Character Creation Cast

Series 51.1 - Alchemistresses with Allison K. Cole and Dora Dee Rogers [Designers] (Creation)

Episode Summary

Welcome to the first episode of series 51, everyone! This series, we welcome Allison K. Cole and Dora Dee Rogers to discuss their latest game, Alchemistresses, a magical girl game where you play the reincarnation of powerful magical girl mistresses of the past. This episode we learn about the game, start creating characters, and find out why Ryan was beaming while recording this series!

Episode Notes

Welcome to the first episode of series 51, everyone! This series, we welcome Allison K. Cole and Dora Dee Rogers to discuss their latest game, Alchemistresses, a magical girl game where you play the reincarnation of powerful magical girl mistresses of the past. This episode we learn about the game, start creating characters, and find out why Ryan was beaming while recording this series!


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Dora Dee Rogers @DoraDee_

Soft Chaos @soft_chaos

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome to the beginning of series 51. Everyone, both of us are really excited for you to hear all about this game that literally encompasses everything Ryan has ever wanted in a game, possibly even more than his own game. But before we get to that, before you get to hearing just like Ryan's sheer Glee, and you can hear his smile through the audio, we do have one very special announcement.


Ryan Boelter  0:31  

Absolutely. Our big announcement at the start of Sirius 51


Amelia Antrim  0:37  

as doing a drumroll and you just kept talking.


Ryan Boelter  0:40  

Sorry. I ended up at the beginning of our fifth year in podcasting. Hey, we started our own Patreon. Yeah. We we are both really excited about launching this to help cover the costs of producing this show every month. We are currently paying for things like our website, editing tools, etc. And this will really help us cover those costs. So you can find out all about it at creation cast,


Amelia Antrim  1:19  

we are still part of the One Shot network fear not that is not changing. What is changing is that we'll have a way for you to get more out of the show. By supporting us on Patreon directly. We have a variety of levels from $1, all the way up to $50 a month if you really really love us. We think we've come up with some really awesome rewards to try and make it worth it for you. And that's going to range all the way from bonus content and early release episodes all the way to a game with us and a bunch of stuff in between.


Ryan Boelter  1:56  

Yeah, absolutely. We've said it a number of times lately, but we really are excited about all the things that we have coming up. And all the ideas that we have for the show going forward. Like I'm seeing some of the stuff that we're putting out. Like Amelia is like, Hey, here's this thing they did. And I'm like, Oh, it's just amazing. So I'm really, really excited to get that into everybody's eyes and ears. But your support would mean the world to us. And no matter what level. If you want to hear all about our Patreon in more detail. Stay tuned after the episode for plenty of more specifics.


Amelia Antrim  2:37  

Now that we've said all of that, we're trying to keep it short, so you can listen to our calls to action at the end of the show you can find all about the alchemist uses Kickstarter as well as a special thanks and a review. So stay tuned. But for now, let's get to the episode and learn about Ryan's new favorite game absolutely enjoy.


Ryan Boelter  3:35  

Welcome to Character Creation Cast a show where we discuss and create characters the best part of role playing games with guests using their favorite systems. I'm one of your hosts Ryan, and this episode my co host Amelia and I are excited to welcome Alison Kate Cole and Dora D. Rogers, creators of the game we're covering this month. Oh goodness versus


Amelia Antrim  3:58  

Welcome to Character Creation Cast both of you I'm I'm excited about this. This is going to be fun.


Allison K. Cole  4:05  

I think we're also equally excited. Because magical girls and blood magic. From what we know, are two things that people here are excited to dabble in


Amelia Antrim  4:15  

two great tastes that taste great together. Alison, do you want to tell us a little bit more about yourself? What kind of projects you're working on where people can find you all the good, good stuff.


Allison K. Cole  4:28  

Oh, of course I can. I'm a tabletop role play designer actually started in Lark. And so I do those two things. I make a lot of games about intimacy queerness anytime I can make people make uncomfortable eye contact for long periods of time in a game that will be included. And I have founded a workaround game cooperative, which you can find at soft chaos dot games. We are soft chaos. And you can find me at Alison K. Cole on Twitter mostly.


Ryan Boelter  4:57  

Very cool. Endora How about yourself?


Dora Dee Rogers  5:00  

Yeah, hi, I am Dora. I am a writer, and also game designer. partly through dint of dating Alison, she is you just wind up designing a bunch of games? It turns out


Ryan Boelter  5:15  

she was recruited into the ranks. Yeah, exactly. You can find some


Dora Dee Rogers  5:19  

of my games where it also some interactive fiction are written at D You can find me on Twitter at at Dora D underscore.


Ryan Boelter  5:31  

Wonderful. All right, well, let's go ahead and get into this. And we can start by discussing what this game is all about. What's in a game? All right. So what is the core concept of Alchemist versus


Allison K. Cole  5:47  

so Alchemist versus is a magical girl TTRPG, where you kind of play as two characters. One in the present day where you do high school high jinks, you know, crushes tests, who's going to be at the track meet who got a date to prom, and then another from a past world. And you're like these reincarnations of these powerful, powerful magical beings. So that password will build together so we don't know what it looks like yet. But it's kind of reconciling your high school high jinks with the fate of the universe all at once.


Ryan Boelter  6:21  

I love that. I have I have goosebumps for for this sort of storytelling. So I'm really excited to dive into this.


Amelia Antrim  6:29  

You said like all of Ryan's favorite, like high school romance magical girls like, yeah, you came in prepared for this.


Allison K. Cole  6:41  

It's a I mean, we did prepare, but also lovely coincidence that we just happened to have possibly the exact same taste in game.


Dora Dee Rogers  6:50  

This was I came into the process of designing that's, you know, it was it was already, I mean, a fairly finished date when I when I joined the team. And it was very similar. I was just like, Wait, so it's about magical girls in high school.


Ryan Boelter  7:05  

Give me Tell me more.


Amelia Antrim  7:11  

Can you tell us a little bit about the setting? Kind of the genre aside from magical girls?


Allison K. Cole  7:18  

Yeah. Did you want to start with this one?


Dora Dee Rogers  7:19  

Yeah, sure. So um, so setting creation is a part of character creation. So we are planning on doing that and exemplifying that with you today, both in terms of the present world and the past world, although like, I mean, we definitely see creativity and both of those. But you know, especially the past world, obviously, is something that where you can really stretch your legs and build the kind of fantastical world that that you want to. We are also going to release the game with a few pre made civilians to help people who just want to like jump in or take advantage of somebody else's creativity. I wrote one of those, you know, another member of soft chaos jet smart cop wrote one, Naomi Parker at one any others you want to call out, Alison?


Allison K. Cole  8:05  

No, those are those are some of the you know, some of my favorite. We have a bunch of guest writers on this because I got really excited and commissioned all these people I think are cool to contribute. Yeah. And yeah, so the present day, a slice of life is the genre. This is a very Canadian reference. But like one of our games took place on a breaker. Hi, do you know what that is? Has anyone heard of the show? So Ryan Gosling was a loser in a in a high school show in Canada, like in the 90s. And it's a school a high school that is on a boat, and they travel from port to port studying the world. So it's like why grassy but on a boat?


Amelia Antrim  8:45  

On a boat, that's my favorite new genre. thing I


Allison K. Cole  8:52  

have problems seeing Ryan Gosling is like a heartthrob because he was like literally the loser guy. No one would date in this show. But like that was one of our slice of life genre, a genre setting so it's a little flexible. And then the first question we are actually going to ask as a group when we make the world is what genre do we want it to be in? And what tropes does that entail for the


Amelia Antrim  9:10  

bathroom? Yeah, and see now you've said collaborative world building now.


Allison K. Cole  9:17  

Also. And like one of the things we did when we got people to write worlds is we wanted them to be like not as stereotypically Magical Girl Like not fantasy always. Doesn't have to be you include them. So someone did like a mech style world and someone did a gothic horror style world and someone did sci fi like alternate universe style worlds occurred. So those are all there.


Ryan Boelter  9:47  

And now you're mentioning genre blending in my goodness. This checks everything off the list.


Allison K. Cole  9:55  

This will translate well to podcasts, but I just did.


Amelia Antrim  9:59  

Yeah. But like, nailed it?


Ryan Boelter  10:03  

So what sort of tools? Do we need to play this game? Then do you can


Allison K. Cole  10:07  

do this or not missing things?


Dora Dee Rogers  10:11  

Yeah, so you really just need rules, character sheets of whatever Canadian we have. We've developed for playtesting complacency mostly during the pandemic, at least for the last few years. So you know, we have some very robust like digital character sheets as well. And then you need dice like a, d 20, through a D to a a coin flip, there's going to be some will stop that sort of an extra as part of the Kickstarter campaign, which is coming to June, it might be June when you're listening to that. So it's coming now. And so there's, there's some specific things to help like, trackers for specific things, and some, like tokens for keeping track of specific things like that. But it's all stuff that you know, and like you didn't need to provide you if you didn't get back at the right level. But


Allison K. Cole  11:01  

like, we have a very, I was excited because I got to design and have like a custom gold coin printed for the D two, right? Yeah, but you need a penny. Yeah. Which we also don't have in Canada anymore. So


Amelia Antrim  11:13  

it's just hard, honestly, like, I have so many pennies that like I just like found in my couch yesterday, and like, I don't know what to do with them. You can't do anything with pennies. No. And I honestly love like Kickstarters that hat because I'm, I'm a sucker for all of those peripherals and like that, you know, like completion completionist in me is like, I need all of the things. But it always is really nice when you like, just pick up a book and you don't need to buy all of the other stuff just to be like, Okay, I can just play it even if I don't have it yet.


Dora Dee Rogers  11:45  

I think Austin and I are contrasting in that sense. And that like I'm always I, like I usually buy the PDF version of anything that I buy. Don't be like me, though, by the by the highest here at certain Yes. But the but in the I just like I love games that I can just like, you know, like, grab, grab one or two dice. And I have and then like Alison had watching, watching her design, all of the physical items was a was was truly inspiring. I was watching somebody truly in their hands. It's


Amelia Antrim  12:17  

yeah, yeah. I mean, there's definitely merits to both because especially if you do buy the PDF, and everything I think about, like the Fantasy Flight Games where you need, like, all of the special dice and everything. And you know, there are like, online tools for a lot of that. But it's like, well, if I just grabbed the game, and I'm like, at a friend's house or something and like, now I don't have all the stuff for it. And but also like it's really pretty so


Unknown Speaker  12:40  

yeah. Choices.


