Character Creation Cast

Series 52.1 - Under the Neighborhood with Kyle Decker [Designer] (Character Creation)

Episode Summary

Welcome to the first episode of series 52, everyone! This series, we welcome Kyle Decker to discuss his game, Under the Neighborhood, a game where you play out the curiously ordinary lives of characters in a world like you see in Hilda, Gravity Falls, The Owl House and other similar shows. This episode we learn about the game, create our world, and begin creating our amazingly mundane characters!

Episode Notes

Welcome to the first episode of series 52, everyone! This series, we welcome Kyle Decker to discuss his game, Under the Neighborhood, a game where you play out the curiously ordinary lives of characters in a world like you see in Hilda, Gravity Falls, The Owl House and other similar shows. This episode we learn about the game, create our world, and begin creating our amazingly mundane characters!

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Episode Transcription

Transcripts Automatically Generated - Not 100% Accurate

Amelia Antrim  0:01  

Welcome to the first episode of Series 52. Everyone. I am excited for this one because it involves pop culture knowledge that I actually knew is a first and a big moment for me. I hope everybody else enjoys this as much as I did. But this was this was so great. It was a lot of fun.


Ryan Boelter  0:23  

It was so much fun.


Amelia Antrim  0:25  

Some of my favorite shows,


Ryan Boelter  0:27  

we have so much more to say about everything that goes on in the series after the episode, including a quick personal message from me, and an exciting and extraordinarily time sensitive opportunity for our patrons. So please stay tuned after the episode. These cold opens really are getting extremely brief, aren't they?


Amelia Antrim  0:52  

They are but I'm okay with it. That's fine.


Ryan Boelter  0:55  

We will see you after the show everyone enjoy this first episode of our under the neighborhood series.


Ryan Boelter  1:37  

Welcome to Character Creation Cast a show where we discuss and create characters the best part of role playing games with guests using their favorite systems. I am one of your hosts Ryan. In this episode, my co host Amelia and I are excited to welcome Kyle Decker GM of the quest friends podcast and creator of the game that we are covering this month under the neighborhood.


Amelia Antrim  2:01  

Hi, welcome to Character Creation Cast. I am really excited about this game. Yeah, this is gonna be I've well here I'm gonna show you I have this my I was Grunkle Stan for Halloween. So but I'm I'm pretty excited about this.


Kyle Decker  2:19  

One of the best parts about this game, or at least me doing it with other folks. And one the reason I'm excited to be here is we ended up just talking about the shows and how great they are. And that's just, it's just nice.


Amelia Antrim  2:32  

Yeah, it's just like sometimes it's fun to just be excited about things. You know, do you want to tell us a little bit more about yourself? What kind of projects you have going on where people can find you that kind of stuff?


Kyle Decker  2:43  

Yeah, you can find me at Quest friends where I've put all my eggs in a single quest friend in basket. Yeah, quest friends podcast, which I'll get more into probably later once we've talked about the game bequest friends, it's an actual play with me and my best friends. We go on quests. Every other quest friends in existence thought of. But yeah, and right now we are doing this will surprise you. We are doing a campaign inspired by shows like Gravity Falls using a little system that people may or may not hear about called under the neighborhood.


Amelia Antrim  3:24  

Oh, I've heard of that earlier.


Kyle Decker  3:27  

Maybe Maybe. Which is why I won't really get into it too much right now, because that's the main thing I do. And I feel like I best best to talk about how we will apply the game once the game has been explained.


Ryan Boelter  3:42  

That does make sense. Well, let's go ahead and get into this. And we'll start by discussing what this game is all about. What's in a game? All right. What is the core concept of under the neighborhood?


Kyle Decker  3:57  

Yeah, so the the core concept of under the neighborhood is it is meant to emulate what I call dual world kids cartoons because I haven't really I don't know if there's an actual name for it, but essentially shows that you would find like amphibia or the owl house Gravity Falls star versus the forces of evil. Basically a lot of Disney shows, although I will never put the Disney market on my show because I don't want the mouse coming after me. But it definitely has that inspiration. The idea is you have characters often kids going into these wonderful worlds. It's often you know the contrast between our mundane reality and this fantastical world. But an important twist is that the fantastical world is also often very mundane and that is part of the joke. Like star versus the forces of evil. They have a wonderful magical fantasy store called quest by yes If, or amphibia, you know, this wonderful world of medieval frog creatures and the main characters are called the planters. And they have a farm of vegetables. Like that's the kind of thing it's this fun relationship between our mundane world and this magical world that is also in turn mundane. And the game is basically meant to recreate that energy that is in a surprising amount of at least my favorite animated shows.


Amelia Antrim  5:31  

I hadn't even thought about that like mundane part though. Now I'm thinking about like, I'm, I'm watching our house right now. But that like very first episode where they have to go get the crown, and it's just like a Burger King crown, and loses so disappointed that like, because like this is we did all this for this. It's like, Yep, yeah.


Kyle Decker  5:51  

One of my favorite examples is Gravity Falls the episode. I don't know the name, but it's the fight fighters episode, where Dipper brings a Street Fighter character to life, and has to do a duel with him. But it all starts because he made an angry team mad at him and got challenged to a duel got challenged to like a fight behind the school, which, of course, isn't something that happens every day, but it is a pretty mundane thing spiraled into, you know, suddenly, Ken from Street Fighter is alive and out for blood.


Amelia Antrim  6:26  

Yep. Yep.


Ryan Boelter  6:28  

That's amazing. I mean, it kind of feels like the shows have almost an ISA chi genre feel to them. But instead of like, going to this other world and inhabiting this other type of being, it's more of a, I've got myself into this other world, right?


Kyle Decker  6:49  

Yeah, I've definitely the more I thought about this, while making it, I definitely thought about isa Kai a lot. It's, it's, it's boring, Isa


Ryan Boelter  7:00  

14, right.


Kyle Decker  7:02  

Boring is the wrong word. But I write it's the funny word.


Ryan Boelter  7:08  

Isa chi adjacent, right? Yeah, it's


Amelia Antrim  7:10  

like the but like in Gravity Falls when they go through like the bottomless pit. And it's like it is but like, they just keep going around in the circle. And like, that's what it feels like. It's like you, you fall into this thing, but it's not really anything at all. So we've kind of covered it a little bit. But can you tell us a little bit more about what kind of setting this game has. And particularly, I'm interested in how you balance that mundane and magical world? Yeah.


Kyle Decker  7:39  

So the game exists in three settings, it's got some sample settings, but it's really designed for you to make your own or plug in your favorite from a show. And each setting has three worlds to it, the mundane, which is just Earth, the magical, which is our, you know, our frog world, or our mysterious part of the woods behind Gravity Falls, or our boiling Isles from the owl house, and then you have the other. Whereas the magical is a magical world that still people relatively act like they do in the mundane world, like they're not really that different, even if they're often magical creatures. The other is weird. It's strange, it is dangerous. An example could be Gravity Falls, while the main show Gravity Falls features of sleepy town and then these magical creatures that live in the woods outside of it. So the mundane is that sleepy town, and then the woods outside of it as the magical. The other would be the weird stuff that ends up happening where you have like an other dimension with an evil triangle man that could cause Armageddon if set loose. And a surprising amount of the show's habit star versus the forces of evil you have Earth, a small town, I don't know exactly where it is, but it's kind of like the USA southwest. And then you've got myuni, which is this fantasy kingdom. And then you've got a realm full of the literal Source of Magic. And so that's where our settings are. And the way the game walks you through development is essentially through making each of those so there are a list of questions, but each of them can be summed up by one. The mundane is basically where on earth do you want to be? You're going to be on earth but do you want to be say, where? My game is set in a small valley that's like Phoenix, Arizona, or do you want to be in the Pacific Northwest? The magical is all take Earth add a single trait to it a single twist the boiling Isles Earth, but which is a real amphibia it's like Earth but there are frog people too. Okay, like there's more to it. But there's usually that one twist. Yeah. Right. And then the other is basically, the other is just make something weird. And it's more, what's its relationship to the other things? Is it? This weird, otherworldly place is that the Source of Magic? That's where the most flexibility is. Because while it's there, and it's important, it's really the relationship between those first two worlds, the mundane and the magical. That is what's most important.


