Welcome to the second episode of series 52, everyone! This series, we welcome Kyle Decker to discuss his game, Under the Neighborhood, a game where you play out the curiously ordinary lives of characters in a world like you see in Hilda, Gravity Falls, The Owl House and other similar shows. This episode we finish creating our characters and learn about Hartford’s favorite pastime!
Welcome to the second episode of series 52, everyone! This series, we welcome Kyle Decker to discuss his game, Under the Neighborhood, a game where you play out the curiously ordinary lives of characters in a world like you see in Hilda, Gravity Falls, The Owl House and other similar shows. This episode we finish creating our characters and learn about Hartford’s favorite pastime!
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Kyle Decker @Quest_Friends
Under the Neighborhood by Kyle Decker
Character Creation Cast:
Ryan Boelter 0:01
Welcome to the second episode of Series 52. Everyone, we are really excited for you to meet our characters this episode. But before we get there, our abridged announcements
Amelia Antrim 0:14
tune into our call to action for full details. But quickly we wanted to congratulate Alpha mistresses for passing their funding goal this last week. Very exciting because now it's a real game and we can all have it. Also, we have some information on a new gaming bundle on itch to help those in need after the recent Roe vs. Wade reversal decision that happened here in the US.
Ryan Boelter 0:39
And finally, we'll have some patron thank yous, as well as other normal calls to action. For now, I thank you for joining us for the second part of our under the neighborhood series everyone enjoy.
Ryan Boelter 1:30
Last time on Character Creation Cast, we created a small town of Hartford in the Midwest USA, that had a small town floating in the sky above them called Sky Hartford, all taking place during the day of the belated Valentine's Day Parade. On February 25 1997, Kyle was creating a man trainer, Amelia was creating that divided and I was creating a magical girl. Of course, we're picking up right where we left off last time. Enjoy.
Kyle Decker 2:08
Alright, so the next step after that is we are all going to choose moves. Most playbooks have three moves, the divided has four. And that's just because the divided against some of the later playbooks. In fact, all of the three we've chosen are hyper specific playbooks that include their own additional mechanics. And so a lot of us actually have required moves that force specific gameplay mechanics on us to make our characters work because we are so unique. Okay, so if you see a require next to your name, that's going to be something you need to take.
Ryan Boelter 2:47
So yeah, so mine says moves, pick three Magical Girl transformation is required. So that counts is one of the pick three.
Kyle Decker 2:56
Yes, that counts is one of the Okay, so it's really pick two. Yeah, it's really picked two, I just wanted to like, I wanted to streamline it into one section rather than multiple but yeah, it makes sense. I only get to I only get to pick one monitoring or starts very limited in what it can do. But that's also because I am going to gain a power no one else gets witches, I get additional little critter. Yeah. Um,
Amelia Antrim 3:24
so here's the question. Yeah, I'm looking at actual magic. When you first take this move, choose one of your stats, whenever you use actual magic harness the magical power of your patron to make a magical action using that specific stat. So I would want to pick something that I'm good at, right?
Kyle Decker 3:42
If you were optimizing, probably because,
Amelia Antrim 3:45
okay, because the other the other was like, Okay, well, if I have this ability, then I can maybe use a stat that I'm not as good at. But I guess I still have to roll either way. So
Kyle Decker 3:54
it would, that's one that really would depend on the gems ruling of you know, can you do this thing because, for example, let's say I have, let's say I use that ability, and I used books, which gives me something beneficial. And I say, every time I use this move, I make a ladder. You wouldn't have to roll to make the ladder, but you would have to roll to climb the ladder. But for example, if I used it to make a laser beam that I'm going to shoot at somebody with fierce then I'll probably have to roll every time I do that. Okay. Well, if you're looking at that, let me actually change one of mine. Because I actually chose a move that has overlap with that.
Amelia Antrim 4:31
Well, you can stick with that because I'm not sure I was just trying to understand it. I'm not sure if I'm going to take that one or not. But
Ryan Boelter 4:36
things are so good.
Kyle Decker 4:38
I I looked up Magical Girl tropes, and I just picked my favorites. Yeah.
Ryan Boelter 4:44
Like how can you choose? I mean, I already I already took one for sure. My second one, the mascot companion. Oh, yeah. Because I mean, we already got a mind trainer. So I want to Have my own man effectively, only they're intelligent. And they're to guide me. And a whole bunch of other rules I haven't read. But you know what, I get a little adorable thing to follow, whereas I don't care.
Amelia Antrim 5:14
I mean, I don't understand what else would be important about that, right?
Ryan Boelter 5:20
A whole bunch of game stuff and magical companion policy around the spine.
Amelia Antrim 5:25
This one says take a corruption point to get a full success on touch the other side without rolling is that is tough either side is that a basic move?
Kyle Decker 5:33
That's a basic. That is a book's basic move. Touch the other side is what you use whenever you try to utilize something that is cryptic or arcane. So it could be like with the divided it could be something as literal as I'm going to use this magical toma or it could be something as you know, I'm, I'm going to use this old manual drive car. And I only know how to drive automatic.
Amelia Antrim 6:01
Gotcha. Okay, well, obviously, I'm gonna take that because anything that's like, take a corruption. I'm like, Yeah, okay, cool.
Kyle Decker 6:08
Corruption for days. Yeah.
Amelia Antrim 6:10
All right. I think I have mine
Ryan Boelter 6:11
picked out. I've got to I got to choose one more. And I between a few. So that doesn't help. So I see in a lot of these, there's a description of the fame of the move. And then it says Advanced or advanced alternate?
Kyle Decker 6:34
Yeah, so that's going to be part of our leveling up system. Something I realized when using powered by the apocalypse, a lot of times because you didn't really have an advanced versions of moves, you oftentimes start by picking your favorites. And then you progressively get ones you're less and less excited about because you started by picking
Amelia Antrim 6:55
the ones you already wanted. Yeah, yeah. So
Kyle Decker 6:57
as like a mid tier advancement, you get the ability to take some of your existing moves and make stronger versions of them. I really liked that. Yeah, thank you. And if you see an alternate, it essentially means you get to choose one or the other, you can take the advanced version, or you can take the advanced alternate. And those were in instances where I thought, I don't know what I like more is the better version of this ability. So I'll put both out as options for players seeing which one they would like most, okay, so it's not much you technically can spend AP to access an advanced move earlier. But at this point, it's it's not something that would factor into most of your play,
Ryan Boelter 7:41
right. So I love that the magical girl has a move called retcon button where you can read kind of minor detail from the past adventure. That's, that's pretty fun.
Kyle Decker 7:53
I'm terrified of when my players take that. But oftentimes, as as a GM, especially if you're one who likes control, choosing moves that would terrify you are sometimes the best things to give your players. And that one was inspired by the lucky charm from Miraculous Ladybug, where at the end of every adventure, even if they destroy the Eiffel Tower, not the lucky charm, but at the end of every adventure, she'll throw her little magical item in the air and then basically all the collateral damage gets undone. Oh, nice. So the idea was, well, let's have something like this where you can retcon one big thing that makes it was also related to some shows that have a tendency to change the status quo and then completely up ended in infuriating ways. Oh, yeah.