Allison K. Cole  12:44  

Yeah, I learned that Decor Style clutter core, which is like my, my design aesthetic in life. Yeah,


Amelia Antrim  12:53  

yeah. Oh, that's a good I never like thought of that being a term for it. Like I know exactly what you're talking about, though, just based on that. What kind of stories and themes? Are you hoping people will explore with this? I know, obviously, you're not sitting down at my table to tell me what to do with it. But what kind of things were you kind of aiming for when you made this game?


Allison K. Cole  13:17  

So I think one of the biggest things, and it comes with a very clear perspective from the design team that we are is self discovery. And kind of this, that's what that's what the whole reincarnation mechanic is to me, right? You get to be to people and figure out who of those two people you actually are like this person you've grown up with in the mundane world, and you've lived as this person your whole life. And then you start getting these memories and feelings that oh, maybe these things aren't me. So I think a lot of the steam themes and stories on like a grand thematic scale, or Reddit are rooted in that queerness and that self discovery, and very, very personal, even though it can be these epic life saving, defeating the neg averse scale conflicts. What do you think? Do you


Dora Dee Rogers  14:05  

Yeah, I agree with that. And I think that the we'll get into this but similar that for mechanics are specifically about learning more about yourself and like that, that is how you power up and where a lot of your abilities come from literally, like you have garnered a new piece of information about your past life or you know, where how it applies to your present life. So yeah, it's but it's also like, it is also because it has a sort of slice of life aspect. And there's some mechanics that specifically reinforced relationships between the characters. I think it is also a game that's very much about, about about, you know, social and it's about friendship, about romance as well. Which is where I always I always kid to push it.


Allison K. Cole  14:53  

kissing girls, these choice,


Dora Dee Rogers  14:57  

girls, kissing girls ever By, but it's yeah, we're in the middle, right at the end of a, like sort of camp like poll campaign, they test right now that that we've been doing in in preparation than Kickstarter to launch final things like really is like that I think all of the players in that just feel like the depth of the relationships is, is very deep, especially because you get to see people in lots of different contexts, you know, and part of the way that relationship mechanics works is there's sort of built in challenges to, to relationships, wisdom perspective, so this, these are all things we'll talk about, but I would add sort of, you know, friendship and, and romance, potentially, to, to the self discovery,


Amelia Antrim  15:43  

as I like to say that that, like, hit me, when you're talking about like, looking, you know, like getting memories from your past and like looking back and being like, Oh, now I know this other thing about myself, like, as a queer person, you know, it's like, I had like, all of these things. And then like, as an adult, like, when I moved away from my very conservative family, looking back, I was like, oh, that's what that was, like, you didn't want to be friends with her. You wanted to date her? And like, you know, like, looking at like, Oh, yeah. Oh, by myself.


Dora Dee Rogers  16:18  

Yeah, yeah. And, you know, I hadn't quite put it in those terms. But you're absolutely right. And I think that, you know, we've had a, we've had a lot of trans play testers. And I'm a trans by myself, and like, it is, I've definitely seen it used consciously to explore, to explore, you know, to explore trans identity, like, what is what, what is it like, when somebody who thinks of themselves as a boy, like, finds themselves in a female body? Or, you know, vice versa? What kind of, yeah, what is what does that do to it? What do you make of that kind of experience? So yeah, no, you're absolutely right. I hadn't? I think he put it very well, I hadn't heard of this terms. But it's, I think that's a lot of what's going on there.


Amelia Antrim  17:04  

Yeah, I love that games can do that. Like I it's one of my favorite things about role playing games is just this ability to, like, tell kinds of stories, and then look at it and be like, Oh, that's me. Like, I didn't I didn't mean it to be that. But like, Oh, I just learned something about myself.


Ryan Boelter  17:24  

Absolutely. And I really love that, because there's a there's a decent amount of magical girl games out there right now. And like one of the core tenants of the Magical Girl genre is that self discovery. And I love that. It sounds like this game has that as you know, one of its core mechanics, which is just phenomenal to have that kind of front and center, instead of as one of the features of it's like, this is, you know, like,


Amelia Antrim  17:58  

I think you're right, like a lot of them kind of have like your, your mundane self, and then your, your magical self. And they're, they're more separate other than, you know, like the responsibilities of managing both, but Right, yeah, this sounds like they're much more intertwined as like, what is your identity?


Ryan Boelter  18:15  

Yeah. And like literal self discovery, its literal interpretation of the core trope of the Magical Girl genre, which is really cool. Yeah. I'm excited.


Amelia Antrim  18:25  

Brian's I'll totally


Ryan Boelter  18:29  

tripping my tea.


Amelia Antrim  18:30  

People can like see, like, his face is like, like the biggest like, Oh, right. And it's so excited. Right?


Ryan Boelter  18:37  

I'm so excited. All right. So so what do characters then do exactly in this game?


Allison K. Cole  18:46  

When we were taking notes for this, we summed it up in three, like, very pithy statements, the characters do the things I suppose do. And then they fight some monsters, and then they remember dramatic things from their past life. And then I'd add up and then having to reconcile those three, those three things. Yeah. So that's essentially you have crushes on people. You try to pass tests, and then someone tries to like steal the soul of your best friend and you have to stop them. Do you remember that you were actually the queen of a giant kingdom of unicorns?


Ryan Boelter  19:22  

Sounds like high school. Yeah, that


Amelia Antrim  19:24  

was my experience like this. Yeah. Great. very relatable. I love that. So we kind of touched on it a little bit in that last question, but what do you think makes Alchemist juices unique from other magical girl games?


Allison K. Cole  19:43  

So I think yeah, we talked about that. I think we put a lot of emphasis on that memory, and the like past self present self. That also comes from me watching Sailor Moon and being like, I want more Moon kingdom like that. Here I see this


Ryan Boelter  20:03  

here's a little taste of the past Lord, enjoy your little tiny tree. We want well, we'll keep everything behind this giant curtain over here, don't worry about it, it's there.


Allison K. Cole  20:16  

Now. So that's like, a lot of it is focusing on like reconciling those kinds of worlds, we have a really fun transformation mechanic that we'll get to. Where if you're playing physically, you physically flip your sheet over, which I know games do. But the GM, you have to say your transformation phrase and do a pose before the GM allows you to switch your character sheet over. Then something super dorky because I'm like a game designer, like, I don't like the word formalism, but I really like rules and systems. But I think we have a really interesting way to like, it's called the result tracker. It's just how you stay in or out of scenes, which I think is interesting. And the last thing is that with this game, we've also written a really elaborate episode guide. So the game is designed to take place over one season of an anime. And it was kind of to fill a space that I had in my life for a campaign that I knew would end in a reasonable amount of time. Because we play weekly Friday games, and doing one shots every time is tiring, because you have to come up with new characters and get emotionally invested. But we don't want an ongoing campaign. So we're like, Oh, something that's like 10 sessions, which is what this is. And we have a full episode guy being like, this is episode one, you can follow it or not. But it kind of maps up the structure of a magical girl game. Each character like each magical girl gets their own feature episode, there's a guide to like how to do a filler episode in a beach or sauna, or, you know, there's a filler episode guide.


Amelia Antrim  21:48  

That's amazing, because those are super important. Like, yeah, in that genre in general. And you know, like, the whole, like, we go visit grandma's house, like,


Allison K. Cole  22:01  

there's X amount of fan service when we're at the hotspring. Ya know, like? So we've put a lot of effort into that, and kind of helping people who might not have as much experience Jiaming, but are really passionate about magical girls, even giving them guides like, oh, it might be good to ask players like a question here about what is something their past life self in their past life stuff they're afraid of, and then you can incorporate it into the villain in this way in this episode. So that kind of stuff.


Ryan Boelter  22:35  

That's absolutely. All right. So before we get into character creation, we got a couple of things left to just talk about. So we can do a little bit of an info dump here that you'd like to talk about the history of the game. And I from what I understand this game has been in development for quite a while. So when did you start developing this game? And what what drew you to start developing.


Allison K. Cole  23:02  

So it started because time is weird. Sometime eight to 10 years ago. It's been like long enough that it's kind of a mystery. And it is actually the first game I tabletop roleplay game I ever started designing. So it was before I have a master's degree in game design, it's before I touch that it's before I became a game designer. I was just like, this is a genre that I am passionate about, that I think has all these things to say. And like 10 years ago, it was harder to find that it was harder to find games that did that. And I was like, I want to do this. And I had played like one session of fate. And just the start of fate where you tie all your characters, other characters. I was like every game should do this. And this is how high school crushes. Like this is how I have the most engaging High School crushes. And so that's how it started was just an idea that this genre had so much to give to games. And I wanted to also I wanted to have places where you could roleplay embarrassing crushes more. Oh, absolutely. Which is essentially my, my go to and then we've been working on it. So there's a third designer, who is just like a really good friend of mine. And, as Michael Mark had, and I have just been like, working on it. We've lived in different cities, but every time we get together at Christmas, we spend time on it. And every time we would do things and then I'm gonna pass to Dora because she we started dating she started living with me and then by proxy had made so many design calls on this game that she was like now on the design team because like, what do you think about this? What do you think about this? She ran the game probably a half dozen times. And I was like okay, now you have done as much design work as anyone else.


Dora Dee Rogers  24:46  

Yeah, I don't think I have anything to add to that. The blast about things.


Allison K. Cole  24:54  

She is like anyway, so I'm going to just spend a tiny amount of time just praising Dora like she's so Smart in this genre, especially the kissing girls having crushes, being embarrassed at high school genre, just everything she says is so smart. And so it would have been a blast to not have her help.


Amelia Antrim  25:12  

Appreciate the idea that you just were like, my girlfriend is really good at kissing girls. pause for a moment and just talk


Dora Dee Rogers  25:22  

about Lady. Sorry, bacon.


