Character Creation Cast

Series 49.1 - Marvel Super Heroes with Jef and Jon [System Mastery] (Creation)

Episode Summary

Welcome to the first episode of series 49, everyone! This series, we welcome Jef and Jon from the System Mastery Podcast, to learn about a really old game, Marvel Super Heroes, a superheroic RPG by TSR that a lot have coined the FASERIP system (not affiliated with the actual FASERIP RPG). This supersized episode we learn all about the game and start rolling up our characters!

Episode Notes

Welcome to the first episode of series 49, everyone! This series, we welcome Jef and Jon from the System Mastery Podcast, to learn about a really old game, Marvel Super Heroes, a superheroic RPG by TSR that a lot have coined the FASERIP system (not affiliated with the actual FASERIP RPG). This supersized episode we learn all about the game and start rolling up our characters!


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Guests and Projects:

Jef and Jon (System Mastery) @SystemMastery

Games discussed this episode:

Marvel Super Heroes




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Character Creation Cast:

Amelia Antrim:

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Ryan Boelter  0:01  

Welcome to the beginning of series 49. Everyone. Normally we'd be doing some sort of stick for April Fool's Day during this cold open, and that might still show up. But we think this series basically is enough of an April Fool's stick as we cover a very interesting and very out of print game with Jeff and John from system mastery, our favorite


Amelia Antrim  0:26  

guests, we always have such a good time with them and this like, they're, they're like one out of three on good games so far.


Ryan Boelter  0:38  

You'll find that out. We can not wait until you can hear this one. As well as a quite honestly a big role reversal. I wasn't anticipating that I really hope translates well to audio. It's 100% unplanned but you'll have to find out by sticking around so. So please do that. Until then. Let's get into our our announcements.


Amelia Antrim  1:05  

I like that we're like, please stick around like as if this isn't the opening of the episode. And like open up this podcast to listen to it. Just for like if you if you fell in by accident, please stay. Alright, so first announcements if you check the date on the calendar for when this episode releases. We just passed our four year podcast aversary Are yours happy for years? What? Four years? Is that? Like?


Ryan Boelter  1:37  

I was planning to look that up before this recording? I forgot what is the four years


Amelia Antrim  1:42  

would or something? I don't know.


Ryan Boelter  1:43  

I thought that was I don't know. Good. Good question.


Amelia Antrim  1:47  

Right now. Four year anniversary gift.


Ryan Boelter  1:51  

Paper. Paper Paper. Hey, character sheets or paper character sheets are paper


Ryan Boelter  2:03  

character sheets?


Amelia Antrim  2:04  

I've got plenty Thank you. It's just been a proof. What a four years it's been a Yeah, podcast wise, it's been great. I'm outside worldwise questionable. Um, but yeah, I mean, it's that went really fast. I go really fast.


Ryan Boelter  2:25  

It why it didn't. It didn't. It feels like, like the last two years went really fast. And the first two years were like forever ago.


Amelia Antrim  2:33  

Yeah, I could see that. I could see that. I feel like almost the other way around. Like the first two years. Like we were like, doing stuff I was like, and then like the last two years of just like being trapped inside while doing anything.


Ryan Boelter  2:44  

While doing the first two years. It felt like it was really fast. Right now. It feels like it was forever ago,


Amelia Antrim  2:50  

right? Yeah. No, that's, that's fair. There are times where I'm like, I've been doing this for a lifetime. But I think it's just because the last two years have been a lifetime. Yeah. I don't know. Everything is out of proportion right now. But it's been it's been a wild few years, like doing things that I never thought I would do and talking to people that I ever thought I would get to talk to. It's it's been so good. It's been so good,


Ryan Boelter  3:16  

including bonus content. We have done over 60 games at this point. Dang. Yeah, it's ridiculous. We are just shy of 200 full episodes that we've done. And that's going to be heading. I believe in May. Yeah, coming home series. 50. Yeah. So it's, it's wild. It's, it's been a roller coaster. And we've hit a lot of good milestones together. And now we're now we're starting year five years. It's gonna be it's gonna be


Amelia Antrim  3:56  

a at least right. All right, and we will never be done.


Ryan Boelter  4:03  

Like when we first started the podcast, we're likely enough first, like six years of content here. And we still have enough for six more years of content.


Amelia Antrim  4:11  

I mean, this shelf behind me is all things that have been released in the last year. Yeah, that's ridiculous. And it's obviously only some of them. So yeah, there's like, there's plenty. There's plenty.


Ryan Boelter  4:21  

There's absolutely a lot and like we stick to the systems that we enjoy, and we want to learn about and we think are interesting for people to learn about and and then there's this game, and


Amelia Antrim  4:34  

then there's whatever we did, yeah. Yeah. Really great games. And then sometimes we have Jeff and John


Ryan Boelter  4:42  

was chomping at the bit to get a hold of this system as well. That that you'll find out why SPOILER ALERT it because I've been curious


Amelia Antrim  4:54  

to know right. It's like watching a train wreck like I had to know what happened. Yeah,


Ryan Boelter  4:59  

yes. So, absolutely stick around for that, because it's going to be fantastic. But no, I'm really excited for yours. Yeah. Should we actually announce some things? We probably should. Yeah. Now we can get to announcements. Okay. First up, we want to draw your attention to a couple of crowdfunding campaigns that are still going on right now. One of them, which is demos Academy. This is a game we covered in a spotlight episode last month, and is about characters returning to a boarding school under mysterious circumstances for a reunion. And they have to explore the boarding school to unlock its secrets. And the characters have superpowers, which is just a wild twist that I didn't see. Yeah, but it's amazing. So this game utilized as a coloring book and paper dolls as part of its mechanics. And it's really just a lovely looking game, with some really great creators behind it. So that one's crowdfunding on Kickstarter has a little bit over a week as of the release of this episode. And it's very close to funding as of the recording of this cold open.


Amelia Antrim  6:13  

The other game to check out is yes, Ava's Bed and Breakfast. They have smashed through all of their original stretch goals. They're inching their way toward another. His game is another one that we covered in a spotlight episode last month. It was delightful. Honestly, I think that is one of the more in the weeds kind of episodes that we've we've had, where we just kind of get to pick designer's brains about why they did things. Yeah. But it, it was such a fun time, you can find that one on Indiegogo. And it is absolutely worth checking out if you haven't yet. If you love the slice of life Shondra it'd be pretty great to have this giant tome of RPG goodness on your shelf. It's a book that they've created. It's been created by a bunch of fantastic designers. It has all of these pre made characters that you get to inhabit. It's just so cool. It's so cool. If you don't believe me, you can go listen to our episode. But if you do believe me, you should go check it out. We'll put a link to that in our show notes too.


Ryan Boelter  7:15  

Absolutely. And in lieu of time, since we likely got a bit wordy during the anniversary talk. Not too bad, but whatever. Yeah. Wasn't part it. Other announcements normally include our network slash one shot podcast, where you can get bonus content like our latest episode where Amelia recorded character creation for weird scouts with her kids. And also leave a review where you can because we are out of reviews to read. And finally, do you have questions you'd love to ask us? We would love to answer them. You can submit questions to us at questions character creation We will take the questions and answer them for a special bonus episode to release after our 50th series concludes next month.


Amelia Antrim  8:08  

That is it for announcements we promise. Thanks for sticking with us both through this cold open and for the last four years. Joy the first episode of our fifth anniversary of podcasting because Ryan sure didn't.


Ryan Boelter  8:57  

Welcome to Character Creation Cast a show where we discuss and create characters the best part of role playing games with guests using their favorite systems. I'm one of your hosts Ryan, and this episode, my co host Amelia and I are excited to welcome back, Jeff and John from the system mastery podcast to rip the band aid off and teach us a bit about the Marvel Superheroes RPG from TSR. That's right. The moment you've all been waiting for its face rip time.


Amelia Antrim  9:26  

Welcome back to Character Creation Cast. We are so excited that you're here to talk about more garbage superhero games. I mean, we did have that one that was really good sentinels was admittedly very good. All right.


Ryan Boelter  9:38  

We're talking about heroes and limited


Amelia Antrim  9:39  

heroes unlimited. Yes. Good game.


Ryan Boelter  9:44  

Yeah, no, no. I'm super excited to have you guys back to.


Jef - System Mastery  9:49  

We're excited to be I can't wait to talk about it.


Amelia Antrim  9:52  

I like that you're only allowed to be here to discuss superhero games.


Jon - System Mastery  9:57  

To be here to discuss


Jef - System Mastery  9:59  

what's going on That's something else. But we actually had a bit of a network confluence of events that led us to need a superhero game again.


Ryan Boelter  10:07  

Yeah. Do you wanna? You want to talk about that event real quick? At the top of the show?


Jef - System Mastery  10:12  

Yeah, absolutely. I would love to recommend exactly why we're here. It's the miracle Monday super stream, a superhero like tabletop role playing game fundraiser for trans lifeline. Very cool. Yeah, that's going to be happening may 16 of this year, and it's going to be run by Jeff Stormer, it's going to be hosted on the One Shot network Twitch channel. And the goal is to raise some money for trans lifeline we need that more than ever, right now as trans rights are under attack all across the country. And all across the worlds besides besides So, trans lifeline, a great charity, that's the one that system mastery, whenever we run charities, we always donate to them as well. So this is perfect for us. And that is going to be a whole series of APS both live and pre recorded. They're going to be streamed throughout the day as Jeff Stormer, probably with some help from other network folks helped to raise more and more money to help trans lifeline. Absolutely. And once again, that's may 16. I don't have a time for when it starts during the day yet. But stay tuned. Keep your eyes on it, because it will be announced several times over Twitter. Another one shot network shows.


Ryan Boelter  11:20  

Yeah, and well, we'll definitely announce it. Yeah, nurse as well. So keep a tab on our, our system masteries, Twitter and, and Jeff Stormer as well, Jeff's probably going to be pushing pretty decently when it gets around that point, so that he's at a party of one pod on Twitter as well. Very cool.


Jef - System Mastery  11:38  

But I can I can talk about what I normally talk about, because that's stuff I can spool off on at times request.


Amelia Antrim  11:44  

Yes, absolutely. So let's pretend that people have not listened to our other fantastic superhero game episodes. Can you tell us a little bit about yourself and what kind of projects you have going on?


Jef - System Mastery  11:57  

Yeah, well, I'm one of the two hosts of system mastery, which John is the other host. Our show has been around for nearly nine years, maybe nearly 10, nearly 10, nearly 10 years. Wow, we we go dig up old role playing games from wherever we can find them from any point in role playing game history. And we try to find ones that no one's ever heard of, and find out why. Like what was weird about it? Sometimes we find good games, most of the time we find forgettable stuff, sometimes we find just the worst. It's a lot of fun. We also do a movie review, which works similarly in some Star Wars book reviews, which also works similarly. In terms of the current project, not only the movie Star Wars stuff to John because he's got to say something. We've got our newest project here, which I'm holding up for the Zoom call will not for the listeners. Our new cookbook. Oh, there you go. Yeah. This is gonna come out in April, which is the reason I'm pushing it so heavily. This is the Dungeon Master cookbook. It's our fourth book and our first time writing an actual recipe guide. It's got 75 party recipes for getting a game table ready for game night.


Ryan Boelter  13:05  

Oh, wow. I was nice, because these episodes are coming out in April too. So yeah, perfect timing. Go check it out. Yeah,


Jef - System Mastery  13:12  

absolutely. So that should be available already on Simon and Schuster or Amazon or wherever you go to find it. And it's just the thing I'm super excited about right now that we've


Amelia Antrim  13:21  

asked what is your favorite recipe like your personal favorite recipe in there?


Jef - System Mastery  13:26  

My favorite recipe in that book is my the one I make all the time which is teriyaki pulled pork sliders with a tight peanut slaw on.


Ryan Boelter  13:35  

Oh man,


Jef - System Mastery  13:36  

Japanese style sweet rolls.


Amelia Antrim  13:37  

Oh my God, that sounds amazing. Oh, no, I'm really hungry.


Unknown Speaker  13:40  

There's good stuff


Amelia Antrim  13:41  

in there. I'm way better than the hostess. Eggs


Jef - System Mastery  13:45  

Benedict hamburger. Oh. There's so much cool stuff in there. So that's what I'm, that's my


Jon - System Mastery  13:54  

jam. Oh, yeah. Well, you know.


Jef - System Mastery  14:01  

I didn't say a single thing about movie mastery.


Jon - System Mastery  14:04  

Awesome. John is here. I'm also here. I'm helping. But yeah, we've got, of course, all of our other stuff that isn't role playing game related. As he mentioned, we've got our Star Wars novel discussion where we go through old Star Wars Legends that is no longer canon. And thank every single god that


Jef - System Mastery  14:27  

we're in. We're in the middle of it Jedi right now.


Unknown Speaker  14:30  

Oh, I've heard some things about that one. It's interesting.


Jef - System Mastery  14:33  

It is it is definitely


Amelia Antrim  14:36  

a horror book someone wrote.


Jon - System Mastery  14:39  

And we've got our movie mastery, where we go through movies that are all selected by the audience. I have a giant list of like 200 movies, and I just randomly select one every time we do one.