Ryan Boelter 8:45
Well, there's also the the Sailor Moon phenomena where like, all this random magical stuff happens and parts of the city explode and nobody cares.
Kyle Decker 8:55
Yeah, that was that was the other inspiration. There's an episode of the show CardCaptor soccer, where she literally turns into a Kaiju that can be seen and is screaming across the entire town and nobody says a thing. Yeah, there's no news about this giant elementary schooler that was wrestling Godzilla in the park last night. Yeah.
Ryan Boelter 9:14
And like these shows they have news during the episode like here's a little newscast of oh, there's something going on in the park blah blah, blah. But then afterwards, nothing just crickets because it they're all kind of bottle episodes that link together in a way
Kyle Decker 9:32
Yeah. And in a show like this i i In a game like this. I like to allow for the opportunity for there to be recurring stories because it's like Gravity Falls the owl house, especially the owl house after their third season got canceled and they had to cut all of the quote unquote, filler episodes will often have a plot going on between them. And I wanted to be able to emulate that with this game as well. But I thought give In the magical girl a, just a little bit of power to be able to take a small detail and undo it in an interesting way. Could be just a fun, a fun little tool for player.
Ryan Boelter 10:12
Yeah, I like that. Okay, I've got my moves selected.
Kyle Decker 10:18
Okay, perfect. If we, when we go over our playbooks, I think something that could be helpful is because all of our playbooks are the very specific ones that are, I think it's helped, it'll be helpful for us to read kind of the description of what is our deal, and then go into our moves, which our moves will often explain how that mechanically works. But you know, we've kind of danced around for example, what exactly the divided is, yeah. So I think be helpful to go through read the description of the beginning saying, This is who you are, here's some example. And let's just do
Ryan Boelter 10:55
that. No, the moves, we piece things together. Block by block, so to speak, on the show, so I think this is a perfect time to tell. Okay, what our playbook is, and, and what moves we selected.
Amelia Antrim 11:14
Okay. You want to go first time? Sure.
Ryan Boelter 11:17
I can do that. All right. Okay. So the Magical Girl, life in the mundane and the magical can be complicated enough. So what happens when you belong to both worlds? Unlike most people, you're able to take on a powerful, magical form that lets you battle monsters and perform amazing feats, all while trying to finish your homework. This playbook is built around the duality between your mundane and magical lives, and the ways that they impact each other. So example Sailor Moon, a Dora from Shira, and then Miraculous Ladybug, like we mentioned. And then for my moves, I get the Magical Girl transformation right away. So I can shed my mundane form, in order to become a magical warrior of hope and friendship. In order to complete this transformation, you need to shout a transformation phrase, which I'll figure out in a little bit, once I have my theme down, and do a transformation dance. So that's, that's your typical transformation sequence that fans of the show know I'm all about. And I could see into your magical form. But I also have a mascot companion, who I'll detail out later but the mascot I can have conversations with and they're pretty knowledgeable about things which is great. And a magical item is the other thing that I chose. So one of your signature items is a magical artifact that lets you channel your magical powers. So it's it's usually like a useless looking trinket when when in my mundane form, but then it gains a superhuman ability basically a magical ability while I'm transformed. They have such examples such as flight tents and evildoers or a powerful beam.
Kyle Decker 13:12
Yeah, and signature items are things that we will choose later. As we go on we'll choose skills and signature items but essentially a signature item is just something that you have that you use a lot and like a Dora has a sword or an from amphibia has a tennis racket or Mabel from Gravity Falls is a grappling hook.
Amelia Antrim 13:38
Yeah, okay. So I went with the divided something from the other took an interest in you and gave you strange powerful abilities. However, this came at a cost your patron has their own agenda in mind and as you continue to use your powers, you can feel that agenda getting closer to completion. This playbook is built around your relationship to your patron from the other end your relationships inevitable unfortunate end. Here examples Lina saber Wang DuckTales Varun and Dragon Prince and Misha Jarvis in quest friends
Kyle Decker 14:14
a lot of promo what? Well hey, there's a lot of self promo
Amelia Antrim 14:18
Hey, you know I like I always think like you made it do what you want with it. That's your thing you know. So I got four moves, two of them were required. So I went with patrones corruption, which is divided starts with a 10 point corruption meter this meter fills as a certain action as certain actions happen. Filling the meter is also referred to as taking a corruption point. The Divide takes corruption point anytime one of the following happens. Role a critical failure. Working corruption is outlined by one of the playbook moves. There's a whole bunch of other descriptions that I'm not going to read because that's not fun for the podcast.
Kyle Decker 14:56
Essentially, you get more corruption and you have a me either and once it fills bad things happen Yeah.
Amelia Antrim 15:03
Which is why I took a bunch of stuff that takes groups and then I, the other required one is magical enhancement. Before rolling access your magical connection to the other to enhance the results of your role. People failure becomes a mixed success. This doesn't avoid critical failures. If you roll a full success you extend yourself further than expected take a corruption point on a critical success you may either take the usual benefit of a critical success or avoid taking corruption points. So again, corruption for friends on the other side. Take a corruption boy to get a full success on touch the other side without rolling and through other eyes. view the world through the eyes of your patron as the GM a simple question that your patron would know the answer to except for the patrons plans they must answer truthfully, but in turn, the patron is able to ask a question of you except for your plans. You must answer truthfully or take a corruption point to avoid answering
Kyle Decker 16:04
corruption. I'm assuming you will never answer the patron not why. I
Amelia Antrim 16:08
mean, probably not. Or I will lie I don't know.
Kyle Decker 16:14
All right, and then finally I took them on trainer. Whether they're cute little critters or fearsome collectible cards, your world is littered with creatures who you can make friends and do battle with. This playbook is built around your relationship with your mom companions. Examples are Ash Ketchum from Pokemon Yugi moto from YuGiOh and Irene Hawthorne from Quest friends. So what I do is I get three moves. The first one is I choose you, I choose you lets me start with basically lets me have Mon. I started with one for simplicity's sake, but you can have up to three. Each of these mon need a name, a element and a signature stat. So a signature status which of the stats best represents him? So my character, Johnny Geyer, the sky Gator, yeah, Necrom on Johnny Gator has the element of swamp and his signature stat is fierce. If we were playing this game, I would then hand Johnny gear over to one of you. And essentially what would happen is, unless he was in our equivalent of a poker ball, which my character does not use Pokeballs, all of his mom roam freely at all times. Essentially, you would be able to control your mind you would speak as it you would move around as it and you could do independent actions as Johnny Gator. And that's just the way to flesh them out a bit more and make that relationship a bit more real. Other ones wild Aman capture while mine is gonna let me capture additional mine either through battle with fierce or through heart through friendship. I chose heart I mean, you get to decide in the moment, but my character would go with heart. And essentially based on our role, I can either catch them on permanently catch it temporarily or not catch it and be sad. And then finally, the last move I chose was Elemental Blast. Elemental Blast lets me harness my mom's element using their signature stat. So the signature stat I chose for Johnny Gator was fierce because I just really liked the idea of the sweet boy with a fictitious fierce Gator. And fierce means that he would have an attack. And so because my element was swamp, all I have written for the attack is just in all caps the word swamp wave. So that's what I've got. I've got a sky Gator who can shoot a wave of swamp as an attack and is very fierce. And again, if we were playing would be played by one of one of the hosts will not be played by me as a way to enhance that relationship. Oh, that's really cool.