Amelia Antrim  25:27  

It was so wholesome.


Dora Dee Rogers  25:30  

Our first game actually, the first game project that we worked on together was a game called denial of learning that we did for Z jam last year, which was is about came out about a heated argument we had about romance novel tropes. I love romance novels. Allison read one with me and Allison, I think it's fair to say enjoys romance novels, but not on the same same degree that I do. And I we had we just disagreed a lot about the book. I really loved it. Allison was like, it's fine. But like your spy things I don't like about it. And we just got into the like, like heated arguments where we were diagramming romance novel structure, and we made a game about it. That same? No, how is it prepped up in mystery? Don't worry.


Amelia Antrim  26:20  

I love that. I love that that like, I guess I've had moments like that with friends to where it's like, no, no, like, let me let me show you what, what I mean, and why I'm right. And like, games come out of that.


Ryan Boelter  26:34  

That's so good. Just Just get out the whiteboard and


Amelia Antrim  26:37  

write. Let me tell you.


Ryan Boelter  26:41  

So what is the crowdfunding campaign starting then for this one,


Allison K. Cole  26:45  

it will be starting, we had to push it back. Two weeks, it was gonna start on June 1 and starting on June 14. And so I don't know when this is coming out could be right now.


Ryan Boelter  26:56  

Right after the second episode of this series releases. It should be started up.


Amelia Antrim  27:03  

Yeah. So this will release on the sixth. And then the sort of be the second team.


Allison K. Cole  27:09  



Amelia Antrim  27:10  

So your whole kit we got we


Allison K. Cole  27:12  

got a follow up beforehand. Kickstarter loves that.


Ryan Boelter  27:16  

Yeah, absolutely. Yeah. Well, we'll have a link to the Kickstarter in the show notes for sure. So definitely check that out. But yeah, after the for the second episode, which is after all of our character creation is done. You'll be able to check out the campaign live the following day.


Amelia Antrim  27:33  

Perfect timing. Yeah, that's nice.


Allison K. Cole  27:38  

Yeah, we did it during the gayest month.


Amelia Antrim  27:40  

Right? Obviously. Before we jump in and do our actual character creation part, we like to just make sure that everybody's on the same page and can follow along. So can you just give us a rundown of like basic terms and concepts that we're going to need to know to follow along?


Allison K. Cole  27:57  

Yes, perfect. So there's not a lot of like very specific language to this, and probably nothing that will come up that we won't really cover in the character creation. But the three big things are convictions. So these are the words we use to describe the guiding principles and motivations of your character. There is your character's resolve, which is their will to stay in a conflict. And there are alchemy points, which we might not even really touch on. But they're a resource that you can get bonuses in certain contexts in the game. And you will see this on your character sheet. But it would only really happen in play, but you'll see that there's a spot for conditions, which are temporary negative states that impact your character's ability to do something. So kind of the


Amelia Antrim  28:43  

basics. Perfect. Are we ready to start this? Ryan? Ryan? Are you prepared? Are you emotionally prepared for what's about to happen? I


Ryan Boelter  28:52  

don't know if I can prepare myself for how excited I am for this.


Amelia Antrim  28:57  

You just like you're like glowing right now. I just seen you like this sucks. Like


Ryan Boelter  29:06  

it's like going into the fifth dimension. Here. I am. So I've been ready since we started talking to make some people are we ready to make some people?


Amelia Antrim  29:14  

Let's do it.


Allison K. Cole  29:16  

Let's make some people. So we're gonna start. The first thing we're going to start with some not just safety mechanics, but also like what to guide us in the direction of things we want to see. So we're not only going to talk about things that we want to do safety mechanics with but we want to see like where you want to go what you're excited about. And we're gonna have Dora lead this bit because she's a pro.


Dora Dee Rogers  29:39  

I'm not I'm not broke by definition on imager. But


Amelia Antrim  29:45  

by the time this game comes out, that's true. People are paying you for this guy. I'm a pro at that point, you go or you go, this comes out.


Dora Dee Rogers  29:56  

So something that is you know, of course, every table has certain purchases This but we traditionally use for sessions is the lens unveil format, which a lot of people are probably familiar with a line is something that we really don't want to be included in that story at all. Not not referred to that sort of in the background, a veil is something that is fine, but we do not want to focus on it, we don't want to portray it closely. Maybe it can sort of happen, but we definitely aren't going to see the camera in on it at all. So we can talk by just by talking about lines and bills. And, you know, feel free to, you know, shout things out in chat, or, you know, just to just to save them, or if I'm looking at the world building tab of the, the digital character sheet, and also feel free to put things in directly there. And obviously, you know, we are on a podcast like we're, like, we've come together to do this. So I think that we're, we're all going to be like, generally pretty conscious and conscious of each other. But we also haven't played before. So it's also important to check in.


Ryan Boelter  31:06  

Absolutely. Yeah. I know. Like, my, my general lines and veils are, you know, being decent? And like, yeah,


Amelia Antrim  31:16  

like any good person would do is okay. Yeah.


Ryan Boelter  31:22  

So none of the none of the big isms. You know, like, one of my big personal one is like, child endangerment is like, like, like young, young child endangerment. I know that you play high schoolers. And you're probably going to be in danger at points as high schoolers. And that's just the name of the game, and that's fine. But like, you know, younger children. Being in danger is usually one of my lines. Yeah.


Dora Dee Rogers  31:53  

Well, and I think that there's a specific there's something specific about adventures, like, facing danger, or sort of, you know, like, you know, whatever. Somebody be around.


Amelia Antrim  32:05  

Danger. Yeah, well, who did not? Yeah, right. So


Dora Dee Rogers  32:09  

that's a good one. No sick or sad cat. Scott added the line. That you Allison Jones, but


Allison K. Cole  32:18  

yes, that was me. Why,


Dora Dee Rogers  32:19  

thank you. Sorry. That's a bad practice for safety. We can.


Amelia Antrim  32:24  

Because I was similarly like, Please don't hurt puppies, like.


Dora Dee Rogers  32:30  

Yeah. So we have we have I put just big isms down and bales and yeah, just to spell that out racism, homophobia, you know, that any other people would say?


Ryan Boelter  32:44  

Yes, sexism, and all sorts of


Amelia Antrim  32:49  

capitalism, colonialism.


Ryan Boelter  32:52  

We could we could have capitalism as an enemy.


Allison K. Cole  32:55  

Di. D says, this is because of the bias and my play test group. But you are gonna have to define a great evil. And like, it has been capitalism more times than it has been anything else.


Amelia Antrim  33:08  

On our show a lot, too. We had a run of like, five months worth of stuff where like, the big bad was capitalism. It's true.


Dora Dee Rogers  33:16  

I mean, it is objectively capitalism roll for


Amelia Antrim  33:19  

sure. I'm trying to think if I have any I don't I like especially within the genre, like knowing what the genre is. It's like, I don't have to absolutely no worry about like body horror, and you know, that kind of stuff, right? Yeah. Tell me what sound it makes. Like, I don't want it like we can talk about it. But don't tell me how it sounds. Yeah, I'm putting bodyguard down


Dora Dee Rogers  33:41  

as a veil.


Allison K. Cole  33:42  

And one of the things we do when we play games is we keep this real Billing tab open at all times. So anyone can go in and add to their lines or veils throughout the whole process. Like maybe if we decide that the genre of the past world is Gotha core, there are more things we want to more extra call out. Yeah,


Amelia Antrim  34:00  

I do think that's probably games in general, too, is that your listeners, lines and veils, you can express them anytime, not just in your session zero if something bothers you, and it comes up. Because I've said before, to like, sometimes you're just having a day. And you come in and you're like, this thing happened at work, and I don't want to talk about it. Yeah.


Allison K. Cole  34:21  

So we did a session where one of our cats had been diagnosed with cancer. And that that session was like, particularly hard in some ways. And we're just like, you have to be emotionally it's a day like


Amelia Antrim  34:31  

thing, right? Like, I don't want to talk about that today. You know, like last week, cancer would have been fun this week. It's not. Yeah, so you can define lines and veils at any point. And I like thank you for pointing that out.


Dora Dee Rogers  34:43  

Yeah, absolutely. I think it's also good like as a GM I usually also play with the expired or you can also use similar frameworks that allow just that encourage on the fly conversation or like for people to set their boundaries as you go because new stuff um, ultimately. So with that in mind, we can go back and add to that list. Anytime we also like to take a moment to like, just highlight things that we would want to see in a session. And obviously, we're gonna play a session. But these could be things in backstory, things that like, you know, you're going to want your character arcs towards. I want to see


Allison K. Cole  35:19  

one sec. Is that okay? You can see, the way we do it often on Zoom is you can actually do in X reaction. Wait, what? So if you can see on my screen there?


Amelia Antrim  35:29  

How do you do that?


Allison K. Cole  35:33  

Another thing, yeah, is if the content is not X carded, but you want to slow down, we usually do a little turtle, like, so that's just something we can use as a safety tool. Yeah, it's exciting, isn't


Amelia Antrim  35:45  

it? Oh, down there forever. And like I did not. And I always play my games over officer so good to know. So during the


Allison K. Cole  35:53  

pandemic, the co op Erica has done a lot of work with like, digital and online safety tools we usually do through discord, but works just as well here. Yes. Go ahead.


Ryan Boelter  36:04  

So for those that are that do play over zoom a lot. And I'm not sure I know, Microsoft Teams has this as well. I don't know how many people are RP role playing over teams. But seriously, if you're there, if you go to the reactions button on the bar at the bottom of the actual video window, you can go and there's a few basic reactions, there's like six basic, basic reaction to the linear ellipses. And you can just search for x, and then the X will pop up. And there's also a green checkmark on there. And a few other things that you can probably easily use for whatever your group wants. And once you use it, it's in the frequently used box, and then you can just reuse it pretty easily. That's pretty sweet. Yeah.


Amelia Antrim  36:54  

Yeah. I did not


Dora Dee Rogers  36:55  

know that was there. Yeah, that's really cool. So Alison, and I actually met do mean, I was playing games that were not formerly soft chaos, like run games that just were, you know, Allison and her trend to include all of that chaos, running games online. And one of the things where I was like, I was just like, immediately super impressed by how like, thorough and thought out their approach to online safety tools was so yeah, sure. Yeah.