Jef - System Mastery  14:52  

Yep, it's all done by user submission. We don't pick on wonders. We just randomly let users pick them for us. Oh, yeah. Wow. Just let us to see some weird stuff.


Jon - System Mastery  15:02  

Well, yeah, cuz the audience wants us to watch just the worst garbage. That's imaginable. Yeah, that's our whole deal.


Amelia Antrim  15:08  

I mean, I was gonna say, Do you ever wonder like what did I do to you to deserve this? Oh,


Jon - System Mastery  15:13  

I read a podcast


Amelia Antrim  15:16  

that I put out is enough to like deserve this on its own has somebody


Ryan Boelter  15:19  

ever sent you like a gem like this like really great that nobody's ever heard of


Jef - System Mastery  15:24  

people love to recommend that we Watch good movies and kind of frame it as a treat because they do want us to have like our fans like us. So they want us to have a nice time. So when there's you know, your choice between Will Smith's pursuit of happiness and Black Panther in studios at the same time, they'll send us the Black Panther because they're like, these guys need a break. Right? They're hard. So that does happen. We get we get a lot of compassion from our from our listeners. Yeah, that's nice.


Amelia Antrim  15:52  

John, what is your favorite recipe in the book? Oh, I don't know. Okay, great.


Jef - System Mastery  15:58  

John. John can't pick one.


Jon - System Mastery  16:00  

I couldn't possibly narrow it down. I do like to cook.


Amelia Antrim  16:03  

My children equally. Yummy. Cookies


Jef - System Mastery  16:05  

are kind of fun. There's Yeah, just like googly eye cookies. Like they're mimics.


Amelia Antrim  16:12  

You put googly eyes on anything? It makes it better. Yeah.


Jef - System Mastery  16:16  

All the way until we were halfway done with the editing to go wait a minute, maybe don't even have eyes. And then we were like, Yeah, but they look cooler if they do.


Ryan Boelter  16:23  

I just now I'm picturing a bunch of adventures going around slapping googly eyes on mimics. And that just tickles me.


Jef - System Mastery  16:29  

Yeah, just don't wake up. You don't want to get the treasure or anything. You just want to give them some googly eyes.


Jon - System Mastery  16:36  

And then the next adventure that comes by and is like Ooh, a treasure chest with googly eyes and then it opens its mouth and you're like, Oh my God, that's terrifying and hilarious.


Jef - System Mastery  16:44  

I love the idea that they walk up and go well that can't possibly be a mimic mimics don't have googly eyes.


Unknown Speaker  16:50  

treasure chests.


Amelia Antrim  16:53  



Jon - System Mastery  16:55  

Years of entertainment to go to the Marvel Phase rip bring it back around. This was our pilot episode that when we were it's the the unreleased one. This is the game that we practiced being a podcast on


Unknown Speaker  17:10  

Yeah. Oh, yeah. We


Jef - System Mastery  17:12  

had no idea what we were doing. We recorded on two gaming headsets on two computers in the same room. Oh, no. We can hear each other on the sound on the tracks. It's, it was like because I was just I remember what it what happened was I was I like movie podcasts. And I was like, Hey, John, let's make a podcast. And he was like, okay, and he just came over with stuff. And we didn't Google it or anything. Probably how it works.


Amelia Antrim  17:39  

Slightly better about our practice episodes. Like we practice on d&d, which we ended up releasing as our first episode, but it was they were so long and they were so slow and like, we had no chemistry and no charisma and like as Ryan did, I, Brian and I didn't know each other before we started podcasting. We were just like two people who met on the internet. We're like, Yeah, podcasting. How hard could it be? I mean, they just sound they sound so bad. They sound so bad.


Jef - System Mastery  18:11  

We had the same problem in our when we knew each other very well. But our our earliest episodes are all us being very, very serious there. We hadn't yet figured out that this, this could be fun. So most of the episodes were like the reason that heroes Unlimited is a bad game. It was just also we kept rolling dice on air, which we were not doing right. Oh man. The early days.


Ryan Boelter  18:34  

I am remastering the first series right now. And honestly, it's not it's not as bad as as I think it was. Like we're we're pretty bad. But our guests are amazing. Yeah, they say so yeah, I'm looking forward to getting to that we release those and and hopefully sound a little better.


Amelia Antrim  18:57  

Yeah, we just re recorded our episode 02 Because it like I was like if this is the first thing in our feed and the first thing that people are hearing, like no, it's fine. Yeah. Well


Ryan Boelter  19:12  

Shall we go ahead and get into this dive into this game and start discussing what this game is all about? What's in a game should


Amelia Antrim  19:23  

yeah, actually let's not


Ryan Boelter  19:26  

forget Yeah. I want to know what what the core concept of Marvel Superheroes is?


Jon - System Mastery  19:34  

Hmm, interesting and hard to explain. I mean, it's trying to be superheroes now. It does have the ability to let you just play as various Marvel Superheroes are established if you want happily


Jef - System Mastery  19:51  

sell you big books have nothing but named heroes with their stats all done already. Really know. Yeah. Well, there is.


Amelia Antrim  19:59  

I don't know why I'm surprised shouldn't be surprised like


Jef - System Mastery  20:01  

Marvel and they want to recreate Marvel. So yeah,


Amelia Antrim  20:05  

that's the reason you pick a Marvel superhero game over some other.


Jon - System Mastery  20:08  

Yeah, you want to be able to look at various heroes and go like, Oh, now I can definitively point at who's stronger and whatnot, and get my nerd discussions out of the way.


Amelia Antrim  20:21  

Oh, yeah. Yeah,


Jef - System Mastery  20:23  

that's a big part of it. The game, it's TSR. So it really does want to kind of create a simulated world that is where you could easily play is anything from anything in Marvel Comics? For from the yellow as for things goes from like, ah, Aunt May to the beyond her. Yeah. Now, in terms of the way that it enforces gameplay, it definitely has a really strong moral component that feels kind of out of date, where you lose XP for things like causing property damage, or stopping a villain from causing property or failing to stop of his villain from causing property damage.


Amelia Antrim  21:01  

Okay, so this has nothing to do with the cinematic universe and like the Battle of New York or whatever.


Jef - System Mastery  21:08  

predates a lot of that. Books like 10 years older than the Winter Soldier. Yeah. Oh, it's


Jon - System Mastery  21:13  

like 20 years old, he's


Jef - System Mastery  21:14  

older. Would you come around in the 2000s? Oh, yeah. There's soldier is very late. All right. Yes. So. So it's a it's an it's an older book, but it definitely has the same kind of moral moralizing structure. You've seen a lot of old TSR stuff. But other than that, yeah, it's just, you know, would you like to play as spider man, here's how it works. Here's all the powers of Spider Man has broken down to the tiniest and most minute mathematical details.


Jon - System Mastery  21:39  

Or you could make your own character and be nowhere near as good as spider. Well, yeah,


Jef - System Mastery  21:44  

Spider Man's got too many powers.


Amelia Antrim  21:48  

So, as far as setting, are you playing in like, the Marvel Universe? Or are you playing in like, you know, regular New York?


Jef - System Mastery  21:59  

Or, you know, I can't stop. Yeah. So if you want to run the game in like regular New York, then then you can but


Amelia Antrim  22:04  

okay, but TSR. So actually, we do you need to follow the rules.


Jef - System Mastery  22:08  

That's right. Someone will show up. Jeff Grubb, will come to your house. And he'll bring his friend dune buggy Doug, which is a real person who gets referenced in the book. I'll get into it in a minute. But yeah, the idea is he used to be playing in like Marvel, New York. So you know, at any point, you could be like, Well, I'm gonna stop doing whatever we're doing now and go to the Baxter Building and meet the Fantastic Four. That kind of thing is supposed to be possible. You're playing in the Marvel world.


Amelia Antrim  22:40  

Okay. So you can like potentially run into these superheroes that you can buy extra books for us to like, kill you or something?


Jon - System Mastery  22:49  

Oh, yeah. I mean, if you want to get stats for Dr. Doom, and how he will destroy you, that's great. You can go get that. Yeah. Awesome. Yeah,


Jef - System Mastery  22:56  

the idea is basically, I mean, I'm sure that's a selling point to be like, yeah, when you make your character even if you make Jimmy the fire fighter, that is not a Marvel character, he could still meet the Human Torch and fight him because he's Fire. Fire. Amazing.


Jon - System Mastery  23:13  

I'll punch fire. Yeah. Fire on fire puncher.


Ryan Boelter  23:23  

So what sort of tools and materials then do we need to actually play this game?


Jef - System Mastery  23:27  

Well, one of the nice things about this game is that it's been out of print for forever, and


Jon - System Mastery  23:31  

very nice that it's been out of


Jef - System Mastery  23:35  

the way for other Marvel games, none of what you're very good. It's what I was gonna get at is, the thing that's nice about it is that it's all just been made free over the years, it's not hard to get, you can just Google that you would like it. And so a list of every PDF that ever existed for it will be available fully for free. It's not like I'm talking about the Trove or whatever. This game has been kind of released to the public, so it's very easy to get the books. Beyond that. It can be a little harder to find character sheets, but not impossible. There is one in the core book. And you'll also need percentile dice. Alright. Also a pencil and friends.


Jon - System Mastery  24:12  

Maybe a pizza,


Unknown Speaker  24:14  

maybe perhaps a specific cookbook, especially some of the recipes from my fine cookbook.


Jef - System Mastery  24:20  

Monkey breads and,


Jon - System Mastery  24:22  

or instead of friends at a pizza you can have enemies in a burger.


Jef - System Mastery  24:29  

Why not try my pony tart with honey.


Amelia Antrim  24:33  

So what kind of themes is this game meant to explore? Obviously, it does a superhero stories and it sounds like it particularly toward being a good guy. Oh, yeah. But are you You know, like I think about like masks and stuff is a lot about exploring, like, you know, the team dynamic and stuff. And a lot of these older games are I would say not


Jon - System Mastery  24:55  

maybe so this has an interesting way to inform team dynamics. Oh, good.


Amelia Antrim  25:01  

I'm excited.


Jon - System Mastery  25:03  

So unfortunately, this is a game where, you know, a lot of games have the kind of like brownie point you can spend things to like reroll or make an ability better, and it has the same thing, except that's also your XP. So you're spending your XP in order to do things. Mm hmm. Which is terrible. And you can create a pool of that, the karma in this game. And if you're in a team, you can be like, alright, we pool karma as a team. So that as a team, we can do various things. Mm hmm. And you can only belong to one team at a time because this is before Wolverine was on everything. Yeah, yeah. And of course, there is also a, I would say a giant section of this book given over to outfitting your lair. Yes. NBRI. Yes. Finally, how much resources will I need for the dinette set? Yeah.


Amelia Antrim  26:06  

Is interior decorating an important part of this game? Because I thought about before, but I'm here.


Ryan Boelter  26:12  

Why is that game sound more and more amazing. Everything you say about?


Jef - System Mastery  26:17  

Interior decorating is a large portion of the Book portion of the gameplay experience. If you assume


Jon - System Mastery  26:24  

that page count equals importance, it is very, it is


Jef - System Mastery  26:29  

like a third of the book.


Amelia Antrim  26:31  

Is that not how games work?


Jef - System Mastery  26:33  

I mean, basically, it's it's kind of like playing The Sims in the middle of the book. To finish up the team's idea. Yeah, karma is the games XP resource. You can spend it on short form things like oh, I need to, I need to get plus 30 on this roll, or I'll fail and I won't punch the Green Goblin. So you could just spend 30 Commer to get plus 30 Do your thing. Or you could save it forever and buy a power for like 1700 Karma. And when you're in a team, you can be like, well, I give 15% Of all the karma iron to the team pool. So eventually, Colossus and Wolverine can learn to do the fastball special. If there's so many hinges that's all it does is there's no mucking, there's no representation of what that actually looks like. Like what giving some of your karma to the team is engaged in. In story terms. Yeah, you can always pull out and walk away from a team by taking your current percentage of the Karma Pool. And if you kill anyone, your karma is automatically set to zero because that's the most heinous possible act if you're on a team, their karma is all set to zero to because they're associated with a murderer.


Ryan Boelter  27:36  

Oh, that's kind of interesting, actually. Because, you know, like, games like heroes unlimited. Yeah, you could just take your you know, 50 caliber heavy machine gun in class for armor and, and gun down a bunch of guns for no reason. As a hero, because it was a game feels a game of numbers. But yeah, it really it because there was no consequences aside from Oh, well, maybe you'll get in trouble with the law, blah, blah, blah. Like this sounds like a real like negative mechanical reinforcement of things that heroes don't do


Jon - System Mastery  28:13  

yet. The one thing I Warfel and we do not want you to be the Punisher Wait a minute. Yeah,


Jef - System Mastery  28:19  

the problem is that mechanically, it's a little like I get the idea that yeah, having a mechanic in the game to kind of reinforce the don't kill rule. So you can play a little more like spider man is is interesting. And I think it is but I feel like it might be a little too black and white because again, this is the world where the book by the Punisher in one of these books and plays the Punisher he will never gain XP experience


Ryan Boelter  28:46  

solo he starts out amazing. And he's he's a solo individual that never teamed up because he's too edgy. And it's


Jef - System Mastery  28:55  

funny that we it's funny that we've immediately honed in on the karma mechanic because there's so much to it that kind of is the first thing you want to skip when you're playing this game. The the I think it's I think it's the Game Master the GM is encouraged to be like, a tricky and mess with you. So if you're playing Spider Man, let's just use him as an example. And you want to go out and fight. I don't know scorpion. And when you do that, oh, no, you're gonna miss a date with Mary Jane. Well, you think okay, that's a neat concept that's like, you have to make a decision. Maybe there's going to be a dramatic penalty down the line. Maybe you need to have a secondary scene where you explain what happened to Mary Jane. Or you could just lose 75 karma for not making one of your commitments. Like if you had to skip school that day because you were fighting someone in the in out Manhattan, you could lose 100 Karma. Interesting. So the game occurred encourages the DM to do this to be like well, okay, Tony, you've got a meeting with Stark Industries today, but Oh, no, the Mandarin is attacking. What are you gonna do?


