starts to matter.
Amelia Antrim 1:14:24
The question is like do you live in the big city or the small town? Is that someone coming or going for your own personal Christmas movie? That's true.
Danny Dellinger 1:14:33
And I'm in the big city. So presumably coming in but maybe departing? I don't think there's even an airport near me. I'm not quite
Amelia Antrim 1:14:45
Steven bigger mystery.
Danny Dellinger 1:14:48
Okay, I think it's gone now.
Amelia Antrim 1:14:51
Kid intrusion. Yeah, the voice might be to grab For what is your cough
Ryan Boelter 1:15:04
sorry outtakes
Unknown Speaker 1:15:07
oh my gosh, this
Amelia Antrim 1:15:12
started playing Christmas belonging with my group over the weekend. Yeah, we made it through character creation and like town creation before we got too tired. So we're gonna maybe pick up next week or next week or something. But that was one of the things is like there's these people in the town that like run a ski resort and then they're the goat farmers and they're obviously against each other because they both want to expand and they can't because the other ones in the way, but the one thing that they agree on is that they don't want capitalists coming in from the outside and changing their town. So every year is part of the Christmas tradition. They burn a capitalist in effigy. So we haven't decided who this year's capitalist is, but
Ryan Boelter 1:15:53
is it like, like genuinely, generally the the monopoly man only was somebody else's face.
Amelia Antrim 1:16:01
I was like, it's the monopoly man. We just burn the monopoly man. They were like, No, it is a specific capitalist. Every targeting capitalism is causing the problem like the first one was some railway Baron who was trying to walls a railroad through the through the town.
Ryan Boelter 1:16:16
Looks like but less like borderline hate crime but justified.
Amelia Antrim 1:16:21
Right, right. Yeah. Yeah. So it's, it's, you know, like Capulets and Montagues. Go farmers and ski resort people. There you go. Yeah, it's pretty great.
Ryan Boelter 1:16:33
But the common ground is the love of aiding capitalism.
Amelia Antrim 1:16:39
Right, right. But the thing the town desperately needs is an Italian restaurant. So it is possible that a big chain Italian restaurant could come in. This is what we have to play to find out is what happens. Yeah, you know, we
Ryan Boelter 1:16:53
can work at the local Olive Garden.
Amelia Antrim 1:16:56
Right. That's how we're gonna wrap it up.
Ryan Boelter 1:16:58
We're gonna wrap it up by playing a meta game of when you're here your family by Jeff Stormer and, and play it as your characters.
Unknown Speaker 1:17:11
Yes. Now we're going to the next level now it's real.
Ryan Boelter 1:17:17
Now it's real cold open. Let's do it. Let's do it.
Amelia Antrim 1:17:23
Let's do a cold but now that I'm done ranting and you know you do not have to put all of that in there. But to a cold open
Ryan Boelter 1:17:29
with a cold
Unknown Speaker 1:17:32
Oh,
Amelia Antrim 1:17:34
I see a cold open
Ryan Boelter 1:17:37
use me as you can tell by my cost which I may or may not leave in the outtakes I'm still sick.
Amelia Antrim 1:17:43
Yeah, we dry though. It's like not like it's just like, hanging on.
Ryan Boelter 1:17:48
Is Haney like right in that like weird trying?
Amelia Antrim 1:17:53
Chest cold, but like Yeah, it's
Ryan Boelter 1:17:54
like, very upper lungs slash throat. cough that makes me want to just like, I don't know.
Amelia Antrim 1:18:03
Hot tea and lemon. I don't know.
Ryan Boelter 1:18:07
I know I've done I've done tea with honey and like cough syrup and expectorants and, and all sorts of other fun stuff and it feels like it's getting better. But it's just, you know, it lingers and then it and then it attacks me with this like random cough here and there. Yeah, you gotta rest
Unknown Speaker 1:18:27
is what you need. Yeah.
Amelia Antrim 1:18:31
What does that
Ryan Boelter 1:18:33
rest rest of this capitalist?
Ryan Boelter 1:18:44
All right. So now now everybody knows why we're anti capitalist in most of our selections on this podcast.
Amelia Antrim 1:18:52
It's true. It's true. It's true, because I never want to have to ask people their middle names again.
Ryan Boelter 1:18:58
I know. It's Richard.
Amelia Antrim 1:19:03
Oh, hi. So thanks.
Ryan Boelter 1:19:05
So it's a family, family traditional middle name for a lot of people. On my mom's side. Nice. Named after my Uncle Dick. Which I think is my great embrace.
Amelia Antrim 1:19:19
Because I am named after my grandma Amelia. And my mom felt that her name Amelia Cecilia was too much. So I'm Amelia grace.