Amelia Antrim  37:21  

That's a big deal for a lot of people. Like I know that that's I've resisted generally playing with people I don't know, because especially online because it's like, you don't know what you're getting into. So it's super important.


Dora Dee Rogers  37:34  

So having talked about safety, on the on the other side, what are things that were really, like, really want to see or delighted to see. I'm gonna start us off by putting in school dances. So you need a dance.


Ryan Boelter  37:47  

school dances are good.


Dora Dee Rogers  37:49  

I also would like shopping. Oh, my God,


Amelia Antrim  37:52  

super important to me. And


Dora Dee Rogers  37:56  

we've never had a shopping scene in our career.


Allison K. Cole  38:00  

Do you remember when they were buying outfits for that dance? There was like a fashion montage.


Amelia Antrim  38:05  

There was a dance. It all goes together. You need a prom dress.


Dora Dee Rogers  38:09  

You need a prom dress? How are you gonna get it? If


Ryan Boelter  38:11  

you don't? If you go shopping, you have to have a fashion montage.


Amelia Antrim  38:18  

I mean, I feel like I'm gonna turn the rest over to Ryan.


Ryan Boelter  38:22  

Gosh, what are you everything? Give me Give me Give me just just magical girl mountains. Yes. Right.


Amelia Antrim  38:31  

Okay, so that's the game, but like, what


Allison K. Cole  38:35  

do we want? Like at least one scene where someone's running with toast in their mouth? Like, what? That's right. I'll put that in for Allison. Thank you. Um,


Amelia Antrim  38:46  

I feel like I would like at least one talking animal that definitely has better plans and ideas than the humans around them. Like more responsible,


Ryan Boelter  38:59  



Allison K. Cole  39:03  

That might be mechanically required. Well, it doesn't have to be an animal. But


Dora Dee Rogers  39:08  

yes, we will. We will reach that phase of character.


Amelia Antrim  39:13  

I don't know very much at all about the magical genre other than what I've learned from Ryan over the years, but I feel like that's important. That's very important.


Ryan Boelter  39:22  



Allison K. Cole  39:23  

And I think this isn't like we don't have to have strong ideas. Now. Just to give us as though like, in the case of that there was a DMO give the GM an idea of how to guide and direct. But yeah, you'll get more specific inspiration. Shortly.


Dora Dee Rogers  39:38  

That's okay. So from there, let's let's go into the present.


Allison K. Cole  39:43  

So the one thing we wanted to bring up is that every single person has a different opinion on the order in which you should do this character creation. Because we have to make the past world, the present world, the past self and the present self. And we're like, okay, we're just gonna play tested a bunch and we'll figure out Like what most people want to do? Not possible. Everyone has a very different, passionate, passionate opinion. And they are passionate that their opinion is the right opinion. So what we have it presented in a certain order in the rulebook that we as the designers are passionate about. But this isn't a question that I'll open with, you can start, the two ways we do it is by starting with your present day self, and your high school shenanigans. And that will ground most of the characters like in that character, that will be the thing that inspires, inspires things about your past self, like if your present self has a fear of water, maybe you would like build that into your past self. And the other way to start is we don't start with the past self, but we start with the past world. So if either of those is more interesting for you to start with, or easier, right, we recommend people with people who like might be less experienced start with the present self, because it eases you into that creation process. But if you have a lot of wild ideas, you might want to start with the past world.


Ryan Boelter  41:05  

I personally, like the idea of started with the present, because if I was fasting,


Amelia Antrim  41:10  

you would go the other way. Really? Yeah. Well, cuz it was I thought you'd want to build a world first. I mean, I prefer I feel like I want to do President self first.


Ryan Boelter  41:22  

Yeah, I think personal selves first makes sense, because it feels thematic with the game, where you're trying to discover the past after living through the present.


Allison K. Cole  41:31  

Perfect. As the designer, I agree with you.


Dora Dee Rogers  41:36  

Please tell us your feedback.


Amelia Antrim  41:40  

In the Allison call,


Allison K. Cole  41:42  

ya know? So should I Shall I read the introduction? Or do you say so she's going to read from the rules, it's the great to learn. But Alchemist verses is a collaborative storytelling role playing game, you're going to be everyday teens going to high school and dealing with all the shenanigans that ensue. But there is something special about you. You are the reincarnations a very powerful magical beings, you are the mistress of one of the five elements, these, the memories of this former life have been lost to you. And it will take time, maybe even the entire season of an anime to remember exactly who you were, then and what that means for who you are now. So we've gone over some of these are like this is about magic and fantasy. We've already touched on all of that. The thing that really thing, the important thing we want to note is that magical girl is a job description, not a gender. So in your past life, you held the title mistress of your element, so you'll be referred to as the mistress of fire are the mistress of water. But this doesn't mean that you have to identify in any particular way in regards to gender or use any particular pronouns. Also, your past life and your present life can have different gender identities, different orientations and even different bodies. And that is part of what we can explore through that self discovery. The past and present world, we like saying that because we don't all have to be 14 year old girls. Which is that's good to know. Because


Amelia Antrim  43:10  

that was like, I mean, definitely I operated under that assumption. I will.


Allison K. Cole  43:16  

That is the Shawn we like expanding the genre. Accept that what is it cute defender earthforce There's one one really popular magical boy anime. So the general premise and it's a little vague, because we're going to flesh it out is that in the past world, there was a great evil and a great battle. Exactly what happened has been lost to time. But both the evil and the Mistresses of the elements who confronted it vanished from the world. Until today. No one knows why but magic has shown itself in the world again, and both the great evil and the Mistresses of the elements have begun to reawaken. So that's the setting rat in the present date world and we will start with our present our present selves so you have the beautiful layout though we're probably going to just fill in this spreadsheet and we just like look at the layout and picture that everything we do is this beautiful and then we can go to the Excel spreadsheet but there's a tab called past and the first thing we have to do is we have to decide what element you want to be oh sorry person present, starting present but you still have to decide what element do you want to be the mistress of and we will of course allow you to to decide first and we will take the remaining elements from water fire earth and air


Amelia Antrim  44:37  

Ryan as water and I'm fire.


Ryan Boelter  44:39  

That's exactly what I was gonna say.


Allison K. Cole  44:44  



Amelia Antrim  44:45  

years of doing this we're like we could just fill out each other's care.


Allison K. Cole  44:51  

So that would mean according to traditional color coding. Water will be the blue one and fire will be the red one. Do you are you Earth? Is that how this goes?


Dora Dee Rogers  45:02  

Yeah, I mean, do you want to go way according to our


Allison K. Cole  45:04  

tradition, I'm air your earth. Let's do it. And you can put your player name and pronouns in the top there. And just to get you thinking early about it this little come up in the rules, and we'll probably fill it in last week, you will have to have a transformation for like phrase. And we do encourage bad elemental puns. If you want to, like get that going in the back of your mind what we start, oh, boy. So first, that's the first step. easiest step, we now have elements. And you can kind of use this if you want to inspire aspects even of your present day. So in the present day, you are regular school kids, you're just trying to make it through your days, the genre is slice of life anime, though, as I said, if we want to break or Hyatt we can interpret that a little more loosely. And play during when you're in your present day so often follows your mundane exploits at high school. So this is the person you are every day, the person you've been since you were born. Inside, you hover is awakening the spirit of a magical being. So there are some of the basics, your name and your pronouns. It's top of the character sheet, but I always like going back to this at the end to to see if there's anything from the character creation that like inspires the name.


Amelia Antrim  46:20  

Yeah, I'm bad at names. So I


Ryan Boelter  46:22  

don't think I can come up with the name first. Yeah, for most of my characters, but


Allison K. Cole  46:26  

then all of the characters in their present day form are aged 14 to 18. And are in high school. So that's a good place to start. Because as I know, as an old person in my 30s, a year different doesn't seem like a big deal. But are you a senior or a junior or a freshman?


Amelia Antrim  46:43  

As you say, I think I want to be 15 Because I want to be not quite able to drive yet. Oh, very good.


Dora Dee Rogers  46:49  

Strong choice. I'm inspired by that. I'm gonna go. I'm gonna go 15 as well. Yes.


Amelia Antrim  46:57  

So, you know, I'm


Allison K. Cole  46:58  

gonna go 14, who are you being per little? I'm hanging out with the cool older kids.


Dora Dee Rogers  47:05  

And one interesting thing for Americans listening to this is that I've played tested this with a lot of Americans of Canadians, and there's always this conversation where they're like, Okay, so it's like, freshmen is younger than Junior that doesn't make any sense. It's like a little cultural thing you know, think about and then


Amelia Antrim  47:23  

like a senior is obviously the oldest into a Junior is just under that right? It's okay, you know, scouts were juniors actually the third level.


Allison K. Cole  47:35  

We, we also like, we only remember sophomore second, because of the term sophomore album. It's just it's not we're not words, we use like to refer to high schools, right. So when I'm trying to remember like, sophomore album, is their second album. So that means, yeah. But it's been fun for D to get us to this. Again, transformation phrase, we'll come back to it at the end. But I like people thinking about at the beginning. That's a dramatic phrase that you must utter, and then must do a pose before you transform into your alchemists. Elemental puns are encouraged. You don't know your transformation phrase, actually at the start of the game, but it will come to you. And you'll know when it does. And we're going to have Dora she'd adore his middle name is D. So if I keep calling her D. That's why we're gonna have to give you an example of what a transformation phrase might look like.


Dora Dee Rogers  48:29  

I'm gonna blow you away. Very good. You also it's very important. You also do the pose. So for that character, Matiz, it's that you apertured inside look, yes, right. Perfect.


Allison K. Cole  48:45  

Yeah, thank you, for we will have to describe our dramatic poses as they again not as


Amelia Antrim  48:51  

I do feel like my needs to involve like jazz


Dora Dee Rogers  48:54  

hands, hopefully, free. Jazz,


Amelia Antrim  48:57  

right? Just feels like fire.


Allison K. Cole  49:00  

Oh, that is good. One of my favorite things about having run this, like dozens of times is just this collection of bad, elemental transformations. I have a bank of them.