Jon - System Mastery  29:57  

Okay, I know you are gonna tell me I lose karma for missing the meeting. But how much karma do I lose for just letting the Mandarin blow stuff?


Amelia Antrim  30:08  

Like, why am I playing a superhero game to go to a meeting? Like I'm playing a superhero game to do superhero thing?


Jef - System Mastery  30:15  

Because you can kind of see the logical outgrowth of what that kind of play restructure wouldn't would suggest, is that the best thing to possibly play is like, Oh, my character is a loner orphan. He's a robot. It was created yesterday. He has no ties, no job. And when he's not fighting crime, he turns off, right. And


Amelia Antrim  30:32  

even though he doesn't have any parents, he's still an orphan.


Jef - System Mastery  30:37  

programmed to be an orphan,


Ryan Boelter  30:38  

but then you get a you get a growth arc of now he's made friends that you were


Jef - System Mastery  30:43  

just like, I cannot have friends.


Amelia Antrim  30:47  

Like, what how, how often are people willing to really like, pool their karma? Like, I would think that people would be like, No, thank you.


Jon - System Mastery  30:58  

The problem is, there's no incentive to do it. Because it's not like, Oh, if you put, you know, points into the pooled karma, you get a bonus. Like, if you put 10 in there, you get an extra point or something. Yeah, there. It'd


Jef - System Mastery  31:12  

be nice if there was a percentage jump, but instead, it's just, oh, yeah, you


Jon - System Mastery  31:16  

can put it in the shared karma. What does that do mean? Someone else might use your karma


Jef - System Mastery  31:23  

might kill someone and it goes away. You


Amelia Antrim  31:25  

lose it? Yeah. Yeah. Wow.


Jef - System Mastery  31:28  

So I mean, ultimately, I played this game a lot when I was a kid. Like this was one of my two or three games growing up. And I only learned about the karma mechanic. But we did we did this book for our 200th episode, because as a kid, we just ignored it. We like read through it. We're like, that looks incredibly bad. And refuse to engage with it.


Amelia Antrim  31:50  

Oh, yeah, that? Mm


Ryan Boelter  31:53  

hmm. It's interesting, though.


Jef - System Mastery  31:55  

Yeah. I mean, it's interesting. They're certainly as a thing to examine as a design tool. When you look at you know, the the mid 80s The idea of a morality enforcer beyond just the DM telling you your alignment changes or whatever. Yeah, it's, uh, it's innovative for the time period that it came out in, it's not good. It's a halting step towards things like, you know, we met Amelia mentioned masks earlier, which is a game that is used as superheroes primarily as a way to examine the lens of like, adolescence and personal growth. This is the game they use as superheroes to examine superheroes. But you do see some of these morality bits here and there that are going to grow into something bigger in the future.


Amelia Antrim  32:36  

I mean, I do think that like the shared pool of karma is like an it's an interesting thing. I think a thing that we we see more and more now of like, being able to share some of your points with other people and being able to help out the team and that kind of stuff. It just seems like it was poorly executed. Oh, yeah. Because it's like the first time we've really, you know, like d&d doesn't really have much other than, like, inspiration, I guess, like, really help or like, make your team work.


Ryan Boelter  33:06  

You go back to first edition back in, or maybe even second edition. And there's a lot of things back there that just aren't used anymore, because they they weren't the greatest sort of mechanics, right? So, I mean, you got to start somewhere. And he, you know, they they didn't invent like, you know, the the narrative style PVTA games back in the 80s. Easily and right.


Amelia Antrim  33:31  

Yeah, looking at this the lens of like modern gaming, really bad looking at it as like, this is a game that came out in 1986. Okay, that's like a little bit different. Yeah, like a whole different, a little bit more landbirds


Jef - System Mastery  33:42  

my whole experience with a d&d, the first edition is that it's the biggest book ever written. Just to settle a bunch of arguments. Yeah. Cuz that's what it feels like. They're playing d&d for like four years, and Gygax got so mad at people suggesting alternative rules or, or making things he or suggesting things he didn't like. He was like, You know what, I'm gonna write an entire game. I'm gonna call it advanced. And it's gonna shut you all up.


Amelia Antrim  34:05  

Yeah. Now, now, you know what the rule really


Jon - System Mastery  34:07  

is. And then on d&d nerds have never argued a complaint.


Amelia Antrim  34:11  

Right? Right. That's settled it.


Jef - System Mastery  34:14  

He's all like you should be level 20 Because he's 200 years old. Here's here's level caps. Deal with it.


Amelia Antrim  34:22  

But you know what, when you make the game, you can do that? Yeah.


Ryan Boelter  34:26  

I'm glad roses reading has universally become accepted, as you know, the thing that you always have to do, right? Yeah.


Jef - System Mastery  34:33  

Yeah. At least one game where there's a rule in the book that says if anyone deviates from rules is written that the players are allowed to rebel against the GM. You can overthrow the GM Yes, you can break some of the books rules for a while.


Amelia Antrim  34:48  

Well, it's written in the book so


Ryan Boelter  34:50  

I like I like the rules in books that say, Hey, if you don't like the rules in this book, you can change them and then everything is rules as written.


Amelia Antrim  35:00  

Whoa. Yeah. Like I know the purpose of those statements and books. But on the other hand, I'm also like, if you're gonna put that in your book, then why did you write this book in the first place? Like, Why did you bother to write it down? I don't know, do what you want. Like I understand the purpose of it. But in my head, there's a little voice that this is stupid. That's on me.


Ryan Boelter  35:27  

So what do characters we talked about a little bit. What do characters actually do in this game? Like, what are the nitty gritty like,


Jef - System Mastery  35:36  

they do? Derring do they do? They swing from the tallest to buildings and catch thieves just like flies?


Ryan Boelter  35:43  

It sounds like you've got mundane stuff, too. That you?


Jef - System Mastery  35:46  

Yes. Yeah. The the basic premise of the game is is that they really want to focus in on Marvel in the 70s. And 80s had kind of a no perfect heroes, everyone has flaws. Everyone has a secret identity thing that I mean, we're talking about the era where they gave thorough secret identity. Like, just like 10 years earlier. I did. Like they were like, I don't know your Donald Blake. Normal human doctor. Yeah.


Amelia Antrim  36:12  

And sometimes people tell me comics stuff and I'm like, Are you lying to me or no?


Jef - System Mastery  36:19  

Yeah, for a long time, he thought he forgot he was Thor and The the gimmick of the comic wasn't that he was just Thor, but rather than he turned into Thor, when he tapped his cane on the ground and said some code phrase.


Ryan Boelter  36:30  

Yeah. Yeah. Basically a magical girl at that point.


Jef - System Mastery  36:34  

Yes. Yeah. And eventually, they were like, No, yeah, everything is


Amelia Antrim  36:37  

a magical girl, Ryan.


Ryan Boelter  36:39  

I'm gonna stand on my Hill and say Thor is a magical.


Jef - System Mastery  36:43  

I don't think I can argue with the concept of Thor could be handed down from one person to the next, which I feel like matches the Magical Girl constantly, fairly neatly.


Amelia Antrim  36:52  

Absolutely. Don't encourage him.


Jef - System Mastery  36:55  

I'm just saying the next door is, you know, Jane was Jane Foster. Yeah. And she's not the next Thor. She's Thor. That. Yeah, that was the title. So, so it tracks it really does. Yeah, absolutely. The thing you do in this game are 80 superhero things, which is to say, a lot of time spent on sorry,


Jon - System Mastery  37:19  

superhero. Yes, yeah. But no, it's


Jef - System Mastery  37:21  

like, a lot of time spent on personal device soap, opera style, personal life developments and so on. A lot of time spent hanging around in team headquarters having quippy arguments with those superheroes? And then also Yeah, going out and fighting supervillains


Ryan Boelter  37:34  

Yeah, saving the world, or the universe in I was looking at some of the stuff in the advanced guide. And it's like, they've got powers that span light years. And I'm like, this is this is just ridiculous.


Jon - System Mastery  37:52  

They, they've got cabs ratings for everything from a homies strength up to the Beyond or just rewriting reality. So


Amelia Antrim  38:00  

let's talk about team balance.


Jon - System Mastery  38:04  

As a character that you make in this, you are very limited, you are not going to reach up to those, like cosmic level powers. So you don't gender really need to worry about that. That's gonna be saved for things like Galactus.


Ryan Boelter  38:20  

Fair. Okay.


Amelia Antrim  38:22  

That's good to know, though, that you can't start off that way, though. Oh, no.


Jef - System Mastery  38:25  

Yeah, yeah, that's supposedly there. Because the whole idea is that the game represents the full diaspora of what 1980s Marvel look like. Which means you have to go all the way from, you know, feeble, like RNM Zola's head stuck in a computer. So we can't even move to you know, someone who has eternity who has absolute power over absolutely everything.


Amelia Antrim  38:45  

So like, is that frustrating as a player though, because like, it's not like every superhero like starts out as like a baby superhero. And then it's like, all powerful, like, some are just like lame. And some are like world defying, like,


Jef - System Mastery  38:59  

Well, the nice thing about Marvel is that there does tend to exist kind of tears of where team power exists. Yeah, like your average team's going to be, you know, the X Men, most of them have one or two powers. And they work together well as a team, if you were to say like, well, but they exist in the same universe as the century who was basically a Superman analogue. How's that fair? And it's like, well, the he's not in their stories very often when he is he's more of an existential threat than a guy that they have to punch. Right.


Jon - System Mastery  39:27  

But the the way that the book does it as far as balancing is, you roll on a table because this book loves random tables, as much as I do.


Amelia Antrim  39:41  

Honestly, so far, this is the third superhero game that we have covered with you and every one of them has involved random rolls on the table. So excited about


Ryan Boelter  39:51  

it. Like seriously, everything you're saying about this game just makes it sound better and better. Oh, yeah. Now,


Amelia Antrim  39:57  

we were told that this was gonna be a bad game. And


Jon - System Mastery  40:02  

now, when you create your character, obviously they're like, Oh, if you want, you can just pick from these lists rather than roll. But why would you ever do that, right? But you'll roll to see what type of background you have. So you might be a mutant, or you might be a altered human. So you're like, Oh, I've got a super soldier serum. I'm, you know, Steve Rogers, you could be an alien or a robot or whatever. And then whatever your background is, you take that, and roll on a table to figure out what your stats are. And that's got basically a range that you can roll within. And that means you're never going to, like, even if I roll on my D 100, of 100, and I get the best I can get, you're never going to get to the point where you're like, Oh, I'm, you know, punching like as if I was God, like, No, you might might if you have the right background, and the best roles get to, like close to Hulk ish level strength. But there's never going to be like, Oh, I punched through a planet or whatever. Because all of the stats in this are names instead of just numbers while they're both. But you can get up to monstrous is the highest you'll ever get in a stat in this as a starting characters in the core book. Yes. And most of the people will go from, you know, if you're just like a regular human, like, or augmented human, because there is no such thing as a regular human in this game, not Cormac, then, you know, you'll be like, Oh, I can roll from feeble to incredible. Yes. So you might not even get up to the higher echelons that some of the other things could get, like aliens can get monsterous in certain categories and things but


Ryan Boelter  41:55  

yeah, yeah, cuz it passed monstrous is unearthly, and then it goes to a Shift X, Y, Z, and then CL 1000 3000, then the top tier, CL 5000. Yeah, which totally makes sense.


Amelia Antrim  42:11  

No, regular order for things to go.


Jef - System Mastery  42:15  

So Shift X, Y, and Z are called that because of the mechanic of the game called column shifting. Where for one roll, you can be like, Well, I'm normally at incredible. But for this role, I'm going to be I'm going to be at amazing, so I have to roll three column shifts to the right on the on the big resolution chart, Shift X, Y, and Z are supposed to represent like, if you're already at the top, like you've already had monstrous or amazing, or whatever is at the top, and you get a column shift to you go to shift. Why? Because it's, they didn't think of names for them. And then because they just kept writing books, class 1000 through 5002, or four characters like Galactus. And watching the watcher. Yeah, it's that kind of thing. Okay. Never actually interact with.


Ryan Boelter  42:55  

Alright, so now that now that sounds like there's math involved with matrices and whatnot, yeah, things are looking a little less good for the game. So


Jef - System Mastery  43:06  

yeah, why don't you go ahead and start by turning to the very, very, just scroll to the back of the book, the bottom of the PDF, and find the chart of resolution? You can always do that.