Amelia Antrim 18:59
I do want to point out that it really does say for failure under wild mon CAPTCHA failure, you fail to catch them on. You are sad, little frowny face. But just think our listeners need to understand that it really does say you are sad.
Ryan Boelter 19:15
Uh huh. It's fine. It's a good RP prompt. I love that.
Amelia Antrim 19:21
I just like the addition of the little frowny face. Yeah,
Kyle Decker 19:23
it was important to me to include the frowny face. They
Amelia Antrim 19:26
were just how sad you are. Yes, yeah.
Ryan Boelter 19:29
And I noticed for my magical girl transformation, I had to choose a signature stat. So whenever I'm transformed, I roll with advantage with that signature stat. So I chose heart. Of course,
Amelia Antrim 19:43
it makes sense. Yeah. When
Kyle Decker 19:45
you do any actions with heart, you would roll with advantage. And how that works is essentially instead of rolling two dice, you would roll three and then take the results of the top two like that. And that's the playbooks playbooks do include something else which we can do now. or do later they give you prompts for one skill and one inability. Speaking of advantage and disadvantage, a skill is going to be something that when you use it, you roll with advantage. And an inability is something that when you roll with it, you roll with this advantage, which is roll three dice. Take the results of the bottom two. So for example, once I'm going to choose as I'm going to choose the skill of interacting with creatures, because I like, Yeah, I'm gonna say I'm real good with creatures. That's why Johnny Gator loves me. Yeah. And then I'm going to say that my inability of the list I have here is resisting challenges and dares. So if I ever have to interact with a creature, I'll roll with advantage but if ever, but if I ever have to roll to resist someone calling me chicken, I'm gonna roll with this advantage.
Ryan Boelter 20:50
Oh, all right. Gosh, there's so many good ones. Oh, yeah, I think I gotta choose this one.
Amelia Antrim 21:01
Oh, man. Okay, so
Ryan Boelter 21:05
I got a lot of great skills to choose from. But since I am action, girl, I'm going to go with a rollerblading. Oh, nice. Nice. I want to be a rollerblading Magical Girl. That sounds amazing Derby
Amelia Antrim 21:22
well, especially in 1997
Kyle Decker 21:24
Yeah. Oh, yeah.
Ryan Boelter 21:27
Amelia Antrim 21:28
can't forget this is 1997
Kyle Decker 21:31
how I keep forgetting it's 9090
Ryan Boelter 21:33
I think I figured out what my magical item.
Amelia Antrim 21:36
Johnny gators timeless.
Ryan Boelter 21:39
Yeah, so my magical item gives me one magical ability. I'm gonna say defy gravity. To allow me to rollerblade on ceilings and walls and cliff faces. The bottoms of islands and stuff.
Kyle Decker 21:54
I love it. Then what would your inability be? You're good at rollerblading. But what are you bad at being
Ryan Boelter 22:00
Kyle Decker 22:03
keep forgetting I made that one. It's so sad. I
Amelia Antrim 22:05
have that in my options to leash.
Ryan Boelter 22:10
It's very sad.
Amelia Antrim 22:11
So for my skills, I went with understanding the other. For inabilities, though, like I these are all good. Physical Fitness. Identifying lies, being alone, interacting with creatures. I kind of want to go with interacting with creatures just because I feel like that would be fun to play out. As like, I am not good at hanging out with Johnny Gator.
Kyle Decker 22:39
Oh, yeah. Great dynamics with with that.
Amelia Antrim 22:43
Yeah, I just think that that would be fun at the table. Um, I do think identifying lies would also be fun to play out. But I think I want to go interacting with creatures just because I think that would be really fun. Especially if you don't put Johnny Gator in a poker ball.
Kyle Decker 22:59
No, he needs to roam free. I can't figure out if he flies yet or not. He just moves around on his little gator legs.
Amelia Antrim 23:07
I think okay. Hear me out. Okay. He hovers off the floor. Like just like an inch so that his little feet move.
Kyle Decker 23:16
I love like,
Ryan Boelter 23:17
he can't really go very high, but swims amazingly in cloud? Yeah.
Kyle Decker 23:23
Yes. Yeah. swims through the sky. I love it.
Ryan Boelter 23:27
Amazing. I was thinking I was
Amelia Antrim 23:29
terrified of Johnny Gator. Yeah, I was thinking
Ryan Boelter 23:31
my magical companion could be one of the animals that lives on the underside of these floating islands. Oh, great. Afraid of your magical thing too. Yeah. But I'm not sure. I'm not sure what type of animal that would be. Like, a mean
Amelia Antrim 23:47
it could be like a like a mollusk kind of like Sky Moss, Sky. Sky.
Ryan Boelter 23:56
So I was thinking it could be either like, I don't think I want to go monkey or, or whatever
Amelia Antrim 24:05
about like a fox. Because you know how like dogs do that thing where they like curl up, like around, you know, so like they make the little cinnamon roll? Yeah. So like, I feel like a fox would be like I could just see like curling up on the underside of
Ryan Boelter 24:18
Kyle Decker 24:20
it'd be fun. It's kind of that's really cool.
Amelia Antrim 24:23
I like when dogs do cinnamon roll. My parents dog is named Winnie so my sister calls it winnaman roll. It's very cute. So
Ryan Boelter 24:30
I've got a Skyfox not to be confused with Starfox
Kyle Decker 24:37
please my father was Star my father
Ryan Boelter 24:39
was stuff Skyfox it's gotta be a blue fox right with like a white streak.
Unknown Speaker 24:49
Oh, his tail that.
Ryan Boelter 24:50
I think that'd be pretty sweet. This
Kyle Decker 24:52
guy in the clouds. Yeah, I love it. All right now that we've gotten our playbooks it's now time to get that just nicely all the nice little twist the little, you know, little seasoning on top, the frosting for our cake, we're going to choose a descriptor, a descriptor is again going to be uniquely to our characters, it is going to give us a move that's a little more powerful than our playbook moves. Because the idea is that this is the thing that our characters really specialized in. It's also going to give us one more skill, one more inability, and it will give us a prompt for a signature item. And again, all of these things we'll look back on later and decide do we want to change these, but it's going to start by giving us these prompts. So we in the base game have 30 descriptors, which range from everything from being adaptable to being able to do anything that a spider can to having a podcast, because I couldn't resist but putting that in there. Oh, I know what one I'm
Amelia Antrim 25:58
stage magic. Oh,
Kyle Decker 26:01
and then the name of your, when you put it in your moves, the name of the move for your descriptor is just the name of the descriptor. There are so many good ones. I have locked in mine. So I pretty instantly chose stumbled into success
Ryan Boelter 26:17
like that. Alright, I think I'm gonna go with this one, just because we've got this sort of theme going on. I'm going to do does anything in animal Kim?