Ryan Boelter  10:30  

I was reaching for my dice, because I see that we have dice rolls possibly coming up. But I'm getting ahead of myself here, I have to get them. Speaking of dice. What tools do we need to play this game?


Kyle Decker  10:43  

Let me find in the rulebook, because I have I have that written down. I have it written down at the beginning of the rulebook in the super cheesy way that includes both literal tools and figurative tools. So according to the rulebook, in order to play, all you need is a handful of six sided dice, also called the six, a character sheet for each player, except for the Game Master a few hours to play a few pieces of scrap paper, a willingness to have fun and say yes to everyone's else's ideas. I butchered that last line. And the scrap paper is optional. It's for a gameplay tool where you could do it verbally or via scrap paper, but essentially, character sheets, dice, excitement. Very cool, right?


Amelia Antrim  11:28  

So, again, I think that we've kind of touched on here, but I want to go a little bit deeper. What kind of themes do you want people to explore in these kinds of games? And, again, in particular, I want to know, what about these kinds of TV shows appeal to you like what made you want to make a game about these kinds of stories?


Kyle Decker  11:50  

Yeah, a term that one of the content editors, one of the people who read the book game to me that I really liked was a term called curiously ordinary. I think what I really like about these settings, more so than settings that are pure slice of life, or settings that are pure, we're going to go out and we're going to have an adventure is how the settings can be weird and fantastical. And you can have these opportunities for comedy and fun that you couldn't necessarily have in a setting without these fantastical things. But they never lose the sight that ordinary people is the focus of them. And when I've ever creative stuff, even when I've done other things, like when I ran a new manera game, I basically turned it into this kind of setting where everything was really mundane, even though it's a future fantastical, post apocalyptic world, I think there's just something about using these fantastic fantastical settings in order to further reinforce regular people's lives and regular people's struggles is very interesting. And it's a lot of fun. And so you get the silliness, but you also get the it's funny, because it's true kind of thing,


Ryan Boelter  13:19  

right? Yeah,


Amelia Antrim  13:21  

I think, again, because I've been watching a lot of these shows, because my kids just, we all went as Gravity Falls characters for Halloween. And they are watching our house and they just finished star. But I love the fact that it's these really normal, like mundane, kind of coming of age stories and a lot of them. But like with weird stuff I think about like Mabel, when she's like in love with mirando. And, you know, it's like that's such a like a normal, like, girl goes to the swimming pool in the summer. And there's this hot boy and you know, and it's like, except that he's also a mermaid. And so, you know, it's just like that little bit of weirdness. But it's still totally relatable as like a story that we've all kind of experienced or seen before in in regular, normal mundane TV shows.


Kyle Decker  14:11  

And I wonder if that's why it became so popular for kids as well, because there are other shows out there, where it's like, oh, you as a kid get to go on a fantastical adventure after gaining some magical superpower, but these are just kids as they are with excitement and gumption who still get to do these rifle things.


Amelia Antrim  14:32  

Yeah, yeah. They're totally normal regular kids, like you could be them. And I mean, in a lot of cases, anyway. Yeah, I hadn't thought it really quite about that like mix of mundane in there. Yeah, really intriguing.


Ryan Boelter  14:49  

Yeah, it's really interesting. I know. I know. He'll does another really big one.


Amelia Antrim  14:53  

Oh, yeah. Well, there's so good, so good. Gosh, I haven't watched him phobia but uh, All the other ones I'm super familiar with. Yeah, I've watched the Weirdmageddon episodes like so many times. It was like he would watch them on repeat like every morning for a while. Well, what do


Ryan Boelter  15:15  

characters do that and specifically in this game?


Kyle Decker  15:18  

So what characters do in this game is? Actually combine this with the next question because I think that's the best way of


Ryan Boelter  15:26  

Oh yeah, summarizing it because the next one's what's unique about this game?


Kyle Decker  15:30  

Yeah, and I think now that we've talked about mundanity, it's important to get to this game's core mechanic, which is what we call a slice of life complication. So when designing this game, I knew I wanted to do what these kids shows do you go off on a fun, silly adventure that is pretty isolated. So a single session can be its own isolated, episodic adventure, but it has this mundane element to it. And when looking at all these shows, I realized that the core behind every conflict that I as I had mentioned earlier, was often something mundane. It could either be, you know, something like I made a school bully mad or I'm trying to think of another one. Oh, another Gravity Falls one. My sister won a pig at the fair.


Amelia Antrim  16:24  

Yeah. Gosh, okay. First of all, waddles is like the cutest pig ever. And I told him so much. I love wattle. So much. Okay, carry on. But


Kyle Decker  16:35  

it always ends. And so sometimes it was just weird. Sometimes, especially in something like amphibia. It started from, you know, one of those, we're going to teach kids a moral lesson thing. So like a character is afraid to lie, or a character wants to get out and is pushing someone else into it. So essentially, what all of these adventures are, and the ones that you'll do in under the neighborhood is you go off on a silly isolated adventure that starts from something mundane. And the way we do this is through a mechanic called Slice of life complications. Essentially, at the beginning of every session, each of the players picks one of the other party members, they can either pick someone independently, or they can go clockwise or counterclockwise pick someone to their left and to their right. And what they do is they come up with a complication for that character. So some example ones that my players have done are, this character's coffee machine is broken, or this character has this character is trying to relax, but there's a woodpecker outside of their house that will stop bothering them. Or my personal favorite, this character really wants to go see this movie. But it's PG 13. And she is 11 years old. And without a guardian, oh,


Ryan Boelter  17:53  



Amelia Antrim  17:54  

ah, hey, when that happens. So essentially,


Kyle Decker  17:57  

everyone will suggest to one of these complications. And then as a group, they will pick one, or sometimes two or three of these complications that they find really entertaining. So maybe of those, maybe those three were presented, and our group decides we're going to go with the coffeemaker is broken. And the players all decide this as a group, the GM can hop in, but it's typically accepted that the GM doesn't say anything, or at least doesn't exert their force, because this is meant to be the players really taking initiative over the story. And then after that, the GM comes in and takes the fantastical world and applies it to this mundane complication. And suddenly, you're fighting the coffee queen, you know, Empress of all things caffeinated, because she is furious that you dare destroy her precious coffee mug of wisdom or something like that. And so that mechanic is really, I think, explains what characters do in this game. But also what I think makes it unique characters start by living mundane things, and then the world enhances those into bigger problems. And then they go off and they adventure, they try to solve the mess that more often than not, the slice of life complication made them cause


Amelia Antrim  19:26  

I really liked that. I really love the players kind of picking what that thing is, and then the GM being like, okay, but actually awesome. This other thing.


Ryan Boelter  19:36  

Yeah, sounds like a lot of great. Absolutely. So the the history of the game, this game, when did you actually start developing it then?


Kyle Decker  19:46  

So, game development started depending on how you count it either half a year ago or a year and a half. So, about a year before we finished the first campaign of quest friends, which was an noumenon Our campaign we started discussing what do we want for our second season? And we specifically focused on what mechanics do we want? And what kind of world do we want. And we decided, You know what we all really love Gravity Falls, the owl house, we love those kinds of shows. And we love ghosts. So let's tell a story. That's like Gravity Falls. But in a world where the realm of the dead was only a plane ride away, so you could just fly to the afterlife. And then you could have, you know, ghosts and skeletons just hanging around in the land of the living. And so after that, we started looking for a series of games, basically trying to find something that fit what we wanted. So we tried Genesis, we tried a handful of powered by the apocalypse games like interstitial, and I'm trying to think of the the edgy, the edgy one with werewolves, urban shatter, and shadows, urban shadows. I'm so glad you knew that immediately. And Urban shadows. And I had been really trying to find a game that fit exactly what we wanted. And they're Yeah,