Ryan Boelter 1:19:29
It's very close to Amelia Bedelia.
Amelia Antrim 1:19:32
Right. Right. I already call me that. And I hate it. So yeah.
Ryan Boelter 1:19:38
Amelia Cecilia? Yeah, that would have that would have cemented that for a lifetime. Mm hmm. Yeah. Fun fact. I didn't know about the Amelia Bay Delia bucks until after I had met you. Really? Yeah. I was sheltered from that for some reason.
Amelia Antrim 1:19:55
Sheltered my parents were like, oh, no, I'm here for you. She might make a great look. Marang private she does not understand how to dress the turkey.
Ryan Boelter 1:20:04
No, she does not. Or draw the drapes or
Amelia Antrim 1:20:08
makes it little pants. I like books like that's the things like I liked. But I don't want to be called that.
Ryan Boelter 1:20:15
You know? My favorite. This is the last aside my favorite Delia thing was she was she had to turn out the light or take out the lights or turn off the latest and things like that. Yeah, after she was done. And so she did and she hung them outside. And he said I guess light bulbs need to be hot outside just like babies comment
Amelia Antrim 1:20:52
okay, everything so literally, I don't change the towels and she like cuts them all up.
Unknown Speaker 1:21:00
Now they're different. Oh, was
Amelia Antrim 1:21:02
that? Okay? So I do like
Ryan Boelter 1:21:11
all right. I'll try not to laugh because that exasperates my cough
Amelia Antrim 1:21:15
I'm sorry, I will not be funny.
Ryan Boelter 1:21:18
Okay, serious serious. Very serious. This is serious. business
Unknown Speaker 1:21:28
day hit that button.
Danny Dellinger 1:21:32
Is this car alarm in the background picking up any? Yes. Yeah, I figured
Amelia Antrim 1:21:38
we can wait a little bit.
Danny Dellinger 1:21:39
Yeah, he doesn't know it's kind of showing up on Audacity so maybe
Amelia Antrim 1:21:45
it's gonna say I can hear it. I don't know how much is getting.
Ryan Boelter 1:21:48
Yeah, if it shows up in zoom. It's going to show up in Audacity.
Danny Dellinger 1:21:53
Yeah, it does stop now. alreay. Good.
Ryan Boelter 1:21:59
And we can hit stop on our local recordings at this point. Or stop in? E clocky. Don't take it Becky.
Unknown Speaker 1:22:14
Oh, it clicking clack. Don't take it back.
Amelia Antrim 1:22:18
Okay, I'm gonna look and make sure that it's not being funky again.
Ryan Boelter 1:22:22
Yes. No funky.
Unknown Speaker 1:22:24
Doo doo doo.
Ryan Boelter 1:22:26
It sounds fine.
Amelia Antrim 1:22:28
Yeah. I think that I've seen a little lines go all the way up. So
Ryan Boelter 1:22:33
yeah, should be alright.
Unknown Speaker 1:22:35
Yeah, yeah, yeah. Yup. Yup, yup, yup. Yup. You Me me, baby. Oh,
Amelia Antrim 1:22:48
Alex, Corona, spectrogram. All right, we're gonna go to waveform. Wave.
Ryan Boelter 1:22:58
Wave form it.
Amelia Antrim 1:23:00
Farnese swift format. Wait,
Ryan Boelter 1:23:02
wait for that.
Unknown Speaker 1:23:06
Okay.
Amelia Antrim 1:23:08
Great. We did that.
Ryan Boelter 1:23:10
That'll that'll go in the outtakes. I'm sure. Yeah, I'm, I'm really happy that we're sounding better. Because you're sounding better that I'm sounding better. Yeah, exactly. Cuz oh my god, like just editing. This series is hurting my brain.
Amelia Antrim 1:23:30
Like listening to this one. Like, it feels so bad. Because I'm like, it's such a good game. And I sound like, I don't know. Why from prison.
Ryan Boelter 1:23:44
It's fine. And and I just sound like I've got you know, tighten up my nose.
Amelia Antrim 1:23:50
Well, not cotton. Yes. Not. But that's
Ryan Boelter 1:23:53
Yeah. Yeah. Let's not talk about it. Okay, great. Let's not miss him. But
Amelia Antrim 1:24:03
it's so appropriate, right?
Ryan Boelter 1:24:06
Ah, it's Sunday. It's fine. And I am fearful because my son is getting sick again. So this is like the third or fourth time.
Amelia Antrim 1:24:16
Ryan, I continue to I say once again. These kids I know.