Kyle Decker 26:28
Oh, what? What animal? Are you going to go with?
Ryan Boelter 26:34
Oh, do I have to do a specific one? Or is it all animals?
Kyle Decker 26:39
It is meant to really let you choose a specific animal that you will get an attribute of Okay, so the idea is say, Spider Man can shoot webs or climb on walls one of those specific ones or another character because I use My Hero Academia as reference, even though it doesn't quite fit the mold. Sue from my hair, academia can do frog stuff that is literally her superpower. She's got a frog tongue. Okay. So yeah, the descriptor will tell you the pika care a creature that exists. And you will have you will get to choose an ability that creature has that you can do expertly. But then you also have to choose a physical trait from that animal that you have as well,
Ryan Boelter 27:24
I see every descriptor has its own set of rules that it that follows along with it. Yep, so instead of just picking based on what the what the descriptor is, I should probably check to see what it actually is.
Amelia Antrim 27:40
So here's a question. Oh, yeah, I was going to pick was last in the other. The skill was the same one is the one that I picked previously. So should I go back and pick a different skill.
Kyle Decker 27:53
So if you get the same skill, we have two options for that, you can either double it up into what we call a super skill, so you're just doubly good at it. Essentially, you would have double advantage, you'd roll four desex and take the top two, okay. Or you can choose another skill. At a later point in this, we're actually going to go back and we're going to adjust any of these skills that we want. Like I for example, know that I want to change one of my skills already, but I'll wait till later to do it. Okay. So yeah, it's up to you, you can either combine them into a super skill, or you could just choose something else,
Amelia Antrim 28:30
I kind of want to just like be really good at that I'm good with them. I'm happy with that. And my inability would be pathfinding.
Kyle Decker 28:39
I almost chose pathfinding as an inability. So I'm glad that I didn't. So we're not all lost all the time. We're just not good at sneaking. We're just all going to be very bad at that all the time.
Amelia Antrim 28:51
I love it.
Ryan Boelter 28:52
Oh, there's so many, so many options with this one thing. Interesting.
Kyle Decker 28:58
The descriptors are very involved. Some of them are very straightforward. And some of them have almost as much writing as a single playbook. Specifically cast spells, cast spells. And there's another one I know that I just had a field day writing. Let me find the name, harnesses incredible power. That was one of the ones that I finished writing. And I realized, Oh, I could have just written a playbook instead of
Amelia Antrim 29:33
but where's the fun in that?
Kyle Decker 29:35
Yeah, just like the rest of the game. You can have a very simple character that's just very straightforward. You get bonuses on certain roles. You can do this one neat thing. Or you could have a long character sheet full of a million different options.
Ryan Boelter 29:51
is really interesting.
Amelia Antrim 29:53
Did you pick it right?
Ryan Boelter 29:55
I have not because there's there's a lot that's in here. That's like So delicious. Like now I'm looking at cast spells because you know, Magical Girl and casting spells, right? And then as you advance, you can combine your spells. Ooh, that sounds really cool.
Amelia Antrim 30:14
Don't even look at that one. Yeah, I should have
Kyle Decker 30:17
that. Choice. cast spells was me. Specifically copying the magic systems from the owl house and from CardCaptor soccer. Oh, yeah.
Amelia Antrim 30:28
I'm gonna start looking at names while you're picking this poor book, I need to get a new copy of it.
Kyle Decker 30:34
Is it a neat book of names? Or yeah,
Amelia Antrim 30:37
it's saved my baby name books from when I named my kids, but like,
Ryan Boelter 30:40
Amelia Antrim 30:41
there's like a whole section. It's just like, not in the book anymore. And I know that this one is one that like, it's got a bunch of stats on the names and stuff too. So they put out a new one. Yours I think I like it though, because it in the back of it. It has named groupings by like theme. So you can go through and pick ones based on like, the sounds or the origin or? Yeah, something like that. They have a whole section of androgynous names and
Ryan Boelter 31:12
wow, stop time for 30 seconds.
Amelia Antrim 31:16
Ryan, you don't have to play the character. Oh, that's
Ryan Boelter 31:18
amazing. I love this character so much already. Okay, okay. I'm gonna choose cast spells instead, okay. Because of, I can choose three spells, or create three of your own Oh, that hurts my brain how amazing that is. And then I have to choose one drawback. So I'll choose the drawback fair. So my first question is, how liberal does one get AP in this game, so
Kyle Decker 31:54
AP can be gained one of two ways you can gain an AP when you fail a role, okay. And the idea for that is because I liked the mechanic of getting experience when you fail to roll and powered by the apocalypse. But when we get to, when we get to advancement, you'll see I don't like XP as an advancement tool. I prefer milestones. So I had it be this resource called AP. Okay. So that's one way and then the other way you can get it is through a GM intrusion, which is another thing we took from cipher system where the GM basically causes its, I get to do a hard move without being prompted by a failure. And a hard move for reference is essentially, something happens and you can't really stop it. So like, you're gonna go through this room, the wall crumbles down in front of you, and you can't get through or something like that could be a GM intrusion, right. So it depends the way you play, you could have a little the way you play you could have a lot I know when we play with quest friends, one of our players talks about how he has always he feels like he's drowning in AP, but he also doesn't have any moves that use AP. So he only uses it in the general sense that most people can use it to like cause advantage or auto succeed or roll or something like that.
Ryan Boelter 33:20
Okay, so I have a lot of options for the spells for what the drawback is, but I'm going to choose casting a spell cos one AP. Okay, um, because then I feel like I can, I can save it up and just do a flurry of things at once or, you know, whatever. Yeah. There's a lot of good options here though. But for my spells, I'm going to choose time, because the just feels so good. Stopping time for 30 seconds. That can be really nice. I was thinking armor, as well create a protective barrier against physical or magical assault. Sounds really useful as well. And then I was thinking, like, hop probably sprang to heights.
Kyle Decker 34:13
That's fun. So like, in sky town, you'll need it
Ryan Boelter 34:16
exactly. Especially rollerblading around and like rollerblading on off of, you know, three storey buildings in downtown sky town. Yeah, absolutely. Are they were they went uptown at that point.
Amelia Antrim 34:34
No, they would not.