Amelia Antrim  21:12  

wasn't quite right. For what you're describing. None of those were quite


Kyle Decker  21:15  

right. Like each of them had their own thing like interstitial, I'm very open about the fact that I took a lot of inspiration from that. And Urban shadows had a lot of kind of the world that we wanted, but it was focused more on, you know, shadows in an urban environment, which were two things that we weren't looking for, we were looking for goofy, silly, fun. And we're setting like a small town. So it is urban, but less so than an urban shadows. So after some consideration, and after playing those games, we decided, you know, what, what if I just made my own? What if I just made my own system that not only fit the setting that we wanted exactly, but also fit the mechanics we wanted? Because while a lot of the mechanics in the game are there because I mean, they're there because I think they're the best mechanics. But I also chose some specifically because I knew my group of players would work really well for it, because that was first and foremost who it was for. And so yeah, after that, about a year later, after we played all those games, I sat down made a list of all the things about the games that I liked all the things that I thought, you know, this works really well. And then I sat down and I was like, well, what's the games twist? We want a show like Gravity Falls in overwhelm with the living in the data. If I turn this into a game, what is the core thing I need to focus on? And then that's when we got to the slice of life mechanic, because I started thinking, well, what are other shows we like? And then I'm like, Wow, all of these shows have two worlds. And then I ended up realizing they have three and I added the other. I was like that, you know, amphibia at the owl house, Gravity Falls star versus the forces of evil, they're all Earth and not earth. That's, that's all of their setup. And then from there, I just started adding things. So I started thinking, Well, what's what's the adventures of these worlds? Oh, they're all mundane. Let's add a slice of life mechanic. And so everything kind of snowballed. From there. When I realized, you know, the story we want to tell, what does it have in common with other stories like that? And then here, remember that,


Amelia Antrim  23:36  

I love that. I like, I like when people say like, Okay, here's, here's what I want this game to feel like, here's what I want it to do. How do I make it do that? Kind of working backwards from that, like, here's the here's the feeling, I want you to have the thing that I want to emulate, how do I get there? You know, rather than Yeah, like, here's a bunch of mechanics I want I definitely want D sixes. And I want skills. And let's see what happens, you know, and I think


Kyle Decker  24:03  

that's why I struggled for a while because I was working from that other lens. Yeah, until I read insightful advice from from folks on Twitter, I want to say it was probably a jade dragon thread about like bite or something like that specificity. And I was like, Oh, oops.


Amelia Antrim  24:24  

Right. Well, you know, I mean, there's something to be said for like saying, Okay, this is exactly what I want a game to do. You know that it doesn't need to be broad or general, or, you know, because it doesn't, I think what makes using something like Genesis kind of difficult in these situations is like you had a very specific idea of what you wanted this game to be. And yes, you can emulate some of that in Genesis, but Genesis isn't meant to do one specific genre. It's meant to do all the things and it means that it doesn't necessarily do all of them. Well, you know, so,


Ryan Boelter  24:57  

that's very true. And I like that You like that you just took the concept and like, I'm just gonna make a game? You know? Yep, that doesn't exist. Let's make it. Right. So


Kyle Decker  25:08  

I figured, you know, from an actual play marketing standpoint, I was already gonna get specific enough that there was no real benefit for working with an established game. So I might as well just make my way as well. Right? Well,


Amelia Antrim  25:22  

and I mean, honestly, from, you know, like, from a marketing standpoint, I guess the world doesn't need another d&d podcast, you know, we don't need it. So, yes, it is, like a little bit more niche to run your own game. But you're also the only one doing that. Yeah. You know, you're not in a saturated market of okay, this is another vampire podcast, you know. So there's something to be said for that, too. Yeah, absolutely. We're really close to sitting down and like making our characters. Before we do that. Are there kind of basic terms that you think people should know, to be able to follow along with what we're doing?


Kyle Decker  26:00  

Yeah. Okay. So a couple of terms that you might hear thrown around, that wouldn't be in a lot of role playing things. So I won't explain what a Game Master is. But this is powered by the apocalypse, which is a very flexible term for a type of role playing game, but you might hear that set a lot. Some various terms that you might hear, you're going to hear moves, moves is a term for basically abilities, things that you can do. If you hear basic moves, that means everybody can do it. If you hear a character move, that's something that's going to be specific to your character. Other things that you might hear, you're gonna hear something called adventure points, or AP. AP is a tool that essentially you can gain over the course of the game. And you can you can spend it to do stuff. So as we look at some of our character moves, you might hear someone say, you know, use one AP to do this. That's what I mean. It's just a resource that you accumulate, often by doing failed roles. You might hear various terms of success, failure is the worst mix successes, medium full successes, top, and then you might hear some stats, we have four stats, each representing different ideas, Hart's book, fierce hearts, books, fierce and slick. And then finally, a term that we use for session and under the neighborhood is adventure. So every time you sit down and play for a couple of hours, that's called an adventure. There are going to be other terms that I'll probably mention as soon as we get in, such as, because our system is kind of a fusion of what I liked from Numenera and powered by the apocalypse. So character set up the foundation of it is a bit different. But as for just miscellaneous terms you might hear, those are going to be things you might hear if we randomly say it in a moose description that aren't, I wouldn't consider them core to character set up in the way other things are. So I'm just going to mention them here rather than as they come up. Awesome. Perfect. That works. Well.


Ryan Boelter  28:18  

Are we ready to make some people?


Unknown Speaker  28:22  

I'm ready.


Kyle Decker  28:23  

Yes, I make a person to or do I? Oh, yes. Okay. Yes.


Amelia Antrim  28:28  

Let's make some people. Let's make some people. Do we dice for character creation?


Kyle Decker  28:33  

No, although there was a step of there is a step that I completely forgot. Until right now. We can't make our people until we know what world we're playing in.


Amelia Antrim  28:44  

This world building tiny


Ryan Boelter  28:46  

world building. We need a sound bite for that. Apparently,


Amelia Antrim  28:49  

we do we do. I'll sing a little song. Later. I think of it, I'll think of a song. Yeah, thanks. So


Kyle Decker  28:57  

we have a section in the book called Designing your neighborhood. We also have a prebuilt setting in the book as well, that is the world of hereafter the world of the podcast. So you can we can either use that or we can go through designing your world.


Amelia Antrim  29:14  

We're gonna design a world. Oh, yeah, please.


Kyle Decker  29:17  

Okay. So yeah, this section walks through the rules of the mundane, the magical and the other, which as I mentioned earlier, the mundane you basically figure out where on earth are you the magical what makes this world different from Earth? And then the other? It's a weird space, how fun. We can either just use those basic templates with which to create a world otherwise the rulebook does include specific setting creation prompts with specific questions for each of the worlds and dice rolls either 1d six or 2d Six depending


Ryan Boelter  29:53  

I do love random tables. I'm good with Doing some dice rolls and interpreting from that,


Kyle Decker  30:04  

okay, perfect.


Amelia Antrim  30:06  

I don't have any dice, though. I have days. But that's not the same. I know. That's fine. I'll let you have the dice. I won't go out and I won't waste time going out there and getting them. There you go. I cleaned them up, because I was trying to rearrange my desk.


Kyle Decker  30:21  

If you want to look at the prompts as well, otherwise, I can just read them. They're under the section, I'm going to pull up the specific page. They're under the section designing your neighborhood, and they're on page eight, page 12. If you're looking at the PDF,


Amelia Antrim  30:37  

yes, yeah, I see.


Ryan Boelter  30:40  

I love the the, the bits of art in this book, too.


Amelia Antrim  30:44  

Yeah, it's really cute.


Kyle Decker  30:46  

I spent so long trying to find find an artist because we didn't have the budget for internal art. So I had to use one of those stock websites. So I searched so hard until I could find someone who had the specific style I was looking for. Oh, amazing. And I was really happy with what we had absolutely love. Love. My campfire skeleton was very important to me that the campfire, I actually had to remove the campfire skeleton and I forced it back somewhere else.


Amelia Antrim  31:17  

Worth It is so good. All right.


Ryan Boelter  31:21  

All right. So what do we need to do first for creating this world?


Unknown Speaker  31:24  

So oh,


Amelia Antrim  31:27  

that's fine. You can explain it. It's Your Game. No,


Kyle Decker  31:29  

you you


Amelia Antrim  31:30  

don't need books. So well, that's perfect. Looks like you roll a d six.


Ryan Boelter  31:36  

It does. Because it looks like we're tackling the mundane world first. Yes.


Amelia Antrim  31:40  

And it says When does your adventure take place? So you roll and I'll read what the answer is. How about that? All right, here we go. So I can feel like I'm involved.