Amelia Antrim  49:11  

Yeah, I noticed. I was like, Ryan's gonna be really excited about that. Like as if you're not already about the rest of it. But you were like puns are encouraged. Like, I can't handle any more excitement today.


Allison K. Cole  49:22  

So we're gonna lay down. Ryan is essentially fanning himself just like this. So what convictions do you'll have, you will like take turns running through them if that's cool with you. But these are like I said before, they're just the things that motivate your characters. If we want to talk about they give you boosts mechanically through the game, but we won't even talk about that during creation. Because this is a narrative first mechanical second type of creation. So I will start your character has a personal goal. And this is what drives you in your daily life. It is a lifelong dream. Or because your high school students at the very least like a medium term goal, that drives your character in their daily life, it can be a medium term goal that feels like a lifelong goal because you're 14, because the


Amelia Antrim  50:13  

turning 20 is like in a million years.


Allison K. Cole  50:18  

So it can be abstract, like, prove myself or to be the best, or it can be like concretely attainable, like get a date to prom, or gotta catch them all is my favorite. But something that you might be able to achieve, but one achieve too easily in the course of this season, that is going to happen. So he's probably because that's usually like a year end thing.


Dora Dee Rogers  50:41  

It'll be very impressive. Approximate got a date to prom probably to like senior prom, that would be a big deal. So it did next conviction fear presents itself is your greatest fear. Just the thing that you're most afraid of. I can be very specific, like spiders, or were abstract, like letting others down. The character I'm playing right now for play testing, for fear is getting stuck in this town. Right. So that's another example that maybe is somewhere between those two. And of course, I think that's maybe a good example of all of these can be used to sort of introduce things or questions in the setting, because it tells you a lot about this town if you're afraid of getting stuck there.


Allison K. Cole  51:23  

And then the last one, and this one we will do after we've done the other two. So the way we do this is we do those first two, and then we kind of give general introductions of who we are. And then this last one is a conviction called they are important to you now. So this is a relationship important to your present day identity. And it will be with one of the other players in the game. So one of the other mistresses, it's going to be decided in collaboration with them. But it doesn't have to be symmetrical. For example, both players could write that the other is their best friend. Or one could write so and so is my best friend and the other could write I'm madly in love with them. But I'm afraid to tell them because we're best friends. So you can have asymmetric relationships or symmetric. And so I think coming up with those first two, and then telling them to everyone, I mean, like, Oh, is there any pair here that we think is an interesting pair of people to put together and you will get tied to someone else later in the game. So this won't be your only chance of that kind of relationship? So okay, I guess, shall we give a minute to think about what we want for goals and convictions?


Ryan Boelter  52:27  

Yeah, so I I'm thinking of keeping it fairly general because we haven't come up with the the actual setting yet. And I've got I've got ideas


Amelia Antrim  52:40  

for us. Tell us your ideas. I'll save


Ryan Boelter  52:43  

I'll save those for that portion. But I think my personal goal will have something to do a swimming since I'm the mistress of water. And it has to be something like finally finally taking first place at state Yeah,


Amelia Antrim  53:03  

I was gonna say like state championship. Yeah, obviously in the butterfly because that sounds like the most magical girl. Oh my god.


Dora Dee Rogers  53:10  

So is the best. We love a jock. Can you just say the jock is a very good Magical Girl


Allison K. Cole  53:21  

The one of our one of our play test teams is like the second the junior varsity badminton team or something second, the junior back against


Amelia Antrim  53:34  

it so good.


Allison K. Cole  53:36  

Beautiful, huh? Another and another thing to think about is thinking in terms of like high school stereotypes, because I'm probably gonna go probably with something. This is why software error something flighty and artisty so that's probably where I'm leaning. My I think my personal goal will be to create something that makes others feel it's my personal goal. should probably make it a little more to create something amazing. So that could be people feel.


Amelia Antrim  54:16  

I think I want to be the lead in the school play.


Allison K. Cole  54:21  

That's good. It's just like, I would kiss all of them.


Amelia Antrim  54:30  

Several dates to


Dora Dee Rogers  54:33  

I'm picturing. The just like Earth is making me think about the very like, rounded very, like practical. And so I think that mine is going to be about I picture myself working, having a job and I said, I'm gonna have my goal recently a little less practical, which is that I'm trying to save enough money to take a trip to Europe, after I graduates Oh, nice.


Amelia Antrim  55:01  

Okay, you guys are so good.


Allison K. Cole  55:05  

And just as like, mechanically, you would get a slight bonus to, to check social, maybe talk about or like roles if they are in service of these goals. So that's how it would work in terms of the game. I think I have a great fear. Does anyone have those ready yet?


Amelia Antrim  55:21  

I don't. So please tell us. Also,


Allison K. Cole  55:25  

the pens are also encouraged here if you want, but I think I think the mistress of EHRs in her present a form her biggest fear is to be tied down by her family. So she wants to, I'm kind of picturing that she has a, via maybe a less artsy family, a more traditional, traditional occupation. Kind of encouraging family, so she doesn't want to be stopped by that.


Ryan Boelter  55:58  

All right. For mine, I'm gonna go a little against type here. My greatest fear is deep water where you can't see the bottom.


Allison K. Cole  56:09  

Oh, I like that. Yeah, I always I really like those kinds of strong choices.


Dora Dee Rogers  56:19  

I am going to take follow me in my sister's footsteps in quote, falling in bad crowd. Hmm.


Amelia Antrim  56:30  

I feel like I'm gonna go with not being noticed.


Allison K. Cole  56:36  

I love that. That feels very fiery. Yeah.


Dora Dee Rogers  56:42  

So in terms of our pair?


Allison K. Cole  56:44  

Oh, I was thinking we could do the BIOS first, I


Dora Dee Rogers  56:47  

forgot to the bias. Sure.


Allison K. Cole  56:49  

Sorry. There's one last thing, and I have started the sentence for you. It can be as short as three words. But if you look down on the sheet, there's the part that says home life, school life, social life, and you complete the sentence. So if I were to read directly from the rules, you can fill these out however you like in order to flesh out your characters, motivations, personalities and situations. They can be really short like at home, I am misunderstood. Right? So you could even do them with one word or it can be like, at home. I'm often alone because my dad is gone. And my mom works like, right so you can make it a full sentence if you want. I'm usually a one. I'm a one word kind of gal. But I know that there are people who appreciate that whole sentence.


Amelia Antrim  57:34  

I'm gonna say at home I am precocious. I spell it right hopefully.


Allison K. Cole  57:40  

I feel like you've made fire characters before.


Amelia Antrim  57:44  

I feel like I'm a Sagittarius. Except also I'm like right on that so I'm also kind of Scorpio


Allison K. Cole  57:51  

Yeah, I'm a Gemini she says making this beautiful Mr. Severe.


Amelia Antrim  57:57  

Yeah, I don't know if I've ever like made not a fire here. Now that I'm thinking No, actually I do a lot of Earth characters too. Because they're they're the nerds usually so.


Allison K. Cole  58:08  

So does anyone have their at home?


Ryan Boelter  58:11  

Yeah, my I got from my home life at home. I am comfortable and relaxed.


Dora Dee Rogers  58:16  

At home. I am struggling to live up to my parents expectations.


Allison K. Cole  58:20  

Who and at home I am constantly frustrated. The next one is at school I am


Dora Dee Rogers  58:27  

at school I am getting turned by keeping my head down.


Allison K. Cole  58:31  

At school I am often found hanging out with the stoners.


Amelia Antrim  58:35  

I'm gonna say at school I am eccentric.


Ryan Boelter  58:40  

Oh my gosh. Um, for me at school I am cautious and guarded.


Amelia Antrim  58:45  

Right and I just making ourselves now. Pretending that we're like,


Ryan Boelter  58:54  

does lean fully into our lessons


Allison K. Cole  58:56  

you get to then you get to make high school what you wanted it to be so that is so true. All right. And last the social life.


Dora Dee Rogers  59:04  

Mine is with my friends. I am aware I'm always letting them down by prioritizing something else. Over


Allison K. Cole  59:13  

Wow. Contrasting Lee with my friends. I'm always joyous and outgoing. It's good because I think Daraa and I also are opposites in a lot of ways. So


Ryan Boelter  59:24  

okay for me, with my friends. I am a provider of comfort and support leaving little room for self care.


Amelia Antrim  59:32  

I'm gonna say it with my friends. I am passionate but competitive.


Allison K. Cole  59:37  

Yeah. Good. Okay, love this. Is anyone seeing any pairs of characters that they like together?


Dora Dee Rogers  59:45  

I mean, there's like, there's two very clear pairs in my mind. And the question is, do


Allison K. Cole  59:49  

we need to but I'm not saying them. We should see. All right.


Amelia Antrim  59:54  

Now I feel like I'm being quizzed.


Allison K. Cole  59:59  

I think Yeah, we'll see there are no right there are no right answers character creation. Or we can just let Dora go with what?


Amelia Antrim  1:00:09  

Yeah, I mean, I feel like


Dora Dee Rogers  1:00:10  

you should this process. The, the, what I was gonna say is that we have two artists and then we have to sort of like, more preserved people. And the question is, like, do we want? Do we want to pair the types? Or do we want to pair against pipe? Right? Like do we want it to be to sort of like passionate artists paired with people who are more down to earth?


Allison K. Cole  1:00:36  

May I say what I also like, noticed that I really think I like fire and earth, water and air. Because I think they're like these passionate, eccentric, outgoing artists and these people that could like, so I see air and water and Brian, you can let me know, like, I could see air taking advantage of that, like carrying support. And I could see fire in earth being competitive in in ways, right.


Amelia Antrim  1:01:07  

I also like, I like the fire and earth and the aspect of like, okay, like, you have these, like, very strong goals of like, I'm working on making money. And I'm like, I want to be in the play. And you're like, acting is not a job. Like, that's, you're never gonna know how


Dora Dee Rogers  1:01:22  

few people make it in Hollywood. Right?