Kyle Decker 34:37
I um, I went with something much more mundane. I went into stumbles into success which the example for that is Inspector Gadget from Inspector Gadget Oh yeah. Do you know real intention of your own you find exactly what you need once per adventure pick a question you have item you would like or place you would like to find. You get the answer item or route but the gym can make a soft move and respond So this is actually one of the playbooks hasn't moved very similar to this. But for that one, you need to spend an AP and you have to roll. So that kind of shows the difference between playbook and descriptor because as a descriptor move, it's less usable. I can only use it once per adventure, but it's stronger, I just get what I want. But the GM can cause a complication. That move also came with a skill, inability and signature item. So it came with the skill of reckless actions and ability of tactics and signature item of a winning raffle ticket. Again, I will I already know kind of how I want to change those as time goes on. But for now, at this point in the character creation, I'm just going to take the ones that were given to me and then once I've kind of figured out my character, I'll come back and reevaluate these. So cast spells should have given you some as well. And then what did you go with Amelia
Amelia Antrim 35:56
I went with was lost in the other. So when you came back to the mundane and the magical, some of the other came back with you, you can harness your experience and the with the other to roll with advantage. But full successes will become MC successes whenever you do so, critical successes will remain the same. This effect doesn't apply when rolling for control the other which is rolled by rolled with a weird setup plus zero and with advantage. My skill is understanding the other which I just increase because that was the one I had before. My inability is pathfinding. My signature item is a basic polyhedron with constantly shifting number of faces.
Kyle Decker 36:37
All right, I did the I did the Infinity dice on Gravity Falls.
Ryan Boelter 36:42
Oh, that's lovely.
Kyle Decker 36:44
So at this point, we've got most of our character summary. So Ryan's character is the magical girl who cast spells. Mine is the Mon trainer who stumbles into success. And Amelia is the divided, who was lost in the other. Yeah, now that we've got the mechanic things, and we figured out what our characters can do. And we've got some ideas for skills and abilities, although again, we can change those as time goes on. This is the part where I encourage in the rulebook for us to start filling out some of the things that might not have a mechanical impact, but are still important for us to know for our caravans. So let me find the full list because playbooks are just so dang,
Ryan Boelter 37:28
yeah, I forgot to mention I got understanding the magical as my skill from that descriptor, or an inability of understanding the mundane. And I got a dusty dusty, Arcane object. As, as my segment tried, I'm there. I like it.
Kyle Decker 37:46
So specifically, the things that we want to fill out, is we want to fill out our characters name, our characters pronouns, how old our character is, we don't need a specific thing but you know, vague idea, our characters appearance, specifically the most striking features about their appearance. Our characters homeworld, this is the world that our character calls home so are they and our choices are the mundane or the magical. So is Hartford our home? Or is Sky Hartford are home. And then finally, I encourage us to always start with a very basic want. This is just something to help make sure that we have an idea of what our character is doing in any given scene.
Amelia Antrim 38:31
Okay. I did pick a name got that far. It has me Yeah, well, it's because you were taking forever to pick your spells I mean, I feel like ah, I want to be like high school.
Kyle Decker 38:47
That's what I was gonna do. I was gonna do like a high school like junior or senior I think, okay, was what I that was the vibe I was going but that's also because there was something I decided from the very start I wanted for my character that didn't really come up mechanically. Which is why I already know what skills and stuff I want to change. Okay, I figured out a first name but I need a good generic Midwest white last name.
Amelia Antrim 39:16
Let's see here. Hold on. There's a section of last names. Let's see here. How about Campbell or Brennan? Caldwell?
Kyle Decker 39:29
I like Caldwell Caldwell Caldwell speaks to me that one's real good thank you. I mean they're all good but that was that was the one that spoke to my hearts. I think it's because I knew I knew a Campbell and so that was getting a little too close to home for me but I don't know what Caldwell
Amelia Antrim 39:48
see. I know a Caldwell I don't know if I know it Campbell.
Ryan Boelter 39:50
Okay. Um, I got the name from my character. Okay, going with that Daisy thunder. Oh,
Amelia Antrim 39:59
wow. I went with novella bein. Oh, that's
Ryan Boelter 40:03
Amelia Antrim 40:04
Kyle Decker 40:05
Well that we've got we've got all these fantastical names. Hi, I'm Erin Caldwell I'm from Hartford.
Amelia Antrim 40:14
But Johnny Gator
Kyle Decker 40:16
with Johnny Gator? Yeah. Did did you go through and handle the other details?
Amelia Antrim 40:23
I went was she hers my pronouns high school junior. My parents I just put vaguely spooky homeworld? I? I didn't know if we want to like, pick the same one or if we wanted to, like, I assume Brian wants to be from Sky Hartford. Yeah.
Kyle Decker 40:43
Yeah, I think it works either. What either way, for me, especially because we had I know, I said, I picked one of the weird playbooks. But since we had a magical girl and divided, I really wanted to balance it out with the most mundane person I could think of. So it's important for me that I am from regular heart. Yeah. And like it's, it's pretty easy to get from place to place and it could always you know, before our first adventure, you know, Aaron could have gotten stuck in sky Hartford for one reason or another and can't get back. I or vice versa.
Amelia Antrim 41:18
I like living in Hartford, but I would like to be a transfer student to Hartford from Sky Hartford.
Kyle Decker 41:23
I love it. The I've really liked that. Yeah,
Amelia Antrim 41:26
I really don't know what I want to do for I want though. So like, I guess what is yours? Like how broad or
Kyle Decker 41:33
Yeah, so mine are so to go over some of the things I mentioned. He him high school junior. My appearance is I've got the appearance of a football player. And I'm a blonde guy. So I look like you know, the standard big, stocky, blond foot football player. And I'm often on the football field as part of the band's drum corps. Love it. Love it. I'm from Hartford and my goal, not my goal. My want is to befriend all the little critters. Oh, I love that. Yeah, so yeah, it's my thought with Monster always to make them very simple, straightforward. Some examples of wants from the cast of hereafter. One of them wants the scoop. One of them wants to be the best trainer like no one ever was. And one of them wants to be left alone.
Amelia Antrim 42:23
I made his want. I love that.
Kyle Decker 42:27
It's just something that helped really just reframe like, what's your kind of deal? So even if there aren't little critters? In any scene I'm in I would know that. Like, all if they come up. That's what Aaron cares about. Or he's the kind of guy who would prioritize that or like that. So it can be vague or specific.
Amelia Antrim 42:45
Okay, I'm gonna say my want is to be the smartest person in the room.
Kyle Decker 42:50
Oh, that's a good one. And were you with anyone other than Aaron? They would hate. But Aaron doesn't care.
Amelia Antrim 43:00
I don't care and I am terrified of that Gator.
Ryan Boelter 43:03
Yeah, that's fine with Daisy too, because so Daisy is pronouns she her 19 years old. She just started Community College in her proper because they have a good roller derby. Team. Oh,
Amelia Antrim 43:22
okay. Are you here on scholarship?
Ryan Boelter 43:23
I'm here on scholarship for the roller derby for the roller derby team. Yep. And yeah, in Hartford in Hartford, the, you know, it's it's the it's the one thing
Amelia Antrim 43:33
the Hartford heartthrobs.
Ryan Boelter 43:34
Yes. The Hartford heartthrobs. Absolutely. So then, Daisy's home world was sky Hartford. And, and her want is to become a roller derby champion. Perfect.
Amelia Antrim 43:49
Oh my gosh, I love these kids.