Ryan Boelter  31:49  

I want to participate. I rolled a three. All right,


Amelia Antrim  31:54  

so February 25 1997, February


Ryan Boelter  31:59  

25 1997. Why there are two very specific dates on this turret. And, and I believe it's just for pure chaos and confusion. But let me know if there's


Kyle Decker  32:14  

there's no real 1997 was largely because 80s Nostalgia has moved to 90s nostalgia, but we're getting on the cusp of aughts. Nostalgia. Yeah, so I was like, let's do a time in the late 90s. So we're not just Stranger Things, but also people are gonna want that vibe of like, oh, kids in an older time. And then I did it for 2047 as well, because I thought, well, if I'm going to do a specific date for the 90s Let's do a specific date for law.


Amelia Antrim  32:42  

Makes perfect sense for the near future.


Ryan Boelter  32:44  

I like that. Yeah. All right. Very cool. So we are I think February 25 1987 is fine.


Amelia Antrim  32:52  

That works great for me. All right, so the next question where in the mundane does your adventure take place? Row one desex. We got to four. All right, which is in a quiet suburb.


Kyle Decker  33:05  

So we really are just off brand Stranger Things really hitting that stranger thing. Season Four just released I know cross marketing.


Amelia Antrim  33:15  

Past Netflix.


Ryan Boelter  33:17  

I know it's the 90s version of Stranger Things with different big hair and plastic cups with with weird patterns on them. Yeah,


Kyle Decker  33:31  

and the monsters that appear are just gonna ask you what's for supper?


Amelia Antrim  33:36  

See here, okay, so the magical,


Ryan Boelter  33:38  

okay, magic. Boo. Oh, this


Amelia Antrim  33:41  

what makes the magical world different from the men from the mundane?


Ryan Boelter  33:45  

Okay, so if it says if you want your magical to stand out even more, instead of choosing one. We can we can roll twice. Should I just roll twice?


Amelia Antrim  33:59  

Yeah, go ahead and roll two and then we'll add them.


Ryan Boelter  34:01  

Yeah, it looks like 2d Six here. It's between two and 12. That Miss clinking bass sound ooh, I rolled snake eyes to


Amelia Antrim  34:15  

it has people with magical powers. Okay, magic users superheroes.


Ryan Boelter  34:20  

Okay, we want a second one. I hope right? Yeah,


Amelia Antrim  34:23  

obviously. Yeah, don't be ridiculous,


Kyle Decker  34:24  

right? We got to figure out what are these magical powers come from


Amelia Antrim  34:27  

the words of my mother. The only stupid question is when you already know the answers. Yeah.


Ryan Boelter  34:33  

Fair enough. All right, that we got a nine for this one.


Amelia Antrim  34:39  

It's high in the sky or in space.


Kyle Decker  34:42  

Oh. Are we just making or have we just made Stranger Things plus sky high.


Ryan Boelter  34:49  

That's what I was thinking. As the high school in the sky was


Kyle Decker  34:58  



Ryan Boelter  35:02  

That's perfect. Okay,


Amelia Antrim  35:04  

so looks like we have where? Yeah, where do the magical creatures mon come from magicals creatures


Kyle Decker  35:14  

and Mon is referring to we have one of the character options is someone who can have little polka mon style creatures called mom. Which is why we need to explain what are our beautiful critters? That


Ryan Boelter  35:27  

makes sense. I wrote the five for this one, which is the other


Kyle Decker  35:33  

mysterious third world. All right.


Amelia Antrim  35:35  

Hey, pilot highlight these so that I remember them later.


Ryan Boelter  35:40  

Are you taking notes too?


Amelia Antrim  35:41  

Yeah. Oh, fantastic.


Amelia Antrim  35:43  

I'm writing right on my fancy in the video. Ah, yeah. And the next one are people from the magical in the mundane aware of each other. Role The D six, four. Yes.


Kyle Decker  36:00  

Who really are just doing sky high. It is becoming very When did sky high come out? It had to be like the early 2000s. I


Amelia Antrim  36:08  

probably feel like yes, because I feel like I've not seen it. But I know. It's something that my siblings,


Kyle Decker  36:14  

July 29 2005. Okay, so about 10 cents off. Never seen it


Ryan Boelter  36:21  

around when I graduated college.


Kyle Decker  36:24  

I rewatched it for some reason the other day and I don't know. I know one of my friends who we thought would have loved it as a kid never saw it was surprisingly still all right. Yeah, my


Amelia Antrim  36:37  

dad watched it not that long ago. We like no stumbling. He was like I'm watching sky high. And we're like why though? Alright, how do you travel between worlds?


Ryan Boelter  36:48  

Fancy. All right. Wendy six for this. It's a six


Amelia Antrim  36:55  

through a choreographed dance. Oh, that's


Ryan Boelter  37:00  



Amelia Antrim  37:02  

That's too bad. It's a podcast. Right? Insist that we come up with the dance.


Ryan Boelter  37:05  

I know. Well, we can describe it. Yeah, great. Yeah.


Amelia Antrim  37:08  

Oh, yeah. All right. So now we are on to the other. What is the other? Please roll 126. All right. Here's the last three. A cluster of other magical worlds. Oh, oh. Okay. So let's, let's recap real quick here. Really following along at home, it is February 25 1997. We are in a quiet suburb. The magical world has people with magical powers. And it is in its high in the sky or in space will have to decide that the magical creatures are from the other. So I assume that they're like leaking in somehow


Ryan Boelter  37:47  

from the other magical cluster of worlds, right? Yeah,


Amelia Antrim  37:50  

race. Yeah. And people in the mundane world are aware of the magical worlds and vice versa. You traveled between those worlds by doing a choreographed dance. Yep. And the other is made up a cluster of a cluster of magical worlds. So yeah. Makes sense. I don't know if you've ever watched the magicians but like all of the doughnuts. You know? Am I the only one that understands this reference?


Kyle Decker  38:20  

Nope, I'm so sorry. It's fine. Oh,


Amelia Antrim  38:22  

it's fine. It's fine. Whenever they like zoom out between like the like, real world and like the magical what? Like, it's like a bunch of Earths but they all look like donut. Like they're like, Oh, okay. Okay, so that's pretty much like this kid. And


Ryan Boelter  38:33  

can I can I pitch something? I mean, sure. Because we got to make sense of all this, right? Yeah,


Amelia Antrim  38:39  

I think it makes perfect sense. I don't know what you're talking about. Right?


Ryan Boelter  38:43  

So the world that we are on is earth like, right? With Earth, like tech in from 1997, etc. Right. But what if this Earth like planet was actually a moon around a gas giant, and the other world or the magical world is our moon? That is kind of like with us? And so like,


Amelia Antrim  39:14  

like, kind of did that weird swapping thing last series? Weird swapping thing now? Where like the past was the present and the present was past.


Ryan Boelter  39:22  

I mean, I guess that's fair. But no, this is more of like our moon and this is more like a solar conjunction of planets. So like, the planets are actually moons near each other.


Amelia Antrim  39:36  

So this cluster, mundane to just be like


Ryan Boelter  39:39  

super mundane. Like yeah, cool Earth. Yeah, as long as we like regular like, but we know that there's magical stuff.


Kyle Decker  39:48  

Right? I think if I think when it comes to the mundane, we definitely you definitely can put the mundane in the context of something else, especially when you start thinking of the other are, you know if you want to think of the overall context, but when it comes to fleshing out the mundane, my focus is really, I really think the small details like we're in a small town, but like I would, the details I would think of is like, what's the name of our small town and what's like, the one hyper specific thing that the suburb is like known for, like where I grew up, I grew up in a town called slinger, Wisconsin. And we had Hey, the


Amelia Antrim  40:27  

we're from Windows 10. So I'm in Germantown and Ryan is in Appleton. Oh, yes. So we were swingers. Yeah, like right by there.


Kyle Decker  40:37  

Yeah, like German town. That's where my doctor will close to German


Amelia Antrim  40:42  

Shepherds Frozen Custard wherever but


Kyle Decker  40:46  

anyways, like, slingers got the fastest quarter mile. It's a quarter mile race. slinger speedway. Why does this small town of a couple 1000 People have the world's fastest quarter mile speedway? Nobody knows. But my math teacher certainly explained the math of how it could be called the fastest. It's all about the angle of the ramp. So if I was thinking, I was thinking that the mundane thing I had when you get in the context of the other you really can think of that but the mundane I would think of like the small details. So maybe like if we want to flush out our town, like you know what's, what's the town's big thing? Is it that is it. Rob's frozen custard, Robert sorry, Roberts frozen custard.


