Character Creation Cast

Series 47.3 - Thirsty Sword Lesbians with April Kit Walsh [Designer] (Discussion)

Episode Summary

Welcome to the final episode of series 47, everyone! This series, we welcome April Kit Walsh, to learn about her game, Thirsty Sword Lesbians, a Powered by the Apocalypse game where swords cross and hearts race! This episode we discuss the creation process, get into some amazing fanfic, and then stick around for the outtakes!

Episode Notes

Welcome to the final episode of series 47, everyone! This series, we welcome April Kit Walsh, to learn about her game, Thirsty Sword Lesbians, a Powered by the Apocalypse game where swords cross and hearts race! This episode we discuss the creation process, get into some amazing fanfic, and then stick around for the outtakes!


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Thirsty Sword Lesbians

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome to the final episode of our thirsty sword lesbian series everyone. We have some a fantastic discussion for you today and we can't wait for you to hear it. Very good fanfic section. Not that any of them are bad, but this was very good. Before we get to that as usual announcements, if I get school principal, every time I say that announcements,


Unknown Speaker  0:26  

boom, boom,


Amelia Antrim  0:28  

Monday, May 21.


Ryan Boelter  0:34  

Would you like to leave a five star review but aren't sure what to say? May we suggest Wow, such podcast, but characters or this is fine, or whatever other meme formats you want to utilize? Regardless of what you want to say. We would love to hear from you on Apple podcasts stitcher pod chaser and the like, will actually read them out here at the end of the show, and our Call to Action section. And thank you personally because we'd love hearing from you and it really does make our days a bit brighter.


Amelia Antrim  1:04  

As we were writing this too, we decided that we should make some Character Creation Cast memes. So if you have ideas for Character Creation Cast memes, we would love to see them. Send them to us on Twitter, or on our Discord at discord dot character creation We have a lovely little group over there. So send us your memes send


Ryan Boelter  1:29  

us your memes.


Amelia Antrim  1:31  

In addition to leaving reviews, if you want to support us another way, you can become a patron of the One Shot Podcast Network. At $5 a month you get access to the secret archive which has bonus content from all the shows on the network. money you give helps pay for hosting fees aren't for the shows on the network. It buys new equipment like this fabulous new microphone that makes me sound amazing. Amazing. You can become a patron at Shot podcast.


Ryan Boelter  2:06  

And finally, as mentioned in the series, there was a fan created bundle released with six new playbooks and three new settings for thirsty sorted lesbians. You can find that for download on Twitch if you enjoyed what you heard this week and want even more. And if you want something in a more hardcover format, you can go and pick up the advanced lovers and lesbian expansion through backer kit. That also includes many new playbooks and settings that are all just so good. We will have links in our show notes for you to follow ticket to those.


Amelia Antrim  2:39  

That is it for announcements for this week. So please enjoy this discussion episode with some great fanfic and just generally a lot of really fun discussion. I enjoyed this one a lot. Absolutely. Then stick around for the outtakes at the end of the show,


Unknown Speaker  2:57  

which are always delightful. So many, so many artists


Amelia Antrim  3:01  

so many, maybe even just from this cold open recording where Ryan and I couldn't do words.


Unknown Speaker  3:08  

We'll see we'll see.


Amelia Antrim  3:42  

Welcome back to our discussion episode. Last time we finished our session zero for thirsty sword lesbians. This episode we will be discussing the character creation process. We are thrilled to welcome back April Kitt Walsh. Do you want to reintroduce yourself and tell everybody about the character that you made?


April Kit Walsh  4:02  

Oh sure thing. So I am April Walsh, she her and Gagan pronouns. I'm the designer of thirsty sword lesbians, which you can find at sword lesbians calm. I also create other games which are on my instruct gay spaceship calm because I am gay spaceship games, and I am at gay spaceship GMs on Twitter. In keeping with being gay spaceship games, I wound up creating a character who is a gay spaceship


Amelia Antrim  4:35  

that's incredible.


April Kit Walsh  4:37  

Well, as we were developing the setting and the characters in the first installment, we wound up with this spacefaring necromantic pirate vibe. And the ship is powered by this cluster of souls. They're not burned up or consumed. They are just they're sort of animating the ship in this necromancer way, and that is the character that I am playing My name is Solar Flare. And I My history is that I started out very much as like a people pleasing, uncertain vessel. So I know all of these people are inside of me, they rely on me, I'm their home and caretaker and I just have to have to mold myself to what it is that they want. And then, over the course of some imagined personal growth in the backstory, sort of grew out of that and started being able to be more assertive, which all culminated in absorbing the ghosts of a mermaid monarch is completely imperious and Dami and is now the front face of this amalgam of ghosts that is solar flare. So in addition to being on the prow of the ship, like mass head, whatever that's called on the front of the ship, that is also the form that I take when I appear as this ghostly mermaid with a crown of bones and vivid glowing white eyes trailing spirit essence and still caring for everyone on the ship still being a home but starting to also have my own personality and needs and I am using the hollow goddess playbook that Catherine cross route as one of the expansion playbooks that is in the advanced lovers and lesbians supplement for TSL so that's solar flare


Ryan Boelter  6:44  

I love that we have mast heads on these like spaceships good aesthetic of like you know sci fi spaceship with you know old school masthead type mounted right on the front.


Amelia Antrim  7:01  

Side is like also kind of like iridescent mermaid thing. This this is Marvin


April Kit Walsh  7:14  

ripples the ghost essence like reflective underwater playing across the whole aesthetic.


Amelia Antrim  7:23  

Yeah, spooky space mermaid greatest book? Absolutely. As I've often said. Ryan, would you like to tell us about your character? Absolutely.


Ryan Boelter  7:34  

So I made the Legion Ariella flourish is her name. She is a bunny folk that carries around a parasol that transforms into an elegant sword. And is basically the reincarnation of a an individual that has been reincarnated as the same you know sort of person over the centuries and millennia as this legion of Magical Girl heroes in this particular area, the the universe I guess. And basically, she is here to try not to fall in love too much with people because if that happens, the people she loves end up either leaving her or dying a death before their time. Because of the tragedy that's attached to this Legion, every single one of the past selves in this Legion have had tragic stories with the people that they loved. And the more that they loved them, the more tragic and ending there was to that story. So good.


April Kit Walsh  8:59  

So good. So good. Yeah,


Ryan Boelter  9:03  

Amelia, how about yourself?


Amelia Antrim  9:05  

I use the spooky witch playbook. Surprise. My character is a flower folk named amaranth for the kind of flower that she has. And she can talk to these souls in the ship. And so that's that's part of her job is is keeping this ship running and sort of managing the souls that are helping the ship function. She is also followed around by this one particular soul. But weirdly, none of the other souls can see it or hear it. So she doesn't really know what's up with that yet. She is She has a close relationship kind of with solar flare because our job is to keep the ship running, but I forget what your connection was. It was like that. I left you behind. Is that right?


April Kit Walsh  10:01  

Yeah. So you remind me part of the emotional significance of the hollow goddess playbook is the sort of half remembered things from a long history as well as a sense of loss of leaving things behind or being left. And so being in this relationship where I am, depending on you to help sort of maintain me, is reminding me of a time that I was abandoned by a caretaker. And so we set up this sort of anxious attachment where solar flare is, is concerned that amaranth is going to leave,


Amelia Antrim  10:44  

but also like, the only one around that can really talk to you at all. So that's really kind of the only connection that you can have at this point. So there's not a lot of a lot of choice there.


April Kit Walsh  10:55  

Yeah, I think I can manifest like, I can be a ghost and a character and like, talk to people, but probably people have weird ideas about what it means to be a ghost that like you understand better because you're a spooky witch. Yeah,


Amelia Antrim  11:09  

yeah. Yeah. Um, I also, when we did our relationship questions said that the unseen, these souls have warned me about Ariella think, because they have, as souls have been around for generations, they are very aware of this curse that you have of becoming close to people and those people meeting tragic ends. So they've they've warned me to kind of stay away. I have a punk aesthetic. My My Drive is for revenge against one of our NPCs that I'm sure we'll we'll discuss in a minute. But also, I think that she's the only person that's normal. So there's a lot of a lot of, you know, feelings about one or two of our NPCs that we made here.


Ryan Boelter  12:01  

Yeah, absolutely. Those NPCs that we pointed out specifically, Francesca, the ship cook slash mechanic that tries to help everybody out on the ship, and help keep them happy and healthy just wants somebody to reciprocate. And


Amelia Antrim  12:22  

very much the matriarch playbook.


Ryan Boelter  12:24  

Yeah. Yeah, absolutely. And then of course, there's Evangelium. Oh, sweet.


Amelia Antrim  12:31  

Sweet. Hot. Right? Yes, yes. So she is the captain of this rival crew that does not use sustainable soul technology determined, and it's just ruthless. But so good looking.


April Kit Walsh  12:56  

And voice Oh, my God is a literal siren gassing of the Soul Eater. She doesn't have to be subtle, because she's just that hot. She can get away with it.


Ryan Boelter  13:10  

I know. One day, she'll


April Kit Walsh  13:12  

take you for everything you've got. I hope


Amelia Antrim  13:15  

so. And that's their seaside lesbians. Oh, God.


Ryan Boelter  13:27  

Oh, so good. Well, let's go ahead and dive right into a segment we are calling D 24. Your thoughts 24 Your


Amelia Antrim  13:34  

thoughts. In this segment, we talked to our guests about their thoughts on this character creation process, how it relates to the system and then also to character creation and gaming as a whole. We like to ask the cliche question right away. How did you get into role playing games?


April Kit Walsh  13:52  

Oh my gosh. So when I was a tiny April in elementary school, I blind read through the basic d&d red box, but I never got to play that the first RPG that I actually got to experience was running the West End Games Star Wars on the school bus in the second grade. So we would roll dice in a shoe box because we were on like a moving bus. Yeah. You know, we had a Wookie a Jedi and astromech droid which sounds like the setup to a joke.


