Welcome to the final episode of series 46, everyone! This series, we welcome Melody from Mother Multiverse Media, to learn about her game, Trash Mob!, a d4 based, isekai RPG about dying and then waking up as a weak monster in a fantasy world, eventually becoming an OP god! This episode we discuss the process, learn a bit more about Melody, figure out whatever is left over for the fanfic section, and leave you with some oversized amounts of outtakes!
Welcome to the final episode of series 46, everyone! This series, we welcome Melody from Mother Multiverse Media, to learn about her game, Trash Mob!, a d4 based, isekai RPG about dying and then waking up as a weak monster in a fantasy world, eventually becoming an OP god! This episode we discuss the process, learn a bit more about Melody, figure out whatever is left over for the fanfic section, and leave you with some oversized amounts of outtakes!
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Melody - Mother Multiverse @gamskee
Character Creation Cast:
Amelia Antrim 0:01
Welcome to the last episode of our trash mob series everyone. This will be the last episode this month and then we'll have a full two week break before we have another series for you because January has five Mondays. What does it feel like? That's happening a lot lately. Does it feel like we have maybe because we have to pay attention to how many Mondays there are. But I feel like there's been a lot of five Monday months.
Ryan Boelter 0:23
Yeah, there's there's about three or four years.
Amelia Antrim 0:27
I guess it just seems like a lot, doesn't it? And it really does. Before we dive into the episode, though, announcements,
Ryan Boelter 0:35
announcements, yeah. First up, I wanted to send a very heartfelt congratulations to James and Melda Moto, on the birth of their new baby, Project Falcon. They are super adorable. And we couldn't be more thrilled. And that's another podcast baby to add to the network. We've got a few already. And we know James and Mel are going to be fantastic parents with a lot of love to get this little one. So congratulations, James and Mel.
Amelia Antrim 1:06
Absolutely. I saw Mel posted some pictures of project Falcon in recently. And I forget every time how tiny newborns are like maybe my last newborn baby is turning nine next week. So like I'm, I'm fairly far removed from that process. But like, they're so small.
Ryan Boelter 1:29
Like, how did we exist? How
Amelia Antrim 1:31
did? How did they do that? Nate asked yesterday, something about babies. And I was like, dude, babies can't even hold their own heads up. And he's like, wow, these are like, no, they're just babies. Just really small, tiny people with very large heads.
Ryan Boelter 1:52
You know, the whole their brains. Right? Right. Different Brains were somewhere else we wouldn't be able to hold our hands up
Amelia Antrim 1:58
naturally. Exactly. So I to explain all this to him. But like, I've just like looking at those pictures. It was like holy cow. Mine used to be like that. Like, they're so small. They're so small. They're so small. Anyway, congratulations on
Ryan Boelter 2:11
Project Falcon, AV. Absolutely. If you want to
Amelia Antrim 2:15
help out James and Mel's new family, as well as all of the shows on the network, please consider giving to the One Shot network Patreon to get access to the secret archive along with lots of other benefits. I know we we never talked about really anything above that. But there is like a book club or even get a new RPG every month. Yeah, there's a couple different tiers. But the $5 level, you get access to the secret archive, where shows across the network contribute bonus content for you to enjoy. The Patreon is where James gets his income. It also pays for shows on the network for our hosting fees or arts. And in some cases, new equipment when your microphone gives out after four years. So exactly. Thanks, patrons. But we are hoping to bring you some more bonus episodes pretty soon as we are able to and not have migraines on Sundays when we plan on recording. Because that seems to keep happening to us. We're excited to bring you more soon. So if you would like to help out James and Mel or help out shows on the network generally, please consider becoming a patron.
Ryan Boelter 3:28
Absolutely. And I think that's it for today's announcements. We have a fantastic discussion episode ready for you. All right, so we'll see you back here afterwards or the call to action?
Amelia Antrim 4:13
Welcome back to our discussion episode. Last time we finished our session zero for trash mob. This episode we are discussing the character creation process. We are very excited to welcome back melody from mother multiverse media. Do you want to reintroduce yourself to everyone and also tell us about the character you made in our last episode?
Melody - Mother Multiverse 4:33
Sure. So I'm Melody Wheeler, mother and multiverse media. You can find my games on Itch and if you want to, you know bother me You can also find me on Twitter. So the character I made so for our little Easter chi game and like snowy, barren wase where originally we were on a plane that crashed together My name before was honey Barrington. She was a bodyguard for one of our other characters who will probably talk about themselves in a little bit. So her occupations bodyguard and when she awoken in this snowy wastes in the the what was it the cavern of carved idols I think it turned out that she was a rodent vermin in particular a bunny it was that way the whole time her skills after leveling all the way to I believe we got to 14 and then we got an evolution so technically by the end they are a lower level than they got to what longer so she's level nine and let's see her long list of skills has a sneak at a 10 Improve disease attack five improve speed six improved muscle 10
Ryan Boelter 6:05
resist disease five
Melody - Mother Multiverse 6:05
humanoid for natural armor five resist bashing for resist devour for resist poisoned for corn tactics that have seven magic boosted for and area disease. So yeah, that was just as a long list of things and by the end of her bunny monster and snowy waste kind of career she has now person shapes still got her bunny ears she got red eyes and she has a kind of BONE ARMOR that she can like grow around her body to be under from attacks and she got a name at the end and we didn't decide on names right away but I what I would hope would happen this is what I this is what I wanted did I have to have consent because it involves somebody else's character is when you finally got the magic word skill that lets you name people there was just a moment of sound does this work if I just call her snowball does that work and then just snowball name excepted name is snowball.
Amelia Antrim 7:18
I love it says pressure I love it
Ryan Boelter 7:22
so much. Amazing.
Amelia Antrim 7:25
Ryan, tell us about your character that I inflicted this horror
Ryan Boelter 7:34
I forgot that there's the the video game prompt type things and that is so good. So yeah, I made originally in my past life. I created Felicia Starfire a professional singer, very famous and was going to this anime convention or whatever type of convention. I'm cosplaying incognito, basically, leaving clues for her fans and whatnot. Got reincarnated as a snow goose. Because what's more terrifying than than a goose that can blend in with the snow? Come in comment can even see a comment who eventually leveled into a class of sourcer became able to speak and read any language. She kind of evolved into the face of the party with improved charm skill of 10 and getting close to improving our her scavenger and Grazer and metabolise skills. Also level 10 right now. And then, yeah, she was able to get improve magic word at six, which is level 16, effectively, and I was able to name everybody here, including myself, I assume. So I gave myself the name of Anca Starfire. Because Anca is the Latin word for gander. And Starfire is is my last name for my previous life. So and it sounds really cool together. I think so. Yeah. Yeah. I mean, ultimately, she wants to she wants to throw fireballs from her mouth and what's what's more cool isn't that
Amelia Antrim 9:35
whatever goose Secretly, I know. We know.
Ryan Boelter 9:39
Amelia, how about your character?
Amelia Antrim 9:42
My character started out as Lydia frost headed to this convention as a world you do champion for the competition, before the plane crashed. You woke up as a snake? He ain't no An incredibly deadly snake I have I just took all the attacks honestly have improved poison attack acid attack disease attack and also later on what you want it every snake a little bit of a necromancer yeah so I can also summon haunted items which I would like eventually to be you give cards I would like to be able to like find a deck of YuGiOh cards somewhere and just like summon the things that are on the cards
Melody - Mother Multiverse 10:33
or make your own for that
Amelia Antrim 10:35
yeah and then I my name ended up being a on because it just a really cool snake name yeah when we took our sort of like humanoid evolved forms I'd like to think of this character is starting to resemble the the Naga that you see on the old school l five R cards. I'm not going to go all the way to teleporting sexy lady, because I think that is a bridge too far but like we're headed in that direction and I just want everybody to have that visual goal. That's a goal the goal is to eventually become a teleporting sexy lady snake. Yep. Like in the collectible card game. Let's use the five rings My character is probably also good at
Ryan Boelter 11:20
you got to be right yeah,
Amelia Antrim 11:22
yeah, maybe should have been the world champion but it's not really they're not really doing tournaments anymore.
Ryan Boelter 11:27
No, he was way cooler do is because of cost. Yeah, and I forgot to mention the my humanoid form is picture like you know, classical but not like to classical angel of humanoid wings on the back. Beautiful white wings on the back and then do replace the head with it with like a anthropomorphized goose head.
Amelia Antrim 11:55
Jellicle about that,
Ryan Boelter 11:57
oh, I could just imagine the silhouette, like from behind have like this, like beautiful wind spreading around.
Amelia Antrim 12:04
And then it turns to the side and it's just like the dulcet tones.
Ryan Boelter 12:13
Amelia Antrim 12:15
angry goose. Ah,
Ryan Boelter 12:17
well, let's go ahead and dive right into a segment that we are calling D 24. Your thoughts
Amelia Antrim 12:23
24 Your thoughts? So in the segment, we talk to our guests about their thoughts on the character creation process and how it relates to system other games. But first, our cliche question, how did you get here? How did you start playing role playing games? How did you start designing games?
Melody - Mother Multiverse 12:41
Um, how I got into role playing games. So like, when I was young, you know, I'd play video games. And I remember seeing stuff in the background and not having the ability to grab it with the character and that driving me up a wall. Lightning, but it's an axe, it's right there. I should just be able to take it. Why can't
Amelia Antrim 12:59
I do that? So Stephen King games that you can't interact with? And it's maddening, right?
Melody - Mother Multiverse 13:05
And so, you know, flash forward quite a bit. When I discovered role playing games were a thing. I started with card games. And there was a card game called rage that was based on Werewolf The Apocalypse. So somebody else was talking about were of the apocalypse. But I realized the terms from the card game and I was like, Oh, I know what you're talking about. And we chatted a little and I didn't actually but I kind of did. It was one of those suddenly, like they told me about the game. And I'm just like, This is what I want. This is what I've wanted in the game for a while. I remember having no idea what it is like, is it gonna have egg timers? Do you have to measure the real world? Is there science third, Advanced Math, and I was like, it was way easier than I thought when I actually saw this was great. Like, I was just like, how is this work? And it was like, Oh, this is way simpler than I ever would have imagined. So I started with a lot of white wolf games. And yeah, obviously stuck with them until now, as far as designing stuff. Um, you know, obviously I homebrew it a little and played around with systems and things. For years, I played lots of different games. And at some point, I came across this idea of doing a game about a meta game. There was a book I wrote called vector attack of the meta pirates. And it's basically about a like, multi, a meta dimensional pirate who is an NPC in a role playing game who is self aware that they are an NPC in a role playing game, and then traveling literally between settings and games, to interact with people because that's the only time they're real. Oh is when people are thinking of them. So really, it's a real Weird campaign, I wasn't able to get people to really sign on with it. But it had so much design stuff in it that I learned a lot just making that game. And then COVID came, and at some point there, I hit the, I'm gonna make things again. And then I made a lot of things for a little bit. And then I went back to work, and I made almost nothing but trash mob over that time. And here
Ryan Boelter 15:29
we are. Wonderful. So what do you look for in a system as far as character creation, like what what pieces need to be there for great character creation to happen? So
Melody - Mother Multiverse 15:40
I had I had a ton of theory about like, when it comes to games, how do you put yourself into the game? How do you interact? What is your way of personalizing it, because if you have a video game, like a platformer, right, nobody looks at the screen and goes, Oh, wow, Mario is doing so well, like, nobody does that. It's Oh, that person is doing well. And that's because their input is going into the controller. And that's how you put you into the game is you have control on that. And role playing game though, like you roll a dice, you have no control over what the dice does, you can make decisions. And that makes you do things but you have no control over the dice itself. And so in a lot of ways, having the ability to customize, and choose what you can do, those are your two big inputs. So when it comes to an RPG, what I look for is the ability to put your own imprint on it. He thinks kind of your own way to make it feel like it's something that is yours. And not just like you being forced to play basically somebody else's character, if that makes any kind of sense. Yeah, absolutely. So that's, that's kind of what I look for is does this give me the ability to put me into this, which, you know, I've I've played some games where it's like, okay, like, I don't always feel that as much. And if that's the case, it needs to be evocative in a way that lets me still get into it. I guess, like, so that's
Amelia Antrim 17:17
interesting, considering that you started with like, kind of White Wolf games and stuff. And a lot of those do have like a sort of established kind of setting that you are you're working with, some of them have kind of like a meta plot happening on the game. And so it's like is, is some of that desire, like from playing those games and wanting more out of that, or just like, the will is like a personal preference that you found over time, it was more
Melody - Mother Multiverse 17:41
just like the revelation of like, okay, where do we where do we get ourselves into it? How does it become something that is ours? And how do we get the enjoyment out of that, and I'm like, it's a certain level of getting yourself into it. That being said, like creativity in a vacuum is hard, the tyranny of the blank page is difficult. system gives us a skeleton that lets us kind of hang our hat on it. And then as far as like, what I'm looking for, in the system of like, trying to personalize, I want options that let me kind of put my own spin on how it works, or how I approach it. Or to put more of my own personality in, um, you know, let's, let's talk about a game that I do like, but d&d Fifth Edition, right? Yeah. Like, I think it's, I think it was way better than a lot of previous editions of d&d. You pick a background, and your background can then be with any kind of character class with any kind of, you know, ancestry you pick out. And that's cool. Because, you know, it's like, before it was like, You're a fighter, well, you're dumb. You just start like, you don't get a choice. That's like, Haha, scholar fighter. I'm smart. You know, like, so you got to expand your your your origin a lot. But what didn't feel as great was that, after a certain point in character creation, I look, I'm like, if you're not playing a spellcaster, or certain classes that have a lot of options, ie you basically just kind of grow and have no choices to make you don't have input anymore, except for every once in a while you get to do I choose an attribute? Or do I choose a feat, and that made me kind of just tune out on it, especially after I played Pathfinder to EA and it's suddenly like, I get to pick stuff every level, I get to pick stuff every level. And even though some levels are less exciting than others, like at least half of the levels are really exciting because they're your class feats, and you get really cool stuff out of them. So like, anywhere where you get choices and the ability to kind of play the game your way and make it feel like something you want to do. I think that's the that's the good stuff.