Amelia Antrim  41:32  

Yep, I think I'm so I grew up in Menomonee Falls. And like, I know that we're playing on February 25. But in Menomonee Falls, people are obsessed with the Fourth of July parade. Like this is like the event to be at people are setting out there chairs three days before the parade starts their roping off their areas, police have to like put up the signs that are like nothing out here before July 3, they will come they will confiscate your shirt like it is like a to do. And so I feel like I want something like that, that people are just like this. And like there's no clear reason why like the Menomonee Falls parade is not good. It's not like like Macy's Thanksgiving Day Parade. It's the high school marching band, you know, but people are into it. I like that. So maybe we have like a belated Valentine's Day Parade so far is like for our belief, but it's always specifically belated Valentine's Day was


Ryan Boelter  42:30  

near the end of February. Right?


Amelia Antrim  42:31  

It's always right. Yeah, yeah.


Ryan Boelter  42:33  

What what day of the week was February 25. I don't know. I'll Google it. You could just say, last of that day of the month, every year,


Kyle Decker  42:44  

because sadly, I should have thought about this. It was not a leap year. 1996 was a lead. Yeah.


Ryan Boelter  42:51  

Very close.


Amelia Antrim  42:52  

February 26 25th 1997 was the 56th day of the year and the Gregorian calendar there. 309 days. The day of the week was a Tuesday was a Tuesday. So the last Tuesday more if the parade is on a Tuesday. Yeah. Yeah.


Ryan Boelter  43:08  

Okay. So we got the last Tuesday of every month there is a parade to celebrate Valentine's Day. In the small town of what's what's our small town name? Oh,


Amelia Antrim  43:20  

um, gosh, we're really good at naming small towns to


Kyle Decker  43:23  

all I've got is Voluntown since they have a Valentine's.


Amelia Antrim  43:27  

I mean, we could just call it Hartford, which is you know,


Kyle Decker  43:31  

I love it.


Ryan Boelter  43:33  

Hartford amazing.


Amelia Antrim  43:36  

But it is spelt like Hartford so it's H AR T. Yeah. Hartford and we are known for our belated Valentine's Day. I'm very excited to find out that you will now understand all of our ridiculous Wisconsin references. Oh, yeah.


Ryan Boelter  43:55  

So so it sounds like Hartford's in the Midwest? Yeah. From the middle,


Amelia Antrim  44:02  

because I think that that makes it. I think that makes it like more ridiculous. The idea that you would have a parade on February 25th. In the Midwest? Oh,


Kyle Decker  44:10  



Ryan Boelter  44:13  

Right. long as they could they don't want to do Oh goodness. It's so cold. even colder.


Amelia Antrim  44:20  

But February 25 is our most March which is


Ryan Boelter  44:24  

almost getting the spring weather they're done. Don't worry about warm by


Kyle Decker  44:27  

the remnants of love. Yeah, right.


Amelia Antrim  44:29  

Yeah. You're gonna love will warm you. It'll be fun.


Ryan Boelter  44:35  

That's the parade motto. Put on your mittens.


Amelia Antrim  44:38  

Love will keep you warm. Okay, yep. I love this.


Kyle Decker  44:47  

I would have my I would have gone to that parade every year and loved it.


Amelia Antrim  44:50  

Yep. So good. Okay, so that's what we know about our mundane world do we need to dislike do we want to come up with anything else about it? Are we Do we feel


Ryan Boelter  45:01  

so nice picture of this? Really does. It really does like this cute downtown area? Like a couple of 1000.


Amelia Antrim  45:09  

Well decorated and yeah, yeah, yeah. People build little ice sculptures about love. Oh yeah, yeah. 100% Okay. All right. So the magical world. We know it has people with magical powers. And it is high in the sky or in space. Yeah. I kind of like it being in the sky, I think. Okay. I do as well. A little closer to the mundane world.


Kyle Decker  45:37  

Yeah. Is it like in the do we want it to be a world that's in the sky? Like overall? Or is it just in the sky? Over this small town? Oh, because I have you know, you've got both Gravity Falls the creatures are just in gravity fall right? Say amphibia you take a music box you go to a place that's complete other dimension doesn't have to be


Amelia Antrim  46:06  

I liked it. Because the other thing was that like the the other was a cluster of these other magical worlds. I like that each of these like magical worlds is over some stupid small town. So they're all like these little small town specific magical worlds.


Kyle Decker  46:21  

You've got you've got small town rivalries on Earth. Right. And then you've got these magical sky societies that also have small town rivalries with other magical sky society. Yeah, that makes sense.


Amelia Antrim  46:37  

Like you do luxuriously you know, like, there's like Sky Florida. Yeah. You know, oh, I'm


Kyle Decker  46:45  

terrified of the sky gators, though. Oh, yeah.


Amelia Antrim  46:48  

real dangerous. Go watch out.


Ryan Boelter  46:51  

What is the what is these? What are these look like? I mean, if we can't get to them by plane or


Amelia Antrim  46:56  

anything like that, we get to them by a choreographed dance.


Ryan Boelter  46:59  

Exactly. Like so how how? How do they look? And how do we I mean, do we just dance and then tap transport there or?


Kyle Decker  47:09  

Okay, that's what it says. Something I kind of liked that we could use as a description. It doesn't fully work because people do know about this world. But my thought is like, when you go through a cloud, you never actually see what's inside it. It gets all like fuzzy and stuff like right, so it could be that they're all like, they live in the insides of clouds. And so when planes go through, they just don't interact with them or see them because you can't physically get there by walking. You have to do the dance. Right?


Amelia Antrim  47:39  

Right. Oh, yeah. So if you do the dance, you can see it but like a plane flying through can't see it because they're not doing


Kyle Decker  47:47  

through. Or,


Ryan Boelter  47:48  

or the the other option would be, you can see it. You can land there, but to gain entrance, you have to do the choreographed dance. Before the magical creatures let you in so you literally


Amelia Antrim  48:01  

each magical world have its own dance to do.


Ryan Boelter  48:04  

Yeah, 100% You got to you got to know the flashmob style dance for your group.


Amelia Antrim  48:11  

What cuz I'm sure it's a traditional dance for that magical small town. Yeah,


Ryan Boelter  48:15  

well, I'm thinking like, musical level dance groups.


Amelia Antrim  48:18  

Oh, like it's gotta be cool song and dance number. Yeah.


Ryan Boelter  48:21  

Maybe not a song with it. But it's got to be like,


Amelia Antrim  48:26  

even better if there's no music. Yeah. Jazz dancy is like interpretive dance,


Ryan Boelter  48:33  

synchronized leaping and all this other stuff. You know, you have to have the right amount of people in some cases. There's like variations depending on group size. From individual up to large groups.


Kyle Decker  48:45  

You've got some that like, really love their drum corps aesthetic, some that are are really into ballet. Like it's all based on the rage.


Ryan Boelter  48:55  

Yeah, cuz that would explain why everybody knows them. Right? Because instead of like, Oh, they're hidden in clouds and, and run out. It's like they're there. We can go to the they just won't let us in.


Amelia Antrim  49:06  

This is where all of the various Tiktok dances came from. Yeah. Oh, no.


Kyle Decker  49:11  

Oh, no. We also do you know how many USA presidents we would now have like, videos of doing tic tock dances to gain entranceway to a magical kingdom. Yeah.


Amelia Antrim  49:27  

That's upsetting.


Kyle Decker  49:28  

It's deeply upsetting.


Amelia Antrim  49:30  

Like Bill Clinton playing the saxophone was already enough like the idea of like George W. Bush trying to like you know, ballet dance is just really upsetting to me. Or or do the robot. Yeah. Yeah. Ronald Reagan just like trying to do the robot. Yeah.


Ryan Boelter  49:48  

Oh, yeah. It's 97. So yeah, yeah. 97


Amelia Antrim  49:51  

So it would have been Clinton, right, because he was elected 97


Kyle Decker  49:53  

Yeah, yeah, Clinton was because ya know, Clinton was president when I was when I was little.


Amelia Antrim  49:58  

Yeah, yeah. Because Reagan was president I was born and then bush and then Clinton.


Ryan Boelter  50:06  

So Clinton is doing robot dances and the shuffled to get into, into these places. refused. Yeah, Nixon always had to say, I mean, it's just for the diplomatic and then all the staff is going to be dancing as well.