Kyle Decker 43:51
And a detail you added Ryan, I really liked was that you still had even though you're living in Hartford, you had the Homeworld as Sky heart. Because the way home world works is really what you call home. So you know if at any point that could change, you could be like, You know what, I really think ground Hartford is my home around, then you could change that, but and vice versa. But even though you're living in Hartford since you think of Skye Hartford as your home, I'm not sure. I'm not sure Amelia with your character, whether what what
Amelia Antrim 44:26
I think I'm trying to think of Hartford is my home. I'm working I love it. Like my parents have said that this is our home. So I guess we'll see.
Ryan Boelter 44:36
That's probably funny.
Kyle Decker 44:37
All right. So the next thing that we're going to do is we've got two steps left. Now that we've kind of figured out who our characters were before we think of them as a group. We can now go back and figure out are there any stats skills or signature items you want? To change. So for example, I'm going to change a couple of things, my stats, I'll probably keep them the same, my skills, I'm going to replace reckless actions with drumming, because I want to have that drum corps thing. And then my signature item, I'm going to change to my lucky drumstick, because those just because that was a bit of flavor that I decided, I'm like, you know, I'm kind of feeling that with my character, I'm going to go back and change those mechanics to match. And I technically could go back and change moves and descriptors, but what the verbal book encourages you to do is actively think about your stats, your skills, your inabilities and your signature items. And just think, now that we flush the mechanics out into a fully formed character, is there anything mechanically that would change for this person?
Ryan Boelter 45:50
Okay. Okay, so if I wanted to change a stat, what I bring one down and one up?
Kyle Decker 45:58
Exactly, yeah, you would adjust it so that the overall amount is the same. So for example, I have a plus one of books and I actually considered moving that down to plus zero and maybe upping my slick, but I decided, You know what? Aaron's All right at school. He's pretty, okay. It's more important to me that he is as unsworn as possible. He's got good hearts. He's a charming boy. But if he's trying to be like, duplicitous or manipulative or sneaky, it was important to me that stats stayed the same.
Ryan Boelter 46:29
I like that. I kind of Lent leaned into it a bit. Well, can you step it down twice, and up another one? Twice? Yeah, you can
Kyle Decker 46:40
put one down twice, put another up twice, or you can put one down by two and put another up by one. The key is that none of your steps should be above two or below two. And when you put them all together, it should equal plus one.
Ryan Boelter 46:56
Perfect. So I adjusted my books down to negative two. And I brought my slick up to plus one. So now I've got plus one and everything, except for books at minus two. She's really banking on that roller derby scholarship.
Amelia Antrim 47:13
Love that. I'm happy with mine. I don't want to change anything. Okay,
Kyle Decker 47:17
perfect. In that case, we've got one last thing before our first adventure. After our first adventure, I would encourage I have in the rulebook, encouraging folks to come back and adjust their character sheet. But before we play, there's one last thing we have to figure out. And that is our compatibility score. Compatibility score can go from negative one to plus three. Negative one is frenemies, plus zero is acquaintances plus one is friends plus two is good friends, plus three is family, whether an family and more or less the physical sense and more the emotional side,
Ryan Boelter 47:56
the Fast and the Furious definition of
Kyle Decker 47:59
family exactly the Fast and the Furious perfect to allow for flexibility
Amelia Antrim 48:07
in your out guard.
Kyle Decker 48:11
So to allow for growth, we recommend choosing a score between negative one to one so negative one, zero or one. They don't have to match. But mechanically, we will always stick with the lower of the two compatibility scores. And the idea behind that is I'm going to tell you flat out Aaron is going to play several one a plus one, he thinks you both are good buddies. But if say, you know, let's say Ryan's character is like I don't know or like you, and asked me at a negative one, even though Aaron thinks we're good buddies, that our compatibility score would be negative one because we're incompatible, right? We're not super compatible. So when it comes between characters, we always lean towards the lower number. Okay, that makes sense. Yeah. So I'll start. Aaron would have a plus one for both of you why he would have he would have a plus one. Could you remind me of your character name, by the way?
Amelia Antrim 49:12
Right is Daisy, right, Daisy? And I'm novella.
Kyle Decker 49:15
Okay. So I would imagine a pluses here. I don't know what Daisy it would all depend on whether or not I knew Daisy novella is in the same school in the same grade. So Aaron is going to think of novella as a friend regardless of whether or not that is true, fair.
Ryan Boelter 49:35
Daisy's probably really good at roller derby. And it feels like that's like the big sport in small town. Hartford. Okay, okay.
Amelia Antrim 49:47
Just doing your marching band drum.
Kyle Decker 49:50
Marching bands at roller derby.
Ryan Boelter 49:52
I love it. Yeah, so there'd be like demonstration roller derby demonstrations and stuff and like, you know the roller Derby teams like to reach out to schools and and what you
Amelia Antrim 50:04
got to recruit from the local high school. Exactly. Yeah, absolutely. So
Ryan Boelter 50:07
I probably I probably maybe even came from this this high school of sorts even though I still think of sky Hartford as as my home.
Kyle Decker 50:17
Is your home? Yeah. So for
Amelia Antrim 50:20
maybe you were like the big feeder school for the roller derby. So you did have to transfer here to get into? Oh, yeah. Be scouted derby team.
Kyle Decker 50:30
Yep. I love that. Because they're not scouting from scratch.
Ryan Boelter 50:34
They're like my, my pictures on in one of the glass cases for like the latest class of of champions. Like we took the championship or something like that. But that was at the high school level state. Yeah,
Kyle Decker 50:49
yeah. Perfect. So yeah, with Daisy. Oh, no. Would we have it like be at a plus zero? Like, I know who you are. And I've been to a lot of your roller derby things, but like, has Aaron and Daisy have they interacted a lot? I mean, of course, there'll be part of the same party. But like, outside of shenanigans. Have they interacted much are they? Are we starting with more of a I vaguely know who you are? I wonder.
Ryan Boelter 51:15
I wonder if if you may have interacted with my, my magical persona more.
Kyle Decker 51:24
I, I love it
Ryan Boelter 51:27
like like, what if what if I had, you know, saved the school bus or something like that it at some point? In my magical persona.
Kyle Decker 51:37
It is mentioned that while it's recommended that the party knows both of your personas, it is stated that NPCs by definition will not know both right? So we could have this start like at the beginning of this campaign at our first adventure. Maybe we could start with a plus zero compatibility for Daisy and Aaron like in the mundane world, but in the magical world, not only to Daisy save air and Aaron just like, helped out he was he was the Normie. You know, he was he was the mundane sidekick of the week who like that took charge. Okay, all right. So, plus zero between us when you're in your mundane form and the magical form plus one I like that. Now I put into the plus one for novella because Aaron likes novella, but important question. How does novella feel about Aaron because that's what's gonna be the make or break on this compatibility score.
Amelia Antrim 52:33
Right? So like, originally, he's gonna put plus zero, because I feel like I just don't care. But also like, you have that stupid Gator.
Ryan Boelter 52:44
And you hate the animals, right?
Amelia Antrim 52:46
And I hate him. It's like, I kind of want to put negative one.
Kyle Decker 52:50
Negative one was how I imagined it. I imagined it was gonna be I was a plus one, your negative one.