Amelia Antrim  14:30  

Jedi were honestly school bus


April Kit Walsh  14:33  

on my notes, and it's just like drawings of Star Wars vehicles with like some stats written next to them. But like so that was it was basically a very early introduction and also a very early like jamming experience. Yeah, so I like jammed a lot before I got to play and played a bunch of different systems and then got introduced to the narrative story game side of things through fate. And Apocalypse world, and then that all eventually lead to thirsty sword lesbians.


Ryan Boelter  15:09  

What do you look for in a system as far as character creation, like what sort of pieces need to be there for great characters to happen for you?


April Kit Walsh  15:18  

Well, I think there are a couple of ways that you can approach that one way is if you have a sort of fixed vibe, or setting or narrative, and then the character options are really connected to that story in a way, that immediately means you're going to be invested in what's going on, you're going to, you know, have some some pads to follow. And, and so I think that's, that's one way you can take it. And then another way you can take it is creating a more sort of generic, maybe what I mean is flexible approach that lets people come with a wide range of concepts, and then implement them to tell them whatever the story is that they figured out that they want to tell. I think both of those modes work really well. And I also think that there's the sword lesbians is a little bit of both of those in the sense that it does orient your characters and stories towards this kind of queer action, tale of found family and or romance, while also the core playbooks in particular are designed to be general enough that they can speak to a wide range of experiences. So the chosen playbook, for instance, is all about having a destiny that is socially enforced, that is not what you want, you can take that in a ton of different directions, obviously, the seeker who has these toxic commandments from their upbringing, you get to define what those are. So you can express a lot of things that way. And one of the things that's been really neat in the expansion, advanced lovers and lesbians, as well as in the community created playbooks is that when you're not writing a core book, you can actually get pretty specific with what a playbook is doing. So you can have a playbook that is specifically about exploring what it means to be in a culture that is exotic sized, and where people are trying to take your power. And you could implement that character as a trickster. But Maryam Ahmad wrote the Naga playbook to speak to it more specifically. So there's, there's this combination of, you know, all of the playbooks point you at the kind of stories that we're trying to tell, they all set up an emotional conflict, they all give you ways of connecting to other people. And then they vary in how general they are from the core playbooks that try to cover as much ground as possible to these these new sort of nice playbooks that are really directly tailored at a more specific experience. So those are all those were all things that I think are, are worth contemplating when you're designing a game and making a character and that we tried to execute on.


Ryan Boelter  18:17  

Yeah, it sounds like as long as the game lets you be, you know, both a thirsty person and a sword person and a lesbian. You know, that you're good to go.


April Kit Walsh  18:30  

I mean, the funny part is, you know, there's a section of the book that that says, What if not thirsty, what is not swords? What if not lesbians, they're actually not mandatory, it's setting a baseline expectation. But it certainly doesn't have to be romantic the found family stories are you know, they emerge and they also can be the the total focus of the game. It doesn't have to be swords, the swords can be a metaphor, you can be playing chess against each other, there's a setting in the expansion. That's, that's about these tense games of chess where you're moving your peace while locking eyes with your opponent, inviting them to capture a man your, your night, but at what cost. So and then, of course, you don't have to be lesbians, like first of all, you know, any kind of queerness. But the point is, that the game takes you out of a mode where heterosexuality and patriarchy are being enforced. And all it takes to help people sort of arrive at queerness is removing the enforcement of harmful norms and oppressive norms. So, you know, there's this tongue in cheek line that's like, yeah, you could play you know, thirsty sis het, swords people, but don't be surprised if the game makes them gay. And obviously what that means is, don't be surprised if playing in a in a mode that eliminates the enforcement of sis hetero norms. Let's you find out something new and interesting about the characters or yourself. Like my favorite fan mail, there are two favorite emails that I get. One is I figured out I'm queer. Thank you. And the other is like, I got a girlfriend by playing thirsty starred lesbians with love both of those.


Ryan Boelter  20:20  

That's called Emotional bleed. Yeah. And, and we love that so great.


Amelia Antrim  20:27  

How do you feel like the process of character creation in this game stacks up against other games, I want to know, particularly other PVTA games, because a lot of them have that same kind of process of like, getting your playbook and picking your choices and stuff like that. Are there things that you think this game has, some of the other ones were maybe missing for you or things that you definitely felt like you needed?


April Kit Walsh  20:51  

So I think that there are a number of PVTA games that treat the playbooks as a sort of genre emulation, where you have playbooks that correspond to character types that you see in stories of that nature. So if you're making a superhero one, you've got archetypes that correspond to the tanky one or the fast one or whatever. And something that, that I really like my favorite PVTA games started to look more at, what is the kind of story that that character is going to feature in. And so TSL incorporates that and builds on it, each playbook is centered around a kind of emotional conflict. So you might have the nature which is basically the baby gay playbook, where you're, for whatever reason, interacting with people feels new, which, maybe because you just transitioned your gender, and you're interacting in a new way, and and like, that's how the metaphor connects, but you can, you can take it a few different directions. And so you're telling the story of the wanting to have new experiences, you know, as your as yourself, or the devoted, who is the toxic self sacrifice playbook, where you're really bad at self care, and you're really good at putting your well being on the line for your devotion and for your friends. And that, that's something that I really enjoy about TSL. And about all of the playbooks that others have written for it is seeing the sort of growth arc for the character as well as what's going to be dramatic and fun to figure out about themselves. So it's, and one of the other reasons that it doesn't do genre emulation is because, you know, what would I be emulating, were the positive portrayals of, you know, lesbian, action, romance, or found family, something that mass media is going to give us. So they're in the section of the book that talks about, you know, if you want to tell like a fan fiction kind of story, right? Like you want to take established media and then play in thirsty sword lesbians. One of the elements is figuring out, you know, what are the toxic powers because maybe something that's presented in a positive light in the show is actually, you know, properly considered an adversary when you're trying to tell the stories of people who are marginalized in that world. So it one of the titles that I considered was slash Vic the RPG because it very much is a lens that you can apply to a lot of different settings or stories. So you know, if you if you wanted to, if you wanted to tell stories that reflect queer values in you know, a piece of mass media that you have your nostalgia for attachment to but really doesn't align with the values that you have, then it's a fun way to do it, right. You put this lens on and then change the world as a bunch of you know, found family disaster lesbians.


Ryan Boelter  24:09  

Yeah, I really like how the the playbooks are easy to slot into each of the different certain scenarios and settings in this game where he, like you said, it's not meant to emulate a genre. It's meant to have that sort of experience, be projected into the world that either you're creating or playing in. And I love the the world creation that we did as well. It was really simple to do. And it really kind of set up everything that we did and selected for our playbooks even down to what playbook did we actually select? Right? And it's interesting that we can we can go into those stories from a number of angles as well. Like you had three stages for your story for all that, that you could have started with one of three different playbooks, and it would have been a different stage of this character's existence. Yeah. And that's really interesting.


April Kit Walsh  25:15  

Yeah, that's when people ask, like, what playbook is this character from this series? Unlike Well, in season one, she was infamous, because she just left the evil, whatever. And then, you know, in this moment, you're when her costume changes for season three, that's when she becomes the chosen or whatever, right?


Amelia Antrim  25:34  

Yeah, there's a lot more like personality types in like, genre tropes. And I, you know, I think that like, there were, you know, all of us, like, were like, well, I could do this one, I could do this one, I could do this one, you know, because it just very much felt like, okay, which, which conflict Am I relating to in this in this particular moment? Because I think any of those really could have been, I mean, I just don't really feel like any of us could have played anything. It was just like, some had a little more like, flavor that I was into, as opposed to what Ryan was into, you know? Yeah. But yeah, like those conflicts really, you know, it's like, okay, what, you know, what string do I want to be pulling on at the beginning? When I start? Mm hmm.


Ryan Boelter  26:16  

Yeah, absolutely. And, and like thinking about the, the control that you have over, like, the specific aspects of when you're getting into the playbook stuff, like the aspects of the setting, like, you got to define more of the spiritual stuff, Amelia with your character, the spooky witch. And then I got this, like, whole lineage of backstory, that I can just pay like, universe history, and it's like, we could have, we could have been, you know, pirates in the high seas back in the olden days and stuck to a single world, but we chose to do science fiction way out there in the universe. And, and now it's like this inter galactic history that could span 1000s, like,


Amelia Antrim  27:09  

knowing each other across different timelines, and I really feel like later on, it would be really fun to start doing some of that, like, in a different timeline. We


Ryan Boelter  27:18  

Yeah, yeah, absolutely. And, and like, and then this accumulation of all these souls that powers the ship is just like, is such a, like, a beautiful character concept, and it fits so well together in this world that we we created.


April Kit Walsh  27:39  

We came up with that ship before, you remember that I get to make a character to like, wow, yeah, it's got a spaceship right there. Right.


Unknown Speaker  27:49  



April Kit Walsh  27:52  

But yeah, that is something, you know, some of the playbooks do more world building than others. And that's sort of an intentional choice. The the ideal is that you wind up with like, two or three playbooks that do that. And you can pick that if you're someone who wants to you have that have that role and responsibility. And then obviously, it's all you know, negotiated with the table, you don't get the unilateral power to say this is how the world is if the rest of the group isn't into it. And similarly, the playbooks also vary in terms of how much spotlight they put on you, and how much drama they require, you can make any playbook high spotlight, high drama, but there are some playbooks that intrinsically are going to put the spotlight on you like if you're playing the chosen where you have a destiny that you know, is enforced against you, that's going to happen you're probably going to be a high spotlight character, but even then you get to pick what that looks like. And there is the the helped me move which you know, gives you benefits when you're abducted, and encourages other people to rescue you versus the Know your place move, which is for more of a topic chosen. So there's, there are a lot of a lot of levers that you can pick, particularly since the playbooks have a lot of flexibility, they all have a parallel structure, but they also each have a unique feature that lets gives you a lot of design space to do something unique with them.