Ryan Boelter  43:16  

It is it? Is it's a thing?


Unknown Speaker  43:21  

Why do periodic table?


Jef - System Mastery  43:25  

Tables at the top?


Jon - System Mastery  43:27  

And that's, that's gonna be how you figure out whether or not you did something and how well you did?


Ryan Boelter  43:33  

There's a percent.


Amelia Antrim  43:36  

Yeah, why do I need to reference a chart?


Jef - System Mastery  43:41  

Okay, so


Jon - System Mastery  43:41  

here we go is every single different named rating has a different success level?


Jef - System Mastery  43:49  

Yeah, just describe this to people really quick. It is a big rectangle with a secondary rectangle attached to one side for the really, really high level power stuff with gradient shades of green, yellow, and red running throughout, and those are degrees of success. So for example, if your character, you would cross reference your current stat, let's say your character is good at fighting, and they have the good rank and fighting, you would look at the good column. And when you make your percentile roll, which is the vertical axis, you can see on there, yeah, let's see roll to 40 or 56, let's say 56, you would cross reference those two lines, go down to 56. Go over to good. And see that you rolled a green results. So you have a moderate success. Then yellow and red are, you know, increasing severity of successes. Yeah, so what that means is with column shifts, let's say that you tried to punch some guy who can slow down time and field around him. So his power is that when you move into punch him, you get column shifted one to the left or column A minus one column shift, because your punches automatically weaker. So now when you roll instead of looking at the good guy Hold on, you would look at the typical column and all of a sudden you fail the roll.


Ryan Boelter  45:03  

Oh, okay. I get it.


Amelia Antrim  45:06  

Yeah, no, it's difficult to read. It's yeah, it's just one of those like, this feels superfluous. Like, minus 10. Like, yeah.


Ryan Boelter  45:15  

And you can't just like automatically know all of the costs. Yes, you have to have the chart.


Jon - System Mastery  45:22  

The main problem is you look at the number breakdown. And it's not really broken down in a normal like, oh, every, you know, two, or three or five, or whatever.


Amelia Antrim  45:35  

Two to three, four to six, seven to 1011 to 15. Yeah. Fours, 2125.


Jon - System Mastery  45:44  

And then once it hits 75, then it's at 81,


Jef - System Mastery  45:52  

it's got a bell curve in the Y, wow, that's a really shallow bell curve.


Jon - System Mastery  45:58  

Because the high end and the low end both are much tighter. And then the mid range are all within fours. But it's one of those things where you can't just go Oh, every 10% is a whatever. Yeah, you're like, if I roll a 35, I have to sit there and think, where does that fall? So you finally


Amelia Antrim  46:17  

need to chart Okay, under deviations, the expected percentage,


Ryan Boelter  46:24  

it seems like 100 is always the best you can get no matter where you're at, though. So that's nice, at least and then one is always a mess.


Amelia Antrim  46:33  

It's nice, 100 Seems good.


Jef - System Mastery  46:37  

You would think it could potentially be like, oh, you know, I have laser punches. So I add plus 32%. I'll roll that is that that's never the case. Instead, it always moves around on the column chart and not on the actual number.


Ryan Boelter  46:48  

Oh, that's really interesting. Yeah. But also, Dennis,


Jon - System Mastery  46:53  

you can see up above the roll chart, when you look at the like, fighting agility things up here for different types of attacks. What it means if you get a green, yellow or red, huh, yeah, like a green just means you actually hit. But when you get yellow and red results, you can do interesting things like, oh, I can do a slam attack or I can stun someone and a lot of them have killed as a result in red. Ah, now you can ignore that you can say like, Oh, that is you may slam or kill or do whatever. Okay, so you don't just be like, cool. I use a sword because I'm a cool like swordsman. And oops, I've rolled read all my karma. Wow.


Jef - System Mastery  47:44  

killed a guy. The other problem with this table is that it in the 80s he pretty much had to have the book, because no one had color printers. And as you can probably guess this doesn't Xerox very nicely. No, just because looking at green, yellow and red when they're converted to grayscale is great. So this thing really forced you to not only have the book, but to have it out on the table where everyone could look at it because no one was gonna memorize this thing.


Amelia Antrim  48:09  

It's very interesting to some guy who did though.


Jef - System Mastery  48:13  

Just graph paper and recreated it with highlighters.


Ryan Boelter  48:16  

Oh, that's smart. It's funny, because like grappling and escaping on a green is still a mess, huh? Yes. So it's wild. Yeah, this


Jef - System Mastery  48:27  

is where a moderate success can still be a failure.


Ryan Boelter  48:31  

I'm kinda into this. It's it's weird.


Amelia Antrim  48:40  

Will have to put a picture of this on our Twitter for you.


Jef - System Mastery  48:45  

Just go find the player's book for Marvel Superheroes, because it's free and everywhere. And it's on the back of the book.


Ryan Boelter  48:50  

Oh, yeah. Wild. This, this


Amelia Antrim  48:52  

sure is a thing.


Jef - System Mastery  48:54  

Yeah, I just wanted to get that out there. So you can get a sense of what rolling is like. It gives you when you're looking at the top line of the chart, you'll see that the shift zero feeble pour typical good, you'll see a number in that call the column at the bottom. When you are rolling your stats, what you're going to do is you're going to use that number. So even if you roll like a 52 on the chart for your character stat tells you that that gives you a remarkable you're not going to write down 52 You're going to write down I think 2652


Jon - System Mastery  49:23  

would give you amazing so Oh, well. Okay, yeah, I


Jef - System Mastery  49:29  

suppose depending on which chart you're rolling on, right? Right, just because there's five there's four different charts in there for mood for mutants and altered humans. No, I'm saying rank range. Oh, yeah, rank range. If you are within I'm talking about 10 or 15. You are good. And so I know I know. I'm talking about character creation and character creation. You're gonna write down the minimum number for that rank, to give you something to grow on because you can. When you upgrade a stat we use spending karma to do so you don't just buy another rank. You don't go like Well, I'm gonna spend 50 Karma To move from amazing the monsters, you instead say, I'm going to spend 50 karma to move from 63 under monsters to 7200 monsters and someday I'll make it to 88 and move to on earthly


Jon - System Mastery  50:12  

Oh. Which won't happen you will never do


Jef - System Mastery  50:15  

no that'll never happen this games XP costs are so wildly mismanaged that you're just never gonna level anything.


Ryan Boelter  50:23  

So like heroes unlimited


Jon - System Mastery  50:26  

heroes, you're


Jef - System Mastery  50:27  

basically set I mean the big differences here is unlimited is that you're done when you finish your character creation that's just assumed there's just not really a mechanic to get more powers here there is but it's it's aspirational. It's like how you can see the go kart when you're getting tickets at the Chucky Cheese.


Ryan Boelter  50:44  

It's all about hand to hand combat leveling and heroes unlimited.


Jef - System Mastery  50:47  

You know what I mean? When you get like 100 tickets and skee ball, and you're like, Ooh, there's a go kart back there. 300,000 tickets. Oh.


Jon - System Mastery  50:56  

See, I was thinking you, man, get a ticket for the Go Karts


Jef - System Mastery  51:02  

and have them go karts with Chucky Cheese unless they're aspirational gifts behind the gift counter. Talking about a Family Fun Center.


Jon - System Mastery  51:10  

I'm talking about a Bullwinkle baby.


Jef - System Mastery  51:16  

So there are a bunch of stats to talk about as well. Absolutely. Yeah. A whole phase rip phase rip of stats plus extras.


Ryan Boelter  51:23  

That's that's coming in two sections. No, sorry.


Amelia Antrim  51:27  

Yeah, I'm excited to talk about it. Now we can talk about it now.


Jef - System Mastery  51:33  

This is your show and I want to do it your way. Okay.


Amelia Antrim  51:39  

Doing this game. Pick things.


Jef - System Mastery  51:43  

Let's get hamburgers.


Amelia Antrim  51:46  

We can make them from that fancy book you have? Yeah. What do you think makes this game unique amongst superhero games? I mean, we've talked a little like about a few things here and there. But among like the the plethora of superhero games out there. What, what makes this different from a heroes unlimited or you know, something else? That's also terrible? Probably.


Jef - System Mastery  52:12  

There. I mean, we are pretty much the same Lea. So the superhero role playing game world. By dint of what we've been doing this swirl this RPG around him. Legs, there's a good body swings, that indicates it was made in the 80s. Okay,


Jon - System Mastery  52:30  

this is a nice XP finish.


Jef - System Mastery  52:32  

We definitely just talked a little bit about what might be the most defining characteristic of the game, which is that giant resolution chart? Yeah, like if you come away from reading this game, that's going to be one of the major things you remember, I would go to bat for this game having some of the most interesting supplements of a superhero game with some of the best character creation random tables, if that's the kind of thing you're into, that there has ever been. If you're not into that kind of thing. It's still something that makes this game unique, but it's like a big warning sign.


Ryan Boelter  52:59  

Yeah, yeah, if


Jon - System Mastery  53:00  

you've managed to get the ultimate powers, but also this, you can end up being like, oh, you know, in normal role playing games with superheroes, you'll get things like I can shoot a laser, or I fly or whatever. If you get the ultimate powers book, you'll end up things with like, I've got light skates that I use them to fly, but only by flapping my legs and


Jef - System Mastery  53:26  

my favorite is the zoo. This is the one where you automatically teleport to where danger is with the power rank only controls the rank of the distance. Teleport involuntarily.


Ryan Boelter  53:36  

Oh, no. Yeah, it's


Jon - System Mastery  53:38  

like spider man spider sense for danger, but it teleports you there. Yes. Oh, you could be like, I'm taking a shower and then all of a sudden. Oh, the moon. Oh, no. Someone's robbing a bank. And here I am. Just bear naked run around. Like stop that.


Ryan Boelter  53:53  

So yeah, wow. I was reading the foreword to the ultimate powers book. And they're like, We examined every single superpower that anybody has ever come up with ever and put it in this book. And then we added more.


Jef - System Mastery  54:06  

Yeah. Yeah, like what I usually tell people cuz I'm a big fan of masks. I like masks. I like a lot of modern superhero games, masks and sandals are some of my core favorites. One of the things I don't like about masks is that given that is so much focus on character development and growing up that the power the power is in the game tend to be like, Oh, just choose one of these four powers that's on your playbook sheet. You have shifting powers or transgressive powers. And I'm like, I want more random granular crap in my game. Right, right. And so what I will tell people is get that ultimate powers guide, role your powers in that and then play and play masks with those powers. That does sound amazing. It doesn't matter if they don't do anything. That's just a descriptive hook for you that you've got the weirdest powers.


Ryan Boelter  54:55  

That would be a lot of fun to take, like a game that has this level of granularity. To the powers and nitty gritty, like, here's all the rules for this one little power and and then just throw it into a completely narrative game. Yeah, and forget up, toss out the rules and just say, all right, my guy can, like, fly through planets specifically. And that's it.


Jon - System Mastery  55:20  

I have phasing ability, but only


Jef - System Mastery  55:21  

four planets, you can do that. That's not even complicated. Game is complicated, but it can be done.


Ryan Boelter  55:28  

It can be done. You can just die. You know, point A to point B. Yeah, that's your superhero name.


Jef - System Mastery  55:36  

Yeah, shortest distance.


Ryan Boelter  55:37  

shortest distance. There you go. Mm hmm.


Jef - System Mastery  55:42  

Every time he start every comic he's in by demonstrating his power by folding a piece of paper and then poking a pen through it. Yep. Just like he's in every movie about warp travel. What you see if you bend space, he says everyone's like, yeah, we've all seen it. We've all seen event horizon. We've all seen Star Trek.


Amelia Antrim  56:01  

Yeah, we know Kurt, it's fun.


Unknown Speaker  56:05  

So if you go into the land of the bamps, and so to teleport out of it.


Ryan Boelter  56:13  

I really excited. We need to talk about the history of this game, the series of supplements. We said it was in 1986 that the base version came out


Jef - System Mastery  56:26  

84 For the base version. The version we are reading today is the 86 advanced players guide book version. Oh, wonderful. Yeah. So both versions written by the same guy, a d&d author by the name of Jeff Grubb. And he This was back when you could be a little more chummy in game writing, which is what I mentioned earlier that that gag about a dune bug fellow because he puts a sights into the book a lot that are very personal. And so you'll you'll come across things that are like, really the only difference between the two, a two wheel drive Jeep and a four wheel drive Jeep is that a four wheel drive Jeep gets stuck in even weirder places source, my good dune buggy friend dune bug, Doug,


Jon - System Mastery  57:10  

donkey, Doug told the four wheel drive sucks. And you're like, What is this game


Jef - System Mastery  57:16  

in there. But basically, it's just a sign of the times that there was less editorial restrictions and so on, on game writing in the era, so you can just put in whatever you want it.


Unknown Speaker  57:28  

For better or worse. Yeah, there are


Jef - System Mastery  57:31  

just an absolute, I couldn't even begin to tell you the list of supplements for this. There's an incredible amount that they kept printing up until the early 90s. So I know that we got as far as the point where there's multiple X Force books, which feels weird when you're reading this, you're like, Oh, this is the mid 80s. Like, this is when she Hulk reigns supreme. And then you get to the end. And it's got all that Rob Liefeld art and a million pictures, a cable and so on. Yeah,


Jon - System Mastery  57:56  

I mean, this ran for a while I think they supported.