Amelia Antrim 52:56
Okay, I'm gonna do that then. Because I think like, I don't really care. But like, why can you not? Why do you have to bring the stupid Gator to school? Yeah.
Kyle Decker 53:04
I love him. He's Johnny. He's, he's not a gator. He's my friend. Right?
Amelia Antrim 53:09
Okay, well, then you are not my friend. So.
Kyle Decker 53:13
So I'm going to change it to negative one on my sheet as well. I could have kept this plus one and we could have in the moment. But I find it easier to just mark the compatibility score the same across both people so that we can watch the relationship grow on both of our K sheets. Rather than say you'd like me more. So your goes up to plus zero, but I'm still a plus one on my character sheet. I like being able to mark that growth on both sheets.
Amelia Antrim 53:39
Okay. And then what Daisy can I'm thinking that possibly like we know each other from when we were both in Scott Hartford. Oh, yeah. That like, I mean, like, even if you were to say like, we grew up as neighbors or something like that. So like, I don't know that we're necessarily like super close. But you're one of the few people around here that like, you know, I can talk to you about stuff before I moved here.
Ryan Boelter 54:02
What if we were like, like, elementary school friend, like really good friends in elementary school and then middle school.
Amelia Antrim 54:11
At this age we have like nothing in common. Core is apart but friends. Yeah. CRSA like plus one or zero or Yeah,
Ryan Boelter 54:19
I was thinking plus one. That works for me. Because I think Daisy not only now because of the elementary school connection, but like I think she she admires your book smarts. So I think I think there would be another big one. And then Daisy with Aaron. Also a plus one there because Daisy, Daisy thinks that, you know, Aaron stepped up in a troubling time and was able to, to hold his own so like, you know, yeah. I that's that's pretty. That's pretty cool. So yeah, I like this kid.
Kyle Decker 55:07
Yeah I like that I'll I'll change it from having a daisy mundane and Daisy magical to just a single Daisy plus one. Mostly because this compatibility score relates to only one move and as part of our quote unquote pilot adventure, I know as a GM would encourage Aaron finding out that the Magical Girl is the mundane person which would mean the plus one is what would end up with Paul. Yeah, that would make sense. Even if we in our hearts know that we're just mild acquaintances until I realized your magical girl form and I'm like, Wait, you're not just Derby cool. Your magic cool.
Ryan Boelter 55:49
Kyle Decker 55:50
That was a potter nonsense a very good thank you. I try to Johnny Gator doesn't laugh.
Ryan Boelter 55:59
I like being magic. Cool. Magic cool girl.
Kyle Decker 56:05
And, and that's it. So we've got our characters, we've got the detail and we can now fully say our character summary. So I can say that I am going that we're replaying this as a game I would be playing Aaron Caldwell, The man trainer who stumbles into success.
Amelia Antrim 56:22
I love it. So I'm playing developing the divided who is lost in the other?
Ryan Boelter 56:29
And I am playing DayZ thunder the magical girl who casts spells.
Amelia Antrim 56:34
Love it. Very good. All right. So we make characters we did it. We did it. We did it. We did it.
Ryan Boelter 56:48
Ah, so good.
Amelia Antrim 56:49
Well, thank you so much for joining us to talk about under the neighborhood. This was this was a lot of fun. I really really enjoyed this. This is like one of my favorite genres of television lately. Especially as a parent like there's like not good television out there. And like these. These ones are good. I had a lot of fun with this and a lot of fun with blue. Yeah.
Kyle Decker 57:13
Thank you for having me. Here. I sky Hartford is close to my heart.
Amelia Antrim 57:18
Yes. I can't wait to celebrate belated Valentine's Day. Do you want to just quickly remind everybody where they can find you online?
Kyle Decker 57:29
Yeah, you can find me online. Nowhere. Personally, I'm a private personal account. But you can find me at Quest friends. Quest friends podcast.com quest friends hereafter is this game. But in a world where the realms of the living in the dead are only a plane ride apart. We have a skeleton man who wants to be left alone, we have an angry mon trainer. We have a different character who also has a mom, but it's not a mom trainer. And then we have one of our characters. 10 years from now. Sorry, one of our players. 10 years from now.
Amelia Antrim 58:06
Amazing. Oh, that's so good. I love that.
Kyle Decker 58:10
It's a lot of fun. There's not much I can really besides the premise there's not much I can really advertise because it is it's under the neighborhood distilled. It's all of the idea and the excitement and the weirdness of that game. distilled in made into a podcast quest friends is the podcast this game was made for. So if you're interested in that, if you're interested in ghosts and ghouls, I'd recommend you check it out at Qwest friends podcast.com The only clarifier I need to put on here though, is that while this game is designed off of kids cartoons, the show does bend more towards a PG 13 rating, and it does have a fair bit of cussing. We don't really get raunchy or anything like that. Um, as I said we use we stick to PG 13 Assuming PG 13 allowed a lot more swearing than it does so Amy's PSK 30 Yeah, so if if you don't mind that I would highly encourage you to check it out. It is still following this ethos It is not like we're doing an adult cartoon or anything like that. It just because of the premise of the show and because I know we're on a show that doesn't have swearing. It felt important for me this absolutely yeah, you can find me there quest friends podcast.com While there you can also find in the bonus section links to under the neighborhood because it's all it's it's the URL borrows, it's the snake eating its own tail. It's all the same thing.
Amelia Antrim 59:41
Ryan Boelter 59:42
Oh goodness gracious. I can't wait to get to the fanfic in the next episode.
Amelia Antrim 59:46
Ryan Boelter 59:49
Thank you everybody for listening. Please join us on the next episode for our discussion block. Called poo.
Amelia Antrim 1:00:00
Oh, yeah, like that. I just really love this game.
Ryan Boelter 1:00:04
It's so good. Okay, so we did the session zero earlier today for our IPM game. And like, wildly different than what we came up with this series, of course, because new people blah, blah, blah. But like, I made basically the same character choices, but like, still ended up somewhere that was somewhere completely different. So I'm really excited for people to hear it. But my goodness, this game is very versatile.
Amelia Antrim 1:00:36
It is when we started listening to close friends to the kids, and I like after, you know, having this this session and realizing like, Okay, I really love these kinds of games. And I didn't know that there was a podcast doing this. We started listening to hereafter and it's totally, totally different than what we made here to. And very cool. Very cool.
Ryan Boelter 1:00:58
Yeah, this game is just phenomenal. And I can't wait for people to hear the discussion episode next week. But my goodness,
Amelia Antrim 1:01:07
our fanfic, as usual, yeah, absolutely.
Ryan Boelter 1:01:10
Other news for our calls to action, you can still back the outcome mistresses Kickstarter, for a few more weeks, they have reached their funding goal. But there are still lots of cool stretch goals out there. And that would be really amazing to hit some of those. You can find more info about the Kickstarter in our show notes.