Ryan Boelter 20:06
Oh, absolutely. Very cool.
Amelia Antrim 20:09
So, how do we think that character creation in trash mob stacks up against some of the other games that we've played? I want to know, particularly for you, Melody, were there specific things that you were like I want this game to have because I don't see this anywhere.
Melody - Mother Multiverse 20:25
Yeah, there were certain things I definitely wanted to have the whole leveling twist thing for as you build I wanted that because I wanted a Alright, cuz you know, like, is that the other thing I like out of games, it's like a certain sense of surprise makes things kind of fun. And so suddenly, you're like a piece of candy. You know, like, it's good. Like, ooh, dopamine hit, I just got a choice between two. And this is the coolest thing I'm going to grab. I think the other thing I the other couple things that I really enjoyed with doing it. I like underdog story. So playing a weak monster out the gate, something I wanted. And then the idea of having skills that are tiered so even like a skill that seems kind of not all that great. The fact that will but once you've built it up enough, started to do really epic stuff. I really enjoyed that. Because
Amelia Antrim 21:20
it kind of I know that scratches an itch for Ryan of that like long term thinking of like, had to kind of plan it out a little bit. And Ryan loves that.
Melody - Mother Multiverse 21:31
And the capstones, the crowns skills, those were those I didn't think of them at first, but then eventually, it hit a point where I'm like, There's something missing. And I don't know what it is, it was that whole, like, there's not really something that get in the way that said, I am like, you know, somehow above the Tier I was at before, right? If you're to kind of measure out like the, you know, relative ranks of play, you've got your weak monster phase where you're just a little thing and you've gotten, you know, some good skills, and then you start hitting your evolutions, and you start building those skills up, and now you're getting them to ranks that are improved or greater, where you're doing bigger stuff, and it's more effective, you get new form, and suddenly you're like humanoid, again, it's like if you didn't have that at the start, like if you play a small humanoid, you get a head start on that whole system, landing and building and, you know, socializing and stuff of what, you get that and it's suddenly like, okay, cool, like now there's a whole social aspect of the game that opens up for me along with a crafting aspect II, and then you hit the tier where you get apex and the Crown skills. And suddenly, it's like, and now I am probably a nightmare walking the earth able to change the world with my with my very presence, because all the crown skills are busted, good compared to a lot of the other things. And yeah, Apex gives you access to just this massive amounts of advantage where you can literally change the world and the map, and that's pretty cool.
Unknown Speaker 23:08
That is pretty cool. Yeah, I
Amelia Antrim 23:09
like this feeling like you're getting something new every time. You know, when we talked to say, Oh, it was grant. And Chris, when we talked about that, like, one of their design philosophies is no dead levels. And, you know, not having that feeling like, oh, okay, I don't get anything cool until, you know, four levels later. And I have to just like, hang out and wait, in which case, you're not really leveling up, and if you're not getting anything for it, so it is satisfying, even if it is only plus one to just kind of be able to have a little something,
Ryan Boelter 23:43
but it's not like it's not a guarantee plus one, you know, it's like, every level has the potential of being epic. Right? Which is, which is really cool. Yeah. And, yeah, like, the character creation itself is very simple. It's nice, too. I love that that table at the beginning of like, you, you did de force and you created random tables out of them. And it it was pretty straightforward. And then you got some cool skills and, and got to have a decent, like, view of kind of what your characters turning into based on those few things right away. Yeah, which was interesting. But you You also get that like, before we started doing the advancement part. You get that like confusion of like, where's my character going? Like, how would this layout like like, how would my character survive in this situation? It's like, you just don't know. Because this is like if if we three doing this podcast right now somehow got blasted into another world. We would be like, Well, okay, first what's going on? And B, why can why do we sound like animals?
Melody - Mother Multiverse 25:05
Weird? And that's obviously there's a big random element. There's like 16 different critters, you could end up so like, yeah, you know, animals is just one of the possibilities. I mean, it could go full Dark Souls, and we might all be just dead people.
Amelia Antrim 25:20
Yeah, you'd be a skeleton. Yep. Yeah. Did you really survive the plane crash?
Ryan Boelter 25:25
Yeah, it is wild that you can have those different is it's interesting that we all became animals. But like, it's it's interesting that we could have had a humanoid we could have had an undead. We could have had an animal at the same time. Yep. Or even like a slime or something like that. Right? Yep. And then you could have this motley crew of like, survivalists trying to get through, and eventually becoming either saviors or destroyers of this world that we've become in. And that's, that's really compelling. Yeah, yeah.
Amelia Antrim 26:01
Yeah, I know, there's a lot of there's like a lot happening considering it's so deceptively simple. The BMA, you know, cuz you're just like, you got your, your one or two choices, it's like, Okay, let's go. And then it's, it really does develop so much from there, because we have a lot of games that we've covered, where you do a lot of work up front, and you play and it's like, well, not really that much mechanically changes over time. Yeah. You know, you kind of play out your story. And, and there's definitely a lot of value in those kinds of games. But I know that there are definitely people who are like, Okay, I've been playing this for, you know, four weeks, and it's the same as it was four weeks ago. So and this one really, like, what you have, by the end is totally different. From where you started, I did each level in a different color on my notes. And, you know, like, there's only like three things in the original green. And then from there, it's like, just a rainbow of catastrophe right now. There's, I mean, just so much changes, so much changes. It's very cool.
Ryan Boelter 27:01
Absolutely. Um, so how does the process of character creation reinforce the feel of this game is set expectations for play? Uh,
Melody - Mother Multiverse 27:10
I think I think one of the things about it is that, you know, the assumption is, is you're in a world that works by a certain level of like, video game. Physics, right? Yeah. And so starting off, it's like, okay, like, I can see basically my character sheet, for the most part in character, like, Okay, I'm aware, I have no name right now I have these different skills. Okay, I can do see descriptions of what they do. Alright, so this is what I'm capable of right now. And then, from there, you're approaching the world with a certain level of knowing there's these video game mechanics. So you go and see a group of, let's say, you know, the first thing you run into is a group of level six zombies. And they are in not, instead of like a small group, it's a full swarm, and you just go, nope, I am gonna be able to fight that right now. We are not doing that. So you know, you thankfully or advantage roll came out, you didn't accidentally stumble in them and have to fight them anyway, and then run away. So you just carefully sleep back into the shadows. So then you're like, Okay, how do I want to deal with that you might go find something weaker to engage with. But you could also go, Okay, I'm gonna sit and I'm gonna study this horde of zombies. And I'm gonna figure out how I'm gonna take them out, you know, we're in an icy wasteland, like, we're gonna lure them to this lake, we're gonna learn them to this lake and let them fall through the ice. It's like, okay, cool. I made a really good research, roll on this idea. And suddenly, I have frost attack. And it's like, nevermind, we're bringing the lake to them. Or you do a skill grind and suddenly, like, Okay, this skill is now good enough, I should be able to pull off something. And so there's definitely a level of like, leveling yourself up in tactical fashion, for your survival story. He and that being an in character action, and not just an out of character, like how do I cheat the system? It's like, no, no, really, in the game, you should be trying to cheat the system a little because you're trying to live not mess around. Um, so that's, I think that just brings a different kind of aspect to it because character creation and character leveling is part of your in game experience.
Ryan Boelter 29:42
He absolutely. I can imagine that the the character creation being kind of that transition point. Once you create your original character, and then explain how they died. Now you're at the character creation screen. Yeah, in whatever game that we're popping into, but then you never get to deem your character you just, you know, into the thick of it and knowing that you've got, what, three, four skills you start off with? Yep. And that's it, and what type you are and all that sort of fun stuff. It's like, goodness, you know that you're in for a wild ride when you don't have too many options at the beginning. And you know that those options will eventually be coming.
Melody - Mother Multiverse 30:29
Yep. Yeah, it's it's definitely truncated at the start. Like, I do think that gives more weight to the choice of the fourth pick. Because it's like, Alright, cool. I am playing what now? Oh, I got familiar. This is great. If I'm social and terrible, if I want to do anything else. Okay. Cool. My fourth pick is going to really matter. Because if I want to be combative, I'm going to need to find something that supports that. And, you know, so taking that fourth pick, it's a world of difference, because the skills are so very different, like, well, the difference between whether you fly or not, that's a pretty big character different. I mean, so it's, yeah, I don't know. It's small, but I think it works. I think it's weighted. Yeah, absolutely. One of
Amelia Antrim 31:21
the things that we like to talk about is the character sheets and the design of the character sheets, the way that they're set up. What does that tell us about playing when we think about something like d&d, where it has, you know, your stats and things like that, and, you know, a very specific spot for your weapons and things like that tells us that we're doing a lot of combat, right? Um, what do you think? As far as your character sheets, what do you think it it tells people about the game, were there specific things that you felt like we're really important to have up front and like, in big bold letters, as opposed to other things that you decided not to put there.