Ryan Boelter  29:33  

Absolutely, and, you know, comparing to other PVTA games is there's a lot that's familiar here too, right? Like if you're coming from monster that week, or Apocalypse world or, or masks or whatever. There's a lot of that core pbta playbook character creation experience. In here where you know, you've got some some aesthetics that you can circle one of to help figure out your looks and then your starting stats are just two blocks that you could choose from which I love that you get that choice. There's a lot of games out there that where you this is your starting block for this character archetype. And now add one or two here and there. Whereas this, you get this really kind of pivotal choice right at the beginning of two different ways to kind of play these playbooks. And I thought that was really smart to have that there.


April Kit Walsh  30:30  

Yeah, I think there's a you know, there are trade offs when you add any complexity, right? I think there are some games that are setting accessibility to new players at the highest possible level, right. And they're, you know, you don't have to make these choices, you can just take it, get it on the table start playing. So you know, you can prioritize speed and you can prioritize simplicity. But, you know, my my tastes is to have a game that is simple enough that you can pick it up if you've never played an RPG or never played anything other than d&d, and get the the sense of how to do a narrative game. But that also gives you enough flexibility to make some some choices and really personalize who your character is going to be. So that's yeah, it's not wrong to just have one line of stats, but it's those are the reasons why it is the way it is. And thirsty sword lesbians.


Ryan Boelter  31:26  

Yeah, it's really interesting. And then it was all easy to approach to write, it was very straightforward. And everything kind of made sense, when when you just looked at it down the line, why you needed to choose and, and the moves are so good.


Amelia Antrim  31:44  

They're really, really good. No, I feel like picking my moves really, like, made my character who they are, like, that was, you know, it's like, and it's only two little checkboxes, but it was like, okay, you know, like, I have this spirit following me around. And I look super awkward when I try to do things, you know, it's like that really, like define.


April Kit Walsh  32:06  

That's, that's one of your powers.


Amelia Antrim  32:09  

You can you can do soars. Good, but you look ridiculous.


April Kit Walsh  32:15  

Yeah, well, and that's also part of move design. Making sure that none of the moves are boring. Right. So we talked a little bit about moves that let you swap one stat for another, right? That might be advantageous, but it's kind of boring, and one of your move picks on. So there are moves that do that in TSL, but they also do something different, like, ridiculous, right?


Amelia Antrim  32:39  

And if you roll badly, it goes really badly. Like, I likes it that's like in there. It's like, Oh, if you get a six minus, it's like, really bad, not just regular bad.


April Kit Walsh  32:50  

That's been one of the one of the things that I've noticed now, having worked on over 20 Different playbooks, because we have 19 official playbooks, and then a whole bunch of fan playbooks that I've consulted on and you can make every move interesting, you don't ever have to have the boring thing or the obligatory like, be good at swords move. You just every move can be neat and have an effect. That's not just like, add a number to another roll or something. So that's that all of all of the playbooks have sort of had a fine tooth comb through them to make sure that each choice is actually fun and interesting. While also you typically interacting with the mechanics, but some of them are purely narrative and your character Ryan has the ability to take on the appearance of anyone they've ever loved in any of their lifetimes. Yeah, and that's just I love that that was you know, Pam and Pam's playbook. And having played a legion, that's just incredible, right? Because you're, like, use it to put on a disguise. But who is that person that you've once loved? Oh, right. And


Amelia Antrim  34:03  

like you get like, what kind of emotional like damage does that do to like you, especially in your case, where it was like, you lost everyone that you love? And now I have to be them? Oh, like, you know, like, what if it's a situation where other people didn't know you loved that person. And now you have to admit that


April Kit Walsh  34:20  

and I actually had a legion who because one of the aspects of the Legion also is that you're losing your memories. This person claimed that once we were in love, I don't remember you at all. And then I tried to turn into them and it worked. Like Oh, no. Oh, I forgot. I forgot everything about this person and was never in love. So that was good. You know? It's just a good playbook. I'm really glad to make a legion


Amelia Antrim  34:49  

devastate devastating.


Ryan Boelter  34:52  

Oh, yeah. And we didn't even get to play in the game and it's like, we've got this like Wonderful web of just all sorts of messy and like, both good and like struggling messy stuff that we can play with. That is going to be just that it will it will make for a fantastic by and tragic story in a lot of cases. Yeah,


April Kit Walsh  35:21  

yeah. Well, I'm really glad we got to do the worldbuilding. Right. So that we got to invent those NPCs like Francesca, our hard working kobold and eventually the queen. Yeah, so


Ryan Boelter  35:35  

it really does feel like it kind of leads into our next question, how does the process of character creation reinforce the feel of this game? Beside expectations for play? I'm reading through the moves, reading through like the the smitten moves. Yes. And they're like, Yeah, you're gonna, you're gonna be a little hot under the collar at


Amelia Antrim  35:59  

what this game is about?


Ryan Boelter  36:02  

Yep. And yeah, it's, it definitely has prepared me for, for that sort of thirst.


Amelia Antrim  36:11  

I think it made us really eager to, like make those kinds of decisions. And when we're doing our relationships to, we've already looked at the moves, we've seen what those are. And then we get into those relationships. And it's like, okay, I'm not afraid to just like, go for it now. And be like, This is what happened. It was tragic, but also love. But like, you know, I think it really gave us a solid foundation for setting up some of those.


April Kit Walsh  36:38  

Well, that's something that I find also running the game, the relationship questions are really fruitful for giving you things to explore that, you know, the characters are invested in, even so we you know, because we're a small group, we pointed some of those relationships at NPCs. But even if it's all among the PCs, you've got, you know, these dynamics of, you know, like, I feel betrayed by you, or I look up to you, or I used to have a crush on you. Or the, the nature which has one of my favorites, which is they thought they took you on a date, and you thought it was just a fun, friendly time. Because the nature which can can be a little oblivious at times.


Amelia Antrim  37:26  

That is a universal queer experience.


April Kit Walsh  37:36  

Getting those relationships really flushes out who the people are, and what kind of themes you want to explore in the story. And that's, it's a critical part of character creation. And it's often it's often the first time that people wind up smitten with each other, which is yeah, like we talked about in the first installment where, whenever you feel like it, you can declare that you're smitten. But then you have to answer a really emotionally fraught question from your playbook that's going to make that a dramatic relationship to tell a story about


Ryan Boelter  38:05  

Absolutely. Now, we're talking about this smitten mechanic a lot in this portion right now. And I'm wondering if we can talk about our specifics mittens? Yeah, for our playbooks because they're so good. They're so good like for instance, my the Legion playbook divest of my armor is the name of


Unknown Speaker  38:26  

their spicy


Ryan Boelter  38:30  

so when you become smitten with someone say why give them a strain and answer this question, why are you certain that your tragedy will make you lose them? Oh, yeah. Like,


Unknown Speaker  38:43  



April Kit Walsh  38:46  

yeah. Yeah, very straightforward for you, because your tragedy always makes you lose, though.


Ryan Boelter  38:50  

I know. And I haven't even read that before I say what a tragedy


April Kit Walsh  38:57  

you're you're ahead of the game your why your relationships are doomed. We will defy fate. I promise you this time. It's different.


Ryan Boelter  39:08  

Yeah, absolutely. And then there's also this is under the truths of heart and blade, section. My other one is under heavens, I when you figured out a person in physical conflict, you may additionally ask one of these questions even on a six minus what can I say or do to strike at your deepest tragedy? Oh, or who were you and I in a past life


April Kit Walsh  39:33  

DREW Oh, so juicy, so good. Yeah.


Ryan Boelter  39:38  

What are both of yours?


Amelia Antrim  39:39  

So my smitten question is what obvious thing about you are you sure would make them reject you? Oh, yeah. Why did I bring up snails I love that.


April Kit Walsh  39:53  

Very if you look carefully, every time the iconic species spooky which appears there's some kind of snail accessory somewhere on her person. This is a little a little easter


Ryan Boelter  40:06  

egg. Amazing. Um,


Amelia Antrim  40:09  

let's see here they figure out a person one questions are what makes you insecure? And what haunts you


Unknown Speaker  40:18  

whispered secrets.


April Kit Walsh  40:20  

So good. Yeah. And that that's all part of this, you know, conceit that when you are locking blades and getting your heart pumping, and you're all close that you can see more of the truth of somebody that like it surfaces in those intense moments. So every playbook has that, that move. For when you're figuring out a person in fiscal conflict, you get to ask one of these bonus questions. And that's sort of an important principle. If they're CCR lesbians, you will often be narratively, like fighting somebody with swords, but you will not be rolling the fight move. If your goal isn't to incapacitate them. Right. Like, I want to know why you're attacking me. I'm rolling figure out but like we're doing it. While you know our blades are locked and I'm pressing the wall or whatever. Yeah, so


Amelia Antrim  41:09  

I like it. My my playbook move. Like, I like snails. Because along with those two, when you're smitten with someone and figure them out, blurt out something weird and let them ask you a question from the list. Then ask them another question from the list even on a six minus Oh, wow. Right? You just say awkward out something weird. I've never done that in real life. I don't know.