Jef - System Mastery  57:59  

Yes, they kept they kept supporting it for a long time. That there's a million interesting supplements for it that I don't even know how to describe I'm used to just like three of them personally. The players book The Ultimate powers guide, the DM guide. And I believe I also had a power armor tech source book that we made a lot of use out of when I was a kid.


Ryan Boelter  58:17  

Oh, nice. Well, yeah, who


Amelia Antrim  58:18  

wouldn't power armor? Yeah, yeah, exactly. If that's an option or picking that option.


Jef - System Mastery  58:24  

So one of the other fun things is that this is the first of three Marvel role playing games. Yes. And those they keep chopping it around. So this one was made by TSR. The next one was made by I want to say it's it's a it's called saga edition. But it's not start the same saga is Star Star Wars saga. So it's not made by Wizards of the Coast. And my understanding is it is a card based game, but I've never actually found a copy of it. I'm still on the market, if anyone knows. Oh, wow. And then the last version, the most recent version that's been published from around 2003. Still very old. That's Marvel Diceless, which is a, again, an incredibly different game that uses no dice at all. It's all done with like, resource stone allocation. And we've reviewed that one it is borderline unplayable. And if you're curious as to who would publish a borderline unplayable role playing game, it's just marvel. They didn't they didn't shop out to a rolling divine design company or anything. They just did it in house and messed it up real bad.


Ryan Boelter  59:30  

I mean, you know, somebody's got to design games.


Jef - System Mastery  59:33  

Yeah. But yeah, this is the first one and I think most people I'm not I can't say for certain because again, I've never read Saga and I don't know that much about it. But my understanding this is kind of the most universally read well remembered one but we


Jon - System Mastery  59:47  

do have the next Marvel one coming out.


Jef - System Mastery  59:51  

There's another one coming.


Jon - System Mastery  59:52  

I think close to when this comes out. It's supposed to be in April. Yeah. Modiphius is making it right. Yeah, we get the Marvel multiverse interesting. game. Yeah. Oh, very nice.


Jef - System Mastery  1:00:01  

It looks very interesting as well. So that's that should be. Yeah, it's a Modiphius game it should be coming out fairly soon. I don't know much about it. The only thing I remembered was that I saw the cover and I was like who's this weird skinny guy and was told that that's what Thor looks like now. It looks like a wreck of Melda bony now he's got


Jon - System Mastery  1:00:17  

you know long flowing hair in a weird sort of story shirt.


Jef - System Mastery  1:00:21  

You got very pale for some reason. Yeah. But anyway, yeah, that's there's there's a new one coming. Very cool.


Amelia Antrim  1:00:27  

Okay, so now we can talk about the stats in this game. And we can we can say the words phaser loud


Jef - System Mastery  1:00:37  

to face. One thing is mentioning when we talk about face rip over and over again is that there is another role playing game out there. A retro clone of this game. Printed I published I want to say within the last three or four years, that is called phase rep. That's an interesting Yes. that's out there. It's on Drive Thru RPG I've never actually read it but I just wanted to point it out. So that to avoid confusion that yes, there is a game that exists called phase rip. This ain't it? This is what


Ryan Boelter  1:01:06  

do you pronounce? you're pronouncing the ass like a Z? Which is a little bit less fun. Oh, you want to say?


Amelia Antrim  1:01:16  

He said face rep. Yeah. Well, but you do you


Jon - System Mastery  1:01:20  

say face for him?


Jef - System Mastery  1:01:21  

I think he can say whatever you want. And it'll be just fine.


Amelia Antrim  1:01:24  

No potahto Face Face rep.


Jon - System Mastery  1:01:26  

Let's call your thing off.


Jef - System Mastery  1:01:28  

I want to pronounce I put an ad on the I don't know that. It's fine. This was somebody diet criticals.


Amelia Antrim  1:01:46  

What is it?


Jef - System Mastery  1:01:47  

It stands for fighting agility, strength, endurance, reason, intuition. Psyche. Oh. So there's a basic there the basic stats of the game. The interesting stat out of those because you hear basically seven to seven stats as opposed to the regular d&d Six is fighting the rest of the map pretty clearly to the d&d stats, you got agility, strength, endurance, and you've got reason intuition, psyche, which map out to intellect, wisdom and something kind of like Force of Will charisma. Fighting is straight up your hit probability and your defense in combat. It doesn't map to your body like any of your raw, it's just how good you are at fighting guess is talent. Yeah.


Jon - System Mastery  1:02:29  

And your face is going to be basically that block of stats is your physical stats. And so that's going to inform things like your health. The Rip part is all of your mind to stats. So that'll give you like, all of your psychic power or willpower, things like that.


Jef - System Mastery  1:02:49  

Yeah. And in fact, your I think your first two major sub stats are just the sum total of your other phases. You're ripped of your face and your rip. Yeah. Oh, wow. So that's like your health and your pool? I forget these rip is the ripple karma, or is it? No, it's like a spell point.


Jon - System Mastery  1:03:04  

I mean, it might be karma.


Jef - System Mastery  1:03:05  

I don't remember. It's gonna it's gonna. This was 100 for us. And we're at 222 right now.


Jon - System Mastery  1:03:11  

All right. Yeah, I think karma is from rep. You also get a bunch of other stats that aren't like your physical stats like your resources, popularity, your popularity, which if you are a mutant, you have zero popularity, because everyone hates mutants. Marvel. Also robots because no one cares about robots. So you have zero population.


Jef - System Mastery  1:03:34  

The best thing in this game is that you can kill robots with no karma laws.


Amelia Antrim  1:03:38  

Oh, because they're already orphan because they're not they're already orphans.


Jon - System Mastery  1:03:41  

Yeah, you can also kill orphans in this game.


Ryan Boelter  1:03:46  

That's horrible. I mean, I kind of get it because I guess the only problem is, is that you know, that's the whole like, our robots are essentially a robot so they actually sent you Well, the


Jef - System Mastery  1:04:00  

problem is that it's it's the kind of question that makes a lot of, you know, having a stoned conversation while staring at the stars purely hypothetical, no, no background details to be like, what's the morality of killing a robot? But when you tie it to the Marvel Universe, you change it immediately to what's the morality of murdering vision? Yeah,


Jon - System Mastery  1:04:18  

but the game? Yeah, don't lose karma in the game because they can be repaired. Like if I blow a hole, envision, and then someone comes by and is like, well, I guess I'll replace all these circuits and boot them back up. That's why you don't lose Carver's because you didn't really kill him.


Jef - System Mastery  1:04:36  

It's funny because even by the 80s, that was historically inaccurate that every time villain vision got really messed with and turned back on, he was like someone else entirely. backstories the dumbest backstory in Marvel, it's


Jon - System Mastery  1:04:47  

because they had to keep Wow, that's a big, bold claim. A manpower man's brainwaves onto his body.


Jef - System Mastery  1:04:53  

Yeah, he's built out of the original Human Torch who was an Android and then he got mapped with the brainwaves. Power Man, but then later Power Man said that he wasn't allowed to use his brainwaves anymore. Well, you see Ultra


Amelia Antrim  1:05:06  

we all know this is free. We know


Jef - System Mastery  1:05:10  

it's funny because vision even in the MCU has like a complicated kind of hard to remember backstory, like he's a bunch of stuff that happened in Avengers two all at once. But his actual backstory is so much worse.


Ryan Boelter  1:05:22  

Oh, man,


Amelia Antrim  1:05:24  

I I want to be able to keep track of it. And like I do and as somebody who like, enjoys l five R and like, spent a lot of time making a podcast on the lore of that, like, I feel like I can't say like, I want to be able to keep track of it.


Ryan Boelter  1:05:43  

I don't think like physically possible for the one or two people to just like


Jon - System Mastery  1:05:50  

catalogue a year's worth of that's the backstory for things.


Jef - System Mastery  1:05:55  

I mean, the other thing I would really not want to do is view this game's morality mechanics through the modern lens when now vision has like teenage children. Yeah, so robots do you like you said perfectly moral to kill visions kids?


Amelia Antrim  1:06:09  

Right? No, because those robots are not our friends.


Jon - System Mastery  1:06:14  

Those robots don't exist. Yeah,


Ryan Boelter  1:06:16  

you have to you have to kill vision first


Amelia Antrim  1:06:17  

and then the kids are already orphans. And then it's fine.


Jon - System Mastery  1:06:21  

Because vision robot you don't lose anything. Vision. Once you kill vision that is kids. Pretty gay. Order you. Welcome to motor operation.


Jef - System Mastery  1:06:34  

A question of all is that that that comic also featured them building a robot dog for the family now? Ah, oh, if


Jon - System Mastery  1:06:40  

you kill a robot dog walking into the sea


Amelia Antrim  1:06:45  



Ryan Boelter  1:06:46  

Welcome to the family friendly Character Creation Cast, where we create characters and kill robots.


Jef - System Mastery  1:06:52  

Well, I should point out that it's very family friendly, because we all just agreed that it's not okay to kill a robot dog. It's very true,


Amelia Antrim  1:06:57  

right? That's yeah,


Ryan Boelter  1:06:59  

that's very true. Dogs can never be orphans. Yeah, they're good boys.


Jon - System Mastery  1:07:03  

There are everyone.


Amelia Antrim  1:07:06  

Right? That's obvious.


Jef - System Mastery  1:07:10  

The stats range in we already talked a little about the ranks that they raised from, like, feeble to monstrous for starting player characters. I personally, I'm not a huge fan of these words. I think it was probably a good idea because they were trying to tie in to the comics that they made. You know, every comic was always like the incredible Spider Man or the Hulk. The incredible Well, yeah, incredible hulk or the Amazing Spider Man or the spectacular spider. They don't use spectacular in this and it makes me very angry. But the problem is that it's hard to remember that, that when you have a stat and your stat is good, that that's actually bad. Because that second from the worst.


Amelia Antrim  1:07:47  

That's like a tall at Starbucks is actually the smallest one. Yes, exactly.


Jef - System Mastery  1:07:51  

So in my mind, it's much easier to just go by the numbers. But I mean, I get why they were doing what they were doing. But the idea is that you roll for rank values and and you also have to write down the numbers.


Ryan Boelter  1:08:04  

Yeah. Oh, while


Jef - System Mastery  1:08:08  

it's it's weird system.


Ryan Boelter  1:08:10  

Is there any other terms concepts that we'll need to know going into character creation?


Jef - System Mastery  1:08:15  

Well, we already already talked about column shifts, we didn't talk about origins, which are probably the most important thing you're gonna need to know going into character creation. If you're using the core book, there are only five and those are altered human, mutant, high tech, robot, robot and alien. Okay? And but those will do is each one of them will give you one little bonus like for example, a mutants get an extra power. But by the same token, they have to set their popularity to zero. Aliens have one less power, but they have way better stats, like stat potential, and so on. But they also give you a table on which you roll your stats, which will have potentials based on what you are. So if you're making an altered human or a mutant, you have fairly low potential because, you know, Cyclops has crazy powerful laser beams, but he himself is pretty much just a muscular dude, right? But if you make an alien, it might just be that the entire alien species is enormous Jacks be hippo men who are super strength. So


Jon - System Mastery  1:09:20  

you might be a real tall elephant man who can become a slightly taller elephant.


Amelia Antrim  1:09:25  

Fly a tiny plane


Jef - System Mastery  1:09:28  

might might create clouds of darkness and fire dark thieves out of it.


Jon - System Mastery  1:09:34  

Who could possibly know Oh, see, this


Jef - System Mastery  1:09:36  

is why I liked these games. I mean, I didn't I didn't have to cheat or anything to make event horizon, the elephant man in here. Limited. That just happened.


Ryan Boelter  1:09:45  

Absolutely. I am so excited to see what sort of random nonsense we get. And we have we have to use the ultimate powers book.


Jef - System Mastery  1:09:53  

Oh, yeah. The ultimate powers book. I mentioned that there were five origins in ultimate powers in ultimate powers. There's like 30 Yeah, you can say John You want to.


Jon - System Mastery  1:10:00  

The other thing to know is in addition to getting your stats in your powers, there are talents, and talents are essentially just ways to shift your column for certain actions. So they don't really have skills, per se, as much as they have talents. Normally, if you're like, oh, I want to try and do something, it'll map to a stat. But if you're like, oh, I have a talent for specifically driving, then I might call them shift my agility when driving, though, right? Yeah. The other thing you'll find out is number of contacts you have. So you know, friends or allies, or whatever you happen to have is one of the other things that you will make at the start. The other


Jef - System Mastery  1:10:50  

thing we mentioned earlier, we were talking about team balance. And that is the point at which you realize that there just isn't any. Because rolling, when your only powers, if you roll high, you'll have five powers out of a maximum of five powers. So you think, Oh, well, there's no room to grow. That's okay. If you roll really low, you'll have one power out of a maximum of four. Oh, so you can you get way less powers. And if you feel like spending or saving XP for years, you can almost get as good as the person who rolled high at the beginning.