Melody - Mother Multiverse 31:55
Um, I wanted to try and make it so that the system was accessible as possible for somebody who is new and didn't know it inside out, because I've been playing around with the system for most of a year now. And so like, some of it, I can do purely from memory. But if you've not done that, you need a way to kind of organize things. So the first sheet we have the previous life current life thing. And that's kind of just your good starter point. There's a press Start sign at the top and there's sort of a blue green background and I made it look kind of like a video game selection screen because I want to get that feel across. Yeah, so so like your previous life current life, you have the name before your job class and how why you died, you know, scribble as much in there as I guess you can fit. And then current life, you skip over name, you put in your type, your formula level and your starters skills, you can put in a picture if you have access to one. From there, the pages get a little bit samey, but I tried to make it so that certain things could be easier to access second page kind of has a diagram of health levels, to make it easier to kind of know what you should or shouldn't have. Because if you're a higher level than an enemy, you get like a bonus health level for those fights. This abstraction is there because Well, I do not have like a full, you know, team to develop an entire MMO for me. So I would rather have an abstraction of going okay, yeah, this you know, you being higher level, and having an extra level that's representing the fact you have like 10,000 extra hit points. And if you're five levels higher, you get to health levels, because you're that much more. Um, and then like, you know, from there, you start getting dice penalties as your body starts kind of, you know, wearing out unless you have one of the skills that gives you the like free health levels that don't have any penalties associated with them. Below the health levels, we have an attack dipole and a defense dipole. And you'll kind of notice that there's a numbers on those that sort of how much are you getting out of it? Basically, any one of the categories can give you 01 Or two dice, depending on what you got. So if you have a high enough level of an attack skill, that'll give you two dice. If you just have an attack skill, it'll give you one and if you have no attack skill, you'll have zero for that part of the dipole. Okay, so without getting into crown skills, um, basically it's one of those things of these are setups so that you can quickly go okay, I've got enough boost enough movement enough attack I got a one base and my class is like pharma, so it doesn't help me for attack. So I've got a whole seven days here for my attack dipole, so I wanted it to be that make it easy and accessible. For people to figure out what their dice pools are going to look like, okay, um, it's the same thing with the defense dipole, it's a little more simplified because there's not as many things that go into it Do you may have zero, like a lot of anime attack tends to be favored over defense. The pages from they're pretty samey and pretty simple. It's just a breakdown of attack skills, defense skills, boot skills, movement skills, and the last page is ground skills, and a little spot for equipment knowledges, other skills and statuses because, yeah, things can get more complicated when you actually make contact with the game like you're attacking us defense skills, boosts movement, all that can just slot into these and you can write down what its level is, what page number to find it on.
Melody - Mother Multiverse 35:47
You can always if you need to just print out the skill cards because they're dealt so you can actually record on them, rather than, you know, just using the character sheet to keep it all organized. Apex and current skills, same kind of deal as everything else. The last part equipment knowledges other skills and statuses. Yeah, once you hit humanoid, you can build various equipment or if you fight other humanoids, they're pretty much always assumed to be equipped to the best of their ability. So if you beat them, you can jack their stuff and then start using obviously, ah, yeah, you know, and same kind of thing. knowledges if you do research roles, in some cases, you can gain specific kind of research role, you need to find either a intelligent monster settlement or a peaceful land to do studies in. But you can get permanent knowledge skills that then give you bonus dice in certain situations, or, basically crafting formulas that you no longer have to it's no longer a chance of whether you're building or not, you can build it as long as you have the stuff. And there's a couple different statuses that also kind of come up in the game because of some things will give you weird bonuses that actually stick around or weird penalties. One of the for instances is if you get taken out, like if you lose a battle, there's a Okay, how did you actually survive instead charts, which is almost every isa chi protagonist has been saved by luck at least once and if the fishing game is just hosed you like, that was all really bad luck. None of that was my fault. I want to keep playing the role in this chart for something that manages the Savior button, whatever it happens to be. And, you know, one of the entries has a, you've survived somehow, like everything leaves you for dead, but you have a semi permanent injury status that doesn't go away until until you find a healing shrine or you find or you get an evolution or something else to fix it. So there's there's different things you can get that stick around that aren't just the normal skill system. And so that blast little pages for those kinds of things. Cool.
Ryan Boelter 38:09
Nice. Yeah, I loved because when I first saw the the character sheets, it really has that a bit roleplaying game vibe to it, right? Which is, if I'm going to be playing this constantly, and I'm looking at this, like eight bit video game, I'm constantly going to be reminded, I'm playing the role playing equivalent of a video game, right? Which, which really, Will, would get me into that meta mindset of, alright, if I were playing an RPG at this point, and I know there's a boss coming up ahead, I'm going to need to grind a few levels before I get to that boss. So let's let's, let's go find some, some forest area with with whatever, creatures that can buff us up a bit and just grind through some of them. So that way, we can gain a few levels. And then then we can finally take on that boss or whatever. Right? Yeah. So I mean, just looking at the sheet itself, is telling me that you're going to have those sorts of experiences playing this game, which is really, really cool. And then the the skills being kind of the most prominent, area wise of the sheet tells you that the skills are going to be really important.
Melody - Mother Multiverse 39:32
For sure, that's that's the bulk of your care. They're like really, like you might get an extra class or two, but, you know, that just happens sometimes. I was surprised you both managed to get it but hey, that's fine. It was only a one in what not 16 Like one and 12 chance so yeah,
Amelia Antrim 39:54
I mean, we did get a decent number of chances.
Ryan Boelter 40:00
Yeah, but no, I love I love how the the sheet kind of sets you up for pretty much everything we've been talking about here. And plenty of space for advancing by adding new skills and everything like that as well. So I thought that was really cool as well, definitely. So one of the questions that I like asking the most when we have, when we have developers on is the question of what do you think is one of the biggest flaws of character creation in the system? And what is one of your favorite parts?
Melody - Mother Multiverse 40:37
So I think maybe one of the biggest flaws is that it is like really simple. Like, you start really small, and I've talked about, you know, good systems let you put yourself into it. And I, and the thing is, as a system, I feel the way you put yourself into this is that you have so much control to approach problem solving on your own terms, like okay, this is my situation, it's a force constrained situation, how I approach I have a lot of options beyond just my skills, like, where am I going? What am I doing? Am I gonna try to talk to them? Am I gonna fight them? Am I gonna run away like, all of that has a certain level of okay, you can make some choices. But then actual character creation that's like, No, you you have some limits, you can choose certain options for character creation should change it. Like you may decide, okay, we're gonna start this game with more skills. You could start with the more rare skills like, if you take rapid growth, which is one of the things you can get, you're like, Okay, I want a shorter game, like, I'm going to take rapid growth. So these leveling roles, I'm going to start getting the good stuff real soon. You know? Or you can take one of the crown skills in APEX and be like, No, I want one of those cool cheater powers out of anime that they start with where it's like, Oh, I'm gonna win anyway, like heck with it. Yeah, I did a, I did rebuilds of a bunch of different anime characters on Twitter last week, and, you know, some of the more powerful ones was pretty Marie Tempus, from that time I got reincarnated slime, he is probably easily three to four times as powerful as a normal starting character. Just out there out the gate without any extra modifications, like you got extra resistances you've got, you know, the knowledge crown's skill, essentially, you're at the level of APEX, you scare people, you also got to have magic names, you name it, you do all this stuff. Okay, I got the sheet to get Wow, that's a much bigger jump. So if you're gonna, like go for that you can just add more on but yeah, I do feel it's one of those. You're also to be fair, that character montage is through what may essentially be your entire first arc of playing games. You know, it didn't may also ruin your experience the third too much. So I think that's the weaknesses is like, just your initial inputs are very, very focused and limited. There's only so much customization you get out for
Ryan Boelter 43:22
the start. And that makes sense, right? Especially if you're, if you're hopping into a eight bit or 16 bit equivalent of video game RPG, where they literally only give you 16 options to start with. And that's it. You know, what, what can you do? You get what you get? And then and then if they've in those old games, like, then you can do the customization post character creation. You know, it's
Amelia Antrim 43:52
funny, because I started a game recently, what restarted a game is playing Borderlands two. But like, I remember this being like, okay, there's like a bajillion different guns, and I can have my loadout all these different ways where and then I start and it's like, they hand you one gun, you have two weapon slots, and I was like, I didn't have grenades yet, like, Where's all my stuff and like, forgetting that, like, because I played through it and played through the DLC, and it was like level 100 or whatever, by the end, forgetting that, like when you start the game, you start with nothing like you can't have grenades. You only have two of the four weapon slots that you eventually have your backpack carries, like three things that like you don't start that way. And I remember it being this, like all these all these choices, and it's like, oh, no, there's not actually not until later until way, way later. So like it does feel like that though. You know, you start and you have those four things and it's like, off you go.
Melody - Mother Multiverse 44:49
Oh, you also asked what the favorite part was didn't Yes, yes. Yes. Okay. I think my favorite thing is is the Gestalt kind of storytelling that goes down like when you Got all the elements in place? I described it almost like, you know, it's like a prism or a lens that you're like focusing in and suddenly the picture comes on, you're like, ooh, that's really cool. Like, yeah, you know, you start off with occupation, you're like, okay, and I did this as an exercise. Like, I'm pretty sure you get something cool out of this when you just dial in all the things and I was like, I'll just test it once. I was like, Okay, I'll start off with a profession most people wouldn't think is all that great. And I was like, garbage man. Alright, cool. So, you know, this person's gonna take out trash. And then like, I rolled the thing. And it was, I believe they specifically were chosen for their skills from a snare world. And I'm like, well, that says something, right? Because this is a garbage man. And it's like, no, we need you in this other world for some reason. And then, you know, I rolled up their form type, and I got a bug vermin. And I was like, wait a sec, like they're garbage. And then bog, and they're needed. And then I was like, this shouldn't be a scarab. Because scarabs are like recyclers, right? Like, they, they, you know, break things down and did it and I was like, you know, they have a certain sacred like context to them. And then it roll, it turns out that it was gonna take place on the demons city. And so I just got this kind of idea of, okay, so this guy was a garbage man, he was having kind of a rough time, he literally gets buried in trash and like an accident. And then he suddenly pops out of the trash is this beetle, and it's just a trash pile, Another World literal trash mob of trash mob here. And then, you know, from there, they're the scarab. And you know, like, you can already see the pieces kind of coming together, like, oh, no, like, you have the sacred duty of recycling things. And I have this feeling like they're probably gonna just go around and like annihilating undead, and, you know, other things like that, to render this world righteous, I'm like, No, this sounds great. And it's just from random roles. And the little pieces kind of coming together with you just have an occupation, kind of the reason on your previous life, where you're at what your form is, and it all kind of comes together. And you can feel the like, more epic story coming out?
Ryan Boelter 47:20
Yeah, there's a lot that is deceptively simple, about the character creation in this. Like that, that first batch is three questions, what's your name? What's your occupation? And how did you die? And then you answer those three. And like, before, we even got to like what we became, I had this like, image of who this person was in their, in their original life. And, like, you wouldn't think three questions would do that. Right? But right, goodness, it hits and it hits Well, right. And then when you translate that to ball, oh, how does this person transform into this this other world? Like, what carries over? And and I found that kind of influencing my, my decisions a bit of like, well, what what would my character want to choose? Right? Yeah. Because, I mean, I was a songwriter, or a song singer in the past life. And maybe, instead of just being this ultimate destruction, goose, which I wanted, I became, I became the face I became the popular the popular person, quote, unquote, yeah. That people liked and everything and kind of leaned into it a bit more than I thought I was going to.
Amelia Antrim 48:45
Yeah, it's really cool. Yeah, like seeing how those things kind of stack over time. And, you know, I always love games where like that one little decision that were just like, oh, Wouldn't it be funny if and then like, by the end, that's the whole thing, like, you know, become this core concept that I didn't sink would really sick. And it just shows how, how the game like kind of allows you to stack those things and allows you to take this one thing that I've decided to just important to get with you.
Ryan Boelter 49:14
Which is nice. It's like a, it's an avalanche of snowballs. You just throw a bunch of little snowballs out at the beginning. And then by the time you're done, you've got these giant boulders of snow that have a lot of substance to them.
Melody - Mother Multiverse 49:29
Yes. And then you have a character named snowball and it's perfect. comes around. Like, like
Amelia Antrim 49:41
so I mean, normally we do our fanfiction section here. Now by virtue of the fact that we did some of our leveling and stuff. We have talked a little bit about some of these things. But I'm interested in what we think kind of happens here like we're, we're in this plane crash we definitely We don't eat each other once were turned in animals, what? How does this go? How does this go from here?