April Kit Walsh  41:37  

This? Yeah, so I'm playing the hollow goddess, which is an expansion playbook that Catherine cross wrote. And while we're on that, figure out a person in conflict topic, I think my favorite one to ask is who will mourn you? Oh, right. Right. Right, yeah, it's a collection of souls. Like, you know, you're staring death in the face, who will mourn you this, but the smitten question is, how are they incompatible with your operating system. And the operating system is part of what you pick when you're creating the hollow goddess, your Hallo glamour. And we had decided, while I had decided last time, on the crown hollow God, Glamour. So that's where this concept of the mermaid queen comes in. And the drawback there is that when you're enticing someone, you have to choose an approach that demonstrates your superiority and dominance. And that could be incompatible with somebody that you are that you are fighting. Or, you know, so you're not actually this is not the fighting one, this is the smitten one. You're smitten with someone and you don't have the tools to approach them in a way that like is going to feel good to them. That's drama. That's drama right there. Right? Like I am this imperious mermaid Queen ghost monster. And and that's not the end of that. Yeah, that might not be the the approach. And so even though I'm smitten the this, this is going to be something that requires me to, you know, do some growth or adapt or you know, maybe it'll end in tragedy,


Ryan Boelter  43:35  

maybe Oh,


April Kit Walsh  43:36  

yeah, that's the that's the one for the hollow Goddess.


Amelia Antrim  43:39  

I love that so much.


Unknown Speaker  43:42  



Amelia Antrim  43:43  

I don't know, I don't know what this question, Ryan, because I just don't, I guess we can ask April. And you can decide whether you want to answer it. That's probably better. I did do an interview. We usually like to look at character sheets and talk about the intention behind them. Because what you put on a character sheet usually shows like what things are going to be important in a game? Do you have things that you were like these need to be here? I don't know if it applies here. Because it's, you know, like PVTA playbooks kind of have a pretty standard set of things. But were there things that you felt like needed to be on the sheets or things that you were like, I don't want that on there.


April Kit Walsh  44:22  

So I think the most important part of TSL character sheet is the little blurb telling you what the emotional conflict and ark of that playbook is. And it just spells it out really explicitly. And I find that really helpful. That's the part of the playbook that I think gives you the most value per word in terms of you're telling someone what this is all going to be about.


Amelia Antrim  44:51  

Yeah, I definitely felt that when we're looking through them and I think I said it earlier in our recording to that like, it's like each of them's like two sentences and to go down It was like, I know, I want that one. I know, I don't want that one. You know, like, this looks interesting to me. Yeah. And I think centering it on conflict is really interesting too, because a lot of them will center it on, like, you know, like, what kind of powers you can do or like what the frame is, or something like that. And I, as a person who loves conflict in games like that, those are my favorite kinds of games, like when things you know, aren't going well. And so I liked having it centered on that, like, these are the kinds of things that are gonna come up for you.


Ryan Boelter  45:29  

Yeah, and it looks like these are laid out, so that they fold together. So so that blurb would be like front center, right on the first page that you see, you get the splash image of the name of the playbook. And then this is in bold. This is the playbook. This is their conflict. And then and then like just some example archetypes right there to to kind of get you in the mindset of what sort of characters this playbook can embody. Which is really nice.


April Kit Walsh  46:03  

Yeah, and I also think, so kaneesha, Bryant did the art for all of the official playbooks. And it's amazing, it's, it's really good, there are art free versions of the playbooks for you to doodle your own on there, but I think we are when the game is making a first impression, the art is really significant for setting the right tone, and not only in terms of, like inclusivity, around like skin color, body type, etc. But also the the sort of fun, right, and the little smiles and mischievous looks and more the earnest baby gaze, etc. So


Amelia Antrim  46:46  

I think, you know, you touched a little bit earlier, too, about like, the sort of like the realization that like, it's not male crazy to write that, like, art is really important to that, too. I know, like, I first heard the name of the game, and I was like, okay, like, who's making this though? This moment of like, do I want that? Right, but like, you know, the art makes it really clear that like, this is a fun thing. And it is, you know, like, it is queer, and it is, you know, but it's not like gross.


April Kit Walsh  47:12  

Right? Exactly. That was all, that was all part of the agenda for the art from the cover to, you know, the playbooks and throughout the book. Yeah,


Amelia Antrim  47:24  

absolutely. The artists, so don't get the don't don't look at the free ones.


Unknown Speaker  47:32  

missing something


Ryan Boelter  47:34  

good. Yeah. And I like how the the front is just kind of like the the blurb of your character. And then you go inside to the middle pages, and there's all the mechanical stuff,


April Kit Walsh  47:46  

right? It's designed so that you don't need to flip it too much. The stuff that you need, while you are in a session is on that sort of center. When you unfold it, it's on that side. Whereas the stuff that you need when you're making the character and picking the character is on that front fold. And then the things that you need for bookkeeping and advancement, or anything that we just couldn't fit is then going to be on the back of the fold.


Ryan Boelter  48:19  

Yeah, it's interesting, because you I'm just kind of scrolling through all the all the playbooks that you have. And every single one of them utilizes that that whole interior space.


April Kit Walsh  48:32  

Yeah. We've got it. And this is Fred Hicks at evil hat, being a layout magician, getting all of this stuff to fit and look good. And we had to trim some things down for space, especially at the point that we had nine other people writing playbooks. Yeah. And, but I managed to get it all pretty consistent and fit in a lot of good stuff. So yeah, yeah. I'm just flipping through them now and having good memories of that working on all these with the contributors.


Ryan Boelter  49:12  

Absolutely. Yeah. It's it's interesting, because each playbook has its own special, like, unique thing to that playbook itself. And they're all in the same spot on each of the character sheets. So if you're looking like, I want to pick a playbook based on the cool, unique thing that's about them, you can just look at the same spot on each sheet and kind of see what it is. That's true. And that's really neat. But yeah, I I think looking at the playbooks themselves, and the kind of the story that they tell and whatnot is you're no matter who you choose, as your character type it, you're going to have the same experience filling out the playbook as every other type. In terms of like, you know, I write my name and pronouns here, I picked my SAS, I put them here, here's my unique thing. And then here's, here's my moves that I get to pick. And so it's not like getting confusing jumping to a completely different type of playbook that's laid out totally differently. And that's really nice to see.


Amelia Antrim  50:22  

We do love consistency. We do. I do. Personally, aha,


April Kit Walsh  50:29  

that's really interesting, because I do I like the consistency and structure and then also having a very significant diversity of the things that we talked about earlier that are different from playbook to playbook, like how much it does world building, how much drama it requires as a as a floor, and how much spotlight it requires as a floor. Like those are all things that I guess within the same basic structure are, are consistent, but certainly, you know, the playbooks that have you do more world building like the seeker which requires you to be connected to a toxic power, it's in the same place, but the process is a little bit different. And the infamous especially, is one that sort of has its own little safety tool, because you're writing a character who has done harm in the past, and is now with people that they may have harmed. And so it has its own little safety tool to avoid the situation where you're being pressured to interact with or even forgive someone who's wronged you. And that's, that's its own little, you know, pause in character creation to make sure that happens, because it's important, right? It's not just there for funsies to, you know, make it a little slower, it's there to intentionally slow down, make sure that you're not setting up something that's going to feel bad for anyone at the table. Mm hmm. Absolutely. And that's I also tell people that playbook feature is where you can be extra wordy, right? Like the moves, try to keep on the shorter end. But if the words are deserved, if they're doing good work, the feature is a place where you can, you know, write some paragraphs, right. You know, how you relate to your old toxic power and how, when you abide by those commandments, you get this tradition, currency, but the currency is junk, all you can use it for is to appease the people who are oppressing you, or deal with the more. So what you really want to do is cross out your commandments and create your own convictions to reflect your personal values. Like it's complicated, but each playbook gets one of those basically, like one fairly complicated mechanic, and then the moves are smaller chunks.


Ryan Boelter  52:47  

Absolutely. Very cool. Well, here's one of my favorite questions to ask, especially designers that we have on the show. What do you think is one of the biggest flaws of character creation in the system? And what is one of the best parts?


April Kit Walsh  53:04  

Yeah. That's a good question. I, I wish that we had been able to fit the relationship questions right on the sheets, so you don't have to go digging for another document. In order to do that. There are reasons to keep it separate. For example, a bunch of the settings actually replaced the default relationship questions with ones that are specific to that setting. And that's really neat. And, and is something that might be confusing if you also had it on the sheet. But I do think that when you're using the character sheet as part of the character creation flow, having that last step on there would be helpful. So that is something that you just have to when you're running the game, you have to remember that you know, you're going to do relationships, and you're going to do starting strings. I think the the core book, The each playbook has to be pretty broad. So definitely, there are concepts that are really well served by getting their own playbook. And that's really neat. I love that I don't know, the flaw is that it's, it's great. But the point is, you know, no one person can represent all queer experience and two ways to try to address that are a pay people to write more stuff, which we did in the expansion book and be offered it all under an open license so that people can create their own things which people are doing. So, you know, it's it's a it's a it's a limitation that you can't really avoid. You can't approach it just trying to do it all by yourself better. But, but we haven't tried to do that. So what do I like? Yes. strength of character creation. And I'm gonna go with the relationships, it's the same thing. It's also really good. Like, yeah, they're hard to find. But once you once you find them, right, they like really spell out some fun emotional dynamics between the PCs, and you can use them for NPCs like we did as well. So I think I think that's a really fun step in TSL character creation. I think it's actually also both a pro and con that there are so many playbooks now, right, there are 19 official playbooks, and then at least six fan playbooks that I know about. And that really does let you find one that fits the concept you're excited about and and broadens the scale of what kind of experiences are represented. But I think it could be a lot to filter through for any player. And advanced lovers and lesbians is mostly a tongue in cheek title, but there is some truth to it in the sense that some of those playbooks are either more complex or more specific, or require more conversation with the table. And so starting with the core nine can be a good approach for that. You know, the Legion, for instance presupposes reincarnation is going to be a part of the setting. Right? So so the books that show up in advanced lovers and lesbians aren't necessarily right for every game. And so that's sort of like a first a first cut if you want to keep it simple. But again, we talked about how that's a design trade off, right? Simplicity versus flexibility. And a lot of the sometimes I make decisions like that, but other times it is present options, right? So you can here's if you want to err on the side of simple. Go with this. If you want to err on the side of flexible. We got over two dozen Play Books, you're gonna find something or you know, if you don't write one, yeah.