Ryan Boelter 1:24:21
Seriously. I just keep your mask on all day, even when you're eating somehow. Nothing
Amelia Antrim 1:24:27
but trouble because he did. That's the thing though. Is that like, even if they did that, they would still find a way because children are always covered in stickiness. And like, always,
Ryan Boelter 1:24:36
just how they are. Find a way.
Amelia Antrim 1:24:39
Just Life finds a way. By life, I mean, germs. Yep.
Ryan Boelter 1:24:46
All right. Well, should we do this?
Amelia Antrim 1:24:48
We should. All right, I'm going to give us but not doing it for long enough.
Ryan Boelter 1:24:52
It's very true. And my wife wants to make Christmas cookies. So we'll see. Here's the content For now, let's hop back into the series and see how character creation goes for this game, enjoy the show.
Unknown Speaker 1:25:08
I really
Amelia Antrim 1:25:10
don't like hop baggage. I just really want it to be a bear
Amelia Antrim 1:25:18
can you just say like for now, bear with us? Ah, thank you for indulging me. Absolutely. It was necessary.
Ryan Boelter 1:25:33
All right. I'm gonna do the recap real quick, because this is where I would edit it.
Unknown Speaker 1:25:39
Stop it.
Amelia Antrim 1:25:42
Okay, but you do have a lot of weird
Ryan Boelter 1:25:43
noise in your background again. Yeah, my water heater started up again because my wife is doing dishes.
Amelia Antrim 1:25:48
Okay. All these new things in a new house that you have to figure out
Ryan Boelter 1:25:53
how you know, this is the one thing I can't control. Yeah, like, I can't unplug the water heater. No, no. That's because I can't we we've turned off the furnace. So that's not a trouble. And the kids are kept out of the room. That's easy enough. You know, I still got a cat here. But he's just chillin. Yeah, it's fine.
Amelia Antrim 1:26:17
Yeah, my dog has like, stopped grumping I think, yeah, I get rid of my children. I just like, don't. Yep. Don't even like Get up, get out of here. They got mad at me cuz I ate their Halloween candy on my way out. Because they decided to keep it all at their dad's house. And I felt like that was extremely rude. What is the point of taking children trick or treating if you can't eat their campaign, and I dressed up in a costume with them and everything? You know,
Ryan Boelter 1:26:46
I'm eating their candy. You're doing it for their health? Yeah, right.
Amelia Antrim 1:26:50
Like, I'm just looking out for their tiny growing bodies, you know, gently,
Ryan Boelter 1:26:53
they don't need that much sugar. So you might as well and you don't want it to go to waste. You're doing society and them a favor.
Amelia Antrim 1:27:02
You're watching our movie last night and maids like Yeah, I know. I was trying to eat your candy because we always have movie night candy. And it's like, I was trying your candy last night. But you fell asleep on top of it, which was extremely rude of you. Sorry, man. You know how it feels?
Unknown Speaker 1:27:20
Okay, are we ready?
Ryan Boelter 1:27:24
Yeah. I don't know if we can wait like a couple minutes. I can wait. Usually like a five minute saying, yeah, that this goes on for and then it just stops suddenly. And then it's good for like a good hour or so. Oh, yeah. There you go. I'm still finishing my sixth or seventh cough trap this recording. Oh, wow. I know, you're only supposed to do one an hour. But you know, I gotta be professional. Yeah.
Amelia Antrim 1:27:56
Totally just like kind of start back up again. Or?
Ryan Boelter 1:27:59
Yeah, it was it was like no coughing for like a couple of days. And it was glorious. And then all of a sudden, like Quinn starts coughing again. And then I start coughing again. And then it gets even worse. And then I know
Amelia Antrim 1:28:13
my kids have had colds like non stop since school started again, because we all have no immunity at all. And I haven't been like I've always had a really good immune system between like my mom being a nurse. And then I work in a hospital and had kids in school or daycare or like so it's like, I'm just used to this stuff all the time. And the last two years of being home and not being around anybody and like my kids were did virtual school year last year. Yeah. Nobody's had to go anywhere near anything. So
Ryan Boelter 1:28:42
yeah. immune systems. You know, there's a way to like artificially, like, inject those sorts of like, immune responses, your
Amelia Antrim 1:28:54
vaccines, describing vaccines? Yeah. They literally inject you with that.
Ryan Boelter 1:29:01
I know if they can do that in a controlled way. So that way, you don't get sick for all this time. Yes.
Amelia Antrim 1:29:09
They do that that's why you get a flu vaccine.
Danny Dellinger 1:29:16
Vaccine news lately, I could understand.
Ryan Boelter 1:29:21
Why I mean, just that
Danny Dellinger 1:29:23
do not say microchips do not say my protector, I will end this call.