Ryan Boelter 50:07
Gosh, I mean, we're in a desolate wasteland of snow and ice and undead, apparently, yes. Multiple versions of undead that we've run into. Right. As well as like, you know, other other types of Arctic critters, Arctic critters of sorts that are not safe, like diseased or poisonous. So we've got a bunch of resistances from all that, right. Yep.
Amelia Antrim 50:33
Yep. Yeah, definitely not from me doing those things.
Ryan Boelter 50:37
Right. I mean, it feels like we were on the run for a bit. Right. Right. Yeah, just trying to scamper along and survive. And, and like their hat. It feels like there was an inflection point at some point where we started being able to fight back. Or at least you two were able
Melody - Mother Multiverse 50:54
to. Yeah. Yeah, I mean, I was playing a flighty character. Like, there's a very good chance. It's like, okay, it's the bunny like, all right. Well, we got a bunny, a goose and a snake. Okay, watch out for the snake. Why is the bunny charging? Yeah.
Amelia Antrim 51:11
See, it's just a distraction. Yeah, I mean, I'm interested in like, long term, like, what would be because I think eventually you get to a point where survival is not the goal anymore. We've kind of figured out Yeah, like, you've been living here long enough that like, we know what we're doing. We know where food is, and how to you know, so what do you start doing from there? What are we? Are we trying to like? Society? I'm trying to get back to being people.
Melody - Mother Multiverse 51:36
There's a lot of different ways that could go based on like, what you're coming across what's going on, and we only got a peek into what we did. Like we did get a peek because we know like, Okay, we ran into some undead we ran in some dangerous creature. Yeah. And, you know, we started off with this, this this, you know, cavern of idols. And I'm like, Alright, cool. And we were and the thing we had is we we got rewarded for doing a good deed. So something put us here as kind of a reward and you go okay, like, this is a snowy wasteland that doesn't sound like necessarily or word but we're alive again. And we're getting all this power. And we came out of the cave of vitals. So it is entirely possible. We're basically becoming some sort of deities that once existed here. And we get towards a world that's like snowy and like messed up like that. It may be that we're there to do some big important things that need to get done.
Ryan Boelter 52:34
I, I really like the thought of living our best lives through this experience. Like figuring out that it's, you know, maybe we're not sure this could be real. This could be like, we're stuck in a video game somehow. Right. But like, I mean, Amelia, your characters, like, I figured out a way to summon these haunted cards. Can I? Can I live up to your dreams? Can I? And I'm like, I figured out how to talk as a goose. Right? And same as a goose. Can Can I become like, this world's foremost like, goose? Idol. Right? Seeding goose idol.
Amelia Antrim 53:27
And you managed to become strong and like one of the like, the most like scared creatures, right? Yeah. So like, no.
Melody - Mother Multiverse 53:36
So like, they become a terrifying Battle Bunny by the time that was getting around to the end with, right, you know, incredible bunny strength. Yeah,
Ryan Boelter 53:47
I can imagine some like a wicked bunny parkour, right.
Melody - Mother Multiverse 53:51
Yeah. So some of the stuff that will happen during the course of the game. That is likely to happen at some point, we'd probably meet human adventures with the way things went there. It's entirely possible we never met another living humanoid person before we already had humanoid levels our self. Yeah, gives a different kind of weight to things because when you meet humanoids early on, oh, there's a good chance they're going to try and fight you and take you out because you can't talk yet. But you could talk and we all had like semi humanoid forms. They might still be distrustful, but there's a chance with your term skill and everything else when we meet some people at suddenly go, Hi, they say hi back instead of Oh, God kill it. Absolutely. You know, that leads to that like, okay, so we might have a better cooperation route in front of us than we might have had arise. Um, the other thing that's likely to come out of things at some point is, you know, so the routes for getting out, right? This this is gameplay stuff. One thing is, is we could start working with adventures and if we do enough like essentially good deeds, like help them on all their missions and stuff. He one of them will eventually be like, Alright, you guys are cool. Let's let's get you out of here like, do you want to come to somewhere that is not a snowy icy hell and be like yes, I would love to see a civilization I didn't like that sounds nice sounds incredible oh god you know, um, so that is one way you can get out. But the other route is, is there's always eventually going to spawn a raid boss. And when you've beaten the raid boss things change around on the charts a little where you will eventually find your own route out of the dangerous environment. And you never know quite what it's gonna be because it's essentially an amalgamation of a bunch of different things. And then you kind of stylistically sort of, you know, massage it or whatever, considering we're all Arctic, you know, themed animals. If I were to like roll right now for like a general type just just as a thought experiment for where our fanfic might go, like, well, what kind of beastie do we end up like, having the battle? Um, so So I got food animal for its base type, okay. And a food animal and that kind of air. You know, like, honestly, like, you know, like to go back, you know, we were missing the goat. I think, like mountain goat would then like, you know, once you do that, you also get like an evolution bit and I got like aberration. So, you know, it could be like this. Like, I mean, could even go like a Lovecraft vibe kind of thing. Like, oh, yeah, we basically had to fight in our lives attempt to get out of here. Yeah, it's okay. We're gonna clean their clock. Like, what? Yeah, yeah, like we knew it was fine. That's fine. Like, you know, okay. Yep. Yep, that's a horror with 1000 goat legs and eyes all over it. And, you know, maybe breathing a little bit of fire.
Ryan Boelter 57:07
Yeah. You know,
Melody - Mother Multiverse 57:08
it'll be nice to be warm for a little bit. It's incinerating things. It's gonna be fine. We've we've developed immunities to almost everything. We can learn how to be fireproof. Somebody started a fire. I'm gonna roll around in it.
Amelia Antrim 57:20
Yeah. Oh, man.
Melody - Mother Multiverse 57:24
So yeah, eventually, we probably slay this terrifying abomination living out in the snowy wastes. And then once we've done that, uh, you know, depending on the friends we've made, or not made, probably move on to a to where we would would kind of fade out and go, Okay, that's the end of season one.
Ryan Boelter 57:44
Yeah, absolutely. I like that. There's kind of an ending point that you're working towards. Yeah. Which is really interesting. Because like, you know, a lot of different role playing games, you can you can have an ending point to the adventure, but then a lot of people play sandbox style, where it's just like, it goes on forever, as long as they can do.
Melody - Mother Multiverse 58:08
I mean, you can like, there's nothing that stops you from being like, I've found a peaceful land, what are you going to do? I'm going to go get a sandwich. I'm going to get a shower. I'm gonna buy a house with all of the resources I have. I don't need to go back into this thing. Because I think there's another raid boss in here. And I want to be level 99 before I'm
Ryan Boelter 58:26
done. Absolutely. Yeah.
Melody - Mother Multiverse 58:29
Go for it. But yeah,
Ryan Boelter 58:31
I mean, if I were playing this game, I would want to min max it and get to 99 and carry 99 health potions and 99 tents and never use them.
Amelia Antrim 58:42
Just in case. Yeah, exactly. Look, I'm not gonna be the guy that's caught without one, okay.
Ryan Boelter 58:52
But it really, I really love the thought of us, like getting into this and wanting to live our best lives. And then once we finally like, start getting a hold of that, then this raid boss comes into play. And we're like, oh, well, that throws a wrench into things a little bit. But you know, we've got all this cool stuff. Let's see what happens. Right? Take it down and then get ready for for phase two later on. Yeah, or hop back in and get to 99 and
Melody - Mother Multiverse 59:25
we probably all have real cool titles by then. And oh, yeah. Oh, yeah. mega super powers. And yes. Oh, that sounds
Ryan Boelter 59:33
so fun. Amazing.
Melody - Mother Multiverse 59:35
I think we'll have named at least one of the like, the objects you summon probably. Would it be?
Amelia Antrim 59:40
Yeah. I mean, probably.
Ryan Boelter 59:47
I don't know. Oh, yeah, I couldn't I could name it. Become like, permanent. Yep. Oh, that would be amazing. Yep. Ah, I want to I want your I want to make your YuGiOh cards come to life forever
Amelia Antrim 1:00:05
I was just thinking about this too I'm like if I'm an Arctic snake and I'm White can I like slowly work my way toward being blue eyes white dragon absolutely
Ryan Boelter 1:00:12
Amelia Antrim 1:00:14
that's the only choice here
Melody - Mother Multiverse 1:00:17
back to the aesthetics are yours to you know do how you want to do like
Amelia Antrim 1:00:23
you know silly answer for Arctic snake Thank you Arctic snake is blue eyes white dragon.
Melody - Mother Multiverse 1:00:30
Yep, like I'm pretty sure with my my bunny person I want snow balled to you know they possibly ditch the name snowball when they finally get that Apex level and they're allowed to name themselves and get a title. I don't know what that name would be. But you know, snowballs fun for the meantime, um, might change their name to Avalanche or something insane like, Oh, I love it.
Ryan Boelter 1:00:53
Oh, that'd be nice.
Melody - Mother Multiverse 1:00:54
And then. And then it could be called Eva for sure. Which is not. So yeah, like, and then hitting that. You know, looking somewhere between like a cross of like, okay, they're fun like, buddy anime girl crossed with like doomsday out of Superman with all these stuff like, Oh dear God, like yep, yep, this giant monster bunny girl is gonna cover is this horrible horror. I would definitely be doing superhero landings like that would happen at least once.
Ryan Boelter 1:01:29
Oh, absolutely. Oh, goodness. Yep.
Amelia Antrim 1:01:33
I ain't wrong not to. Yeah.
Ryan Boelter 1:01:35
Uh huh. Goodness gracious. I want to play this so bad.
Melody - Mother Multiverse 1:01:43
That that is probably one of the the best things I've heard cuz I, you know, I made this because I wanted to play it so bad. So knowing I want to play it makes me very happy.
Ryan Boelter 1:01:54
Amelia Antrim 1:01:57
Yeah, I do. I do want to know where this goes. You desperately? What? How does this mass become like a real? Oh, he says I need to find out. We won't, because that's not what we do here. But
Ryan Boelter 1:02:13
yeah, I would like to. So I know, we took it up a level last episode as part of the character creation. But I know, we did a lot of hand waving for the discussion of how things like mechanically exactly worked. Yeah, I'm so wondering if we can, if we can take it up a level again, and go into a little bit deeper discussion about that. Level? A level?
Amelia Antrim 1:02:43
Whoa. So you kind of walked us through things that like you're like, Okay, for this level? I've rolled this up. Yeah. So can you talk a little bit about like what you did behind the scenes?