Amelia Antrim  57:05  

Yeah, absolutely. Ryan, it is time for your favorite part of the show. Oh, so good. This is our fanfic portion of the show. Because we don't play the game. We like to talk about what we think would happen. Let's discuss Ryan, you look like you're like itching to


Ryan Boelter  57:23  

so many streams to pawn I know like I don't mean to that to be a pun, because they're strings in the game. But, um, yeah, goodness. Where do we start?


Amelia Antrim  57:37  

Well, so personally, I have to figure out why do I want revenge on Julian? Oh, yeah. I don't know what for


April Kit Walsh  57:46  

me, it has to do with your ghostly companion. Right. The mysterious person is is with you. Yeah, I mean, if Angelina East souls at least, does, right Yes.


Amelia Antrim  58:00  

We know do something to this soul. And like now I am. I've become very attached to like my my little companion


April Kit Walsh  58:07  

to take something from it. Is the soul like partially harmed by Evangelii? That's why I


Amelia Antrim  58:15  

can't like it can't hear on their soul. Can you hear it? Yeah. Monster


April Kit Walsh  58:22  

still has it. You get it back.


Amelia Antrim  58:25  

Yeah, she's really got some like trophy or something. Like,


Unknown Speaker  58:28  

Oh, okay.


Amelia Antrim  58:30  

She's so evil, but so hot.


Ryan Boelter  58:36  

So, so, amaranth is somebody who is the reincarnation of the Beloved of one of the past lives past lives of a handling.


April Kit Walsh  58:52  

Right, right. Right. So


Ryan Boelter  58:56  

like, what if what if that revenge also transcend time? And the revenge is from that past relationship?


April Kit Walsh  59:04  

So Julian's previous incarnation love to you?


Ryan Boelter  59:08  

Yeah. Loved your previous incarnation. And what if, eventually, its previous incarnation, trade


Amelia Antrim  59:16  

and dumped you? Oh, my God, for my


Ryan Boelter  59:19  

previous reincarnation, well, previous self, so eventually, his old self left your old self from my old self?


Unknown Speaker  59:29  



April Kit Walsh  59:31  

I need a diagram. I've lived 1000s of lives. I know I mean, everybody was made of a dozen people or more. So yeah, the shipping terms are off the charts. Right like navigating the stars no problem figuring out like mapping the molecule


Amelia Antrim  59:59  

Yeah, So I want revenge on her for dumping me to Iraq. Yeah. Because both of you remember all these past lives or like, I mean, kind of do even if you're losing those memories. Yeah. Does everyone remember past lives? Well, I don't because that wasn't like at all part of no playbook or anything. Like,


Ryan Boelter  1:00:18  

I don't think everybody would but yeah. I wonder if if, if the desire for revenge has, like transcended if I


Amelia Antrim  1:00:30  

can talk to souls? Can I talk to my own soul? Oh, I love that. Now, I know.


April Kit Walsh  1:00:39  

Yeah, you've got a risk of downbeat because you're communing with the unseen, so that could easily go awry. Yeah.


Unknown Speaker  1:00:47  

Oh, yeah.


April Kit Walsh  1:00:51  

He should, yes. It's dangerous to try to separate self from, you know, past selves. Any kind of weird thing could happen. Like you might wind up with a ghostly companion that for some reason, isn't quite right. has no


Amelia Antrim  1:01:06  

name. Yeah. Oh,


April Kit Walsh  1:01:08  

yes. So


Amelia Antrim  1:01:10  

now, the question is, do I want revenge on Evangelion? Which I mean, technically I do, because that's what my plan is. But or do I just want to win her back? Yeah,


Ryan Boelter  1:01:20  

the ultimate vengeance is to turn her


Unknown Speaker  1:01:23  

to our side. Well, I


Amelia Antrim  1:01:24  

mean, I think the ultimate vengeance is obviously to make her jealous and be like, Look what you could have had? Yeah,


April Kit Walsh  1:01:31  

okay, how about this, what we learn, we learned that the reason Evangelium has these, the necromantic powers to consume Souls is the results of research that she was doing in that previous life that has had lasting repercussions for you in your latest incarnation that has left you attune to the unseen. And, and that she still holds that piece of you who really wants her beloved, and wants the rest.


Ryan Boelter  1:02:03  

Oh, my God, man. This, this ups the stakes, because what happens to those souls that are consumed? Right, like, I don't think we know. And that unknown is is probably also driving us as rivals even more. As we we all three of us have stakes in those souls not getting obliterated.


April Kit Walsh  1:02:30  

Well, I foresee a scene where is Angelyn finds our Legion at her lowest moment and says there's only one way to end this eternity of tragedy and harming those you love.


Unknown Speaker  1:02:46  

Oh, oh,


April Kit Walsh  1:02:50  

then it'll end this, this torment that you keep going through me?


Ryan Boelter  1:02:57  

Because I don't think my character has past life souls. I think the past life souls are all in me.


April Kit Walsh  1:03:05  

Right? Right. And you've


Amelia Antrim  1:03:08  

felt every bit of that tragedy and she's offering to end that for you. Oh, no. And also you know that you loved her. I know. And oh, no, I can imagine now you're gonna hurt her again.


Ryan Boelter  1:03:23  

I don't know. That's Oh, gosh, that's the ultimate tragic end


Amelia Antrim  1:03:30  

which is to play this game


Ryan Boelter  1:03:33  

on breaking the cycle, there has to be like a like a storyline in in our like, endless campaign where where Ariela betrays the crew and goes to eventually in for like this is like really intense love right yeah and and eventually gets to that point of you know, she's not doing it to be devious she's not suggesting this to be devious she wants to and my tragic cycle right form for to get rid of all that pain. Right? Yeah, so like


Amelia Antrim  1:04:22  

it's a question of like, if we know that you're cursed and bad things happen to the people that you love Should we just leave you alone because we want bad things to happen to eventually anyway. Tragedy


Ryan Boelter  1:04:35  

and that's the thing is like, Okay, well now this person that I love the most from a previous life and now this one, like transcending time that love and then do I sacrifice myself because ending that story or sacrifice,


Amelia Antrim  1:04:51  

like whatever she's doing is like terrible, right? Yeah, we have two souls, but she's doing with them. Because here's the thing is like I wonder does is it more powerful the more lives you have lived? So like, are you handing her like just a two? Hour? Oh, totally gotta


Ryan Boelter  1:05:12  

be oh goodness. And I can imagine like there's like a clash between Ariella and the crew of the, the solar flare. Were like, I'm like fighting against you because of this is my one chance to end the cycle.


April Kit Walsh  1:05:36  

Right? Oh, no,


Amelia Antrim  1:05:38  

like, but you are handing her enough power. Like, I do everything.


April Kit Walsh  1:05:44  

Ah, I will fight you. I will take my sort of claws. And I will fight you for your own good because I insist that we can defy fate together.


Amelia Antrim  1:05:56  

I'll tell you to, but I will look ridiculous while I did.


Ryan Boelter  1:05:59  

Right? Or what if what


Amelia Antrim  1:06:03  

is terrible but


Ryan Boelter  1:06:05  

effective, but clumsy.


Amelia Antrim  1:06:08  

Strategic tripping? Is the


Ryan Boelter  1:06:10  

is the Three Stooges of fighting. Yeah.


April Kit Walsh  1:06:15  

You always keep winding like tumbling together and one landing on top of the other. So clumsy, so terrible.


Ryan Boelter  1:06:23  

I'm wondering cuz like switching to a new playbook is an option into drain says and yeah, like, what if the solution is to cut free of all the past lives as part of that switch, right? To agree to like, forget them. So instead of obliterating my entire self, I cut that tie to all of those past lives, and give up the power and thus ending the cycle of tragedy.


Amelia Antrim  1:06:58  

So like, instead of like, grappling with the fact that you're forgetting you're just like, then we'll just forget altogether and


April Kit Walsh  1:07:06  

go to something else would you advance into like a nature which to start exploring, like, life just as yourself figure out who you are? Or?


Ryan Boelter  1:07:14  

Yeah, maybe? What What would I be without? This past experience? That sounds so fascinating?


Amelia Antrim  1:07:22  

Yeah, that's a lot to unpack.


Ryan Boelter  1:07:24  

A little bit. Oh, yeah. No, that sounds perfect. Because like, you know, the, the nature which feels like this, this character that's like, you know, trying to become deeply connected to everything and, and that's what my character ultimately wants. Right. And to cut those ties would be both devastating and relieving. At the same time.


Amelia Antrim  1:07:51  

I think there's also the opportunity for my character that like Evangelii is like the only other person I know, that's really like, doing what I'm doing. So like, if I want to, like grow at all, and like, learn new things or hone my craft, like, there's not a lot of other options. Yeah.


Ryan Boelter  1:08:12  

Yeah, do we have to merge the crews at some point?


April Kit Walsh  1:08:17  

I mean, in in season one, there are the awkward team up episodes, where we are forced to work together, side by side. But of course, of course, we don't like each other. We were enemies to the laughs But yeah, I could totally see that later on. And I also like going back to letting go of the past lives. One of the themes of the hollow Goddess is sort of grieving for people that you have known and lost. And I think that this sort of resolution of that arc with grieving together with you for your past lives, could be what precipitates the playbook change for solar flare as well. And and I think, because of that anxious sense that we set up between amaranth and solar flare. The Evangel leans tug on amaranth is going to be really dramatic for solar flare as well and and she might act out especially as an imperious mermaid goes she's gonna foolish risks,


Amelia Antrim  1:09:36  

but I said we made this worse like fanfic is supposed to like help solve some of that like, just like feelings were like, what if more loose ends


Ryan Boelter  1:09:49  

mean? That kind of feels on par for what this game is shooting. It's up to drama up the third


Amelia Antrim  1:10:01  



April Kit Walsh  1:10:02  

maybe maybe if we're looking for resolution we eventually find that eventually ought to be a legion. And this is her way of avoiding her tragedy is feeding feeding souls into this necromantic magic. And so we can all do this, like kind of moving on grieving, letting go of the past and build something new together.