Amelia Antrim  1:01:25  

Exactly, exactly. And I just really like that, that dynamic, right? Like, okay, like, you need to have fun and I need to like, have less fun. Maybe


Allison K. Cole  1:01:36  

everyone has something to learn. So we should probably name our characters before we do this, because we have to fill in. Yes, they're important to you. But now you have a bit of an idea. I always like I'm very bad at names to like Google baby name generator.


Amelia Antrim  1:01:55  

Oh, I have right here on my desk to baby name books, like from when I was naming my kids, but I've kept them for characters. I actually think though, I came up with a name right away. Ryan, please mark it on your calendar. I'm not good at last names. But I feel like for first name I want ember. Love that. It's good. It's like Amber but my parents were hippies


Dora Dee Rogers  1:02:20  

in honor, II, keep starter up to this game. I'm going to need myself to Oh,


Allison K. Cole  1:02:29  

I'm gonna go like, hammer. Like, hit the nail right on the head. And I'm gonna go to name sky.


Amelia Antrim  1:02:36  

Oh, that's good.


Allison K. Cole  1:02:40  

But like with an E? Of course, obviously. Of course.


Amelia Antrim  1:02:44  

Now the question is, did your parents put that either or do you just spell it that way? At school?


Allison K. Cole  1:02:49  

Oh, only at school. Right? Your signature on the pay? Like on the painting? It


Amelia Antrim  1:02:53  

just looks right. It's like more. Yeah.


Allison K. Cole  1:02:57  

If she could have she would have been the person who would like added an accent somewhere. But it just it just didn't work.


Amelia Antrim  1:03:03  

Yeah, with the only one like that will really like over the Wi Fi.


Ryan Boelter  1:03:10  

All right, so everybody's kind of happy on the name brand.


Amelia Antrim  1:03:15  

So Ryan River.


Dora Dee Rogers  1:03:19  

Oh, it's good.


Allison K. Cole  1:03:21  

I like the river and sky duo. I'm doing.


Unknown Speaker  1:03:24  



Allison K. Cole  1:03:28  

But now the fun part. Yeah. How do these pairs come together? Mm hmm. i The big thing I think for my character is that she is a year younger than everyone. So I think her ties to like, yeah, why would we ever hang out with a older you got a freshman. So sad little young,


Ryan Boelter  1:03:51  

first year high schooler?


Allison K. Cole  1:03:54  

Puffy eyed freshmen, baby. bushy tailed, bright eyed and ready to make enough art to change the world.


Amelia Antrim  1:04:02  

Hmm. Can I offer a suggestion? Please? I feel like maybe you were like next door neighbors. Growing up.


Ryan Boelter  1:04:10  

I was literally sick and thinking this perfect.


Amelia Antrim  1:04:16  

We're so good at this, right? There's like this.


Allison K. Cole  1:04:19  

There's this feeling of obligation of support and from the social life right? That I feel like you probably really like definitely have to take care of my next door neighbor.


Ryan Boelter  1:04:30  

Yeah, my brain is turning what what sort of extra complexity coming through on this? Yeah. Um, because we would have known each other our whole lives basically. Right.


Allison K. Cole  1:04:42  

Yeah. So when


Ryan Boelter  1:04:46  

I want to say that like I have always kind of been like, the protector role like as you were, you're younger but just barely. And so I was kinda looked out for you but like I think I think rivers got a secret crush on Sky.


Amelia Antrim  1:05:05  

Yeah. Obviously very into it. I don't feel like we needed to even write that down.


Allison K. Cole  1:05:11  

Everyone has a secret crush on everyone. How about I'm gonna say, I think there's probably like some something that happened that Skye did that was super like snuck in past curfew and that's not super bad. Or like stole something but not to evil. She's just mischievous and river like protected her when that happened.


Amelia Antrim  1:05:32  

I feel like maybe like Halloween. You like toilet paper at somebody's house and like river covered for you?


Allison K. Cole  1:05:37  

Yes. I'm totally into that. Like very colorful toilet like those like, right? Yeah.


Ryan Boelter  1:05:44  

That is art.


Allison K. Cole  1:05:48  

Performance art.


Ryan Boelter  1:05:52  

It's not just the toilet paper itself. It's who was toilet paper. It tells a story.


Allison K. Cole  1:05:58  

The 11 year old child and a little boy, I bet I bet Skye wears a birthday all the


Dora Dee Rogers  1:06:04  

time. Absolutely. Oh, that's just impossible. I


Amelia Antrim  1:06:08  

only shop at thrift stores.


Allison K. Cole  1:06:11  

And like the cool ones not like the ones everyone knows about. Right? Um, how our Earth and fire feeling.


Dora Dee Rogers  1:06:19  

It's interesting is we are much more contrasting.


Allison K. Cole  1:06:23  

Mm hmm. I like I like you brought up earlier earth being like some sort of a bearer of responsibly like reality check like Earth being a reality check for fire. Yeah. June being a reality check for Ember, in some ways. So maybe they got they've been like, partnered on. You don't even have we have a class called careers. In Canada, where you learn about like, what it's like to have a job. Like it's a high school that we have to take.


Amelia Antrim  1:06:51  

What did they call that? I feel like we had one. I was actually gonna say that. Like, we both work at like a fast food restaurant or something. And like you are my manager. Yeah. Like even though you're like only slightly older than me.


Dora Dee Rogers  1:07:03  

Yeah. Oh, my God. I've been working there since I was a freshman. I worked my way out. It's just shipped.


Amelia Antrim  1:07:11  

Right? To me, though, like, I am still in my job from my school for 17 years.


Dora Dee Rogers  1:07:18  

Yeah, and I'm just like, you're just like, Ashley.


Amelia Antrim  1:07:22  

I'm like, Holly, and on Saturday. Actually, I can't come because I like have a thing


Dora Dee Rogers  1:07:28  

this month.


Amelia Antrim  1:07:31  

Yeah, no, but this like, it's really important. Like, my grandma died. You're like she died last month.


Dora Dee Rogers  1:07:38  

She already died. And that was on your mother's side. And the father's side was the month before that.


Amelia Antrim  1:07:43  

I know. But it was like really tragic. Because like actually, she wasn't dead like I thought she was. It was like a really big mix up.


Dora Dee Rogers  1:07:54  

You actually went to her funeral. Right?


Amelia Antrim  1:08:01  

Put it in a play that I'm right.


Dora Dee Rogers  1:08:04  

Okay, now your


Allison K. Cole  1:08:07  

Noises Off but even funnier.


Dora Dee Rogers  1:08:10  

Right. I feel like this is like, it's like a look. It's like a local chain. That is it's just like,


Amelia Antrim  1:08:18  

yeah, like it's like a family arrest like a family diner.


Dora Dee Rogers  1:08:21  

Yeah. Oh, leads. I love the diner.


Ryan Boelter  1:08:26  

Diner is a fantastic set. piece for me. Magical Girl story.


Allison K. Cole  1:08:34  

I'm excited. We will be drinking more coffee. And then it is advised for 14 and 15 year old Yeah, drinking. All right. So do you just check that I didn't miss anything. There are their stats, and the result. Okay. So you can notice there's a part on your sheet that says, Mind Body Spirit. And because we're on a spreadsheet that has like every die listed from the D two to D 20. So these are the three steps that you're all in the game. And let me pull up the text about them. And I'll introduce them now and we'll we'll also do them on our Magical Girl side but you have Mind


Dora Dee Rogers  1:09:16  

Mind represents a character's intellect, memory and knowledge and their daily lives the character might roll mind when they need to study for tests give someone first aid memorize lines for a school play, or see through a lie and their magic the lives magic my mind might be used to see through an illusion decode an ancient text or understand the word overachiever teacher's pet or hacker. Idi join a tea party I'll set or say roll right through. Right.


Allison K. Cole  1:09:47  

Somebody's probably the most self explanatory it's your physical prowess, your strength, your agility toughness, you might roll body to win a badminton match to impress a cutie with your sweet sweet dance moves or to catch the bus After sleeping in


Amelia Antrim  1:10:00  

when the butterfly at state


Allison K. Cole  1:10:04  

that seems like a stat that a swim as someone who's going to swim meets might want a high end your magical life you might use it to dodge a blast of mystical energy resist poisonous vapors from a strange cauldron or even just hit something really really really hard. So jock skaters are bullies are all like the stereotypes that might have a high body score. And last is spirit which is the least like the the most different so spirit is your personality and willpower. So it's your strength of will personality and emotional intelligence. In your daily lives. Characters might roll spirit to tear up a friend who failed a test put in put on a moving performance in the school play? Or is this being upset by bullies insults, the magical lives you might reel to trauma, unicorn resistant mind control spell, or even just Search your feelings to learn a hard truth? artiste class clouds are cheerleaders are people who might have high spirits scores. Spirit and willpower are also how you control magic when you're transformed. So what you'll see if you read the GM guide for this game, a lot of the times what will happen is you will say I want to do a thing. And you will be asked how do you want to do it explain how you want to do it. And then once you do that, there'll be a call about which of these stats it would use to do? Because you can Yeah, you can do well in a play by having the lens memorized, or by being emotional, or by like having physical presence. So it's kind of it's an approach based style to roles. In it, yeah, well, it will, it will form the type of player will form narratively what you do, because you'll be approaching things with the stats. And so yeah, everyone already looked at the numbers, but when will start at a D for one will start a to d six and one will start at a D eight. And then we were talking before about your convictions helping you if you're rolling, if you're doing something and it's in service of a conviction, for that rule alone you to upgrade the die. So as you see, like you can really before but if it's because I'm trying to win, or full use rivers stats body as a DA, if I'm in that butterfly competition, I could upgrade it to roll a d 10. Because it is so important to me. But if I'm just swimming for fun, it would be like a DA. Everyone's done that. And the last thing is that your resolve is always at a D eight. And that resolve represents it always starts at a DA it represents your will to stay in a conflict or situation. And this is the thing that like mechanically, I think is fun. If I describe like formalised rule stuff. So you are I'm not gonna read the rules. It's not really that important to character creation. But just if you're ever hit, and it can be emotional hit, or a physical hit write your result can lower because someone called you a mean name for because they punched you in the face those work mechanically the same way, they both lower your will to stay in the situation. So when that happens, you roll on your resolve. And if you get a one you're knocked out of the scene, if not, you've lowered to a lower die. So then the next time you get smacked in the face or someone tells you that you are unworthy of love. We didn't really mean villain that did that a lot. Oh, then it will. These knotting I was the main villain and D characters. So then that continues to lower your resolve which makes it more and more likely that you will be knocked out of a scene, which doesn't mean you die. It doesn't mean anything like that. It just means that you narratively remove yourself from the situation.