Melody - Mother Multiverse 1:02:54
Yeah, no, that's totally. So in the book, there are leveling twist charts. And the whole point for those is you roll on them to see what your level is going to give you. And some levels, because some of those would be bad depending on how well you roll. And what happens with those charts is that they affect one another. So for instance, your first roll has no modifiers to it, you roll three dice for you see what happens. So that means you can get anywhere from you know, three to 12. And that means you can roll on the basic chart, the improved Charter, the greater chart, all of those give you a bonus to your next roll. If you roll really low, that stinks, but you get a plus three on your next roll, which means that you roll good, you might even end up on the master chart and get something really amazing. out of your hand, you know, like you could roll greater chart get something really good your first level, but you only got a plus one, and then you kind of middle around so it kind of bounces around between, you know the basic improved integrator chart most of the time in your early levels, and then occasionally breaches over into master. If you take actions that'll give you other bonuses, for instance, there's level grinds, right. So if you pull off a level grind, where you've beaten an enemy without taking damage, and then you go okay, now that I've done that, we're going to grind this area, you can only do it once, and then you're gonna roll for the grind to see how it went. And you'll get so many levels out of that. So so there are montage is in the game built in the skip over kind of the boring section of this is what you would do logically, I don't want to play through all of it because I don't want to just sit here rolling dice all day like a dungeon in real life. I want to get to the good stuff. So if you do a level grind, it gives you more bonuses to rolling on the level twist charts a little really well. And so then it starts being possible that you start getting in roles that can get you on to the master chart, there's also a skill called rapid growth, you can only get it through mystery skills. And mystery skills come up when you do a skill grind. Skill grind is you have a skill you have, you want to get it better. So you're gonna practice it somehow. And essentially, you need some level of justification for how you do that. There was a point in the Gremlin game I played where we captured a lightning pixie underneath a metal helmet, and took turns letting it shock us, but kept it contained. And then slowly built lightning resistance. So we'd be able to like, deal with that later. You know, so you need to come up with a way you can do a practice of it. And sometimes that means, oh, I'm gonna go do live combat stuff and let things hit me or try something out on them. You can do the research roles, where if you would roll really well, you get a new skill related to what you've learned about, essentially, you're learning activates the video game system, and suddenly, it's like, here's the skill. And you're like, Oh, well, alright, Ben, thank you game for giving me that. I tried something out and it worked out for me. Um, so there's, there's a couple different ways to get skills beyond just the straight up leveling stuff. But I'm getting lost in the weeds here. With doing rapid growth with doing level grinds, they'll start giving you bonuses for your leveling twist charts. And so eventually, you'll go from rolling on the master chart. And you might get high enough to hit the ultimate shirt. And that's nothing but like the good stuff like you can get evolutions, you get a boost all your skills, you get new form, which gives you the humanoid skill five to all your original skills, and a new area skill. So that's kind of like where you start being able to take big groups of people because you get that area skill and it starts being like okay, cool. What's there? Oh, that's a swarm. What's your area skill at my skills at greater? Yeah, all those extra health levels, it has don't exist to me, I'm going to go ahead, yeah, nuke it with my fireball or whatever. And then, you know, if you roll the best you can which if you have a bonus enough to get on the ultimate shirt, there's a pretty good chance that you'll roll high enough to get Apex anyway.
Melody - Mother Multiverse 1:07:30
Oh, yeah. You know, you'll end up getting Apex was this entry say you've begun to become something that terrifies the world some call them demon kings and queens, others calamities, whatever the title, your powers potential is the kind that can raise armies and foundations, you gain the title in the name, you get an additional level with a plus three bonus on the leveling church, you only gain that once you gain the level of the apex skill and you gain a crown the skill and the Crown skills are like all I mean, they're they're called the crown skills for the for a reason. And I would say that's one of your like, most important, you know, choices because by the rules as they are written, important to put it that way. Because you know, in your solo game, you may decide no, I want all the power. You can only ever get one of them to the ultimate level. Okay, you can get multiple crown skills, but the one you get, that's gonna be kind of your thing. So if you're like, Alright, what do I really want, you know, you're gonna want to think on it before you just pick, you know, randomly, like now just take this, like, if you take knowledge, congratulations, you're gonna be like, the smartest person in the world. If you take a you know, movement, you're gonna be the fastest. This is kind of how those things go. So like whatever you pick, just be sure you want it. And it will make your character capable of doing stuff that nobody else can do. That's really cool. So that's kind of the journey as far as like, those charts, builds up over time. You get bonuses on when you hit certain levels to those charts, too. So inevitably, you'll get them but you just don't know when you're going to get them. I was doing a home game and I mean, we got lucked out and we got new form real early, and then we got evolution, like a moment after that when we rolled one extra level, right? And I have a game where the character is in their 20s I think no evolutions, or one evolution no new for so so vastly delayed. Um, you know, in comparison, like growth wise, they're still very scary, but they're just not scary in the same. Yeah,
Ryan Boelter 1:09:49
absolutely. It's interesting because like, in this game, the leveling not be as like almost pure mechanical, right in terms of like you're gonna get It the stuff it, it does have an effect on the narrative. But it's, it's, it's interesting because the of the randomness, right? Yeah. So it's like if this were a real world, and all of a sudden, now my goose can shoot fireballs. It's like, like, Where Where did that power come from? It's like, you don't have to answer that. Where did that power come from? Question, right?
Melody - Mother Multiverse 1:10:22
Well, that's kind of actually one of the things that I like about the crown of knowledge, is that if you get the crown of knowledge, I mean, depending, if you're in a narrated game, this is something where the Jim's got to come clean with you. But on the other hand, if you're in a multiplayer game, or a sailor player game, it suddenly Okay, cool. You start learning truths of the world. What are they? And you have to like, define them. It's just like, the reason gooses can shoot fireballs on this world is because our snowy world is actually from a like post apocalyptic wasteland. There's a level of radiation, everything on this planet has evolved to use that radiation to enhance. And so all the magic we have is really just wacko superpowers, cuz
Ryan Boelter 1:11:12
Oh, yeah, why not? Yeah. Oh, that's amazing. Yeah. So it's, it's interesting, because like, you go from that, like, no knowledge sort of thing. If you take out the crown and knowledge potential, there, if you are, if you don't go down that path, it's just like, these things are coming out of the blue. Because you're in a video game. Yeah. Of sorts. And, and that's fine. It's like if I if I suddenly learn how to talk as a goose, it's like, well, that's because I leveled up. And yeah, and now. And now my advancement has an effect on the narrative. Now I can utilize those new abilities to further the story in a completely different direction than what I was imagining I could do, you know, five minutes ago, right? Yeah. Which is really cool. Like more traditional games, you're going to be like, well, you know, I'm gonna level up and I'm going to gain this feat. But it's because I've been practicing, you know, doing this thing on downtime. And, and now I've got this cool ability to do parkour ring, you know, or whatever, you know, but like, here, it's just like, hey, I know Kung Fu, the famous Neo line. Right? Right.
Melody - Mother Multiverse 1:12:33
Well, I mean, and that's, some of that comes down to like, you know, your aesthetic preferences again, like how you want to do it, a lot of these skills are made to be semi generic for a reason. And he fully encouraged rescanning. Like, okay, the rabbit had disease attack, because rodents generally assumed more of like, okay, like, you're getting a fever type bite from a rat or whatever. But I could have went like, Nope, it's like, Democ. What? Oh, yeah, it's just a martial art technique where they punch somebody, and they just punch people like around their lungs, or poison ivy or whatever. You know, you can decide like, Nope, that's how I'm doing it, or even rename the skill, like, oh, yeah, this is like, you know, poison cheap punch. It's not the same as poison poison, but you know, really does the job. You know, because ultimately, it's your game, and you're building that world and you want it to be something you enjoy playing, you know, feel free to Mottet
Ryan Boelter 1:13:30
Yeah, absolutely. Very cool. Is there anything else that you want to talk about trash mob that we haven't covered yet? Before we head out? Oh,
Melody - Mother Multiverse 1:13:43
boy, I think the only the only thing I might hit because it just comes to mind is like, Okay, we've we've come up with all these different ways the characters advanced and the only one I left out is there are magical places that you can find on the map. And so like, there is a place of miracles of healing miracles of travel, miracles, of materialization, and miracles of transformation. So you never know if you're gonna find these or not until you hit the point in the game where you can start doing speakings which is I have run out of things that have chairs that can challenge me on the map. So I'm basically making rolls to find stuff I want to find. Yeah. And, you know, we're once again, it's a it's a montage thing. It skips over the boring parts. And it's like, okay, okay, cool. I make this role. I make this other role. Okay. So it takes me seven days, and I find a shrine of let's say, transformation. And maybe I started off as undead and I'm like, You know what, I'd really like skin on my bones and a pulse again, I'm going to go into this thing. us use a magic resource that I've charged up with a powerful monster soul. I'm going to turn it on. I'm going to go in and I'm going to see what I come out as and hope for the amazing Yeah, so there's more ways to change around what your experiences and your character even just interacting with the world. That choice ones too. So, so good. Tons of stuff.
Ryan Boelter 1:15:14
Very cool. Well, Melody, thank you so much for joining us to talk about trash man.
Melody - Mother Multiverse 1:15:20
Thanks so much for having me. This was a lot of fun.
Amelia Antrim 1:15:24
This is really enjoyable.
Ryan Boelter 1:15:25
Uh huh. Can you remind everyone where they can find you online? And what sort of things you're working on? Yeah, sure.
Melody - Mother Multiverse 1:15:31
So you can find me at Mother and multiverse media on edge or you can look up mother multiverse on Twitter if you want to, you know, send me messages or something. As far as things as I'm working on, trash mobs just come out. Plans for the future include a trash mob advanced Guide, which will have 48 I believe more trash mob types that you can play. Oh, nice. Yeah, there's gonna be a massive expansion of critters and an already very diverse collection. There's going to be more locales that you can play out with some modifications to kind of do different things. If you want the short preview the game I've been playing I am a psychic flower in a galactic Zoo. Yeah, having to deal with like robots, and the fact that nothing has wanted peace. Everything's wanted to fight. That's been awful. I've been winning, but dang, it's been rough. Um, I think I finally made some friends. Last game weird floating green monsters? Yep. Green monsters like you do? Um, but yeah, so Deluxe adds just a lot of different modes. It'll add more modes for play. There's gonna be a guide for playing human beings. If you if you're into that kind of thing, I guess. There you go. In case you want to play a more traditionally Sakai, here's some human rules with classes and things. And then it's going to have some extra extra skills, extra crown skills, and some help or full guidelines on how to further tweak and tailor your game and maybe even make up your own crown skills if you wanted to. Huh, yeah. Wow. And after that, there's the season two game, which is peaceful lands deadly schemes. In which it goes from, okay, you've been in a harsh environment become the super monster. Now. It's how you interact with the world, on a leader level. You know how important people nations powerful adventures, other powerful monsters and everything else reacts to your presence, for good or for ill. And then how you come to grips with that and how you deal with that.
Ryan Boelter 1:18:16
It's amazing. Because I'm really excited to see those expansions and whatnot, because having more options, really is going to appeal to me. And I know a lot of our audience as well. So definitely keep an eye on that. We'll have links in the show notes. So take care. Take a look at that, too.
Amelia Antrim 1:18:38
Well, thank you again, melody, and thank you to everyone for listening.
Ryan Boelter 1:18:42
We'll see you next time. This was a this was a really fun series, I can see this game having a lot of replay value. And I'm really excited to see what new options come out of the deluxe version. Be really excited to to pick that up and and see what season two is all about. Like what happens after you become an all powerful God.
Amelia Antrim 1:19:09
Yeah, yeah. I mean, that's really where it's all at. Right? It's like, I can work my way up to being an all powerful cop. But what then, you know, and then like what's left for me? You know? So I'm really,
Ryan Boelter 1:19:22
really curious about that. I would love to play something like that. And goodness gracious, there's a lot of cool options that we we can dive into.
Amelia Antrim 1:19:31
Yeah, I definitely think that the randomization of the leveling process really, really makes it replayable. Because it's never going to be you know, the same. Like we've talked about that in some games, but like, the way that you level up is like, okay, by the end, every person in this class is going to look similar to every other person in this class. And this game does not have that problem at all. No, so yeah, it'll be really interesting to see. I'd love to hear like what comes out of it. If I'll other people pick it up.
Ryan Boelter 1:20:04
For now, before we let you get to the outtakes and our two week break, we have a couple calls to action.
Amelia Antrim 1:20:11
First up, as always, if you enjoy what we are doing on our show, and want to check out other shows on the network, if you like other shows on the network, if you want to just support the network and the people making these things, and get access to things in the secret archive, you can find the one shot network Patreon. And back at there anything of $5 and up gets you access to that secret archive where we have our bonus content that we are hoping to put some more into soon. That is at patreon.com/one Shot podcast, right? Where I was thinking of our members watching network or watching. Somewhere in there, it's I don't know, just search for one job podcast. But you can go check that out. Again, that does help support all of the shows on the network. It supports our hosting buys us new equipment and supports the tiny New Project Falcon.
Ryan Boelter 1:21:13
And what more do you want?