Unknown Speaker  1:10:23  

Mm hmm. Absolutely.


Ryan Boelter  1:10:25  

Yeah, I figure like the main, like, it'll come to a head that the climax of our like big arc is to destroy this technology that eats the souls Yeah, so that way we can reclaim them. But then once we do that, we can't just leave Evangelion and her crew and all these souls to just, you know, like strained and or wither away so we take them on as our as part of our crew and effectively double our family and then have to deal with that. I'm getting kind of like a Star Trek Voyager season here where where you've got two enemies that are stranded far away and they're forced to become a family together. Hmm.


Amelia Antrim  1:11:20  

Yes. Found family. How about forced family? No family. Family, we found you and then we forced you onto our ship. I know your family to save


Ryan Boelter  1:11:32  

their lives right for their front for a situation that we we happen to do. Right.


April Kit Walsh  1:11:41  

I'm sorry to inform you that on this ship. There is only one bed so.


Ryan Boelter  1:12:01  

Uh huh. So Oh, my goodness. Yeah. So there's, there's a lot of directions that this game can take. And this it the fanfiction Yes, is supposed to make us, like, have a little bit of like closure with these characters. And now I want to do I want to experience it more?


Amelia Antrim  1:12:26  

Yep. Why do we do this to ourselves?


Ryan Boelter  1:12:29  

Because we are masochists at heart. And


Amelia Antrim  1:12:35  

creation cast? It's just foreplay. We never get anywhere? Well, let's do we talked about it a little bit in this segment. But let's talk a little bit more about advancement in our take it up a level section, take it up


Unknown Speaker  1:12:56  

a level, level level.


Amelia Antrim  1:12:59  

So how does the character level up


April Kit Walsh  1:13:01  

in this game, so you can earn experience in various ways. And I'll pause there, because one of the things that experience does in the system is it acts as temptation. So sometimes when your character is being tempted, there will also be this mechanical layer of temptation where you're, you're being offered an XP. So this is one of the ways that strings can be used to exert influence on a PC. And it is also an excuse to give in to that temptation, right? We talked a little bit about like coming from a culture of play that requires that you, you know, always do the optimal thing, or else you're letting the group down. Like that's not at all the ethos here. And the mechanics reinforce that, right? Like you're gonna get an XP forgiving into temptation. It's a whole mechanic, it's fun. So, so you advanced that way. You know, there are a few different ways we're sort of giving up your agency by giving into temptation or whatever gets you this XP and then encourages a conversation at the table because everyone is contributing to sort of deciding what happens next. And then you also earn XP at the end of each session, and also when you roll a downbeat. So basically, if you roll enough down beats and things are going not not your characters way, you will eventually be able to use those XP to get yourself some new abilities or improve your stats. So the basic two things that you do with XP are those things that I mentioned either increasing your basic stats so that when you roll them you're more likely to get an upbeat or acquiring new moves, which can be from your playbook or from another playbook. And so you can make some pretty cool builds that blur two different playbooks or more than two playbooks together. If you're, if you're spooky, which has a bit of a scoundrel in them or whatever, then you can do that mechanically through advancement. And once you've done that a few times you unlock new advancement options of either living happily ever after, or advancing into a new playbook. So this is what we were talking about if you want your character to sort of resolve their initial emotional arc, or if you feel like you've resolved it, and then pick a new playbook and a new struggle. And I also recommend costume change. When you do that, as well really, like any advancement, feel free to take a costume change. But definitely, if you're swapping playbooks, I want to know what your new look is that reflects that new playbook. So that's the basic arc of advancement. When you move into your new playbook, you are a lot like a starting character. But you get to keep one bonus move from your, from your first playbook. So it's it's not a system about going up and up and up and getting the big numbers. But it is a system that lets you keep growing your character through different stages of their story.


Ryan Boelter  1:16:28  

Absolutely. And it feels like the the advancements do have an effect on the narrative or vice versa. Where you have a once your conflict is resolved. And a new conflict emerges. That's that's just a natural progression to picking a different playbook.


April Kit Walsh  1:16:51  

Right? Right. My Legion that I was playing her tragedy was that she would always trust the wrong person and wind up being used as a weapon. And now she's found people that she trusts completely and a stake in the Blade Soul fan playbook and turns into a weapon to help them. And it's having a lot of angst around that because one of her wives tried to use her to attack someone else that she loves. So we're having a good old angsty time dealing with that, that conflict in a new way. Yeah, but yeah, this in, in a long running game, the you know, you will see a playbook change after like seven to 10 sessions. Unless you want to use I have some alternate rules that will stretch that out a little bit longer, where you're actually directly investing XP in changing the world setting, call them setting advances. And so again, in the in the theme of you know, I don't think any choices are wrong, I have a default, that's my preference. And then I present options, I have a default pace of advancement and then options to to change that in an interesting way. Right? Like, it wouldn't be so fun to just be like, well, it takes more XP to advance if you want it to be a longer story. Like that's simple, you could do that it will, it won't ruin everything. But what if I gave you interesting choices about the setting that says, As a sink for your XP if you want it to go longer? So


Ryan Boelter  1:18:31  

absolutely amazing.


Unknown Speaker  1:18:33  

I would definitely do that too.


Amelia Antrim  1:18:35  

I know. Both take that with me know how bad


April Kit Walsh  1:18:42  

Well, that is. The only version of that is in a Twitter thread that I posted until Alexis and I finished writing falling deeper, which will be the next big TSL supplement are focusing on longer term relationships and ongoing relationships and those challenges so Oh, wow. Look forward to that.


Ryan Boelter  1:19:05  

Absolutely. Oh, goodness. Well, is there anything else that you wanted to say about 30 sorted lesbians before we head out April?


April Kit Walsh  1:19:15  

I mean by it, it's great. Sword And tell me about your characters on Twitter. I'm at gay spaceship GMs gay spaceship games. So that's what I want. I want the stories. I want the fan art. I want to hear about how it made you gay and


Amelia Antrim  1:19:41  

I'm like I got to play this game and I can get a girlfriend and I'm like, hearing is


April Kit Walsh  1:19:47  

guaranteed Void where prohibited?


Amelia Antrim  1:19:52  

Dang it. I was like it's gonna be better than what Ever I've been doing which is clearly like not working. So it's like, Oh, it's COVID


Unknown Speaker  1:20:09  

Well, April,


Ryan Boelter  1:20:10  

thank you so much for joining us to talk about thirsty sword lesbians. This has been such a delight. Can you go ahead and remind everyone where they can find you online? And what sort of things you're working on?


April Kit Walsh  1:20:21  

Yeah, sure thing so you can find me at gay That'll take you to my niche. Or you can go right to sword lesbian comm to check out TSL which is published by evil hat. Gay spaceship GMs on Twitter, and love to hear about your characters and stories and adventures and everything. I am currently working on a revision of my game end of the line where you are the crew of a sentience spaceship on the way to being scrapped and will be asked whether you say goodbye, I'm working on falling deeper, which is more good stuff for thirsty star lesbians as well as a couple more games cozy space adventure game called I will carry you and a tactical game that also has lots of feelings called dream with me. And all of this will be coming eventually. So follow my Twitter and my edge. And also check out all the great contributors to the official materials, the expansion is available for pre order now, you can find that through sort of lesbians calm, and there are also a whole bunch of really neat fanworks that people are writing adventures and playbooks and I curate a collection of those on each so if you go to gay, you'll be able to find that collection. And yeah, it's as we record Valentine's Day is coming up. And there is a whole bunch of material being bundled together. The the it's platform by community creators, so check that out if it's still up there, but if not, it's at least six new playbooks and settings and adventures. It's very cool. I have just finished playing all 19 of the official playbooks finally finally got my investigator in so now I can keep working through the fan playbooks until I until I've played them all out to play


Amelia Antrim  1:22:25  

them off. Well, April, thank you so much for sitting down with us. This was so much fun, like had just like a such a good time.


April Kit Walsh  1:22:35  

So great to be here. I love being Necker space pirates.


Amelia Antrim  1:22:42  

Well, thank you, and thank you to everyone for tuning in.


Unknown Speaker  1:22:47  

Call to


Amelia Antrim  1:22:51  

Yeah, like that. Amelia says things about the game. No, that's what we always put in the notes. And then I get to say whatever I want, which is that this game was fantastic. I'm really excited that we got a chance to cover it. It's been kind of on my list. I backed the original Kickstarter whenever that was whatever time is. And I haven't gotten to play it. But it was it was everything that I could want. I really enjoyed having queer content that wasn't about the struggle of being queer. Yes. And I loved just the aesthetic of it. I loved the story that we made. For those of you who haven't taken a look at the book, The Art is just fantastic. It's gorgeous, brightly colored. It's, I mean, it's just beautiful. It's just beautiful. This whole game, it's fantastic. Before we let you go though, we do have some calls to action real quick. And then onto the outtakes.


Ryan Boelter  1:23:51  

First up, we would love to get some more reviews from you. If you can leave a review on pod chaser, Apple podcasts, podcast, attic, Spotify, etc. We would greatly appreciate that. If you leave a five star review, we will read it on the show. If you have a few moments. We would love to hear from you.