Dora Dee Rogers  1:13:43  

I think Alison maybe it's sort of since we're discussing that. It's sort of saying, like you, oh, you always sort of poke fun at yourself about this. It's like, oh, it's like, I'm such a formalist. I just like, like, but I think it's also about specifically modeling, trying to model the very particular way that aambat works in the Magical Girl genre, where it is very emotional. It's mostly about sort of like overcoming your own. Like whatever's holding you back. Like, overcoming your issue. And then it's also about leads to a certain kind of stickiness for villains where like, you have to soften them up, and then then they go out right away. Like that, you know, that particular way where it's like there's always it's always like, you know, this Sailor Scout doesn't attack and Sailor Moon balls up at the finish sheet. Like it I think it's also very important to try and to get the both the themes and the rhythms of Magical Girl combat.


Amelia Antrim  1:14:43  

That's when mechanics release and why mechanics are so important. I say this a lot in our episodes why you can't run everything in five EA, right? Because mechanics should encourage that kind of storytelling, like the best mechanics in games are ones that help you feel that theme I'm gonna help work toward those kinds of scenes that you want to have. So it's like both, you know, like, you can be really good at mechanics and like that kind of stuff in games, but you still have to know the story stuff to really have mechanics at work.


Allison K. Cole  1:15:14  

Yeah, and I just I do joke about it, because people, like, have strong feelings about mechanics. But I think I'm really proud of what we've done and how it works. And we'll talk about the spells when we get to the magical girls side, but there was a lot of talk about, like how to narratively and mechanically balanced combat. Because if you're doing something more like a five E, it doesn't feel magical, girly. So we don't sit with a long time and be like, what is fun about Magical Girl combat?


Amelia Antrim  1:15:40  

Like what is different than just hitting something with a sword? Right?


Allison K. Cole  1:15:45  

feelings? Feelings is no.


Ryan Boelter  1:15:47  

Absolutely. So I'm curious what everybody chose for their mind, body and spirit, then as other characters, do you want to start us off? Yeah. So I went with a DA body, which made sense, if I'm conditioning myself to win a swimming competition, especially in the butterfly category. Of course, I've got to be pretty good at the body. But like, the second most important thing for my character was that spirit aspect, right. So try to be there for friends and try to be kind of the rock and everything. So that's why the D six and then the deform naturally fell to mind. But I think that it is also fitting for river to have to put the priority of, you know, the physical and the emotional above the, the intellectual. Yeah, in her life. So I yeah, I like this, this spread of attributes.


Amelia Antrim  1:16:57  

I went with a DA in spirit, because I see myself as like, passionate and charismatic. I went with a D six in mind, because I feel like I'm, you know, like, I have like that emotional intelligence to and just the ability to do a lot of things at once. And then body is a default, because it's just like, not really that important. Like, I like I always have a note for gym class, you know, like, a person.


Allison K. Cole  1:17:27  

I do. I feel that. So my approach was to think about the most important and the least important. So I really picture skies, like extremely flighty, kind of probably gullible as well and oblivious. So I put my mind pretty low. As like, not very aware, not very observant, kind of like if river has a crush, has never like picked up on any signs. Not aware of people around them. So the mind is D four. And then spirit is the eighth. To feel like she's making art. She's passionate. And then the body Savage, just like, you know, I go to gym class, not happy about it. But no one would no one would peg her for an athlete. So that's where she sits.


Dora Dee Rogers  1:18:13  

And for June, I went with actually the same spread as Allison. D, a spirit, the sixth body, deep for mind. And yeah, for obviously, for very different reasons, because they're pretty different people. I see her I see June as being very strong, but not like, really standing up for being physically strong. Like I picture her is enduring, right? There's a lot of stuff in her background that's like, I'm struggling, I'm getting through, etc. So she's she's very good at enduring things, especially like, emotionally. And I think that that probably does grant her a certain kind of charisma, whether she knows it or not, his people can just sort of see that she's like, rock solid. Do you have like strong opinions? Yeah. Oh, for sure. Yeah. Like, yeah, stop, like, work hard at the stupid. Right? Slacker. Like,


Amelia Antrim  1:19:08  

we're paying you, you need to do it.


Dora Dee Rogers  1:19:10  

Exactly. And then Body Body V six, because I definitely see her as like enduring as somebody who'd like, physically, whatever, you know, if we had to hike 10 miles, you'd be the last person leaving. And then yeah, and then like, my mind is at the bottom, that is also like, I gives me an image of her as somebody who succeeds through grinding, you know, like, yeah, she's not like the brilliant student who things come easily to but she probably is somebody who's getting very good grades, because she hands it every damn assignment.


Amelia Antrim  1:19:44  

Yeah, yeah. I think like I remember my my roommate. My first year of college was one of those kinds of people. It was like we would do it like she was on the basketball team and stuff, but she would study for like, hours and hours and hours, and she'd be like, Why aren't you and I was like, Well, it's I mean, it's just like a quiz. Like, there are people that it's like you show up and you take the test, and that's fine. And then there are people that like, also get really good grades, but they do have to, like, work for it. And you're the kind of person that like everything you do is because you worked for it exactly. earned it. Yeah, exactly.


Ryan Boelter  1:20:18  

It feels like river and June have that same sort of mentality when it comes to schoolwork, which I think would be kind of like a thing they would they would probably bond over. Yeah.


Dora Dee Rogers  1:20:29  

Yeah, they're gonna have a lot of time. Then watch those filthy


Allison K. Cole  1:20:33  

creative artists to stop and I feel Jason butterflies.


Ryan Boelter  1:20:37  

We have to, we would have to have a scene of us like, oh, no, there's a test where we have to study together. And like, while the other two are just off, doing fun.


Amelia Antrim  1:20:47  

I also feel like you're still studying the night before because you're like, I have other priorities. Like, I'm gonna do school because I have to show up first. Yeah, but like, rivers, like I also have the swimming competition. And I, you know, like, that's how I'm gonna get into college is not through my grades, but through like scholarship. You know, and I think June is like, Nah, I need to like, have a job and I need to work and I don't need to do this stupid English class where I read Charles Dickens. That's not going to help me.


Dora Dee Rogers  1:21:18  

Yeah. It's also a deeper onto the heart. The world the hardest part. The building. No, we're not to the world building. There's one thing that these character sheet but it's well done.


Amelia Antrim  1:21:31  

There's a big blank box.


Allison K. Cole  1:21:33  

Oh, wait, sorry. Oh, you're right. I always use like, Yeah, okay. Yes. And also, pose. Don't Don't forget pose. Sorry, you're right. The hardest thing Oh, wow. I can't believe I did that. I forget it a lot. And as a GM, it's my favorite thing. We even actually commissioned a friend of mine who's like an award winning musician to make a 32nd transformation. Oh my god music and when you it's in the episode guide, but it's like when when a magical girl transforms for the first time you play it and they have to describe in detail their whole transformation. So


Ryan Boelter  1:22:12  

love it. I want no my actual transformation yet, but I think I can come up with a transformation phrase at this point.


Amelia Antrim  1:22:20  

Beautiful. Do you have one in mind? Do you have a really good pun?


Ryan Boelter  1:22:24  

i It's It's brewing right now.


Amelia Antrim  1:22:26  

I feel like I want mine to be something about like, bringing the heat


Dora Dee Rogers  1:22:30  

is I think bringing the heat is all you need.


Amelia Antrim  1:22:34  

I think obviously, it's jazz hands. And then also I feel like the outfit change is like, do you like in the second Hunger Games movie where like, Katniss is wearing the dress and she like twirls around fire? The third one? Yeah. Yeah, we're like it's like, on fire and then like, it looks like that. Yeah.


Dora Dee Rogers  1:22:53  

Yeah. Amazing. So the, so mine is not very funny, but I have I have a justification. It's gonna be loss of into beauty and power. And it's definitely like, there's like a, like a I'm pulling my hands up as though I'm blossoming into a flower. I know what I'm what I'm picturing here is that like, it's specifically that? Okay, I even if everybody here has seen the wild I can't trust that everybody in the audience will have seen the wilds but June has died from the wilds energy which is to say like, low key butchy energy like this is not like a very like glamorous person it's a retractable clothes and just like go into about their day. But then their their transformed form is absolutely like, completely frilly and like there's gone live their place and there's like little embroidered pink flowers all over everything. So she's,


Amelia Antrim  1:23:56  

like falling like flower petals and like so. Yeah,


Dora Dee Rogers  1:24:02  

so she's going to have to she's gonna have to see see how it feels to be live in the sunlight for a while.


Amelia Antrim  1:24:09  

I love that.


Allison K. Cole  1:24:12  

My transformation phrase is going to be you're about to be dust in the wind. And Skye will point very specifically at whoever's but she's about to kick and then a tornado will like go up and then down. It's gonna be very quick and she will be transformed.


Ryan Boelter  1:24:30  

All right, my transformation phrase is going to be time to get into the deep end. And, and, and her transformation sequence would be it would have to be like, like a flow of water comes from off screen, and then kind of bends around her like a river.


Amelia Antrim  1:24:58  

Can I Can I also suggest One thing you can say you can say no. But I was thinking like rain falling or whatever and as it like goes over you things kind of like change from top to bottom like or like even like a waterfall if you want it but like, also yours is a river. So like that's good too.


Ryan Boelter  1:25:18  

Yeah, I was thinking like the river kind of splintered around me and then kind of the water coming from below. Okay, and then once the water receded like it covers me and like a cocoon. And then once it recedes, then like the the dress kind of starts appearing from top to bottom. Yeah.


Allison K. Cole  1:25:36  

It's beautiful. I'm so excited. We also if we were doing this on physical paper, there is a point later where we get to draw like the outfit onto a mannequin, so Oh, wonderful. My art.