Amelia Antrim  50:24  

But then if you're saying that, like, Nixon had somebody else then like, doesn't that mean that like, Well, nevermind. Oh, that's like that was like Spiro Agnew doing this, or


Kyle Decker  50:38  

on the plus side, a lot of these are small towns, so it'd be more like doing it on the right. Well, I mean, if I got, I don't want to, I don't want to get I don't want to get under the voting rights of the sky society.


Ryan Boelter  50:56  

So I'm gonna guess that it's their floating island, right? Small Town size islands, that have some sort of barrier to entry that you need to do the dance to get in. Right? Right. Makes sense to me. And meanwhile, it's just somebody on the other side with a button that like literally, if they're not amused enough by your dance, they don't press the right there's like literally no reason for that.


Amelia Antrim  51:24  

Can idle on the other side. So then it we did determine that it people there have magical powers? Yeah. The magical users, superheroes, etc. What kind of like magic do we think is happening here? Is it different for each small town? Or is it like one kind of magical?


Ryan Boelter  51:48  

I mean, I'm gonna throw magical girls out there because I'm be, but but like, I mean, if there's different styles of magic or


Amelia Antrim  51:57  

superpowers, you can have necromancers too. Oh, yeah. 100%. Okay. So yeah, let's say there's different ones, because then we can have like superheroes. We can have necromancers we can have magical girls that can happen. Yeah.


Ryan Boelter  52:07  

And there's people that you know, travel that like a move from one small town to another small town, right?


Kyle Decker  52:12  

Yeah. So each small town could have its own own type of magic. And if we wanted to, because the Magical Girl playbook, which we'll get into eventually, actually, the Magical Girl playbooks requires a dance already. So we could just say that all magic comes from their dances.


Ryan Boelter  52:29  

Oh, amazing. Gotcha. Yeah. Which is why each town has


Kyle Decker  52:33  

their own different type of magic, or their house, they got their own different type of dance. I like that. It's like a local cuisine. You know, the Minnesotans have some sort of Juicy Lucy magic, which is deeply uncomfortable now that I said the name but


Amelia Antrim  52:50  

a lot of them I mean,


Ryan Boelter  52:51  

it's a thing


Kyle Decker  52:52  

that curdle wizards.


Ryan Boelter  52:58  

What What have we done?


Amelia Antrim  53:02  

All right. So the magical creatures, there are the creatures in the magical areas come from the other. Know, which we said that the other is a cluster of magical worlds. So the other is just like, all of this together? Is that we've? Yeah, the other end?


Kyle Decker  53:23  

Yes. So based on the mechanics of the game, the other would basically be any of the other sky societies who are not the one directly connected to the main Hartford. Yeah, sky. Yeah, Sky, Hartford, Hartford, and sky, Hartford would be our main focus. And then all of the other ones would be the other, presumably, the stranger and further away there are and we could even say, you know, potentially, the other is the kind of thing you explore more as you play. Like, we could even say like, maybe, maybe there are space towns or something like that, like even higher up that we just don't know about or something like that.


Ryan Boelter  54:00  

Could be could we say that and then sky Hartford. Since every all the magical creatures came from the other clusters. Like what if sky Hartford is like a newer, small town? That like is people from these magical people and mundane people, like are becoming you know, families and making a name for themselves in this. This like, newer, sort of, it's


Amelia Antrim  54:29  

like a prairie town.


Ryan Boelter  54:31  

Yeah, something like that, where, where they're like you've got you know, your your regular human neighbors and then you've got your, your humans and, you know, other creatures living in the same household and, and whatnot. And just like it's all just normal blending of all these different cultures and magics and whatnot.


Amelia Antrim  54:56  

Cool. I'm good with that. I'm fine. If you have like, you know, some regular people living there and then like pony head next door. Yeah, exactly. Also,


Kyle Decker  55:03  

learning how we have potentially if PCs are if we grab magic using PCs, how they have different types of magic? Yeah.


Ryan Boelter  55:11  

It's like The Simpsons if Ned Flanders had a horse for a head, and it will be amazing.


Amelia Antrim  55:23  

Okay, cool. All right. So are there other things that we need to do to build our world or do we feel pretty? Are we good here? Gosh, world, Hartford. I feel I feel great about Hartford and it's belated Valentine's Day Parade.


Ryan Boelter  55:37  

There's got to be like, a an equivalent in sky Hartford. Yeah, right.


Amelia Antrim  55:44  

Right. For sure. Well, especially if people came from Hartford.


Ryan Boelter  55:48  

Yeah. Well, what if what if they they like, release? Like, like some origami hearts or something from this guy? to rain down?


Amelia Antrim  55:59  

Oh, like there's like confetti? Yes, that's really cute. Okay, like my brain is working like with this graphic is gonna look like all right. I love it. I love it.


Ryan Boelter  56:10  

Amazing. Okay, now Now, are we ready to make some people?


Amelia Antrim  56:16  

I am. I'm so ready.


Ryan Boelter  56:19  

All right, well, let's make some people then. Okay,


Amelia Antrim  56:23  

let's make some people. Let's make some people.


Kyle Decker  56:27  

So when it comes to making people, what we're going to do, this is where our if it's alright, I just kind of jump and explain the process. Please. That's why you're here. This is where the fusion of power by the apocalypse and cipher system really comes into place. Because I liked both of their systems so much. I did both. So our characters, so in a lot of games that you would play, your characters are going to have a specific class or playbook or type or something like that. We have to and under the neighborhood. Okay. So every character is going to have a playbook. A playbook is going to describe basically the general big picture things about your character. So we've got the Guardian, The Guardian protects other people the weird, the weird is weird, they're from the other. So if you want, you know, man from sky, Florida, that could be an example of the weird, or, you know, Bill Cipher from Gravity Falls or something like that. So you have like, kind of big picture ideas of who you are and how you relate to your friends on the other world. And then you have a descriptor, a descriptor is a hyper specific thing you can do, you cast spells, you change your face, you have an evil twin. All of these are descriptors. And so what happens is, you'll end up taking these two together, and making a character with a simple summary. So for example, John, Jimbo is the weird, who changes his face is an example like that. So the first thing we're going to do is we're going to choose a playbook, it'll walk us through a bunch of smaller choices, we're then going to choose a descriptor. Once we have both of those, we'll make a bunch of smaller decisions about our characters. Once we've got a basic mechanical idea of what we would have the most fun with, then we're going to start figuring out things like what's their character's name? What's our age? Where are they from? Are they from Hartford, or sky Hartford. And once we fleshed out once we've gotten these big things, that once we've gotten the playbook and descriptor and fleshed out all the details and figured out who we want to be, the system then encourages us to go back to some of the early mechanical decisions we made, and adjust them to better fit the character that we've put together. Okay, so yeah, that's the general process. But where we'll start, is we will pick a playbook. The game has eight core playbooks, it's recommended that you don't have any two people play the same playbook or use the same descriptor. So we have eight core playbooks in the game, we additionally create additional content for our Patreon backers, which at least at this moment, is Patreon exclusive in years down the line might get a deluxe version. And so typically, I wouldn't bring those up, but one of those playbooks was a magical girl playbook. Why I felt the need to share it here.


Ryan Boelter  59:34  

Well, I'm not going to choose that. And of course, I'm going to try to resist it for the second time.


Kyle Decker  59:45  

Yeah, so our first step, even before we have a name, or anything else figured out is figuring out what kind of character what kind of relationship do we want? Do we want to be a magical girl who's both worlds? Do we want to be an opportunist? Who is a Grunkle state? 10 Wheeler and dealer do we want to be a mon trainer? Do we want to catch those sky gators? All right.


Ryan Boelter  1:00:08  

Gotta catch them all sky gators.


Kyle Decker  1:00:12  

I honestly ever since sky Florida came up I have been really eyeing the Mon trainer. It's definitely one of our our classes are kind of split between we've got ones that are much more mundane and designed for newer players things like the Guardian, the intuition, the journalist, you're a regular person. It's just how you approach the world. And then we have some weirder ones like the Mon trainer or the divided who gets their magic from some sinister source or an animal companion. In case you want to be the sky Gator,


Amelia Antrim  1:00:45  

right? Ryan? Yeah, I want you to guess.