Unknown Speaker 1:29:28
I'm not in charge.
Amelia Antrim 1:29:30
I always think when people say that's something like do you think that if they had that technology, that's what they'd be doing with it? Yeah. Like, that's always the thing that gets me I'm like, do you think that you, Steve nobody, or is that interesting that that's what Bill Gates is doing with his microchips that are tiny enough to fit in that like, that's what you saw when
Ryan Boelter 1:29:50
they're already? They're already in your phones. Yeah. Like, it's so much easier to track everybody through your phones that
Danny Dellinger 1:29:56
you're you're already broadcasting your location 24 or seven through your friends
Amelia Antrim 1:30:01
like without anybody asking you like you tell me what you are up to whether I want to know or not. I don't need to inject you with a microchip to do that. Exactly. I don't know, I just want to like I want to live in a world where I think I'm that important that that's what they would use that technology for. Like, I want to have that level of self esteem. Yeah. I aspire to the self esteem of a conspiracy. Not crazed, straight white man. Like that. someday, someday,
Danny Dellinger 1:30:29
like the government is watching me like that would be so like to have the government watching you like with everything that they have to do to take the time to watch us right. Exactly. Yeah,
Amelia Antrim 1:30:40
you think that you you are that important to them?
Unknown Speaker 1:30:42
Mm hmm. Oh,
Amelia Antrim 1:30:47
how's your water heater ran?
Ryan Boelter 1:30:48
So Lord, I turned on my game. Does it sound fine? It does. I don't hear him. Okay, cuz I'm not getting as many background bump is now that my gain has turned down a bit. Yeah. And I can I can deal I think I'm going to turn it down just a slight little bit more. Do I still sound okay? Yes, I'm fine. Yeah, yeah. Alright, so I'm gonna I'm gonna keep talking real close to the mic like this. And just get right up on that mic. And will because
Danny Dellinger 1:31:15
honey kiss the mic. Yes. Because the mic. Yep. So yes.
Amelia Antrim 1:31:21
Something is up with my microphone here though. Like my waveforms are like, like, it's like thick like I really? did. I didn't adjust anything other than restarting my computer. Hmm.
Ryan Boelter 1:31:34
You're on the right microphone source, right. Oh,
Amelia Antrim 1:31:40
I am. I am. I don't understand what happened.
Ryan Boelter 1:31:43
I don't know. But I mean, is it is it like fake background noises or? Just regular wait for
Amelia Antrim 1:31:49
sick background? gunk? Oh, maybe it's because my heat kicked on.
Ryan Boelter 1:31:55
Oh, yeah. When your heat kicks on. I see that so so easily. Okay, but is he thinking right now?
Amelia Antrim 1:32:01
I only keep my house at 68 I am not turning my furnace off. Alright, it just worried me for a minute because it wasn't like that. In our last recording. I didn't touch anything and already wasn't working and the mute buttons not working. Okay. It's fine. It's fine. Everything's great. Everything's good. All right.
Ryan Boelter 1:32:20
There we go. And stop the recording.
Amelia Antrim 1:32:29
last recording of the year
Ryan Boelter 1:32:33
more than likely,
Amelia Antrim 1:32:35
we meaning to do stuff. Flies is hard. And this podcasting.
Ryan Boelter 1:32:43
Oh, that sounds like a like a nice 1990s commercial jingle.
Amelia Antrim 1:32:49
Thank you. Yeah. diver wanted or
Ryan Boelter 1:32:52
just need a nice guitar string behind it. And we'll be good to go.
Amelia Antrim 1:32:57
Yeah, yeah, maybe some like unnecessary background vocals.
Ryan Boelter 1:33:01
That's true. Yeah, we'll see what I can do post in like two hours. Yeah. All right. Don't worry or
Amelia Antrim 1:33:11
spend quality time in family.
Ryan Boelter 1:33:14
Don't do that.
Amelia Antrim 1:33:16
Both are options.
Ryan Boelter 1:33:18
They are actually options are available and that's okay. Yep.
Amelia Antrim 1:33:24
last recording of the year probably of the year meaning to do other stuff and that life is hard and podcasting
Amelia Antrim 1:33:43
probably will do a five count and we can get going. Yeah, that sounds great. And by five count I mean squeaky puppy in the background.
Ryan Boelter 1:33:49
That's right.
Unknown Speaker 1:33:53
We'll go with Sure. All right,
Ryan Boelter 1:33:55
great. All right. Call to Action.
Unknown Speaker 1:34:01
Yeah, like that huh
Ryan Boelter 1:34:14
All right. I guess we can stop this one. Yeah.
Transcribed by https://otter.ai