Amelia Antrim  1:24:12  

Absolutely. If you have a few more moments, you can update iTunes before you leave through. Oh, stupid iTunes. I always want to leave reviews and then I'm like I don't have 40 minutes to mess around with this. So that's why we list all of those lovely other places that you can leave reviews. If you don't have time to update iTunes for the 30th time this week for you leave your review


Ryan Boelter  1:24:37  

update later.


Amelia Antrim  1:24:39  

Later. You can also support our show and other shows on the network financially by becoming a patron at Shot podcast, you get access to the secret archive at the $5 and up level. We don't talk a lot about the other levels but there is one for a book club So you get a new game every month. There's one for T shirts, there's one for being able to send letters for the campaign podcast, all kinds of stuff. So if you are able to please head over to Shot podcast.


Ryan Boelter  1:25:16  

And also don't forget to check out the truth of hearts bundle over on each diet I offer some more amazing character options for thirsty sorted lesbians, and even some settings to help you get going into some grand adventures, as well as the advanced lovers in lesbians expansion that is on backer kit.


Amelia Antrim  1:25:36  

That is all we have for today's episode. A reminder that we are off next week for the fourth week in the month but don't worry February only has four so we won't be gone for too long. Until then, stay safe, drink water, relax your shoulders and unclench your jaw. Get vaccinated, try to get a good night's sleep. Don't feel bad if you can't, and keep making those amazing people. We will see you next time.


Ryan Boelter  1:26:28  

Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord character creation I one of your hosts Ryan boelter and I can be found on twitter at Learn Neptune or online at Lord Our other host Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various review platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  1:28:14  

Now we got a ransom show


Amelia Antrim  1:28:15  

blurbs show blurbs show my show by show blurbs.


Ryan Boelter  1:28:22  

Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot where you will find other great shows like all my fantasy children


Unknown Speaker  1:28:33  

each week


Amelia Antrim  1:28:34  

Aaron Kotov size and Jeff Stormer, take a listener submitted prompt and using some of their favorite tabletop RPGs create an original fantasy character along the way they share laughs stories verbal hugs and populate a shared universe one story at a time. He nailed it


April Kit Walsh  1:28:52  

looks good. I've got waveforms.


Unknown Speaker  1:28:55  

Wonderful. Oh,


Ryan Boelter  1:28:58  

oh, I'm excited. I am seeing Amelia looking down and having these like amazing colorful glasses going on. And it reminded me I'm getting new glasses on Monday.


Unknown Speaker  1:29:11  

Yeah, it's benign to ones


Ryan Boelter  1:29:14  

they're like almost teal they're like a dark blue almost Mark closer to Sir really and then teal. Probably. Um, but you know so I'm Britain still one of Sailor Neptune's primary colors so whatever. I tried to find a better teal one but the sizes of those frames are too small for Brian ginormous head. So the life of the big headed individual I guess.


Amelia Antrim  1:29:40  

Yeah, I know. That's when when I asked Dan to he was like yeah, it's gonna be tough because he's like, he said he can find fun fun ones like shape wise but he said the colorful ones are harder to find for like the wider frame. Yeah.


Ryan Boelter  1:29:54  

I hope I ordered the right size. I can't remember what I ordered but it looked nice. And like the little virtual thing that they give you to like virtually try on in the very spooky way. I'm like, you can turn your head to the left. Like that thing. It's really weird looking but like, I did that and it looked like it


Unknown Speaker  1:30:15  

should fit. Cool. So we'll see, hopefully


Amelia Antrim  1:30:21  

get back to that page. See, I said I was ready, but I was alive. That's all right. And now I'm thirsty because I was drinking coffee. Big fan, I will eat the batteries. So that's what I have to do. It really grosses me out that that's like the same thing that's in batteries. There's something about like, it makes you feel how eating batteries should make you feel which


Ryan Boelter  1:30:47  

I never I never thought about that connection before.


Amelia Antrim  1:30:51  

I mean, it's really not because I take lithium carbonate, you can't just like eat straight


April Kit Walsh  1:30:56  

batteries, but there's a


Amelia Antrim  1:30:59  

part in the back of my head that's like, that's what's in batteries and you just swallowed over a gram of it every day


April Kit Walsh  1:31:06  

talking about talking about pyramid schemes, right then the thing after after tungsten cubes is going to be eating lithium batteries. Right? Benefits. Yeah.


Amelia Antrim  1:31:18  

Yeah. Well, let me tell you the health benefits of lithium are pretty clever. It does make me throw up sometimes. So yeah,


Unknown Speaker  1:31:27  

yep, yep. Yep.


April Kit Walsh  1:31:29  

I think that may be a side effect of eating batteries as well. That's right.


Amelia Antrim  1:31:34  

Exactly my point. Take that tech bros


April Kit Walsh  1:31:43  

now I'm picturing you know, those like soft batteries, just like a Capri Sun. Jets you suck.


Amelia Antrim  1:31:54  

Yeah. That's great. That's great for your kidney function.


Unknown Speaker  1:32:00  

On on dialysis, yeah.


Ryan Boelter  1:32:03  

It's fine.


Amelia Antrim  1:32:03  

Or don't, it's up to you. Ah,


Ryan Boelter  1:32:08  

I mean, I was just poring through the playbooks and seeing which one stuck out to me.


Amelia Antrim  1:32:13  

I was scrolling through and I was like,


Unknown Speaker  1:32:15  

I don't know I want a good one. So I'm gonna


April Kit Walsh  1:32:20  

call you out. Yeah, yeah. Exactly.


Unknown Speaker  1:32:24  

He, hey.


Amelia Antrim  1:32:29  

I'm trying to eat the Sox.


Amelia Antrim  1:32:30  

You're messing up. You're messing up the waveforms. Peggy. Peggy, look at


Unknown Speaker  1:32:37  

you looking at me.


Ryan Boelter  1:32:41  

Just looking over your shoulder at the camera.


Unknown Speaker  1:32:44  

Look like a mop.


Ryan Boelter  1:32:47  

Mop phase again.


Amelia Antrim  1:32:49  

My wife she needs to. She's starting to shed now. So she's Oh no. Get her in for a haircut.


Ryan Boelter  1:32:56  

Yeah. Once Once he turned Muppet mode on.


Amelia Antrim  1:33:00  

Yep. Yeah. It's Muppet mode activate. My sister sent me a picture of Winnie today. That was like her pouting and she was like, it's because I told her she couldn't be pants. She's like, Yes, I told her she could not be pants.


Ryan Boelter  1:33:17  

You can't be pants. Why?


Amelia Antrim  1:33:19  

Why would you say that to her? She can do whatever she wants. Included pads. fitting pants. Oh, my mom was like Mary. You can't say that to her. You used to want to be a plate when you grew up. wants me pants let her be pants.


Ryan Boelter  1:33:37  

Let her be pants. Okay, said Marie Antoinette quote.


Amelia Antrim  1:33:43  

Yeah, I think it is. perfectly accurate. Let them


Ryan Boelter  1:33:46  

be pants.


Amelia Antrim  1:33:47  

Let her be pants for You Winnie. be whatever you want dog if you're listening to this, but it's my parents dog is listening to this podcast. You can be whatever you


Unknown Speaker  1:34:02  

want. Absolutely. Oh,


Ryan Boelter  1:34:06  

I'm waiting for my glasses to come in. Oh, yeah. They like they should be. They should have been here yesterday. You know, they are coming from California. left on the 30th and I'm like there's no way it's going to be here within a day. Yeah, and delivered by the post office by 9pm that no, that's not going to happen. And it didn't obviously, because I still have my current glasses. And goodness gracious I'm waiting because this one's the the film of the like blue light filter or one of the video I'm like, it's like there's there's this Swiss cheese. Oh, yeah. So like parts of it are good imparts or not, and it's just really blurry half the time. Where I'm looking. It's It's really annoying. That's no good. So I'm excited. And they're colorful. Well It's dark. It's a dark blue. It's not a black. But you know, I got I got a baby steps still change,


Amelia Antrim  1:35:06  

you know?


Unknown Speaker  1:35:07  

Yeah, I'm excited. Just gotta get there now.


Amelia Antrim  1:35:11  

Any minutes.


Ryan Boelter  1:35:13  

Any minute could be right it could be in my mailbox


Amelia Antrim  1:35:16  

we better hurry up and record this cold open singletrack you're


Ryan Boelter  1:35:22  

going to have to I don't want them to get all fogged up when I bring them in.


Unknown Speaker  1:35:25  

No, no


Ryan Boelter  1:35:32  

All right. Shall we do a cold open? We should be on is fine. It's Monday and the way this Tuesday is


Amelia Antrim  1:35:47  

please don't make it be Monday again.


Ryan Boelter  1:35:49  

No. Okay, I'm I'm somewhere with you.


Amelia Antrim  1:35:53  

I'm in the middle of something. Hey,


Ryan Boelter  1:35:59  

Kurt. Oh, Lisa. Snapper squeegees. Yeah. Welcome to the beginning of


Amelia Antrim  1:36:09  

I can talk solid,


Ryan Boelter  1:36:11  

here. Here we go. Yeah.


Unknown Speaker  1:36:16  

We did. We did it.


Ryan Boelter  1:36:21  

And this is normally where we would stop the recording. But if you want to go ahead and plug that that'd be if we can just alright, I'll figure out where to put that. And now we can stop this first recording. Click on the stop button.


Unknown Speaker  1:36:39  

Yay. Oh,


Unknown Speaker  1:36:42  

wait forms.


Ryan Boelter  1:36:43  

I think I need to turn them again a little bit. I Where's my game? Whereas my game. There's my game a little bit less gain button to mark a little bit more. There we go. Ooh, now I can hear it. Perfect.


Amelia Antrim  1:37:00  

I was about to sneeze and I didn't and then there were the loud airplane.