Amelia Antrim 1:21:14
What do you want, right? If you don't if you're here, and you don't even like podcasts, but you like babies? Have I got a deal for
Ryan Boelter 1:21:22
you. I got a deal for you. Absolutely. Another way, a great way to help out any podcast is to leave reviews. I know it's not the easiest sometimes to leave reviews. But I know if you have podcast addict on Android, it's actually pretty quick and painless. I've been doing one per day for different podcasts that I listened to up the day seven as of the release of this episode. So let's see if I can keep the streak going until I run out of podcasts to review. You'll never on a podcast. Wow. I mean, I'd have to keep on listening to podcasts. And I don't have that sort of ties right
Amelia Antrim 1:21:59
now. But I feel so bad like I now that I'm working from home. I've just like my podcast listening has dropped so far down like yeah, it's I know. I know. Sorry. Show is sorry, shows. We love you. But I'm sorry. I'm sorry.
Ryan Boelter 1:22:16
But if you have access to leave reviews on Apple, podcasts, Stitcher, pod chaser, and others, all of those five star reviews really do help folks find the show. Plus, it's free to do. So. Free activities. We love free activities. Yeah. So you may just want to take a few minutes after this episode and do that, especially since we are out of reviews to read right now.
Amelia Antrim 1:22:39
Well, and I think you know that during this pandemic, it's really hard to find, like fun, safe activities to do. You know, like, you're just like, I'm sitting in my house. I'm really bored. I've watched all these TV shows, what can I do? That, you know, that is safe right now. And I would say that absolutely. Leaving a podcast review is one of the safest activities that you can engage in right now.
Ryan Boelter 1:22:59
That's probably true. You know, it's probably true.
Amelia Antrim 1:23:03
So, yeah, take that everyone. You know, there's no excuse not to
Ryan Boelter 1:23:09
exactly. And you know, it really makes a difference. I left a review for the the venture meetings this morning, Sunday, the day we're recording this cold open slash call to action. And they responded that they made their day so
Amelia Antrim 1:23:22
it does it really does. You know, when that stuff pops up for us, we get really excited. We keep saying it every time but like Please believe us we really do it really it is important to us. It gives us life. Absolutely. That is all that we have for this series, so please enjoy the outtakes on your way out. Until next time, stay safe drink some water get vaccinated everyone please wear a mask pandemic is definitely still going on. Please put a mask on your face even if you're vaccinated. Thank you keep making those amazing people. We will see you next time.
Ryan Boelter 1:24:19
Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation cast.com add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation cast.com I am one of your hosts Ryan boelter and I can be found on twitter at Lord Neptune or online at Lord neptune.com Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons installations, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also, check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.
Amelia Antrim 1:26:06
Now we got a ransom show blurbs
Ryan Boelter 1:26:08
show blurbs show my show by the show blurbs. Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot podcast.com where you will find other great shows like one shot.
Amelia Antrim 1:26:24
The most fun way to learn about new games is to play. On one shot you can discover the amazing variety and RPGs by listening to actual play. Every week James tomato brings you a new episode with a talented cast of improvisers, game designers and other notable nerds. At least once a month one shot features a new system exploring a wide variety of genres. The stories are self contained, so you can jump in anywhere. And it's a great way to find your new favorite game. Discover the magic of RPGs with one shot and your favorite podcast app. Nailed it. Yeah, I even made sure that my
Melody - Mother Multiverse 1:26:57
too soon, but I was fine.
Amelia Antrim 1:27:01
Yeah. No, I made sure that I put my microphone back on the correct setting. I have been like, Well, I gotta mess with my game here a little bit. But it was weird. It was recording yesterday. And like, it was picking up all of Mark's audio and like right into the right zone. And then like not mine, and I just forgot what it was doing. So I have no idea if anybody could hear my witty remarks about children playing video games or not. But oh. I hope they could because I had hot takes.
Ryan Boelter 1:27:32
Yeah. Did you have?
Amelia Antrim 1:27:34
Like seven to 15 range?
Ryan Boelter 1:27:37
Yeah. Did you have it on the cardioid mode? Or did you did it?
Amelia Antrim 1:27:41
I switched it to whatever. I don't remember which one it is that I usually use because like microphones like Like, he and I are sitting next to each other and
Melody - Mother Multiverse 1:27:53
do check real quick. I'm still audible right? Yeah, yeah. Okay, I'm used audacity before for some projects, but nightmare sometimes I'm like, okay, hold on. I don't see me light enough when I'm starting to talk.
Ryan Boelter 1:28:08
Yeah. That was you got to wait for God awful.
Amelia Antrim 1:28:17
We had like our last recording though, is like the first half of it. There's something messed up with my audio and then the second half, there's not and it's like, I'm the same person. Same microphone, same desk, same everything.
Ryan Boelter 1:28:29
But it's in like every all the frequencies above 8000. Yeah, are topped off completely. So so once you got cleaned up and got rid of most of the reverb, it sounds really tinny. Yes. It's really weird. It's listable now, but it's, it's it's not up to normal quality. Yeah. Which is unfortunate. But you know, whatever.
Amelia Antrim 1:28:52
That's just so weird that like, I don't know why it would do that.
Ryan Boelter 1:28:55
You know, it's just one of those things is,
Amelia Antrim 1:28:59
is computers because they have demons inside them. That's true. So everybody knows. That's why That's why sometimes they work and sometimes they don't and even people who are experts in them can't figure it out is because it's tiny demons in there and you did not make some proper sacrifice that you should have.
Melody - Mother Multiverse 1:29:15
You know, I can say that that is 100%
Amelia Antrim 1:29:19
That's what everyone tells me when I say this. Anybody that like works with computers or? Or like yeah, that makes sense.
Melody - Mother Multiverse 1:29:26
I went on coded demon but they definitely have personalities and spirits and if you displeased the machine,
Ryan Boelter 1:29:33
yeah, I'm sorry Grantland something.
Amelia Antrim 1:29:36
I'm just saying that like maybe Warhammer isn't that wrong?
Ryan Boelter 1:29:40
Yeah, I've got a bachelor in computer science. So like, you know, I know about this thing. Yeah. See,
Amelia Antrim 1:29:47
from a reputable institution that is not at all known for being a party school.
Ryan Boelter 1:29:52
Exactly. Wow. Okay. I can't say that part with a straight face.
Amelia Antrim 1:29:58
I just did but it's not true.
Ryan Boelter 1:30:00
I noticed that it's not true at all.
Amelia Antrim 1:30:03
Went to a single party while I was there. I
Ryan Boelter 1:30:05
haven't I didn't either. See, so I don't know maybe
Amelia Antrim 1:30:11
at Lawrence, but I never went to want to ask. I think it's a ruse. I think it is true. I think it's actually lies. No, just kidding. I busted lots of parties there while I was an RA. So I know for a fact that lots of people do. They just never invited me. I guess just because I was the RA.
Ryan Boelter 1:30:28
It's just the uncool kids. They're not inviting the cool kids. That's the problem. Oh, I
Amelia Antrim 1:30:36
see. It's the uncool kids. Yeah, exactly.
Ryan Boelter 1:30:44
That's why we didn't go to any party.
Amelia Antrim 1:30:46
Welcome to cool kids cast.
Ryan Boelter 1:30:48
Cast see three. Okay.
Melody - Mother Multiverse 1:30:56
So should I be staring at the notes for this? Or should I just listen? No,
Amelia Antrim 1:31:00
you don't really have to? Excuse me? Asking the question.
Ryan Boelter 1:31:09
I'm asking, you know, a lot of people either throw the note stop or or not. Buy like,
Amelia Antrim 1:31:17
yes. A lot of people do or does. Everyone actually right? All the people either to auto? Uh huh. I'm sorry. I'm so tired and I'm so mean to you.
Ryan Boelter 1:31:32
It's okay. It's making me laugh. And bringing a little joy into the world.
Amelia Antrim 1:31:36
Really happy to see that me making you laugh is not making you cough this time. It's true. I am dying. It's really exciting.
Ryan Boelter 1:31:43
I have I've coughed a maybe once today. Your last cough my last. I can make weird voices without having to to expel cough demons. No, it's fine. No five weeks of being sick as of yesterday. And then I stopped taking cough syrup and then suddenly I'm better so you know whatever conspiracy theory you want to pull out of that
Amelia Antrim 1:32:16
There you go. I was trying to think of another C word conspiracy something cast but conspiracy coffin cast.
Ryan Boelter 1:32:23
Confidence conspiracy cast. Yeah, there you go.
Amelia Antrim 1:32:26
Yep. C three. C three. Yeah. Okay. Should we record an actual podcast? Not one that we made up? I agree. We've got like five. This one up also, but
Ryan Boelter 1:32:43
Amelia Antrim 1:32:48
Alright, formalities over here, like, Oh, what did I agree to really good friends? I can tell. Here's the thing. We had never met each other before we made this podcast.
Melody - Mother Multiverse 1:33:01
That's crazy. But you do seem to get along really? Well.
Amelia Antrim 1:33:05
I mean, I feel like four years of this word we're doing okay. But we did not know each other before we decided to do this.
Ryan Boelter 1:33:11
Yeah, we just jumped in. It was fun. Cool. And, and that manic planning episode of getting things ready. was just a fun jumping board to this whole experience. Take notes, outtakes.
Melody - Mother Multiverse 1:33:34
This is nowhere near where my keyboard is. I'm just using my fingers in the milk pretty good. Doesn't it? Doesn't seem like
Ryan Boelter 1:33:42
crime really looks like you're in a hacker movie at that point.
Melody - Mother Multiverse 1:33:47
Rhythmically waving your fingers over your computer. This is what makes it go. It makes the deal.
Ryan Boelter 1:33:53
Yeah. And if you think about it, you know, where's the camera where the screen is? That just doesn't make sense. How's the house? The hacker hacking without a screen? is me.
Amelia Antrim 1:34:06
Oh, yeah, my coffee is gone.
Ryan Boelter 1:34:15
All right, well. You have to increase the size of my PDF a little bit. I can talk him right on it more efficiently. Yeah, that's fine. I don't have a fancy pen. I can write on the screen.
Amelia Antrim 1:34:31
Okay, look. I bought it to do a job.
Ryan Boelter 1:34:39
And I'm gonna use it for my fun stuff. Well, thank you very much.
Amelia Antrim 1:34:43
I'm still doing my job. Do that for another year. Right? I know. And it's an important job that society needs me to do, Ryan? Well, I
Ryan Boelter 1:34:56
mean, that that's the case for the good of humanity.
Amelia Antrim 1:34:59
I was begging me to judge them. They said, Please, Amelia, judge us,
Ryan Boelter 1:35:09
you need to judge us, please.
Amelia Antrim 1:35:11
I mean, technically they did, because they did folk for me to be judgmental of the things.
Ryan Boelter 1:35:15
And that's fine as it was your work. And that's and that's perfectly okay
Amelia Antrim 1:35:21
by popular demand
Ryan Boelter 1:35:22
back by popular demand.
Amelia Antrim 1:35:27
I will tell you how she feels.
Melody - Mother Multiverse 1:35:31
So for this part here, we're just doing the initial character creation, right? And then that other part, was it Part Two or whatever. That's like another episode.
Ryan Boelter 1:35:39
That's the, that's the actual discussion stuff. So this will be all part of two. This will be at the tail end of episode one and then all of Episode Two. And then we'll stop the recording and start a new recording for episode three, which is all discussion. Oh, I didn't know there'd be an episode three. Oh, yeah. That's,
Melody - Mother Multiverse 1:35:59
that's not that today. Yeah. Oh, okay. Yeah. I must have missed the three part. But that's okay.
Ryan Boelter 1:36:09
I did I mean, it says part two on the outline.
Amelia Antrim 1:36:14
Part two becomes episode three. It's just like a separate the episodes. I know it's confusing. Character creation. By the time we're done with it takes two episodes. And then the third episode is the discussion. Two episodes right
Ryan Boelter 1:36:29
now, we give people a little taste of the character creation in episode one, and then give them that cliffhanger to come back for for the rest of it.