Ryan Boelter  1:00:49  

I mean, the one that stood out was the divided for you. Yeah, it is. Question.


Kyle Decker  1:00:57  

I love I love my I love my little edgy playbook.


Ryan Boelter  1:01:01  

It's like if you're gonna make a playbook for Amelia, that's the one.


Kyle Decker  1:01:07  

That's true. So as as we're choosing playbook, some things for folks to know, we're going to choose our playbook which describes our type, where they're going to choose some stat loadouts. So I have two pre generated ones based on who you are. So I'll mention now I'm going to choose the Mon trainer. So you've got the dueling is fun, I love having fun times with my partners kind of hatch cash on thing. And then you've also got the Yugi Moto, I will use this card game to destroy you. Dueling is death loadout. So we're going to choose those. And then from there, we're going to choose a handful of moves depending on the playbook. Some have less moves, some have more moves.


Ryan Boelter  1:01:49  

Okay, so it looks like the loadout determined what your stat is going to be what your stats will be.


Kyle Decker  1:01:55  

And stats are things that we can adjust later on. But we I like starting with these loadouts to kind of give us an eye a basic idea without getting mired in the details of what am I prioritizing


Ryan Boelter  1:02:07  

like that. So it looks like you've got kind of a standard sort of pbta spread between negative one and plus two for the highest.


Kyle Decker  1:02:18  

Yeah, so it's I extend the spread out a bit more, I believe it goes from negative two to plus three Oh, just because balance has no place in this world. But the basic pbta spread where I do it, I'm never going to put you're never going to start with more than plus two, or very rarely more than minus one, although there are a couple of playbooks where people go as low as minus two, right? That's interesting. And then at the end, all of them should equal out to a plus one. I'd originally considered having an equal out to zero to make it more of a really enforcing the you're just a regular person. But with that spread it was a lot harder to give people really fun specialties so I ended up switching it back to overall they should all equal plus one,


Ryan Boelter  1:03:15  

right? So I'm looking at the stats and I I've made characters for enough games to kind of guess what most of these are. So you've got heart books, fierce and slick. Heart heart feels like the like kind of a social sort of stat books feels more like like a like a book smarts, intellect sort of. What can you recall sort of thing. Fierce sounds like a like a fighty fighty sort of STAT and then slick. Feels underhanded me maybe.


Kyle Decker  1:03:56  

Yeah, so Exactly. You nailed all of them. So all the sets focus less on abilities and more on how you approach situations. But that's exactly right. So like heart. If you want to get insight into someone, you're going to use heart. If you want to use something arcane, that would be books. If you want to punch something you're going to use fierce and then slick is exactly underhanded or the way I like to think of it as someone who keeps themselves cool and composed. So of the two basic moves for slick because each of them has two basic moves associated with them. Select is used for the stealth roll. And for a move called Keep your cool which is what you do when say you're in a stressful situation. But you have to do something with finesse, because someone who's slick is able to maintain their composure move stealthily and sneakily and smoothly okay. So oftentimes underhanded people will have an axe Extremely high amount of slick. Yeah, but you don't necessarily need to be underhanded to do that.


Ryan Boelter  1:05:07  

Okay, that makes sense. So I think I've figured out what loadout I'm gonna take then based on that,


Kyle Decker  1:05:12  

yeah. Figured out mine as well. Get yours over there, Amelia.


Amelia Antrim  1:05:17  

I'm trying to decide. It feels


Ryan Boelter  1:05:21  

like a tough decision, right? Because like, This feels like the core branching off of what your character is going to be. Right? Yeah, right.


Kyle Decker  1:05:31  

It definitely is important. But one important thing is that stat loadouts, we actually have a point later on where you can based on the other choices you made, go back and adjust your stats. So at this stage, that's why we recommend at this stage, just choosing one of the two loadouts as a way of just getting it out there immediately, like getting a basic idea of I want a character who's more focused on this, or one who's more focused on right. And then later on, once we fleshed out the specifics of who your character is, we'll come back and say, Okay, well, I actually made a character who was not nearly as composed as I thought they were. Or I made a character who actually is really bad with people. So even though he is a good boy, I should probably move his heart down a little bit because he just does not understand anyone at any time. That makes sense. Yeah, this early mechanical phase is really just getting stuff out there. What mechanics look most fun to me. And then once we add our character, once we figure out our character from the mechanics, we'll go back and then adjust the mechanics. Right?


Ryan Boelter  1:06:38  

Okay. So I've got mine, I had to choose between the power of friendship and action girl, and I went with action girl, which gave me a plus one to heart. Plus zero to books plus one to fierce and minus one to slick. So it feels like this character likes to jump headfirst into action. And if things get a little too heated, not the greatest at handling that. Sounds pretty cool.


Amelia Antrim  1:07:12  

Yeah, no. Okay, so my choices were a scroll back down to it. I could do violent magic or delve too deep. Because I pick the divided playbook. I went with delved too deep so that I can have zero heart plus two books zero fierce and minus one slick nerd.


Kyle Decker  1:07:38  

And then I went with the mom trainer, because I again, the second I thought sky gators, I thought I must have one. So my character is going to be a monad trainer. I'm gonna have a bunch of cuddly little creatures. And between mine I had dueling is fun and dueling is death. And I've decided I want to play a good boy. So I chose dueling is fun. Which has plus two heart plus one books minus one fierce and minus two sled. Oh, wow.


Ryan Boelter  1:08:09  

We are the least slick group.


Amelia Antrim  1:08:15  

Anybody here have any?


Ryan Boelter  1:08:17  

Yeah, the highest slick we have as minus one so far.


Kyle Decker  1:08:20  

Well, we just just never stealth. never hide. Just


Ryan Boelter  1:08:24  

never get through ly bad situation. Yeah, cuz that'll never happen.


Kyle Decker  1:08:29  

What Listen, fierce has its own move called take action where as long as you don't care about doing something well, and you just care about doing something fast. You'll be fine.


Ryan Boelter  1:08:40  

There we go. Call to watch.


Amelia Antrim  1:08:47  

Yeah, like that. Okay, I was so excited about this game. The moment you told me like what the premise was, I was like, this is for me. And like, as we started making our characters, it got even more for me. No. Oh, gosh, it's so good. This is this is a genre of TV that I've really been enjoying. I think any parent will tell you that there are. There's there's a plethora of children's shows that are like, intolerable. And then there are good ones that you like to sit down and watch with your kids. Yeah. And so these definitely fall into that latter category of like, these are fun. And also for grownups too.


Ryan Boelter  1:09:32  

Yeah. Oh, and plus they teach like great morals and stuff to our kids is Yeah, good. Well, and like


Amelia Antrim  1:09:38  

a number of them are starting to have like queer relationships and, you know, starting to explore those kinds of things like Nate. Spoilers. I guess maybe I shouldn't say all of this. But like Nate will come running in and being like, yes. What? So I won't say specifically when or where that but that's fine. It's exciting to like see that kind of stuff too and see that that's what my kids are being. Yeah. exposed to. And just like the whimsy of it,


Ryan Boelter  1:10:08  

it is a lot better than the mindless action cartoon number 475 with random animal characters, and who knows what else?


Amelia Antrim  1:10:20  

Right? Right if I have to watch any more animal friends.


Ryan Boelter  1:10:25  

But I'm very excited because I am going to be on the one shot for the this game for IPM. This year. Oh, cool. That's exciting. Kyle is going to be running that game. And I am one of the players.


Amelia Antrim  1:10:43  

So look into IPM stuff and see, like, if I can I've never done any of it.