Ryan Boelter  1:37:03  

I've been I've been peeking a lot in the in the edits. And I think it's because of the new mic position. A new room less more noise. I could. Yeah. New mic. New position a


Unknown Speaker  1:37:24  

new house who this house who this. That's pretty much


Ryan Boelter  1:37:28  

it. So the I now I have lowered the game significantly. It looks to be around 12 to 18 in the minus dbs. So that seems pretty good. And I don't think I'm losing any waveforms. I don't think I'm peaking anymore. And if I if I get really close to the mic, that's where I might peak. But I said a couple inches back that should be okay.


Amelia Antrim  1:37:55  

What are you doing over there that was making so much noise on a puppy. Oh, you found keyboard keys.


Unknown Speaker  1:38:02  

What happened to all your fire pay?


Amelia Antrim  1:38:05  

My dad cut it off.


Unknown Speaker  1:38:07  

It's all gone.


Amelia Antrim  1:38:08  

It's all gone. She not fluffy anymore? No, she was she was getting really mad. Because it was so long. Yeah. But needed to take her to the groomer and had not yet


Ryan Boelter  1:38:18  

when when you are a muppet, and you're not supposed to be a muppet. I can imagine that would be very disconcerting.


Amelia Antrim  1:38:25  

Yeah, well problematic. So my dad offered to give her a trim. So she went and had a sleepover at her best friend's house. Oh, um, and then got a haircut. Well, that's nice. And it was very weird because it was the longest I had ever been away from her. And it was very hard. Ah, it was just weird to like, wake up and be like, Oh, I don't have to like put my snow boots on and take this dog out. That's kind of


Unknown Speaker  1:38:47  

cool. But


Amelia Antrim  1:38:51  

there was no one to like, keep my feet warm while I was playing video games.


Amelia Antrim  1:38:54  

That's very fair. Dogs are for. That's true.


Ryan Boelter  1:38:58  

I can imagine. They're nice die. Butt warmers and side warmers? And who knows what else?


Amelia Antrim  1:39:06  

Yeah, I mean, my because my a small enough. You know, she's like the size of a large ish cat. And she's like, not that big. So she likes to like sit on my feet while I play video games. I couldn't


Ryan Boelter  1:39:17  

get used to a dog bigger than that. Yeah, well, yeah. I don't know. I've had both. But I mean, I guess that's fair.


Amelia Antrim  1:39:25  

She was a good middle size. My parents have one that's like, you know, like teeny tiny. She's happy and I don't like her just kind of mean.


Ryan Boelter  1:39:31  

My my mom and her husband had a giant, gigantic black lab.


Amelia Antrim  1:39:40  

Oh, those things get so big and we're so energetic.


Ryan Boelter  1:39:43  

Probably 300 pounds. I don't know. No. 100 No, it was well over 100 It had to.


Amelia Antrim  1:39:51  

I mean, maybe.


Ryan Boelter  1:39:52  

I don't know this thing was a bear. It was its tail was a registered weapon.


Amelia Antrim  1:40:00  

That's the thing with labs is like, like I said, they're super energetic and like they will like fling their tails but like I knew one that like, broke her tail once because she like wagged it so hard into something like, Oh, my goodness, like, ridiculous. Yeah. Yeah, no, no Peggy's a good size for an apartment dog. I think she's technically like a medium size.


Amelia Antrim  1:40:24  

I don't know. Anyway, podcast anyway, podcast. Yes.


Ryan Boelter  1:40:29  

All right. I've got the notes open. I think I have everything altered good. Or well, whatever English means.


Unknown Speaker  1:40:39  

We should be all set. Okay. All right.


Ryan Boelter  1:40:41  

I need to maybe adjust this slightly so I can actually read the bottom portion. There we go.


Amelia Antrim  1:40:50  

Yeah, we have an intrusion. This little one. Well, not so little one. You want to say hi.


Unknown Speaker  1:40:58  

Hello. Okay, here we go.


Unknown Speaker  1:41:03  

Hello. How are you? Great.


Ryan Boelter  1:41:09  

Can we can we finish the recording? Thank you. What was that?


Unknown Speaker  1:41:15  

Okay. Hey, my Amelia. Oh, by Olivia.


Unknown Speaker  1:41:24  

All right thank you. Quiet


Ryan Boelter  1:41:35  

Goodness gracious. kid. Kids, kids of all species. Okay, how are we doing? Where are we at?


Unknown Speaker  1:41:48  

All right. There's a dog. Loose.


Amelia Antrim  1:41:54  

Dog. She keeps like eating my jeans. Like keep her out of the closet because she keeps eating my pants. know how else to say that she keeps eating my pants. down to like two pairs of pants.


Ryan Boelter  1:42:07  

No. That'd be eating the jeans.


Amelia Antrim  1:42:11  

Right out of the closet. Okay, this is 30 sword lesbians. You don't need to be in the closet anymore.


Amelia Antrim  1:42:20  

This is prime queer content baggy. Okay, okay. Oh wait 20 to get out of my closet stay out of the closet. We love you for who you are. Yeah, yeah, we love you for just who you are just a camp but you don't love me when I eat up?


Ryan Boelter  1:42:39  

No somehow you still do


Amelia Antrim  1:42:45  

the dog to stop doing this? That would be one you have been asleep all day I swear to god


Ryan Boelter  1:42:53  

who minutes


Amelia Antrim  1:42:57  

my kids aren't even home so I guess my dog will have to be the one to interrupt


Amelia Antrim  1:43:04  

No, I'm here Why are you like this


Amelia Antrim  1:43:07  

only when I record come here cuz it's business time you're paying attention to someone that's not me I was recently a guest on kill every monster I joined ihraam and Dylan to talk about my favorite things skeletons and zombies and the undead or Peggy


Ryan Boelter  1:43:33  

Peggy suit soon to be undead suit


Unknown Speaker  1:43:38  

so close I mean


Amelia Antrim  1:43:40  

I will not be using my dog patch on my robe of many things or whatever it was


Unknown Speaker  1:43:47  

that was a reference


Amelia Antrim  1:43:54  

if you want to hear more about the or the or yes yep oral


Amelia Antrim  1:44:10  

thank God was so hard she literally was asleep all day


Unknown Speaker  1:44:15  

just prepare


Unknown Speaker  1:44:24  

you will sit here now yeah I'm just gonna start up


Unknown Speaker  1:44:32  

just barely just barely okay. He did it.


April Kit Walsh  1:44:38  

And I see waveforms


Amelia Antrim  1:44:44  

have to sneeze or not. We know whenever you


Ryan Boelter  1:44:47  

notice that you have to sneeze.


Amelia Antrim  1:44:51  

Like I think it's my turn to ask a question but like all right, we could stop recording Do you ever think like what we would do if I did the clicky? Oh, I don't know. I've never considered that. I haven't until just now as you were doing it, and then I was like, I never do clicky


Ryan Boelter  1:45:16  

never do clicky if you want to do


Amelia Antrim  1:45:19  

that, that I do, I think a that's a lot of pressure. Be like, I just wouldn't be the same. Because like, I can't, like, I wouldn't even want to imitate the low voice because I think that that's, you know, like, I don't want to, like I would never be as good at it. So just like be a bad


Ryan Boelter  1:45:38  

way. You don't have to do the low voice. You just have to do the this is my radio voice.


Amelia Antrim  1:45:43  

I don't think that I have a radio voice.


Amelia Antrim  1:45:46  

I like an NPR voice. I can do


Ryan Boelter  1:45:48  

it. You could Yeah, see 321 And see now everybody's asleep before they can click the button.


Unknown Speaker  1:45:55  

Right. So


Amelia Antrim  1:45:57  

like, I can't because I had like a sawn off. Like, that's true. My it's my radio voice. It's just not at all like my real voice is very loud. Very excited. So absolutely. Because again, I said anything. I'm not gonna do the clicking. It was a good thought exercise though. It was Yeah. Interesting to consider.


Unknown Speaker  1:46:22  

becomes a child. Hey, yeah,


Ryan Boelter  1:46:24  

I'm about to record my called open by to say hi to Amelia.


Unknown Speaker  1:46:30  

Oh, hello. Hey, girl. Oh, hi. How are you? Good.


Amelia Antrim  1:46:39  

You're so smiley today. Yeah. Adorable. She's so cute. She's gotten so big though. I know.


Unknown Speaker  1:46:51  

How old are you now? 3333


Ryan Boelter  1:46:55  

and a half. You're on your way to four.


Amelia Antrim  1:46:59  

It's important to lie about your age though


Amelia Antrim  1:47:08  

call me Are you kidding me? She says okay. Ah.


Amelia Antrim  1:47:18  

We should get our kids to read the show blurbs. Oh, that would be fun. Oh, yours can't really read yet though. No, we can tell them what to say though. Yeah, cuz my my can read it but I just edited it out. Yeah. Every show plaintiff's. Attorney would do it. Should labs. Yeah. preteen.


Unknown Speaker  1:47:50  

Good Lord, what happened?


Amelia Antrim  1:47:53  

Right, this is what I'm saying about the sixth grades.


Ryan Boelter  1:47:58  

Back on task because we're both in a great headspace to be back on task.


Amelia Antrim  1:48:02  

Oh my god. I think I found a sweater.


Ryan Boelter  1:48:07  

And point


Amelia Antrim  1:48:12  

sorry, Peggy is like obsessed with her pink sweater. And it's falling apart. And I know looking for one. I think I just found it. Show Notes. Okay.


Amelia Antrim  1:48:23  

Oh, no, I'm ready. Now we're gonna show no.


Amelia Antrim  1:48:27  

Now we got to actually do this. Okay, um, I will do five count. That's what we do. I count and then I will attempt to read some words. Welcome to podcasting. No promises. Okay.


Unknown Speaker  1:48:49  

finally did it.


Unknown Speaker  1:48:50  

We did a we did a podcast except that we already made the podcast,


Ryan Boelter  1:48:55  



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