Amelia Antrim 1:36:40
Stick around to find out if Amelia and Ryan do anything different than what they usually do.
Amelia Antrim 1:36:49
They used to, they don't anymore. No. We used to try
Ryan Boelter 1:36:55
not to during times, in the before times
Amelia Antrim 1:36:59
in the before times, once upon a time we tried to change things up every so often. Alright, we say it and then we put the audio cue in there. That's like, let's mix it like we should. I don't know why we still have it in there. Because literally every episode we say it for ourselves
Ryan Boelter 1:37:16
is tradition. So we know when to cue up the soundbite from Marie Claire,
Amelia Antrim 1:37:22
of course, I'm sorry.
Ryan Boelter 1:37:25
She took time out of her day to give us some amazing
Amelia Antrim 1:37:29
screams. And she did a great job. Thank you, Marie Claire. Yeah.
Ryan Boelter 1:37:32
And I synthesized it into the amalgamation that it is no more than it is that funnily enough, her husband without any knowledge of this happening previously. The first time he heard it said is that was that my wife?
Amelia Antrim 1:37:49
That's a good husband. Even when his voice has been like put through a modulator 15 times still knows that it's her. That's true love. That's true. Love. True Love.
Melody - Mother Multiverse 1:38:02
Amelia Antrim 1:38:06
See, that's why I had to get divorced because my ex husband never would have been able to tell.
Ryan Boelter 1:38:10
Love knows no bounds of voice modulation. Yep. All right. So
Amelia Antrim 1:38:18
that Dan? Yep. You're probably not because you're my ex husband.
Ryan Boelter 1:38:23
Welcome to the outtakes. Dan specifically. He
Amelia Antrim 1:38:32
that was the first clickey of 2022
Ryan Boelter 1:38:35
Ooh, the first click here. 2022. Yeah, starting the year off strong. I
Amelia Antrim 1:38:40
felt like I really I was like into it. I was ready. Like, yeah,
Ryan Boelter 1:38:45
I'm really jazzed up for this year. Like, yesterday, the first we did some major unpacking. And what are some pictures on the walls? This is the first weekend we have not been sick. Since we've moved into the house. In some way shape or form. See, I
Amelia Antrim 1:39:04
am not feeling it. Like I'm not feeling 2022 Yeah, I ever New Year's Day like didn't do a whole lot until the evening. When I decided to well not decided to but like I planned to go to my parents house and right as we were leaving, it was like what if Blizzard? And then I got to my parents house and the whole point was to watch it in concert together, which the kids and I have watched like three times and loved and my family was not in contact at all. So yeah, that was a bummer. We saw half of it suffer. Oh yeah. I loved it, but they they were not into it. So that was that sucked and then we drove home and what was syllables heard and what should have been like a 22 minute drive took about an hour. So yeah, my mind 2022 is like now Talk to us. Well, you know, like, everybody hates the thing that you love. And now you're embarrassed. You know, like when you show people a movie or something and like, it's like, you're like watching them, like, Do you love it? Do you love it? And they're like, oh, like, my sister looks at me and she's like, What is this? And I was like, it's like a Disney like, and women will mind I'm like, Ah, you she's like, I hate this. I hate everything about this right now. Wow.
Ryan Boelter 1:40:22
I know. That seems extreme. I know. Like, if you like Disney with the songs and
Amelia Antrim 1:40:30
she was like, she did it. Like,
Ryan Boelter 1:40:32
like, photography was gorgeous.
Amelia Antrim 1:40:35
She didn't say that. And she was like, the colors were beautiful. It's so good. Such nation is like so pretty. And like, she didn't like metamodels outfit, because that bothered her. Because it has like all of the embroidery and stuff on it that like is very clear that like she did herself and you know, and Mary's like, it looks messy. Mary can't handle so like can't do. She's like No, no like this. Yeah, my dad was just like, it's okay. Yeah, that was like the most enthusiastic response I got was, it's okay.
Ryan Boelter 1:41:07
Amelia Antrim 1:41:08
I know. Oh, boy, so yeah, I don't know. I hope that the rest of 22 or 23 Two goes a little better than that. Like, I'm really happy that it's it's working out for you that you guys I'm really happy. You guys are feeling better, because you've had a really nasty time of La like,
Ryan Boelter 1:41:26
yeah, we even fought through COVID Yeah, yeah. My son had gotten that. And we all tested negative even though I'm pretty sure we had it at some point because I had some weird Omicron level symptoms. Yeah. So you know, who knows, but right better? No?
Amelia Antrim 1:41:47
Yeah, that's good.
Amelia Antrim 1:41:56
That's my that's my rant. Now as
Ryan Boelter 1:42:01
we'll see how much of that makes it into the outtakes.
Amelia Antrim 1:42:05
Just yeah, look like 30 years older this year. I mean, like, I swear that listening to Joe Rogan has aged him significantly. He looks so much older.
Ryan Boelter 1:42:15
I know. I don't get it.
Amelia Antrim 1:42:17
Like what have they done to you?
Ryan Boelter 1:42:20
Yeah. Anyway, just one of those things. Okay. Welcome to our Aaron Rodgers complaint cast.
Amelia Antrim 1:42:30
Decided recently that we're gonna like, stop making garbage and firing. So we're just gonna like make, like a random episode every week of us just like talking about a thing that we thought was interesting. We're playing Overwatch. And I was like, so my favorite turret character is this one. I was like, this is welcome to talk. Just do a random episode.
Ryan Boelter 1:42:48
The name of the podcast changes every week.
Amelia Antrim 1:42:50
Yeah, yeah, it was like, Photoshop art. Oh my god. I would listen to
Ryan Boelter 1:42:55
it. I would be a fun, fun discussion. It was fun little side project. To friends talking about stuff is always a good genre.
Amelia Antrim 1:43:04
It's one of my favorite genres. It's just like friends being friends.
Ryan Boelter 1:43:08
Friends being friends. It's very true. Okay, I'm gonna do a five. Oh, boy. After 12 minutes after,
Amelia Antrim 1:43:19
okay, well, now you know where the marker is. So you can just cut off alright.
Ryan Boelter 1:43:27
Where's Amelia? She's right here.
Amelia Antrim 1:43:29
Ryan Boelter 1:43:30
Do you guys hear AC Hi. You can say hi
Amelia Antrim 1:43:44
how are you? Hear me? Oh, hi. How are you? Good. Did you have a good Christmas? Oh, what did Santa bring you? Australia? Oh
Ryan Boelter 1:43:59
Amelia Antrim 1:44:01
That's pretty exciting. You put your baby in? Yeah, what's your baby's name?
Ryan Boelter 1:44:08
Well she carts around peek at you. Oh, yeah. But uh, who else do you put in there?
Amelia Antrim 1:44:21
Oh, yeah. Did you play in the snow? Oh, yeah. Did you make a snowman yet? No, not yet. I didn't either. Pretty soon bye bye. Oh, by
Ryan Boelter 1:44:43
the leader. Okay, can you say welcome to Character Creation Cast.
Unknown Speaker 1:44:55
Ryan Boelter 1:44:57
Whoo. Oh, that's where the stop button is. Here. All right, so we can go ahead and hit the stop button. He don't look fantastic. New mic. I'm excited.
Amelia Antrim 1:45:21
Yeah. I tested out before we started before we hopped on this call just to be very good. Make sure that it like did an input. Yeah. Given an input. It's very good. Yeah, that's like my favorite thing that microphones I know. Still. I agree. Yeah, that's the technical term.
Ryan Boelter 1:45:41
Yeah. No, I'm excited to edit it and extended for the to hear the difference in quality between this and the the actual episode. So we'll see how it works. We just have
Amelia Antrim 1:45:56
time just looking over I got an email from my bosses like I have confirmed that we need to return our pagers. And I was like, oh, where is my batteries and it forever? Oh, like, I got paid one time. And it was a mistake, like in the six years to a mess. So I'm like, I hope I know where it moved like three times since I've used it.
Ryan Boelter 1:46:18
You just gotta find get
Amelia Antrim 1:46:21
somewhere. People still use pagers.
Ryan Boelter 1:46:23
For some somehow people still use pagers you got away from
Amelia Antrim 1:46:28
well, we don't we've now kind of like we don't. I think because we're in the medical field. We've been using them longer. Because there's no way to accidentally transmit health information with a pager. I send a text and I'm like, hey, I need this thing. While it's easier than like getting paid calling somebody back being like, what do you want? Yeah. There is the potential that you could like misuse that that's very
Ryan Boelter 1:46:53
true. The whole what HIPAA thing? Yep. All those rules and laws and regulations. Yep. Gotta love it. Yeah. Well, you know, there should be a way to get around that with like, security and blah, blah, blah. But you know, whatever.
Amelia Antrim 1:47:17
Yeah, I mean, like, we can use our phones for work, but we have to turn them over to work. And they have to, like, put all the security stuff on there. And then the control, like what apps you can have on there. Like, you know, it's like you can't use your phone for other regular phone things.
Ryan Boelter 1:47:28
Yeah, no, I so I can't even have my company email on my phone without them having full control of my phone. Right. And my kids happen to try to unlock my phone 10 times, the phone auto erases everything on the phone. Oh, so I do not have my company email on my phone.
Amelia Antrim 1:47:51
Right. I know, that was kind of like where I settled to I was like, There's nothing that I need to do that much. That like work life balance, like there's like two or three things that I need to do that I can kind of do remotely by doing like, you know, our remote access login. And, and then there's the rest of it. I'm like, Okay, I'll just have to use a work computer for that. Because, like, No, thank you. That's just it's too much. And I like fully understand why for my job, like I fully understand why like the amount of health information that I have access to and like, you know, beyond that for the rest of my job, like the proprietary information I have access to that's fine. I don't need to have I should not have that on my phone. But like, it does make it a pain
Ryan Boelter 1:48:37
it's fine. It's fine.
Amelia Antrim 1:48:39
Yep. But you know what, honestly, you know, healthy work life balance, right? Great. Sorry, I'm not working. I am not on my work device. I
Ryan Boelter 1:48:46
hear that all the time. At my workplace. And it's it's true half of the time. From a manager's perspective. It's like oh, yeah, healthy work life balance, but maybe you could work a bit longer. Maybe you could, you know, work weekend sometimes and like
Amelia Antrim 1:49:09
yep, yep. Yeah, I'm lucky that I'm in a department that's like, very much like fine with with that, I think largely because like we are all parents, if we are all women, and all parents so it's like, you know, we are the ones doing the majority of the childcare while the kids are you know, home from school and like we were all the ones doing classes and you know, all that kind of stuff. So we're all in that same boat of like, I'm working when I can. But like sometimes I can.
Ryan Boelter 1:49:41
Now before I forget, I'm just gonna hit that button. Yeah, we're recording. cannibalise.
Amelia Antrim 1:49:47
Ryan Boelter 1:49:50
super big Cody. We got to do this. It looks like I am starting. I do have a Amelia talks about stuff. In the second half, so just speak your heart.
Amelia Antrim 1:50:05
Okay, I will Heartbleed I
Ryan Boelter 1:50:09
believe in the heart of the cards, Amelia,
Amelia Antrim 1:50:11
the heart of the card.
Ryan Boelter 1:50:14
Awesome. Right. I will give us a five count. And we'll pick up that sweet, sweet new background noise on your mic and get started. Very Alright, yay. recorded one.
Amelia Antrim 1:50:34
He nailed it.
Ryan Boelter 1:50:36
Melody - Mother Multiverse 1:50:38
In the clicky this time. This time I was like what? Yeah, I was like, go, Oh, I'm a clicky off now. Oh, no.
Ryan Boelter 1:50:55
is easy to line up at least? Yeah.