Ryan Boelter  1:10:51  

There's, there's always next year, yeah. Well, before we let you go for the week, we do have some calls to action. I also do have a very personal message that I wanted to get out there. Right at the top here. Yesterday as of the recording of this, which would have been what last week, Tuesday, I think, had to say goodbye to one of my cats. Trixie, who was a 16 year old calico cat. Very mischievious. Hence her name named after Trixie lid on habits is from Lord of the Rings, which I always get delayed out of thinking about that. But we had the in home veterinarian thing come over and take care of all of that. And it was a it was a good experience, I think


Amelia Antrim  1:12:00  

as good as those kinds of things can, can be but like you got to be there and you kind of knew it was coming. So


Ryan Boelter  1:12:10  

yeah, like she had been pretty sick for the last, you know, couple months or so. And then really declined the weekend prior and, and we knew it was time at that point. You know, unfortunately, it's like 60 is quite old for Yeah. So she had a good life. I mean, we we rescued her down in Atlanta in 2006 When, when she was just 15 weeks old. And she lived with a broken leg for a week on the street. So like she and and it was pouring one day. And my friend and neighbor was coming home from somewhere. And here comes Trixie running down the hill right at her meowing. So like she was like, I need help. Please help me. Can you help me. And so we did. And she's been with me ever since. So it was particularly hard, but were recovering. But it was it was an expense that we didn't really plan for. So I'm putting myself out there to do some some freelance sound design. So if anybody is in need of those services, if you like, what you hear for the quality of this show, you can reach out to me at sound design dot Lord And that'll, that'll get you to my contact for


Amelia Antrim  1:13:47  

IPM coming up to there might be some, some people that are looking for. Yeah, for a little extra help.


Ryan Boelter  1:13:53  

It's absolutely so I'm currently on until I recoup my expenses running 20% off my my services so you can you can hire me to clean up your audio and make you sound fantastic for 20% less. So that's really nice. And if you if you want Feel free, you know, no pressure or obligation. You could also donate to my paypal Neptune and that'll just go right to my personal Pay Pal account. I think we recouped like 40% so far. Oh wow. The cost which is nice. So thank you to those who were able to give because it it really means a lot to me and my family so


Amelia Antrim  1:14:47  

well and there's nothing worse than like losing a pet and then being like here's the bill. Yeah, exactly. Am I not paid for this emotionally? Exactly. Have you not done enough?


Ryan Boelter  1:15:00  

Why can't our society work on emotional payment? Write


Amelia Antrim  1:15:04  

down the work? If? Yeah, yeah. Well, so I'm glad you seem like you're doing as well as can be expected.


Ryan Boelter  1:15:14  

Yeah. So yeah, it's it's moved into the acceptance phase, I think. Yeah. And things are going fine. We're taking it one day at a time. It's only been a day. So we'll see how it goes.


Amelia Antrim  1:15:28  

Yeah. Yeah. Well, I hope that it gets easier from here. And I know that you get to a point where, like, you have all those good memories and like, that's what you remember about it, you know? Yeah, absolutely. So that time comes sooner rather than later for you.


Ryan Boelter  1:15:45  

Yeah. And if you want to see Trixie, her picture, I did a thread about it the day before. With a whole bunch of pictures of her on Twitter on my Twitter is, she's adorable. So well worth checking out those pictures because she is she was so photogenic.


Amelia Antrim  1:16:11  

Some cuts just are just so beautiful.


Ryan Boelter  1:16:15  

I agree. But that's it. For my personal message, we do have some other official announcements. So I'll hand it over to Amelia for our first one.


Amelia Antrim  1:16:27  

We would like to remind you that if you enjoyed series 51 The Alchemist versus Kickstarter is still going for another few weeks. They are currently about $500 away from their goal, it would be incredible to get them all the way to their hardcover stretch goal. But right now that is a ways away, so they need your help. It is an awesome game. So if you can check it out, please do so. Absolutely. We'll have a link in the show notes. Yep.


Ryan Boelter  1:16:56  

We've currently had our patreon for a month. And we are very, incredibly grateful for the support that we've gotten so far. Part of our $10 tier is monthly video hangouts with us. But in celebration of our first month, we are opening up the call to all of our patrons. So we wanted the chance for everyone to meet and chat. So this month, all of our patrons $1 and up, will be able to join our call. But there is a catch. It's tomorrow, July 5, like literally the day after or the day of that you're listening to this because July 4 is a holiday and there's probably people celebrating at this gonna be July 5 at 7pm Central 8pm. Eastern or if you are overseas, that translates to midnight, July 6 GMT.


Amelia Antrim  1:18:02  

Yes, yeah. On that note, we'd like to take some time to thank our patrons. We'll start with the new people since our last recording which there have been several. So first Shittim Cabal, thank you so much.


Ryan Boelter  1:18:18  

Yeah, I got hapless, thank you so much.


Amelia Antrim  1:18:22  

Benjamin Sweeney. Thank you for your support.


Ryan Boelter  1:18:26  

Lorcan McGinnis. Thank you,


Amelia Antrim  1:18:29  

Rob Fletcher.


Ryan Boelter  1:18:30  

Thank you for supporting us. Kevin Brown. Thank you.


Amelia Antrim  1:18:35  

And of course, we're gonna continue to thank our existing patrons. Lieutenant, thank you very much for being our first


Ryan Boelter  1:18:43  

Absolutely. Eric Bond's a thank you as well for your support.


Amelia Antrim  1:18:48  

David, aka to grant authorise thank you so much.


Ryan Boelter  1:18:52  

And Darryl holiday, the second thank you as well.


Amelia Antrim  1:18:56  

And Matt Newton, thank you for your support.


Ryan Boelter  1:19:02  

And we haven't revealed what a review this is. This is a good I know. This makes me so happy. Remember, you can leave us reviews on Apple podcasts, Spot chaser and podcast, attic, Facebook, wherever else if you find other places let us know.


Amelia Antrim  1:19:21  

We are also tweeting out old reviews just for fun on our five star Friday on Twitter too. So on top of us reading it here you can probably see it on our Twitter and Instagram and stuff to


Ryan Boelter  1:19:33  

your own fancy graphics. But this one is coming to us from the United States of America and iTunes from oldest newbie, titled fun way to explore games. And they said even though they had trouble answering my unusual question in their question and answer episode, I am impressed that they tried This is the best podcast to find out about new games, and see if the game fits your desires.


Amelia Antrim  1:20:08  

Okay, curious which questions why we went by first names for most of them. So I don't know, oh, this movie who you are?


Ryan Boelter  1:20:18  

Ah, there's quite a few good questions on there that were a little a little different. So I'm not gonna look at the list and see if we can cross check it in.


Amelia Antrim  1:20:30  

Yeah, I don't think there was anybody with that username because like I said, Everybody did it with their with their real names. So we may never know, we may not know. But thank you for submitting a question. And I'm glad that you think we tried.


Ryan Boelter  1:20:45  

We certainly did. That's for sure.


Amelia Antrim  1:20:47  

Well, on that note, everyone, thank you so much for listening. Please remember to stay safe, take care of yourselves, relax your shoulders, get some sleep, drink some water, all that good stuff. We will be back next week and keep making those amazing people. We'll see you next time.


Amelia Antrim  1:21:20  

Thank you for joining us for part one of this character creation series. We'll be back in part two picking up right where we left off


Ryan Boelter  1:21:28  

Character Creation Cast as a production of the oneshot Podcast Network and can be found online at www dot character creation Add to the website to get more information on our hosts, the show and even our press kit. Character Creation Cast can also be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation I one of your hosts Ryan boelter and I can be found on twitter at Lord Neptune or online at Lord Our other hosts Amelia Antrim can be found on twitter at ginger reckoning. Music for this episode is used with a Creative Commons license, or with permission from the podcast the originator from further information can be found within the show notes. Our main theme music is hero remix by Steve combs and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by Ryan boelter. Further information for the game systems using today's guests can also be found in the show notes. If you'd like to support our show, find us on Patreon. Get access to bonus episode, extra outtakes and much more at creation cast. Thanks for joining us. And remember, we find the best part of any role playing game is character creation. So go out there and create some amazing people. We'll see you next time.


Amelia Antrim  1:23:14  

Now we got to read some show blurbs show blurbs. Sjoberg shuttler nerves.


Ryan Boelter  1:23:21  

Character Creation Cast is hosted by the one chat Podcast Network. If you enjoyed our show, visit one chat where you will find other great shows like a horror Borealis


Amelia Antrim  1:23:33  

horror borealis is an actual play Monster of the Week podcast set in the 1990s in the fictional town of Revenant, Alaska, just south of the nation's least visited national park and way north of everything else. A reclusive small game hunter with a magical secret, a young anarchist librarian with a passion for conspiracy theory, in a sensible park ranger with a strong local book club following find themselves pulled together by common threads woven mysteriously into their past when monsters begin plaguing their tiny community, but they soon discover the things they're fighting run much deeper and much closer to home. Tune in for a story about identity, empathy, community mental illness and healing and stay for the beloved local diner.


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