Unknown Speaker  1:11:21  

Wow. Perfect. Love it.


Ryan Boelter  1:11:23  

Yeah, I mean, that's fine.


Amelia Antrim  1:11:24  

You're not gonna cause any kind of resentment or problems at all.


Jon - System Mastery  1:11:28  

That's, that is the ultimate powers book, the difference between number of powers you start with, and what you can grow in is much less varied in the main book. Okay. If you roll real bad, you'll have to if you get real good, you'll have five. Yeah. But like, you get to that ultimate powers book, and it just goes absolute buck wild.


Jef - System Mastery  1:11:56  

Yeah. The first character ever made. This game was a galana. That got turned into a dragon. And it had 14 powers because of random roles.


Unknown Speaker  1:12:04  

Wow, just did some cheeky Draco. Oh, yeah.


Jon - System Mastery  1:12:07  

You can roll a 100 on number of powers and you get 14. It's like, what am I doing here?


Jef - System Mastery  1:12:15  

So big? I mean, don't worry about it. Just don't roll high on the how many powers do you have? Roll? Don't roll high, just cheap, you know, the lower roll and you wanted to do as much work?


Ryan Boelter  1:12:24  

I don't know what that? Of course,


Jon - System Mastery  1:12:27  

some powers cost multiple powers. ticularly good. It might be like, Oh, this is counselors to power selections to pick this.


Jef - System Mastery  1:12:36  

Yes. And also some powers might suggest other powers. So for example, if you roll like, I don't know, winged flight, then it might recommend that you also take up an aerial combat power. And if you get given that option, you don't that recommendation is actually a unlock. So you could be like, well, I rolled winged flight, it suggests aerial combat. I don't have to roll up aerial combat later. I could just write it down now is one of my power choices.


Amelia Antrim  1:13:00  

Oh, that counts as an additional power. Right? Yes.


Jef - System Mastery  1:13:04  

It's like a slot. Yeah, you don't have to if you're doing the random roll, wait, essentially, yeah, says now you can just pick this. And of course, just like every other game, all of the random rolls are optional, you can go through and pick the number the powers you would like to have. But I've never known anyone to do that. And I think rightly, anyone we found out who was doing that would be shunned.


Ryan Boelter  1:13:25  

I can't even imagine, like with the amount of options, the decision paralysis would be overwhelming.


Jon - System Mastery  1:13:32  

I mean, you see the tables in this and if you aren't salivating to start rolling some dice on it. I don't even want to know you


Jef - System Mastery  1:13:40  

are now there is one other thing worth getting into. Which is that if you happen to roll a high tech hero, or a magical hero, welcome to the land of subsystems. Because if you roll a high tech hero, you're gonna have to go to the the gear creation sections and start building power armor sets and junk. And if you roll magic, you get powers the same as but now they have failure chances because magic and Marvel is granted by forces beyond our world like you know, the horror host of hog author rings ragged or what have you. In this game, where Dr. Strange normally doesn't have any problems with those in this game, he might like it'll be like, well, it's TSR. So now there's spell failure failure, which the regular regular powers don't have his failure chance. But for him, he's just like by the Hori host of Hoggarth Oh, come on. Come on work.


Jon - System Mastery  1:14:25  

Oh, yes.


Ryan Boelter  1:14:26  

Oh, Hoggarth just


Jon - System Mastery  1:14:28  

hand the the tech one is mostly just skinning. It'll be like, Oh, if I have laser blasts, and I'm a tech hair, I just say it's part of my armor. Yes, there is also an entire sub system in here of buying or making gadgets. Oh, but it is very difficult. You can kind of be like, Oh, I made a gun that duplicates our power. Mm hmm. But it only has like X amount of uses and it might break or it might just not work but If you have the power as a power, then you just go yeah, whatever it's my repulsor beam it


Jef - System Mastery  1:15:05  

always works I don't need to worry about it. Yeah, there's this whole thing that's like hey if you want to play as forge for example, and his whole deal is he can make all kinds of crazy gear. The vocal straight up tell you forge is never gonna make an Iron Man suit because the Iron Man suit is a core origin power for Iron Man. All the junk forge makes his gadgetry and it will never rise to the level of the Iron Man suit. It's not supposed to his powers or something else.


Ryan Boelter  1:15:28  

Yeah. Iron Man also a magical girl.


Jef - System Mastery  1:15:32  

Yes. I think functionally


Ryan Boelter  1:15:35  

transformation sequences, character growth, all that sort of fun stuff. Yep, yeah, alcoholism.


Jon - System Mastery  1:15:40  

Yes. No


Jef - System Mastery  1:15:41  

luck. Well, I mean, it could be a matt Oka, magical girl. All kinds of bad stuff happens to him constantly.


Ryan Boelter  1:15:48  

Yeah, it's fine. All right. Well, are we ready to to dive into the the actual character creation stuffer,


Jef - System Mastery  1:15:57  

I think we are one thing I would like to suggest. Because again, we are going to use the characters were making today in a AP game for an network event that's going to be happening fairly soon a trans lifeline fundraiser, which will be held on Monday, May 16, on the OSN Twitch stream. So because we're doing that these characters are going to be for a themed game that we're going to play later. I'm not gonna tell you to change anything about your random roles and so on. I just want everyone who's making characters to think Halloween. Yes. Okay. That's all that's the only advice you need. Okay, whatever you get skin it for Halloween,


Ryan Boelter  1:16:37  

whatever it for Halloween. Perfect. Amazing. All right. Well, I guess, let's, let's make some people. Let's make some people.


Jef - System Mastery  1:16:48  

So I'll be using the ultimate powers guide. And I hopefully most people will be, in which case, your random roles will start on page three with a person with an incredibly ghoul percentile role. Amazing. I'm


Jon - System Mastery  1:17:00  

to see what my physical form is.


Ryan Boelter  1:17:03  

Awesome. Gosh, I am excited. I'm excited to roll some dice and see what sort of nonsense we come up with. It sure will be a thing. Alright, so physical form. I'm in the ultimate powers book, because of course should be as I should be. There is, you know, like three dozen different potential outcomes on this one through 100 table. Yep. And I really hope I don't roll 26 or lower because that's normal human as boring.


Jon - System Mastery  1:17:33  

Yeah. I love that they make a difference in physical form between normal human and humanoid race.


Jef - System Mastery  1:17:39  

Well, that's like a like an elf or something. It's got to take into account that Marvel Marvel Universe does have elves with a gun. No, that's a DC guy. No, there's elves because there's the seven realms of Asgard the seven deadly


Ryan Boelter  1:17:51  

Oh, yes. The Dark Elves which were the evil elves,


Jef - System Mastery  1:17:55  

and there are also light elves in Alfheim as opposed to Svarta Alfheim. There's just both elves and dwarves


Amelia Antrim  1:18:02  

token is part of the Marvel Universe as you know, yes. Token nerds


Ryan Boelter  1:18:09  

Mary MC saw Ron, or Saruman in, in this. Yeah, for sure.


Jef - System Mastery  1:18:16  

He's just a wizard. Deity wizard


Ryan Boelter  1:18:18  

is amazing. Alright, we're gonna go ahead and roll. See what I get. All right, here we go. 100 I got 100


Jon - System Mastery  1:18:27  

You gotta change Oh, you're


Jef - System Mastery  1:18:28  

gonna have a tough time.


Amelia Antrim  1:18:30  

Choosing last No, you had some kind of like form changing


Ryan Boelter  1:18:34  

a chameleon last time. Oh,


Jef - System Mastery  1:18:36  

yeah. Get ready. You're gonna you're gonna be rolling like basically making two characters who can turn into each other?


Ryan Boelter  1:18:41  

Oh, no, that's amazing.


Jef - System Mastery  1:18:47  

Like when you do when you go and look up what Changeling is it literally is like make two characters and you can spend like, an amount of time to turn from one to the other.


Ryan Boelter  1:18:55  

Wow. Okay, yeah, so I rolled change lane and I go to the change lane subtable. Effectively, Euro can transform into any of a number of possible body types. Each body type aspect of the changeling possesses its regular advantages and disadvantages. Blah, blah, blah. Yeah,


Jef - System Mastery  1:19:15  

you're basically making two characters. If you want to do it.


Ryan Boelter  1:19:20  

That seems complex, but that seems so compelling.


Jef - System Mastery  1:19:23  

That well find a way to tie it to Halloween. I'm fine with it. Oh, absolutely. Costume on costume off.


Ryan Boelter  1:19:30  

Like, did I just make a magical girl?


Jef - System Mastery  1:19:36  

Call let's see. I wrote an 86 a magical girl. Okay, John, what did you get?


Unknown Speaker  1:19:43  

I got the exact thing I wanted. Oh,


Jef - System Mastery  1:19:45  

I got a deity she got 89


Ryan Boelter  1:19:47  

You got an ad? I was hoping for Navy nine. Oh,


Jef - System Mastery  1:19:52  

I'm sorry. Yeah, be really good. You get some amazing stats.


Ryan Boelter  1:19:56  

Amazing. No, I


Jon - System Mastery  1:19:57  

get some remarkable stats.


Jef - System Mastery  1:20:02  

Well, I almost got 100 I rolled a 98


Jon - System Mastery  1:20:05  

Woof. What's that on? Dead? Nice,


Jef - System Mastery  1:20:07  

perfect. Halloween character. Yeah, so I'm zero. That already. Yeah.


Ryan Boelter  1:20:13  

What are you getting Amelia?


Amelia Antrim  1:20:14  

Um, I got a. I go. Yeah, I gotta brag a robot use a form. So anything except human shaped.


Jef - System Mastery  1:20:27  

Oh yeah use form robot was the one I was hoping for. And it is its purpose driven robot. The idea behind that is that you are a robot built for a function as opposed to a robot built to impersonate a human. So you can be like, Oh, my character looks like a spider or a black cat robot or something. Anything but human as long as it kind of has a reason why it doesn't look like a guy.


Amelia Antrim  1:20:52  

Yeah, so I think I'm gonna wait until I know like more about the powers before I decide like what the shape is.


Jef - System Mastery  1:20:58  

That's good choice. Yeah.


Ryan Boelter  1:20:58  

Okay, so as the change lane I need to roll again twice on that form table. Yes. Is that correct?


Jef - System Mastery  1:21:06  

Uh huh. Cool. Yeah, if you scroll down to the bottom of the power section, there's there's an instruction for what Changeling Okay, here we go. First, you roll a percentile to see how many more times you have to roll. Oh,


Ryan Boelter  1:21:18  

I can do I can have more than two forms. You can have up to five. Oh, why? Okay, we'll see. What happens. 99. What in the world is everybody with my


Jef - System Mastery  1:21:29  

five forms? I can make five characters. Yeah, you're gonna you're gonna be


Ryan Boelter  1:21:33  

545 It looks like there's powers are shared between all forms, right?


Jef - System Mastery  1:21:39  

So okay, they possess regular advantages and disadvantages. The powers have to be assigned to any or all of the aspects, each aspect has to have at least one power unique to it. So if you have extra powers over five, like you, if you have five powers, each one of them is on one form. If you have six that sixth one can apply to all of them.


Ryan Boelter  1:21:59  

Okay, I this is super interesting. Okay. I like it. I like that I have to kind of change to a different form to use a certain power that I would have.


Jef - System Mastery  1:22:09  

Yes. Okay. Yeah, granted, you will not be doing it in combat to change from one form to another takes 10 combat turns. Yeah. So it's it's basically like, your character needs to it's like you suit up for missions to be like, oh, I need to be. I mean, you're less Ben 10 and more like someone who can put on an alien suit at home.


Ryan Boelter  1:22:30  

Yeah. Alright, so here we go. Here's here's forms one through five. Coming at you. I was like three humans. 97. This is wild. S serial. I have enrolled lower than a navy. Stephen.


Amelia Antrim  1:22:45  

Key here. Notice.


Jon - System Mastery  1:22:47  

I'm using my die. That's all nine zeros.


Ryan Boelter  1:22:49  

What's going on here? 81 as a robot human shape? Yeah, it's a basic robot. All right. 71. We're going lower and lower here. Cyborg artificial limbs and organs. Okay,


Jon - System Mastery  1:23:05  

limbs and organs, delicious limbs and organs.


Ryan Boelter  1:23:10  

And I'm trying to figure out how does a change lane automatically turn into something with robotic parts? Or does that not matter?


Jef - System Mastery  1:23:20  

It just doesn't matter. Okay, just just grow them. Like your characters a cyborg? It could be that you have like the cable techno virus. And you switch between having some of the your body parts be techno robot and all of them.


Ryan Boelter  1:23:33  

Okay. 92 abnormal chemistry, whatever that means. All right. Last 170 for another cyborg, isn't it? Yeah. Do you work? exoskeleton so 3am I into a robot? To one of them's a serial, and one of them's abnormal chemistry.


Jon - System Mastery  1:23:56  

I mean, you may just be V shaped changing because you are a robot.


Jef - System Mastery  1:24:01  

Yeah. Robot form is most modular and moving around. Yeah, like especially because two of them are artificial limbs and organs and like exoskeleton which sounds like you move from having, you know, you it's like, what's her name? Witchblade where she's got that? That arm and then she can stretch it out. So it kind of covers her as a suit of armor. Amazing. Yeah.