Amelia Antrim 1:50:58
At least it's not like several seconds. Often you're like, where's this break? And then you're like, Yeah,
Ryan Boelter 1:51:04
I've also had to deal with a zoom backup, where when when somebody pauses and zoom it it pauses the audio or when somebody mutes in zoom? It pauses the audio recording and zoom. When it picks back up, it just squishes a bunch of seconds together. So like everything after that point, in most cases is off a bit. Ah, yeah, but you know what, it doesn't always do that.
Amelia Antrim 1:51:32
Oh, well. That's helpful. Yeah, nothing more annoying than consistency.
Ryan Boelter 1:51:41
Zoom Get it together.
Amelia Antrim 1:51:44
Okay, anyway, we get down to the end of this outline.
Ryan Boelter 1:51:48
Oh, yeah, I should probably get to the outline part to
Amelia Antrim 1:51:51
reiterate introductions. Why do
Ryan Boelter 1:51:54
we have that there? Okay. Because we have to reiterate introductions. I know what
Unknown Speaker 1:52:00
that says that absolutely do all right
Ryan Boelter 1:52:12
awesome. So we can we can stop this one now to know Ray and hope there's hope so I
Melody - Mother Multiverse 1:52:19
just press stop
Ryan Boelter 1:52:22
Amelia Antrim 1:52:23
I did it I might have done it just like a millisecond early because I was excited.
Ryan Boelter 1:52:28
Oh, nice. Fine. I mean, you know I don't even know if I can make it into the outtakes
Amelia Antrim 1:52:35
no problem. No,
Ryan Boelter 1:52:37
that one's just for us. got cleaned up 41 or 45.1 and point two Yeah, I saw that. Like like it's night and day almost
Amelia Antrim 1:52:52
that's good. That makes me happy because it was really sad it was serious didn't Yeah, now I remember in the cold open of like sorry our audio sucks they're gonna be like a little bit you know,
Ryan Boelter 1:53:02
it sucks a little bit but it's not as bad as you're making no peaches you cannot rub against us. I do not have a weight on the bottom I had my beyond the wall session yesterday. So my bag filled with my beyond the wall books and notebooks and stuff is not here. Oh, it is over somewhere else sits down your microphone. But isn't that holding down my microphone and then peaches just decided to a let me jump up here in my cat bed. Which is on my bed right next to the microphone, arguably. But let me rub against a microphone and tip it over on you. Yeah,
Amelia Antrim 1:53:41
why not? I mean that I have just like cords everywhere cuz I still stand not all the way set up because I get to it and then Eleanor needed stuff printed. So I have like the printer actually set up under my desk now. Because I don't usually keep it set up for that and like I keep kicking it and I'm just haven't like, you know, got the the USB hub thing over here now so that everything can be plugged in, but I haven't like adjusted the cords. It's like just stuff plugged into it so that we can go like Oh, it's working though, right? Yes. Yeah. Yeah, I just but like I had to like move my old microphone because I had that out from streaming yesterday, even though I didn't actually use it because I had to stream all by myself. Oh, boy to like, run the stream. He's like, hope you're comfortable doing that. Because the morning kids are not done yet. Because we had to move the match like way earlier. Yeah. So it's like one of those code ninjas places. So like they have like classes and programs in the morning and then in the afternoon, they do all the eSports stuff. But the morning programs weren't over yet. So usually the owner is the one that I do the stream with and he was like, Yeah, I slept kids here doing like the morning coding and just programmed stuff. So you're in charge and I was like, Cool. Normally I just talk I don't know what buttons do. anything like I don't know how to, like turn the stream on and off, but like, I don't know how to like run the camera in the game. Oh yeah. Cuz you have like an external you know? So it's like you have to like switch between characters and the objective and yeah, like, so it probably is like the most seasick thing if you watch it because like, you'll switch to like one player or something and then they'll die and it's like, okay, yeah, switch to somebody else. It's like, okay, we're gonna follow this character now. And, you know, like, I'm sure it's just like the most rambling mess ever. Probably, because you're just talking to yourself for an hour. Yeah. You know, giving your hot takes on children's video game.
Ryan Boelter 1:55:34
I mean, that's, that's where we have to just go into the Gulf announcer voice Yeah. And here we have kill x 32. Pulling out the shotgun.
Amelia Antrim 1:55:45
Part two is that like, they don't have their they have like the names up on the screen of like, what computer they're using. It's not the actual Gamertags so like, I don't remember who sits in what spot other than wait. So like, I'm like, Okay, I know that x PL three is badger fish seven. But I don't know, like the other kids like which one is silver? Which one is like soldier 78? Which one is like, I don't write, you know?
Ryan Boelter 1:56:10
They need numbers on their backs and what they do,
Amelia Antrim 1:56:13
but I don't sit in the room with them. Right? So
Ryan Boelter 1:56:18
make sense. You don't want to distract them.
Amelia Antrim 1:56:20
Right? Right. They don't want my like running commentary on what they should or shouldn't be doing. Exactly. So I'm in a different room. I can see them like on like the security camera. Like the back like coffee break room. Oh, there you go. It's not good acoustics. It's not it's just like need a laptop. Yeah, it was a little like I sat down and he's like copyrighted do it by yourself. And I was like, hope you're glad I'm here. Like, I fall into your parents. But it was funny because like, I got there and like all of a sudden I hear he go he's here. He's like, okay, good.
Amelia Antrim 1:56:58
Ryan Boelter 1:57:00
Yeah. Take that. Somebody Yeah.
Amelia Antrim 1:57:04
Ryan Boelter 1:57:06
People. Esports people that don't even take into account our sims four idea.
Amelia Antrim 1:57:11
Yeah, come on. Come
Ryan Boelter 1:57:12
Amelia Antrim 1:57:13
Come on XP League.
Ryan Boelter 1:57:15
x p li. X. P stands for Sims. No
Amelia Antrim 1:57:21
Ryan Boelter 1:57:25
Four for with me maybe by
Amelia Antrim 1:57:27
Sims four, though entirely so that we could figure out this eSports thing.
Ryan Boelter 1:57:31
I mean, you might as well I haven't played it yet, but well, you just need one person to play it. Yeah. And three people shouting behind.
Amelia Antrim 1:57:39
Right. They played it and I stood behind him.
Ryan Boelter 1:57:44
Approximation. Yeah. Yeah. There you go. I fixed my microphone. Wait issue. I had a copy of phoenix dawn command behind me.
Amelia Antrim 1:57:54
I saw you pull that off the shelf. And that's that's a beastie? That is a beastie heavyweight.
Ryan Boelter 1:57:57
Book. Yeah, the slash box set full of cards as well.
Amelia Antrim 1:58:04
Yeah, that is that is heavyweight round RPG. Yeah,
Ryan Boelter 1:58:07
that's not gonna tip over anymore. No. And I have to pick it up because I feel bad about it beyond the floor. Partially. Yeah. But you know, whatever. Desperate times. Well, shall we do a cold open?
Amelia Antrim 1:58:20
Yeah, we shall.
Ryan Boelter 1:58:22
We shall. I forgot my water. So let's hope I don't get anything caught in my throat. Yeah, I'm
Amelia Antrim 1:58:27
like, oh, like, top mouth.
Ryan Boelter 1:58:31
Yeah, it happens. Oh, you
Amelia Antrim 1:58:33
sleep my back?
Ryan Boelter 1:58:34
Yeah. Yeah. It's been a lazy day here too. I've been just prepping for a for fun campaign with Victoria and a bunch of others. So it's like eight players. Okay. Yeah, it's, it's wild. But it's it's like,
Amelia Antrim 1:58:50
I don't understand this for fun thing.
Ryan Boelter 1:58:52
And all right. We took 10 or 11 months to play out two days in the game that we're playing for beyond the wall. And we finally finished yesterday. So So we finally finished the one adventure that we were on for 10 or 11 months?
Amelia Antrim 1:59:11
Yeah. I think it's different between like, in game time taking forever. And then just like, you know, it's like, it's one thing to if it's like a group that like, Oh, we're only supposed to meet every month or every two months or something like that, where it's like this was supposed to be a weekly group that we haven't met since Thanksgiving. Yeah.
Ryan Boelter 1:59:27
To be fair, the second day lasted probably 36 hours. Yeah. Because our characters stayed up all night, trudging through a forest, cutting up some alien pods that sprouted from a meteorites seed. That was stealing souls from the village. Yeah, like, like you do. Yeah. And so it's a trope for a reason. But yeah, it was it was fun. And then our characters were exhausted. We saved the lives of everybody we didn't kill. And then you know, it's good.
Amelia Antrim 1:59:59
We saved the lives of everyone we didn't kill. Hey,
Ryan Boelter 2:00:03
there was two people in a fight with us that we purposely knocked out. Because they were the cousins of one of our player characters. And the others. We were just like, Well, you probably knew them. But you know, they're slamming spells at us. And we're just
Amelia Antrim 2:00:20
gonna show you so much you can do and then plus
Ryan Boelter 2:00:23
they're probably pretty, pretty, pretty dead right now. Right? So not coming back from that. Right? Right. Of course, then the people the cousins, they were already dead. Pretty dead. But they came back.
Amelia Antrim 2:00:36
But could you undead them?
Ryan Boelter 2:00:38
We did undead while we we re re undead.
Amelia Antrim 2:00:41
You relate to them?
Ryan Boelter 2:00:42
We live with them. Yeah, we relived them.
Amelia Antrim 2:00:44
Sunday was a very intricate differences between one deaded and ReadyLift.
Ryan Boelter 2:00:50
That's true. I forgot I was talking to an expert here. So
Amelia Antrim 2:00:54
sure he recorded call. Yes, sorry.
Ryan Boelter 2:00:57
Oh, no. Okay, well, hold on one second. Hey, Google. Turn off my furnace. There we go. So now we just got to wait a moment for these massive background bump used to stop. Really trails off. Like as soon as I'm done talking, it goes. Just claim kind
Amelia Antrim 2:01:21
of like a spaceship landing like,
Ryan Boelter 2:01:23
yeah, it's pretty bad.
Amelia Antrim 2:01:24
I was gonna try and make a spaceship landing sound and then for some reason, it just like wasn't working. So I just gave up halfway through. I was just,
Ryan Boelter 2:01:32
I was just looking at my waveforms. Like, okay, I should be ready. How long? Wait, wait, my waveforms looking. And then I'm like, wait a minute. There's a big thick line in the middle there. And then I hear the static of my ears every time I talk.
Amelia Antrim 2:01:46
Like sick with two C's. Yeah.
Ryan Boelter 2:01:49
And, uh, you somewhere in there.
Amelia Antrim 2:01:51
Wow. Okay, sure.
Ryan Boelter 2:01:56
Oh, no, I don't know. Okay.
Amelia Antrim 2:02:00
All right. I'm gonna do a five cut and then we'll go. Oh, boy.
Ryan Boelter 2:02:02
All right. Are
Amelia Antrim 2:02:03
you are you we're
Ryan Boelter 2:02:04
still waiting for the furnace to turn off. Oh, okay. They said sure. Turning hallway thermostat off. But I don't believe it yet. While we're waiting, the incanto soundtrack is unrepeated my brain
Amelia Antrim 2:02:24
to perform it for us. Let's see. Nate said that, like one of his classmates has been playing. We don't talk about Bruno, like, repeat constantly to the point where he's like, tired of it. Because as soon as he hears it, he also hears the rest of his class yelling at this kid to turn it off. But yeah, that's not off. No, not again.
Ryan Boelter 2:02:49
No, no, no.
Amelia Antrim 2:02:52
Yeah, I'm not even trying saying my microphone while it's recorded that you could potentially release. I'm not giving you that kind of power.
Ryan Boelter 2:03:01
No, please don't. That's fine because we're done with the furnace.
Amelia Antrim 2:03:05
Okay. Alright, so now I will do a five count.
Ryan Boelter 2:03:09
A true five count. The bumpers are gone. Okay. Future future. For now, before we let you get to the outtake to the outtakes right there. I know. Right? Because I know we did it. Find my stop button. I think it's very good for you.
Transcribed by https://otter.ai