Ryan Boelter  1:25:49  

What my pose would be, I guess. Yeah, I guess it would be like kind of like a hands up and then like, down to the side, like a diving pose.


Amelia Antrim  1:25:57  

It should be Yeah, like, what


Allison K. Cole  1:25:58  

does a butterfly? What does a butterfly stroke look like? Well,


Ryan Boelter  1:26:02  

you got to dive off the boards first. Yeah,


Dora Dee Rogers  1:26:04  

there you go. It's like diving in. Yeah.


Allison K. Cole  1:26:06  

Diving into the deep end. Call to


Amelia Antrim  1:26:15  

Yeah, like that. Ryan, I need to find the screenshot that I took while we were recording these episodes and put it on Twitter. Because you just had like the biggest smile on your face. And I had to capture it like normally put on our video stuff. But I took a screenshot of it because you were like, I don't think I've ever seen you smile that hard. Yeah, having such a good time.


Ryan Boelter  1:26:38  

Oh, it was fantastic. But this game, we didn't get to the world building yet this episode that's coming next. Next week. Bye. Oh, my goodness. is checked. Literally every single every single box on my list of like, Hey, give me a game that I want to play that involves magical girls. And goodness gracious this delivers in spades.


Amelia Antrim  1:27:03  

Yeah, we got to do a lot with this one. I just I enjoyed so much of the stuff that we created. And just like the way we flavored everything it was it was good. It was good. It was so good. Oh, no, I wasn't sure about this one. Because, you know, like I've said that lots of times, there are times where I'm like not sure about a game and this one was like, okay, you know, like, I'm in it, because I know that it's for Ryan. Yeah, it's awesome. I had a great time.


Ryan Boelter  1:27:32  

And a great there was a lot of good stuff in there, too. Yeah, I


Amelia Antrim  1:27:36  

can't wait for the rest of the series I wanted to come out at once. It's hurting me. That's not all there already.


Ryan Boelter  1:27:44  

But yeah, so before we go for next week, we do have some calls to action, as well as a lot more details about that Patreon that we announced at the beginning of the show. So if you are interested in what you've been hearing in today's episode, and trust us, it gets so much better next episode even. Absolutely check out the Kickstarter link in the show notes. The campaign is set to launch next week, Tuesday, June 14. And it's always helpful to the campaigns to save the campaign for before the launch. So that doesn't cost you anything to click that little button. So you might as well check it out.


Amelia Antrim  1:28:23  

Yeah, absolutely. I think it helps promote them on the Kickstarter website. And also if you're like me, sometimes you forget about a Kickstarter that you really want to back and it helpfully emails you salutely Yeah, always good. Before we let you go, though, it's time for the big reveal. I say as if it's like, not revealed already. Our new Patreon. So in the cold open, we went over just like the very basic details. were released excited. So if you're listening to this, on the day that it's released, next week's episode should already be up in our Patreon feed. So people can get that in advance. If you love what you've been hearing. That's, I think, probably like our biggest, most exciting thing for me, because I want people to hear the rest of this episode. That's my, like, if you finish this, and you're like, what next? But I got a deal for you. So that's in our bonus feed at the $5 and up level. If Ryan was extra ambitious this week, we'll see maybe the last episode will be up. Who knows? We'll see where the day takes us.


Ryan Boelter  1:29:36  

I mean, either way, it'll be up within a week. So you can look forward to that. So yeah, I'm really excited for that. In addition to that, at the $1 and up level, we're gonna have bonus outtakes from all the series. We already have the infamous one from a series 50 It's about two hours long or so.


Amelia Antrim  1:30:00  

Yes, to be clear, it's more than what's in the episode there in the episode, but there's a lot of stuff that we could not put in the episode for a variety of reasons.


Ryan Boelter  1:30:08  

Yeah, there's, there's some content warnings on that. So check those out before listening. But we recorded those with Dylan and Iran from kill every monster podcast. And that's waiting for you right now in the feed. And also at the $1. Enough level, well, thank you personally on the show, and you get access to a patron only discord channels in OUR DISCORD SERVER.


Amelia Antrim  1:30:34  

At the $5 and up level, I'm not going to say this for every single level. So I'll just say it now you get everything from the previous levels. At the $5, and up level, you get all of those things. Plus, you have access to some more full bonus episodes, including ones that were in the One Shot Patreon feed, we have now added those to our feed. And we'll have other things in there going forward. This level also gets you access to those early episodes that we just talked about. It also gets you handmade, thank you note from me, because I have nicer handwriting than Ryan and I have to like handle cards and I love doing it. I'm very excited. If you prefer that we don't have your address, though, which is a totally reasonable normal thing to do. We will send you a digital thank you note though.


Ryan Boelter  1:31:29  

Then at the $10 and up level, you will get the chance to join us for monthly zoom chats. So every month we will host a call with patrons to talk about games or favorite movies. Or even just catch up on life. It'll just be a free for all fun zoom time with


Amelia Antrim  1:31:50  

specific agenda. It's just like hanging out, you know? Yeah.


Ryan Boelter  1:31:54  

It's it's C five C five, Character Creation Cast coffee conversation,


Amelia Antrim  1:32:04  

you have to provide your own coffee. Yep. Absolutely. At $20 up, we will schedule some time with you personally throughout the year, in order to brainstorm any pressing character creation questions that you might have. So if you want to come up with specific character, like you're playing a campaign, and you want to talk about character ideas, if you want world building and setting advice, or even if you want to chat about game design, we will set up a personal call with you to talk about your gaming concerns.


Ryan Boelter  1:32:41  

Yeah, absolutely. It's basically paying us for consultation. So yeah, I think that'd be really fun


Amelia Antrim  1:32:48  

Character Creation Cast consultation, something


Ryan Boelter  1:32:54  

one more sees somewhere in there. And then finally, at the $50 an up level, we will either run a game or play in a game that you run, if you want to be the GM, go for it for at least once a year for you and up to four friends. This also includes a separate session zero to create characters, and talk about what you want from the game.


Amelia Antrim  1:33:23  

Because we couldn't do it without a session zero. Absolutely. Don't be ridiculous. Always, always a session zero. This is a lot of information to throw at you. We promise though, that this is the only time that we are going to go through and list every single level. Do it on every episode. That would be really annoying. But you can definitely check all this information out on the website at creation cast. We are so thankful to have all of your support, whether it is financial or not. I want to be really clear on that that like we love you no matter what this just lets us kind of gives us a little more free space to do some of the things that we're really excited to do. So whether it is financially backing us or just listening to the show and telling people about the show and or even just talking to us about the show. We're really glad to have you here.


Ryan Boelter  1:34:21  

Absolutely. So having said all of that, we wanted to send a very heartfelt thank you to Lieutenant, our very first patron, and has been a gracious attest driver of our patreon services for the past week plus, we announced our Patreon launch ahead of time on our Discord server. And we've had some really great discussions already in the patron only area of the discord with Lou and we were ecstatic to see that first blood to come in. So again, Lou, thank you so much for your continued support.


Amelia Antrim  1:34:59  

Another Right to support our show that does not cost anything is with reviews. Yes, it's me, Amelia here for our review pledge drive, not McNeese vampire voice. You can easily leave a review on Apple podcasts from anywhere you live on pod chaser or podcast addict. If there are places that you've left reviews that we don't usually name, please let us know because we do love reading your reviews on our show and we'd like to go find them. This week that we do actually have a new review. I'm very excited. This one came in from Rory on podcast addict, Amelia and Ryan, and expert guests make character creation in a variety of role playing games. Most of the characters will be incredibly cursed and or magical girls or witches. You'll learn and laugh. Also, this is the way I found out you can make a sentient cars d&d character. You certainly can. Can should


Ryan Boelter  1:36:04  

100 100% You should debate me 99% Will leave a little wiggle room. Hello.


Amelia Antrim  1:36:11  

Thank you so much Ferrari.


Ryan Boelter  1:36:13  

Absolutely. Folks, that's it for today's episode. Thank you again so much for joining us. And we hope you're enjoying the changes we've been going through going into our fifth year here at Character Creation Cast. We are looking forward to what this next year will bring. And we can't wait for you to see what we all have in store. Until next time, take care, stay safe, drink some water, maybe relax your jaw and your shoulders. I need to do that every now and then I need the reminder always. Absolutely. And as always keep making those amazing people. We'll see you next time.


Ryan Boelter  1:37:07  

Thanks Thank you for joining us for part one of this character creation series. We'll be back in part two pick it up right where we left off.


Amelia Antrim  1:37:15  

Character Creation Cast is a production of the One Shot Podcast Network and can be found online at www dot character creation Head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation And one of your hosts Amelia Antrim and I can be found on twitter at Jinja reckoning or on my other podcast garbage of the five rings. Our other host Ryan boelter can be found on twitter at Lord Neptune or online at Lord music for this episode is used with a Creative Commons license or with permission from the podcast it originated from. Further information can be found within the show notes. Our main theme music is hero remix by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by the absolutely fantastic Ryan boelter. Further information for the game system used in today's guests can also be found in the show notes. If you'd like to support our show, find us on Patreon. Get access to bonus episodes, extra outtakes and much much more at creation cast. Thanks for joining us. And remember, we find the best part of any role playing game is character creation. So go out there and create some amazing people. We'll see you next time


Amelia Antrim  1:39:00  

we got to read some show blurbs show blurbs so Sjoberg show blurbs.


Amelia's Kids  1:39:08  

Character Creation Cast it is hosted by a one chat, podcast net or if you enjoyed our show, visit one chat Or you'll find other great shows like Sky Jack's careers call in always friendly, actual play podcasts and the world was fear. skyjack careers call those three teams as they sit out as new apprentices aboard an airship with the Swift well courier service, three male and adventurer across the world, featuring Jumanji ASCII follow me for Tao and Aaron because house as an ally Grauer and using the cortex prime system to show is perfect for anyone just getting started and listening to actual plays or veterans of the tabletop genre like joins clever but anxious Kieran bold fast talking CC and loyal, strong June aboard the red origin ship as a shortened deliver mail encounter powerful magic in there in the proper skills of an airliner along the way right wrongs do mercies and take flight


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