Ryan Boelter  1:24:20  

What's the theory all about? Okay, intangible disembodied spirit. Oh, this is this is such a wild character concept already. And I've got the ghost thing going on. So Halloween.


Jef - System Mastery  1:24:35  

Yeah, you're the ghost who is in the soul of a robot? Yeah.


Ryan Boelter  1:24:39  

Oh, this is wild. Okay. So this will be fun to play.


Jef - System Mastery  1:24:47  

I don't know if it'll be super useful in AP. I mean, I imagine you'll probably maybe get a chance to use two of those forms.


Ryan Boelter  1:24:53  

Well, here's the deal. That's the challenge. He'll


Jon - System Mastery  1:24:56  

slip and slide on this banana peel. Yeah, I mean, if you're running it, you could just be like, Yo, change for him. I don't care. Who cares?


Ryan Boelter  1:25:09  

Begley. Um, okay, so yeah, to change themselves for my check to another intent turns, no powers can function during that time. Your abilities temporarily drop negative two Cs.


Jef - System Mastery  1:25:25  

Two column shifts to the left.


Ryan Boelter  1:25:27  

Yeah. So then I'm just trying to see. So do I need to go to each of those forms and see what each of those forms give me? Yes.


Jef - System Mastery  1:25:39  

You're making your five sets of stats.


Jon - System Mastery  1:25:43  

You are doing five carry, you're basically


Ryan Boelter  1:25:44  

making characters five hours later. Yeah. All right. So this is super wild, and I'm here for it. Okay.


Jef - System Mastery  1:25:56  

So let's see, I got an undead which rolls on the column one, which is the regular everybody day column, but increases strength and endurance away, man, column one's pretty good.


Jon - System Mastery  1:26:05  

I wasn't alright. Yeah, column two and three are kind of crap.


Jef - System Mastery  1:26:08  

Okay. Looks like I need to work with a judge to come up with a body maintenance procedure unless I happen to possess a vampiric power. So we'll see what happens there. And also there's a technical note in mind that says At this time all bio vampires on the Marvel Universe Earth have been destroyed your campaign whoever can be free of this restriction if you if you so desire, right continuity goddess bade me mentioned it anyway. Like I said, very chummy these. Wow. And I gotta assume that must been a weird period. 1986 When all the vampires were dead? Yeah, I mean, all the bio vampire he's like glue played must have been hunting something else.


Amelia Antrim  1:26:48  

Or if you have an update. In the robot section, it says, There is a Karma loss if a hero purposely destroys a sentient robot. No robots are people to


Jef - System Mastery  1:27:00  

change that between the CORB they must have gotten a lot of complaints or something.


Amelia Antrim  1:27:03  

Non sentient robots are cannon fodder. Yeah. Oh, there you go. Just like


Jon - System Mastery  1:27:07  

you know, some old Tron bot then. Yeah, great. Those are supposed to be the things you can blow up. This is Saturday morning cartoon level stuff.


Ryan Boelter  1:27:16  

Yeah. Or the Teenage Mutant Ninja Turtles cartoon. With all the all the enemies in there were just mindless robots that were actually looking for exactly.


Jon - System Mastery  1:27:26  

Foot Clan was just robots or heck, just


Jef - System Mastery  1:27:28  

the X Men cartoon. I think there's Wolverine spent a lot of time cutting up robots on that.


Jon - System Mastery  1:27:32  

Oh, yeah. Anytime you have a hero that has a bladed weapon, you're like, well, we got to fight robots, so they can use it. Yeah, Mm hmm.


Jef - System Mastery  1:27:40  

All right. So the next role you're gonna make is your laser IP. No. Origin of power is next in this one.


Ryan Boelter  1:27:48  

Oh, yeah. All right. Yeah.


Jef - System Mastery  1:27:51  

So it's just another percent. Yeah, yeah. Yeah. So it was super


Ryan Boelter  1:27:55  

interesting. Okay. This is how your character got your powers. Another percentile? Perfect. Technical mishap? Yeah. My character is so weird.


Amelia Antrim  1:28:12  

Have you become a robot through chemical exposure?


Jef - System Mastery  1:28:16  

You got exposed to robot gas.


Ryan Boelter  1:28:21  

You know, like, you were probably exposed to chemicals, and then somehow your your sentience got transferred into your robot?


Jon - System Mastery  1:28:31  

Well, a deity by being exposed to energy. So


Jef - System Mastery  1:28:35  

you're already a robot. And then someone sprinkled you with a magic top hat and you were like Happy birthday? Oh,


Amelia Antrim  1:28:41  

yeah. I guess it doesn't imply that I was meant to be


Jef - System Mastery  1:28:47  

a magic top hat. Let's not be silly. Or at least the top hat in which some old magic must still reside.


Ryan Boelter  1:28:53  

Amazing. So I only have to roll the origin for my changeling. Right. Yes. Yeah. I don't think it's rolling five times. That's good. So so far, I'm just keeping it on the backburner in my brain that each of these five forms have something unique about them. Mm hmm. And they're all gonna have unique face rip stats, right?


Jef - System Mastery  1:29:13  

Yeah, you're basically you're really just have five character sheets.


Ryan Boelter  1:29:16  

Right? That's why I'm not using character sheets, right? Yeah. Because this is gonna get ridiculous. All right. Okay, so technical mishap I can, I can, I can work with that.


Jef - System Mastery  1:29:29  

Let's see I rolled creation, which means that that you got made got made. So I'm going to since I'm already on dead I'm going to for the moment, I'm going to assume a Frankenstein's monster type, like stitch together out of out of dead parts to make a single new hero of it because because the rule for creation is you were born in the form you now have as an adult with whatever powers you have. So it's like I just came online as an undead. So yeah, I'm kind of leaning in a Frankenstein direction. Here you go. Oh, there you go.


Jon - System Mastery  1:29:56  

Good old Franken castle.


Ryan Boelter  1:29:58  

Mm hmm. I like that. They've got like full descriptions for all these the the technical mishap the hero was caught in an experiment or procedure gone awry. But there, it almost feels like I'm I it's almost like a doctor Manhattan, sort of, like origin for my character almost. Yeah, that sounds pretty sweet.


Jon - System Mastery  1:30:18  

I'm gonna say the energy I was exposed to was the Cosmic Cube which turned me into a deity. Ooh, using stuff


Jef - System Mastery  1:30:24  

from the continuity right baby. Alright, so now after everyone gets one of those now we're gonna roll your face rip,


Jon - System Mastery  1:30:34  

and you'll figure out what column you're rolling on based on whatever your form was,


Ryan Boelter  1:30:40  

Lord. All right, time to go to town on that. Where is my


Amelia Antrim  1:30:46  

column for?


Jef - System Mastery  1:30:48  

You'll have different columns for basically yeah, so Okay, Ryan, you're gonna have five columns to roll on. I think a lot of ones use the same column probably for us. But yeah, each one's going to tell you what to roll


Ryan Boelter  1:31:01  

somewhere in this multiple paragraphs of text there is okay theories roll on column one. Fighting rank is zero in the earth dimension unless the ethereal is fighting another ethereal


Jef - System Mastery  1:31:16  

Yes, that one can roll watch people's Yeah cuz when you're when you're in theory, you're a gas and you can't get in fights except with other well, you know, there's gases. You're literally just sort of out of phase with reality. You're basically a ghost. So you can't


Ryan Boelter  1:31:28  

fight. Spirit vampirism completely destroys ethereals Yeah, five vampirism destroys the self image and reduces the ethereal to a mindless poltergeist all while?


Amelia Antrim  1:31:40  

Do we just roll them in order?


Jon - System Mastery  1:31:42  

Yeah. Okay, just write down the phase rip.


Ryan Boelter  1:31:45  

Alright, so I got it. We got to run multiple times for each, each of them. Yeah, every how God, I'm gonna be here forever. This is fine.


Jef - System Mastery  1:31:56  

I keep waiting for you to be like, You know what, maybe I'll just have to force


Jon - System Mastery  1:32:01  

you know what, maybe I'll reroll a nappy change like


Ryan Boelter  1:32:05  

never. I'm, I'm here to figure this out.


Jef - System Mastery  1:32:09  

So you're going to want to write down two numbers for each one of these roles. The role the number that you actually rolled. And then also, for each one, there is a number listed. So for example, I just rolled my fighting, I rolled in 86. So I'm going to write down 86, incredible 36 Because they're both relevant and the 36 is from the Navy. There's a


Jon - System Mastery  1:32:33  

lot I mean, the thing you rolled doesn't actually matter just tells you to


Jef - System Mastery  1:32:37  

write it down. I think there's ways to shift it up and down with certain things.


Amelia Antrim  1:32:40  

Where's the 36? Coming from?


Jef - System Mastery  1:32:42  

Initial rank number on that chart? Oh, okay.


Amelia Antrim  1:32:45  

I see. Yeah,


Jef - System Mastery  1:32:46  

so if you're having rolling on a column for for example, you still you're like, Oh, I got a remarkable they just gonna go up to the column above and see you to Remarkables 26 Okay,


Ryan Boelter  1:32:56  

got it. Okay. I am just creating my own little character sheet here in in notepad plus plus, as why why not? I've got five face strips going in. Okay, so ethereal. Face rep table number one. And it's just you just go down the line for for all five of the or five seven of those stats,


Unknown Speaker  1:33:19  

right? That's right. Right.


Jon - System Mastery  1:33:23  

I rolled far too well, and being a deity gives Yeah, plus two column shift.


Jef - System Mastery  1:33:29  

Yeah, you're gonna be a,


Jon - System Mastery  1:33:32  

my agility is Shift X.


Jef - System Mastery  1:33:34  

I was gonna say not only when you roll when you play a deity not only do you roll on the best table, but you also column shift everything to over it's it's a little on the unfair side. Well,


Jon - System Mastery  1:33:45  

it's not really the best table because it's got the most range to it. Like yeah, a one through 10 is a feeble No, but


Jef - System Mastery  1:33:51  

the big difference is that you can't have a feeble and most you can have a remarkable because you're shifting to columns at the very minimum.


Jon - System Mastery  1:33:57  

So you don't go to feeble you go to typical I think is the lowest you can have Yeah,


Ryan Boelter  1:34:02  

is taken forever just saying oh I'm not even halfway through my first one.


Amelia Antrim  1:34:08  

I was doing great. And then my last one was


Jon - System Mastery  1:34:11  

alright, so my lowest stat is excellent. In for my endurance, my highest is agility at Shift X.


Ryan Boelter  1:34:19  

You know what? I think I can I can make this a little easier on myself. If I just write down what I rolled on all of these and just go from there.


Jon - System Mastery  1:34:31  

Then just create a different character.


Amelia Antrim  1:34:35  

Oh, I have like what I have incredible incredible incredible monstrous good incredible amazing. Great. Just one good just like Persad


Jon - System Mastery  1:34:45  

Yeah, just when you usually get you know one stat that you like, it's my my reason.


Ryan Boelter  1:34:52  

I'm doing horrible on these roles.


Jon - System Mastery  1:34:56  

You're just fire if you are And then when it actually matters, it's just garbage.


Ryan Boelter  1:35:02  

I haven't rolled above a 30 yet. Nice.


Amelia Antrim  1:35:05  

Okay, so


Jef - System Mastery  1:35:07  

amazing. Amazing is 46 Okay, I mean, it's gonna get jumped up because I'm on dead. But still,


Ryan Boelter  1:35:11  

this is the real farms. I don't care as much.


Jon - System Mastery  1:35:14  

Yeah, that's fine. If your ghost sucks, it's fine. You got you got to


Ryan Boelter  1:35:18  

crap for their forms to choose from.


Jon - System Mastery  1:35:21  

Yeah. This is just five chances to roll good. Yep. It sounds best form and be like, well, there we go there


Amelia Antrim  1:35:35  

on the character sheet has an initial roll initial rank. Yeah, so the number,


Jon - System Mastery  1:35:41  

so the initial rank number is going to be what you would write next to whatever that rose thing is. So your good would be an eight.


Amelia Antrim  1:35:55  

Right? Yeah, so like, I'm just looking at the actual character sheet because it's like initial roll and initial rank, and then current rank number and I'm just where does like the initial blank number go?


Jon - System Mastery  1:36:07  

So you would the initial rank number, just put that as your current rank number, okay, because it just in case you are spending karma to increase your staff, because it's a range, you'd be like, Oh, I started at eight. Now I'm a 12. I'm still technically good rank. It's also


Jef - System Mastery  1:36:25  

what you use for things like damage calculation. If you shoot someone with an incredible power beam, for example, it will start at 36 damage, because that's the base floor number on incredible.


Ryan Boelter  1:36:37  

Yeah, okay, incredible. I'm still I'm still on my third forum right now. I don't even know what this translates to. But so far, I had 90 foreign endurance for my cyborg artificial limbs and organs for


Jef - System Mastery  1:36:55  

I seem to have my role seem to have worked well with what I was intending to make a Frankenstein because I got high roles for both strength and endurance. And then they both got jumped up. So I have amazing strength and monstrous endurance, which is perfect for making a Frankenstein and


Jon - System Mastery  1:37:09  

frankensteining. Yeah. I mean, I can move on to the next part, which is my weakness generation. Oh, see what my kryptonite is.