Amelia Antrim 1:01:33
Next, I have a note where I just banged on the keyboard and then type Supreme Court and then banged on the keyboard some more Yeah. Because that's just kind of how I'm feeling right now. I don't want to be like, Oh, we're one of the shows that we just really don't like to get political, because that's like absolutely not the case. This one is a weird one from me, having grown up in a very conservative Catholic family, that like the fact that I am pro choice is not something that I have been super loud, about. But I am, I am one of those people who would likely die. If I got pregnant again, my doctors told me that I could not have any more children. And for me, something like adoption is not really a valid choice, because it is the birth itself, that causes the problems with my postpartum depression. And the act of being pregnant means that I cannot take any of the medications that I need to take to keep myself alive. And I just really, really struggle with the idea that my life is not worth that much. And that my children that I already have, do not deserve a mother in the name of possibly bringing another child into the world, right? It just really doesn't sit well with me. And it's something that's very, very scary to me. Because there's no I'm gonna walk past that. In my state, we are in the state of Wisconsin, abortion is no longer legal.
Ryan Boelter 1:03:11
Oh, I didn't hear about that. It's yeah, we can't cross
Amelia Antrim 1:03:16
No. So I could go to Chicago, about two hours away, if something happened. But yeah, knowing that I could potentially be in that position is a very real thing, that it's not just something that's happening to other people, somewhere in a state far away, it's not something that's happening to people I don't know. It is something that is very real and very scary in my own life. So this is a thing that is just devastating to a lot of people for a lot of reasons. I don't think that people should have to have the sort of, like, terrifying background that I have of, you know, of knowing that it's like medically, ill advised at best. Yeah, I think that it should be a choice. Like I think I've never I always say I've never been more pro choice than I was when I became a parent because being a parent is hard. It is hard work. And there's no one should ever be forced into that. Ever, ever, ever, ever. You don't deserve that your children don't deserve that the world does not deserve that. But this is the reality that we're living in, in a lot of America right now, particularly in the south, particularly in the Midwest. It's it's bad. And it's scary. Yeah. And we have undone like 50 years of 70 years, whatever it is of forward progress. And the decision itself is very scary because of the implications for other Supreme Court decisions like gay marriage. So if you are one of those people out there thinking Well, okay, this sucks. But it doesn't really apply to me. It could it could apply to voting rights, it could apply to gay marriage, it could apply to a lot of things. So with all of that said, there's always the question of like, what do I do? Registered vote, give money where you can. But one of the things that we try to do here at least is we try to find things that go along with our show that you can give to so we have another ich bundle right now, that supports reproductive rights. The proceeds go to the National Network for abortion funds zoo, like collective power fund. proceeds are split across abortion funds in the 27 states right now that where abortion is illegal. So if you are able to pick up that bundle, we'll put a link in our show notes. It goes to a great cause. And as usual with these things, you get lots of great games. There are tabletop games, there's computer games, all kinds of stuff in there. So almost everyone wins. Except you know, America.
Ryan Boelter 1:06:02
Amelia Antrim 1:06:04
Ryan Boelter 1:06:05
American. Well, thankfully, there is fun things that we can still
Amelia Antrim 1:06:14
listen to enjoy in the world. Some places Exactly.
Ryan Boelter 1:06:17
Like tonight, we are after after this recording on July 5, actually, we're hosting our first Patreon Meet and Greet call. So we hope to have seen lots of you there. You know, this is past us talking about future us.
Amelia Antrim 1:06:37
In the future present to us talking to past what will be past I'm not really
Ryan Boelter 1:06:41
sure what podcasting time says about all of this. But we're really looking forward to doing more of these in the future. So you can support our show at patreon.com/character creation cast, and get access to things like our monthly calls. And lots of other great benefits, including shout outs on the show, in our Call to Action section, which is right now. Right now. Yeah, right. Like right now.
Amelia Antrim 1:07:11
It's minute. Yeah, right now, so we don't have to worry about time for that one.
Ryan Boelter 1:07:14
Right now. So lieutenant, our first patron, thank you so much for your continued support.
Amelia Antrim 1:07:20
Eric bonds. Thank you as well,
Ryan Boelter 1:07:23
David, aka Tiger Dinosaurus, and previous guest of the show. Thank you.
Amelia Antrim 1:07:30
Matt Newton, thank you so much for your support.
Ryan Boelter 1:07:32
Darrell holiday, the second Thank you
Amelia Antrim 1:07:36
psidium Cabal, thank you,
Ryan Boelter 1:07:39
mega hapless, I'm gonna have to ask them exactly how to pronounce that in tonight's zoom session. But thank you so much,
Amelia Antrim 1:07:48
Benjamin Sweeney. Thank you,
Ryan Boelter 1:07:51
Laura. Can McGinnis. Thank you,
Amelia Antrim 1:07:53
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Ryan Boelter 1:07:56
And Kevin Brown, thank you for your support.
Amelia Antrim 1:07:59
Thank you to all of our future patrons as well. Without your support, we would have a much harder time doing what we are doing. And you're helping us hopefully do some great things in the future with the show. So it's very much appreciated.
Ryan Boelter 1:08:13
We are currently out of reviews to read right now. But we would love to have some more so we can thank you personally. We have links in the show notes to the various review platforms out there that we know of. But you can also leave reviews on podcast addict if you're on Android.
Amelia Antrim 1:08:29
That's all we have for this week everyone. Take care of yourselves. Tune in next time for a really great discussion episode and our fanfic. Until then, stay safe, etc. And keep making those amazing people. We'll see you next time.
Amelia Antrim 1:09:08
Character Creation Cast is a production of the oneshot Podcast Network and can be found online at www dot character creation cast.com. Head to the website to get more information on our hosts this show and even our press kit. Character Creation Cast can be found on twitter at creation cast or ON OUR DISCORD SERVER at discord dot character creation cast.com And one of your hosts Amelia Antrim and I can be found on twitter, at ginger reckoning, or on my other podcast garbage of the five rings. Our other host Ryan boelter can be found on twitter at Lord Neptune or online at Lord neptune.com music for this episode is used with a Creative Commons license or with permission from the podcast it originated from. Further information can be found within the show notes. Our main theme music is hero Remix. by Steve combs, and is used with a Creative Commons license. This podcast is owned by us under Creative Commons. This episode was edited by the absolutely fantastic Ryan boelter. Further information for the game system used in today's guests can also be found in the show notes. If you'd like to support our show, find us on Patreon. Get access to bonus episodes, extra outtakes and much much more at patreon.com/character creation cast. Thanks for joining us. And remember, we find the best part of any role playing game is character creation. So go out there and create some amazing people will see you next time.
Amelia Antrim 1:10:53
We got to read some show blurbs. Sure blurbs show by show of nerves.
Ryan Boelter 1:11:01
Character Creation Cast is hosted by the One Shot Podcast Network. If you enjoyed our show, is it one chat podcast.com where you will find other great shows like Asians represent
Amelia Antrim 1:11:13
agents represent celebrates Asian creators and diversity in the gaming community. Join hosts Agatha Chang and Daniel Kwan as they discuss gaming genre and representation with our guests and occasionally argue with each other to the sound of agathos beloved air horn out
Transcribed by https://otter.ai