Ryan Boelter  1:37:20  

My abnormal Chemistry is all over the place. Well, it's normal. I like the I've got two elevens so far, and a 94 and a 98. In different things. I'm just very Sweeney I'm on the very last one, my cyborg exoskeleton form, just for rolling them not for translating them into what they actually are.


Jef - System Mastery  1:37:42  

Alright, weakness generation,


Amelia Antrim  1:37:44  

my don't seem to have any, like, changes or anything. It's just this roll on column four. Doesn't really list any fun. Finally, oh, and I have to do so


Jef - System Mastery  1:37:54  

that's when I finally get to weakness. That's, that's when I roll. Hi,


Jon - System Mastery  1:37:58  

the I rolled a 100 for my dice rolls. So psycho psychological is a weakness to something psychological? Yeah. Oh, well, I got depression.


Ryan Boelter  1:38:13  

Alright, I am back to report that I'm not super happy with all of these roles. But you know, there's something there, it's fine. I just have to now translate all of these roles into actual data that we can utilize because it feels like this game is homework.


Jef - System Mastery  1:38:37  

Oh, so you just been writing down the numbers that you rolled? Yep. Go look up. What caught what chart? Each one of those numbers is rolled on because they're in there in several different charts based on physical form you're talking about and then look at the actual results that they generate.


Ryan Boelter  1:38:52  

Yep, that's where we're at. Huh? Huh? Ah, let's see. So typical. Good, good. Typical.


Jef - System Mastery  1:39:00  

That good, good. Good, good.


Unknown Speaker  1:39:03  

Good, good stats.


Ryan Boelter  1:39:05  

I got an excellent I my cereal farm. That's surprising. What else we got in here, back down to 16.


Jon - System Mastery  1:39:13  

I got to figure out what my


Jef - System Mastery  1:39:14  

psychological weaknesses I know I'm kind of I wrote psychological weaknesses. Well, on the one hand, I'm thinking I might want to reroll it, just because we have two very similar things there on the other and also I'm thinking I'll save this because I wanted my characters on dead. So a psychological weakness is probably going to be like, you know, holy symbols or fire fire. And I want to save it to see which one would make the most sense given the powers that he generates.


Jon - System Mastery  1:39:36  

Given that I'm currently thinking I'm the God of Halloween. I was like


Jef - System Mastery  1:39:41  

disord on the Rangers is the god of Halloween. This lady. Well, who's on your team? Well, we have pumpkin man, we have the spider robot. God of Halloween. Jack Skellington. He's not even the God of Halloween.


Jon - System Mastery  1:40:00  

He's the pumpkin kings. Yeah, yeah, he's the pumpkin king is ahead of Halloween. Yeah.


Jef - System Mastery  1:40:04  

How many ranks between King and God? Well, I


Jon - System Mastery  1:40:06  

mean, you've got the mayor and he sucks. And then you've got above him Jack Skellington. It's like being Santa for Halloween. Skellington reports to the mayor. Spell the mayor reports to Skellington.


Jef - System Mastery  1:40:18  

But we'll have words.


Jon - System Mastery  1:40:22  

I can't make decisions. I'm just an elected official.


Amelia Antrim  1:40:27  

Okay, so I got 32 for my weakness, which I


Jef - System Mastery  1:40:30  

can roll what it does to me. So she allergy 47 Power negation. And


Ryan Boelter  1:40:37  

like I say, it's really hard to figure out what table you're supposed to be rolling on. With all of these, it looks like they're kind of grouped together like the all of the cyborgs are under the same table. Yes. Probably. Yeah.


Jon - System Mastery  1:40:50  

Column four. Column four is a real good one. Yeah, it's good to be able to roll on.


Ryan Boelter  1:40:56  

And I'm gonna find the robots here robot. Here probably also have a use of forms or column for human shape is column four. Okay. Tony Stark marry man is the perfect example of the ex. Back exoskeleton.


Jef - System Mastery  1:41:17  

Yeah, pretty much.


Jon - System Mastery  1:41:18  

I'm gonna say my psychological weaknesses against pastels. Honestly, one of my my. It's basically Eastern colors.


Jef - System Mastery  1:41:27  

That was the funny thing in the core book is that the technological class has to roll on the basic human chart. So they have a top down intelligence it like incredible or something, which is a bummer, because the poster boy example is iron man who's got a ludicrously high intelligence. That's like the whole point of the character. Yep. And you can't generate them in the core book. Luckily, the ultimate powers guy came along and was like, yeah,


Jon - System Mastery  1:41:49  

the tech hero does get a column shift in their resume. That is true. But your your top is still not,


Jef - System Mastery  1:41:56  

like remarkable. do amazing. It's not you can't get as high as Tony Stark should.


Ryan Boelter  1:42:00  

Alright, so I figured out what tables all my farms are on now. Now, I have to go and figure out all of these, okay. My human robot is on column four. And all already off the bat, My fight is at EQ. Remarkable.


Jon - System Mastery  1:42:18  

That's pretty neat. That's, you know, remarkable.


Ryan Boelter  1:42:22  

I, you know, by the very definition, yes,


Jon - System Mastery  1:42:24  

I get a plus two column shift in popularity, because people are like, you know, that God, these people


Jef - System Mastery  1:42:30  

love him.


Ryan Boelter  1:42:32  

So we need that we need the rank on there as well. Right?


Jef - System Mastery  1:42:36  

So what you're gonna write down, you already wrote down the number you rolled. So you're gonna write down the the word for that chart, and then also, there's a number for initial rank result. Put that put that number there, too. Okay. So you'll end up with three numbers, about two numbers in a word and John's right that you can mostly skip the first one of the three. But sometimes there are characters that interact with it. So I hope does tell you to write it down. Okay.


Jon - System Mastery  1:42:58  

I assume it's mostly for write this down. And then when you're going back, if you have column shifts, just so you know what you roll,


Jef - System Mastery  1:43:04  

that's probably correct. Yeah.


Ryan Boelter  1:43:06  

I got a two for my interest in my humanoid robot form. Wow, feeble? How Fliegl I'm just a very fragile human robot, apparently. Yeah. Can you can you get powers to like, boost up? The shift your endurance and


Jon - System Mastery  1:43:25  

you can get like, it doesn't matter. Like my Durance is feeble, I'm invincible. So you can also get hyper stat, which is just like raise one of your stats, a crazy amount. So


Ryan Boelter  1:43:35  

yes. Okay. Very good.


Jef - System Mastery  1:43:37  

Well, you're gonna find it when you're playing with the random roles in the ultimate powers guide is that there are so many that some of the powers you would think is just like, normal, you should probably have these kinds of powers when you're playing superheroes like flight. You have like a less than one and 100 chance of getting something like that. Well, yeah, because first


Jon - System Mastery  1:43:53  

you have to roll what category of power and then you're gonna roll within that category.


Jef - System Mastery  1:43:57  

And traffic powers are just like rolling 91 through double zero or something like that. So


Jon - System Mastery  1:44:03  

93 through doubles. Yeah.


Jef - System Mastery  1:44:05  

wind up with a lot of characters that you very rarely flying team.


Ryan Boelter  1:44:12  

Amazing. Call pool.


Amelia Antrim  1:44:18  

Yeah, like that,


Ryan Boelter  1:44:19  

um, that this game is a game that people have played. And I


Amelia Antrim  1:44:27  

did write that down there.


Ryan Boelter  1:44:30  

Yeah. Jeff and John are delightful as as usual. And this game is. It's, it's, it's interesting. It's interesting. Yeah. Honestly, we love random tables. And this game sure has a lot of them. And it probably wouldn't have been as traumatizing if I hadn't rolled what I rolled right away.


Amelia Antrim  1:44:58  

You were warned.


Ryan Boelter  1:45:00  

I understand that I did this to myself.


Amelia Antrim  1:45:05  

This is one of those where you're like in a group session, you're like trying to find a nice thing to say about it. And you're like, it was in a book.


Ryan Boelter  1:45:14  

Or a brochure did get that published. And they really did.


Amelia Antrim  1:45:18  

But as usual, there's no one that I would prefer to have on to discuss these kinds of games, then Jeff and John. I mean, I know that this is this is what they do. But they're always so much fun to talk to. And they just have so much insight on why things are like that in these kinds of games. Yeah. And, you know, like, what kind of trends these games started and you know, where things change? It's always a fun conversation with them. So


Ryan Boelter  1:45:45  

yeah, absolutely fascinating. You could almost say that they have some sort of system mastery.


Amelia Antrim  1:45:52  

And as I tell you every time you could say that, but you wouldn't write


Ryan Boelter  1:45:58  

just hypothetical. Somebody could say that. Absolutely. Well, let's get to some calls to action. Before everybody leaves. It's fine.


Amelia Antrim  1:46:15  

Our listeners abandon us. We had a


Ryan Boelter  1:46:20  

good run and Ted for a quick reminder to check out the two games that we recently covered on spotlight episodes last month, that are now crowdfunding still. Yes, a bus Bed and Breakfast and Deimos Academy. Both are out there. We have links in the show notes. For those.


Amelia Antrim  1:46:43  

We are taking questions for a special anniversary q&a episode that we'd like to do. We did want after our first anniversary, but we haven't directly taken questions since then. So we'd love to hear from you. We will put a link to our Google Form in our show notes. We'll also make sure that we posted on Twitter and in our Discord. If people want to leave us some questions, we'd really love to answer them do a little mailbag episode for anniversary. Absolutely. If you want another look at what's changed since the beginning, you can always go back and check out our re recording of our episode zero, that is at the top of our feed, we had a lot of fun looking back at what we thought the show was going to be versus where it is now. Things that have changed in our own personal styles. We said we had a really good time re recording that one. And I'm happier with what's in the feet now than what was there before? So


Ryan Boelter  1:47:37  

it definitely sounds like we are human beings talking to one another in a way that we we actually know each other. Yeah, well,


Amelia Antrim  1:47:46  

the other one is like we could have recorded separately and like just been a script or something I don't know, we just we've grown a lot in four years as you would hope anybody would do. So definitely. If you haven't checked out our re recording of episode zero, there's a lot more content. We didn't just like go through and read the audio or anything. It's a full new episode. So absolutely, check that out. And then check the show notes for the Google link.


Ryan Boelter  1:48:13  

Absolutely. We are still in need of reviews as well. We've been so grateful for the amazing things people have said about the show over the years. And we would love to read more in the future. You can leave a review on Apple podcasts, aka iTunes, pod chaser, podcast, direct Facebook, not stitcher anymore, you know, don't even go there. Cuz?


Amelia Antrim  1:48:39  

Because you can't go there if you want. But you're it's gonna be a waste of your time


Ryan Boelter  1:48:43  

for leaving a review? Yes. For the most part. Yeah. But yeah, goodness, there's only a few places to leave reviews. If there's any niche places that you know of that you can leave reviews, and you have left a review there and let us know. Because otherwise, we will probably not find it.


Amelia Antrim  1:48:59  

And we would like to find it so that we can read it


Ryan Boelter  1:49:02  

and feel great. Like they make us feel amazing every single time we get one of those reviews, and they always brighten their days. So yeah, if you want to like a free gift that you can send our way. leave a review.


Unknown Speaker  1:49:14  



Amelia Antrim  1:49:16  

You can also check out our recent bonus episode where I sit in a closet on the floor with my children and then struggle to get back up again afterwards. But we also make characters for the game weird scouts, which was a lot of fun. It's it's interesting to listen to that one compared to the one that we did several years ago when we did no thank you evil. They've grown up a lot. And we had a good time. So that is over in the One Shot Patreon feed. You can become a patron at the $5 level to get access to that one over at Shot podcast.


Ryan Boelter  1:49:53  

Well, thank you all so much for sticking with us both through this game. And the last four years. We will be back next week with Mark Character Creation. Cast and until then, be safe and drink some water, get vaccinated, relax those shoulders and keep making those amazing people.


Amelia Antrim  1:50:31  

Thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off.


Ryan Boelter  1:50:37  

Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation Add to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord character creation I one of your hosts Ryan boelter and I can be found on twitter at Learn Neptune or online at Lord Our other host Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast they originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems used and today's guests can be found in the show notes. If you'd like to leave us a rating or review. We have links to various preview platforms out there including Apple podcasts in our show notes. Also check the show notes for links to our other projects. Thanks for joining us. I remember we find that the best part of any role playing game is character creation. So go out there and create some amazing people. We will see you next time.


Amelia Antrim  1:52:24  

Now we got to read some show blurbs show blurbs show maps show by show blurbs. Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, visit one shot podcast comm where you'll find other great shows like campaign


Ryan Boelter  1:52:41  

campaign is an actual play podcast exploring lawn form role playing the current campaign sky Jack's takes place in an original setting. Inspired by the music of the Decemberists, folktales and classic adventure fiction. Join Liz Anderson, John Patrick CO and Tyler Davis, Jonny O'Mara, and Game Master James D'Amato, as they tell a tale of Darien sky pirates. Also it's basically an elaborate retelling of Weekend at Bernie's. Just search for campaign or James tomato on iTunes, Google Play, or your favorite podcast app.


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